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blender-archive/source/blender/blenkernel/intern/DerivedMesh.c
Brecht Van Lommel 3d2f1fd8f9 Fix crash with texture draw in edit mode after commit 45672.
Don't create empty tesselated faces layers in edit derivedmesh, these are
being created on the fly so this will conflicted, and use loop data for
opengl attributes for edit derivedmesh drawing.
2012-04-17 11:02:32 +00:00

3179 lines
91 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/DerivedMesh.c
* \ingroup bke
*/
#include <string.h>
#include <limits.h>
#include "MEM_guardedalloc.h"
#include "DNA_cloth_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h" // N_T
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_array.h"
#include "BLI_pbvh.h"
#include "BLI_utildefines.h"
#include "BLI_linklist.h"
#include "BLF_translation.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_displist.h"
#include "BKE_key.h"
#include "BKE_modifier.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_texture.h"
#include "BKE_multires.h"
#include "BKE_armature.h"
#include "BKE_particle.h"
#include "BKE_tessmesh.h"
#include "BKE_bvhutils.h"
#include "BKE_deform.h"
#include "BKE_global.h" /* For debug flag, DM_update_tessface_data() func. */
#ifdef WITH_GAMEENGINE
#include "BKE_navmesh_conversion.h"
static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
#endif
#include "BLO_sys_types.h" // for intptr_t support
#include "GL/glew.h"
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *ob);
static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid);
///////////////////////////////////
///////////////////////////////////
static MVert *dm_getVertArray(DerivedMesh *dm)
{
MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
if (!mvert) {
mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
dm->getNumVerts(dm));
CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
dm->copyVertArray(dm, mvert);
}
return mvert;
}
static MEdge *dm_getEdgeArray(DerivedMesh *dm)
{
MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
if (!medge) {
medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
dm->getNumEdges(dm));
CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
dm->copyEdgeArray(dm, medge);
}
return medge;
}
static MFace *dm_getTessFaceArray(DerivedMesh *dm)
{
MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
if (!mface) {
int numTessFaces = dm->getNumTessFaces(dm);
if (!numTessFaces) {
/* Do not add layer if there's no elements in it, this leads to issues later when
* this layer is needed with non-zero size, but currently CD stuff does not check
* for requested layer size on creation and just returns layer which was previously
* added (sergey) */
return NULL;
}
mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numTessFaces);
CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
dm->copyTessFaceArray(dm, mface);
}
return mface;
}
static MLoop *dm_getLoopArray(DerivedMesh *dm)
{
MLoop *mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
if (!mloop) {
mloop = CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL,
dm->getNumLoops(dm));
CustomData_set_layer_flag(&dm->loopData, CD_MLOOP, CD_FLAG_TEMPORARY);
dm->copyLoopArray(dm, mloop);
}
return mloop;
}
static MPoly *dm_getPolyArray(DerivedMesh *dm)
{
MPoly *mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
if (!mpoly) {
mpoly = CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL,
dm->getNumPolys(dm));
CustomData_set_layer_flag(&dm->polyData, CD_MPOLY, CD_FLAG_TEMPORARY);
dm->copyPolyArray(dm, mpoly);
}
return mpoly;
}
static MVert *dm_dupVertArray(DerivedMesh *dm)
{
MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
"dm_dupVertArray tmp");
if (tmp) dm->copyVertArray(dm, tmp);
return tmp;
}
static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
{
MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
"dm_dupEdgeArray tmp");
if (tmp) dm->copyEdgeArray(dm, tmp);
return tmp;
}
static MFace *dm_dupFaceArray(DerivedMesh *dm)
{
MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumTessFaces(dm),
"dm_dupFaceArray tmp");
if (tmp) dm->copyTessFaceArray(dm, tmp);
return tmp;
}
static MLoop *dm_dupLoopArray(DerivedMesh *dm)
{
MLoop *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumLoops(dm),
"dm_dupLoopArray tmp");
if (tmp) dm->copyLoopArray(dm, tmp);
return tmp;
}
static MPoly *dm_dupPolyArray(DerivedMesh *dm)
{
MPoly *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumPolys(dm),
"dm_dupPolyArray tmp");
if (tmp) dm->copyPolyArray(dm, tmp);
return tmp;
}
static CustomData *dm_getVertCData(DerivedMesh *dm)
{
return &dm->vertData;
}
static CustomData *dm_getEdgeCData(DerivedMesh *dm)
{
return &dm->edgeData;
}
static CustomData *dm_getTessFaceCData(DerivedMesh *dm)
{
return &dm->faceData;
}
static CustomData *dm_getLoopCData(DerivedMesh *dm)
{
return &dm->loopData;
}
static CustomData *dm_getPolyCData(DerivedMesh *dm)
{
return &dm->polyData;
}
void DM_init_funcs(DerivedMesh *dm)
{
/* default function implementations */
dm->getVertArray = dm_getVertArray;
dm->getEdgeArray = dm_getEdgeArray;
dm->getTessFaceArray = dm_getTessFaceArray;
dm->getLoopArray = dm_getLoopArray;
dm->getPolyArray = dm_getPolyArray;
dm->dupVertArray = dm_dupVertArray;
dm->dupEdgeArray = dm_dupEdgeArray;
dm->dupTessFaceArray = dm_dupFaceArray;
dm->dupLoopArray = dm_dupLoopArray;
dm->dupPolyArray = dm_dupPolyArray;
dm->getVertDataLayout = dm_getVertCData;
dm->getEdgeDataLayout = dm_getEdgeCData;
dm->getTessFaceDataLayout = dm_getTessFaceCData;
dm->getLoopDataLayout = dm_getLoopCData;
dm->getPolyDataLayout = dm_getPolyCData;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
dm->getTessFaceData = DM_get_tessface_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getTessFaceDataArray = DM_get_tessface_data_layer;
bvhcache_init(&dm->bvhCache);
}
void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
int numTessFaces, int numLoops, int numPolys)
{
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numTessFaceData = numTessFaces;
dm->numLoopData = numLoops;
dm->numPolyData = numPolys;
DM_init_funcs(dm);
dm->needsFree = 1;
dm->auto_bump_scale = -1.0f;
dm->dirty = 0;
}
void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
int numVerts, int numEdges, int numTessFaces,
int numLoops, int numPolys)
{
CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numVerts);
CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numEdges);
CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numTessFaces);
CustomData_copy(&source->loopData, &dm->loopData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numLoops);
CustomData_copy(&source->polyData, &dm->polyData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numPolys);
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numTessFaceData = numTessFaces;
dm->numLoopData = numLoops;
dm->numPolyData = numPolys;
DM_init_funcs(dm);
dm->needsFree = 1;
dm->dirty = 0;
}
int DM_release(DerivedMesh *dm)
{
if (dm->needsFree) {
bvhcache_free(&dm->bvhCache);
GPU_drawobject_free( dm );
CustomData_free(&dm->vertData, dm->numVertData);
CustomData_free(&dm->edgeData, dm->numEdgeData);
CustomData_free(&dm->faceData, dm->numTessFaceData);
CustomData_free(&dm->loopData, dm->numLoopData);
CustomData_free(&dm->polyData, dm->numPolyData);
return 1;
}
else {
CustomData_free_temporary(&dm->vertData, dm->numVertData);
CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
CustomData_free_temporary(&dm->faceData, dm->numTessFaceData);
CustomData_free_temporary(&dm->loopData, dm->numLoopData);
CustomData_free_temporary(&dm->polyData, dm->numPolyData);
return 0;
}
}
void DM_DupPolys(DerivedMesh *source, DerivedMesh *target)
{
CustomData_free(&target->loopData, source->numLoopData);
CustomData_free(&target->polyData, source->numPolyData);
CustomData_copy(&source->loopData, &target->loopData, CD_MASK_DERIVEDMESH, CD_DUPLICATE, source->numLoopData);
CustomData_copy(&source->polyData, &target->polyData, CD_MASK_DERIVEDMESH, CD_DUPLICATE, source->numPolyData);
target->numLoopData = source->numLoopData;
target->numPolyData = source->numPolyData;
if (!CustomData_has_layer(&target->polyData, CD_MPOLY)) {
MPoly *mpoly;
MLoop *mloop;
mloop = source->dupLoopArray(source);
mpoly = source->dupPolyArray(source);
CustomData_add_layer(&target->loopData, CD_MLOOP, CD_ASSIGN, mloop, source->numLoopData);
CustomData_add_layer(&target->polyData, CD_MPOLY, CD_ASSIGN, mpoly, source->numPolyData);
}
}
/* note: until all modifiers can take MPoly's as input,
* use this at the start of modifiers */
void DM_ensure_tessface(DerivedMesh *dm)
{
const int numTessFaces = dm->getNumTessFaces(dm);
const int numPolys = dm->getNumPolys(dm);
if ( (numTessFaces == 0) && (numPolys != 0)) {
dm->recalcTessellation(dm);
if (dm->getNumTessFaces(dm) != 0) {
/* printf("info %s: polys -> ngons calculated\n", __func__); */
}
else {
printf("warning %s: could not create tessfaces from %d polygons, dm->type=%d\n",
__func__, numPolys, dm->type);
}
}
else if (dm->dirty && DM_DIRTY_TESS_CDLAYERS) {
BLI_assert(CustomData_has_layer(&dm->faceData, CD_POLYINDEX));
DM_update_tessface_data(dm);
}
dm->dirty &= ~DM_DIRTY_TESS_CDLAYERS;
}
/* Update tessface CD data from loop/poly ones. Needed when not retessellating after modstack evaluation. */
/* NOTE: Assumes dm has valid tessellated data! */
void DM_update_tessface_data(DerivedMesh *dm)
{
MFace *mf = dm->getTessFaceArray(dm);
MPoly *mp = dm->getPolyArray(dm);
MLoop *ml = dm->getLoopArray(dm);
CustomData *fdata = dm->getTessFaceDataLayout(dm);
CustomData *pdata = dm->getPolyDataLayout(dm);
CustomData *ldata = dm->getLoopDataLayout(dm);
const int numTex = CustomData_number_of_layers(pdata, CD_MTEXPOLY);
const int numCol = CustomData_number_of_layers(ldata, CD_MLOOPCOL);
const int hasPCol = CustomData_has_layer(ldata, CD_PREVIEW_MLOOPCOL);
const int hasOrigSpace = CustomData_has_layer(ldata, CD_ORIGSPACE_MLOOP);
int *polyindex = CustomData_get_layer(fdata, CD_POLYINDEX);
int mf_idx,
totface = dm->getNumTessFaces(dm),
ml_idx[4];
/* Should never occure, but better abort than segfault! */
if (!polyindex)
return;
CustomData_from_bmeshpoly(fdata, pdata, ldata, totface);
for (mf_idx = 0; mf_idx < totface; mf_idx++, mf++) {
const int mf_len = mf->v4 ? 4 : 3;
int i, not_done;
/* Find out loop indices. */
/* XXX Is there a better way to do this? */
/* NOTE: This assumes tessface are valid and in sync with loop/poly… Else, most likely, segfault! */
for (i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) {
MLoop *tml = &ml[i];
if (tml->v == mf->v1) {
ml_idx[0] = i;
not_done--;
}
else if (tml->v == mf->v2) {
ml_idx[1] = i;
not_done--;
}
else if (tml->v == mf->v3) {
ml_idx[2] = i;
not_done--;
}
else if (mf_len == 4 && tml->v == mf->v4) {
ml_idx[3] = i;
not_done--;
}
}
mesh_loops_to_mface_corners(fdata, ldata, pdata,
ml_idx, mf_idx, polyindex[mf_idx],
mf_len,
numTex, numCol, hasPCol, hasOrigSpace);
}
if (G.debug & G_DEBUG)
printf("%s: Updated tessellated customdata of dm %p\n", __func__, dm);
dm->dirty &= ~DM_DIRTY_TESS_CDLAYERS;
}
void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob)
{
/* dm might depend on me, so we need to do everything with a local copy */
Mesh tmp = *me;
int totvert, totedge /*, totface */ /* UNUSED */, totloop, totpoly;
int did_shapekeys=0;
memset(&tmp.vdata, 0, sizeof(tmp.vdata));
memset(&tmp.edata, 0, sizeof(tmp.edata));
memset(&tmp.fdata, 0, sizeof(tmp.fdata));
memset(&tmp.ldata, 0, sizeof(tmp.ldata));
memset(&tmp.pdata, 0, sizeof(tmp.pdata));
totvert = tmp.totvert = dm->getNumVerts(dm);
totedge = tmp.totedge = dm->getNumEdges(dm);
totloop = tmp.totloop = dm->getNumLoops(dm);
totpoly = tmp.totpoly = dm->getNumPolys(dm);
CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
CustomData_copy(&dm->loopData, &tmp.ldata, CD_MASK_MESH, CD_DUPLICATE, totloop);
CustomData_copy(&dm->polyData, &tmp.pdata, CD_MASK_MESH, CD_DUPLICATE, totpoly);
if (CustomData_has_layer(&dm->vertData, CD_SHAPEKEY)) {
KeyBlock *kb;
int uid;
if (ob) {
kb = BLI_findlink(&me->key->block, ob->shapenr-1);
if (kb) {
uid = kb->uid;
}
else {
printf("%s: error - could not find active shapekey %d!\n",
__func__, ob->shapenr-1);
uid = INT_MAX;
}
}
else {
/*if no object, set to INT_MAX so we don't mess up any shapekey layers*/
uid = INT_MAX;
}
shapekey_layers_to_keyblocks(dm, me, uid);
did_shapekeys = 1;
}
/* not all DerivedMeshes store their verts/edges/faces in CustomData, so
* we set them here in case they are missing */
if (!CustomData_has_layer(&tmp.vdata, CD_MVERT))
CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
if (!CustomData_has_layer(&tmp.edata, CD_MEDGE))
CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
if (!CustomData_has_layer(&tmp.pdata, CD_MPOLY)) {
tmp.mloop = dm->dupLoopArray(dm);
tmp.mpoly = dm->dupPolyArray(dm);
CustomData_add_layer(&tmp.ldata, CD_MLOOP, CD_ASSIGN, tmp.mloop, tmp.totloop);
CustomData_add_layer(&tmp.pdata, CD_MPOLY, CD_ASSIGN, tmp.mpoly, tmp.totpoly);
}
/* object had got displacement layer, should copy this layer to save sculpted data */
/* NOTE: maybe some other layers should be copied? nazgul */
if (CustomData_has_layer(&me->ldata, CD_MDISPS)) {
if (totloop == me->totloop) {
MDisps *mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
CustomData_add_layer(&tmp.ldata, CD_MDISPS, CD_DUPLICATE, mdisps, totloop);
}
}
/* yes, must be before _and_ after tessellate */
mesh_update_customdata_pointers(&tmp, TRUE);
BKE_mesh_tessface_calc(&tmp);
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->fdata, me->totface);
CustomData_free(&me->ldata, me->totloop);
CustomData_free(&me->pdata, me->totpoly);
/* ok, this should now use new CD shapekey data,
* which shouuld be fed through the modifier
* stack*/
if (tmp.totvert != me->totvert && !did_shapekeys && me->key) {
printf("%s: YEEK! this should be recoded! Shape key loss!: ID '%s'\n", __func__, tmp.id.name);
if (tmp.key) tmp.key->id.us--;
tmp.key = NULL;
}
*me = tmp;
}
void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb)
{
int a, totvert = dm->getNumVerts(dm);
float *fp;
MVert *mvert;
if (totvert==0 || me->totvert==0 || me->totvert!=totvert) return;
if (kb->data) MEM_freeN(kb->data);
kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
kb->totelem= totvert;
fp= kb->data;
mvert=dm->getVertDataArray(dm, CD_MVERT);
for (a=0; a<kb->totelem; a++, fp+=3, mvert++) {
copy_v3_v3(fp, mvert->co);
}
}
void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
{
CustomData_set_only_copy(&dm->vertData, mask);
CustomData_set_only_copy(&dm->edgeData, mask);
CustomData_set_only_copy(&dm->faceData, mask);
}
void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
}
void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
}
void DM_add_tessface_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numTessFaceData);
}
void DM_add_loop_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->loopData, type, alloctype, layer, dm->numLoopData);
}
void DM_add_poly_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->polyData, type, alloctype, layer, dm->numPolyData);
}
void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->vertData, index, type);
}
void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->edgeData, index, type);
}
void *DM_get_tessface_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->faceData, index, type);
}
void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
{
if (type == CD_MVERT)
return dm->getVertArray(dm);
return CustomData_get_layer(&dm->vertData, type);
}
void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
{
if (type == CD_MEDGE)
return dm->getEdgeArray(dm);
return CustomData_get_layer(&dm->edgeData, type);
}
void *DM_get_tessface_data_layer(DerivedMesh *dm, int type)
{
if (type == CD_MFACE)
return dm->getTessFaceArray(dm);
return CustomData_get_layer(&dm->faceData, type);
}
void *DM_get_poly_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->polyData, type);
}
void *DM_get_loop_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->loopData, type);
}
void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->vertData, index, type, data);
}
void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->edgeData, index, type, data);
}
void DM_set_tessface_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->faceData, index, type, data);
}
void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->vertData, &dest->vertData,
source_index, dest_index, count);
}
void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->edgeData, &dest->edgeData,
source_index, dest_index, count);
}
void DM_copy_tessface_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->faceData, &dest->faceData,
source_index, dest_index, count);
}
void DM_copy_loop_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->loopData, &dest->loopData,
source_index, dest_index, count);
}
void DM_copy_poly_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->polyData, &dest->polyData,
source_index, dest_index, count);
}
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->vertData, index, count);
}
void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->edgeData, index, count);
}
void DM_free_tessface_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->faceData, index, count);
}
void DM_free_loop_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->loopData, index, count);
}
void DM_free_poly_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->polyData, index, count);
}
void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices, float *weights,
int count, int dest_index)
{
CustomData_interp(&source->vertData, &dest->vertData, src_indices,
weights, NULL, count, dest_index);
}
void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, EdgeVertWeight *vert_weights,
int count, int dest_index)
{
CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
weights, (float*)vert_weights, count, dest_index);
}
void DM_interp_tessface_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, FaceVertWeight *vert_weights,
int count, int dest_index)
{
CustomData_interp(&source->faceData, &dest->faceData, src_indices,
weights, (float*)vert_weights, count, dest_index);
}
void DM_swap_tessface_data(DerivedMesh *dm, int index, const int *corner_indices)
{
CustomData_swap(&dm->faceData, index, corner_indices);
}
void DM_interp_loop_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, int count, int dest_index)
{
CustomData_interp(&source->loopData, &dest->loopData, src_indices,
weights, NULL, count, dest_index);
}
void DM_interp_poly_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, int count, int dest_index)
{
CustomData_interp(&source->polyData, &dest->polyData, src_indices,
weights, NULL, count, dest_index);
}
///
DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
{
DerivedMesh *dm = CDDM_from_mesh(me, ob);
if (!dm)
return NULL;
if (vertCos)
CDDM_apply_vert_coords(dm, vertCos);
CDDM_calc_normals(dm);
return dm;
}
/***/
DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob,
ModifierData *md, int build_shapekey_layers)
{
Mesh *me = ob->data;
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
DerivedMesh *dm;
KeyBlock *kb;
md->scene= scene;
if (!(md->mode&eModifierMode_Realtime)) return NULL;
if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
if (build_shapekey_layers && me->key && (kb = BLI_findlink(&me->key->block, ob->shapenr-1))) {
key_to_mesh(kb, me);
}
if (mti->type==eModifierTypeType_OnlyDeform) {
int numVerts;
float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
dm = mesh_create_derived(me, ob, deformedVerts);
if (build_shapekey_layers)
add_shapekey_layers(dm, me, ob);
MEM_freeN(deformedVerts);
}
else {
DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
if (build_shapekey_layers)
add_shapekey_layers(tdm, me, ob);
dm = mti->applyModifier(md, ob, tdm, 0, 0);
if (tdm != dm) tdm->release(tdm);
}
return dm;
}
static float *get_editbmesh_orco_verts(BMEditMesh *em)
{
BMIter iter;
BMVert *eve;
float *orco;
int a, totvert;
/* these may not really be the orco's, but it's only for preview.
* could be solver better once, but isn't simple */
totvert= em->bm->totvert;
orco = MEM_mallocN(sizeof(float)*3*totvert, "BMEditMesh Orco");
eve = BM_iter_new(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
for (a=0; eve; eve=BM_iter_step(&iter), a+=3) {
copy_v3_v3(orco+a, eve->co);
}
return orco;
}
/* orco custom data layer */
static void *get_orco_coords_dm(Object *ob, BMEditMesh *em, int layer, int *free)
{
*free= 0;
if (layer == CD_ORCO) {
/* get original coordinates */
*free= 1;
if (em)
return (float(*)[3])get_editbmesh_orco_verts(em);
else
return (float(*)[3])get_mesh_orco_verts(ob);
}
else if (layer == CD_CLOTH_ORCO) {
/* apply shape key for cloth, this should really be solved
* by a more flexible customdata system, but not simple */
if (!em) {
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
if (kb->data)
return kb->data;
}
return NULL;
}
return NULL;
}
static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, BMEditMesh *em, int layer)
{
DerivedMesh *dm;
float (*orco)[3];
int free;
if (em) dm= CDDM_from_BMEditMesh(em, me, FALSE, FALSE);
else dm= CDDM_from_mesh(me, ob);
orco= get_orco_coords_dm(ob, em, layer, &free);
if (orco) {
CDDM_apply_vert_coords(dm, orco);
if (free) MEM_freeN(orco);
}
CDDM_calc_normals(dm);
return dm;
}
static void add_orco_dm(Object *ob, BMEditMesh *em, DerivedMesh *dm,
DerivedMesh *orcodm, int layer)
{
float (*orco)[3], (*layerorco)[3];
int totvert, free;
totvert= dm->getNumVerts(dm);
if (orcodm) {
orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
free= 1;
if (orcodm->getNumVerts(orcodm) == totvert)
orcodm->getVertCos(orcodm, orco);
else
dm->getVertCos(dm, orco);
}
else
orco= get_orco_coords_dm(ob, em, layer, &free);
if (orco) {
if (layer == CD_ORCO)
transform_mesh_orco_verts(ob->data, orco, totvert, 0);
if (!(layerorco = DM_get_vert_data_layer(dm, layer))) {
DM_add_vert_layer(dm, layer, CD_CALLOC, NULL);
layerorco = DM_get_vert_data_layer(dm, layer);
}
memcpy(layerorco, orco, sizeof(float)*3*totvert);
if (free) MEM_freeN(orco);
}
}
/* weight paint colors */
/* Something of a hack, at the moment deal with weightpaint
* by tucking into colors during modifier eval, only in
* wpaint mode. Works ok but need to make sure recalc
* happens on enter/exit wpaint.
*/
void weight_to_rgb(float r_rgb[3], const float weight)
{
const float blend= ((weight/2.0f)+0.5f);
if (weight<=0.25f) { // blue->cyan
r_rgb[0]= 0.0f;
r_rgb[1]= blend*weight*4.0f;
r_rgb[2]= blend;
}
else if (weight<=0.50f) { // cyan->green
r_rgb[0]= 0.0f;
r_rgb[1]= blend;
r_rgb[2]= blend*(1.0f-((weight-0.25f)*4.0f));
}
else if (weight <= 0.75f) { // green->yellow
r_rgb[0]= blend * ((weight-0.50f)*4.0f);
r_rgb[1]= blend;
r_rgb[2]= 0.0f;
}
else if (weight <= 1.0f) { // yellow->red
r_rgb[0]= blend;
r_rgb[1]= blend * (1.0f-((weight-0.75f)*4.0f));
r_rgb[2]= 0.0f;
}
else {
/* exceptional value, unclamped or nan,
* avoid uninitialized memory use */
r_rgb[0]= 1.0f;
r_rgb[1]= 0.0f;
r_rgb[2]= 1.0f;
}
}
/* draw_flag's for calc_weightpaint_vert_color */
enum {
CALC_WP_MULTIPAINT= (1<<0),
CALC_WP_AUTO_NORMALIZE= (1<<1)
};
static void weightpaint_color(unsigned char r_col[4], ColorBand *coba, const float input)
{
float colf[4];
if (coba) {
do_colorband(coba, input, colf);
}
else {
weight_to_rgb(colf, input);
}
/* don't use rgb_float_to_uchar() here because
* the resulting float doesn't need 0-1 clamp check */
r_col[0] = (unsigned char)(colf[0] * 255.0f);
r_col[1] = (unsigned char)(colf[1] * 255.0f);
r_col[2] = (unsigned char)(colf[2] * 255.0f);
r_col[3] = 255;
}
static void calc_weightpaint_vert_color(
unsigned char r_col[4],
MDeformVert *dv, ColorBand *coba,
const int defbase_tot, const int defbase_act,
const char *dg_flags,
const int selected, const int draw_flag)
{
float input = 0.0f;
int make_black= FALSE;
if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
int was_a_nonzero= FALSE;
unsigned int i;
MDeformWeight *dw= dv->dw;
for (i = dv->totweight; i != 0; i--, dw++) {
/* in multipaint, get the average if auto normalize is inactive
* get the sum if it is active */
if (dw->def_nr < defbase_tot) {
if (dg_flags[dw->def_nr]) {
if (dw->weight) {
input += dw->weight;
was_a_nonzero= TRUE;
}
}
}
}
/* make it black if the selected groups have no weight on a vertex */
if (was_a_nonzero == FALSE) {
make_black = TRUE;
}
else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
input /= selected; /* get the average */
}
}
else {
/* default, non tricky behavior */
input= defvert_find_weight(dv, defbase_act);
}
if (make_black) { /* TODO, theme color */
r_col[3] = 0;
r_col[2] = 0;
r_col[1] = 0;
r_col[0] = 255;
}
else {
CLAMP(input, 0.0f, 1.0f);
weightpaint_color(r_col, coba, input);
}
}
static ColorBand *stored_cb= NULL;
void vDM_ColorBand_store(ColorBand *coba)
{
stored_cb= coba;
}
/* return an array of vertex weight colors, caller must free.
*
* note that we could save some memory and allocate RGB only but then we'd need to
* re-arrange the colors when copying to the face since MCol has odd ordering,
* so leave this as is - campbell */
static unsigned char *calc_weightpaint_vert_array(Object *ob, DerivedMesh *dm, int const draw_flag, ColorBand *coba)
{
MDeformVert *dv = DM_get_vert_data_layer(dm, CD_MDEFORMVERT);
int numVerts = dm->getNumVerts(dm);
unsigned char *wtcol_v = MEM_mallocN (sizeof(unsigned char) * numVerts * 4, "weightmap_v");
if (dv) {
unsigned char *wc = wtcol_v;
unsigned int i;
/* variables for multipaint */
const int defbase_tot = BLI_countlist(&ob->defbase);
const int defbase_act = ob->actdef-1;
char *dg_flags = MEM_mallocN(defbase_tot * sizeof(char), __func__);
const int selected = get_selected_defgroups(ob, dg_flags, defbase_tot);
for (i = numVerts; i != 0; i--, wc += 4, dv++) {
calc_weightpaint_vert_color(wc, dv, coba, defbase_tot, defbase_act, dg_flags, selected, draw_flag);
}
MEM_freeN(dg_flags);
}
else {
int col_i;
weightpaint_color((unsigned char *)&col_i, coba, 0.0f);
fill_vn_i((int *)wtcol_v, numVerts, col_i);
}
return wtcol_v;
}
/* return an array of vertex weight colors from given weights, caller must free.
*
* note that we could save some memory and allocate RGB only but then we'd need to
* re-arrange the colors when copying to the face since MCol has odd ordering,
* so leave this as is - campbell */
static unsigned char *calc_colors_from_weights_array(const int num, float *weights)
{
unsigned char *wtcol_v = MEM_mallocN(sizeof(unsigned char) * num * 4, "weightmap_v");
unsigned char *wc = wtcol_v;
int i;
for (i = 0; i < num; i++, wc += 4, weights++)
weightpaint_color((unsigned char *) wc, NULL, *weights);
return wtcol_v;
}
void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag,
float *weights, int num, const int *indices)
{
ColorBand *coba= stored_cb; /* warning, not a local var */
unsigned char *wtcol_v;
#if 0 /* See coment below. */
unsigned char *wtcol_f = dm->getTessFaceDataArray(dm, CD_PREVIEW_MCOL);
#endif
unsigned char(*wtcol_l)[4] = CustomData_get_layer(dm->getLoopDataLayout(dm), CD_PREVIEW_MLOOPCOL);
#if 0 /* See coment below. */
MFace *mf = dm->getTessFaceArray(dm);
#endif
MLoop *mloop = dm->getLoopArray(dm), *ml;
MPoly *mp = dm->getPolyArray(dm);
#if 0
int numFaces = dm->getNumTessFaces(dm);
#endif
int numVerts = dm->getNumVerts(dm);
int totloop;
int i, j;
#if 0 /* See comment below */
/* If no CD_PREVIEW_MCOL existed yet, add a new one! */
if (!wtcol_f)
wtcol_f = CustomData_add_layer(&dm->faceData, CD_PREVIEW_MCOL, CD_CALLOC, NULL, numFaces);
if (wtcol_f) {
unsigned char *wtcol_f_step = wtcol_f;
# else
#if 0
/* XXX We have to create a CD_PREVIEW_MCOL, else it might sigsev (after a SubSurf mod, eg)... */
if (!dm->getTessFaceDataArray(dm, CD_PREVIEW_MCOL))
CustomData_add_layer(&dm->faceData, CD_PREVIEW_MCOL, CD_CALLOC, NULL, numFaces);
#endif
{
#endif
/* Weights are given by caller. */
if (weights) {
float *w = weights;
/* If indices is not NULL, it means we do not have weights for all vertices,
* so we must create them (and set them to zero)... */
if (indices) {
w = MEM_callocN(sizeof(float)*numVerts, "Temp weight array DM_update_weight_mcol");
i = num;
while (i--)
w[indices[i]] = weights[i];
}
/* Convert float weights to colors. */
wtcol_v = calc_colors_from_weights_array(numVerts, w);
if (indices)
MEM_freeN(w);
}
/* No weights given, take them from active vgroup(s). */
else
wtcol_v = calc_weightpaint_vert_array(ob, dm, draw_flag, coba);
/* Now copy colors in all face verts. */
/*first add colors to the tessellation faces*/
/* XXX Why update that layer? We have to update WEIGHT_MLOOPCOL anyway,
* and tessellation recreates mface layers from mloop/mpoly ones, so no
* need to fill WEIGHT_MCOL here. */
#if 0
for (i = 0; i < numFaces; i++, mf++, wtcol_f_step += (4 * 4)) {
/*origindex being NULL means we're operating on original mesh data*/
#if 0
unsigned int fidx= mf->v4 ? 3:2;
#else /* better zero out triangles 4th component. else valgrind complains when the buffer's copied */
unsigned int fidx;
if (mf->v4) {
fidx = 3;
}
else {
fidx = 2;
*(int *)(&wtcol_f_step[3 * 4]) = 0;
}
#endif
do {
copy_v4_v4_char((char *)&wtcol_f_step[fidx * 4],
(char *)&wtcol_v[4 * (*(&mf->v1 + fidx))]);
} while (fidx--);
}
#endif
/*now add to loops, so the data can be passed through the modifier stack*/
/* If no CD_PREVIEW_MLOOPCOL existed yet, we have to add a new one! */
if (!wtcol_l) {
BLI_array_declare(wtcol_l);
totloop = 0;
for (i=0; i<dm->numPolyData; i++, mp++) {
ml = mloop + mp->loopstart;
BLI_array_growitems(wtcol_l, mp->totloop);
for (j = 0; j < mp->totloop; j++, ml++, totloop++) {
copy_v4_v4_char((char *)&wtcol_l[totloop],
(char *)&wtcol_v[4 * ml->v]);
}
}
CustomData_add_layer(&dm->loopData, CD_PREVIEW_MLOOPCOL, CD_ASSIGN, wtcol_l, totloop);
}
else {
totloop = 0;
for (i=0; i < dm->numPolyData; i++, mp++) {
ml = mloop + mp->loopstart;
for (j=0; j < mp->totloop; j++, ml++, totloop++) {
copy_v4_v4_char((char *)&wtcol_l[totloop],
(char *)&wtcol_v[4 * ml->v]);
}
}
}
MEM_freeN(wtcol_v);
}
dm->dirty |= DM_DIRTY_TESS_CDLAYERS;
}
static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid)
{
KeyBlock *kb;
int i, j, tot;
if (!me->key)
return;
tot = CustomData_number_of_layers(&dm->vertData, CD_SHAPEKEY);
for (i=0; i<tot; i++) {
CustomDataLayer *layer = &dm->vertData.layers[CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, i)];
float (*cos)[3], (*kbcos)[3];
for (kb=me->key->block.first; kb; kb=kb->next) {
if (kb->uid == layer->uid)
break;
}
if (!kb) {
kb = add_keyblock(me->key, layer->name);
kb->uid = layer->uid;
}
if (kb->data)
MEM_freeN(kb->data);
cos = CustomData_get_layer_n(&dm->vertData, CD_SHAPEKEY, i);
kb->totelem = dm->numVertData;
kb->data = kbcos = MEM_mallocN(sizeof(float)*3*kb->totelem, "kbcos DerivedMesh.c");
if (kb->uid == actshape_uid) {
MVert *mvert = dm->getVertArray(dm);
for (j=0; j<dm->numVertData; j++, kbcos++, mvert++) {
copy_v3_v3(*kbcos, mvert->co);
}
}
else {
for (j=0; j<kb->totelem; j++, cos++, kbcos++) {
copy_v3_v3(*kbcos, *cos);
}
}
}
for (kb=me->key->block.first; kb; kb=kb->next) {
if (kb->totelem != dm->numVertData) {
if (kb->data)
MEM_freeN(kb->data);
kb->totelem = dm->numVertData;
kb->data = MEM_callocN(sizeof(float)*3*kb->totelem, "kb->data derivedmesh.c");
fprintf(stderr, "%s: lost a shapekey layer: '%s'! (bmesh internal error)\n", __func__, kb->name);
}
}
}
static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *UNUSED(ob))
{
KeyBlock *kb;
Key *key = me->key;
int i;
const size_t shape_alloc_len = sizeof(float) * 3 * me->totvert;
if (!me->key)
return;
/* ensure we can use mesh vertex count for derived mesh custom data */
if (me->totvert != dm->getNumVerts(dm)) {
fprintf(stderr,
"%s: vertex size mismatch (mesh/dm) '%s' (%d != %d)\n",
__func__, me->id.name+2, me->totvert, dm->getNumVerts(dm));
return;
}
for (i=0, kb=key->block.first; kb; kb=kb->next, i++) {
int ci;
float *array;
if (me->totvert != kb->totelem) {
fprintf(stderr,
"%s: vertex size mismatch (Mesh '%s':%d != KeyBlock '%s':%d)\n",
__func__, me->id.name + 2, me->totvert, kb->name, kb->totelem);
array = MEM_callocN(shape_alloc_len, __func__);
}
else {
array = MEM_mallocN(shape_alloc_len, __func__);
memcpy(array, kb->data, shape_alloc_len);
}
CustomData_add_layer_named(&dm->vertData, CD_SHAPEKEY, CD_ASSIGN, array, dm->numVertData, kb->name);
ci = CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, i);
dm->vertData.layers[ci].uid = kb->uid;
}
}
/* new value for useDeform -1 (hack for the gameengine):
* - apply only the modifier stack of the object, skipping the virtual modifiers,
* - don't apply the key
* - apply deform modifiers and input vertexco
*/
static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
DerivedMesh **deform_r, DerivedMesh **final_r,
int useRenderParams, int useDeform,
int needMapping, CustomDataMask dataMask,
int index, int useCache, int build_shapekey_layers)
{
Mesh *me = ob->data;
ModifierData *firstmd, *md, *previewmd = NULL;
CDMaskLink *datamasks, *curr;
/* XXX Always copying POLYINDEX, else tessellated data are no more valid! */
CustomDataMask mask, nextmask, append_mask = CD_MASK_POLYINDEX;
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm=NULL, *orcodm, *clothorcodm, *finaldm;
int numVerts = me->totvert;
int required_mode;
int isPrevDeform= FALSE;
int skipVirtualArmature = (useDeform < 0);
MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
int has_multires = mmd != NULL, multires_applied = 0;
int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
const int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
(scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
/* Generic preview only in object mode! */
const int do_mod_mcol = (ob->mode == OB_MODE_OBJECT);
#if 0 /* XXX Will re-enable this when we have global mod stack options. */
const int do_final_wmcol = (scene->toolsettings->weights_preview == WP_WPREVIEW_FINAL) && do_wmcol;
#endif
const int do_final_wmcol = FALSE;
int do_init_wmcol = ((dataMask & CD_MASK_PREVIEW_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT) && !do_final_wmcol);
/* XXX Same as above... For now, only weights preview in WPaint mode. */
const int do_mod_wmcol = do_init_wmcol;
if (mmd && !mmd->sculptlvl)
has_multires = 0;
if (!skipVirtualArmature) {
firstmd = modifiers_getVirtualModifierList(ob);
}
else {
/* game engine exception */
firstmd = ob->modifiers.first;
if (firstmd && firstmd->type == eModifierType_Armature)
firstmd = firstmd->next;
}
md = firstmd;
modifiers_clearErrors(ob);
if (useRenderParams) required_mode = eModifierMode_Render;
else required_mode = eModifierMode_Realtime;
datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
curr = datamasks;
if (do_mod_wmcol || do_mod_mcol) {
/* Find the last active modifier generating a preview, or NULL if none. */
/* XXX Currently, DPaint modifier just ignores this.
* Needs a stupid hack...
* The whole "modifier preview" thing has to be (re?)designed, anyway! */
previewmd = modifiers_getLastPreview(scene, md, required_mode);
}
if (deform_r) *deform_r = NULL;
*final_r = NULL;
if (useDeform) {
if (inputVertexCos)
deformedVerts = inputVertexCos;
/* Apply all leading deforming modifiers */
for (;md; md = md->next, curr = curr->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene= scene;
if (!modifier_isEnabled(scene, md, required_mode)) continue;
if (useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
if (mti->type == eModifierTypeType_OnlyDeform) {
if (!deformedVerts)
deformedVerts = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
}
else {
break;
}
/* grab modifiers until index i */
if ((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
break;
}
/* Result of all leading deforming modifiers is cached for
* places that wish to use the original mesh but with deformed
* coordinates (vpaint, etc.)
*/
if (deform_r) {
*deform_r = CDDM_from_mesh(me, ob);
if (build_shapekey_layers)
add_shapekey_layers(dm, me, ob);
if (deformedVerts) {
CDDM_apply_vert_coords(*deform_r, deformedVerts);
CDDM_calc_normals(*deform_r);
}
}
}
else {
/* default behavior for meshes */
if (inputVertexCos)
deformedVerts = inputVertexCos;
else
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
/* Now apply all remaining modifiers. If useDeform is off then skip
* OnlyDeform ones.
*/
dm = NULL;
orcodm = NULL;
clothorcodm = NULL;
for (;md; md = md->next, curr = curr->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene= scene;
if (!modifier_isEnabled(scene, md, required_mode)) continue;
if (mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "%s", TIP_("Modifier requires original data, bad stack position."));
continue;
}
if (sculpt_mode && (!has_multires || multires_applied)) {
int unsupported= 0;
if (scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM)
unsupported|= mti->type != eModifierTypeType_OnlyDeform;
unsupported|= md->type == eModifierType_Multires && ((MultiresModifierData*)md)->sculptlvl==0;
unsupported|= multires_applied;
if (unsupported) {
modifier_setError(md, "%s", TIP_("Not supported in sculpt mode."));
continue;
}
}
if (needMapping && !modifier_supportsMapping(md)) continue;
if (useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
/* add an orco layer if needed by this modifier */
if (mti->requiredDataMask)
mask = mti->requiredDataMask(ob, md);
else
mask = 0;
if (dm && (mask & CD_MASK_ORCO))
add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO);
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if (mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if (!deformedVerts) {
if (dm) {
/* Deforming a derived mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts =
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
}
else {
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
}
/* if this is not the last modifier in the stack then recalculate the normals
* to avoid giving bogus normals to the next modifier see: [#23673] */
if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
/* XXX, this covers bug #23673, but we may need normal calc for other types */
if (dm && dm->type == DM_TYPE_CDDM) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
}
mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform);
}
else {
DerivedMesh *ndm;
/* determine which data layers are needed by following modifiers */
if (curr->next)
nextmask= curr->next->mask;
else
nextmask= dataMask;
/* apply vertex coordinates or build a DerivedMesh as necessary */
if (dm) {
if (deformedVerts) {
DerivedMesh *tdm = CDDM_copy(dm);
dm->release(dm);
dm = tdm;
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
}
else {
dm = CDDM_from_mesh(me, ob);
if (build_shapekey_layers)
add_shapekey_layers(dm, me, ob);
if (deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
if (do_init_wmcol)
DM_update_weight_mcol(ob, dm, draw_flag, NULL, 0, NULL);
/* Constructive modifiers need to have an origindex
* otherwise they wont have anywhere to copy the data from.
*
* Also create ORIGINDEX data if any of the following modifiers
* requests it, this way Mirror, Solidify etc will keep ORIGINDEX
* data by using generic DM_copy_vert_data() functions.
*/
if (needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
/* calc */
DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
DM_add_poly_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
range_vn_i(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
range_vn_i(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
range_vn_i(DM_get_poly_data_layer(dm, CD_ORIGINDEX), dm->numPolyData, 0);
}
}
/* set the DerivedMesh to only copy needed data */
mask= curr->mask;
/* needMapping check here fixes bug [#28112], otherwise its
* possible that it wont be copied */
mask |= append_mask;
DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0));
/* add cloth rest shape key if need */
if (mask & CD_MASK_CLOTH_ORCO)
add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO);
/* add an origspace layer if needed */
if ((curr->mask) & CD_MASK_ORIGSPACE_MLOOP) {
if (!CustomData_has_layer(&dm->loopData, CD_ORIGSPACE_MLOOP)) {
DM_add_loop_layer(dm, CD_ORIGSPACE_MLOOP, CD_CALLOC, NULL);
DM_init_origspace(dm);
}
}
ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
if (ndm) {
/* if the modifier returned a new dm, release the old one */
if (dm && dm != ndm) dm->release(dm);
dm = ndm;
if (deformedVerts) {
if (deformedVerts != inputVertexCos)
MEM_freeN(deformedVerts);
deformedVerts = NULL;
}
}
/* create an orco derivedmesh in parallel */
if (nextmask & CD_MASK_ORCO) {
if (!orcodm)
orcodm= create_orco_dm(ob, me, NULL, CD_ORCO);
nextmask &= ~CD_MASK_ORCO;
DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX);
ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0);
if (ndm) {
/* if the modifier returned a new dm, release the old one */
if (orcodm && orcodm != ndm) orcodm->release(orcodm);
orcodm = ndm;
}
}
/* create cloth orco derivedmesh in parallel */
if (nextmask & CD_MASK_CLOTH_ORCO) {
if (!clothorcodm)
clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO);
nextmask &= ~CD_MASK_CLOTH_ORCO;
DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0);
if (ndm) {
/* if the modifier returned a new dm, release the old one */
if (clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm);
clothorcodm = ndm;
}
}
/* in case of dynamic paint, make sure preview mask remains for following modifiers */
/* XXX Temp and hackish solution! */
if (md->type == eModifierType_DynamicPaint)
append_mask |= CD_MASK_PREVIEW_MLOOPCOL;
/* In case of active preview modifier, make sure preview mask remains for following modifiers. */
else if ((md == previewmd) && (do_mod_wmcol)) {
DM_update_weight_mcol(ob, dm, draw_flag, NULL, 0, NULL);
append_mask |= CD_MASK_PREVIEW_MLOOPCOL;
}
}
isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform);
/* grab modifiers until index i */
if ((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
break;
if (sculpt_mode && md->type == eModifierType_Multires)
multires_applied = 1;
}
for (md=firstmd; md; md=md->next)
modifier_freeTemporaryData(md);
/* Yay, we are done. If we have a DerivedMesh and deformed vertices
* need to apply these back onto the DerivedMesh. If we have no
* DerivedMesh then we need to build one.
*/
if (dm && deformedVerts) {
finaldm = CDDM_copy(dm);
dm->release(dm);
CDDM_apply_vert_coords(finaldm, deformedVerts);
CDDM_calc_normals(finaldm);
#if 0 /* For later nice mod preview! */
/* In case we need modified weights in CD_PREVIEW_MCOL, we have to re-compute it. */
if (do_final_wmcol)
DM_update_weight_mcol(ob, finaldm, draw_flag, NULL, 0, NULL);
#endif
}
else if (dm) {
finaldm = dm;
#if 0 /* For later nice mod preview! */
/* In case we need modified weights in CD_PREVIEW_MCOL, we have to re-compute it. */
if (do_final_wmcol)
DM_update_weight_mcol(ob, finaldm, draw_flag, NULL, 0, NULL);
#endif
}
else {
int recalc_normals= 0;
finaldm = CDDM_from_mesh(me, ob);
if (build_shapekey_layers) {
add_shapekey_layers(finaldm, me, ob);
recalc_normals= 1;
}
if (deformedVerts) {
CDDM_apply_vert_coords(finaldm, deformedVerts);
recalc_normals= 1;
}
if (recalc_normals) {
CDDM_calc_normals(finaldm);
}
/* In this case, we should never have weight-modifying modifiers in stack... */
if (do_init_wmcol)
DM_update_weight_mcol(ob, finaldm, draw_flag, NULL, 0, NULL);
}
/* add an orco layer if needed */
if (dataMask & CD_MASK_ORCO) {
add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO);
if (deform_r && *deform_r)
add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
}
{
/* calculating normals can re-calculate tessfaces in some cases */
#if 0
int num_tessface = finaldm->getNumTessFaces(finaldm);
#endif
/* --------------------------------------------------------------------- */
/* First calculate the polygon and vertex normals, re-tessellation
* copies these into the tessface's normal layer */
/* comment because this causes a bug when deform is applied after a
* bug when applied after a subsurf modifier (SubSurf -> Cast) for eg,
* it also looks like this isn't even needed since code above recalc's
* normals - campbell */
#if 0
finaldm->calcNormals(finaldm);
#endif
/* Re-tessellation is necessary to push render data (uvs, textures, colors)
* from loops and polys onto the tessfaces. This may be currently be
* redundant in cases where the render mode doesn't use these inputs, but
* ideally eventually tessellation would happen on-demand, and this is one
* of the primary places it would be needed. */
#if 0
if (num_tessface == 0 && finaldm->getNumTessFaces(finaldm) == 0)
#else
if (finaldm->getNumTessFaces(finaldm) == 0) /* || !CustomData_has_layer(&finaldm->faceData, CD_POLYINDEX)) */
#endif
{
finaldm->recalcTessellation(finaldm);
}
/* Even if tessellation is not needed, some modifiers migh have modified CD layers
* (like mloopcol or mloopuv), hence we have to update those. */
else if (finaldm->dirty & DM_DIRTY_TESS_CDLAYERS) {
/* A tessellation already exists, it should always have a CD_POLYINDEX. */
BLI_assert(CustomData_has_layer(&finaldm->faceData, CD_POLYINDEX));
DM_update_tessface_data(finaldm);
}
/* Need to watch this, it can cause issues, see bug [#29338] */
/* take care with this block, we really need testing frameworks */
/* --------------------------------------------------------------------- */
/* without this, drawing ngon tri's faces will show ugly tessellated face
* normals and will also have to calculate normals on the fly, try avoid
* this where possible since calculating polygon normals isn't fast,
* note that this isn't a problem for subsurf (only quads) or editmode
* which deals with drawing differently.
*
* Never calc vertex normals because other code ensures these are up to date.
*/
if ((finaldm->type == DM_TYPE_CDDM) && (CustomData_has_layer(&finaldm->faceData, CD_NORMAL) == FALSE)) {
CDDM_calc_normals_mapping_ex(finaldm, TRUE);
}
}
#ifdef WITH_GAMEENGINE
/* NavMesh - this is a hack but saves having a NavMesh modifier */
if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) {
DerivedMesh *tdm;
tdm= navmesh_dm_createNavMeshForVisualization(finaldm);
if (finaldm != tdm) {
finaldm->release(finaldm);
finaldm= tdm;
}
}
#endif /* WITH_GAMEENGINE */
*final_r = finaldm;
if (orcodm)
orcodm->release(orcodm);
if (clothorcodm)
clothorcodm->release(clothorcodm);
if (deformedVerts && deformedVerts != inputVertexCos)
MEM_freeN(deformedVerts);
BLI_linklist_free((LinkNode*)datamasks, NULL);
}
float (*editbmesh_get_vertex_cos(BMEditMesh *em, int *numVerts_r))[3]
{
int i, numVerts = *numVerts_r = em->bm->totvert;
float (*cos)[3];
BMIter iter;
BMVert *eve;
cos = MEM_mallocN(sizeof(float)*3*numVerts, "vertexcos");
eve = BM_iter_new(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
for (i=0; eve; eve=BM_iter_step(&iter), i++) {
copy_v3_v3(cos[i], eve->co);
}
return cos;
}
int editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
{
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
if (!modifier_isEnabled(scene, md, required_mode)) return 0;
if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "%s", TIP_("Modifier requires original data, bad stack position."));
return 0;
}
return 1;
}
static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, DerivedMesh **cage_r,
DerivedMesh **final_r,
CustomDataMask dataMask)
{
ModifierData *md;
float (*deformedVerts)[3] = NULL;
CustomDataMask mask;
DerivedMesh *dm, *orcodm = NULL;
int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
CDMaskLink *datamasks, *curr;
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
modifiers_clearErrors(ob);
if (cage_r && cageIndex == -1) {
*cage_r = getEditDerivedBMesh(em, ob, NULL);
}
dm = NULL;
md = modifiers_getVirtualModifierList(ob);
datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
curr = datamasks;
for (i = 0; md; i++, md = md->next, curr = curr->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene= scene;
if (!editbmesh_modifier_is_enabled(scene, md, dm))
continue;
/* add an orco layer if needed by this modifier */
if (dm && mti->requiredDataMask) {
mask = mti->requiredDataMask(ob, md);
if (mask & CD_MASK_ORCO)
add_orco_dm(ob, em, dm, orcodm, CD_ORCO);
}
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if (mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if (!deformedVerts) {
if (dm) {
/* Deforming a derived mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts =
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
}
else {
deformedVerts = editbmesh_get_vertex_cos(em, &numVerts);
}
}
if (mti->deformVertsEM)
mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
}
else {
DerivedMesh *ndm;
/* apply vertex coordinates or build a DerivedMesh as necessary */
if (dm) {
if (deformedVerts) {
DerivedMesh *tdm = CDDM_copy(dm);
if (!(cage_r && dm == *cage_r)) dm->release(dm);
dm = tdm;
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
else if (cage_r && dm == *cage_r) {
/* dm may be changed by this modifier, so we need to copy it
*/
dm = CDDM_copy(dm);
}
}
else {
dm = CDDM_from_BMEditMesh(em, ob->data, FALSE, FALSE);
if (deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
}
/* create an orco derivedmesh in parallel */
mask= curr->mask;
if (mask & CD_MASK_ORCO) {
if (!orcodm)
orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO);
mask &= ~CD_MASK_ORCO;
DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
if (mti->applyModifierEM)
ndm = mti->applyModifierEM(md, ob, em, orcodm);
else
ndm = mti->applyModifier(md, ob, orcodm, 0, 0);
if (ndm) {
/* if the modifier returned a new dm, release the old one */
if (orcodm && orcodm != ndm) orcodm->release(orcodm);
orcodm = ndm;
}
}
/* set the DerivedMesh to only copy needed data */
mask= curr->mask; /* CD_MASK_ORCO may have been cleared above */
DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX);
if (mask & CD_MASK_ORIGSPACE_MLOOP) {
if (!CustomData_has_layer(&dm->loopData, CD_ORIGSPACE_MLOOP)) {
DM_add_loop_layer(dm, CD_ORIGSPACE_MLOOP, CD_CALLOC, NULL);
DM_init_origspace(dm);
}
}
if (mti->applyModifierEM)
ndm = mti->applyModifierEM(md, ob, em, dm);
else
ndm = mti->applyModifier(md, ob, dm, 0, 0);
if (ndm) {
if (dm && dm != ndm)
dm->release(dm);
dm = ndm;
if (deformedVerts) {
MEM_freeN(deformedVerts);
deformedVerts = NULL;
}
}
}
if (cage_r && i == cageIndex) {
if (dm && deformedVerts) {
*cage_r = CDDM_copy(dm);
CDDM_apply_vert_coords(*cage_r, deformedVerts);
}
else if (dm) {
*cage_r = dm;
}
else {
*cage_r =
getEditDerivedBMesh(em, ob,
deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
}
}
}
BLI_linklist_free((LinkNode*)datamasks, NULL);
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need
* to apply these back onto the DerivedMesh. If we have no DerivedMesh
* then we need to build one.
*/
if (dm && deformedVerts) {
*final_r = CDDM_copy(dm);
if (!(cage_r && dm == *cage_r)) dm->release(dm);
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r); /* was CDDM_calc_normals_mapping - campbell */
}
else if (dm) {
*final_r = dm;
(*final_r)->calcNormals(*final_r); /* BMESH_ONLY - BMESH_TODO. check if this is needed */
}
else if (!deformedVerts && cage_r && *cage_r) {
/* cage should already have up to date normals */
*final_r = *cage_r;
(*final_r)->calcNormals(*final_r); /* BMESH_ONLY - BMESH_TODO. check if this is needed */
}
else {
/* this is just a copy of the editmesh, no need to calc normals */
*final_r = getEditDerivedBMesh(em, ob, deformedVerts);
deformedVerts = NULL;
}
/* --- */
/* BMESH_ONLY, ensure tessface's used for drawing,
* but don't recalculate if the last modifier in the stack gives us tessfaces
* check if the derived meshes are DM_TYPE_EDITBMESH before calling, this isn't essential
* but quiets annoying error messages since tessfaces wont be created. */
if ((*final_r)->type != DM_TYPE_EDITBMESH) {
DM_ensure_tessface(*final_r);
}
if (cage_r) {
if ((*cage_r)->type != DM_TYPE_EDITBMESH) {
if (*cage_r != *final_r) {
DM_ensure_tessface(*cage_r);
}
}
}
/* --- */
/* add an orco layer if needed */
if (dataMask & CD_MASK_ORCO)
add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO);
if (orcodm)
orcodm->release(orcodm);
if (deformedVerts)
MEM_freeN(deformedVerts);
}
static void clear_mesh_caches(Object *ob)
{
Mesh *me= ob->data;
/* also serves as signal to remake texspace */
if (ob->bb) {
MEM_freeN(ob->bb);
ob->bb = NULL;
}
if (me->bb) {
MEM_freeN(me->bb);
me->bb = NULL;
}
freedisplist(&ob->disp);
if (ob->derivedFinal) {
ob->derivedFinal->needsFree = 1;
ob->derivedFinal->release(ob->derivedFinal);
ob->derivedFinal= NULL;
}
if (ob->derivedDeform) {
ob->derivedDeform->needsFree = 1;
ob->derivedDeform->release(ob->derivedDeform);
ob->derivedDeform= NULL;
}
if (ob->sculpt) {
object_sculpt_modifiers_changed(ob);
}
}
static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask,
int build_shapekey_layers)
{
Object *obact = scene->basact?scene->basact->object:NULL;
int editing = paint_facesel_test(ob);
/* weight paint and face select need original indices because of selection buffer drawing */
int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)));
clear_mesh_caches(ob);
mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
&ob->derivedFinal, 0, 1,
needMapping, dataMask, -1, 1, build_shapekey_layers);
DM_set_object_boundbox (ob, ob->derivedFinal);
ob->derivedFinal->needsFree = 0;
ob->derivedDeform->needsFree = 0;
ob->lastDataMask = dataMask;
if ((ob->mode & OB_MODE_SCULPT) && ob->sculpt) {
/* create PBVH immediately (would be created on the fly too,
but this avoids waiting on first stroke) */
ob->sculpt->pbvh= ob->derivedFinal->getPBVH(ob, ob->derivedFinal);
}
}
static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
clear_mesh_caches(obedit);
if (em->derivedFinal) {
if (em->derivedFinal!=em->derivedCage) {
em->derivedFinal->needsFree = 1;
em->derivedFinal->release(em->derivedFinal);
}
em->derivedFinal = NULL;
}
if (em->derivedCage) {
em->derivedCage->needsFree = 1;
em->derivedCage->release(em->derivedCage);
em->derivedCage = NULL;
}
editbmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
DM_set_object_boundbox (obedit, em->derivedFinal);
em->lastDataMask = dataMask;
em->derivedFinal->needsFree = 0;
em->derivedCage->needsFree = 0;
}
void makeDerivedMesh(Scene *scene, Object *ob, BMEditMesh *em,
CustomDataMask dataMask, int build_shapekey_layers)
{
if (em) {
editbmesh_build_data(scene, ob, em, dataMask);
}
else {
mesh_build_data(scene, ob, dataMask, build_shapekey_layers);
}
}
/***/
DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if (!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
mesh_build_data(scene, ob, dataMask, 0);
return ob->derivedFinal;
}
DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if (!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
mesh_build_data(scene, ob, dataMask, 0);
return ob->derivedDeform;
}
DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
float (*vertCos)[3],
CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0, 0);
return final;
}
/***/
DerivedMesh *editbmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, BMEditMesh *em, DerivedMesh **final_r,
CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if (!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
editbmesh_build_data(scene, obedit, em, dataMask);
*final_r = em->derivedFinal;
return em->derivedCage;
}
DerivedMesh *editbmesh_get_derived_cage(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if (!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
editbmesh_build_data(scene, obedit, em, dataMask);
return em->derivedCage;
}
DerivedMesh *editbmesh_get_derived_base(Object *obedit, BMEditMesh *em)
{
return getEditDerivedBMesh(em, obedit, NULL);
}
/* ********* For those who don't grasp derived stuff! (ton) :) *************** */
static void make_vertexcosnos__mapFunc(void *userData, int index, const float co[3],
const float no_f[3], const short no_s[3])
{
float *vec = userData;
vec+= 6*index;
/* check if we've been here before (normal should not be 0) */
if (vec[3] || vec[4] || vec[5]) return;
copy_v3_v3(vec, co);
vec+= 3;
if (no_f) {
copy_v3_v3(vec, no_f);
}
else {
normal_short_to_float_v3(vec, no_s);
}
}
/* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
/* this is needed for all code using vertexgroups (no subsurf support) */
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
/* in use now by vertex/weight paint and particle generating */
float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
{
Mesh *me= ob->data;
DerivedMesh *dm;
float *vertexcosnos;
/* lets prevent crashing... */
if (ob->type!=OB_MESH || me->totvert==0)
return NULL;
dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH|CD_MASK_ORIGINDEX);
vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
if (dm->foreachMappedVert) {
dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
}
else {
float *fp= vertexcosnos;
int a;
for (a=0; a< me->totvert; a++, fp+=6) {
dm->getVertCo(dm, a, fp);
dm->getVertNo(dm, a, fp+3);
}
}
dm->release(dm);
return vertexcosnos;
}
/* ******************* GLSL ******************** */
typedef struct
{
float * precomputedFaceNormals;
MTFace * mtface; // texture coordinates
MFace * mface; // indices
MVert * mvert; // vertices & normals
float (*orco)[3];
float (*tangent)[4]; // destination
int numTessFaces;
} SGLSLMeshToTangent;
// interface
#include "mikktspace.h"
static int GetNumFaces(const SMikkTSpaceContext * pContext)
{
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
return pMesh->numTessFaces;
}
static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
{
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
return pMesh->mface[face_num].v4!=0 ? 4 : 3;
}
static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
{
//assert(vert_index>=0 && vert_index<4);
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
copy_v3_v3(fPos, co);
}
static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
{
//assert(vert_index>=0 && vert_index<4);
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
if (pMesh->mtface!=NULL) {
float * uv = pMesh->mtface[face_num].uv[vert_index];
fUV[0]=uv[0]; fUV[1]=uv[1];
}
else {
const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
}
}
static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
{
//assert(vert_index>=0 && vert_index<4);
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
if (!smoothnormal) { // flat
if (pMesh->precomputedFaceNormals) {
copy_v3_v3(fNorm, &pMesh->precomputedFaceNormals[3*face_num]);
}
else {
MFace *mf= &pMesh->mface[face_num];
float *p0= pMesh->mvert[mf->v1].co;
float *p1= pMesh->mvert[mf->v2].co;
float *p2= pMesh->mvert[mf->v3].co;
if (mf->v4) {
float *p3 = pMesh->mvert[mf->v4].co;
normal_quad_v3(fNorm, p0, p1, p2, p3);
}
else {
normal_tri_v3(fNorm, p0, p1, p2);
}
}
}
else {
const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
normal_short_to_float_v3(fNorm, no);
}
}
static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
{
//assert(vert_index>=0 && vert_index<4);
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
float * pRes = pMesh->tangent[4*face_num+iVert];
copy_v3_v3(pRes, fvTangent);
pRes[3]=fSign;
}
void DM_add_tangent_layer(DerivedMesh *dm)
{
/* mesh vars */
MTFace *mtface, *tf;
MFace *mface, *mf;
MVert *mvert, *v1, *v2, *v3, *v4;
MemArena *arena= NULL;
VertexTangent **vtangents= NULL;
float (*orco)[3]= NULL, (*tangent)[4];
float *uv1, *uv2, *uv3, *uv4, *vtang;
float fno[3], tang[3], uv[4][2];
int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod;
float *nors;
if (CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
return;
nors = dm->getTessFaceDataArray(dm, CD_NORMAL);
/* check we have all the needed layers */
totvert= dm->getNumVerts(dm);
totface= dm->getNumTessFaces(dm);
mvert= dm->getVertArray(dm);
mface= dm->getTessFaceArray(dm);
mtface= dm->getTessFaceDataArray(dm, CD_MTFACE);
if (!mtface) {
orco= dm->getVertDataArray(dm, CD_ORCO);
if (!orco)
return;
}
/* create tangent layer */
DM_add_tessface_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
tangent= DM_get_tessface_data_layer(dm, CD_TANGENT);
/* allocate some space */
arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
BLI_memarena_use_calloc(arena);
vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
// new computation method
iCalcNewMethod = 1;
if (iCalcNewMethod != 0) {
SGLSLMeshToTangent mesh2tangent= {0};
SMikkTSpaceContext sContext= {0};
SMikkTSpaceInterface sInterface= {0};
mesh2tangent.precomputedFaceNormals = nors;
mesh2tangent.mtface = mtface;
mesh2tangent.mface = mface;
mesh2tangent.mvert = mvert;
mesh2tangent.orco = orco;
mesh2tangent.tangent = tangent;
mesh2tangent.numTessFaces = totface;
sContext.m_pUserData = &mesh2tangent;
sContext.m_pInterface = &sInterface;
sInterface.m_getNumFaces = GetNumFaces;
sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace;
sInterface.m_getPosition = GetPosition;
sInterface.m_getTexCoord = GetTextureCoordinate;
sInterface.m_getNormal = GetNormal;
sInterface.m_setTSpaceBasic = SetTSpace;
// 0 if failed
iCalcNewMethod = genTangSpaceDefault(&sContext);
}
if (!iCalcNewMethod) {
/* sum tangents at connected vertices */
for (i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
v1= &mvert[mf->v1];
v2= &mvert[mf->v2];
v3= &mvert[mf->v3];
if (mf->v4) {
v4= &mvert[mf->v4];
normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co);
}
else {
v4= NULL;
normal_tri_v3( fno,v3->co, v2->co, v1->co);
}
if (mtface) {
uv1= tf->uv[0];
uv2= tf->uv[1];
uv3= tf->uv[2];
uv4= tf->uv[3];
}
else {
uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
if (v4)
map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
}
tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
if (mf->v4) {
v4= &mvert[mf->v4];
tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
}
}
/* write tangent to layer */
for (i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
len= (mf->v4)? 4 : 3;
if (mtface == NULL) {
map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
if (len==4)
map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
}
mf_vi[0]= mf->v1;
mf_vi[1]= mf->v2;
mf_vi[2]= mf->v3;
mf_vi[3]= mf->v4;
for (j=0; j<len; j++) {
vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
normalize_v3_v3(tangent[j], vtang);
((float *) tangent[j])[3]=1.0f;
}
}
}
BLI_memarena_free(arena);
MEM_freeN(vtangents);
}
void DM_calc_auto_bump_scale(DerivedMesh *dm)
{
/* int totvert= dm->getNumVerts(dm); */ /* UNUSED */
int totface= dm->getNumTessFaces(dm);
MVert * mvert = dm->getVertArray(dm);
MFace * mface = dm->getTessFaceArray(dm);
MTFace * mtface = dm->getTessFaceDataArray(dm, CD_MTFACE);
if (mtface) {
double dsum = 0.0;
int nr_accumulated = 0;
int f;
for ( f=0; f < totface; f++ ) {
{
float * verts[4], * tex_coords[4];
const int nr_verts = mface[f].v4!=0 ? 4 : 3;
int i, is_degenerate;
verts[0]=mvert[mface[f].v1].co; verts[1]=mvert[mface[f].v2].co; verts[2]=mvert[mface[f].v3].co;
tex_coords[0]=mtface[f].uv[0]; tex_coords[1]=mtface[f].uv[1]; tex_coords[2]=mtface[f].uv[2];
if (nr_verts==4) {
verts[3]=mvert[mface[f].v4].co;
tex_coords[3]=mtface[f].uv[3];
}
// discard degenerate faces
is_degenerate = 0;
if ( equals_v3v3(verts[0], verts[1]) || equals_v3v3(verts[0], verts[2]) || equals_v3v3(verts[1], verts[2]) ||
equals_v2v2(tex_coords[0], tex_coords[1]) || equals_v2v2(tex_coords[0], tex_coords[2]) || equals_v2v2(tex_coords[1], tex_coords[2]) )
{
is_degenerate = 1;
}
// verify last vertex as well if this is a quad
if (is_degenerate == 0 && nr_verts == 4) {
if (equals_v3v3(verts[3], verts[0]) || equals_v3v3(verts[3], verts[1]) || equals_v3v3(verts[3], verts[2]) ||
equals_v2v2(tex_coords[3], tex_coords[0]) || equals_v2v2(tex_coords[3], tex_coords[1]) || equals_v2v2(tex_coords[3], tex_coords[2]) )
{
is_degenerate = 1;
}
// verify the winding is consistent
if (is_degenerate == 0) {
float prev_edge[2];
int is_signed = 0;
sub_v2_v2v2(prev_edge, tex_coords[0], tex_coords[3]);
i = 0;
while (is_degenerate == 0 && i < 4) {
float cur_edge[2], signed_area;
sub_v2_v2v2(cur_edge, tex_coords[(i+1)&0x3], tex_coords[i]);
signed_area = prev_edge[0]*cur_edge[1] - prev_edge[1]*cur_edge[0];
if (i == 0 ) {
is_signed = (signed_area < 0.0f) ? 1 : 0;
}
else if ((is_signed != 0) != (signed_area < 0.0f)) {
is_degenerate = 1;
}
if (is_degenerate == 0) {
copy_v2_v2(prev_edge, cur_edge);
++i;
}
}
}
}
// proceed if not a degenerate face
if (is_degenerate == 0) {
int nr_tris_to_pile=0;
// quads split at shortest diagonal
int offs = 0; // initial triangulation is 0,1,2 and 0, 2, 3
if (nr_verts == 4) {
float pos_len_diag0, pos_len_diag1;
float vtmp[3];
sub_v3_v3v3(vtmp, verts[2], verts[0]);
pos_len_diag0 = dot_v3v3(vtmp, vtmp);
sub_v3_v3v3(vtmp, verts[3], verts[1]);
pos_len_diag1 = dot_v3v3(vtmp, vtmp);
if (pos_len_diag1<pos_len_diag0) {
offs=1; // alter split
}
else if (pos_len_diag0==pos_len_diag1) { /* do UV check instead */
float tex_len_diag0, tex_len_diag1;
sub_v2_v2v2(vtmp, tex_coords[2], tex_coords[0]);
tex_len_diag0 = dot_v2v2(vtmp, vtmp);
sub_v2_v2v2(vtmp, tex_coords[3], tex_coords[1]);
tex_len_diag1 = dot_v2v2(vtmp, vtmp);
if (tex_len_diag1<tex_len_diag0) {
offs=1; /* alter split */
}
}
}
nr_tris_to_pile = nr_verts - 2;
if (nr_tris_to_pile==1 || nr_tris_to_pile==2) {
const int indices[] = {offs+0, offs+1, offs+2, offs+0, offs+2, (offs+3)&0x3 };
int t;
for ( t=0; t<nr_tris_to_pile; t++ )
{
float f2x_area_uv;
float * p0 = verts[indices[t*3+0]];
float * p1 = verts[indices[t*3+1]];
float * p2 = verts[indices[t*3+2]];
float edge_t0[2], edge_t1[2];
sub_v2_v2v2(edge_t0, tex_coords[indices[t*3+1]], tex_coords[indices[t*3+0]]);
sub_v2_v2v2(edge_t1, tex_coords[indices[t*3+2]], tex_coords[indices[t*3+0]]);
f2x_area_uv = fabsf(edge_t0[0]*edge_t1[1] - edge_t0[1]*edge_t1[0]);
if (f2x_area_uv>FLT_EPSILON) {
float norm[3], v0[3], v1[3], f2x_surf_area, fsurf_ratio;
sub_v3_v3v3(v0, p1, p0);
sub_v3_v3v3(v1, p2, p0);
cross_v3_v3v3(norm, v0, v1);
f2x_surf_area = len_v3(norm);
fsurf_ratio = f2x_surf_area/f2x_area_uv; // tri area divided by texture area
++nr_accumulated;
dsum += (double)(fsurf_ratio);
}
}
}
}
}
}
// finalize
{
const float avg_area_ratio = (nr_accumulated>0) ? ((float)(dsum / nr_accumulated)) : 1.0f;
const float use_as_render_bump_scale = sqrtf(avg_area_ratio); // use width of average surface ratio as your bump scale
dm->auto_bump_scale = use_as_render_bump_scale;
}
}
else {
dm->auto_bump_scale = 1.0f;
}
}
void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
{
CustomData *vdata, *fdata, *tfdata = NULL;
int a, b, layer;
/* From the layers requested by the GLSL shader, figure out which ones are
* actually available for this derivedmesh, and retrieve the pointers */
memset(attribs, 0, sizeof(DMVertexAttribs));
vdata = &dm->vertData;
fdata = tfdata = dm->getTessFaceDataLayout(dm);
/* calc auto bump scale if necessary */
if (dm->auto_bump_scale <= 0.0f)
DM_calc_auto_bump_scale(dm);
/* add a tangent layer if necessary */
for (b = 0; b < gattribs->totlayer; b++)
if (gattribs->layer[b].type == CD_TANGENT)
if (CustomData_get_layer_index(fdata, CD_TANGENT) == -1)
DM_add_tangent_layer(dm);
for (b = 0; b < gattribs->totlayer; b++) {
if (gattribs->layer[b].type == CD_MTFACE) {
/* uv coordinates */
if(dm->type == DM_TYPE_EDITBMESH) {
/* exception .. */
CustomData *ldata = dm->getLoopDataLayout(dm);
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPUV,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPUV);
if (layer != -1) {
a = attribs->tottface++;
attribs->tface[a].array = tfdata->layers[layer].data;
attribs->tface[a].emOffset = tfdata->layers[layer].offset;
attribs->tface[a].glIndex = gattribs->layer[b].glindex;
attribs->tface[a].glTexco = gattribs->layer[b].gltexco;
}
}
else {
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
if (layer != -1) {
a = attribs->tottface++;
attribs->tface[a].array = tfdata->layers[layer].data;
attribs->tface[a].emOffset = tfdata->layers[layer].offset;
attribs->tface[a].glIndex = gattribs->layer[b].glindex;
attribs->tface[a].glTexco = gattribs->layer[b].gltexco;
}
}
}
else if (gattribs->layer[b].type == CD_MCOL) {
if(dm->type == DM_TYPE_EDITBMESH) {
/* exception .. */
CustomData *ldata = dm->getLoopDataLayout(dm);
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL);
if (layer != -1) {
a = attribs->totmcol++;
attribs->mcol[a].array = tfdata->layers[layer].data;
attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
}
}
else {
/* vertex colors */
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
if (layer != -1) {
a = attribs->totmcol++;
attribs->mcol[a].array = tfdata->layers[layer].data;
attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
}
}
}
else if (gattribs->layer[b].type == CD_TANGENT) {
/* tangents */
layer = CustomData_get_layer_index(fdata, CD_TANGENT);
if (layer != -1) {
attribs->tottang = 1;
attribs->tang.array = fdata->layers[layer].data;
attribs->tang.emOffset = fdata->layers[layer].offset;
attribs->tang.glIndex = gattribs->layer[b].glindex;
}
}
else if (gattribs->layer[b].type == CD_ORCO) {
/* original coordinates */
layer = CustomData_get_layer_index(vdata, CD_ORCO);
if (layer != -1) {
attribs->totorco = 1;
attribs->orco.array = vdata->layers[layer].data;
attribs->orco.emOffset = vdata->layers[layer].offset;
attribs->orco.glIndex = gattribs->layer[b].glindex;
attribs->orco.glTexco = gattribs->layer[b].gltexco;
}
}
}
}
/* Set object's bounding box based on DerivedMesh min/max data */
void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
{
float min[3], max[3];
INIT_MINMAX(min, max);
dm->getMinMax(dm, min, max);
if (!ob->bb)
ob->bb= MEM_callocN(sizeof(BoundBox), "DM-BoundBox");
boundbox_set_from_min_max(ob->bb, min, max);
}
/* --- NAVMESH (begin) --- */
#ifdef WITH_GAMEENGINE
/* BMESH_TODO, navmesh is not working right currently
* All tools set this as MPoly data, but derived mesh currently draws from MFace (tessface)
*
* Proposed solution, rather then copy CD_RECAST into the MFace array,
* use ORIGINDEX to get the original poly index and then get the CD_RECAST
* data from the original me->mpoly layer. - campbell
*/
BLI_INLINE int navmesh_bit(int a, int b)
{
return (a & (1 << b)) >> b;
}
BLI_INLINE void navmesh_intToCol(int i, float col[3])
{
int r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1;
int g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1;
int b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1;
col[0] = 1 - r*63.0f/255.0f;
col[1] = 1 - g*63.0f/255.0f;
col[2] = 1 - b*63.0f/255.0f;
}
static void navmesh_drawColored(DerivedMesh *dm)
{
int a, glmode;
MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
int *polygonIdx = (int *)CustomData_get_layer(&dm->polyData, CD_RECAST);
float col[3];
if (!polygonIdx)
return;
#if 0
//UI_ThemeColor(TH_WIRE);
glDisable(GL_LIGHTING);
glLineWidth(2.0);
dm->drawEdges(dm, 0, 1);
glLineWidth(1.0);
glEnable(GL_LIGHTING);
#endif
glDisable(GL_LIGHTING);
/* if (GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
//glShadeModel(GL_SMOOTH);
glBegin(glmode = GL_QUADS);
for (a = 0; a < dm->numTessFaceData; a++, mface++) {
int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
int pi = polygonIdx[a];
if (pi <= 0) {
zero_v3(col);
}
else {
navmesh_intToCol(pi, col);
}
if (new_glmode != glmode) {
glEnd();
glBegin(glmode = new_glmode);
}
glColor3fv(col);
glVertex3fv(mvert[mface->v1].co);
glVertex3fv(mvert[mface->v2].co);
glVertex3fv(mvert[mface->v3].co);
if (mface->v4) {
glVertex3fv(mvert[mface->v4].co);
}
}
glEnd();
}
glEnable(GL_LIGHTING);
}
static void navmesh_DM_drawFacesTex(DerivedMesh *dm,
DMSetDrawOptionsTex setDrawOptions,
DMCompareDrawOptions compareDrawOptions,
void *userData)
{
(void) setDrawOptions;
(void) compareDrawOptions;
(void) userData;
navmesh_drawColored(dm);
}
static void navmesh_DM_drawFacesSolid(DerivedMesh *dm,
float (*partial_redraw_planes)[4],
int UNUSED(fast), DMSetMaterial setMaterial)
{
(void) partial_redraw_planes;
(void) setMaterial;
//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
navmesh_drawColored(dm);
}
static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm)
{
DerivedMesh *result;
int maxFaces = dm->getNumPolys(dm);
int *recastData;
int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
float* verts=NULL;
unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
int res;
result = CDDM_copy(dm);
if (!CustomData_has_layer(&result->polyData, CD_RECAST)) {
int *sourceRecastData = (int*)CustomData_get_layer(&dm->polyData, CD_RECAST);
if (sourceRecastData) {
CustomData_add_layer_named(&result->polyData, CD_RECAST, CD_DUPLICATE,
sourceRecastData, maxFaces, "recastData");
}
}
recastData = (int*)CustomData_get_layer(&result->polyData, CD_RECAST);
/* note: This is not good design! - really should not be doing this */
result->drawFacesTex = navmesh_DM_drawFacesTex;
result->drawFacesSolid = navmesh_DM_drawFacesSolid;
/* process mesh */
res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
&npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
&trisToFacesMap);
if (res) {
size_t polyIdx;
/* invalidate concave polygon */
for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++) {
unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
if (!polyIsConvex(poly, vertsPerPoly, verts)) {
/* set negative polygon idx to all faces */
unsigned short *dmesh = &dmeshes[4*polyIdx];
unsigned short tbase = dmesh[2];
unsigned short tnum = dmesh[3];
unsigned short ti;
for (ti=0; ti<tnum; ti++) {
unsigned short triidx = dtrisToTrisMap[tbase+ti];
unsigned short faceidx = trisToFacesMap[triidx];
if (recastData[faceidx] > 0) {
recastData[faceidx] = -recastData[faceidx];
}
}
}
}
}
else {
printf("%s: Error during creation polygon infos\n", __func__);
}
/* clean up */
if (verts!=NULL)
MEM_freeN(verts);
if (dtris!=NULL)
MEM_freeN(dtris);
if (dmeshes!=NULL)
MEM_freeN(dmeshes);
if (polys!=NULL)
MEM_freeN(polys);
if (dtrisToPolysMap!=NULL)
MEM_freeN(dtrisToPolysMap);
if (dtrisToTrisMap!=NULL)
MEM_freeN(dtrisToTrisMap);
if (trisToFacesMap!=NULL)
MEM_freeN(trisToFacesMap);
return result;
}
#endif /* WITH_GAMEENGINE */
/* --- NAVMESH (end) --- */
void DM_init_origspace(DerivedMesh *dm)
{
static float default_osf[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}};
OrigSpaceLoop *lof_array = CustomData_get_layer(&dm->loopData, CD_ORIGSPACE_MLOOP);
OrigSpaceLoop *lof;
const int numpoly = dm->getNumPolys(dm);
// const int numloop = dm->getNumLoops(dm);
MPoly *mp = dm->getPolyArray(dm);
int i, j;
for (i = 0; i < numpoly; i++, mp++) {
/* only quads/tri's for now */
if (mp->totloop == 3 || mp->totloop == 4) {
lof = lof_array + mp->loopstart;
for (j = 0; j < mp->totloop; j++, lof++) {
copy_v2_v2(lof->uv, default_osf[j]);
}
}
}
dm->dirty |= DM_DIRTY_TESS_CDLAYERS;
}
/* derivedmesh info printing function,
* to help track down differences DM output */
#ifndef NDEBUG
#include "BLI_dynstr.h"
static void dm_debug_info_layers(DynStr *dynstr, DerivedMesh *dm, void *(*getElemDataArray)(DerivedMesh *, int))
{
int type;
for (type = 0; type < CD_NUMTYPES; type++) {
/* note: doesnt account for multiple layers */
void *pt = getElemDataArray(dm, type);
if (pt) {
const char *name = CustomData_layertype_name(type);
const int size = CustomData_sizeof(type);
const char *structname;
int structnum;
CustomData_file_write_info(type, &structname, &structnum);
BLI_dynstr_appendf(dynstr,
" dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n",
name, structname, type, (void *)pt, size, (int)(MEM_allocN_len(pt) / size));
}
}
}
char *DM_debug_info(DerivedMesh *dm)
{
DynStr *dynstr= BLI_dynstr_new();
char *ret;
const char *tstr;
BLI_dynstr_appendf(dynstr, "{\n");
BLI_dynstr_appendf(dynstr, " 'ptr': '%p',\n", (void *)dm);
switch (dm->type) {
case DM_TYPE_CDDM: tstr = "DM_TYPE_CDDM"; break;
case DM_TYPE_EDITBMESH: tstr = "DM_TYPE_EDITMESH"; break;
case DM_TYPE_CCGDM: tstr = "DM_TYPE_CCGDM"; break;
default: tstr = "UNKNOWN"; break;
}
BLI_dynstr_appendf(dynstr, " 'type': '%s',\n", tstr);
BLI_dynstr_appendf(dynstr, " 'numVertData': %d,\n", dm->numVertData);
BLI_dynstr_appendf(dynstr, " 'numEdgeData': %d,\n", dm->numEdgeData);
BLI_dynstr_appendf(dynstr, " 'numTessFaceData': %d,\n", dm->numTessFaceData);
BLI_dynstr_appendf(dynstr, " 'numPolyData': %d,\n", dm->numPolyData);
BLI_dynstr_appendf(dynstr, " 'deformedOnly': %d,\n", dm->deformedOnly);
BLI_dynstr_appendf(dynstr, " 'vertexLayers': (\n");
dm_debug_info_layers(dynstr, dm, dm->getVertDataArray);
BLI_dynstr_appendf(dynstr, " ),\n");
BLI_dynstr_appendf(dynstr, " 'loopLayers': (\n");
dm_debug_info_layers(dynstr, dm, DM_get_loop_data_layer);
BLI_dynstr_appendf(dynstr, " ),\n");
BLI_dynstr_appendf(dynstr, " 'edgeLayers': (\n");
dm_debug_info_layers(dynstr, dm, dm->getEdgeDataArray);
BLI_dynstr_appendf(dynstr, " ),\n");
BLI_dynstr_appendf(dynstr, " 'tessFaceLayers': (\n");
dm_debug_info_layers(dynstr, dm, dm->getTessFaceDataArray);
BLI_dynstr_appendf(dynstr, " ),\n");
BLI_dynstr_appendf(dynstr, " 'polyLayers': (\n");
dm_debug_info_layers(dynstr, dm, DM_get_poly_data_layer);
BLI_dynstr_appendf(dynstr, " ),\n");
BLI_dynstr_appendf(dynstr, "}\n");
ret = BLI_dynstr_get_cstring(dynstr);
BLI_dynstr_free(dynstr);
return ret;
}
void DM_debug_print(DerivedMesh *dm)
{
char *str = DM_debug_info(dm);
puts(str);
fflush(stdout);
MEM_freeN(str);
}
#endif /* NDEBUG */