* Still incomplete and some operators don't work, refresh issues, etc. * Made Hide/Reveal operators consistent for various modes.
788 lines
20 KiB
C
788 lines
20 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "BKE_action.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "ED_armature.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "view3d_intern.h" // own include
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/* ******************** manage regions ********************* */
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ARegion *view3d_has_buttons_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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for(ar= sa->regionbase.first; ar; ar= ar->next)
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if(ar->regiontype==RGN_TYPE_UI)
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return ar;
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/* add subdiv level; after header */
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for(ar= sa->regionbase.first; ar; ar= ar->next)
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if(ar->regiontype==RGN_TYPE_HEADER)
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break;
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/* is error! */
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if(ar==NULL) return NULL;
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arnew= MEM_callocN(sizeof(ARegion), "buttons for view3d");
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype= RGN_TYPE_UI;
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arnew->alignment= RGN_ALIGN_LEFT;
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arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
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}
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/* ******************** default callbacks for view3d space ***************** */
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static SpaceLink *view3d_new(const bContext *C)
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{
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Scene *scene= CTX_data_scene(C);
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ARegion *ar;
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View3D *v3d;
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RegionView3D *rv3d;
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v3d= MEM_callocN(sizeof(View3D), "initview3d");
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v3d->spacetype= SPACE_VIEW3D;
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v3d->blockscale= 0.7f;
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v3d->lay= v3d->layact= 1;
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if(scene) {
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v3d->lay= v3d->layact= scene->lay;
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v3d->camera= scene->camera;
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}
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v3d->scenelock= 1;
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v3d->grid= 1.0f;
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v3d->gridlines= 16;
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v3d->gridsubdiv = 10;
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v3d->drawtype= OB_WIRE;
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v3d->gridflag |= V3D_SHOW_X;
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v3d->gridflag |= V3D_SHOW_Y;
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v3d->gridflag |= V3D_SHOW_FLOOR;
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v3d->gridflag &= ~V3D_SHOW_Z;
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v3d->lens= 35.0f;
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v3d->near= 0.01f;
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v3d->far= 500.0f;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for view3d");
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BLI_addtail(&v3d->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* buttons/list view */
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ar= MEM_callocN(sizeof(ARegion), "buttons for view3d");
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BLI_addtail(&v3d->regionbase, ar);
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ar->regiontype= RGN_TYPE_UI;
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ar->alignment= RGN_ALIGN_LEFT;
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ar->flag = RGN_FLAG_HIDDEN;
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for view3d");
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BLI_addtail(&v3d->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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ar->regiondata= MEM_callocN(sizeof(RegionView3D), "region view3d");
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rv3d= ar->regiondata;
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rv3d->viewquat[0]= 1.0f;
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rv3d->persp= 1;
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rv3d->view= 7;
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rv3d->dist= 10.0;
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Mat4One(rv3d->twmat);
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return (SpaceLink *)v3d;
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}
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/* not spacelink itself */
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static void view3d_free(SpaceLink *sl)
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{
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View3D *vd= (View3D *) sl;
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if(vd->bgpic) {
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if(vd->bgpic->ima) vd->bgpic->ima->id.us--;
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MEM_freeN(vd->bgpic);
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}
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if(vd->localvd) MEM_freeN(vd->localvd);
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if(vd->properties_storage) MEM_freeN(vd->properties_storage);
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}
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/* spacetype; init callback */
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static void view3d_init(struct wmWindowManager *wm, ScrArea *sa)
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{
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}
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static SpaceLink *view3d_duplicate(SpaceLink *sl)
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{
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View3D *v3do= (View3D *)sl;
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View3D *v3dn= MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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// XXX BIF_view3d_previewrender_free(v3do);
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if(v3do->localvd) {
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v3do->localvd= NULL;
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v3do->properties_storage= NULL;
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v3do->localview= 0;
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v3do->lay= v3dn->localvd->lay;
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v3do->lay &= 0xFFFFFF;
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}
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/* copy or clear inside new stuff */
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if(v3dn->bgpic) {
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v3dn->bgpic= MEM_dupallocN(v3dn->bgpic);
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if(v3dn->bgpic->ima) v3dn->bgpic->ima->id.us++;
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}
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v3dn->properties_storage= NULL;
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return (SpaceLink *)v3dn;
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}
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static void view3d_modal_keymaps(wmWindowManager *wm, ARegion *ar, int stype)
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{
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RegionView3D *rv3d= ar->regiondata;
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ListBase *keymap;
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/* copy last mode, then we can re-init the region maps */
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rv3d->lastmode= stype;
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keymap= WM_keymap_listbase(wm, "Object Mode", 0, 0);
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if(ELEM(stype, 0, NS_MODE_OBJECT))
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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else
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WM_event_remove_keymap_handler(&ar->handlers, keymap);
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keymap= WM_keymap_listbase(wm, "EditMesh", 0, 0);
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if(stype==NS_EDITMODE_MESH)
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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else
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WM_event_remove_keymap_handler(&ar->handlers, keymap);
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keymap= WM_keymap_listbase(wm, "Curve", 0, 0);
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if(stype==NS_EDITMODE_CURVE)
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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else
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WM_event_remove_keymap_handler(&ar->handlers, keymap);
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keymap= WM_keymap_listbase(wm, "Armature", 0, 0);
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if(stype==NS_EDITMODE_ARMATURE)
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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else
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WM_event_remove_keymap_handler(&ar->handlers, keymap);
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keymap= WM_keymap_listbase(wm, "Particle", 0, 0);
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if(stype==NS_MODE_PARTICLE)
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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else
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WM_event_remove_keymap_handler(&ar->handlers, keymap);
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/* editfont keymap swallows all... */
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keymap= WM_keymap_listbase(wm, "Font", 0, 0);
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if(stype==NS_EDITMODE_TEXT)
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WM_event_add_keymap_handler_priority(&ar->handlers, keymap, 10);
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else
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WM_event_remove_keymap_handler(&ar->handlers, keymap);
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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RegionView3D *rv3d= ar->regiondata;
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ListBase *keymap;
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/* own keymap */
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keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap= WM_keymap_listbase(wm, "View3D", SPACE_VIEW3D, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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/* object ops. */
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keymap= WM_keymap_listbase(wm, "Object Non-modal", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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/* pose is not modal, operator poll checks for this */
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keymap= WM_keymap_listbase(wm, "Pose", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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/* modal ops keymaps */
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view3d_modal_keymaps(wm, ar, rv3d->lastmode);
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/* operator poll checks for modes */
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keymap= WM_keymap_listbase(wm, "ImagePaint", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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}
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/* type callback, not region itself */
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static void view3d_main_area_free(ARegion *ar)
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{
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RegionView3D *rv3d= ar->regiondata;
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if(rv3d) {
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if(rv3d->localvd) MEM_freeN(rv3d->localvd);
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if(rv3d->clipbb) MEM_freeN(rv3d->clipbb);
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// XXX retopo_free_view_data(rv3d);
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if(rv3d->ri) {
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// XXX BIF_view3d_previewrender_free(rv3d);
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}
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if(rv3d->depths) {
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if(rv3d->depths->depths) MEM_freeN(rv3d->depths->depths);
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MEM_freeN(rv3d->depths);
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}
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MEM_freeN(rv3d);
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ar->regiondata= NULL;
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}
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}
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/* copy regiondata */
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static void *view3d_main_area_duplicate(void *poin)
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{
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if(poin) {
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RegionView3D *rv3d= poin, *new;
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new= MEM_dupallocN(rv3d);
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if(rv3d->localvd)
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new->localvd= MEM_dupallocN(rv3d->localvd);
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if(rv3d->clipbb)
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new->clipbb= MEM_dupallocN(rv3d->clipbb);
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new->depths= NULL;
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new->retopo_view_data= NULL;
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new->ri= NULL;
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new->gpd= NULL;
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new->sms= NULL;
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new->smooth_timer= NULL;
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return new;
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}
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return NULL;
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}
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static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch(wmn->category) {
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case NC_SCENE:
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switch(wmn->data) {
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case ND_TRANSFORM:
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case ND_FRAME:
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case ND_OB_ACTIVE:
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case ND_OB_SELECT:
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ED_region_tag_redraw(ar);
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break;
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case ND_MODE:
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view3d_modal_keymaps(wmn->wm, ar, wmn->subtype);
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_OBJECT:
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switch(wmn->data) {
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case ND_BONE_ACTIVE:
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case ND_BONE_SELECT:
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case ND_TRANSFORM:
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case ND_GEOM_SELECT:
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case ND_GEOM_DATA:
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case ND_DRAW:
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case ND_MODIFIER:
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case ND_KEYS:
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ED_region_tag_redraw(ar);
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break;
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}
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case NC_GROUP:
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/* all group ops for now */
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ED_region_tag_redraw(ar);
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break;
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case NC_MATERIAL:
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switch(wmn->data) {
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case ND_SHADING_DRAW:
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ED_region_tag_redraw(ar);
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break;
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}
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case NC_LAMP:
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switch(wmn->data) {
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case ND_LIGHTING_DRAW:
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ED_region_tag_redraw(ar);
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break;
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}
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case NC_IMAGE:
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/* this could be more fine grained checks if we had
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* more context than just the region */
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ED_region_tag_redraw(ar);
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break;
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}
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}
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/* concept is to retrieve cursor type context-less */
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static void view3d_main_area_cursor(wmWindow *win, ScrArea *sa, ARegion *ar)
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{
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Scene *scene= win->screen->scene;
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if(scene->obedit) {
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WM_cursor_set(win, CURSOR_EDIT);
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}
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else {
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WM_cursor_set(win, CURSOR_STD);
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}
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void view3d_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ListBase *keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
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}
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static void view3d_header_area_draw(const bContext *C, ARegion *ar)
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{
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float col[3];
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/* clear */
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if(ED_screen_area_active(C))
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UI_GetThemeColor3fv(TH_HEADER, col);
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else
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UI_GetThemeColor3fv(TH_HEADERDESEL, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, &ar->v2d);
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view3d_header_buttons(C, ar);
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/* restore view matrix? */
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UI_view2d_view_restore(C);
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}
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static void view3d_header_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch(wmn->category) {
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case NC_SCENE:
|
|
switch(wmn->data) {
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case ND_FRAME:
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case ND_OB_ACTIVE:
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case ND_OB_SELECT:
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case ND_MODE:
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ED_region_tag_redraw(ar);
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break;
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|
}
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break;
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}
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}
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|
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/* add handlers, stuff you only do once or on area/region changes */
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static void view3d_buttons_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ListBase *keymap;
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keymap= WM_keymap_listbase(wm, "View2D Buttons List", 0, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST_UI, ar->winx, ar->winy);
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}
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static void view3d_buttons_area_draw(const bContext *C, ARegion *ar)
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{
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float col[3];
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/* clear */
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UI_GetThemeColor3fv(TH_HEADER, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, &ar->v2d);
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view3d_buttons_area_defbuts(C, ar);
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/* restore view matrix? */
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UI_view2d_view_restore(C);
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}
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|
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static void view3d_buttons_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch(wmn->category) {
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case NC_SCENE:
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|
switch(wmn->data) {
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case ND_FRAME:
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case ND_OB_ACTIVE:
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case ND_OB_SELECT:
|
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case ND_MODE:
|
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_OBJECT:
|
|
switch(wmn->data) {
|
|
case ND_BONE_ACTIVE:
|
|
case ND_BONE_SELECT:
|
|
case ND_TRANSFORM:
|
|
case ND_GEOM_SELECT:
|
|
case ND_GEOM_DATA:
|
|
case ND_DRAW:
|
|
case ND_KEYS:
|
|
ED_region_tag_redraw(ar);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Returns true if the Object is a from an external blend file (libdata)
|
|
*/
|
|
static int object_is_libdata(Object *ob)
|
|
{
|
|
if (!ob) return 0;
|
|
if (ob->proxy) return 0;
|
|
if (ob->id.lib) return 1;
|
|
return 0;
|
|
}
|
|
|
|
static int view3d_context(const bContext *C, bContextDataMember member, bContextDataResult *result)
|
|
{
|
|
View3D *v3d= CTX_wm_view3d(C);
|
|
Scene *scene= CTX_data_scene(C);
|
|
Base *base;
|
|
|
|
if(v3d==NULL) return 0;
|
|
|
|
if(ELEM(member, CTX_DATA_SELECTED_OBJECTS, CTX_DATA_SELECTED_BASES)) {
|
|
for(base=scene->base.first; base; base=base->next) {
|
|
if((base->flag & SELECT) && (base->lay & v3d->lay)) {
|
|
if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) {
|
|
if(member == CTX_DATA_SELECTED_OBJECTS)
|
|
CTX_data_list_add(result, base->object);
|
|
else
|
|
CTX_data_list_add(result, base);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if(ELEM(member, CTX_DATA_SELECTED_EDITABLE_OBJECTS, CTX_DATA_SELECTED_EDITABLE_BASES)) {
|
|
for(base=scene->base.first; base; base=base->next) {
|
|
if((base->flag & SELECT) && (base->lay & v3d->lay)) {
|
|
if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) {
|
|
if(0==object_is_libdata(base->object)) {
|
|
if(member == CTX_DATA_SELECTED_EDITABLE_OBJECTS)
|
|
CTX_data_list_add(result, base->object);
|
|
else
|
|
CTX_data_list_add(result, base);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if(ELEM(member, CTX_DATA_VISIBLE_OBJECTS, CTX_DATA_VISIBLE_BASES)) {
|
|
for(base=scene->base.first; base; base=base->next) {
|
|
if(base->lay & v3d->lay) {
|
|
if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) {
|
|
if(member == CTX_DATA_VISIBLE_OBJECTS)
|
|
CTX_data_list_add(result, base->object);
|
|
else
|
|
CTX_data_list_add(result, base);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if(member == CTX_DATA_ACTIVE_BASE) {
|
|
if(scene->basact && (scene->basact->lay & v3d->lay))
|
|
if((scene->basact->object->restrictflag & OB_RESTRICT_VIEW)==0)
|
|
CTX_data_pointer_set(result, scene->basact);
|
|
|
|
return 1;
|
|
}
|
|
else if(member == CTX_DATA_ACTIVE_OBJECT) {
|
|
if(scene->basact && (scene->basact->lay & v3d->lay))
|
|
if((scene->basact->object->restrictflag & OB_RESTRICT_VIEW)==0)
|
|
CTX_data_pointer_set(result, scene->basact->object);
|
|
|
|
return 1;
|
|
}
|
|
else if(ELEM(member, CTX_DATA_VISIBLE_BONES, CTX_DATA_EDITABLE_BONES)) {
|
|
Object *obedit= scene->obedit; // XXX get from context?
|
|
bArmature *arm= (obedit) ? obedit->data : NULL;
|
|
EditBone *ebone, *flipbone=NULL;
|
|
|
|
if (arm && arm->edbo) {
|
|
/* Attention: X-Axis Mirroring is also handled here... */
|
|
for (ebone= arm->edbo->first; ebone; ebone= ebone->next) {
|
|
/* first and foremost, bone must be visible and selected */
|
|
if (EBONE_VISIBLE(arm, ebone)) {
|
|
/* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled
|
|
* so that most users of this data don't need to explicitly check for it themselves.
|
|
*
|
|
* We need to make sure that these mirrored copies are not selected, otherwise some
|
|
* bones will be operated on twice.
|
|
*/
|
|
if (arm->flag & ARM_MIRROR_EDIT)
|
|
flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
|
|
|
|
/* if we're filtering for editable too, use the check for that instead, as it has selection check too */
|
|
if (member == CTX_DATA_EDITABLE_BONES) {
|
|
/* only selected + editable */
|
|
if (EBONE_EDITABLE(ebone)) {
|
|
CTX_data_list_add(result, ebone);
|
|
|
|
if ((flipbone) && !(flipbone->flag & BONE_SELECTED))
|
|
CTX_data_list_add(result, flipbone);
|
|
}
|
|
}
|
|
else {
|
|
/* only include bones if visible */
|
|
CTX_data_list_add(result, ebone);
|
|
|
|
if ((flipbone) && EBONE_VISIBLE(arm, flipbone)==0)
|
|
CTX_data_list_add(result, flipbone);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
else if(ELEM(member, CTX_DATA_SELECTED_BONES, CTX_DATA_SELECTED_EDITABLE_BONES)) {
|
|
Object *obedit= scene->obedit; // XXX get from context?
|
|
bArmature *arm= (obedit) ? obedit->data : NULL;
|
|
EditBone *ebone, *flipbone=NULL;
|
|
|
|
if (arm && arm->edbo) {
|
|
/* Attention: X-Axis Mirroring is also handled here... */
|
|
for (ebone= arm->edbo->first; ebone; ebone= ebone->next) {
|
|
/* first and foremost, bone must be visible and selected */
|
|
if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_SELECTED)) {
|
|
/* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled
|
|
* so that most users of this data don't need to explicitly check for it themselves.
|
|
*
|
|
* We need to make sure that these mirrored copies are not selected, otherwise some
|
|
* bones will be operated on twice.
|
|
*/
|
|
if (arm->flag & ARM_MIRROR_EDIT)
|
|
flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
|
|
|
|
/* if we're filtering for editable too, use the check for that instead, as it has selection check too */
|
|
if (member == CTX_DATA_SELECTED_EDITABLE_BONES) {
|
|
/* only selected + editable */
|
|
if (EBONE_EDITABLE(ebone)) {
|
|
CTX_data_list_add(result, ebone);
|
|
|
|
if ((flipbone) && !(flipbone->flag & BONE_SELECTED))
|
|
CTX_data_list_add(result, flipbone);
|
|
}
|
|
}
|
|
else {
|
|
/* only include bones if selected */
|
|
CTX_data_list_add(result, ebone);
|
|
|
|
if ((flipbone) && !(flipbone->flag & BONE_SELECTED))
|
|
CTX_data_list_add(result, flipbone);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
else if(member == CTX_DATA_VISIBLE_PCHANS) {
|
|
Object *obact= OBACT;
|
|
bArmature *arm= (obact) ? obact->data : NULL;
|
|
bPoseChannel *pchan;
|
|
|
|
if (obact && arm) {
|
|
for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
/* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
|
|
if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
|
|
CTX_data_list_add(result, pchan);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
else if(member == CTX_DATA_SELECTED_PCHANS) {
|
|
Object *obact= OBACT;
|
|
bArmature *arm= (obact) ? obact->data : NULL;
|
|
bPoseChannel *pchan;
|
|
|
|
if (obact && arm) {
|
|
for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
/* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
|
|
if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
|
|
if (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE))
|
|
CTX_data_list_add(result, pchan);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
else if(member == CTX_DATA_ACTIVE_BONE) {
|
|
Object *obedit= scene->obedit; // XXX get from context?
|
|
bArmature *arm= (obedit) ? obedit->data : NULL;
|
|
EditBone *ebone;
|
|
|
|
if (arm && arm->edbo) {
|
|
for (ebone= arm->edbo->first; ebone; ebone= ebone->next) {
|
|
if (EBONE_VISIBLE(arm, ebone)) {
|
|
if (ebone->flag & BONE_ACTIVE) {
|
|
CTX_data_pointer_set(result, ebone);
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
else if(member == CTX_DATA_ACTIVE_PCHAN) {
|
|
Object *obact= OBACT;
|
|
bPoseChannel *pchan;
|
|
|
|
pchan= get_active_posechannel(obact);
|
|
if (pchan) {
|
|
CTX_data_pointer_set(result, pchan);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* only called once, from space/spacetypes.c */
|
|
void ED_spacetype_view3d(void)
|
|
{
|
|
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype view3d");
|
|
ARegionType *art;
|
|
|
|
st->spaceid= SPACE_VIEW3D;
|
|
|
|
st->new= view3d_new;
|
|
st->free= view3d_free;
|
|
st->init= view3d_init;
|
|
st->duplicate= view3d_duplicate;
|
|
st->operatortypes= view3d_operatortypes;
|
|
st->keymap= view3d_keymap;
|
|
st->context= view3d_context;
|
|
|
|
/* regions: main window */
|
|
art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region");
|
|
art->regionid = RGN_TYPE_WINDOW;
|
|
art->keymapflag= ED_KEYMAP_FRAMES;
|
|
art->draw= view3d_main_area_draw;
|
|
art->init= view3d_main_area_init;
|
|
art->free= view3d_main_area_free;
|
|
art->duplicate= view3d_main_area_duplicate;
|
|
art->listener= view3d_main_area_listener;
|
|
art->cursor= view3d_main_area_cursor;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
/* regions: listview/buttons */
|
|
art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region");
|
|
art->regionid = RGN_TYPE_UI;
|
|
art->minsizex= 220; // XXX
|
|
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
|
|
art->listener= view3d_buttons_area_listener;
|
|
art->init= view3d_buttons_area_init;
|
|
art->draw= view3d_buttons_area_draw;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
/* regions: header */
|
|
art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region");
|
|
art->regionid = RGN_TYPE_HEADER;
|
|
art->minsizey= HEADERY;
|
|
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
|
|
art->listener= view3d_header_area_listener;
|
|
art->init= view3d_header_area_init;
|
|
art->draw= view3d_header_area_draw;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
BKE_spacetype_register(st);
|
|
}
|
|
|