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blender-archive/source/blender/blenkernel/intern/displist.c

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C

/* displist.c
*
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "IMB_imbuf_types.h"
#include "DNA_texture_types.h"
#include "DNA_meta_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_listBase.h"
#include "DNA_lamp_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_view3d_types.h"
#include "DNA_lattice_types.h"
#include "DNA_key_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BLI_edgehash.h"
#include "BKE_bad_level_calls.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_displist.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
#include "BKE_world.h"
#include "BKE_mesh.h"
#include "BKE_effect.h"
#include "BKE_mball.h"
#include "BKE_material.h"
#include "BKE_curve.h"
#include "BKE_key.h"
#include "BKE_anim.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_library.h"
#include "BKE_font.h"
#include "BKE_lattice.h"
#include "BKE_scene.h"
#include "BKE_subsurf.h"
#include "BKE_modifier.h"
#include "BKE_customdata.h"
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
#include "BLO_sys_types.h" // for intptr_t support
static void boundbox_displist(Object *ob);
void free_disp_elem(DispList *dl)
{
if(dl) {
if(dl->verts) MEM_freeN(dl->verts);
if(dl->nors) MEM_freeN(dl->nors);
if(dl->index) MEM_freeN(dl->index);
if(dl->col1) MEM_freeN(dl->col1);
if(dl->col2) MEM_freeN(dl->col2);
if(dl->bevelSplitFlag) MEM_freeN(dl->bevelSplitFlag);
MEM_freeN(dl);
}
}
void freedisplist(ListBase *lb)
{
DispList *dl;
dl= lb->first;
while(dl) {
BLI_remlink(lb, dl);
free_disp_elem(dl);
dl= lb->first;
}
}
DispList *find_displist_create(ListBase *lb, int type)
{
DispList *dl;
dl= lb->first;
while(dl) {
if(dl->type==type) return dl;
dl= dl->next;
}
dl= MEM_callocN(sizeof(DispList), "find_disp");
dl->type= type;
BLI_addtail(lb, dl);
return dl;
}
DispList *find_displist(ListBase *lb, int type)
{
DispList *dl;
dl= lb->first;
while(dl) {
if(dl->type==type) return dl;
dl= dl->next;
}
return 0;
}
int displist_has_faces(ListBase *lb)
{
DispList *dl;
for(dl= lb->first; dl; dl= dl->next) {
if ELEM3(dl->type, DL_INDEX3, DL_INDEX4, DL_SURF)
return 1;
}
return 0;
}
void copy_displist(ListBase *lbn, ListBase *lb)
{
DispList *dln, *dl;
lbn->first= lbn->last= 0;
dl= lb->first;
while(dl) {
dln= MEM_dupallocN(dl);
BLI_addtail(lbn, dln);
dln->verts= MEM_dupallocN(dl->verts);
dln->nors= MEM_dupallocN(dl->nors);
dln->index= MEM_dupallocN(dl->index);
dln->col1= MEM_dupallocN(dl->col1);
dln->col2= MEM_dupallocN(dl->col2);
dl= dl->next;
}
}
void addnormalsDispList(Object *ob, ListBase *lb)
{
DispList *dl = NULL;
float *vdata, *ndata, nor[3];
float *v1, *v2, *v3, *v4;
float *n1, *n2, *n3, *n4;
int a, b, p1, p2, p3, p4;
dl= lb->first;
while(dl) {
if(dl->type==DL_INDEX3) {
if(dl->nors==NULL) {
dl->nors= MEM_callocN(sizeof(float)*3, "dlnors");
if(dl->verts[2]<0.0) dl->nors[2]= -1.0;
else dl->nors[2]= 1.0;
}
}
else if(dl->type==DL_SURF) {
if(dl->nors==NULL) {
dl->nors= MEM_callocN(sizeof(float)*3*dl->nr*dl->parts, "dlnors");
vdata= dl->verts;
ndata= dl->nors;
for(a=0; a<dl->parts; a++) {
if (surfindex_displist(dl, a, &b, &p1, &p2, &p3, &p4)==0)
break;
v1= vdata+ 3*p1;
n1= ndata+ 3*p1;
v2= vdata+ 3*p2;
n2= ndata+ 3*p2;
v3= vdata+ 3*p3;
n3= ndata+ 3*p3;
v4= vdata+ 3*p4;
n4= ndata+ 3*p4;
for(; b<dl->nr; b++) {
CalcNormFloat4(v1, v3, v4, v2, nor);
VecAddf(n1, n1, nor);
VecAddf(n2, n2, nor);
VecAddf(n3, n3, nor);
VecAddf(n4, n4, nor);
v2= v1; v1+= 3;
v4= v3; v3+= 3;
n2= n1; n1+= 3;
n4= n3; n3+= 3;
}
}
a= dl->parts*dl->nr;
v1= ndata;
while(a--) {
Normalize(v1);
v1+= 3;
}
}
}
dl= dl->next;
}
}
void count_displist(ListBase *lb, int *totvert, int *totface)
{
DispList *dl;
dl= lb->first;
while(dl) {
switch(dl->type) {
case DL_SURF:
*totvert+= dl->nr*dl->parts;
*totface+= (dl->nr-1)*(dl->parts-1);
break;
case DL_INDEX3:
case DL_INDEX4:
*totvert+= dl->nr;
*totface+= dl->parts;
break;
case DL_POLY:
case DL_SEGM:
*totvert+= dl->nr*dl->parts;
}
dl= dl->next;
}
}
int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4)
{
if((dl->flag & DL_CYCL_V)==0 && a==(dl->parts)-1) {
return 0;
}
if(dl->flag & DL_CYCL_U) {
(*p1)= dl->nr*a;
(*p2)= (*p1)+ dl->nr-1;
(*p3)= (*p1)+ dl->nr;
(*p4)= (*p2)+ dl->nr;
(*b)= 0;
} else {
(*p2)= dl->nr*a;
(*p1)= (*p2)+1;
(*p4)= (*p2)+ dl->nr;
(*p3)= (*p1)+ dl->nr;
(*b)= 1;
}
if( (dl->flag & DL_CYCL_V) && a==dl->parts-1) { \
(*p3)-= dl->nr*dl->parts; \
(*p4)-= dl->nr*dl->parts; \
}
return 1;
}
/* ***************************** shade displist. note colors now are in rgb(a) order ******************** */
/* create default shade input... save cpu cycles with ugly global */
/* XXXX bad code warning: local ShadeInput initialize... */
static ShadeInput shi;
static void init_fastshade_shadeinput(void)
{
memset(&shi, 0, sizeof(ShadeInput));
shi.lay= G.scene->lay;
shi.view[2]= -1.0f;
shi.passflag= SCE_PASS_COMBINED;
shi.combinedflag= -1;
}
static Render *fastshade_get_render(void)
{
Render *re= RE_GetRender("_Shade View_");
if(re==NULL) {
re= RE_NewRender("_Shade View_");
RE_Database_Baking(re, G.scene, 0, 0); /* 0= no faces */
}
return re;
}
/* called on file reading */
void fastshade_free_render(void)
{
Render *re= RE_GetRender("_Shade View_");
if(re) {
RE_Database_Free(re);
RE_FreeRender(re);
}
}
static int fastshade_customdata_layer_num(int n, int active)
{
/* make the active layer the first */
if (n == active) return 0;
else if (n < active) return n+1;
else return n;
}
static void fastshade_customdata(CustomData *fdata, int a, int j, Material *ma)
{
CustomDataLayer *layer;
MTFace *mtface;
int index, n, needuv= ma->texco & TEXCO_UV;
char *vertcol;
shi.totuv= 0;
shi.totcol= 0;
for(index=0; index<fdata->totlayer; index++) {
layer= &fdata->layers[index];
if(needuv && layer->type == CD_MTFACE && shi.totuv < MAX_MTFACE) {
n= fastshade_customdata_layer_num(shi.totuv, layer->active_rnd);
mtface= &((MTFace*)layer->data)[a];
shi.uv[shi.totuv].uv[0]= 2.0f*mtface->uv[j][0]-1.0f;
shi.uv[shi.totuv].uv[1]= 2.0f*mtface->uv[j][1]-1.0f;
shi.uv[shi.totuv].uv[2]= 1.0f;
shi.uv[shi.totuv].name= layer->name;
shi.totuv++;
}
else if(layer->type == CD_MCOL && shi.totcol < MAX_MCOL) {
n= fastshade_customdata_layer_num(shi.totcol, layer->active_rnd);
vertcol= (char*)&((MCol*)layer->data)[a*4 + j];
shi.col[shi.totcol].col[0]= ((float)vertcol[3])/255.0f;
shi.col[shi.totcol].col[1]= ((float)vertcol[2])/255.0f;
shi.col[shi.totcol].col[2]= ((float)vertcol[1])/255.0f;
shi.col[shi.totcol].name= layer->name;
shi.totcol++;
}
}
if(needuv && shi.totuv == 0)
VECCOPY(shi.uv[0].uv, shi.lo);
if(shi.totcol)
VECCOPY(shi.vcol, shi.col[0].col);
}
static void fastshade(float *co, float *nor, float *orco, Material *ma, char *col1, char *col2)
{
ShadeResult shr;
int a;
VECCOPY(shi.co, co);
shi.vn[0]= -nor[0];
shi.vn[1]= -nor[1];
shi.vn[2]= -nor[2];
VECCOPY(shi.vno, shi.vn);
VECCOPY(shi.facenor, shi.vn);
if(ma->texco) {
VECCOPY(shi.lo, orco);
if(ma->texco & TEXCO_GLOB) {
VECCOPY(shi.gl, shi.lo);
}
if(ma->texco & TEXCO_WINDOW) {
VECCOPY(shi.winco, shi.lo);
}
if(ma->texco & TEXCO_STICKY) {
VECCOPY(shi.sticky, shi.lo);
}
if(ma->texco & TEXCO_OBJECT) {
VECCOPY(shi.co, shi.lo);
}
if(ma->texco & TEXCO_NORM) {
VECCOPY(shi.orn, shi.vn);
}
if(ma->texco & TEXCO_REFL) {
float inp= 2.0*(shi.vn[2]);
shi.ref[0]= (inp*shi.vn[0]);
shi.ref[1]= (inp*shi.vn[1]);
shi.ref[2]= (-1.0+inp*shi.vn[2]);
}
}
shi.mat= ma; /* set each time... node shaders change it */
RE_shade_external(NULL, &shi, &shr);
a= 256.0f*(shr.combined[0]);
col1[0]= CLAMPIS(a, 0, 255);
a= 256.0f*(shr.combined[1]);
col1[1]= CLAMPIS(a, 0, 255);
a= 256.0f*(shr.combined[2]);
col1[2]= CLAMPIS(a, 0, 255);
if(col2) {
shi.vn[0]= -shi.vn[0];
shi.vn[1]= -shi.vn[1];
shi.vn[2]= -shi.vn[2];
shi.mat= ma; /* set each time... node shaders change it */
RE_shade_external(NULL, &shi, &shr);
a= 256.0f*(shr.combined[0]);
col2[0]= CLAMPIS(a, 0, 255);
a= 256.0f*(shr.combined[1]);
col2[1]= CLAMPIS(a, 0, 255);
a= 256.0f*(shr.combined[2]);
col2[2]= CLAMPIS(a, 0, 255);
}
}
static void init_fastshade_for_ob(Render *re, Object *ob, int *need_orco_r, float mat[4][4], float imat[3][3])
{
float tmat[4][4];
float amb[3]= {0.0f, 0.0f, 0.0f};
int a;
/* initialize globals in render */
RE_shade_external(re, NULL, NULL);
/* initialize global here */
init_fastshade_shadeinput();
RE_DataBase_GetView(re, tmat);
Mat4MulMat4(mat, ob->obmat, tmat);
Mat4Invert(tmat, mat);
Mat3CpyMat4(imat, tmat);
if(ob->transflag & OB_NEG_SCALE) Mat3MulFloat((float *)imat, -1.0);
if (need_orco_r) *need_orco_r= 0;
for(a=0; a<ob->totcol; a++) {
Material *ma= give_current_material(ob, a+1);
if(ma) {
init_render_material(ma, 0, amb);
if(ma->texco & TEXCO_ORCO) {
if (need_orco_r) *need_orco_r= 1;
}
}
}
}
static void end_fastshade_for_ob(Object *ob)
{
int a;
for(a=0; a<ob->totcol; a++) {
Material *ma= give_current_material(ob, a+1);
if(ma)
end_render_material(ma);
}
}
static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r)
{
Mesh *me= ob->data;
DerivedMesh *dm;
MVert *mvert;
MFace *mface;
unsigned int *col1, *col2;
float *orco, *vnors, *nors, imat[3][3], mat[4][4], vec[3];
int a, i, need_orco, totface, totvert;
CustomDataMask dataMask = CD_MASK_BAREMESH | CD_MASK_MCOL
| CD_MASK_MTFACE | CD_MASK_NORMAL;
init_fastshade_for_ob(re, ob, &need_orco, mat, imat);
if(need_orco)
dataMask |= CD_MASK_ORCO;
if (onlyForMesh)
dm = mesh_get_derived_deform(ob, dataMask);
else
dm = mesh_get_derived_final(ob, dataMask);
mvert = dm->getVertArray(dm);
mface = dm->getFaceArray(dm);
nors = dm->getFaceDataArray(dm, CD_NORMAL);
totvert = dm->getNumVerts(dm);
totface = dm->getNumFaces(dm);
orco= dm->getVertDataArray(dm, CD_ORCO);
if (onlyForMesh) {
col1 = *col1_r;
col2 = NULL;
} else {
*col1_r = col1 = MEM_mallocN(sizeof(*col1)*totface*4, "col1");
if (col2_r && (me->flag & ME_TWOSIDED))
col2 = MEM_mallocN(sizeof(*col2)*totface*4, "col2");
else
col2 = NULL;
if (col2_r) *col2_r = col2;
}
/* vertexnormals */
vnors= MEM_mallocN(totvert*3*sizeof(float), "vnors disp");
for (a=0; a<totvert; a++) {
MVert *mv = &mvert[a];
float *vn= &vnors[a*3];
float xn= mv->no[0];
float yn= mv->no[1];
float zn= mv->no[2];
/* transpose ! */
vn[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn;
vn[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn;
vn[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn;
Normalize(vn);
}
for (i=0; i<totface; i++) {
MFace *mf= &mface[i];
Material *ma= give_current_material(ob, mf->mat_nr+1);
int j, vidx[4], nverts= mf->v4?4:3;
unsigned char *col1base= (unsigned char*) &col1[i*4];
unsigned char *col2base= (unsigned char*) (col2?&col2[i*4]:NULL);
float nor[3], n1[3];
if(ma==NULL) ma= &defmaterial;
vidx[0]= mf->v1;
vidx[1]= mf->v2;
vidx[2]= mf->v3;
vidx[3]= mf->v4;
if (nors) {
VECCOPY(nor, &nors[i*3]);
} else {
if (mf->v4)
CalcNormFloat4(mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co, nor);
else
CalcNormFloat(mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, nor);
}
n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
Normalize(n1);
for (j=0; j<nverts; j++) {
MVert *mv= &mvert[vidx[j]];
char *col1= (char*)&col1base[j*4];
char *col2= (char*)(col2base?&col2base[j*4]:NULL);
float *vn = (mf->flag & ME_SMOOTH)?&vnors[3*vidx[j]]:n1;
VECCOPY(vec, mv->co);
Mat4MulVecfl(mat, vec);
vec[0]+= 0.001*vn[0];
vec[1]+= 0.001*vn[1];
vec[2]+= 0.001*vn[2];
fastshade_customdata(&dm->faceData, i, j, ma);
fastshade(vec, vn, orco?&orco[vidx[j]*3]:mv->co, ma, col1, col2);
}
}
MEM_freeN(vnors);
dm->release(dm);
end_fastshade_for_ob(ob);
}
void shadeMeshMCol(Object *ob, Mesh *me)
{
int a;
char *cp;
unsigned int *mcol= (unsigned int*)me->mcol;
Render *re= fastshade_get_render();
mesh_create_shadedColors(re, ob, 1, &mcol, NULL);
me->mcol= (MCol*)mcol;
/* swap bytes */
for(cp= (char *)me->mcol, a= 4*me->totface; a>0; a--, cp+=4) {
SWAP(char, cp[0], cp[3]);
SWAP(char, cp[1], cp[2]);
}
}
/* has base pointer, to check for layer */
/* called from drawobject.c */
void shadeDispList(Base *base)
{
Object *ob= base->object;
DispList *dl, *dlob;
Material *ma = NULL;
Curve *cu;
Render *re;
float imat[3][3], mat[4][4], vec[3];
float *fp, *nor, n1[3];
unsigned int *col1;
int a, need_orco;
re= fastshade_get_render();
dl = find_displist(&ob->disp, DL_VERTCOL);
if (dl) {
BLI_remlink(&ob->disp, dl);
free_disp_elem(dl);
}
if(ob->type==OB_MESH) {
dl= MEM_callocN(sizeof(DispList), "displistshade");
dl->type= DL_VERTCOL;
mesh_create_shadedColors(re, ob, 0, &dl->col1, &dl->col2);
/* add dl to ob->disp after mesh_create_shadedColors, because it
might indirectly free ob->disp */
BLI_addtail(&ob->disp, dl);
}
else {
init_fastshade_for_ob(re, ob, &need_orco, mat, imat);
if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
/* now we need the normals */
cu= ob->data;
dl= cu->disp.first;
while(dl) {
dlob= MEM_callocN(sizeof(DispList), "displistshade");
BLI_addtail(&ob->disp, dlob);
dlob->type= DL_VERTCOL;
dlob->parts= dl->parts;
dlob->nr= dl->nr;
if(dl->type==DL_INDEX3) {
col1= dlob->col1= MEM_mallocN(sizeof(int)*dl->nr, "col1");
}
else {
col1= dlob->col1= MEM_mallocN(sizeof(int)*dl->parts*dl->nr, "col1");
}
ma= give_current_material(ob, dl->col+1);
if(ma==NULL) ma= &defmaterial;
if(dl->type==DL_INDEX3) {
if(dl->nors) {
/* there's just one normal */
n1[0]= imat[0][0]*dl->nors[0]+imat[0][1]*dl->nors[1]+imat[0][2]*dl->nors[2];
n1[1]= imat[1][0]*dl->nors[0]+imat[1][1]*dl->nors[1]+imat[1][2]*dl->nors[2];
n1[2]= imat[2][0]*dl->nors[0]+imat[2][1]*dl->nors[1]+imat[2][2]*dl->nors[2];
Normalize(n1);
fp= dl->verts;
a= dl->nr;
while(a--) {
VECCOPY(vec, fp);
Mat4MulVecfl(mat, vec);
fastshade(vec, n1, fp, ma, (char *)col1, NULL);
fp+= 3; col1++;
}
}
}
else if(dl->type==DL_SURF) {
if(dl->nors) {
a= dl->nr*dl->parts;
fp= dl->verts;
nor= dl->nors;
while(a--) {
VECCOPY(vec, fp);
Mat4MulVecfl(mat, vec);
n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
Normalize(n1);
fastshade(vec, n1, fp, ma, (char *)col1, NULL);
fp+= 3; nor+= 3; col1++;
}
}
}
dl= dl->next;
}
}
else if(ob->type==OB_MBALL) {
/* there are normals already */
dl= ob->disp.first;
while(dl) {
if(dl->type==DL_INDEX4) {
if(dl->nors) {
if(dl->col1) MEM_freeN(dl->col1);
col1= dl->col1= MEM_mallocN(sizeof(int)*dl->nr, "col1");
ma= give_current_material(ob, dl->col+1);
if(ma==NULL) ma= &defmaterial;
fp= dl->verts;
nor= dl->nors;
a= dl->nr;
while(a--) {
VECCOPY(vec, fp);
Mat4MulVecfl(mat, vec);
/* transpose ! */
n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
Normalize(n1);
fastshade(vec, n1, fp, ma, (char *)col1, NULL);
fp+= 3; col1++; nor+= 3;
}
}
}
dl= dl->next;
}
}
end_fastshade_for_ob(ob);
}
}
/* frees render and shade part of displists */
/* note: dont do a shade again, until a redraw happens */
void reshadeall_displist(void)
{
Base *base;
Object *ob;
fastshade_free_render();
for(base= G.scene->base.first; base; base= base->next) {
ob= base->object;
if(ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL))
freedisplist(&ob->disp);
if(base->lay & G.scene->lay) {
/* Metaballs have standard displist at the Object */
if(ob->type==OB_MBALL) shadeDispList(base);
}
}
}
/* ****************** make displists ********************* */
static void curve_to_displist(Curve *cu, ListBase *nubase, ListBase *dispbase)
{
Nurb *nu;
DispList *dl;
BezTriple *bezt, *prevbezt;
BPoint *bp;
float *data, *v1, *v2;
int a, len, resolu;
nu= nubase->first;
while(nu) {
if(nu->hide==0) {
if(G.rendering && cu->resolu_ren!=0)
resolu= cu->resolu_ren;
else
resolu= nu->resolu;
if(!check_valid_nurb_u(nu));
else if((nu->type & 7)==CU_BEZIER) {
/* count */
len= 0;
a= nu->pntsu-1;
if(nu->flagu & CU_CYCLIC) a++;
prevbezt= nu->bezt;
bezt= prevbezt+1;
while(a--) {
if(a==0 && (nu->flagu & CU_CYCLIC)) bezt= nu->bezt;
if(prevbezt->h2==HD_VECT && bezt->h1==HD_VECT) len++;
else len+= resolu;
if(a==0 && (nu->flagu & CU_CYCLIC)==0) len++;
prevbezt= bezt;
bezt++;
}
dl= MEM_callocN(sizeof(DispList), "makeDispListbez");
/* len+1 because of 'forward_diff_bezier' function */
dl->verts= MEM_callocN( (len+1)*3*sizeof(float), "dlverts");
BLI_addtail(dispbase, dl);
dl->parts= 1;
dl->nr= len;
dl->col= nu->mat_nr;
dl->charidx= nu->charidx;
data= dl->verts;
if(nu->flagu & CU_CYCLIC) {
dl->type= DL_POLY;
a= nu->pntsu;
}
else {
dl->type= DL_SEGM;
a= nu->pntsu-1;
}
prevbezt= nu->bezt;
bezt= prevbezt+1;
while(a--) {
if(a==0 && dl->type== DL_POLY) bezt= nu->bezt;
if(prevbezt->h2==HD_VECT && bezt->h1==HD_VECT) {
VECCOPY(data, prevbezt->vec[1]);
data+= 3;
}
else {
v1= prevbezt->vec[1];
v2= bezt->vec[0];
forward_diff_bezier(v1[0], v1[3], v2[0], v2[3], data, resolu, 3);
forward_diff_bezier(v1[1], v1[4], v2[1], v2[4], data+1, resolu, 3);
forward_diff_bezier(v1[2], v1[5], v2[2], v2[5], data+2, resolu, 3);
data+= 3*resolu;
}
if(a==0 && dl->type==DL_SEGM) {
VECCOPY(data, bezt->vec[1]);
}
prevbezt= bezt;
bezt++;
}
}
else if((nu->type & 7)==CU_NURBS) {
len= (resolu*SEGMENTSU(nu));
dl= MEM_callocN(sizeof(DispList), "makeDispListsurf");
dl->verts= MEM_callocN(len*3*sizeof(float), "dlverts");
BLI_addtail(dispbase, dl);
dl->parts= 1;
dl->nr= len;
dl->col= nu->mat_nr;
dl->charidx = nu->charidx;
data= dl->verts;
if(nu->flagu & CU_CYCLIC) dl->type= DL_POLY;
else dl->type= DL_SEGM;
makeNurbcurve(nu, data, NULL, NULL, resolu);
}
else if((nu->type & 7)==CU_POLY) {
len= nu->pntsu;
dl= MEM_callocN(sizeof(DispList), "makeDispListpoly");
dl->verts= MEM_callocN(len*3*sizeof(float), "dlverts");
BLI_addtail(dispbase, dl);
dl->parts= 1;
dl->nr= len;
dl->col= nu->mat_nr;
dl->charidx = nu->charidx;
data= dl->verts;
if(nu->flagu & CU_CYCLIC) dl->type= DL_POLY;
else dl->type= DL_SEGM;
a= len;
bp= nu->bp;
while(a--) {
VECCOPY(data, bp->vec);
bp++;
data+= 3;
}
}
}
nu= nu->next;
}
}
void filldisplist(ListBase *dispbase, ListBase *to)
{
EditVert *eve, *v1, *vlast;
EditFace *efa;
DispList *dlnew=0, *dl;
float *f1;
int colnr=0, charidx=0, cont=1, tot, a, *index;
intptr_t totvert;
if(dispbase==0) return;
if(dispbase->first==0) return;
while(cont) {
cont= 0;
totvert=0;
dl= dispbase->first;
while(dl) {
if(dl->type==DL_POLY) {
if(charidx<dl->charidx) cont= 1;
else if(charidx==dl->charidx) {
colnr= dl->col;
charidx= dl->charidx;
/* make editverts and edges */
f1= dl->verts;
a= dl->nr;
eve= v1= 0;
while(a--) {
vlast= eve;
eve= BLI_addfillvert(f1);
totvert++;
if(vlast==0) v1= eve;
else {
BLI_addfilledge(vlast, eve);
}
f1+=3;
}
if(eve!=0 && v1!=0) {
BLI_addfilledge(eve, v1);
}
}
}
dl= dl->next;
}
if(totvert && BLI_edgefill(0, (G.obedit && G.obedit->actcol)?(G.obedit->actcol-1):0)) {
/* count faces */
tot= 0;
efa= fillfacebase.first;
while(efa) {
tot++;
efa= efa->next;
}
if(tot) {
dlnew= MEM_callocN(sizeof(DispList), "filldisplist");
dlnew->type= DL_INDEX3;
dlnew->col= colnr;
dlnew->nr= totvert;
dlnew->parts= tot;
dlnew->index= MEM_mallocN(tot*3*sizeof(int), "dlindex");
dlnew->verts= MEM_mallocN(totvert*3*sizeof(float), "dlverts");
/* vert data */
f1= dlnew->verts;
totvert= 0;
eve= fillvertbase.first;
while(eve) {
VECCOPY(f1, eve->co);
f1+= 3;
/* index number */
eve->tmp.l = totvert;
totvert++;
eve= eve->next;
}
/* index data */
efa= fillfacebase.first;
index= dlnew->index;
while(efa) {
index[0]= (intptr_t)efa->v1->tmp.l;
index[1]= (intptr_t)efa->v2->tmp.l;
index[2]= (intptr_t)efa->v3->tmp.l;
index+= 3;
efa= efa->next;
}
}
BLI_addhead(to, dlnew);
}
BLI_end_edgefill();
charidx++;
}
/* do not free polys, needed for wireframe display */
}
static void bevels_to_filledpoly(Curve *cu, ListBase *dispbase)
{
ListBase front, back;
DispList *dl, *dlnew;
float *fp, *fp1;
int a, dpoly;
front.first= front.last= back.first= back.last= 0;
dl= dispbase->first;
while(dl) {
if(dl->type==DL_SURF) {
if( (dl->flag & DL_CYCL_V) && (dl->flag & DL_CYCL_U)==0 ) {
if( (cu->flag & CU_BACK) && (dl->flag & DL_BACK_CURVE) ) {
dlnew= MEM_callocN(sizeof(DispList), "filldisp");
BLI_addtail(&front, dlnew);
dlnew->verts= fp1= MEM_mallocN(sizeof(float)*3*dl->parts, "filldisp1");
dlnew->nr= dl->parts;
dlnew->parts= 1;
dlnew->type= DL_POLY;
dlnew->col= dl->col;
dlnew->charidx = dl->charidx;
fp= dl->verts;
dpoly= 3*dl->nr;
a= dl->parts;
while(a--) {
VECCOPY(fp1, fp);
fp1+= 3;
fp+= dpoly;
}
}
if( (cu->flag & CU_FRONT) && (dl->flag & DL_FRONT_CURVE) ) {
dlnew= MEM_callocN(sizeof(DispList), "filldisp");
BLI_addtail(&back, dlnew);
dlnew->verts= fp1= MEM_mallocN(sizeof(float)*3*dl->parts, "filldisp1");
dlnew->nr= dl->parts;
dlnew->parts= 1;
dlnew->type= DL_POLY;
dlnew->col= dl->col;
dlnew->charidx= dl->charidx;
fp= dl->verts+3*(dl->nr-1);
dpoly= 3*dl->nr;
a= dl->parts;
while(a--) {
VECCOPY(fp1, fp);
fp1+= 3;
fp+= dpoly;
}
}
}
}
dl= dl->next;
}
filldisplist(&front, dispbase);
filldisplist(&back, dispbase);
freedisplist(&front);
freedisplist(&back);
filldisplist(dispbase, dispbase);
}
void curve_to_filledpoly(Curve *cu, ListBase *nurb, ListBase *dispbase)
{
if(cu->flag & CU_3D) return;
if(dispbase->first && ((DispList*) dispbase->first)->type==DL_SURF) {
bevels_to_filledpoly(cu, dispbase);
}
else {
filldisplist(dispbase, dispbase);
}
}
/* taper rules:
- only 1 curve
- first point left, last point right
- based on subdivided points in original curve, not on points in taper curve (still)
*/
float calc_taper(Object *taperobj, int cur, int tot)
{
Curve *cu;
DispList *dl;
if(taperobj==NULL) return 1.0;
cu= taperobj->data;
dl= cu->disp.first;
if(dl==NULL) {
makeDispListCurveTypes(taperobj, 0);
dl= cu->disp.first;
}
if(dl) {
float fac= ((float)cur)/(float)(tot-1);
float minx, dx, *fp;
int a;
/* horizontal size */
minx= dl->verts[0];
dx= dl->verts[3*(dl->nr-1)] - minx;
if(dx>0.0) {
fp= dl->verts;
for(a=0; a<dl->nr; a++, fp+=3) {
if( (fp[0]-minx)/dx >= fac) {
/* interpolate with prev */
if(a>0) {
float fac1= (fp[-3]-minx)/dx;
float fac2= (fp[0]-minx)/dx;
if(fac1!=fac2)
return fp[1]*(fac1-fac)/(fac1-fac2) + fp[-2]*(fac-fac2)/(fac1-fac2);
}
return fp[1];
}
}
return fp[-2]; // last y coord
}
}
return 1.0;
}
void makeDispListMBall(Object *ob)
{
if(!ob || ob->type!=OB_MBALL) return;
freedisplist(&(ob->disp));
if(ob->type==OB_MBALL) {
if(ob==find_basis_mball(ob)) {
metaball_polygonize(ob);
tex_space_mball(ob);
object_deform_mball(ob);
}
}
boundbox_displist(ob);
}
static ModifierData *curve_get_tesselate_point(Object *ob, int forRender, int editmode)
{
ModifierData *md = modifiers_getVirtualModifierList(ob);
ModifierData *preTesselatePoint;
int required_mode;
if(forRender) required_mode = eModifierMode_Render;
else required_mode = eModifierMode_Realtime;
if(editmode) required_mode |= eModifierMode_Editmode;
preTesselatePoint = NULL;
for (; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if ((md->mode & required_mode) != required_mode) continue;
if (mti->isDisabled && mti->isDisabled(md)) continue;
if (ELEM3(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_MeshDeform)) {
preTesselatePoint = md;
}
}
return preTesselatePoint;
}
void curve_calc_modifiers_pre(Object *ob, ListBase *nurb, int forRender, float (**originalVerts_r)[3], float (**deformedVerts_r)[3], int *numVerts_r)
{
int editmode = (!forRender && ob==G.obedit);
ModifierData *md = modifiers_getVirtualModifierList(ob);
ModifierData *preTesselatePoint = curve_get_tesselate_point(ob, forRender, editmode);
int numVerts = 0;
float (*originalVerts)[3] = NULL;
float (*deformedVerts)[3] = NULL;
int required_mode;
if(forRender) required_mode = eModifierMode_Render;
else required_mode = eModifierMode_Realtime;
if(editmode) required_mode |= eModifierMode_Editmode;
if(ob!=G.obedit && do_ob_key(ob)) {
deformedVerts = curve_getVertexCos(ob->data, nurb, &numVerts);
originalVerts = MEM_dupallocN(deformedVerts);
}
if (preTesselatePoint) {
for (; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if ((md->mode & required_mode) != required_mode) continue;
if (mti->isDisabled && mti->isDisabled(md)) continue;
if (mti->type!=eModifierTypeType_OnlyDeform) continue;
if (!deformedVerts) {
deformedVerts = curve_getVertexCos(ob->data, nurb, &numVerts);
originalVerts = MEM_dupallocN(deformedVerts);
}
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
if (md==preTesselatePoint)
break;
}
}
if (deformedVerts) {
curve_applyVertexCos(ob->data, nurb, deformedVerts);
}
*originalVerts_r = originalVerts;
*deformedVerts_r = deformedVerts;
*numVerts_r = numVerts;
}
static void curve_calc_modifiers_post(Object *ob, ListBase *nurb, ListBase *dispbase, int forRender, float (*originalVerts)[3], float (*deformedVerts)[3])
{
int editmode = (!forRender && ob==G.obedit);
ModifierData *md = modifiers_getVirtualModifierList(ob);
ModifierData *preTesselatePoint = curve_get_tesselate_point(ob, forRender, editmode);
DispList *dl;
int required_mode;
if(forRender) required_mode = eModifierMode_Render;
else required_mode = eModifierMode_Realtime;
if(editmode) required_mode |= eModifierMode_Editmode;
if (preTesselatePoint) {
md = preTesselatePoint->next;
}
for (; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if ((md->mode & required_mode) != required_mode) continue;
if (mti->isDisabled && mti->isDisabled(md)) continue;
if (mti->type!=eModifierTypeType_OnlyDeform && mti->type!=eModifierTypeType_DeformOrConstruct) continue;
/* need to put all verts in 1 block for curve deform */
if(md->type==eModifierType_Curve) {
float *allverts, *fp;
int totvert= 0;
for (dl=dispbase->first; dl; dl=dl->next)
totvert+= (dl->type==DL_INDEX3)?dl->nr:dl->parts*dl->nr;
fp= allverts= MEM_mallocN(totvert*sizeof(float)*3, "temp vert");
for (dl=dispbase->first; dl; dl=dl->next) {
int offs= 3 * ((dl->type==DL_INDEX3)?dl->nr:dl->parts*dl->nr);
memcpy(fp, dl->verts, sizeof(float) * offs);
fp+= offs;
}
mti->deformVerts(md, ob, NULL, (float(*)[3]) allverts, totvert);
fp= allverts;
for (dl=dispbase->first; dl; dl=dl->next) {
int offs= 3 * ((dl->type==DL_INDEX3)?dl->nr:dl->parts*dl->nr);
memcpy(dl->verts, fp, sizeof(float) * offs);
fp+= offs;
}
MEM_freeN(allverts);
}
else {
for (dl=dispbase->first; dl; dl=dl->next) {
mti->deformVerts(md, ob, NULL, (float(*)[3]) dl->verts, (dl->type==DL_INDEX3)?dl->nr:dl->parts*dl->nr);
}
}
}
if (deformedVerts) {
curve_applyVertexCos(ob->data, nurb, originalVerts);
MEM_freeN(originalVerts);
MEM_freeN(deformedVerts);
}
}
static void displist_surf_indices(DispList *dl)
{
int a, b, p1, p2, p3, p4;
int *index;
dl->totindex= 0;
index=dl->index= MEM_mallocN( 4*sizeof(int)*(dl->parts+1)*(dl->nr+1), "index array nurbs");
for(a=0; a<dl->parts; a++) {
if (surfindex_displist(dl, a, &b, &p1, &p2, &p3, &p4)==0)
break;
for(; b<dl->nr; b++, index+=4) {
index[0]= p1;
index[1]= p2;
index[2]= p4;
index[3]= p3;
dl->totindex++;
p2= p1; p1++;
p4= p3; p3++;
}
}
}
void makeDispListSurf(Object *ob, ListBase *dispbase, int forRender)
{
ListBase *nubase;
Nurb *nu;
Curve *cu = ob->data;
DispList *dl;
float *data;
int len;
int numVerts;
float (*originalVerts)[3];
float (*deformedVerts)[3];
if(!forRender && ob==G.obedit) {
nubase= &editNurb;
}
else {
nubase= &cu->nurb;
}
curve_calc_modifiers_pre(ob, nubase, forRender, &originalVerts, &deformedVerts, &numVerts);
for (nu=nubase->first; nu; nu=nu->next) {
if(forRender || nu->hide==0) {
if(nu->pntsv==1) {
len= SEGMENTSU(nu)*nu->resolu;
dl= MEM_callocN(sizeof(DispList), "makeDispListsurf");
dl->verts= MEM_callocN(len*3*sizeof(float), "dlverts");
BLI_addtail(dispbase, dl);
dl->parts= 1;
dl->nr= len;
dl->col= nu->mat_nr;
dl->charidx= nu->charidx;
dl->rt= nu->flag;
data= dl->verts;
if(nu->flagu & CU_CYCLIC) dl->type= DL_POLY;
else dl->type= DL_SEGM;
makeNurbcurve(nu, data, NULL, NULL, nu->resolu);
}
else {
len= (nu->pntsu*nu->resolu) * (nu->pntsv*nu->resolv);
dl= MEM_callocN(sizeof(DispList), "makeDispListsurf");
dl->verts= MEM_callocN(len*3*sizeof(float), "dlverts");
BLI_addtail(dispbase, dl);
dl->col= nu->mat_nr;
dl->charidx= nu->charidx;
dl->rt= nu->flag;
data= dl->verts;
dl->type= DL_SURF;
dl->parts= (nu->pntsu*nu->resolu); /* in reverse, because makeNurbfaces works that way */
dl->nr= (nu->pntsv*nu->resolv);
if(nu->flagv & CU_CYCLIC) dl->flag|= DL_CYCL_U; /* reverse too! */
if(nu->flagu & CU_CYCLIC) dl->flag|= DL_CYCL_V;
makeNurbfaces(nu, data, 0);
/* gl array drawing: using indices */
displist_surf_indices(dl);
}
}
}
if (!forRender) {
tex_space_curve(cu);
}
curve_calc_modifiers_post(ob, nubase, dispbase, forRender, originalVerts, deformedVerts);
}
void makeDispListCurveTypes(Object *ob, int forOrco)
{
Curve *cu = ob->data;
ListBase *dispbase;
/* we do allow duplis... this is only displist on curve level */
if(!ELEM3(ob->type, OB_SURF, OB_CURVE, OB_FONT)) return;
freedisplist(&(ob->disp));
dispbase= &(cu->disp);
freedisplist(dispbase);
if(ob->type==OB_SURF) {
makeDispListSurf(ob, dispbase, 0);
}
else if ELEM(ob->type, OB_CURVE, OB_FONT) {
ListBase dlbev;
float (*originalVerts)[3];
float (*deformedVerts)[3];
int obedit= (G.obedit && G.obedit->data==ob->data && G.obedit->type==OB_CURVE);
ListBase *nubase = obedit?&editNurb:&cu->nurb;
int numVerts;
BLI_freelistN(&(cu->bev));
if(cu->path) free_path(cu->path);
cu->path= NULL;
if(ob->type==OB_FONT) text_to_curve(ob, 0);
if(!forOrco) curve_calc_modifiers_pre(ob, nubase, 0, &originalVerts, &deformedVerts, &numVerts);
makeBevelList(ob);
/* If curve has no bevel will return nothing */
makebevelcurve(ob, &dlbev);
/* no bevel or extrude, and no width correction? */
if (!dlbev.first && cu->width==1.0f) {
curve_to_displist(cu, nubase, dispbase);
} else {
float widfac= cu->width-1.0;
BevList *bl= cu->bev.first;
Nurb *nu= nubase->first;
for (; bl && nu; bl=bl->next,nu=nu->next) {
DispList *dl;
float *fp1, *data;
BevPoint *bevp;
int a,b;
if (bl->nr) { /* blank bevel lists can happen */
/* exception handling; curve without bevel or extrude, with width correction */
if(dlbev.first==NULL) {
dl= MEM_callocN(sizeof(DispList), "makeDispListbev");
dl->verts= MEM_callocN(3*sizeof(float)*bl->nr, "dlverts");
BLI_addtail(dispbase, dl);
if(bl->poly!= -1) dl->type= DL_POLY;
else dl->type= DL_SEGM;
if(dl->type==DL_SEGM) dl->flag = (DL_FRONT_CURVE|DL_BACK_CURVE);
dl->parts= 1;
dl->nr= bl->nr;
dl->col= nu->mat_nr;
dl->charidx= nu->charidx;
dl->rt= nu->flag;
a= dl->nr;
bevp= (BevPoint *)(bl+1);
data= dl->verts;
while(a--) {
data[0]= bevp->x+widfac*bevp->sina;
data[1]= bevp->y+widfac*bevp->cosa;
data[2]= bevp->z;
bevp++;
data+=3;
}
}
else {
DispList *dlb;
for (dlb=dlbev.first; dlb; dlb=dlb->next) {
/* for each part of the bevel use a separate displblock */
dl= MEM_callocN(sizeof(DispList), "makeDispListbev1");
dl->verts= data= MEM_callocN(3*sizeof(float)*dlb->nr*bl->nr, "dlverts");
BLI_addtail(dispbase, dl);
dl->type= DL_SURF;
dl->flag= dlb->flag & (DL_FRONT_CURVE|DL_BACK_CURVE);
if(dlb->type==DL_POLY) dl->flag |= DL_CYCL_U;
if(bl->poly>=0) dl->flag |= DL_CYCL_V;
dl->parts= bl->nr;
dl->nr= dlb->nr;
dl->col= nu->mat_nr;
dl->charidx= nu->charidx;
dl->rt= nu->flag;
dl->bevelSplitFlag= MEM_callocN(sizeof(*dl->col2)*((bl->nr+0x1F)>>5), "col2");
bevp= (BevPoint *)(bl+1);
/* for each point of poly make a bevel piece */
bevp= (BevPoint *)(bl+1);
for(a=0; a<bl->nr; a++,bevp++) {
float fac=1.0;
if (cu->taperobj==NULL) {
if ( (cu->bevobj!=NULL) || !((cu->flag & CU_FRONT) || (cu->flag & CU_BACK)) )
fac = bevp->radius;
} else {
fac = calc_taper(cu->taperobj, a, bl->nr);
}
if (bevp->f1) {
dl->bevelSplitFlag[a>>5] |= 1<<(a&0x1F);
}
/* rotate bevel piece and write in data */
fp1= dlb->verts;
for (b=0; b<dlb->nr; b++,fp1+=3,data+=3) {
if(cu->flag & CU_3D) {
float vec[3];
vec[0]= fp1[1]+widfac;
vec[1]= fp1[2];
vec[2]= 0.0;
Mat3MulVecfl(bevp->mat, vec);
data[0]= bevp->x+ fac*vec[0];
data[1]= bevp->y+ fac*vec[1];
data[2]= bevp->z+ fac*vec[2];
}
else {
data[0]= bevp->x+ fac*(widfac+fp1[1])*bevp->sina;
data[1]= bevp->y+ fac*(widfac+fp1[1])*bevp->cosa;
data[2]= bevp->z+ fac*fp1[2];
}
}
}
/* gl array drawing: using indices */
displist_surf_indices(dl);
}
}
}
}
freedisplist(&dlbev);
}
curve_to_filledpoly(cu, nubase, dispbase);
if(cu->flag & CU_PATH) calc_curvepath(ob);
if(!forOrco) curve_calc_modifiers_post(ob, nubase, &cu->disp, 0, originalVerts, deformedVerts);
tex_space_curve(cu);
}
boundbox_displist(ob);
}
void imagestodisplist(void)
{
/* removed */
}
/* this is confusing, there's also min_max_object, appplying the obmat... */
static void boundbox_displist(Object *ob)
{
BoundBox *bb=0;
float min[3], max[3];
DispList *dl;
float *vert;
int a, tot=0;
INIT_MINMAX(min, max);
if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
Curve *cu= ob->data;
int doit= 0;
if(cu->bb==0) cu->bb= MEM_callocN(sizeof(BoundBox), "boundbox");
bb= cu->bb;
dl= cu->disp.first;
while (dl) {
if(dl->type==DL_INDEX3) tot= dl->nr;
else tot= dl->nr*dl->parts;
vert= dl->verts;
for(a=0; a<tot; a++, vert+=3) {
doit= 1;
DO_MINMAX(vert, min, max);
}
dl= dl->next;
}
if(!doit) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
}
}
if(bb) {
boundbox_set_from_min_max(bb, min, max);
}
}