avoid per vert/edge/face string lookups in BMO_slot_map_* functions --- used in array modifier, subdivide, remove doubles and other tools.
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Joseph Eagar.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/bmesh/operators/bmo_subdivide.h
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* \ingroup bmesh
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*/
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#ifndef __BMO_SUBDIVIDE_H__
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#define __BMO_SUBDIVIDE_H__
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typedef struct SubDParams {
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int numcuts;
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float smooth;
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float fractal;
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float along_normal;
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//int beauty;
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short use_smooth;
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short use_sphere;
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short use_fractal;
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int seed;
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int origkey; /* shapekey holding displaced vertex coordinates for current geometry */
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BMOperator *op;
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BMOpSlot *slot_edgepercents; /* BMO_slot_get(params->op->slots_in, "edgepercents"); */
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BMOpSlot *slot_custompatterns; /* BMO_slot_get(params->op->slots_in, "custompatterns"); */
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float off[3];
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} SubDParams;
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typedef void (*subd_pattern_fill_fp)(BMesh *bm, BMFace *face, BMVert **verts,
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const SubDParams *params);
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/*
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* note: this is a pattern-based edge subdivider.
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* it tries to match a pattern to edge selections on faces,
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* then executes functions to cut them.
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*/
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typedef struct SubDPattern {
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int seledges[20]; /* selected edges mask, for splitting */
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/* verts starts at the first new vert cut, not the first vert in the face */
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subd_pattern_fill_fp connectexec;
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int len; /* total number of verts, before any subdivision */
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} SubDPattern;
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/* generic subdivision rules:
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*
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* - two selected edges in a face should make a link
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* between them.
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*
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* - one edge should do, what? make pretty topology, or just
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* split the edge only?
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*/
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#endif /* __BMO_SUBDIVIDE_H__ */
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