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blender-archive/source/blender/python/api2_2x/Material.c
Joseph Gilbert ebd83b9bc4 _updates and warning fix_
* fixed a few warnings in the python project
* added timeline to py project
2005-08-07 12:09:50 +00:00

3080 lines
100 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Michel Selten, Alex Mole,
* Alexander Szakaly, Campbell Barton, Ken Hughes
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "Material.h" /*This must come first*/
#include "DNA_oops_types.h"
#include "DNA_space_types.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BSE_editipo.h"
#include "BIF_space.h"
#include "mydevice.h"
#include "constant.h"
#include "MTex.h"
#include "Texture.h"
#include "Ipo.h"
#include "gen_utils.h"
/*****************************************************************************/
/* Python BPy_Material defaults: */
/*****************************************************************************/
#define EXPP_MAT_MODE_TRACEABLE MA_TRACEBLE
#define EXPP_MAT_MODE_SHADOW MA_SHADOW
#define EXPP_MAT_MODE_SHADELESS MA_SHLESS
#define EXPP_MAT_MODE_WIRE MA_WIRE
#define EXPP_MAT_MODE_VCOL_LIGHT MA_VERTEXCOL
#define EXPP_MAT_MODE_HALO MA_HALO
#define EXPP_MAT_MODE_ZTRANSP MA_ZTRA
#define EXPP_MAT_MODE_VCOL_PAINT MA_VERTEXCOLP
#define EXPP_MAT_MODE_ZINVERT MA_ZINV
#define EXPP_MAT_MODE_HALORINGS MA_HALO_RINGS
#define EXPP_MAT_MODE_ENV MA_ENV
#define EXPP_MAT_MODE_HALOLINES MA_HALO_LINES
#define EXPP_MAT_MODE_ONLYSHADOW MA_ONLYSHADOW
#define EXPP_MAT_MODE_HALOXALPHA MA_HALO_XALPHA
#define EXPP_MAT_MODE_HALOSTAR MA_STAR
#define EXPP_MAT_MODE_TEXFACE MA_FACETEXTURE
#define EXPP_MAT_MODE_HALOTEX MA_HALOTEX
#define EXPP_MAT_MODE_HALOPUNO MA_HALOPUNO
#define EXPP_MAT_MODE_NOMIST MA_NOMIST
#define EXPP_MAT_MODE_HALOSHADE MA_HALO_SHADE
#define EXPP_MAT_MODE_HALOFLARE MA_HALO_FLARE
#define EXPP_MAT_MODE_RADIO MA_RADIO
#define EXPP_MAT_MODE_RAYMIRROR MA_RAYMIRROR
#define EXPP_MAT_MODE_ZTRA MA_ZTRA
#define EXPP_MAT_MODE_RAYTRANSP MA_RAYTRANSP
#define EXPP_MAT_MODE_ONLYSHADOW MA_ONLYSHADOW
#define EXPP_MAT_MODE_NOMIST MA_NOMIST
#define EXPP_MAT_MODE_ENV MA_ENV
/* Material MIN, MAX values */
#define EXPP_MAT_ADD_MIN 0.0f
#define EXPP_MAT_ADD_MAX 1.0f
#define EXPP_MAT_ALPHA_MIN 0.0f
#define EXPP_MAT_ALPHA_MAX 1.0f
#define EXPP_MAT_AMB_MIN 0.0f
#define EXPP_MAT_AMB_MAX 1.0f
#define EXPP_MAT_COL_MIN 0.0f /* min/max for all ... */
#define EXPP_MAT_COL_MAX 1.0f /* ... color triplets */
#define EXPP_MAT_EMIT_MIN 0.0f
#define EXPP_MAT_EMIT_MAX 1.0f
#define EXPP_MAT_REF_MIN 0.0f
#define EXPP_MAT_REF_MAX 1.0f
#define EXPP_MAT_SPEC_MIN 0.0f
#define EXPP_MAT_SPEC_MAX 2.0f
#define EXPP_MAT_SPECTRA_MIN 0.0f
#define EXPP_MAT_SPECTRA_MAX 1.0f
/* Shader spesific settings */
#define EXPP_MAT_SPEC_SHADER_MIN 0
#define EXPP_MAT_SPEC_SHADER_MAX 3
#define EXPP_MAT_DIFFUSE_SHADER_MIN 0
#define EXPP_MAT_DIFFUSE_SHADER_MAX 4
#define EXPP_MAT_ROUGHNESS_MIN 0.0f
#define EXPP_MAT_ROUGHNESS_MAX 3.140f
#define EXPP_MAT_SPECSIZE_MIN 0.0f
#define EXPP_MAT_SPECSIZE_MAX 1.530f
#define EXPP_MAT_DIFFUSESIZE_MIN 0.0f
#define EXPP_MAT_DIFFUSESIZE_MAX 3.140f
#define EXPP_MAT_SPECSMOOTH_MIN 0.0f
#define EXPP_MAT_SPECSMOOTH_MAX 1.0f
#define EXPP_MAT_DIFFUSESMOOTH_MIN 0.0f
#define EXPP_MAT_DIFFUSESMOOTH_MAX 1.0f
#define EXPP_MAT_DIFFUSE_DARKNESS_MIN 0.0f
#define EXPP_MAT_DIFFUSE_DARKNESS_MAX 2.0f
#define EXPP_MAT_REFRACINDEX_MIN 1.0f
#define EXPP_MAT_REFRACINDEX_MAX 10.0f
#define EXPP_MAT_RMS_MIN 0.0f
#define EXPP_MAT_RMS_MAX 0.4f
/* End shader settings */
/* diff_shader */
#define MA_DIFF_LAMBERT 0
#define MA_DIFF_ORENNAYAR 1
#define MA_DIFF_TOON 2
#define MA_DIFF_MINNAERT 3
/* spec_shader */
#define MA_SPEC_COOKTORR 0
#define MA_SPEC_PHONG 1
#define MA_SPEC_BLINN 2
#define MA_SPEC_TOON 3
#define MA_SPEC_WARDISO 4
/* shader dicts - Diffuse */
#define EXPP_MAT_SHADER_DIFFUSE_LAMBERT MA_DIFF_LAMBERT
#define EXPP_MAT_SHADER_DIFFUSE_ORENNAYAR MA_DIFF_ORENNAYAR
#define EXPP_MAT_SHADER_DIFFUSE_TOON MA_DIFF_TOON
#define EXPP_MAT_SHADER_DIFFUSE_MINNAERT MA_DIFF_MINNAERT
/* shader dicts - Specualr */
#define EXPP_MAT_SHADER_SPEC_COOKTORR MA_SPEC_COOKTORR
#define EXPP_MAT_SHADER_SPEC_PHONG MA_SPEC_PHONG
#define EXPP_MAT_SHADER_SPEC_BLINN MA_SPEC_BLINN
#define EXPP_MAT_SHADER_SPEC_TOON MA_SPEC_TOON
#define EXPP_MAT_SHADER_SPEC_WARDISO MA_SPEC_WARDISO
#define EXPP_MAT_ZOFFS_MIN 0.0
#define EXPP_MAT_ZOFFS_MAX 10.0
#define EXPP_MAT_HALOSIZE_MIN 0.0
#define EXPP_MAT_HALOSIZE_MAX 100.0
#define EXPP_MAT_FLARESIZE_MIN 0.1f
#define EXPP_MAT_FLARESIZE_MAX 25.0
#define EXPP_MAT_FLAREBOOST_MIN 0.1f
#define EXPP_MAT_FLAREBOOST_MAX 10.0
#define EXPP_MAT_SUBSIZE_MIN 0.1f
#define EXPP_MAT_SUBSIZE_MAX 25.0
#define EXPP_MAT_HARD_MIN 1
#define EXPP_MAT_HARD_MAX 255 /* 127 with MODE HALO ON */
#define EXPP_MAT_HALOSEED_MIN 1
#define EXPP_MAT_HALOSEED_MAX 255
#define EXPP_MAT_NFLARES_MIN 1
#define EXPP_MAT_NFLARES_MAX 32
#define EXPP_MAT_FLARESEED_MIN 1
#define EXPP_MAT_FLARESEED_MAX 255
#define EXPP_MAT_NSTARS_MIN 3
#define EXPP_MAT_NSTARS_MAX 50
#define EXPP_MAT_NLINES_MIN 0
#define EXPP_MAT_NLINES_MAX 250
#define EXPP_MAT_NRINGS_MIN 0
#define EXPP_MAT_NRINGS_MAX 24
#define EXPP_MAT_RAYMIRR_MIN 0.0
#define EXPP_MAT_RAYMIRR_MAX 1.0
#define EXPP_MAT_MIRRDEPTH_MIN 0
#define EXPP_MAT_MIRRDEPTH_MAX 10
#define EXPP_MAT_FRESNELMIRR_MIN 0.0
#define EXPP_MAT_FRESNELMIRR_MAX 5.0
#define EXPP_MAT_FRESNELMIRRFAC_MIN 1.0
#define EXPP_MAT_FRESNELMIRRFAC_MAX 5.0
#define EXPP_MAT_FILTER_MIN 0.0
#define EXPP_MAT_FILTER_MAX 1.0
#define EXPP_MAT_TRANSLUCENCY_MIN 0.0
#define EXPP_MAT_TRANSLUCENCY_MAX 1.0
#define EXPP_MAT_ZOFFS_MIN 0.0
#define EXPP_MAT_ZOFFS_MAX 10.0
#define EXPP_MAT_IOR_MIN 1.0
#define EXPP_MAT_IOR_MAX 3.0
#define EXPP_MAT_TRANSDEPTH_MIN 0
#define EXPP_MAT_TRANSDEPTH_MAX 10
#define EXPP_MAT_FRESNELTRANS_MIN 0.0
#define EXPP_MAT_FRESNELTRANS_MAX 5.0
#define EXPP_MAT_FRESNELTRANSFAC_MIN 1.0
#define EXPP_MAT_FRESNELTRANSFAC_MAX 5.0
#define EXPP_MAT_SPECTRANS_MIN 0.0
#define EXPP_MAT_SPECTRANS_MAX 1.0
#define EXPP_MAT_MIRRTRANSADD_MIN 0.0
#define EXPP_MAT_MIRRTRANSADD_MAX 1.0
#define IPOKEY_RGB 0
#define IPOKEY_ALPHA 1
#define IPOKEY_HALOSIZE 2
#define IPOKEY_MODE 3
#define IPOKEY_ALLCOLOR 10
#define IPOKEY_ALLMIRROR 14
#define IPOKEY_OFS 12
#define IPOKEY_SIZE 13
#define IPOKEY_ALLMAPPING 11
/*****************************************************************************/
/* Python API function prototypes for the Material module. */
/*****************************************************************************/
static PyObject *M_Material_New( PyObject * self, PyObject * args,
PyObject * keywords );
static PyObject *M_Material_Get( PyObject * self, PyObject * args );
/* Not exposed nor used */
Material *GetMaterialByName( char *name );
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Material.__doc__ */
/*****************************************************************************/
static char M_Material_doc[] = "The Blender Material module";
static char M_Material_New_doc[] =
"(name) - return a new material called 'name'\n\
() - return a new material called 'Mat'";
static char M_Material_Get_doc[] =
"(name) - return the material called 'name', None if not found.\n\
() - return a list of all materials in the current scene.";
/*****************************************************************************/
/* Python method structure definition for Blender.Material module: */
/*****************************************************************************/
struct PyMethodDef M_Material_methods[] = {
{"New", ( PyCFunction ) M_Material_New, METH_VARARGS | METH_KEYWORDS,
M_Material_New_doc},
{"Get", M_Material_Get, METH_VARARGS, M_Material_Get_doc},
{"get", M_Material_Get, METH_VARARGS, M_Material_Get_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Function: M_Material_New */
/* Python equivalent: Blender.Material.New */
/*****************************************************************************/
static PyObject *M_Material_New( PyObject * self, PyObject * args,
PyObject * keywords )
{
char *name = "Mat";
static char *kwlist[] = { "name", NULL };
BPy_Material *pymat; /* for Material Data object wrapper in Python */
Material *blmat; /* for actual Material Data we create in Blender */
char buf[21];
if( !PyArg_ParseTupleAndKeywords
( args, keywords, "|s", kwlist, &name ) )
return ( EXPP_ReturnPyObjError
( PyExc_AttributeError,
"expected string or nothing as argument" ) );
if( strcmp( name, "Mat" ) != 0 ) /* use gave us a name ? */
PyOS_snprintf( buf, sizeof( buf ), "%s", name );
blmat = add_material( name ); /* first create the Material Data in Blender */
if( blmat ) /* now create the wrapper obj in Python */
pymat = ( BPy_Material * ) Material_CreatePyObject( blmat );
else
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't create Material Data in Blender" ) );
blmat->id.us = 0; /* was incref'ed by add_material() above */
if( pymat == NULL )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create Material Data object" ) );
return ( PyObject * ) pymat;
}
/*****************************************************************************/
/* Function: M_Material_Get */
/* Python equivalent: Blender.Material.Get */
/* Description: Receives a string and returns the material whose */
/* name matches the string. If no argument is */
/* passed in, a list with all materials in the */
/* current scene is returned. */
/*****************************************************************************/
static PyObject *M_Material_Get( PyObject * self, PyObject * args )
{
char *name = NULL;
Material *mat_iter;
if( !PyArg_ParseTuple( args, "|s", &name ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument (or nothing)" ) );
mat_iter = G.main->mat.first;
if( name ) { /* (name) - Search material by name */
BPy_Material *wanted_mat = NULL;
while( mat_iter ) {
if( strcmp( name, mat_iter->id.name + 2 ) == 0 ) {
wanted_mat =
( BPy_Material * )
Material_CreatePyObject( mat_iter );
break;
}
mat_iter = mat_iter->id.next;
}
if( wanted_mat == NULL ) { /* Requested material doesn't exist */
char error_msg[64];
PyOS_snprintf( error_msg, sizeof( error_msg ),
"Material \"%s\" not found", name );
return EXPP_ReturnPyObjError( PyExc_NameError,
error_msg );
}
return ( PyObject * ) wanted_mat;
}
else { /* () - return a list with all materials in the scene */
int index = 0;
PyObject *matlist, *pyobj;
matlist = PyList_New( BLI_countlist( &( G.main->mat ) ) );
if( !matlist )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyList" ) );
while( mat_iter ) {
pyobj = Material_CreatePyObject( mat_iter );
if( !pyobj )
return ( EXPP_ReturnPyObjError
( PyExc_MemoryError,
"couldn't create PyObject" ) );
PyList_SET_ITEM( matlist, index, pyobj );
mat_iter = mat_iter->id.next;
index++;
}
return matlist;
}
}
static PyObject *Material_ModesDict( void )
{
PyObject *Modes = M_constant_New( );
#undef EXPP_ADDCONST
#define EXPP_ADDCONST(name) \
constant_insert(c, #name, PyInt_FromLong(EXPP_MAT_MODE_##name))
/* So that:
* EXPP_ADDCONST(TRACEABLE) becomes:
* constant_insert(c, "TRACEABLE", PyInt_FromLong(EXPP_MAT_MODE_TRACEABLE))
*/
if( Modes ) {
BPy_constant *c = ( BPy_constant * ) Modes;
EXPP_ADDCONST( TRACEABLE );
EXPP_ADDCONST( SHADOW );
EXPP_ADDCONST( SHADELESS );
EXPP_ADDCONST( WIRE );
EXPP_ADDCONST( VCOL_LIGHT );
EXPP_ADDCONST( HALO );
EXPP_ADDCONST( ZTRANSP );
EXPP_ADDCONST( VCOL_PAINT );
EXPP_ADDCONST( ZINVERT );
EXPP_ADDCONST( HALORINGS );
EXPP_ADDCONST( ENV );
EXPP_ADDCONST( HALOLINES );
EXPP_ADDCONST( ONLYSHADOW );
EXPP_ADDCONST( HALOXALPHA );
EXPP_ADDCONST( HALOSTAR );
EXPP_ADDCONST( TEXFACE );
EXPP_ADDCONST( HALOTEX );
EXPP_ADDCONST( HALOPUNO );
EXPP_ADDCONST( NOMIST );
EXPP_ADDCONST( HALOSHADE );
EXPP_ADDCONST( HALOFLARE );
EXPP_ADDCONST( RADIO );
EXPP_ADDCONST( RAYMIRROR );
EXPP_ADDCONST( ZTRA );
EXPP_ADDCONST( RAYTRANSP );
}
return Modes;
}
static PyObject *Material_ShadersDict( void )
{
PyObject *Shaders = M_constant_New( );
#undef EXPP_ADDCONST
#define EXPP_ADDCONST(name) \
constant_insert(c, #name, PyInt_FromLong(EXPP_MAT_SHADER_##name))
/* So that:
* EXPP_ADDCONST(DIFFUSE_LAMBERT) becomes:
* constant_insert(c, "TRACEABLE", PyInt_FromLong(EXPP_MAT_SHADER_DIFFUSE_LAMBERT))
*/
if( Shaders ) {
BPy_constant *c = ( BPy_constant * ) Shaders;
EXPP_ADDCONST( DIFFUSE_LAMBERT );
EXPP_ADDCONST( DIFFUSE_ORENNAYAR );
EXPP_ADDCONST( DIFFUSE_TOON );
EXPP_ADDCONST( DIFFUSE_MINNAERT );
EXPP_ADDCONST( SPEC_COOKTORR );
EXPP_ADDCONST( SPEC_PHONG );
EXPP_ADDCONST( SPEC_BLINN );
EXPP_ADDCONST( SPEC_TOON );
EXPP_ADDCONST( SPEC_WARDISO );
}
return Shaders;
}
/*****************************************************************************/
/* Function: Material_Init */
/*****************************************************************************/
PyObject *Material_Init( void )
{
PyObject *submodule, *Modes, *Shaders;
Material_Type.ob_type = &PyType_Type;
Modes = Material_ModesDict( );
Shaders = Material_ShadersDict( );
submodule = Py_InitModule3( "Blender.Material",
M_Material_methods, M_Material_doc );
if( Modes )
PyModule_AddObject( submodule, "Modes", Modes );
if( Shaders )
PyModule_AddObject( submodule, "Shaders", Shaders );
PyModule_AddIntConstant( submodule, "RGB", IPOKEY_RGB );
PyModule_AddIntConstant( submodule, "ALPHA", IPOKEY_ALPHA );
PyModule_AddIntConstant( submodule, "HALOSIZE", IPOKEY_HALOSIZE );
PyModule_AddIntConstant( submodule, "MODE", IPOKEY_MODE );
PyModule_AddIntConstant( submodule, "ALLCOLOR", IPOKEY_ALLCOLOR );
PyModule_AddIntConstant( submodule, "ALLMIRROR", IPOKEY_ALLMIRROR );
PyModule_AddIntConstant( submodule, "OFS", IPOKEY_OFS );
PyModule_AddIntConstant( submodule, "SIZE", IPOKEY_SIZE );
PyModule_AddIntConstant( submodule, "ALLMAPPING", IPOKEY_ALLMAPPING );
return ( submodule );
}
/***************************/
/*** The Material PyType ***/
/***************************/
/*****************************************************************************/
/* Python BPy_Material methods declarations: */
/*****************************************************************************/
static PyObject *Material_getIpo( BPy_Material * self );
static PyObject *Material_getName( BPy_Material * self );
static PyObject *Material_getMode( BPy_Material * self );
static PyObject *Material_getRGBCol( BPy_Material * self );
/*static PyObject *Material_getAmbCol(BPy_Material *self);*/
static PyObject *Material_getSpecCol( BPy_Material * self );
static PyObject *Material_getMirCol( BPy_Material * self );
static PyObject *Material_getAmb( BPy_Material * self );
static PyObject *Material_getEmit( BPy_Material * self );
static PyObject *Material_getAlpha( BPy_Material * self );
static PyObject *Material_getRef( BPy_Material * self );
static PyObject *Material_getSpec( BPy_Material * self );
static PyObject *Material_getSpecTransp( BPy_Material * self );
static PyObject *Material_getAdd( BPy_Material * self );
static PyObject *Material_getZOffset( BPy_Material * self );
static PyObject *Material_getHaloSize( BPy_Material * self );
static PyObject *Material_getHaloSeed( BPy_Material * self );
static PyObject *Material_getFlareSize( BPy_Material * self );
static PyObject *Material_getFlareSeed( BPy_Material * self );
static PyObject *Material_getFlareBoost( BPy_Material * self );
static PyObject *Material_getSubSize( BPy_Material * self );
static PyObject *Material_getHardness( BPy_Material * self );
static PyObject *Material_getNFlares( BPy_Material * self );
static PyObject *Material_getNStars( BPy_Material * self );
static PyObject *Material_getNLines( BPy_Material * self );
static PyObject *Material_getNRings( BPy_Material * self );
/* Shader settings */
static PyObject *Material_getSpecShader( BPy_Material * self );
static PyObject *Material_getDiffuseShader( BPy_Material * self );
static PyObject *Material_getRoughness( BPy_Material * self );
static PyObject *Material_getSpecSize( BPy_Material * self );
static PyObject *Material_getDiffuseSize( BPy_Material * self );
static PyObject *Material_getSpecSmooth( BPy_Material * self );
static PyObject *Material_getDiffuseSmooth( BPy_Material * self );
static PyObject *Material_getDiffuseDarkness( BPy_Material * self );
static PyObject *Material_getRefracIndex( BPy_Material * self );
static PyObject *Material_getRms( BPy_Material * self );
static PyObject *Material_getRayMirr( BPy_Material * self );
static PyObject *Material_getMirrDepth( BPy_Material * self );
static PyObject *Material_getFresnelMirr( BPy_Material * self );
static PyObject *Material_getFresnelMirrFac( BPy_Material * self );
static PyObject *Material_getIOR( BPy_Material * self );
static PyObject *Material_getTransDepth( BPy_Material * self );
static PyObject *Material_getFresnelTrans( BPy_Material * self );
static PyObject *Material_getFresnelTransFac( BPy_Material * self );
static PyObject *Material_getFilter( BPy_Material * self );
static PyObject *Material_getTranslucency( BPy_Material * self );
static PyObject *Material_getTextures( BPy_Material * self );
static PyObject *Material_setIpo( BPy_Material * self, PyObject * args );
static PyObject *Material_clearIpo( BPy_Material * self );
static PyObject *Material_setName( BPy_Material * self, PyObject * args );
static PyObject *Material_setMode( BPy_Material * self, PyObject * args );
static PyObject *Material_setIntMode( BPy_Material * self, PyObject * args );
static PyObject *Material_setRGBCol( BPy_Material * self, PyObject * args );
/*static PyObject *Material_setAmbCol(BPy_Material *self, PyObject *args);*/
static PyObject *Material_setSpecCol( BPy_Material * self, PyObject * args );
static PyObject *Material_setMirCol( BPy_Material * self, PyObject * args );
static PyObject *Material_setAmb( BPy_Material * self, PyObject * args );
static PyObject *Material_setEmit( BPy_Material * self, PyObject * args );
static PyObject *Material_setAlpha( BPy_Material * self, PyObject * args );
static PyObject *Material_setRef( BPy_Material * self, PyObject * args );
static PyObject *Material_setSpec( BPy_Material * self, PyObject * args );
static PyObject *Material_setSpecTransp( BPy_Material * self,
PyObject * args );
static PyObject *Material_setAdd( BPy_Material * self, PyObject * args );
static PyObject *Material_setZOffset( BPy_Material * self, PyObject * args );
static PyObject *Material_setHaloSize( BPy_Material * self, PyObject * args );
static PyObject *Material_setHaloSeed( BPy_Material * self, PyObject * args );
static PyObject *Material_setFlareSize( BPy_Material * self, PyObject * args );
static PyObject *Material_setFlareSeed( BPy_Material * self, PyObject * args );
static PyObject *Material_setFlareBoost( BPy_Material * self,
PyObject * args );
static PyObject *Material_setSubSize( BPy_Material * self, PyObject * args );
static PyObject *Material_setHardness( BPy_Material * self, PyObject * args );
static PyObject *Material_setNFlares( BPy_Material * self, PyObject * args );
static PyObject *Material_setNStars( BPy_Material * self, PyObject * args );
static PyObject *Material_setNLines( BPy_Material * self, PyObject * args );
static PyObject *Material_setNRings( BPy_Material * self, PyObject * args );
/* Shader */
static PyObject *Material_setSpecShader( BPy_Material * self, PyObject * args );
static PyObject *Material_setDiffuseShader( BPy_Material * self, PyObject * args );
static PyObject *Material_setRoughness( BPy_Material * self, PyObject * args );
static PyObject *Material_setSpecSize( BPy_Material * self, PyObject * args );
static PyObject *Material_setDiffuseSize( BPy_Material * self, PyObject * args );
static PyObject *Material_setSpecSmooth( BPy_Material * self, PyObject * args );
static PyObject *Material_setDiffuseSmooth( BPy_Material * self, PyObject * args );
static PyObject *Material_setDiffuseDarkness( BPy_Material * self, PyObject * args );
static PyObject *Material_setRefracIndex( BPy_Material * self, PyObject * args );
static PyObject *Material_setRms( BPy_Material * self, PyObject * args );
/* ** Mirror and transp ** */
static PyObject *Material_setRayMirr( BPy_Material * self, PyObject * args );
static PyObject *Material_setMirrDepth( BPy_Material * self, PyObject * args );
static PyObject *Material_setFresnelMirr( BPy_Material * self,
PyObject * args );
static PyObject *Material_setFresnelMirrFac( BPy_Material * self,
PyObject * args );
static PyObject *Material_setFilter( BPy_Material * self,
PyObject * args );
static PyObject *Material_setTranslucency( BPy_Material * self,
PyObject * args );
static PyObject *Material_setIOR( BPy_Material * self, PyObject * args );
static PyObject *Material_setTransDepth( BPy_Material * self,
PyObject * args );
static PyObject *Material_setFresnelTrans( BPy_Material * self,
PyObject * args );
static PyObject *Material_setFresnelTransFac( BPy_Material * self,
PyObject * args );
/* ** */
static PyObject *Material_setTexture( BPy_Material * self, PyObject * args );
static PyObject *Material_clearTexture( BPy_Material * self, PyObject * args );
static PyObject *Material_setColorComponent( BPy_Material * self, char *key,
PyObject * args );
static PyObject *Material_getScriptLinks(BPy_Material *self, PyObject * args );
static PyObject *Material_addScriptLink(BPy_Material * self, PyObject * args );
static PyObject *Material_clearScriptLinks(BPy_Material *self, PyObject *args);
static PyObject *Material_insertIpoKey( BPy_Material * self, PyObject * args );
/*****************************************************************************/
/* Python BPy_Material methods table: */
/*****************************************************************************/
static PyMethodDef BPy_Material_methods[] = {
/* name, method, flags, doc */
{"getName", ( PyCFunction ) Material_getName, METH_NOARGS,
"() - Return Material's name"},
{"getIpo", ( PyCFunction ) Material_getIpo, METH_NOARGS,
"() - Return Material's ipo or None if not found"},
{"getMode", ( PyCFunction ) Material_getMode, METH_NOARGS,
"() - Return Material's mode flags"},
{"getRGBCol", ( PyCFunction ) Material_getRGBCol, METH_NOARGS,
"() - Return Material's rgb color triplet"},
/* {"getAmbCol", (PyCFunction)Material_getAmbCol, METH_NOARGS,
"() - Return Material's ambient color"},*/
{"getSpecCol", ( PyCFunction ) Material_getSpecCol, METH_NOARGS,
"() - Return Material's specular color"},
{"getMirCol", ( PyCFunction ) Material_getMirCol, METH_NOARGS,
"() - Return Material's mirror color"},
{"getAmb", ( PyCFunction ) Material_getAmb, METH_NOARGS,
"() - Return Material's ambient color blend factor"},
{"getEmit", ( PyCFunction ) Material_getEmit, METH_NOARGS,
"() - Return Material's emitting light intensity"},
{"getAlpha", ( PyCFunction ) Material_getAlpha, METH_NOARGS,
"() - Return Material's alpha (transparency) value"},
{"getRef", ( PyCFunction ) Material_getRef, METH_NOARGS,
"() - Return Material's reflectivity"},
{"getSpec", ( PyCFunction ) Material_getSpec, METH_NOARGS,
"() - Return Material's specularity"},
/* Shader specific settings */
{"getSpecShader", ( PyCFunction ) Material_getSpecShader, METH_NOARGS,
"() - Returns Material's specular shader" },
{"getDiffuseShader", ( PyCFunction ) Material_getDiffuseShader, METH_NOARGS,
"() - Returns Material's diffuse shader" },
{"getRoughness", ( PyCFunction ) Material_getRoughness, METH_NOARGS,
"() - Returns Material's Roughness (applies to the \"Oren Nayar\" Diffuse Shader only)" },
{"getSpecSize", ( PyCFunction ) Material_getSpecSize, METH_NOARGS,
"() - Returns Material's size of specular area (applies to the \"Toon\" Specular Shader only)" },
{"getDiffuseSize", ( PyCFunction ) Material_getDiffuseSize, METH_NOARGS,
"() - Returns Material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"getSpecSmooth", ( PyCFunction ) Material_getSpecSmooth, METH_NOARGS,
"() - Returns Material's smoothing of specular area (applies to the \"Toon\" Diffuse Shader only)" },
{"getDiffuseSmooth", ( PyCFunction ) Material_getDiffuseSmooth, METH_NOARGS,
"() - Returns Material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"getDiffuseDarkness", ( PyCFunction ) Material_getDiffuseDarkness, METH_NOARGS,
"() - Returns Material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)" },
{"getRefracIndex", ( PyCFunction ) Material_getRefracIndex, METH_NOARGS,
"() - Returns Material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)" },
{"getRms", ( PyCFunction ) Material_getRms, METH_NOARGS,
"() - Returns Material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)" },
/* End shader settings */
{"getSpecTransp", ( PyCFunction ) Material_getSpecTransp, METH_NOARGS,
"() - Return Material's specular transparency"},
{"getAdd", ( PyCFunction ) Material_getAdd, METH_NOARGS,
"() - Return Material's glow factor"},
{"getZOffset", ( PyCFunction ) Material_getZOffset, METH_NOARGS,
"() - Return Material's artificial offset for faces"},
{"getHaloSize", ( PyCFunction ) Material_getHaloSize, METH_NOARGS,
"() - Return Material's halo size"},
{"getHaloSeed", ( PyCFunction ) Material_getHaloSeed, METH_NOARGS,
"() - Return Material's seed for random ring dimension and line "
"location in halos"},
{"getFlareSize", ( PyCFunction ) Material_getFlareSize, METH_NOARGS,
"() - Return Material's (flare size)/(halo size) factor"},
{"getFlareSeed", ( PyCFunction ) Material_getFlareSeed, METH_NOARGS,
"() - Return Material's flare offset in the seed table"},
{"getFlareBoost", ( PyCFunction ) Material_getFlareBoost, METH_NOARGS,
"() - Return Material's flare boost"},
{"getSubSize", ( PyCFunction ) Material_getSubSize, METH_NOARGS,
"() - Return Material's dimension of subflare, dots and circles"},
{"getHardness", ( PyCFunction ) Material_getHardness, METH_NOARGS,
"() - Return Material's specular hardness"},
{"getNFlares", ( PyCFunction ) Material_getNFlares, METH_NOARGS,
"() - Return Material's number of flares in halo"},
{"getNStars", ( PyCFunction ) Material_getNStars, METH_NOARGS,
"() - Return Material's number of points in the halo stars"},
{"getNLines", ( PyCFunction ) Material_getNLines, METH_NOARGS,
"() - Return Material's number of lines in halo"},
{"getNRings", ( PyCFunction ) Material_getNRings, METH_NOARGS,
"() - Return Material's number of rings in halo"},
{"getRayMirr", ( PyCFunction ) Material_getRayMirr, METH_NOARGS,
"() - Return mount mirror"},
{"getMirrDepth", ( PyCFunction ) Material_getMirrDepth, METH_NOARGS,
"() - Return amount mirror depth"},
{"getFresnelMirr", ( PyCFunction ) Material_getFresnelMirr,
METH_NOARGS,
"() - Return fresnel power for refractions"},
{"getFresnelMirrFac", ( PyCFunction ) Material_getFresnelMirrFac,
METH_NOARGS,
"() - Return fresnel power for refractions factor"},
{"getFilter", ( PyCFunction ) Material_getFilter,
METH_NOARGS,
"() - Return the amount of filtering when transparent raytrace is enabled"},
{"getTranslucency", ( PyCFunction ) Material_getTranslucency,
METH_NOARGS,
"() - Return the Translucency, the amount of diffuse shading of the back side"},
{"getIOR", ( PyCFunction ) Material_getIOR, METH_NOARGS,
"() - Return IOR"},
{"getTransDepth", ( PyCFunction ) Material_getTransDepth, METH_NOARGS,
"() - Return amount inter-refractions"},
{"getFresnelTrans", ( PyCFunction ) Material_getFresnelTrans,
METH_NOARGS,
"() - Return fresnel power for refractions"},
{"getFresnelTransFac", ( PyCFunction ) Material_getFresnelTransFac,
METH_NOARGS,
"() - Return fresnel power for refractions factor"},
{"getTextures", ( PyCFunction ) Material_getTextures, METH_NOARGS,
"() - Return Material's texture list as a tuple"},
{"setName", ( PyCFunction ) Material_setName, METH_VARARGS,
"(s) - Change Material's name"},
{"setIpo", ( PyCFunction ) Material_setIpo, METH_VARARGS,
"(Blender Ipo) - Change Material's Ipo"},
{"clearIpo", ( PyCFunction ) Material_clearIpo, METH_NOARGS,
"(Blender Ipo) - Unlink Ipo from this Material"},
{"insertIpoKey", ( PyCFunction ) Material_insertIpoKey, METH_VARARGS,
"(Material Ipo Constant) - Insert IPO Key at current frame"},
{"setMode", ( PyCFunction ) Material_setMode, METH_VARARGS,
"([s[,s]]) - Set Material's mode flag(s)"},
{"setRGBCol", ( PyCFunction ) Material_setRGBCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's rgb color triplet"},
/* {"setAmbCol", (PyCFunction)Material_setAmbCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's ambient color"},*/
{"setSpecCol", ( PyCFunction ) Material_setSpecCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's specular color"},
/* Shader spesific settings */
{"setSpecShader", ( PyCFunction ) Material_setSpecShader, METH_NOARGS,
"(i) - Set the Material's specular shader" },
{"setDiffuseShader", ( PyCFunction ) Material_setDiffuseShader, METH_NOARGS,
"(i) - Set the Material's diffuse shader" },
{"setRoughness", ( PyCFunction ) Material_setRoughness, METH_NOARGS,
"(f) - Set the Material's Roughness (applies to the \"Oren Nayar\" Diffuse Shader only)" },
{"setSpecSize", ( PyCFunction ) Material_setSpecSize, METH_NOARGS,
"(f) - Set the Material's size of specular area (applies to the \"Toon\" Specular Shader only)" },
{"setDiffuseSize", ( PyCFunction ) Material_setDiffuseSize, METH_NOARGS,
"(f) - Set the Material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"setSpecSmooth", ( PyCFunction ) Material_setSpecSmooth, METH_NOARGS,
"(f) - Set the Material's smoothing of specular area (applies to the \"Toon\" Specular Shader only)" },
{"setDiffuseSmooth", ( PyCFunction ) Material_setDiffuseSmooth, METH_NOARGS,
"(f) - Set the Material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"setDiffuseDarkness", ( PyCFunction ) Material_setDiffuseDarkness, METH_NOARGS,
"(f) - Set the Material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)" },
{"setRefracIndex", ( PyCFunction ) Material_setRefracIndex, METH_NOARGS,
"(f) - Set the Material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)" },
{"setRms", ( PyCFunction ) Material_setRms, METH_NOARGS,
"(f) - Set the Material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)" },
/* End shader settings */
{"setMirCol", ( PyCFunction ) Material_setMirCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's mirror color"},
{"setAmb", ( PyCFunction ) Material_setAmb, METH_VARARGS,
"(f) - Set how much the Material's color is affected"
" by \nthe global ambient colors - [0.0, 1.0]"},
{"setEmit", ( PyCFunction ) Material_setEmit, METH_VARARGS,
"(f) - Set Material's emitting light intensity - [0.0, 1.0]"},
{"setAlpha", ( PyCFunction ) Material_setAlpha, METH_VARARGS,
"(f) - Set Material's alpha (transparency) - [0.0, 1.0]"},
{"setRef", ( PyCFunction ) Material_setRef, METH_VARARGS,
"(f) - Set Material's reflectivity - [0.0, 1.0]"},
{"setSpec", ( PyCFunction ) Material_setSpec, METH_VARARGS,
"(f) - Set Material's specularity - [0.0, 2.0]"},
{"setSpecTransp", ( PyCFunction ) Material_setSpecTransp, METH_VARARGS,
"(f) - Set Material's specular transparency - [0.0, 1.0]"},
{"setAdd", ( PyCFunction ) Material_setAdd, METH_VARARGS,
"(f) - Set Material's glow factor - [0.0, 1.0]"},
{"setZOffset", ( PyCFunction ) Material_setZOffset, METH_VARARGS,
"(f) - Set Material's artificial offset - [0.0, 10.0]"},
{"setHaloSize", ( PyCFunction ) Material_setHaloSize, METH_VARARGS,
"(f) - Set Material's halo size - [0.0, 100.0]"},
{"setHaloSeed", ( PyCFunction ) Material_setHaloSeed, METH_VARARGS,
"(i) - Set Material's halo seed - [0, 255]"},
{"setFlareSize", ( PyCFunction ) Material_setFlareSize, METH_VARARGS,
"(f) - Set Material's factor: (flare size)/(halo size) - [0.1, 25.0]"},
{"setFlareSeed", ( PyCFunction ) Material_setFlareSeed, METH_VARARGS,
"(i) - Set Material's flare seed - [0, 255]"},
{"setFlareBoost", ( PyCFunction ) Material_setFlareBoost, METH_VARARGS,
"(f) - Set Material's flare boost - [0.1, 10.0]"},
{"setSubSize", ( PyCFunction ) Material_setSubSize, METH_VARARGS,
"(f) - Set Material's dimension of subflare,"
" dots and circles - [0.1, 25.0]"},
{"setHardness", ( PyCFunction ) Material_setHardness, METH_VARARGS,
"(i) - Set Material's hardness - [1, 255 (127 if halo mode is ON)]"},
{"setNFlares", ( PyCFunction ) Material_setNFlares, METH_VARARGS,
"(i) - Set Material's number of flares in halo - [1, 32]"},
{"setNStars", ( PyCFunction ) Material_setNStars, METH_VARARGS,
"(i) - Set Material's number of stars in halo - [3, 50]"},
{"setNLines", ( PyCFunction ) Material_setNLines, METH_VARARGS,
"(i) - Set Material's number of lines in halo - [0, 250]"},
{"setNRings", ( PyCFunction ) Material_setNRings, METH_VARARGS,
"(i) - Set Material's number of rings in halo - [0, 24]"},
{"setRayMirr", ( PyCFunction ) Material_setRayMirr, METH_VARARGS,
"(f) - Set amount mirror - [0.0, 1.0]"},
{"setMirrDepth", ( PyCFunction ) Material_setMirrDepth, METH_VARARGS,
"(i) - Set amount inter-reflections - [0, 10]"},
{"setFresnelMirr", ( PyCFunction ) Material_setFresnelMirr,
METH_VARARGS,
"(f) - Set fresnel power for mirror - [0.0, 5.0]"},
{"setFresnelMirrFac", ( PyCFunction ) Material_setFresnelMirrFac,
METH_VARARGS,
"(f) - Set blend fac for mirror fresnel - [1.0, 5.0]"},
{"setFilter", ( PyCFunction ) Material_setFresnelMirrFac,
METH_VARARGS,
"(f) - Set the amount of filtering when transparent raytrace is enabled"},
{"setTranslucency", ( PyCFunction ) Material_setTranslucency,
METH_VARARGS,
"(f) - Set the Translucency, the amount of diffuse shading of the back side"},
{"setIOR", ( PyCFunction ) Material_setIOR, METH_VARARGS,
"(f) - Set IOR - [1.0, 3.0]"},
{"setTransDepth", ( PyCFunction ) Material_setTransDepth, METH_VARARGS,
"(i) - Set amount inter-refractions - [0, 10]"},
{"setFresnelTrans", ( PyCFunction ) Material_setFresnelTrans,
METH_VARARGS,
"(f) - Set fresnel power for refractions - [0.0, 5.0]"},
{"setFresnelTransFac", ( PyCFunction ) Material_setFresnelTransFac,
METH_VARARGS,
"(f) - Set fresnel power for refractions factot- [0.0, 5.0]"},
{"setTexture", ( PyCFunction ) Material_setTexture, METH_VARARGS,
"(n,tex,texco=0,mapto=0) - Set numbered texture to tex"},
{"clearTexture", ( PyCFunction ) Material_clearTexture, METH_VARARGS,
"(n) - Remove texture from numbered slot"},
{"getScriptLinks", ( PyCFunction ) Material_getScriptLinks,
METH_VARARGS,
"(eventname) - Get a list of this material's scriptlinks (Text names) "
"of the given type\n"
"(eventname) - string: FrameChanged, Redraw or Render."},
{"addScriptLink", ( PyCFunction ) Material_addScriptLink, METH_VARARGS,
"(text, evt) - Add a new material scriptlink.\n"
"(text) - string: an existing Blender Text name;\n"
"(evt) string: FrameChanged, Redraw or Render."},
{"clearScriptLinks", ( PyCFunction ) Material_clearScriptLinks,
METH_VARARGS,
"() - Delete all scriptlinks from this material.\n"
"([s1<,s2,s3...>]) - Delete specified scriptlinks from this material."},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python Material_Type callback function prototypes: */
/*****************************************************************************/
static void Material_dealloc( BPy_Material * self );
static int Material_setAttr( BPy_Material * self, char *name, PyObject * v );
static PyObject *Material_getAttr( BPy_Material * self, char *name );
static PyObject *Material_repr( BPy_Material * self );
/*****************************************************************************/
/* Python Material_Type structure definition: */
/*****************************************************************************/
PyTypeObject Material_Type = {
PyObject_HEAD_INIT( NULL )
0, /* ob_size */
"Blender Material", /* tp_name */
sizeof( BPy_Material ), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
( destructor ) Material_dealloc, /* tp_dealloc */
0, /* tp_print */
( getattrfunc ) Material_getAttr, /* tp_getattr */
( setattrfunc ) Material_setAttr, /* tp_setattr */
0, /* tp_compare */
( reprfunc ) Material_repr, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
0, 0, 0, 0, 0, 0,
0, /* tp_doc */
0, 0, 0, 0, 0, 0,
BPy_Material_methods, /* tp_methods */
0, /* tp_members */
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* up to tp_del to avoid a warning */
};
/*****************************************************************************/
/* Function: Material_dealloc */
/* Description: This is a callback function for the BPy_Material type. It is */
/* the destructor function. */
/*****************************************************************************/
static void Material_dealloc( BPy_Material * self )
{
Py_DECREF( self->col );
Py_DECREF( self->amb );
Py_DECREF( self->spec );
Py_DECREF( self->mir );
PyObject_DEL( self );
}
/*****************************************************************************/
/* Function: Material_CreatePyObject */
/* Description: Create a new BPy_Material from an existing */
/* Blender material structure. */
/*****************************************************************************/
PyObject *Material_CreatePyObject( struct Material *mat )
{
BPy_Material *pymat;
float *col[3], *amb[3], *spec[3], *mir[3];
pymat = ( BPy_Material * ) PyObject_NEW( BPy_Material,
&Material_Type );
if( !pymat )
return EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create BPy_Material object" );
pymat->material = mat;
col[0] = &mat->r;
col[1] = &mat->g;
col[2] = &mat->b;
amb[0] = &mat->ambr;
amb[1] = &mat->ambg;
amb[2] = &mat->ambb;
spec[0] = &mat->specr;
spec[1] = &mat->specg;
spec[2] = &mat->specb;
mir[0] = &mat->mirr;
mir[1] = &mat->mirg;
mir[2] = &mat->mirb;
pymat->col = ( BPy_rgbTuple * ) rgbTuple_New( col );
pymat->amb = ( BPy_rgbTuple * ) rgbTuple_New( amb );
pymat->spec = ( BPy_rgbTuple * ) rgbTuple_New( spec );
pymat->mir = ( BPy_rgbTuple * ) rgbTuple_New( mir );
return ( PyObject * ) pymat;
}
/*****************************************************************************/
/* Function: Material_CheckPyObject */
/* Description: This function returns true when the given PyObject is of the */
/* type Material. Otherwise it will return false. */
/*****************************************************************************/
int Material_CheckPyObject( PyObject * pyobj )
{
return ( pyobj->ob_type == &Material_Type );
}
/*****************************************************************************/
/* Function: Material_FromPyObject */
/* Description: This function returns the Blender material from the given */
/* PyObject. */
/*****************************************************************************/
Material *Material_FromPyObject( PyObject * pyobj )
{
return ( ( BPy_Material * ) pyobj )->material;
}
/*****************************************************************************/
/* Description: Returns the object with the name specified by the argument */
/* name. Note that the calling function has to remove the first */
/* two characters of the object name. These two characters */
/* specify the type of the object (OB, ME, WO, ...) */
/* The function will return NULL when no object with the given */
/* name is found. */
/*****************************************************************************/
Material *GetMaterialByName( char *name )
{
Material *mat_iter;
mat_iter = G.main->mat.first;
while( mat_iter ) {
if( StringEqual( name, GetIdName( &( mat_iter->id ) ) ) ) {
return ( mat_iter );
}
mat_iter = mat_iter->id.next;
}
/* There is no material with the given name */
return ( NULL );
}
/*****************************************************************************/
/* Python BPy_Material methods: */
/*****************************************************************************/
static PyObject *Material_getIpo( BPy_Material * self )
{
Ipo *ipo = self->material->ipo;
if( !ipo ) {
Py_INCREF( Py_None );
return Py_None;
}
return Ipo_CreatePyObject( ipo );
}
static PyObject *Material_getName( BPy_Material * self )
{
PyObject *attr = PyString_FromString( self->material->id.name + 2 );
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.name attribute" ) );
}
static PyObject *Material_getMode( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->mode );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.Mode attribute" );
}
static PyObject *Material_getRGBCol( BPy_Material * self )
{
return rgbTuple_getCol( self->col );
}
/*
static PyObject *Material_getAmbCol(BPy_Material *self)
{
return rgbTuple_getCol(self->amb);
}
*/
static PyObject *Material_getSpecCol( BPy_Material * self )
{
return rgbTuple_getCol( self->spec );
}
static PyObject *Material_getMirCol( BPy_Material * self )
{
return rgbTuple_getCol( self->mir );
}
static PyObject *Material_getSpecShader( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->spec_shader );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.specShader attribute" );
}
static PyObject *Material_getDiffuseShader( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->diff_shader );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.diffuseShader attribute" );
}
static PyObject *Material_getRoughness( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->roughness );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.roughness attribute" );
}
static PyObject *Material_getSpecSize( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->param[2] );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.specSize attribute" );
}
static PyObject *Material_getDiffuseSize( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->param[0] );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.diffuseSize attribute" );
}
static PyObject *Material_getSpecSmooth( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->param[3] );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.specSmooth attribute" );
}
static PyObject *Material_getDiffuseSmooth( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->param[1] );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.diffuseSmooth( attribute" );
}
static PyObject *Material_getDiffuseDarkness( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->darkness );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.diffuseDarkness attribute" );
}
static PyObject *Material_getRefracIndex( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->refrac );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.refracIndex attribute" );
}
static PyObject *Material_getRms( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->rms );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.rms attribute" );
}
static PyObject *Material_getAmb( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->amb );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.amb attribute" );
}
static PyObject *Material_getEmit( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->emit );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.emit attribute" );
}
static PyObject *Material_getAlpha( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->alpha );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.alpha attribute" );
}
static PyObject *Material_getRef( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->ref );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.ref attribute" );
}
static PyObject *Material_getSpec( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->spec );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.spec attribute" );
}
static PyObject *Material_getSpecTransp( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->spectra );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.specTransp attribute" );
}
static PyObject *Material_getAdd( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->add );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.add attribute" );
}
static PyObject *Material_getZOffset( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->zoffs );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.zOffset attribute" );
}
static PyObject *Material_getHaloSize( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->hasize );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.haloSize attribute" );
}
static PyObject *Material_getFlareSize( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->flaresize );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.flareSize attribute" );
}
static PyObject *Material_getFlareBoost( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->flareboost );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.flareBoost attribute" );
}
static PyObject *Material_getSubSize( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->subsize );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.subSize attribute" );
}
static PyObject *Material_getHaloSeed( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->seed1 );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.haloSeed attribute" );
}
static PyObject *Material_getFlareSeed( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->seed2 );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.flareSeed attribute" );
}
static PyObject *Material_getHardness( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->har );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.hard attribute" );
}
static PyObject *Material_getNFlares( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->flarec );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nFlares attribute" );
}
static PyObject *Material_getNStars( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->starc );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nStars attribute" );
}
static PyObject *Material_getNLines( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->linec );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nLines attribute" );
}
static PyObject *Material_getNRings( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->ringc );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nRings attribute" );
}
static PyObject *Material_getRayMirr( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->ray_mirror );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.rayMirr attribute" );
}
static PyObject *Material_getMirrDepth( BPy_Material * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->material->ray_depth );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.rayMirrDepth attribute" );
}
static PyObject *Material_getFresnelMirr( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->fresnel_mir );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.fresnelDepth attribute" );
}
static PyObject *Material_getFresnelMirrFac( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->fresnel_mir_i );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.fresnelDepthFac attribute" );
}
static PyObject *Material_getFilter( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->filter );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.filter attribute" );
}
static PyObject *Material_getTranslucency( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->translucency );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.translucency attribute" );
}
static PyObject *Material_getIOR( BPy_Material * self )
{
PyObject *attr = PyFloat_FromDouble( ( double ) self->material->ang );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nRings attribute" );
}
static PyObject *Material_getTransDepth( BPy_Material * self )
{
PyObject *attr =
PyInt_FromLong( ( long ) self->material->ray_depth_tra );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nRings attribute" );
}
static PyObject *Material_getFresnelTrans( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->fresnel_tra );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nRings attribute" );
}
static PyObject *Material_getFresnelTransFac( BPy_Material * self )
{
PyObject *attr =
PyFloat_FromDouble( ( double ) self->material->fresnel_tra_i );
if( attr )
return attr;
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Material.nRings attribute" );
}
static PyObject *Material_getTextures( BPy_Material * self )
{
int i;
struct MTex *mtex;
PyObject *t[MAX_MTEX];
PyObject *tuple;
/* build a texture list */
for( i = 0; i < MAX_MTEX; ++i ) {
mtex = self->material->mtex[i];
if( mtex ) {
t[i] = MTex_CreatePyObject( mtex );
} else {
Py_INCREF( Py_None );
t[i] = Py_None;
}
}
/* turn the array into a tuple */
tuple = Py_BuildValue( "NNNNNNNN", t[0], t[1], t[2], t[3],
t[4], t[5], t[6], t[7] );
if( !tuple )
return EXPP_ReturnPyObjError( PyExc_MemoryError,
"Material_getTextures: couldn't create PyTuple" );
return tuple;
}
PyObject *Material_setIpo( BPy_Material * self, PyObject * args )
{
PyObject *pyipo = 0;
Ipo *ipo = NULL;
Ipo *oldipo;
if( !PyArg_ParseTuple( args, "O!", &Ipo_Type, &pyipo ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected Ipo as argument" );
ipo = Ipo_FromPyObject( pyipo );
if( !ipo )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"null ipo!" );
if( ipo->blocktype != ID_MA )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"this ipo is not a Material type ipo" );
oldipo = self->material->ipo;
if( oldipo ) {
ID *id = &oldipo->id;
if( id->us > 0 )
id->us--;
}
( ( ID * ) & ipo->id )->us++;
self->material->ipo = ipo;
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Material_clearIpo( BPy_Material * self )
{
Material *mat = self->material;
Ipo *ipo = ( Ipo * ) mat->ipo;
if( ipo ) {
ID *id = &ipo->id;
if( id->us > 0 )
id->us--;
mat->ipo = NULL;
return EXPP_incr_ret_True();
}
return EXPP_incr_ret_False(); /* no ipo found */
}
/*
* Material_insertIpoKey( key )
* inserts Material IPO key at current frame
*/
static PyObject *Material_insertIpoKey( BPy_Material * self, PyObject * args )
{
int key = 0, map;
if( !PyArg_ParseTuple( args, "i", &( key ) ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected int argument" ) );
map = texchannel_to_adrcode(self->material->texact);
if(key==IPOKEY_RGB || key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, MA_COL_R);
insertkey((ID *)self->material, MA_COL_G);
insertkey((ID *)self->material, MA_COL_B);
}
if(key==IPOKEY_ALPHA || key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, MA_ALPHA);
}
if(key==IPOKEY_HALOSIZE || key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, MA_HASIZE);
}
if(key==IPOKEY_MODE || key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, MA_MODE);
}
if(key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, MA_SPEC_R);
insertkey((ID *)self->material, MA_SPEC_G);
insertkey((ID *)self->material, MA_SPEC_B);
insertkey((ID *)self->material, MA_REF);
insertkey((ID *)self->material, MA_EMIT);
insertkey((ID *)self->material, MA_AMB);
insertkey((ID *)self->material, MA_SPEC);
insertkey((ID *)self->material, MA_HARD);
insertkey((ID *)self->material, MA_MODE);
insertkey((ID *)self->material, MA_TRANSLU);
insertkey((ID *)self->material, MA_ADD);
}
if(key==IPOKEY_ALLMIRROR) {
insertkey((ID *)self->material, MA_RAYM);
insertkey((ID *)self->material, MA_FRESMIR);
insertkey((ID *)self->material, MA_FRESMIRI);
insertkey((ID *)self->material, MA_FRESTRA);
insertkey((ID *)self->material, MA_FRESTRAI);
}
if(key==IPOKEY_OFS || key==IPOKEY_ALLMAPPING) {
insertkey((ID *)self->material, map+MAP_OFS_X);
insertkey((ID *)self->material, map+MAP_OFS_Y);
insertkey((ID *)self->material, map+MAP_OFS_Z);
}
if(key==IPOKEY_SIZE || key==IPOKEY_ALLMAPPING) {
insertkey((ID *)self->material, map+MAP_SIZE_X);
insertkey((ID *)self->material, map+MAP_SIZE_Y);
insertkey((ID *)self->material, map+MAP_SIZE_Z);
}
if(key==IPOKEY_ALLMAPPING) {
insertkey((ID *)self->material, map+MAP_R);
insertkey((ID *)self->material, map+MAP_G);
insertkey((ID *)self->material, map+MAP_B);
insertkey((ID *)self->material, map+MAP_DVAR);
insertkey((ID *)self->material, map+MAP_COLF);
insertkey((ID *)self->material, map+MAP_NORF);
insertkey((ID *)self->material, map+MAP_VARF);
insertkey((ID *)self->material, map+MAP_DISP);
}
allspace(REMAKEIPO, 0);
EXPP_allqueue(REDRAWIPO, 0);
EXPP_allqueue(REDRAWVIEW3D, 0);
EXPP_allqueue(REDRAWACTION, 0);
EXPP_allqueue(REDRAWNLA, 0);
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setName( BPy_Material * self, PyObject * args )
{
char *name;
char buf[21];
if( !PyArg_ParseTuple( args, "s", &name ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument" ) );
PyOS_snprintf( buf, sizeof( buf ), "%s", name );
rename_id( &self->material->id, buf );
Py_INCREF( Py_None );
return Py_None;
}
/* Possible modes are traceable, shadow, shadeless, wire, vcolLight,
* vcolPaint, halo, ztransp, zinvert, haloRings, env, haloLines,
* onlyShadow, xalpha, star, faceTexture, haloTex, haloPuno, noMist,
* haloShaded, haloFlare */
static PyObject *Material_setMode( BPy_Material * self, PyObject * args )
{
unsigned int i, flag = 0, ok = 0;
char *m[28] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL
};
/*
* check for a single integer argument; do a quick check for now
* that the value is not larger than double the highest flag bit
*/
if ( (PySequence_Size( args ) == 1)
&& PyInt_Check ( PySequence_Fast_GET_ITEM ( args , 0 ) )
&& PyArg_ParseTuple( args, "i", &flag )
&& flag < (EXPP_MAT_MODE_RAYMIRROR >> 1) ) {
ok = 1;
/*
* check for either an empty argument list, or up to 22 strings
*/
} else if( PyArg_ParseTuple( args, "|ssssssssssssssssssssssssssss",
&m[0], &m[1], &m[2], &m[3], &m[4], &m[5], &m[6],
&m[7], &m[8], &m[9], &m[10], &m[11], &m[12],
&m[13], &m[14], &m[15], &m[16], &m[17], &m[18],
&m[19], &m[20], &m[21], &m[22], &m[23], &m[24],
&m[25], &m[26], &m[27] ) ) {
for( i = 0; i < 28; i++ ) {
if( m[i] == NULL )
break;
if( strcmp( m[i], "Traceable" ) == 0 )
flag |= EXPP_MAT_MODE_TRACEABLE;
else if( strcmp( m[i], "Shadow" ) == 0 )
flag |= EXPP_MAT_MODE_SHADOW;
else if( strcmp( m[i], "Shadeless" ) == 0 )
flag |= EXPP_MAT_MODE_SHADELESS;
else if( strcmp( m[i], "Wire" ) == 0 )
flag |= EXPP_MAT_MODE_WIRE;
else if( strcmp( m[i], "VColLight" ) == 0 )
flag |= EXPP_MAT_MODE_VCOL_LIGHT;
else if( strcmp( m[i], "VColPaint" ) == 0 )
flag |= EXPP_MAT_MODE_VCOL_PAINT;
else if( strcmp( m[i], "Halo" ) == 0 )
flag |= EXPP_MAT_MODE_HALO;
else if( strcmp( m[i], "ZTransp" ) == 0 )
flag |= EXPP_MAT_MODE_ZTRANSP;
else if( strcmp( m[i], "ZInvert" ) == 0 )
flag |= EXPP_MAT_MODE_ZINVERT;
else if( strcmp( m[i], "HaloRings" ) == 0 )
flag |= EXPP_MAT_MODE_HALORINGS;
else if( strcmp( m[i], "HaloLines" ) == 0 )
flag |= EXPP_MAT_MODE_HALOLINES;
else if( strcmp( m[i], "OnlyShadow" ) == 0 )
flag |= EXPP_MAT_MODE_ONLYSHADOW;
else if( strcmp( m[i], "HaloXAlpha" ) == 0 )
flag |= EXPP_MAT_MODE_HALOXALPHA;
else if( strcmp( m[i], "HaloStar" ) == 0 )
flag |= EXPP_MAT_MODE_HALOSTAR;
else if( strcmp( m[i], "TexFace" ) == 0 )
flag |= EXPP_MAT_MODE_TEXFACE;
else if( strcmp( m[i], "HaloTex" ) == 0 )
flag |= EXPP_MAT_MODE_HALOTEX;
else if( strcmp( m[i], "HaloPuno" ) == 0 )
flag |= EXPP_MAT_MODE_HALOPUNO;
else if( strcmp( m[i], "NoMist" ) == 0 )
flag |= EXPP_MAT_MODE_NOMIST;
else if( strcmp( m[i], "HaloShaded" ) == 0 )
flag |= EXPP_MAT_MODE_HALOSHADE;
else if( strcmp( m[i], "HaloFlare" ) == 0 )
flag |= EXPP_MAT_MODE_HALOFLARE;
else if( strcmp( m[i], "Radio" ) == 0 )
flag |= EXPP_MAT_MODE_RADIO;
/* ** Mirror ** */
else if( strcmp( m[i], "RayMirr" ) == 0 )
flag |= EXPP_MAT_MODE_RAYMIRROR;
else if( strcmp( m[i], "ZTransp" ) == 0 )
flag |= EXPP_MAT_MODE_ZTRA;
else if( strcmp( m[i], "RayTransp" ) == 0 )
flag |= EXPP_MAT_MODE_RAYTRANSP;
else if( strcmp( m[i], "OnlyShadow" ) == 0 )
flag |= EXPP_MAT_MODE_ONLYSHADOW;
else if( strcmp( m[i], "NoMist" ) == 0 )
flag |= EXPP_MAT_MODE_NOMIST;
else if( strcmp( m[i], "Env" ) == 0 )
flag |= EXPP_MAT_MODE_ENV;
/* ** */
else
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"unknown Material mode argument" ) );
}
ok = 1;
}
/* if neither input method worked, then throw an exception */
if ( ok == 0 )
return ( EXPP_ReturnPyObjError
( PyExc_AttributeError,
"expected nothing, an integer or up to 22 string argument(s)" ) );
/* update the mode flag, return None */
self->material->mode = flag;
Py_INCREF( Py_None );
return Py_None;
}
/* Another helper function, for the same reason.
* (See comment before Material_setIntType above). */
static PyObject *Material_setIntMode( BPy_Material * self, PyObject * args )
{
int value;
if( !PyArg_ParseTuple( args, "i", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument" ) );
self->material->mode = value;
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Material_setRGBCol( BPy_Material * self, PyObject * args )
{
return rgbTuple_setCol( self->col, args );
}
/*
static PyObject *Material_setAmbCol (BPy_Material *self, PyObject *args)
{
return rgbTuple_setCol(self->amb, args);
}
*/
static PyObject *Material_setSpecCol( BPy_Material * self, PyObject * args )
{
return rgbTuple_setCol( self->spec, args );
}
static PyObject *Material_setMirCol( BPy_Material * self, PyObject * args )
{
return rgbTuple_setCol( self->mir, args );
}
static PyObject *Material_setSpecShader( BPy_Material * self, PyObject * args )
{
int value;
if( !PyArg_ParseTuple( args, "i", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument" ) );
self->material->spec_shader = (short)EXPP_ClampInt( value, EXPP_MAT_SPEC_SHADER_MIN,
EXPP_MAT_SPEC_SHADER_MAX );
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Material_setDiffuseShader( BPy_Material * self, PyObject * args )
{
int value;
if( !PyArg_ParseTuple( args, "i", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument" ) );
self->material->diff_shader = (short)EXPP_ClampInt( value, EXPP_MAT_DIFFUSE_SHADER_MIN,
EXPP_MAT_DIFFUSE_SHADER_MAX );
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Material_setRoughness( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 3.14]" ) );
self->material->roughness = EXPP_ClampFloat( value, EXPP_MAT_ROUGHNESS_MIN,
EXPP_MAT_ROUGHNESS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setSpecSize( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.53]" ) );
self->material->param[2] = EXPP_ClampFloat( value, EXPP_MAT_SPECSIZE_MIN,
EXPP_MAT_SPECSIZE_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setDiffuseSize( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 3.14]" ) );
self->material->param[0] = EXPP_ClampFloat( value, EXPP_MAT_DIFFUSESIZE_MIN,
EXPP_MAT_DIFFUSESIZE_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setSpecSmooth( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->param[2] = EXPP_ClampFloat( value, EXPP_MAT_SPECSMOOTH_MIN,
EXPP_MAT_SPECSMOOTH_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setDiffuseSmooth( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->param[1] = EXPP_ClampFloat( value, EXPP_MAT_DIFFUSESMOOTH_MIN,
EXPP_MAT_DIFFUSESMOOTH_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setDiffuseDarkness( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 2.0]" ) );
self->material->darkness = EXPP_ClampFloat( value, EXPP_MAT_DIFFUSE_DARKNESS_MIN,
EXPP_MAT_DIFFUSE_DARKNESS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setRefracIndex( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [1.0, 10.0]" ) );
self->material->refrac = EXPP_ClampFloat( value, EXPP_MAT_REFRACINDEX_MIN,
EXPP_MAT_REFRACINDEX_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setRms( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 0.4]" ) );
self->material->rms = EXPP_ClampFloat( value, EXPP_MAT_RMS_MIN,
EXPP_MAT_RMS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setColorComponent( BPy_Material * self, char *key,
PyObject * args )
{ /* for compatibility with old bpython */
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
value = EXPP_ClampFloat( value, EXPP_MAT_COL_MIN, EXPP_MAT_COL_MAX );
if( !strcmp( key, "R" ) )
self->material->r = value;
else if( !strcmp( key, "G" ) )
self->material->g = value;
else if( !strcmp( key, "B" ) )
self->material->b = value;
else if( !strcmp( key, "specR" ) )
self->material->specr = value;
else if( !strcmp( key, "specG" ) )
self->material->specg = value;
else if( !strcmp( key, "specB" ) )
self->material->specb = value;
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setAmb( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->amb = EXPP_ClampFloat( value, EXPP_MAT_AMB_MIN,
EXPP_MAT_AMB_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setEmit( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->emit = EXPP_ClampFloat( value, EXPP_MAT_EMIT_MIN,
EXPP_MAT_EMIT_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setSpecTransp( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->spectra = EXPP_ClampFloat( value, EXPP_MAT_SPECTRA_MIN,
EXPP_MAT_SPECTRA_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setAlpha( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->alpha = EXPP_ClampFloat( value, EXPP_MAT_ALPHA_MIN,
EXPP_MAT_ALPHA_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setRef( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->ref = EXPP_ClampFloat( value, EXPP_MAT_REF_MIN,
EXPP_MAT_REF_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setSpec( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->spec = EXPP_ClampFloat( value, EXPP_MAT_SPEC_MIN,
EXPP_MAT_SPEC_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setZOffset( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 10.0]" ) );
self->material->zoffs = EXPP_ClampFloat( value, EXPP_MAT_ZOFFS_MIN,
EXPP_MAT_ZOFFS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setAdd( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->add = EXPP_ClampFloat( value, EXPP_MAT_ADD_MIN,
EXPP_MAT_ADD_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setHaloSize( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 100.0]" ) );
self->material->hasize = EXPP_ClampFloat( value, EXPP_MAT_HALOSIZE_MIN,
EXPP_MAT_HALOSIZE_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setFlareSize( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.1, 25.0]" ) );
self->material->flaresize =
EXPP_ClampFloat( value, EXPP_MAT_FLARESIZE_MIN,
EXPP_MAT_FLARESIZE_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setFlareBoost( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.1, 10.0]" ) );
self->material->flareboost =
EXPP_ClampFloat( value, EXPP_MAT_FLAREBOOST_MIN,
EXPP_MAT_FLAREBOOST_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setSubSize( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.1, 25.0]" ) );
self->material->subsize = EXPP_ClampFloat( value, EXPP_MAT_SUBSIZE_MIN,
EXPP_MAT_SUBSIZE_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setHaloSeed( BPy_Material * self, PyObject * args )
{
short value;
if( !PyArg_ParseTuple( args, "h", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument in [1, 255]" ) );
self->material->seed1 = (char)EXPP_ClampInt( value, EXPP_MAT_HALOSEED_MIN,
EXPP_MAT_HALOSEED_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setFlareSeed( BPy_Material * self, PyObject * args )
{
short value;
if( !PyArg_ParseTuple( args, "h", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument in [1, 255]" ) );
self->material->seed2 = (char)EXPP_ClampInt( value, EXPP_MAT_FLARESEED_MIN,
EXPP_MAT_FLARESEED_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setHardness( BPy_Material * self, PyObject * args )
{
short value;
if( !PyArg_ParseTuple( args, "h", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument in [1, 255]" ) );
self->material->har = (short)EXPP_ClampInt( value, EXPP_MAT_HARD_MIN,
EXPP_MAT_HARD_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setNFlares( BPy_Material * self, PyObject * args )
{
short value;
if( !PyArg_ParseTuple( args, "h", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument in [1, 32]" ) );
self->material->flarec = (short)EXPP_ClampInt( value, EXPP_MAT_NFLARES_MIN,
EXPP_MAT_NFLARES_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setNStars( BPy_Material * self, PyObject * args )
{
short value;
if( !PyArg_ParseTuple( args, "h", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument in [3, 50]" ) );
self->material->starc = (short)EXPP_ClampInt( value, EXPP_MAT_NSTARS_MIN,
EXPP_MAT_NSTARS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setNLines( BPy_Material * self, PyObject * args )
{
short value;
if( !PyArg_ParseTuple( args, "h", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument in [0, 250]" ) );
self->material->linec = (short)EXPP_ClampInt( value, EXPP_MAT_NLINES_MIN,
EXPP_MAT_NLINES_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setNRings( BPy_Material * self, PyObject * args )
{
short value;
if( !PyArg_ParseTuple( args, "h", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument in [0, 24]" ) );
self->material->ringc = (short)EXPP_ClampInt( value, EXPP_MAT_NRINGS_MIN,
EXPP_MAT_NRINGS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setRayMirr( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->ray_mirror =
EXPP_ClampFloat( value, EXPP_MAT_RAYMIRR_MIN,
EXPP_MAT_RAYMIRR_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setMirrDepth( BPy_Material * self, PyObject * args )
{
int value;
if( !PyArg_ParseTuple( args, "i", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0, 10]" ) );
self->material->ray_depth =
(short)EXPP_ClampInt( value, EXPP_MAT_MIRRDEPTH_MIN,
EXPP_MAT_MIRRDEPTH_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setFresnelMirr( BPy_Material * self,
PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 5.0]" ) );
self->material->fresnel_mir =
EXPP_ClampFloat( value, EXPP_MAT_FRESNELMIRR_MIN,
EXPP_MAT_FRESNELMIRR_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setFresnelMirrFac( BPy_Material * self,
PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 5.0]" ) );
self->material->fresnel_mir_i =
EXPP_ClampFloat( value, EXPP_MAT_FRESNELMIRRFAC_MIN,
EXPP_MAT_FRESNELMIRRFAC_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setFilter( BPy_Material * self,
PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->filter =
EXPP_ClampFloat( value, EXPP_MAT_FILTER_MIN,
EXPP_MAT_FILTER_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setTranslucency( BPy_Material * self,
PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 1.0]" ) );
self->material->translucency =
EXPP_ClampFloat( value, EXPP_MAT_TRANSLUCENCY_MIN,
EXPP_MAT_TRANSLUCENCY_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setIOR( BPy_Material * self, PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 5.0]" ) );
self->material->ang = EXPP_ClampFloat( value, EXPP_MAT_IOR_MIN,
EXPP_MAT_IOR_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setTransDepth( BPy_Material * self, PyObject * args )
{
int value;
if( !PyArg_ParseTuple( args, "i", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0, 10]" ) );
self->material->ray_depth_tra =
(short)EXPP_ClampInt( value, EXPP_MAT_TRANSDEPTH_MIN,
EXPP_MAT_TRANSDEPTH_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setFresnelTrans( BPy_Material * self,
PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 5.0]" ) );
self->material->fresnel_tra =
EXPP_ClampFloat( value, EXPP_MAT_FRESNELTRANS_MIN,
EXPP_MAT_FRESNELTRANS_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setFresnelTransFac( BPy_Material * self,
PyObject * args )
{
float value;
if( !PyArg_ParseTuple( args, "f", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected float argument in [0.0, 5.0]" ) );
self->material->fresnel_tra_i =
EXPP_ClampFloat( value, EXPP_MAT_FRESNELTRANSFAC_MIN,
EXPP_MAT_FRESNELTRANSFAC_MAX );
return EXPP_incr_ret( Py_None );
}
static PyObject *Material_setTexture( BPy_Material * self, PyObject * args )
{
int texnum;
PyObject *pytex;
Tex *bltex;
int texco = TEXCO_ORCO, mapto = MAP_COL;
if( !PyArg_ParseTuple( args, "iO!|ii", &texnum, &Texture_Type, &pytex,
&texco, &mapto ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int in [0,9] and Texture" );
if( ( texnum < 0 ) || ( texnum >= MAX_MTEX ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int in [0,9] and Texture" );
bltex = Texture_FromPyObject( pytex );
if( !self->material->mtex[texnum] ) {
/* there isn't an mtex for this slot so we need to make one */
self->material->mtex[texnum] = add_mtex( );
} else {
/* we already had a texture here so deal with the old one first */
self->material->mtex[texnum]->tex->id.us--;
}
self->material->mtex[texnum]->tex = bltex;
id_us_plus( &bltex->id );
self->material->mtex[texnum]->texco = (short)texco;
self->material->mtex[texnum]->mapto = (short)mapto;
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Material_clearTexture( BPy_Material * self, PyObject * args )
{
int texnum;
struct MTex *mtex;
if( !PyArg_ParseTuple( args, "i", &texnum ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int in [0,9]" );
if( ( texnum < 0 ) || ( texnum >= MAX_MTEX ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int in [0,9]" );
mtex = self->material->mtex[texnum];
if( mtex ) {
if( mtex->tex )
mtex->tex->id.us--;
MEM_freeN( mtex );
self->material->mtex[texnum] = NULL;
}
Py_INCREF( Py_None );
return Py_None;
}
/* mat.addScriptLink */
static PyObject *Material_addScriptLink( BPy_Material * self, PyObject * args )
{
Material *mat = self->material;
ScriptLink *slink = NULL;
slink = &( mat )->scriptlink;
return EXPP_addScriptLink( slink, args, 0 );
}
/* mat.clearScriptLinks */
static PyObject *Material_clearScriptLinks(BPy_Material *self, PyObject *args )
{
Material *mat = self->material;
ScriptLink *slink = NULL;
slink = &( mat )->scriptlink;
return EXPP_clearScriptLinks( slink, args );
}
/* mat.getScriptLinks */
static PyObject *Material_getScriptLinks( BPy_Material * self,
PyObject * args )
{
Material *mat = self->material;
ScriptLink *slink = NULL;
PyObject *ret = NULL;
slink = &( mat )->scriptlink;
ret = EXPP_getScriptLinks( slink, args, 0 );
if( ret )
return ret;
else
return NULL;
}
/*****************************************************************************/
/* Function: Material_getAttr */
/* Description: This is a callback function for the BPy_Material type. It is */
/* the function that accesses BPy_Material "member variables" */
/* and methods. */
/*****************************************************************************/
static PyObject *Material_getAttr( BPy_Material * self, char *name )
{
PyObject *attr = Py_None;
if( strcmp( name, "name" ) == 0 )
attr = PyString_FromString( self->material->id.name + 2 );
else if( strcmp( name, "mode" ) == 0 )
attr = PyInt_FromLong( self->material->mode );
else if( strcmp( name, "rgbCol" ) == 0 )
attr = Material_getRGBCol( self );
/* else if (strcmp(name, "ambCol") == 0)
attr = Material_getAmbCol(self);*/
else if( strcmp( name, "specCol" ) == 0 )
attr = Material_getSpecCol( self );
else if( strcmp( name, "mirCol" ) == 0 )
attr = Material_getMirCol( self );
else if( strcmp( name, "R" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->r );
else if( strcmp( name, "G" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->g );
else if( strcmp( name, "B" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->b );
else if( strcmp( name, "specR" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->specr );
else if( strcmp( name, "specG" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->specg );
else if( strcmp( name, "specB" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->specb );
else if( strcmp( name, "amb" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->amb );
else if( strcmp( name, "emit" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->emit );
else if( strcmp( name, "alpha" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->alpha );
else if( strcmp( name, "ref" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->ref );
else if( strcmp( name, "spec" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->spec );
else if( strcmp( name, "specTransp" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
spectra );
else if( strcmp( name, "add" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->add );
else if( strcmp( name, "zOffset" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->zoffs );
else if( strcmp( name, "haloSize" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->hasize );
else if( strcmp( name, "haloSeed" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->seed1 );
else if( strcmp( name, "flareSize" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
flaresize );
else if( strcmp( name, "flareBoost" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
flareboost );
else if( strcmp( name, "flareSeed" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->seed2 );
else if( strcmp( name, "subSize" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
subsize );
else if( strcmp( name, "hard" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->har );
else if( strcmp( name, "nFlares" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->flarec );
else if( strcmp( name, "nStars" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->starc );
else if( strcmp( name, "nLines" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->linec );
else if( strcmp( name, "nRings" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->ringc );
else if( strcmp( name, "rayMirr" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
ray_mirror );
else if( strcmp( name, "rayMirrDepth" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->ray_depth );
else if( strcmp( name, "fresnelDepth" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
fresnel_mir );
else if( strcmp( name, "fresnelDepthFac" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
fresnel_mir_i );
else if( strcmp( name, "filter" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
filter );
else if( strcmp( name, "translucency" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
translucency );
else if( strcmp( name, "IOR" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->ang );
else if( strcmp( name, "transDepth" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->
ray_depth_tra );
else if( strcmp( name, "fresnelTrans" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
fresnel_tra );
else if( strcmp( name, "fresnelTransFac" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
fresnel_tra_i );
else if( strcmp( name, "users" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->
id.us );
/* Shader settings*/
else if( strcmp( name, "specShader" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->
spec_shader );
else if( strcmp( name, "diffuseShader" ) == 0 )
attr = PyInt_FromLong( ( long ) self->material->
diff_shader );
else if( strcmp( name, "roughness" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
roughness );
else if( strcmp( name, "specSize" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
param[2] );
else if( strcmp( name, "diffuseSize" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
param[0] );
else if( strcmp( name, "specSmooth" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
param[3] );
else if( strcmp( name, "diffuseSmooth" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
param[1] );
else if( strcmp( name, "diffuseDarkness" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
darkness );
else if( strcmp( name, "refracIndex" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
refrac );
else if( strcmp( name, "rms" ) == 0 )
attr = PyFloat_FromDouble( ( double ) self->material->
rms );
else if (strcmp(name, "oopsLoc") == 0) {
if (G.soops) {
Oops *oops= G.soops->oops.first;
while(oops) {
if(oops->type==ID_MA) {
if ((Material *)oops->id == self->material) {
return (Py_BuildValue ("ff", oops->x, oops->y));
}
}
oops= oops->next;
}
}
Py_INCREF (Py_None);
return (Py_None);
}
/* Select in the oops view only since its a mesh */
else if (strcmp(name, "oopsSel") == 0) {
if (G.soops) {
Oops *oops= G.soops->oops.first;
while(oops) {
if(oops->type==ID_MA) {
if ((Material *)oops->id == self->material) {
if (oops->flag & SELECT)
return EXPP_incr_ret_True();
else
return EXPP_incr_ret_False();
}
}
oops= oops->next;
}
}
Py_INCREF (Py_None);
return (Py_None);
}
else if( strcmp( name, "__members__" ) == 0 ) {
attr = /* 30 items */
Py_BuildValue
( "[s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s, s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s]",
"name", "mode", "rgbCol", "specCol", "mirCol", "R",
"G", "B", "alpha", "amb", "emit", "ref",
"spec", "specTransp", "add", "zOffset", "haloSize", "haloSeed",
"flareSize", "flareBoost", "flareSeed", "subSize", "hard", "nFlares",
"nStars", "nLines", "nRings", "rayMirr", "rayMirrDepth", "fresnelDepth",
"fresnelDepthFac", "IOR", "transDepth",
"fresnelTrans", "fresnelTransFac", "users",
"oopsLoc", "oopsSel", "filter", "translucency", "shader", "roughness",
"specSize", "diffuseSize", "specSmooth",
"diffuseSmooth", "diffuseDarkness", "refracIndex", "rms");
}
if( !attr )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyObject" ) );
if( attr != Py_None )
return attr; /* member attribute found, return it */
/* not an attribute, search the methods table */
return Py_FindMethod( BPy_Material_methods, ( PyObject * ) self,
name );
}
/****************************************************************************/
/* Function: Material_setAttr */
/* Description: This is a callback function for the BPy_Material type. */
/* It is the function that sets Material attributes (member */
/* variables). */
/****************************************************************************/
static int Material_setAttr( BPy_Material * self, char *name,
PyObject * value )
{
PyObject *valtuple;
PyObject *error = NULL;
/* We're playing a trick on the Python API users here. Even if they use
* Material.member = val instead of Material.setMember(val), we end up using
* the function anyway, since it already has error checking, clamps to the
* right interval and updates the Blender Material structure when necessary.
*/
/* First we put "value" in a tuple, because we want to pass it to functions
* that only accept PyTuples. */
valtuple = Py_BuildValue( "(O)", value );
if( !valtuple ) /* everything OK with our PyObject? */
return EXPP_ReturnIntError( PyExc_MemoryError,
"MaterialSetAttr: couldn't create PyTuple" );
/* Now we just compare "name" with all possible BPy_Material member variables */
if( strcmp( name, "name" ) == 0 )
error = Material_setName( self, valtuple );
else if( strcmp( name, "mode" ) == 0 )
error = Material_setIntMode( self, valtuple ); /* special case */
else if( strcmp( name, "rgbCol" ) == 0 )
error = Material_setRGBCol( self, valtuple );
/* else if (strcmp (name, "ambCol") == 0)
error = Material_setAmbCol (self, valtuple);*/
else if( strcmp( name, "specCol" ) == 0 )
error = Material_setSpecCol( self, valtuple );
else if( strcmp( name, "mirCol" ) == 0 )
error = Material_setMirCol( self, valtuple );
else if( strcmp( name, "R" ) == 0 )
error = Material_setColorComponent( self, "R", valtuple );
else if( strcmp( name, "G" ) == 0 )
error = Material_setColorComponent( self, "G", valtuple );
else if( strcmp( name, "B" ) == 0 )
error = Material_setColorComponent( self, "B", valtuple );
else if( strcmp( name, "specR" ) == 0 )
error = Material_setColorComponent( self, "specR", valtuple );
else if( strcmp( name, "specG" ) == 0 )
error = Material_setColorComponent( self, "specG", valtuple );
else if( strcmp( name, "specB" ) == 0 )
error = Material_setColorComponent( self, "specB", valtuple );
else if( strcmp( name, "amb" ) == 0 )
error = Material_setAmb( self, valtuple );
else if( strcmp( name, "emit" ) == 0 )
error = Material_setEmit( self, valtuple );
else if( strcmp( name, "alpha" ) == 0 )
error = Material_setAlpha( self, valtuple );
else if( strcmp( name, "ref" ) == 0 )
error = Material_setRef( self, valtuple );
else if( strcmp( name, "spec" ) == 0 )
error = Material_setSpec( self, valtuple );
else if( strcmp( name, "specTransp" ) == 0 )
error = Material_setSpecTransp( self, valtuple );
else if( strcmp( name, "add" ) == 0 )
error = Material_setAdd( self, valtuple );
else if( strcmp( name, "zOffset" ) == 0 )
error = Material_setZOffset( self, valtuple );
else if( strcmp( name, "haloSize" ) == 0 )
error = Material_setHaloSize( self, valtuple );
else if( strcmp( name, "haloSeed" ) == 0 )
error = Material_setHaloSeed( self, valtuple );
else if( strcmp( name, "flareSize" ) == 0 )
error = Material_setFlareSize( self, valtuple );
else if( strcmp( name, "flareBoost" ) == 0 )
error = Material_setFlareBoost( self, valtuple );
else if( strcmp( name, "flareSeed" ) == 0 )
error = Material_setFlareSeed( self, valtuple );
else if( strcmp( name, "subSize" ) == 0 )
error = Material_setSubSize( self, valtuple );
else if( strcmp( name, "hard" ) == 0 )
error = Material_setHardness( self, valtuple );
else if( strcmp( name, "nFlares" ) == 0 )
error = Material_setNFlares( self, valtuple );
else if( strcmp( name, "nStars" ) == 0 )
error = Material_setNStars( self, valtuple );
else if( strcmp( name, "nLines" ) == 0 )
error = Material_setNLines( self, valtuple );
else if( strcmp( name, "nRings" ) == 0 )
error = Material_setNRings( self, valtuple );
else if( strcmp( name, "rayMirr" ) == 0 )
error = Material_setRayMirr( self, valtuple );
else if( strcmp( name, "rayMirrDepth" ) == 0 )
error = Material_setMirrDepth( self, valtuple );
else if( strcmp( name, "fresnelDepth" ) == 0 )
error = Material_setFresnelMirr( self, valtuple );
else if( strcmp( name, "fresnelDepthFac" ) == 0 )
error = Material_setFresnelMirrFac( self, valtuple );
else if( strcmp( name, "filter" ) == 0 )
error = Material_setFilter( self, valtuple );
else if( strcmp( name, "translucency" ) == 0 )
error = Material_setTranslucency( self, valtuple );
else if( strcmp( name, "IOR" ) == 0 )
error = Material_setIOR( self, valtuple );
else if( strcmp( name, "transDepth" ) == 0 )
error = Material_setTransDepth( self, valtuple );
else if( strcmp( name, "fresnelTrans" ) == 0 )
error = Material_setFresnelTrans( self, valtuple );
else if( strcmp( name, "fresnelTransFac" ) == 0 )
error = Material_setFresnelTransFac( self, valtuple );
/* Shader settings */
else if( strcmp( name, "specShader" ) == 0 )
error = Material_setSpecShader( self, valtuple );
else if( strcmp( name, "diffuseShader" ) == 0 )
error = Material_setDiffuseShader( self, valtuple );
else if( strcmp( name, "roughness" ) == 0 )
error = Material_setRoughness( self, valtuple );
else if( strcmp( name, "specSize" ) == 0 )
error = Material_setSpecSize( self, valtuple );
else if( strcmp( name, "diffuseSize" ) == 0 )
error = Material_setDiffuseSize( self, valtuple );
else if( strcmp( name, "specSmooth" ) == 0 )
error = Material_setSpecSmooth( self, valtuple );
else if( strcmp( name, "diffuseSmooth" ) == 0 )
error = Material_setDiffuseSmooth( self, valtuple );
else if( strcmp( name, "diffuseDarkness" ) == 0 )
error = Material_setDiffuseDarkness( self, valtuple );
else if( strcmp( name, "refracIndex" ) == 0 )
error = Material_setRefracIndex( self, valtuple );
else if( strcmp( name, "rms" ) == 0 )
error = Material_setRms( self, valtuple );
else if (strcmp (name, "oopsLoc") == 0) {
if (G.soops) {
Oops *oops= G.soops->oops.first;
while(oops) {
if(oops->type==ID_MA) {
if ((Material *)oops->id == self->material) {
if (!PyArg_ParseTuple (value, "ff", &(oops->x),&(oops->y)))
PyErr_SetString(PyExc_AttributeError,
"expected two floats as arguments");
break;
}
}
oops= oops->next;
}
if (!oops)
PyErr_SetString(PyExc_RuntimeError,
"couldn't find oopsLoc data for this material!");
else error = EXPP_incr_ret (Py_None);
}
}
/* Select in the oops view only since its a mesh */
else if (strcmp (name, "oopsSel") == 0) {
int sel;
if (!PyArg_Parse (value, "i", &sel))
PyErr_SetString (PyExc_TypeError, "expected an integer, 0 or 1");
else if (G.soops) {
Oops *oops= G.soops->oops.first;
while(oops) {
if(oops->type==ID_MA) {
if ((Material *)oops->id == self->material) {
if(sel == 0) oops->flag &= ~SELECT;
else oops->flag |= SELECT;
break;
}
}
oops= oops->next;
}
error = EXPP_incr_ret (Py_None);
}
}
else { /* Error */
Py_DECREF( valtuple );
return ( EXPP_ReturnIntError( PyExc_AttributeError, name ) );
}
/* valtuple won't be returned to the caller, so we need to DECREF it */
Py_DECREF( valtuple );
if( error != Py_None )
return -1;
/* Py_None was incref'ed by the called Material_set* function. We probably
* don't need to decref Py_None (!), but since Python/C API manual tells us
* to treat it like any other PyObject regarding ref counting ... */
Py_DECREF( Py_None );
return 0; /* normal exit */
}
/*****************************************************************************/
/* Function: Material_repr */
/* Description: This is a callback function for the BPy_Material type. It */
/* builds a meaninful string to represent material objects. */
/*****************************************************************************/
static PyObject *Material_repr( BPy_Material * self )
{
return PyString_FromFormat( "[Material \"%s\"]",
self->material->id.name + 2 );
}
/*****************************************************************************/
/* These functions are used in NMesh.c and Object.c */
/*****************************************************************************/
PyObject *EXPP_PyList_fromMaterialList( Material ** matlist, int len, int all )
{
PyObject *list;
int i;
list = PyList_New( 0 );
if( !matlist )
return list;
for( i = 0; i < len; i++ ) {
Material *mat = matlist[i];
PyObject *ob;
if( mat ) {
ob = Material_CreatePyObject( mat );
PyList_Append( list, ob );
Py_DECREF( ob ); /* because Append increfs */
} else if( all ) { /* return NULL mats (empty slots) as Py_None */
PyList_Append( list, Py_None );
}
}
return list;
}
Material **EXPP_newMaterialList_fromPyList( PyObject * list )
{
int i, len;
BPy_Material *pymat = 0;
Material *mat;
Material **matlist;
len = PySequence_Length( list );
if( len > 16 )
len = 16;
else if( len <= 0 )
return NULL;
matlist = EXPP_newMaterialList( len );
for( i = 0; i < len; i++ ) {
pymat = ( BPy_Material * ) PySequence_GetItem( list, i );
if( Material_CheckPyObject( ( PyObject * ) pymat ) ) {
mat = pymat->material;
matlist[i] = mat;
} else if( ( PyObject * ) pymat == Py_None ) {
matlist[i] = NULL;
} else { /* error; illegal type in material list */
Py_DECREF( pymat );
MEM_freeN( matlist );
return NULL;
}
Py_DECREF( pymat );
}
return matlist;
}
Material **EXPP_newMaterialList( int len )
{
Material **matlist =
( Material ** ) MEM_mallocN( len * sizeof( Material * ),
"MaterialList" );
return matlist;
}
int EXPP_releaseMaterialList( Material ** matlist, int len )
{
int i;
Material *mat;
if( ( len < 0 ) || ( len > MAXMAT ) ) {
printf( "illegal matindex!\n" );
return 0;
}
for( i = 0; i < len; i++ ) {
mat = matlist[i];
if( mat ) {
if( ( ( ID * ) mat )->us > 0 )
( ( ID * ) mat )->us--;
else
printf( "FATAL: material usage=0: %s",
( ( ID * ) mat )->name );
}
}
MEM_freeN( matlist );
return 1;
}
/** expands pointer array of length 'oldsize' to length 'newsize'.
* A pointer to the (void *) array must be passed as first argument
* The array pointer content can be NULL, in this case a new array of length
* 'newsize' is created.
*/
static int expandPtrArray( void **p, int oldsize, int newsize )
{
void *newarray;
if( newsize < oldsize ) {
return 0;
}
newarray = MEM_callocN( sizeof( void * ) * newsize, "PtrArray" );
if( *p ) {
memcpy( newarray, *p, sizeof( void * ) * oldsize );
MEM_freeN( *p );
}
*p = newarray;
return 1;
}
int EXPP_synchronizeMaterialLists( Object * object )
{
Material ***p_dataMaterials = give_matarar( object );
short *nmaterials = give_totcolp( object );
int result = 0;
if( object->totcol > *nmaterials ) {
/* More object mats than data mats */
result = expandPtrArray( ( void * ) p_dataMaterials,
*nmaterials, object->totcol );
*nmaterials = object->totcol;
} else {
if( object->totcol < *nmaterials ) {
/* More data mats than object mats */
result = expandPtrArray( ( void * ) &object->mat,
object->totcol, *nmaterials );
object->totcol = (char)*nmaterials;
}
} /* else no synchronization needed, they are of equal length */
return result; /* 1 if changed, 0 otherwise */
}
void EXPP_incr_mats_us( Material ** matlist, int len )
{
int i;
Material *mat;
if( len <= 0 )
return;
for( i = 0; i < len; i++ ) {
mat = matlist[i];
if( mat )
mat->id.us++;
}
return;
}