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blender-archive/source/blender/bmesh/intern/bmesh_operator_api.h
Campbell Barton ebaf1306b8 bmesh operator api:
avoid per vert/edge/face string lookups in BMO_slot_map_* functions --- used in array modifier, subdivide, remove doubles and other tools.
2012-11-20 13:29:27 +00:00

488 lines
20 KiB
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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BMESH_OPERATOR_API_H__
#define __BMESH_OPERATOR_API_H__
/** \file blender/bmesh/intern/bmesh_operator_api.h
* \ingroup bmesh
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_ghash.h"
#include <stdarg.h>
/**
* operators represent logical, executable mesh modules. all topological
* operations involving a bmesh has to go through them.
*
* operators are nested, as are tool flags, which are private to an operator
* when it's executed. tool flags are allocated in layers, one per operator
* execution, and are used for all internal flagging a tool needs to do.
*
* each operator has a series of "slots" which can be of the following types:
* - simple numerical types
* - arrays of elements (e.g. arrays of faces).
* - hash mappings.
*
* each slot is identified by a slot code, as are each operator.
* operators, and their slots, are defined in bmesh_opdefines.c (with their
* execution functions prototyped in bmesh_operators_private.h), with all their
* operator code and slot codes defined in bmesh_operators.h. see
* bmesh_opdefines.c and the BMOpDefine struct for how to define new operators.
*
* in general, operators are fed arrays of elements, created using either
* #BMO_slot_buffer_from_hflag or #BMO_slot_buffer_from_flag
* (or through one of the format specifiers in #BMO_op_callf or #BMO_op_initf).
*
* \note multiple element types (e.g. faces and edges)
* can be fed to the same slot array. Operators act on this data,
* and possibly spit out data into output slots.
*
* \note operators should never read from header flags (e.g. element->head.flag).
* For example, if you want an operator to only operate on selected faces, you
* should use #BMO_slot_buffer_from_hflag to put the selected elements into a slot.
*
* \note when you read from an element slot array or mapping, you can either tool-flag
* all the elements in it, or read them using an iterator API (which is semantically
* similar to the iterator api in bmesh_iterators.h).
*
* \note only #BMLoop items can't be put into slots as with verts, edges & faces.
*/
struct GHashIterator;
#define BMO_elem_flag_test( bm, ele, oflag) _bmo_elem_flag_test (bm, (ele)->oflags, oflag)
#define BMO_elem_flag_test_bool(bm, ele, oflag) _bmo_elem_flag_test_bool(bm, (ele)->oflags, oflag)
#define BMO_elem_flag_enable( bm, ele, oflag) _bmo_elem_flag_enable (bm, (ele)->oflags, oflag)
#define BMO_elem_flag_disable( bm, ele, oflag) _bmo_elem_flag_disable (bm, (ele)->oflags, oflag)
#define BMO_elem_flag_set( bm, ele, oflag, val) _bmo_elem_flag_set (bm, (ele)->oflags, oflag, val)
#define BMO_elem_flag_toggle( bm, ele, oflag) _bmo_elem_flag_toggle (bm, (ele)->oflags, oflag)
BLI_INLINE short _bmo_elem_flag_test( BMesh *bm, BMFlagLayer *oflags, const short oflag);
BLI_INLINE short _bmo_elem_flag_test_bool(BMesh *bm, BMFlagLayer *oflags, const short oflag);
BLI_INLINE void _bmo_elem_flag_enable( BMesh *bm, BMFlagLayer *oflags, const short oflag);
BLI_INLINE void _bmo_elem_flag_disable( BMesh *bm, BMFlagLayer *oflags, const short oflag);
BLI_INLINE void _bmo_elem_flag_set( BMesh *bm, BMFlagLayer *oflags, const short oflag, int val);
BLI_INLINE void _bmo_elem_flag_toggle( BMesh *bm, BMFlagLayer *oflags, const short oflag);
/* slot type arrays are terminated by the last member
* having a slot type of 0 */
enum {
BMO_OP_SLOT_SENTINEL = 0,
BMO_OP_SLOT_BOOL = 1,
BMO_OP_SLOT_INT = 2,
BMO_OP_SLOT_FLT = 3,
/* normally store pointers to object, scene,
* _never_ store arrays corresponding to mesh elements with this */
BMO_OP_SLOT_PTR = 4,
BMO_OP_SLOT_MAT = 5,
BMO_OP_SLOT_VEC = 8,
/* after BMO_OP_SLOT_VEC, everything is dynamically allocated arrays.
* We leave a space in the identifiers for future growth.
*
* it's very important this remain a power of two */
BMO_OP_SLOT_ELEMENT_BUF = 9, /* list of verts/edges/faces */
BMO_OP_SLOT_MAPPING = 10 /* simple hash map */
};
#define BMO_OP_SLOT_TOTAL_TYPES 11
/* please ignore all these structures, don't touch them in tool code, except
* for when your defining an operator with BMOpDefine.*/
typedef struct BMOpSlot {
const char *slot_name; /* pointer to BMOpDefine.slot_args */
int slot_type;
int len;
int flag;
int index; /* index within slot array */
union {
int i;
float f;
void *p;
float vec[3];
void **buf;
GHash *ghash;
} data;
} BMOpSlot;
/* mainly for use outside bmesh internal code */
#define BMO_SLOT_AS_BOOL(slot) ((slot)->data.i)
#define BMO_SLOT_AS_INT(slot) ((slot)->data.i)
#define BMO_SLOT_AS_FLOAT(slot) ((slot)->data.f)
#define BMO_SLOT_AS_VECTOR(slot) ((slot)->data.vec)
#define BMO_SLOT_AS_MATRIX(slot ) ((float (*)[4])((slot)->data.p))
#define BMO_SLOT_AS_BUFFER(slot ) ((slot)->data.buf)
#define BMO_SLOT_AS_GHASH(slot ) ((slot)->data.ghash)
#define BMO_ASSERT_SLOT_IN_OP(slot, op) \
BLI_assert(((slot >= (op)->slots_in) && (slot < &(op)->slots_in[BMO_OP_MAX_SLOTS])) || \
((slot >= (op)->slots_out) && (slot < &(op)->slots_out[BMO_OP_MAX_SLOTS])))
/* way more than probably needed, compiler complains if limit hit */
#define BMO_OP_MAX_SLOTS 16
typedef struct BMOperator {
struct BMOpSlot slots_in[BMO_OP_MAX_SLOTS];
struct BMOpSlot slots_out[BMO_OP_MAX_SLOTS];
void (*exec)(BMesh *bm, struct BMOperator *op);
struct MemArena *arena;
int type;
int type_flag;
int flag; /* runtime options */
} BMOperator;
enum {
BMO_FLAG_RESPECT_HIDE = 1,
};
#define BMO_FLAG_DEFAULTS BMO_FLAG_RESPECT_HIDE
#define MAX_SLOTNAME 32
typedef struct BMOSlotType {
int type;
char name[MAX_SLOTNAME];
} BMOSlotType;
typedef struct BMOpDefine {
const char *opname;
BMOSlotType slot_types_in[BMO_OP_MAX_SLOTS];
BMOSlotType slot_types_out[BMO_OP_MAX_SLOTS];
void (*exec)(BMesh *bm, BMOperator *op);
int type_flag;
} BMOpDefine;
/* BMOpDefine->type_flag */
enum {
BMO_OP_FLAG_UNTAN_MULTIRES = 1 /*switch from multires tangent space to absolute coordinates*/
};
/*------------- Operator API --------------*/
/* data types that use pointers (arrays, etc) should never
* have it set directly. and never use BMO_slot_ptr_set to
* pass in a list of edges or any arrays, really.*/
void BMO_op_init(BMesh *bm, BMOperator *op, const int flag, const char *opname);
/* executes an operator, pushing and popping a new tool flag
* layer as appropriate.*/
void BMO_op_exec(BMesh *bm, BMOperator *op);
/* finishes an operator (though note the operator's tool flag is removed
* after it finishes executing in BMO_op_exec).*/
void BMO_op_finish(BMesh *bm, BMOperator *op);
/* count the number of elements with the specified flag enabled.
* type can be a bitmask of BM_FACE, BM_EDGE, or BM_FACE. */
int BMO_mesh_enabled_flag_count(BMesh *bm, const char htype, const short oflag);
/* count the number of elements with the specified flag disabled.
* type can be a bitmask of BM_FACE, BM_EDGE, or BM_FACE. */
int BMO_mesh_disabled_flag_count(BMesh *bm, const char htype, const short oflag);
/*---------formatted operator initialization/execution-----------*/
/*
* this system is used to execute or initialize an operator,
* using a formatted-string system.
*
* for example, BMO_op_callf(bm, BMO_FLAG_DEFAULTS, "delete geom=%hf context=%i", BM_ELEM_SELECT, DEL_FACES);
* . . .will execute the delete operator, feeding in selected faces, deleting them.
*
* the basic format for the format string is:
* [operatorname] [slot_name]=%[code] [slot_name]=%[code]
*
* as in printf, you pass in one additional argument to the function
* for every code.
*
* the formatting codes are:
* %d - put int in slot
* %f - put float in slot
* %p - put pointer in slot
* %h[f/e/v] - put elements with a header flag in slot.
* the letters after %h define which element types to use,
* so e.g. %hf will do faces, %hfe will do faces and edges,
* %hv will do verts, etc. must pass in at least one
* element type letter.
* %H[f/e/v] - same as %h, but tests if the flag is disabled
* %f[f/e/v] - same as %h, except it deals with tool flags instead of
* header flags.
* %F[f/e/v] - same as %f, but tests if the flag is disabled
* %a[f/e/v] - pass all elements (of types specified by f/e/v) to the
* slot.
* %e - pass in a single element.
* %v - pointer to a float vector of length 3.
* %m[3/4] - matrix, 3/4 refers to the matrix size, 3 or 4. the
* corresponding argument must be a pointer to
* a float matrix.
* %s - copy a slot from another op, instead of mapping to one
* argument, it maps to two, a pointer to an operator and
* a slot name.
*/
void BMO_push(BMesh *bm, BMOperator *op);
void BMO_pop(BMesh *bm);
/*executes an operator*/
int BMO_op_callf(BMesh *bm, const int flag, const char *fmt, ...);
/* initializes, but doesn't execute an operator. this is so you can
* gain access to the outputs of the operator. note that you have
* to execute/finish (BMO_op_exec and BMO_op_finish) yourself. */
int BMO_op_initf(BMesh *bm, BMOperator *op, const int flag, const char *fmt, ...);
/* va_list version, used to implement the above two functions,
* plus EDBM_op_callf in editmesh_utils.c. */
int BMO_op_vinitf(BMesh *bm, BMOperator *op, const int flag, const char *fmt, va_list vlist);
/* test whether a named slot exists */
int BMO_slot_exists(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *identifier);
/* get a pointer to a slot. this may be removed layer on from the public API. */
BMOpSlot *BMO_slot_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *identifier);
/* copies the data of a slot from one operator to another. src and dst are the
* source/destination slot codes, respectively. */
#define BMO_slot_copy(op_src, slots_src, slot_name_src, \
op_dst, slots_dst, slot_name_dst) \
_bmo_slot_copy((op_src)->slots_src, slot_name_src, \
(op_dst)->slots_dst, slot_name_dst, \
(op_dst)->arena)
void _bmo_slot_copy(BMOpSlot slot_args_src[BMO_OP_MAX_SLOTS], const char *slot_name_src,
BMOpSlot slot_args_dst[BMO_OP_MAX_SLOTS], const char *slot_name_dst,
struct MemArena *arena_dst);
/* del "context" slot values, used for operator too */
enum {
DEL_VERTS = 1,
DEL_EDGES,
DEL_ONLYFACES,
DEL_EDGESFACES,
DEL_FACES,
DEL_ALL,
DEL_ONLYTAGGED
};
typedef enum {
BMO_SYMMETRIZE_NEGATIVE_X,
BMO_SYMMETRIZE_NEGATIVE_Y,
BMO_SYMMETRIZE_NEGATIVE_Z,
BMO_SYMMETRIZE_POSITIVE_X,
BMO_SYMMETRIZE_POSITIVE_Y,
BMO_SYMMETRIZE_POSITIVE_Z,
} BMO_SymmDirection;
void BMO_op_flag_enable(BMesh *bm, BMOperator *op, const int op_flag);
void BMO_op_flag_disable(BMesh *bm, BMOperator *op, const int op_flag);
void BMO_slot_float_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const float f);
float BMO_slot_float_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void BMO_slot_int_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const int i);
int BMO_slot_int_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void BMO_slot_bool_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const int i);
int BMO_slot_bool_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void *BMO_slot_as_arrayN(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, int *len);
/* don't pass in arrays that are supposed to map to elements this way.
*
* so, e.g. passing in list of floats per element in another slot is bad.
* passing in, e.g. pointer to an editmesh for the conversion operator is fine
* though. */
void BMO_slot_ptr_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, void *p);
void *BMO_slot_ptr_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void BMO_slot_vec_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const float vec[3]);
void BMO_slot_vec_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, float r_vec[3]);
/* only supports square mats */
/* size must be 3 or 4; this api is meant only for transformation matrices.
* note that internally the matrix is stored in 4x4 form, and it's safe to
* call whichever BMO_Get_MatXXX function you want. */
void BMO_slot_mat_set(BMOperator *op, BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const float *mat, int size);
void BMO_slot_mat4_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, float r_mat[4][4]);
void BMO_slot_mat3_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, float r_mat[3][3]);
void BMO_mesh_flag_disable_all(BMesh *bm, BMOperator *op, const char htype, const short oflag);
/* copies the values from another slot to the end of the output slot */
#define BMO_slot_buffer_append(op_src, slots_src, slot_name_src, \
op_dst, slots_dst, slot_name_dst) \
_bmo_slot_buffer_append((op_src)->slots_src, slot_name_src, \
(op_dst)->slots_dst, slot_name_dst, \
(op_dst)->arena)
void _bmo_slot_buffer_append(BMOpSlot slot_args_dst[BMO_OP_MAX_SLOTS], const char *slot_name_dst,
BMOpSlot slot_args_src[BMO_OP_MAX_SLOTS], const char *slot_name_src,
struct MemArena *arena_dst);
/* puts every element of type 'type' (which is a bitmask) with tool
* flag 'flag', into a slot. */
void BMO_slot_buffer_from_enabled_flag(BMesh *bm, BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
const char htype, const short oflag);
/* puts every element of type 'type' (which is a bitmask) without tool
* flag 'flag', into a slot. */
void BMO_slot_buffer_from_disabled_flag(BMesh *bm, BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
const char htype, const short oflag);
/* tool-flags all elements inside an element slot array with flag flag. */
void BMO_slot_buffer_flag_enable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
const char htype, const short oflag);
/* clears tool-flag flag from all elements inside a slot array. */
void BMO_slot_buffer_flag_disable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
const char htype, const short oflag);
/* tool-flags all elements inside an element slot array with flag flag. */
void BMO_slot_buffer_hflag_enable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
const char htype, const char hflag, const char do_flush);
/* clears tool-flag flag from all elements inside a slot array. */
void BMO_slot_buffer_hflag_disable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
const char htype, const char hflag, const char do_flush);
/* puts every element of type 'type' (which is a bitmask) with header
* flag 'flag', into a slot. note: ignores hidden elements
* (e.g. elements with header flag BM_ELEM_HIDDEN set).*/
void BMO_slot_buffer_from_enabled_hflag(BMesh *bm, BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
const char htype, const char hflag);
/* puts every element of type 'type' (which is a bitmask) without
* header flag 'flag', into a slot. note: ignores hidden elements
* (e.g. elements with header flag BM_ELEM_HIDDEN set).*/
void BMO_slot_buffer_from_disabled_hflag(BMesh *bm, BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
const char htype, const char hflag);
/* counts number of elements inside a slot array. */
int BMO_slot_buffer_count(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
int BMO_slot_map_count(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void BMO_slot_map_insert(BMOperator *op, BMOpSlot *slot,
const void *element, void *data, int len);
/* Counts the number of edges with tool flag toolflag around
*/
int BMO_vert_edge_flags_count(BMesh *bm, BMVert *v, const short oflag);
/* flags all elements in a mapping. note that the mapping must only have
* bmesh elements in it.*/
void BMO_slot_map_to_flag(BMesh *bm, BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name, const char hflag, const short oflag);
void *BMO_slot_buffer_alloc(BMOperator *op, BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name, const int len);
void BMO_slot_buffer_from_all(BMesh *bm, BMOperator *op, BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name, const char htype);
/* this part of the API is used to iterate over element buffer or
* mapping slots.
*
* for example, iterating over the faces in a slot is:
*
* BMOIter oiter;
* BMFace *f;
*
* f = BMO_iter_new(&oiter, bm, some_operator, "slot_name", BM_FACE);
* for (; f; f = BMO_iter_step(&oiter)) {
* /do something with the face
* }
*
* another example, iterating over a mapping:
* BMOIter oiter;
* void *key;
* void *val;
*
* key = BMO_iter_new(&oiter, bm, some_operator, "slot_name", 0);
* for (; key; key = BMO_iter_step(&oiter)) {
* val = BMO_iter_map_value(&oiter);
* //do something with the key/val pair
* //note that val is a pointer to the val data,
* //whether it's a float, pointer, whatever.
* //
* // so to get a pointer, for example, use:
* // *((void**)BMO_iter_map_value(&oiter));
* //or something like that.
* }
*/
/* contents of this structure are private,
* don't directly access. */
typedef struct BMOIter {
BMOpSlot *slot;
int cur; //for arrays
GHashIterator giter;
void *val;
char restrictmask; /* bitwise '&' with BMHeader.htype */
} BMOIter;
void *BMO_slot_buffer_elem_first(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void *BMO_iter_new(BMOIter *iter,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name,
const char restrictmask);
void *BMO_iter_step(BMOIter *iter);
/* returns a pointer to the key value when iterating over mappings.
* remember for pointer maps this will be a pointer to a pointer.*/
void *BMO_iter_map_value(BMOIter *iter);
/* use this for pointer mappings */
void *BMO_iter_map_value_p(BMOIter *iter);
/* use this for float mappings */
float BMO_iter_map_value_f(BMOIter *iter);
#define BMO_ITER(ele, iter, slot_args, slot_name, restrict_flag) \
for (ele = BMO_iter_new(iter, slot_args, slot_name, restrict_flag); ele; ele = BMO_iter_step(iter))
/******************* Inlined Functions********************/
typedef void (*opexec)(BMesh *bm, BMOperator *op);
/* mappings map elements to data, which
* follows the mapping struct in memory. */
typedef struct BMOElemMapping {
BMHeader *element;
int len;
} BMOElemMapping;
extern const int BMO_OPSLOT_TYPEINFO[BMO_OP_SLOT_TOTAL_TYPES];
#ifdef __cplusplus
}
#endif
#endif /* __BMESH_OPERATOR_API_H__ */