Recursive resync means also resyncing overrides that are linked from other library files into current working file. Note that this allows to get 'working' files even when their dependencies are out of sync. However, since linked data is never written/saved, this has to be re-done every time the working file is loaded, until said dependencies are updated properly. NOTE: This is still missing the 'report' side of things, which is part of a larger task to enhance reports regarding both linking, and liboverrides (see T88393). ---------- Technical notes: Implementing this proved to be slightly more challenging than expected, mainly because one of the key aspects of the feature was never done in Blender before: manipulating, re-creating linked data. This ended up moving the whole resync code to use temp IDs out of bmain, which is better in the long run anyway (and more aligned with what we generally want to do when manipulating temp ID data). It should also give a marginal improvement in performances for regular resync. This commit also had to carefully 'sort' libraries by level of indirect usage, as we want to resync first the libraries that are the least directly used, i.e. libraries that are most used by other libraries.
865 lines
30 KiB
C++
865 lines
30 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup DNA
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* \brief ID and Library types, which are fundamental for sdna.
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*/
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#pragma once
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#include "DNA_ID_enums.h"
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#include "DNA_defs.h"
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct FileData;
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struct GHash;
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struct GPUTexture;
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struct ID;
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struct Library;
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struct PackedFile;
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/* Runtime display data */
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struct DrawData;
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typedef void (*DrawDataInitCb)(struct DrawData *engine_data);
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typedef void (*DrawDataFreeCb)(struct DrawData *engine_data);
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#
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#
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typedef struct DrawData {
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struct DrawData *next, *prev;
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struct DrawEngineType *engine_type;
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/* Only nested data, NOT the engine data itself. */
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DrawDataFreeCb free;
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/* Accumulated recalc flags, which corresponds to ID->recalc flags. */
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int recalc;
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} DrawData;
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typedef struct DrawDataList {
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struct DrawData *first, *last;
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} DrawDataList;
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typedef struct IDPropertyData {
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void *pointer;
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ListBase group;
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/** Note, we actually fit a double into these two ints. */
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int val, val2;
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} IDPropertyData;
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typedef struct IDProperty {
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struct IDProperty *next, *prev;
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char type, subtype;
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short flag;
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/** MAX_IDPROP_NAME. */
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char name[64];
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/* saved is used to indicate if this struct has been saved yet.
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* seemed like a good idea as a '_pad' var was needed anyway :) */
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int saved;
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/** Note, alignment for 64 bits. */
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IDPropertyData data;
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/* array length, also (this is important!) string length + 1.
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* the idea is to be able to reuse array realloc functions on strings.*/
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int len;
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/* Strings and arrays are both buffered, though the buffer isn't saved. */
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/* totallen is total length of allocated array/string, including a buffer.
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* Note that the buffering is mild; the code comes from python's list implementation. */
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int totallen;
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} IDProperty;
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#define MAX_IDPROP_NAME 64
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#define DEFAULT_ALLOC_FOR_NULL_STRINGS 64
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/*->type*/
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enum {
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IDP_STRING = 0,
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IDP_INT = 1,
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IDP_FLOAT = 2,
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IDP_ARRAY = 5,
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IDP_GROUP = 6,
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IDP_ID = 7,
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IDP_DOUBLE = 8,
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IDP_IDPARRAY = 9,
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IDP_NUMTYPES = 10,
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};
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/** Used by some IDP utils, keep values in sync with type enum above. */
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enum {
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IDP_TYPE_FILTER_STRING = 1 << 0,
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IDP_TYPE_FILTER_INT = 1 << 1,
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IDP_TYPE_FILTER_FLOAT = 1 << 2,
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IDP_TYPE_FILTER_ARRAY = 1 << 5,
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IDP_TYPE_FILTER_GROUP = 1 << 6,
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IDP_TYPE_FILTER_ID = 1 << 7,
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IDP_TYPE_FILTER_DOUBLE = 1 << 8,
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IDP_TYPE_FILTER_IDPARRAY = 1 << 9,
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};
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/*->subtype */
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/* IDP_STRING */
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enum {
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IDP_STRING_SUB_UTF8 = 0, /* default */
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IDP_STRING_SUB_BYTE = 1, /* arbitrary byte array, _not_ null terminated */
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};
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/*->flag*/
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enum {
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/** This IDProp may be statically overridden.
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* Should only be used/be relevant for custom properties. */
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IDP_FLAG_OVERRIDABLE_LIBRARY = 1 << 0,
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/** This collection item IDProp has been inserted in a local override.
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* This is used by internal code to distinguish between library-originated items and
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* local-inserted ones, as many operations are not allowed on the former. */
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IDP_FLAG_OVERRIDELIBRARY_LOCAL = 1 << 1,
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/** This means the property is set but RNA will return false when checking
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* 'RNA_property_is_set', currently this is a runtime flag */
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IDP_FLAG_GHOST = 1 << 7,
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};
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/* add any future new id property types here.*/
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/* Static ID override structs. */
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typedef struct IDOverrideLibraryPropertyOperation {
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struct IDOverrideLibraryPropertyOperation *next, *prev;
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/* Type of override. */
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short operation;
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short flag;
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/** Runtime, tags are common to both IDOverrideProperty and IDOverridePropertyOperation. */
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short tag;
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char _pad0[2];
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/* Sub-item references, if needed (for arrays or collections only).
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* We need both reference and local values to allow e.g. insertion into collections
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* (constraints, modifiers...).
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* In collection case, if names are defined, they are used in priority.
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* Names are pointers (instead of char[64]) to save some space, NULL when unset.
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* Indices are -1 when unset. */
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char *subitem_reference_name;
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char *subitem_local_name;
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int subitem_reference_index;
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int subitem_local_index;
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} IDOverrideLibraryPropertyOperation;
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/* IDOverrideLibraryPropertyOperation->operation. */
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enum {
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/* Basic operations. */
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IDOVERRIDE_LIBRARY_OP_NOOP = 0, /* Special value, forbids any overriding. */
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IDOVERRIDE_LIBRARY_OP_REPLACE = 1, /* Fully replace local value by reference one. */
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/* Numeric-only operations. */
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IDOVERRIDE_LIBRARY_OP_ADD = 101, /* Add local value to reference one. */
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/* Subtract local value from reference one (needed due to unsigned values etc.). */
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IDOVERRIDE_LIBRARY_OP_SUBTRACT = 102,
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/* Multiply reference value by local one (more useful than diff for scales and the like). */
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IDOVERRIDE_LIBRARY_OP_MULTIPLY = 103,
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/* Collection-only operations. */
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IDOVERRIDE_LIBRARY_OP_INSERT_AFTER = 201, /* Insert after given reference's subitem. */
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IDOVERRIDE_LIBRARY_OP_INSERT_BEFORE = 202, /* Insert before given reference's subitem. */
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/* We can add more if needed (move, delete, ...). */
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};
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/* IDOverrideLibraryPropertyOperation->flag. */
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enum {
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/** User cannot remove that override operation. */
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IDOVERRIDE_LIBRARY_FLAG_MANDATORY = 1 << 0,
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/** User cannot change that override operation. */
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IDOVERRIDE_LIBRARY_FLAG_LOCKED = 1 << 1,
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/** For overrides of ID pointers: this override still matches (follows) the hierarchy of the
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* reference linked data. */
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IDOVERRIDE_LIBRARY_FLAG_IDPOINTER_MATCH_REFERENCE = 1 << 8,
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};
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/** A single overridden property, contain all operations on this one. */
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typedef struct IDOverrideLibraryProperty {
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struct IDOverrideLibraryProperty *next, *prev;
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/**
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* Path from ID to overridden property.
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* *Does not* include indices/names for final arrays/collections items.
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*/
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char *rna_path;
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/**
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* List of overriding operations (IDOverrideLibraryPropertyOperation) applied to this property.
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*/
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ListBase operations;
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/**
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* Runtime, tags are common to both IDOverrideLibraryProperty and
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* IDOverrideLibraryPropertyOperation. */
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short tag;
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char _pad[2];
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/** The property type matching the rna_path. */
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unsigned int rna_prop_type;
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} IDOverrideLibraryProperty;
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/* IDOverrideLibraryProperty->tag and IDOverrideLibraryPropertyOperation->tag. */
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enum {
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/** This override property (operation) is unused and should be removed by cleanup process. */
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IDOVERRIDE_LIBRARY_TAG_UNUSED = 1 << 0,
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};
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#
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#
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typedef struct IDOverrideLibraryRuntime {
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struct GHash *rna_path_to_override_properties;
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uint tag;
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} IDOverrideLibraryRuntime;
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/* IDOverrideLibraryRuntime->tag. */
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enum {
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/** This override needs to be reloaded. */
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IDOVERRIDE_LIBRARY_RUNTIME_TAG_NEEDS_RELOAD = 1 << 0,
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};
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/* Main container for all overriding data info of a data-block. */
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typedef struct IDOverrideLibrary {
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/** Reference linked ID which this one overrides. */
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struct ID *reference;
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/** List of IDOverrideLibraryProperty structs. */
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ListBase properties;
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/* Read/write data. */
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/* Temp ID storing extra override data (used for differential operations only currently).
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* Always NULL outside of read/write context. */
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struct ID *storage;
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IDOverrideLibraryRuntime *runtime;
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} IDOverrideLibrary;
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/* watch it: Sequence has identical beginning. */
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/**
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* ID is the first thing included in all serializable types. It
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* provides a common handle to place all data in double-linked lists.
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*/
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/* 2 characters for ID code and 64 for actual name */
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#define MAX_ID_NAME 66
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/* There's a nasty circular dependency here.... 'void *' to the rescue! I
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* really wonder why this is needed. */
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typedef struct ID {
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void *next, *prev;
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struct ID *newid;
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struct Library *lib;
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/** If the ID is an asset, this pointer is set. Owning pointer. */
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struct AssetMetaData *asset_data;
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/** MAX_ID_NAME. */
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char name[66];
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/**
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* LIB_... flags report on status of the data-block this ID belongs to
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* (persistent, saved to and read from .blend).
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*/
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short flag;
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/**
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* LIB_TAG_... tags (runtime only, cleared at read time).
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*/
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int tag;
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int us;
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int icon_id;
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int recalc;
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/**
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* Used by undo code. recalc_after_undo_push contains the changes between the
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* last undo push and the current state. This is accumulated as IDs are tagged
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* for update in the depsgraph, and only cleared on undo push.
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*
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* recalc_up_to_undo_push is saved to undo memory, and is the value of
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* recalc_after_undo_push at the time of the undo push. This means it can be
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* used to find the changes between undo states.
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*/
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int recalc_up_to_undo_push;
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int recalc_after_undo_push;
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/**
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* A session-wide unique identifier for a given ID, that remain the same across potential
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* re-allocations (e.g. due to undo/redo steps).
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*/
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unsigned int session_uuid;
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IDProperty *properties;
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/** Reference linked ID which this one overrides. */
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IDOverrideLibrary *override_library;
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/**
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* Only set for data-blocks which are coming from copy-on-write, points to
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* the original version of it.
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* Also used temporarily during memfile undo to keep a reference to old ID when found.
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*/
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struct ID *orig_id;
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/**
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* Holds the #PyObject reference to the ID (initialized on demand).
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*
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* This isn't essential, it could be removed however it gives some advantages:
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*
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* - Every time the #ID is accessed a #BPy_StructRNA doesn't have to be created & destroyed
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* (consider all the polling and drawing functions that access ID's).
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*
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* - When this #ID is deleted, the #BPy_StructRNA can be invalidated
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* so accessing it from Python raises an exception instead of crashing.
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*
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* This is of limited benefit though, as it doesn't apply to non #ID data
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* that references this ID (the bones of an armature or the modifiers of an object for e.g.).
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*/
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void *py_instance;
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void *_pad1;
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} ID;
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/**
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* For each library file used, a Library struct is added to Main
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* WARNING: readfile.c, expand_doit() reads this struct without DNA check!
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*/
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typedef struct Library {
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ID id;
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struct FileData *filedata;
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/** Path name used for reading, can be relative and edited in the outliner. */
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char filepath[1024];
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/**
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* Run-time only, absolute file-path (set on read).
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* This is only for convenience, `filepath` is the real path
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* used on file read but in some cases its useful to access the absolute one.
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*
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* Use #BKE_library_filepath_set() rather than setting `filepath`
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* directly and it will be kept in sync - campbell
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*/
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char filepath_abs[1024];
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/** Set for indirectly linked libs, used in the outliner and while reading. */
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struct Library *parent;
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struct PackedFile *packedfile;
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/* Temp data needed by read/write code, and liboverride recursive resync. */
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int temp_index;
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/** See BLENDER_FILE_VERSION, BLENDER_FILE_SUBVERSION, needed for do_versions. */
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short versionfile, subversionfile;
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} Library;
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/* for PreviewImage->flag */
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enum ePreviewImage_Flag {
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PRV_CHANGED = (1 << 0),
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PRV_USER_EDITED = (1 << 1), /* if user-edited, do not auto-update this anymore! */
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PRV_UNFINISHED = (1 << 2), /* The preview is not done rendering yet. */
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};
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/* for PreviewImage->tag */
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enum {
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PRV_TAG_DEFFERED = (1 << 0), /* Actual loading of preview is deferred. */
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PRV_TAG_DEFFERED_RENDERING = (1 << 1), /* Deferred preview is being loaded. */
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PRV_TAG_DEFFERED_DELETE = (1 << 2), /* Deferred preview should be deleted asap. */
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};
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typedef struct PreviewImage {
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/* All values of 2 are really NUM_ICON_SIZES */
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unsigned int w[2];
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unsigned int h[2];
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short flag[2];
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short changed_timestamp[2];
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unsigned int *rect[2];
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/* Runtime-only data. */
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struct GPUTexture *gputexture[2];
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/** Used by previews outside of ID context. */
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int icon_id;
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/** Runtime data. */
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short tag;
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char _pad[2];
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} PreviewImage;
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#define PRV_DEFERRED_DATA(prv) \
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(CHECK_TYPE_INLINE(prv, PreviewImage *), \
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BLI_assert((prv)->tag & PRV_TAG_DEFFERED), \
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(void *)((prv) + 1))
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#define ID_FAKE_USERS(id) ((((const ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0)
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#define ID_REAL_USERS(id) (((const ID *)id)->us - ID_FAKE_USERS(id))
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#define ID_EXTRA_USERS(id) (((const ID *)id)->tag & LIB_TAG_EXTRAUSER ? 1 : 0)
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#define ID_CHECK_UNDO(id) \
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((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM) && (GS((id)->name) != ID_WS))
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#define ID_BLEND_PATH(_bmain, _id) \
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((_id)->lib ? (_id)->lib->filepath_abs : BKE_main_blendfile_path((_bmain)))
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#define ID_BLEND_PATH_FROM_GLOBAL(_id) \
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((_id)->lib ? (_id)->lib->filepath_abs : BKE_main_blendfile_path_from_global())
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#define ID_MISSING(_id) ((((const ID *)(_id))->tag & LIB_TAG_MISSING) != 0)
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#define ID_IS_LINKED(_id) (((const ID *)(_id))->lib != NULL)
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/* Note that this is a fairly high-level check, should be used at user interaction level, not in
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* BKE_library_override typically (especially due to the check on LIB_TAG_EXTERN). */
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#define ID_IS_OVERRIDABLE_LIBRARY(_id) \
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(ID_IS_LINKED(_id) && !ID_MISSING(_id) && (((const ID *)(_id))->tag & LIB_TAG_EXTERN) != 0 && \
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(BKE_idtype_get_info_from_id((const ID *)(_id))->flags & IDTYPE_FLAGS_NO_LIBLINKING) == 0)
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|
|
/* NOTE: The three checks below do not take into account whether given ID is linked or not (when
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|
* chaining overrides over several libraries). User must ensure the ID is not linked itself
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|
* currently. */
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/* TODO: add `_EDITABLE` versions of those macros (that would check if ID is linked or not)? */
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#define ID_IS_OVERRIDE_LIBRARY_REAL(_id) \
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(((const ID *)(_id))->override_library != NULL && \
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((const ID *)(_id))->override_library->reference != NULL)
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|
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#define ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id) \
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((((const ID *)(_id))->flag & LIB_EMBEDDED_DATA_LIB_OVERRIDE) != 0)
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|
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#define ID_IS_OVERRIDE_LIBRARY(_id) \
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(ID_IS_OVERRIDE_LIBRARY_REAL(_id) || ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id))
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|
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#define ID_IS_OVERRIDE_LIBRARY_TEMPLATE(_id) \
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(((ID *)(_id))->override_library != NULL && ((ID *)(_id))->override_library->reference == NULL)
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|
|
#define ID_IS_ASSET(_id) (((const ID *)(_id))->asset_data != NULL)
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|
|
/* Check whether datablock type is covered by copy-on-write. */
|
|
#define ID_TYPE_IS_COW(_id_type) \
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(!ELEM(_id_type, ID_LI, ID_IP, ID_SCR, ID_VF, ID_BR, ID_WM, ID_PAL, ID_PC, ID_WS, ID_IM))
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|
|
|
#ifdef GS
|
|
# undef GS
|
|
#endif
|
|
#define GS(a) \
|
|
(CHECK_TYPE_ANY(a, char *, const char *, char[66], const char[66]), \
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|
(ID_Type)(*((const short *)(a))))
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|
|
#define ID_NEW_SET(_id, _idn) \
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(((ID *)(_id))->newid = (ID *)(_idn), \
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((ID *)(_id))->newid->tag |= LIB_TAG_NEW, \
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(void *)((ID *)(_id))->newid)
|
|
#define ID_NEW_REMAP(a) \
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|
if ((a) && (a)->id.newid) { \
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|
(a) = (void *)(a)->id.newid; \
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|
} \
|
|
((void)0)
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|
|
/** id->flag (persistent). */
|
|
enum {
|
|
/** Don't delete the datablock even if unused. */
|
|
LIB_FAKEUSER = 1 << 9,
|
|
/**
|
|
* The data-block is a sub-data of another one.
|
|
* Direct persistent references are not allowed.
|
|
*/
|
|
LIB_EMBEDDED_DATA = 1 << 10,
|
|
/**
|
|
* Datablock is from a library and linked indirectly, with LIB_TAG_INDIRECT
|
|
* tag set. But the current .blend file also has a weak pointer to it that
|
|
* we want to restore if possible, and silently drop if it's missing.
|
|
*/
|
|
LIB_INDIRECT_WEAK_LINK = 1 << 11,
|
|
/**
|
|
* The data-block is a sub-data of another one, which is an override.
|
|
* Note that this also applies to shapekeys, even though they are not 100% embedded data...
|
|
*/
|
|
LIB_EMBEDDED_DATA_LIB_OVERRIDE = 1 << 12,
|
|
/**
|
|
* The override data-block appears to not be needed anymore after resync with linked data, but it
|
|
* was kept around (because e.g. detected as user-edited).
|
|
*/
|
|
LIB_LIB_OVERRIDE_RESYNC_LEFTOVER = 1 << 13,
|
|
};
|
|
|
|
/**
|
|
* id->tag (runtime-only).
|
|
*
|
|
* Those flags belong to three different categories,
|
|
* which have different expected handling in code:
|
|
*
|
|
* - RESET_BEFORE_USE: piece of code that wants to use such flag
|
|
* has to ensure they are properly 'reset' first.
|
|
* - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly
|
|
* 'reset' after usage
|
|
* (though 'lifetime' of those flags is a bit fuzzy, e.g. _RECALC ones are reset on depsgraph
|
|
* evaluation...).
|
|
* - RESET_NEVER: those flags are 'status' one, and never actually need any reset
|
|
* (except on initialization during .blend file reading).
|
|
*/
|
|
enum {
|
|
/* RESET_NEVER Datablock is from current .blend file. */
|
|
LIB_TAG_LOCAL = 0,
|
|
/* RESET_NEVER Datablock is from a library,
|
|
* but is used (linked) directly by current .blend file. */
|
|
LIB_TAG_EXTERN = 1 << 0,
|
|
/* RESET_NEVER Datablock is from a library,
|
|
* and is only used (linked) indirectly through other libraries. */
|
|
LIB_TAG_INDIRECT = 1 << 1,
|
|
|
|
/* RESET_AFTER_USE Flag used internally in readfile.c,
|
|
* to mark IDs needing to be expanded (only done once). */
|
|
LIB_TAG_NEED_EXPAND = 1 << 3,
|
|
/* RESET_AFTER_USE Flag used internally in readfile.c to mark ID
|
|
* placeholders for linked data-blocks needing to be read. */
|
|
LIB_TAG_ID_LINK_PLACEHOLDER = 1 << 4,
|
|
/* RESET_AFTER_USE */
|
|
LIB_TAG_NEED_LINK = 1 << 5,
|
|
|
|
/* RESET_NEVER tag data-block as a place-holder
|
|
* (because the real one could not be linked from its library e.g.). */
|
|
LIB_TAG_MISSING = 1 << 6,
|
|
|
|
/* RESET_NEVER tag data-block as being up-to-date regarding its reference. */
|
|
LIB_TAG_OVERRIDE_LIBRARY_REFOK = 1 << 9,
|
|
/* RESET_NEVER tag data-block as needing an auto-override execution, if enabled. */
|
|
LIB_TAG_OVERRIDE_LIBRARY_AUTOREFRESH = 1 << 17,
|
|
|
|
/* tag data-block as having an extra user. */
|
|
LIB_TAG_EXTRAUSER = 1 << 2,
|
|
/* tag data-block as having actually increased user-count for the extra virtual user. */
|
|
LIB_TAG_EXTRAUSER_SET = 1 << 7,
|
|
|
|
/* RESET_AFTER_USE tag newly duplicated/copied IDs.
|
|
* Also used internally in readfile.c to mark data-blocks needing do_versions. */
|
|
LIB_TAG_NEW = 1 << 8,
|
|
/* RESET_BEFORE_USE free test flag.
|
|
* TODO make it a RESET_AFTER_USE too. */
|
|
LIB_TAG_DOIT = 1 << 10,
|
|
/* RESET_AFTER_USE tag existing data before linking so we know what is new. */
|
|
LIB_TAG_PRE_EXISTING = 1 << 11,
|
|
|
|
/**
|
|
* The data-block is a copy-on-write/localized version.
|
|
*
|
|
* \warning This should not be cleared on existing data.
|
|
* If support for this is needed, see T88026 as this flag controls memory ownership
|
|
* of physics *shared* pointers.
|
|
*/
|
|
LIB_TAG_COPIED_ON_WRITE = 1 << 12,
|
|
|
|
LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT = 1 << 13,
|
|
LIB_TAG_LOCALIZED = 1 << 14,
|
|
|
|
/* RESET_NEVER tag data-block for freeing etc. behavior
|
|
* (usually set when copying real one into temp/runtime one). */
|
|
LIB_TAG_NO_MAIN = 1 << 15, /* Datablock is not listed in Main database. */
|
|
LIB_TAG_NO_USER_REFCOUNT = 1 << 16, /* Datablock does not refcount usages of other IDs. */
|
|
/* Datablock was not allocated by standard system (BKE_libblock_alloc), do not free its memory
|
|
* (usual type-specific freeing is called though). */
|
|
LIB_TAG_NOT_ALLOCATED = 1 << 18,
|
|
|
|
/* RESET_AFTER_USE Used by undo system to tag unchanged IDs re-used from old Main (instead of
|
|
* read from memfile). */
|
|
LIB_TAG_UNDO_OLD_ID_REUSED = 1 << 19,
|
|
|
|
/* This ID is part of a temporary #Main which is expected to be freed in a short time-frame.
|
|
* Don't allow assigning this to non-temporary members (since it's likely to cause errors).
|
|
* When set #ID.session_uuid isn't initialized, since the data isn't part of the session. */
|
|
LIB_TAG_TEMP_MAIN = 1 << 20,
|
|
|
|
/**
|
|
* The data-block is a library override that needs re-sync to its linked reference.
|
|
*/
|
|
LIB_TAG_LIB_OVERRIDE_NEED_RESYNC = 1 << 21,
|
|
};
|
|
|
|
/* Tag given ID for an update in all the dependency graphs. */
|
|
typedef enum IDRecalcFlag {
|
|
/***************************************************************************
|
|
* Individual update tags, this is what ID gets tagged for update with. */
|
|
|
|
/* ** Object transformation changed. ** */
|
|
ID_RECALC_TRANSFORM = (1 << 0),
|
|
|
|
/* ** Geometry changed. **
|
|
*
|
|
* When object of armature type gets tagged with this flag, its pose is
|
|
* re-evaluated.
|
|
* When object of other type is tagged with this flag it makes the modifier
|
|
* stack to be re-evaluated.
|
|
* When object data type (mesh, curve, ...) gets tagged with this flag it
|
|
* makes all objects which shares this data-block to be updated.
|
|
* When a collection gets tagged with this flag, all objects depending on the geometry and
|
|
* transforms on any of the objects in the collection are updated. */
|
|
ID_RECALC_GEOMETRY = (1 << 1),
|
|
|
|
/* ** Animation or time changed and animation is to be re-evaluated. ** */
|
|
ID_RECALC_ANIMATION = (1 << 2),
|
|
|
|
/* ** Particle system changed. ** */
|
|
/* Only do pathcache etc. */
|
|
ID_RECALC_PSYS_REDO = (1 << 3),
|
|
/* Reset everything including pointcache. */
|
|
ID_RECALC_PSYS_RESET = (1 << 4),
|
|
/* Only child settings changed. */
|
|
ID_RECALC_PSYS_CHILD = (1 << 5),
|
|
/* Physics type changed. */
|
|
ID_RECALC_PSYS_PHYS = (1 << 6),
|
|
|
|
/* ** Material and shading ** */
|
|
|
|
/* For materials and node trees this means that topology of the shader tree
|
|
* changed, and the shader is to be recompiled.
|
|
* For objects it means that the draw batch cache is to be redone. */
|
|
ID_RECALC_SHADING = (1 << 7),
|
|
/* TODO(sergey): Consider adding an explicit ID_RECALC_SHADING_PARAMATERS
|
|
* which can be used for cases when only socket value changed, to speed up
|
|
* redraw update in that case. */
|
|
|
|
/* Selection of the ID itself or its components (for example, vertices) did
|
|
* change, and all the drawing data is to be updated. */
|
|
ID_RECALC_SELECT = (1 << 9),
|
|
/* Flags on the base did change, and is to be copied onto all the copies of
|
|
* corresponding objects. */
|
|
ID_RECALC_BASE_FLAGS = (1 << 10),
|
|
ID_RECALC_POINT_CACHE = (1 << 11),
|
|
/* Only inform editors about the change. Is used to force update of editors
|
|
* when data-block which is not a part of dependency graph did change.
|
|
*
|
|
* For example, brush texture did change and the preview is to be
|
|
* re-rendered. */
|
|
ID_RECALC_EDITORS = (1 << 12),
|
|
|
|
/* ** Update copy on write component. **
|
|
* This is most generic tag which should only be used when nothing else
|
|
* matches.
|
|
*/
|
|
ID_RECALC_COPY_ON_WRITE = (1 << 13),
|
|
|
|
/* Sequences in the sequencer did change.
|
|
* Use this tag with a scene ID which owns the sequences. */
|
|
ID_RECALC_SEQUENCER_STRIPS = (1 << 14),
|
|
|
|
ID_RECALC_AUDIO_SEEK = (1 << 15),
|
|
ID_RECALC_AUDIO_FPS = (1 << 16),
|
|
ID_RECALC_AUDIO_VOLUME = (1 << 17),
|
|
ID_RECALC_AUDIO_MUTE = (1 << 18),
|
|
ID_RECALC_AUDIO_LISTENER = (1 << 19),
|
|
|
|
ID_RECALC_AUDIO = (1 << 20),
|
|
|
|
ID_RECALC_PARAMETERS = (1 << 21),
|
|
|
|
/* Input has changed and datablock is to be reload from disk.
|
|
* Applies to movie clips to inform that copy-on-written version is to be refreshed for the new
|
|
* input file or for color space changes. */
|
|
ID_RECALC_SOURCE = (1 << 23),
|
|
|
|
/* Virtual recalc tag/marker required for undo in some cases, where actual data does not change
|
|
* and hence do not require an update, but conceptually we are dealing with something new.
|
|
*
|
|
* Current known case: linked IDs made local without requiring any copy. While their users do not
|
|
* require any update, they have actually been 'virtually' remapped from the linked ID to the
|
|
* local one.
|
|
*/
|
|
ID_RECALC_TAG_FOR_UNDO = (1 << 24),
|
|
|
|
/***************************************************************************
|
|
* Pseudonyms, to have more semantic meaning in the actual code without
|
|
* using too much low-level and implementation specific tags. */
|
|
|
|
/* Update animation data-block itself, without doing full re-evaluation of
|
|
* all dependent objects. */
|
|
ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_COPY_ON_WRITE,
|
|
|
|
/***************************************************************************
|
|
* Aggregate flags, use only for checks on runtime.
|
|
* Do NOT use those for tagging. */
|
|
|
|
/* Identifies that SOMETHING has been changed in this ID. */
|
|
ID_RECALC_ALL = ~(0),
|
|
/* Identifies that something in particle system did change. */
|
|
ID_RECALC_PSYS_ALL = (ID_RECALC_PSYS_REDO | ID_RECALC_PSYS_RESET | ID_RECALC_PSYS_CHILD |
|
|
ID_RECALC_PSYS_PHYS),
|
|
|
|
} IDRecalcFlag;
|
|
|
|
/* To filter ID types (filter_id). 64 bit to fit all types. */
|
|
#define FILTER_ID_AC (1ULL << 0)
|
|
#define FILTER_ID_AR (1ULL << 1)
|
|
#define FILTER_ID_BR (1ULL << 2)
|
|
#define FILTER_ID_CA (1ULL << 3)
|
|
#define FILTER_ID_CU (1ULL << 4)
|
|
#define FILTER_ID_GD (1ULL << 5)
|
|
#define FILTER_ID_GR (1ULL << 6)
|
|
#define FILTER_ID_IM (1ULL << 7)
|
|
#define FILTER_ID_LA (1ULL << 8)
|
|
#define FILTER_ID_LS (1ULL << 9)
|
|
#define FILTER_ID_LT (1ULL << 10)
|
|
#define FILTER_ID_MA (1ULL << 11)
|
|
#define FILTER_ID_MB (1ULL << 12)
|
|
#define FILTER_ID_MC (1ULL << 13)
|
|
#define FILTER_ID_ME (1ULL << 14)
|
|
#define FILTER_ID_MSK (1ULL << 15)
|
|
#define FILTER_ID_NT (1ULL << 16)
|
|
#define FILTER_ID_OB (1ULL << 17)
|
|
#define FILTER_ID_PAL (1ULL << 18)
|
|
#define FILTER_ID_PC (1ULL << 19)
|
|
#define FILTER_ID_SCE (1ULL << 20)
|
|
#define FILTER_ID_SPK (1ULL << 21)
|
|
#define FILTER_ID_SO (1ULL << 22)
|
|
#define FILTER_ID_TE (1ULL << 23)
|
|
#define FILTER_ID_TXT (1ULL << 24)
|
|
#define FILTER_ID_VF (1ULL << 25)
|
|
#define FILTER_ID_WO (1ULL << 26)
|
|
#define FILTER_ID_PA (1ULL << 27)
|
|
#define FILTER_ID_CF (1ULL << 28)
|
|
#define FILTER_ID_WS (1ULL << 29)
|
|
#define FILTER_ID_LP (1ULL << 31)
|
|
#define FILTER_ID_HA (1ULL << 32)
|
|
#define FILTER_ID_PT (1ULL << 33)
|
|
#define FILTER_ID_VO (1ULL << 34)
|
|
#define FILTER_ID_SIM (1ULL << 35)
|
|
|
|
#define FILTER_ID_ALL \
|
|
(FILTER_ID_AC | FILTER_ID_AR | FILTER_ID_BR | FILTER_ID_CA | FILTER_ID_CU | FILTER_ID_GD | \
|
|
FILTER_ID_GR | FILTER_ID_IM | FILTER_ID_LA | FILTER_ID_LS | FILTER_ID_LT | FILTER_ID_MA | \
|
|
FILTER_ID_MB | FILTER_ID_MC | FILTER_ID_ME | FILTER_ID_MSK | FILTER_ID_NT | FILTER_ID_OB | \
|
|
FILTER_ID_PA | FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_SCE | FILTER_ID_SPK | FILTER_ID_SO | \
|
|
FILTER_ID_TE | FILTER_ID_TXT | FILTER_ID_VF | FILTER_ID_WO | FILTER_ID_CF | FILTER_ID_WS | \
|
|
FILTER_ID_LP | FILTER_ID_HA | FILTER_ID_PT | FILTER_ID_VO | FILTER_ID_SIM)
|
|
|
|
/**
|
|
* This enum defines the index assigned to each type of IDs in the array returned by
|
|
* #set_listbasepointers, and by extension, controls the default order in which each ID type is
|
|
* processed during standard 'foreach' looping over all IDs of a #Main data-base.
|
|
*
|
|
* About Order:
|
|
* ------------
|
|
*
|
|
* This is (loosely) defined with a relationship order in mind, from lowest level (ID types using,
|
|
* referencing almost no other ID types) to highest level (ID types potentially using many other ID
|
|
* types).
|
|
*
|
|
* So e.g. it ensures that this dependency chain is respected:
|
|
* #Material <- #Mesh <- #Object <- #Collection <- #Scene
|
|
*
|
|
* Default order of processing of IDs in 'foreach' macros (#FOREACH_MAIN_ID_BEGIN and the like),
|
|
* built on top of #set_listbasepointers, is actually reversed compared to the order defined here,
|
|
* since processing usually needs to happen on users before it happens on used IDs (when freeing
|
|
* e.g.).
|
|
*
|
|
* DO NOT rely on this order as being full-proofed dependency order, there are many cases were it
|
|
* can be violated (most obvious cases being custom properties and drivers, which can reference any
|
|
* other ID types).
|
|
*
|
|
* However, this order can be considered as an optimization heuristic, especially when processing
|
|
* relationships in a non-recursive pattern: in typical cases, a vast majority of those
|
|
* relationships can be processed fine in the first pass, and only few additional passes are
|
|
* required to address all remaining relationship cases.
|
|
* See e.g. how #BKE_library_unused_linked_data_set_tag is doing this.
|
|
*/
|
|
enum {
|
|
/* Special case: Library, should never ever depend on any other type. */
|
|
INDEX_ID_LI = 0,
|
|
|
|
/* Animation types, might be used by almost all other types. */
|
|
INDEX_ID_IP, /* Deprecated. */
|
|
INDEX_ID_AC,
|
|
|
|
/* Grease Pencil, special case, should be with the other obdata, but it can also be used by many
|
|
* other ID types, including node trees e.g.
|
|
* So there is no proper place for those, for now keep close to the lower end of the processing
|
|
* hierarchy, but we may want to re-evaluate that at some point. */
|
|
INDEX_ID_GD,
|
|
|
|
/* Node trees, abstraction for procedural data, potentially used by many other ID types.
|
|
*
|
|
* NOTE: While node trees can also use many other ID types, they should not /own/ any of those,
|
|
* while they are being owned by many other ID types. This is why they are placed here. */
|
|
INDEX_ID_NT,
|
|
|
|
/* File-wrapper types, those usually 'embed' external files in Blender, with no dependencies to
|
|
* other ID types. */
|
|
INDEX_ID_VF,
|
|
INDEX_ID_TXT,
|
|
INDEX_ID_SO,
|
|
|
|
/* Image/movie types, can be used by shading ID types, but also directly by Objects, Scenes, etc.
|
|
*/
|
|
INDEX_ID_MSK,
|
|
INDEX_ID_IM,
|
|
INDEX_ID_MC,
|
|
|
|
/* Shading types. */
|
|
INDEX_ID_TE,
|
|
INDEX_ID_MA,
|
|
INDEX_ID_LS,
|
|
INDEX_ID_WO,
|
|
|
|
/* Simulation-related types. */
|
|
INDEX_ID_CF,
|
|
INDEX_ID_SIM,
|
|
INDEX_ID_PA,
|
|
|
|
/* Shape Keys snow-flake, can be used by several obdata types. */
|
|
INDEX_ID_KE,
|
|
|
|
/* Object data types. */
|
|
INDEX_ID_AR,
|
|
INDEX_ID_ME,
|
|
INDEX_ID_CU,
|
|
INDEX_ID_MB,
|
|
INDEX_ID_HA,
|
|
INDEX_ID_PT,
|
|
INDEX_ID_VO,
|
|
INDEX_ID_LT,
|
|
INDEX_ID_LA,
|
|
INDEX_ID_CA,
|
|
INDEX_ID_SPK,
|
|
INDEX_ID_LP,
|
|
|
|
/* Collection and object types. */
|
|
INDEX_ID_OB,
|
|
INDEX_ID_GR,
|
|
|
|
/* Preset-like, not-really-data types, can use many other ID types but should never be used by
|
|
* any actual data type (besides Scene, due to tool settings). */
|
|
INDEX_ID_PAL,
|
|
INDEX_ID_PC,
|
|
INDEX_ID_BR,
|
|
|
|
/* Scene, after preset-like ID types because of tool settings. */
|
|
INDEX_ID_SCE,
|
|
|
|
/* UI-related types, should never be used by any other data type. */
|
|
INDEX_ID_SCR,
|
|
INDEX_ID_WS,
|
|
INDEX_ID_WM,
|
|
|
|
/* Special values. */
|
|
INDEX_ID_NULL,
|
|
INDEX_ID_MAX,
|
|
};
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|