Use lookup string callback function for `sequences_all` RNA property `rna_SequenceEditor_sequences_all_lookup_string` using a GHash for faster lookups. When names are changed or strips are added/removed the lookup is tagged invalid. The next time the lookup is used it will rebuild it. Reviewed By: sergey, jbakker Differential Revision: https://developer.blender.org/D11544
714 lines
19 KiB
C
714 lines
19 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* - Blender Foundation, 2003-2009
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* - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
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*/
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BKE_animsys.h"
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#include "BKE_fcurve.h"
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#include "BKE_idprop.h"
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#include "BKE_lib_id.h"
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#include "BKE_sound.h"
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#include "DEG_depsgraph.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "SEQ_effects.h"
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#include "SEQ_iterator.h"
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#include "SEQ_modifier.h"
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#include "SEQ_relations.h"
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#include "SEQ_select.h"
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#include "SEQ_sequencer.h"
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#include "SEQ_utils.h"
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#include "image_cache.h"
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#include "prefetch.h"
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#include "sequencer.h"
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#include "utils.h"
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static void seq_free_animdata(Scene *scene, Sequence *seq);
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/* -------------------------------------------------------------------- */
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/** \name Allocate / Free Functions
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* \{ */
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static Strip *seq_strip_alloc(int type)
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{
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Strip *strip = MEM_callocN(sizeof(Strip), "strip");
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if (ELEM(type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD) == 0) {
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strip->transform = MEM_callocN(sizeof(struct StripTransform), "StripTransform");
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strip->transform->scale_x = 1;
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strip->transform->scale_y = 1;
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strip->crop = MEM_callocN(sizeof(struct StripCrop), "StripCrop");
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}
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strip->us = 1;
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return strip;
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}
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static void seq_free_strip(Strip *strip)
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{
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strip->us--;
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if (strip->us > 0) {
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return;
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}
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if (strip->us < 0) {
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printf("error: negative users in strip\n");
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return;
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}
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if (strip->stripdata) {
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MEM_freeN(strip->stripdata);
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}
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if (strip->proxy) {
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if (strip->proxy->anim) {
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IMB_free_anim(strip->proxy->anim);
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}
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MEM_freeN(strip->proxy);
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}
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if (strip->crop) {
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MEM_freeN(strip->crop);
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}
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if (strip->transform) {
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MEM_freeN(strip->transform);
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}
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MEM_freeN(strip);
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}
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Sequence *SEQ_sequence_alloc(ListBase *lb, int timeline_frame, int machine, int type)
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{
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Sequence *seq;
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seq = MEM_callocN(sizeof(Sequence), "addseq");
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BLI_addtail(lb, seq);
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*((short *)seq->name) = ID_SEQ;
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seq->name[2] = 0;
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seq->flag = SELECT;
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seq->start = timeline_frame;
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seq->machine = machine;
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seq->sat = 1.0;
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seq->mul = 1.0;
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seq->blend_opacity = 100.0;
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seq->volume = 1.0f;
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seq->pitch = 1.0f;
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seq->scene_sound = NULL;
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seq->type = type;
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seq->strip = seq_strip_alloc(type);
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seq->stereo3d_format = MEM_callocN(sizeof(Stereo3dFormat), "Sequence Stereo Format");
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SEQ_relations_session_uuid_generate(seq);
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return seq;
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}
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/* only give option to skip cache locally (static func) */
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static void seq_sequence_free_ex(Scene *scene,
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Sequence *seq,
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const bool do_cache,
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const bool do_id_user,
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const bool do_clean_animdata)
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{
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if (seq->strip) {
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seq_free_strip(seq->strip);
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}
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SEQ_relations_sequence_free_anim(seq);
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if (seq->type & SEQ_TYPE_EFFECT) {
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struct SeqEffectHandle sh = SEQ_effect_handle_get(seq);
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sh.free(seq, do_id_user);
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}
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if (seq->sound && do_id_user) {
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id_us_min(((ID *)seq->sound));
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}
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if (seq->stereo3d_format) {
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MEM_freeN(seq->stereo3d_format);
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}
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/* clipboard has no scene and will never have a sound handle or be active
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* same goes to sequences copy for proxy rebuild job
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*/
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if (scene) {
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Editing *ed = scene->ed;
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if (ed->act_seq == seq) {
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ed->act_seq = NULL;
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}
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if (seq->scene_sound && ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
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BKE_sound_remove_scene_sound(scene, seq->scene_sound);
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}
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/* XXX This must not be done in BKE code. */
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if (do_clean_animdata) {
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seq_free_animdata(scene, seq);
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}
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}
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if (seq->prop) {
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IDP_FreePropertyContent_ex(seq->prop, do_id_user);
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MEM_freeN(seq->prop);
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}
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/* free modifiers */
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SEQ_modifier_clear(seq);
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/* free cached data used by this strip,
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* also invalidate cache for all dependent sequences
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*
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* be _very_ careful here, invalidating cache loops over the scene sequences and
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* assumes the listbase is valid for all strips,
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* this may not be the case if lists are being freed.
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* this is optional SEQ_relations_invalidate_cache
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*/
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if (do_cache) {
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if (scene) {
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SEQ_relations_invalidate_cache_raw(scene, seq);
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}
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}
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MEM_freeN(seq);
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}
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void SEQ_sequence_free(Scene *scene, Sequence *seq, const bool do_clean_animdata)
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{
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seq_sequence_free_ex(scene, seq, true, true, do_clean_animdata);
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}
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/* cache must be freed before calling this function
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* since it leaves the seqbase in an invalid state */
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void seq_free_sequence_recurse(Scene *scene, Sequence *seq, const bool do_id_user)
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{
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Sequence *iseq, *iseq_next;
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for (iseq = seq->seqbase.first; iseq; iseq = iseq_next) {
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iseq_next = iseq->next;
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seq_free_sequence_recurse(scene, iseq, do_id_user);
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}
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seq_sequence_free_ex(scene, seq, false, do_id_user, true);
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}
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Editing *SEQ_editing_get(Scene *scene, bool alloc)
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{
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if (alloc) {
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SEQ_editing_ensure(scene);
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}
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return scene->ed;
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}
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Editing *SEQ_editing_ensure(Scene *scene)
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{
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if (scene->ed == NULL) {
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Editing *ed;
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ed = scene->ed = MEM_callocN(sizeof(Editing), "addseq");
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ed->seqbasep = &ed->seqbase;
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ed->cache = NULL;
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ed->cache_flag = SEQ_CACHE_STORE_FINAL_OUT;
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ed->cache_flag |= SEQ_CACHE_STORE_RAW;
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}
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return scene->ed;
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}
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void SEQ_editing_free(Scene *scene, const bool do_id_user)
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{
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Editing *ed = scene->ed;
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Sequence *seq;
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if (ed == NULL) {
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return;
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}
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seq_prefetch_free(scene);
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seq_cache_destruct(scene);
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SEQ_ALL_BEGIN (ed, seq) {
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/* handle cache freeing above */
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seq_sequence_free_ex(scene, seq, false, do_id_user, false);
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}
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SEQ_ALL_END;
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BLI_freelistN(&ed->metastack);
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SEQ_sequence_lookup_free(scene);
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MEM_freeN(ed);
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scene->ed = NULL;
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}
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static void seq_new_fix_links_recursive(Sequence *seq)
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{
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SequenceModifierData *smd;
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if (seq->type & SEQ_TYPE_EFFECT) {
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if (seq->seq1 && seq->seq1->tmp) {
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seq->seq1 = seq->seq1->tmp;
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}
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if (seq->seq2 && seq->seq2->tmp) {
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seq->seq2 = seq->seq2->tmp;
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}
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if (seq->seq3 && seq->seq3->tmp) {
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seq->seq3 = seq->seq3->tmp;
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}
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}
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else if (seq->type == SEQ_TYPE_META) {
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Sequence *seqn;
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for (seqn = seq->seqbase.first; seqn; seqn = seqn->next) {
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seq_new_fix_links_recursive(seqn);
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}
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}
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for (smd = seq->modifiers.first; smd; smd = smd->next) {
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if (smd->mask_sequence && smd->mask_sequence->tmp) {
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smd->mask_sequence = smd->mask_sequence->tmp;
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}
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}
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}
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SequencerToolSettings *SEQ_tool_settings_init(void)
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{
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SequencerToolSettings *tool_settings = MEM_callocN(sizeof(SequencerToolSettings),
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"Sequencer tool settings");
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tool_settings->fit_method = SEQ_SCALE_TO_FIT;
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return tool_settings;
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}
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SequencerToolSettings *SEQ_tool_settings_ensure(Scene *scene)
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{
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SequencerToolSettings *tool_settings = scene->toolsettings->sequencer_tool_settings;
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if (tool_settings == NULL) {
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scene->toolsettings->sequencer_tool_settings = SEQ_tool_settings_init();
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tool_settings = scene->toolsettings->sequencer_tool_settings;
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}
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return tool_settings;
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}
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void SEQ_tool_settings_free(SequencerToolSettings *tool_settings)
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{
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MEM_freeN(tool_settings);
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}
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eSeqImageFitMethod SEQ_tool_settings_fit_method_get(Scene *scene)
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{
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const SequencerToolSettings *tool_settings = SEQ_tool_settings_ensure(scene);
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return tool_settings->fit_method;
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}
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void SEQ_tool_settings_fit_method_set(Scene *scene, eSeqImageFitMethod fit_method)
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{
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SequencerToolSettings *tool_settings = SEQ_tool_settings_ensure(scene);
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tool_settings->fit_method = fit_method;
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}
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/**
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* Get seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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*
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* \param ed: sequence editor data
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* \return pointer to active seqbase. returns NULL if ed is NULL
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*/
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ListBase *SEQ_active_seqbase_get(const Editing *ed)
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{
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if (ed == NULL) {
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return NULL;
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}
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return ed->seqbasep;
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}
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/**
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* Set seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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*
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* \param ed: sequence editor data
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* \param seqbase: ListBase with strips
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*/
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void SEQ_seqbase_active_set(Editing *ed, ListBase *seqbase)
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{
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ed->seqbasep = seqbase;
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}
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/**
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* Create and initialize #MetaStack, append it to `ed->metastack` ListBase
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*
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* \param ed: sequence editor data
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* \param seq_meta: meta strip
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* \return pointer to created meta stack
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*/
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MetaStack *SEQ_meta_stack_alloc(Editing *ed, Sequence *seq_meta)
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{
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MetaStack *ms = MEM_mallocN(sizeof(MetaStack), "metastack");
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BLI_addtail(&ed->metastack, ms);
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ms->parseq = seq_meta;
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ms->oldbasep = ed->seqbasep;
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copy_v2_v2_int(ms->disp_range, &ms->parseq->startdisp);
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return ms;
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}
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/**
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* Free #MetaStack and remove it from `ed->metastack` ListBase.
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*
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* \param ed: sequence editor data
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* \param ms: meta stack
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*/
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void SEQ_meta_stack_free(Editing *ed, MetaStack *ms)
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{
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BLI_remlink(&ed->metastack, ms);
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MEM_freeN(ms);
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}
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/**
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* Get #MetaStack that corresponds to current level that is being viewed
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*
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* \param ed: sequence editor data
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* \return pointer to meta stack
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*/
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MetaStack *SEQ_meta_stack_active_get(const Editing *ed)
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{
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return ed->metastack.last;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Duplicate Functions
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* \{ */
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static Sequence *seq_dupli(const Scene *scene_src,
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Scene *scene_dst,
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ListBase *new_seq_list,
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Sequence *seq,
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int dupe_flag,
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const int flag)
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{
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Sequence *seqn = MEM_dupallocN(seq);
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if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
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SEQ_relations_session_uuid_generate(seqn);
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}
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seq->tmp = seqn;
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seqn->strip = MEM_dupallocN(seq->strip);
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seqn->stereo3d_format = MEM_dupallocN(seq->stereo3d_format);
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/* XXX: add F-Curve duplication stuff? */
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if (seq->strip->crop) {
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seqn->strip->crop = MEM_dupallocN(seq->strip->crop);
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}
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if (seq->strip->transform) {
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seqn->strip->transform = MEM_dupallocN(seq->strip->transform);
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}
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if (seq->strip->proxy) {
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seqn->strip->proxy = MEM_dupallocN(seq->strip->proxy);
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seqn->strip->proxy->anim = NULL;
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}
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if (seq->prop) {
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seqn->prop = IDP_CopyProperty_ex(seq->prop, flag);
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}
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if (seqn->modifiers.first) {
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BLI_listbase_clear(&seqn->modifiers);
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SEQ_modifier_list_copy(seqn, seq);
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}
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if (seq->type == SEQ_TYPE_META) {
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seqn->strip->stripdata = NULL;
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BLI_listbase_clear(&seqn->seqbase);
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/* WARNING: This meta-strip is not recursively duplicated here - do this after! */
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// seq_dupli_recursive(&seq->seqbase, &seqn->seqbase);
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}
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else if (seq->type == SEQ_TYPE_SCENE) {
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seqn->strip->stripdata = NULL;
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if (seq->scene_sound) {
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seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene_dst, seqn);
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}
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}
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else if (seq->type == SEQ_TYPE_MOVIECLIP) {
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/* avoid assert */
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}
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else if (seq->type == SEQ_TYPE_MASK) {
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/* avoid assert */
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}
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else if (seq->type == SEQ_TYPE_MOVIE) {
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seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata);
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BLI_listbase_clear(&seqn->anims);
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}
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else if (seq->type == SEQ_TYPE_SOUND_RAM) {
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seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata);
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seqn->scene_sound = NULL;
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if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
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id_us_plus((ID *)seqn->sound);
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}
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}
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else if (seq->type == SEQ_TYPE_IMAGE) {
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seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata);
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}
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else if (seq->type & SEQ_TYPE_EFFECT) {
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struct SeqEffectHandle sh;
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sh = SEQ_effect_handle_get(seq);
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if (sh.copy) {
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sh.copy(seqn, seq, flag);
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}
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seqn->strip->stripdata = NULL;
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}
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else {
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/* sequence type not handled in duplicate! Expect a crash now... */
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BLI_assert_unreachable();
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}
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/* When using SEQ_DUPE_UNIQUE_NAME, it is mandatory to add new sequences in relevant container
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* (scene or meta's one), *before* checking for unique names. Otherwise the meta's list is empty
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* and hence we miss all seqs in that meta that have already been duplicated (see T55668).
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* Note that unique name check itself could be done at a later step in calling code, once all
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* seqs have bee duplicated (that was first, simpler solution), but then handling of animation
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* data will be broken (see T60194). */
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if (new_seq_list != NULL) {
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BLI_addtail(new_seq_list, seqn);
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}
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if (scene_src == scene_dst) {
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if (dupe_flag & SEQ_DUPE_UNIQUE_NAME) {
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SEQ_sequence_base_unique_name_recursive(scene_dst, &scene_dst->ed->seqbase, seqn);
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}
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}
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return seqn;
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}
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static Sequence *sequence_dupli_recursive_do(const Scene *scene_src,
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Scene *scene_dst,
|
|
ListBase *new_seq_list,
|
|
Sequence *seq,
|
|
const int dupe_flag)
|
|
{
|
|
Sequence *seqn;
|
|
|
|
seq->tmp = NULL;
|
|
seqn = seq_dupli(scene_src, scene_dst, new_seq_list, seq, dupe_flag, 0);
|
|
if (seq->type == SEQ_TYPE_META) {
|
|
Sequence *s;
|
|
for (s = seq->seqbase.first; s; s = s->next) {
|
|
sequence_dupli_recursive_do(scene_src, scene_dst, &seqn->seqbase, s, dupe_flag);
|
|
}
|
|
}
|
|
|
|
return seqn;
|
|
}
|
|
|
|
Sequence *SEQ_sequence_dupli_recursive(
|
|
const Scene *scene_src, Scene *scene_dst, ListBase *new_seq_list, Sequence *seq, int dupe_flag)
|
|
{
|
|
Sequence *seqn = sequence_dupli_recursive_do(scene_src, scene_dst, new_seq_list, seq, dupe_flag);
|
|
|
|
/* This does not need to be in recursive call itself, since it is already recursive... */
|
|
seq_new_fix_links_recursive(seqn);
|
|
|
|
return seqn;
|
|
}
|
|
|
|
void SEQ_sequence_base_dupli_recursive(const Scene *scene_src,
|
|
Scene *scene_dst,
|
|
ListBase *nseqbase,
|
|
const ListBase *seqbase,
|
|
int dupe_flag,
|
|
const int flag)
|
|
{
|
|
Sequence *seq;
|
|
Sequence *seqn = NULL;
|
|
|
|
for (seq = seqbase->first; seq; seq = seq->next) {
|
|
seq->tmp = NULL;
|
|
if ((seq->flag & SELECT) || (dupe_flag & SEQ_DUPE_ALL)) {
|
|
seqn = seq_dupli(scene_src, scene_dst, nseqbase, seq, dupe_flag, flag);
|
|
|
|
if (seqn == NULL) {
|
|
continue; /* Should never fail. */
|
|
}
|
|
|
|
if (seq->type == SEQ_TYPE_META) {
|
|
/* Always include meta all strip children. */
|
|
int dupe_flag_recursive = dupe_flag | SEQ_DUPE_ALL | SEQ_DUPE_IS_RECURSIVE_CALL;
|
|
SEQ_sequence_base_dupli_recursive(
|
|
scene_src, scene_dst, &seqn->seqbase, &seq->seqbase, dupe_flag_recursive, flag);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Fix modifier links recursively from the top level only, when all sequences have been
|
|
* copied. */
|
|
if (dupe_flag & SEQ_DUPE_IS_RECURSIVE_CALL) {
|
|
return;
|
|
}
|
|
|
|
/* fix modifier linking */
|
|
for (seq = nseqbase->first; seq; seq = seq->next) {
|
|
seq_new_fix_links_recursive(seq);
|
|
}
|
|
}
|
|
/* r_prefix + [" + escaped_name + "] + \0 */
|
|
#define SEQ_RNAPATH_MAXSTR ((30 + 2 + (SEQ_NAME_MAXSTR * 2) + 2) + 1)
|
|
|
|
static size_t sequencer_rna_path_prefix(char str[SEQ_RNAPATH_MAXSTR], const char *name)
|
|
{
|
|
char name_esc[SEQ_NAME_MAXSTR * 2];
|
|
|
|
BLI_str_escape(name_esc, name, sizeof(name_esc));
|
|
return BLI_snprintf_rlen(
|
|
str, SEQ_RNAPATH_MAXSTR, "sequence_editor.sequences_all[\"%s\"]", name_esc);
|
|
}
|
|
|
|
/* XXX - hackish function needed for transforming strips! TODO - have some better solution */
|
|
void SEQ_offset_animdata(Scene *scene, Sequence *seq, int ofs)
|
|
{
|
|
char str[SEQ_RNAPATH_MAXSTR];
|
|
size_t str_len;
|
|
FCurve *fcu;
|
|
|
|
if (scene->adt == NULL || ofs == 0 || scene->adt->action == NULL) {
|
|
return;
|
|
}
|
|
|
|
str_len = sequencer_rna_path_prefix(str, seq->name + 2);
|
|
|
|
for (fcu = scene->adt->action->curves.first; fcu; fcu = fcu->next) {
|
|
if (STREQLEN(fcu->rna_path, str, str_len)) {
|
|
unsigned int i;
|
|
if (fcu->bezt) {
|
|
for (i = 0; i < fcu->totvert; i++) {
|
|
BezTriple *bezt = &fcu->bezt[i];
|
|
bezt->vec[0][0] += ofs;
|
|
bezt->vec[1][0] += ofs;
|
|
bezt->vec[2][0] += ofs;
|
|
}
|
|
}
|
|
if (fcu->fpt) {
|
|
for (i = 0; i < fcu->totvert; i++) {
|
|
FPoint *fpt = &fcu->fpt[i];
|
|
fpt->vec[0] += ofs;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
DEG_id_tag_update(&scene->adt->action->id, ID_RECALC_ANIMATION);
|
|
}
|
|
|
|
void SEQ_dupe_animdata(Scene *scene, const char *name_src, const char *name_dst)
|
|
{
|
|
char str_from[SEQ_RNAPATH_MAXSTR];
|
|
size_t str_from_len;
|
|
FCurve *fcu;
|
|
FCurve *fcu_last;
|
|
FCurve *fcu_cpy;
|
|
ListBase lb = {NULL, NULL};
|
|
|
|
if (scene->adt == NULL || scene->adt->action == NULL) {
|
|
return;
|
|
}
|
|
|
|
str_from_len = sequencer_rna_path_prefix(str_from, name_src);
|
|
|
|
fcu_last = scene->adt->action->curves.last;
|
|
|
|
for (fcu = scene->adt->action->curves.first; fcu && fcu->prev != fcu_last; fcu = fcu->next) {
|
|
if (STREQLEN(fcu->rna_path, str_from, str_from_len)) {
|
|
fcu_cpy = BKE_fcurve_copy(fcu);
|
|
BLI_addtail(&lb, fcu_cpy);
|
|
}
|
|
}
|
|
|
|
/* notice validate is 0, keep this because the seq may not be added to the scene yet */
|
|
BKE_animdata_fix_paths_rename(
|
|
&scene->id, scene->adt, NULL, "sequence_editor.sequences_all", name_src, name_dst, 0, 0, 0);
|
|
|
|
/* add the original fcurves back */
|
|
BLI_movelisttolist(&scene->adt->action->curves, &lb);
|
|
}
|
|
|
|
/* XXX - hackish function needed to remove all fcurves belonging to a sequencer strip */
|
|
static void seq_free_animdata(Scene *scene, Sequence *seq)
|
|
{
|
|
char str[SEQ_RNAPATH_MAXSTR];
|
|
size_t str_len;
|
|
FCurve *fcu;
|
|
|
|
if (scene->adt == NULL || scene->adt->action == NULL) {
|
|
return;
|
|
}
|
|
|
|
str_len = sequencer_rna_path_prefix(str, seq->name + 2);
|
|
|
|
fcu = scene->adt->action->curves.first;
|
|
|
|
while (fcu) {
|
|
if (STREQLEN(fcu->rna_path, str, str_len)) {
|
|
FCurve *next_fcu = fcu->next;
|
|
|
|
BLI_remlink(&scene->adt->action->curves, fcu);
|
|
BKE_fcurve_free(fcu);
|
|
|
|
fcu = next_fcu;
|
|
}
|
|
else {
|
|
fcu = fcu->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef SEQ_RNAPATH_MAXSTR
|
|
|
|
SequencerToolSettings *SEQ_tool_settings_copy(SequencerToolSettings *tool_settings)
|
|
{
|
|
SequencerToolSettings *tool_settings_copy = MEM_dupallocN(tool_settings);
|
|
return tool_settings_copy;
|
|
}
|
|
|
|
/** \} */
|