This value was meant to be used for keeping images that are slowest to render in cache. Method of measurement was flawed, because it doesn't take UI overhead into consideration. Cache panel is to be removed because users should not have to tweak settings like this. It is not useful for development either, therefore it is removed completely.
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Scene;
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struct SeqRenderData;
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struct Sequence;
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#ifdef __cplusplus
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}
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#endif
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void seq_prefetch_start(const struct SeqRenderData *context, float timeline_frame);
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void seq_prefetch_free(struct Scene *scene);
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bool seq_prefetch_job_is_running(struct Scene *scene);
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void seq_prefetch_get_time_range(struct Scene *scene, int *start, int *end);
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struct SeqRenderData *seq_prefetch_get_original_context(const struct SeqRenderData *context);
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struct Sequence *seq_prefetch_get_original_sequence(struct Sequence *seq, struct Scene *scene);
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#ifdef __cplusplus
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}
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#endif
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