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blender-archive/source/blender/ikplugin/intern/iksolver_plugin.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

48 lines
1.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* Original author: Benoit Bolsee
*/
/** \file
* \ingroup ikplugin
*/
#pragma once
#include "ikplugin_api.h"
#ifdef __cplusplus
extern "C" {
#endif
void iksolver_initialize_tree(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
float ctime);
void iksolver_execute_tree(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan_root,
float ctime);
void iksolver_release_tree(struct Scene *scene, struct Object *ob, float ctime);
void iksolver_clear_data(struct bPose *pose);
#ifdef __cplusplus
}
#endif