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blender-archive/source/blender/bmesh/operators/bmo_subdivide.h
Campbell Barton ebaf1306b8 bmesh operator api:
avoid per vert/edge/face string lookups in BMO_slot_map_* functions --- used in array modifier, subdivide, remove doubles and other tools.
2012-11-20 13:29:27 +00:00

73 lines
2.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/operators/bmo_subdivide.h
* \ingroup bmesh
*/
#ifndef __BMO_SUBDIVIDE_H__
#define __BMO_SUBDIVIDE_H__
typedef struct SubDParams {
int numcuts;
float smooth;
float fractal;
float along_normal;
//int beauty;
short use_smooth;
short use_sphere;
short use_fractal;
int seed;
int origkey; /* shapekey holding displaced vertex coordinates for current geometry */
BMOperator *op;
BMOpSlot *slot_edgepercents; /* BMO_slot_get(params->op->slots_in, "edgepercents"); */
BMOpSlot *slot_custompatterns; /* BMO_slot_get(params->op->slots_in, "custompatterns"); */
float off[3];
} SubDParams;
typedef void (*subd_pattern_fill_fp)(BMesh *bm, BMFace *face, BMVert **verts,
const SubDParams *params);
/*
* note: this is a pattern-based edge subdivider.
* it tries to match a pattern to edge selections on faces,
* then executes functions to cut them.
*/
typedef struct SubDPattern {
int seledges[20]; /* selected edges mask, for splitting */
/* verts starts at the first new vert cut, not the first vert in the face */
subd_pattern_fill_fp connectexec;
int len; /* total number of verts, before any subdivision */
} SubDPattern;
/* generic subdivision rules:
*
* - two selected edges in a face should make a link
* between them.
*
* - one edge should do, what? make pretty topology, or just
* split the edge only?
*/
#endif /* __BMO_SUBDIVIDE_H__ */