of course...) Not quite complete, but due to lack of time as good as it will get for now. From the previous commit, forgot to report that basic fog is supported as well. Though because I had not much time to complete the code, it is sort of unfinished, and you will have to tweak parameters specifically for yafray again. It uses only the world horizon color, and only uses the Blender mist distance setting. Textures now support checker clip mode. Fixed possibly all 'duplilist non-empty' errors, though it could hide the real cause of the error. AA is no longer enabled automatically for certain GI quality settings, I thought it best to leave it to the user to decide. SkyDome GI mode now supports cache as well. There is a new option in the GI quality menu 'Use Blender AO settings', which will as it says use the most important AO settings for the skydome parameters. The only AO parameters used are 'Samples', 'Dist' and the random sampling switch, which unlike in Blender you might want to use more often, since the QMC sampling used in yafray can result in visible patterns or a dithering type look. 'Random' is not completely random in yafray however, it is actually jittered (stratified) sampling. Using an occlusion cache, doesn't necessarily mean that you will always get much shorter render times. As with 'full' GI and cache, one problem is bumpmaps, when using bump (or normal) maps, the sampling will be much more dense, using lots more rendertime. As a temporary fix there is a button 'NoBump', but this also has the side effect that in areas of total indirect light (or when used with SkyDome cache) no bumpmapping will be visible. It is therefor best used with some direct light as well. For SkyDome with cache, and strong bumpmapping it might actually not make much difference, since for low distance values you can usually get away with low sample values as well. The entire material panel is now replaced by another panel to show only the parameters important to yafray and add some new ones as well. Since lots of users (especially yafray beginners) have had problems getting certain material aspects right, there is now a material preset menu available to hopefully solve some of the most common "How do I do this? It doesn't work!" questions seen in various forums. Choosing an option from this menu will set the required parameters to default values for yafray, and you can work your way from there to tweak it something you want. Most buttons are copies of the same Blender parameters, with some variations. Just like Blender 'Ray Mirror' enables reflection, 'Ray Transp' enables refraction. You can use 'ZTransp' for materials that have texture maps with alpha channels. Again, same as Blender 'rayMir' sets the amount of reflection. Next button 'frsOfs' however controls fresnel offset, meaning that when this is set to 1, you will get no fresnel effect and when set to 5, reflection is totally determined by fresnel, which is important for realistic glass/metals/etc. IOR is self-explanatory (...), same as Blender. When you have 'Ray Transp' enabled, the blender 'filter' button will appear next to the IOR button. This has the same effect as in Blender. Below that there are some new parameters, 'Ext.Color' sets the extinction color for transparent materials. Usually, in real transparent materials, light loses some of it's energy the further it has to travel through the object. This effect can be simulated with this parameter. Thing to look out for is that it specifies the color which will be REMOVED after traveling through the object. What this means is that say you have a clear white glass sphere, and set the extinction color to a strong blue, the result will be a very yellow object when rendered. Next to the color sliders, there is another set of three parameters, with which you can enable color dispersion for transparent objects. 'Pwr' sets the amount of dispersion, the higher, the more dispersion (the more colorful the result). (For real world materials, this number can be found or derived from data in various glass catalogues) The 'Samples' button below that sets the number of samples used, minimum values are around 7-10, and for very strong dispersion you might need a lot more. As usual, this also means an increase in render time of course, but to simulate realistic materials, you shouldn't really need more than 25 samples. In addition to that, when using low sample numbers, but to still get a good spread of colors, you can enable the jitter button, but this will also add noise. Point/soft(point with shadowbuffer) or sphere lights (light with radius), have a new option to add a simple glow effect, so that lights can be made visible. NOTE: just like spotlight halo's, glow is not visible against the background, there must be another object behind it. Simplest solution is to use a large black shadeless plane behind your scene. The glow intensity can be set with the 'GlowInt' parameter (use very low values around 0.01 even lower), and you can choose from two different types with the 'GlowType' button (which don't look much different, but type 1 is probably better, type 0 faster). And that's it, with apologies for the still missing features and full support in general, but this will have to do for now.
1936 lines
66 KiB
C++
1936 lines
66 KiB
C++
#include "export_Plugin.h"
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#include <math.h>
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using namespace std;
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#ifdef WIN32
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#define WIN32_SKIP_HKEY_PROTECTION
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#include "BLI_winstuff.h"
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#ifndef FILE_MAXDIR
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#define FILE_MAXDIR 160
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#endif
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#ifndef FILE_MAXFILE
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#define FILE_MAXFILE 80
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#endif
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static string find_path()
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{
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HKEY hkey;
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DWORD dwType, dwSize;
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if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
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{
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dwType = REG_EXPAND_SZ;
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dwSize = MAX_PATH;
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DWORD dwStat;
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char *pInstallDir=new char[MAX_PATH];
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dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
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NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
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if (dwStat == NO_ERROR)
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{
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string res=pInstallDir;
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delete [] pInstallDir;
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return res;
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}
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else
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cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
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delete [] pInstallDir;
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RegCloseKey(hkey);
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}
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else
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cout << "Couldn't FIND registry key for yafray, is it installed?\n";
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return string("");
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}
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static int createDir(char* name)
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{
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if (BLI_exists(name))
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return 2; //exists
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if (CreateDirectory((LPCTSTR)(name), NULL)) {
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cout << "Directory: " << name << " created\n";
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return 1; // created
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}
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else {
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cout << "Could not create directory: " << name << endl;
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return 0; // fail
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}
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}
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extern "C" { extern char bprogname[]; }
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// add drive character if not in path string, using blender executable location as reference
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static void addDrive(string &path)
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{
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int sp = path.find_first_of(":");
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if (sp==-1) {
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string blpath = bprogname;
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sp = blpath.find_first_of(":");
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if (sp!=-1) path = blpath.substr(0, sp+1) + path;
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}
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}
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#else
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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static string YafrayPath()
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{
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#ifdef WIN32
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string path=find_path();
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return path;
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#else
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static char *alternative[]=
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{
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"/usr/local/lib/",
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"/usr/lib/",
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NULL
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};
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for(int i=0;alternative[i]!=NULL;++i)
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{
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string fp = string(alternative[i]) + "libyafrayplugin.so";
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struct stat st;
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if (stat(fp.c_str(), &st)<0) continue;
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if (st.st_mode & S_IROTH) return fp;
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}
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return "";
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#endif
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}
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static string YafrayPluginPath()
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{
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#ifdef WIN32
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return find_path()+"\\plugins";
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#else
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static char *alternative[]=
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{
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"/usr/local/lib/yafray",
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"/usr/lib/yafray",
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NULL
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};
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for(int i=0;alternative[i]!=NULL;++i)
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{
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struct stat st;
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if (stat(alternative[i], &st)<0) continue;
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if (S_ISDIR(st.st_mode) && (st.st_mode & S_IXOTH)) return alternative[i];
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}
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return "";
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#endif
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}
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yafrayPluginRender_t::~yafrayPluginRender_t()
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{
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if (yafrayGate!=NULL) delete yafrayGate;
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if (handle!=NULL) PIL_dynlib_close(handle);
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#ifdef WIN32
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if (corehandle!=NULL) PIL_dynlib_close(corehandle);
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#endif
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}
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bool yafrayPluginRender_t::initExport()
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{
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// bug #1897: when forcing render without yafray present, handle can be valid,
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// but find_symbol might have failed, trying second time will crash.
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// So make sure plugin loaded correctly and only get handle once.
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if ((!plugin_loaded) || (handle==NULL))
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{
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string location = YafrayPath();
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#ifdef WIN32
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/* Win 32 loader cannot find needed libs in yafray dir, so we have to load them
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* by hand. This could be fixed using setdlldirectory function, but it is not
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* available in all win32 versions
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*/
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corehandle = PIL_dynlib_open((char *)(location + "\\yafraycore.dll").c_str());
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if (corehandle==NULL)
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{
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cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(corehandle) << endl;
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return false;
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}
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location += "\\yafrayplugin.dll";
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#endif
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if (handle==NULL) {
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handle = PIL_dynlib_open((char *)location.c_str());
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if (handle==NULL)
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{
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cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
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return false;
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}
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}
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yafray::yafrayConstructor *constructor;
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constructor = (yafray::yafrayConstructor *)PIL_dynlib_find_symbol(handle, YAFRAY_SYMBOL);
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if (constructor==NULL)
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{
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cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
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return false;
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}
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yafrayGate = constructor(R.r.YF_numprocs, YafrayPluginPath());
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cout << "YafRay plugin loaded" << endl;
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plugin_loaded = true;
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}
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// all buffers allocated in initrender.c
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unsigned int *bpt=R.rectot, count=R.rectx*R.recty;
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while (--count) bpt[count] = 0xff800000;
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cout << "Image initialized" << endl;
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int *zbuf=R.rectz;
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count = R.rectx*R.recty;
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while (--count) zbuf[count] = 0x7fffffff;
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cout << "Zbuffer initialized" << endl;
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// no need to fill ftot
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return true;
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}
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bool yafrayPluginRender_t::writeRender()
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{
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yafray::paramMap_t params;
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params["camera_name"]=yafray::parameter_t("MAINCAM");
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params["raydepth"]=yafray::parameter_t((float)R.r.YF_raydepth);
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params["gamma"]=yafray::parameter_t(R.r.YF_gamma);
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params["exposure"]=yafray::parameter_t(R.r.YF_exposure);
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if (R.r.YF_AA)
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{
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params["AA_passes"] = yafray::parameter_t((int)R.r.YF_AApasses);
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params["AA_minsamples"] = yafray::parameter_t(R.r.YF_AAsamples);
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params["AA_pixelwidth"] = yafray::parameter_t(R.r.YF_AApixelsize);
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params["AA_threshold"] = yafray::parameter_t(R.r.YF_AAthreshold);
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}
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else
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{
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// removed the default AA settings for midquality GI, better leave it to user
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if ((R.r.mode & R_OSA) && (R.r.osa))
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{
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params["AA_passes"] = yafray::parameter_t((R.r.osa%4)==0 ? R.r.osa/4 : 1);
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params["AA_minsamples"] = yafray::parameter_t((R.r.osa%4)==0 ? 4 : R.r.osa);
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}
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else
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{
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params["AA_passes"] = yafray::parameter_t(0);
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params["AA_minsamples"] = yafray::parameter_t(1);
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}
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params["AA_pixelwidth"] = yafray::parameter_t(1.5);
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params["AA_threshold"] = yafray::parameter_t(0.05f);
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}
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if(R.r.mode & R_BORDER)
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{
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params["border_xmin"] = yafray::parameter_t( R.r.border.xmin*2.0-1.0 );
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params["border_xmax"] = yafray::parameter_t( R.r.border.xmax*2.0-1.0 );
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params["border_ymin"] = yafray::parameter_t( R.r.border.ymin*2.0-1.0 );
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params["border_ymax"] = yafray::parameter_t( R.r.border.ymax*2.0-1.0 );
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}
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if (hasworld) {
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World *world = G.scene->world;
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if (world->mode & WO_MIST) {
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// basic fog
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float fd = world->mistdist;
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if (fd>0) fd=1.f/fd; else fd=1;
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params["fog_density"] = yafray::parameter_t(fd);
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params["fog_color"] = yafray::parameter_t(yafray::color_t(world->horr, world->horg, world->horb));
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}
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params["background_name"] = yafray::parameter_t("world_background");
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}
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params["bias"]=yafray::parameter_t(R.r.YF_raybias);
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//params["outfile"]=yafray::parameter_t(imgout);
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blenderYafrayOutput_t output;
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yafrayGate->render(params,output);
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cout<<"render finished"<<endl;
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yafrayGate->clear();
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return true;
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}
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bool yafrayPluginRender_t::finishExport()
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{
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//displayImage();
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return true;
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}
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// displays the image rendered with xml export
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// Now loads rendered image into blender renderbuf.
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void yafrayPluginRender_t::displayImage()
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{
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// although it is possible to load the image using blender,
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// maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
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// rectot already freed in initrender
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R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
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FILE* fp = fopen(imgout.c_str(), "rb");
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if (fp==NULL) {
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cout << "YAF_displayImage(): Could not open image file\n";
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return;
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}
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unsigned char header[18];
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fread(&header, 1, 18, fp);
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unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
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unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
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unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
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// read past any id (none in this case though)
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unsigned int idlen = (unsigned int)header[0];
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if (idlen) fseek(fp, idlen, SEEK_CUR);
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// read data directly into buffer, picture is upside down
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for (unsigned short y=0;y<height;y++) {
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unsigned char* bpt = (unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
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for (unsigned short x=0;x<width;x++) {
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bpt[2] = (unsigned char)fgetc(fp);
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bpt[1] = (unsigned char)fgetc(fp);
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bpt[0] = (unsigned char)fgetc(fp);
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if (byte_per_pix==4)
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bpt[3] = (unsigned char)fgetc(fp);
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else
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bpt[3] = 255;
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bpt += 4;
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}
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}
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fclose(fp);
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fp = NULL;
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}
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#ifdef WIN32
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#define MAXPATHLEN MAX_PATH
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#else
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#include <sys/param.h>
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#endif
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static void adjustPath(string &path)
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{
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// if relative, expand to full path
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char cpath[MAXPATHLEN];
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strcpy(cpath, path.c_str());
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BLI_convertstringcode(cpath, G.sce, 0);
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path = cpath;
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#ifdef WIN32
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// add drive char if not there
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addDrive(path);
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#endif
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}
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static string noise2string(short nbtype)
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{
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switch (nbtype) {
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case TEX_BLENDER:
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return "blender";
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case TEX_STDPERLIN:
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return "stdperlin";
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case TEX_VORONOI_F1:
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return "voronoi_f1";
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case TEX_VORONOI_F2:
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return "voronoi_f2";
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case TEX_VORONOI_F3:
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return "voronoi_f3";
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case TEX_VORONOI_F4:
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return "voronoi_f4";
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case TEX_VORONOI_F2F1:
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return "voronoi_f2f1";
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case TEX_VORONOI_CRACKLE:
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return "voronoi_crackle";
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case TEX_CELLNOISE:
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return "cellnoise";
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default:
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case TEX_NEWPERLIN:
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return "newperlin";
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}
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}
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void yafrayPluginRender_t::writeTextures()
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{
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// used to keep track of images already written
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// (to avoid duplicates if also in imagetex for material TexFace texture)
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set<Image*> dupimg;
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yafray::paramMap_t params;
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list<yafray::paramMap_t> lparams;
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for (map<string, MTex*>::const_iterator blendtex=used_textures.begin();
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blendtex!=used_textures.end();++blendtex)
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{
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lparams.clear();
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params.clear();
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MTex* mtex = blendtex->second;
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Tex* tex = mtex->tex;
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// name is image name instead of texture name when type is image (see TEX_IMAGE case below)
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// (done because of possible combinations of 'TexFace' images and regular image textures, to avoid duplicates)
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if (tex->type!=TEX_IMAGE) params["name"] = yafray::parameter_t(blendtex->first);
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float nsz = tex->noisesize;
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if (nsz!=0.f) nsz=1.f/nsz;
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// noisebasis type
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string ntype = noise2string(tex->noisebasis);
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string ts, hardnoise=(tex->noisetype==TEX_NOISESOFT) ? "off" : "on";
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switch (tex->type) {
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case TEX_STUCCI:
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// stucci is clouds as bump, only difference is an extra parameter to handle wall in/out
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// turbulence value is not used, so for large values will not match well
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case TEX_CLOUDS: {
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params["type"] = yafray::parameter_t("clouds");
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params["size"] = yafray::parameter_t(nsz);
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params["hard"] = yafray::parameter_t(hardnoise);
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if (tex->type==TEX_STUCCI) {
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if (tex->stype==1)
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ts = "positive";
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else if (tex->stype==2)
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ts = "negative";
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else ts = "none";
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params["bias"] = yafray::parameter_t(ts);
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params["depth"] = yafray::parameter_t(0); // for stucci always 0
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}
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else params["depth"] = yafray::parameter_t(tex->noisedepth);
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params["color_type"] = yafray::parameter_t(tex->stype);
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params["noise_type"] = yafray::parameter_t(ntype);
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break;
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}
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case TEX_WOOD:
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{
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params["type"] = yafray::parameter_t("wood");
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// blender does not use depth value for wood, always 0
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params["depth"] = yafray::parameter_t(0);
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float turb = (tex->stype<2) ? 0.0 : tex->turbul;
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params["turbulence"] = yafray::parameter_t(turb);
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params["size"] = yafray::parameter_t(nsz);
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params["hard"] = yafray::parameter_t(hardnoise);
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ts = (tex->stype & 1) ? "rings" : "bands"; //stype 1&3 ringtype
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params["wood_type"] = yafray::parameter_t(ts);
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params["noise_type"] = yafray::parameter_t(ntype);
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// shape parameter, for some reason noisebasis2 is used...
|
|
ts = "sin";
|
|
if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
|
|
params["shape"] = yafray::parameter_t(ts);
|
|
break;
|
|
}
|
|
case TEX_MARBLE:
|
|
{
|
|
params["type"] = yafray::parameter_t("marble");
|
|
params["depth"] = yafray::parameter_t(tex->noisedepth);
|
|
params["turbulence"] = yafray::parameter_t(tex->turbul);
|
|
params["size"] = yafray::parameter_t(nsz);
|
|
params["hard"] = yafray::parameter_t(hardnoise);
|
|
params["sharpness"] = yafray::parameter_t((float)(1<<tex->stype));
|
|
params["noise_type"] = yafray::parameter_t(ntype);
|
|
ts = "sin";
|
|
if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
|
|
params["shape"] = yafray::parameter_t(ts);
|
|
break;
|
|
}
|
|
case TEX_VORONOI:
|
|
{
|
|
params["type"] = yafray::parameter_t("voronoi");
|
|
ts = "int";
|
|
if (tex->vn_coltype==1)
|
|
ts = "col1";
|
|
else if (tex->vn_coltype==2)
|
|
ts = "col2";
|
|
else if (tex->vn_coltype==3)
|
|
ts = "col3";
|
|
params["color_type"] = yafray::parameter_t(ts);
|
|
params["weight1"] = yafray::parameter_t(tex->vn_w1);
|
|
params["weight2"] = yafray::parameter_t(tex->vn_w2);
|
|
params["weight3"] = yafray::parameter_t(tex->vn_w3);
|
|
params["weight4"] = yafray::parameter_t(tex->vn_w4);
|
|
params["mk_exponent"] = yafray::parameter_t(tex->vn_mexp);
|
|
params["intensity"] = yafray::parameter_t(tex->ns_outscale);
|
|
params["size"] = yafray::parameter_t(nsz);
|
|
ts = "actual";
|
|
if (tex->vn_distm==TEX_DISTANCE_SQUARED)
|
|
ts = "squared";
|
|
else if (tex->vn_distm==TEX_MANHATTAN)
|
|
ts = "manhattan";
|
|
else if (tex->vn_distm==TEX_CHEBYCHEV)
|
|
ts = "chebychev";
|
|
else if (tex->vn_distm==TEX_MINKOVSKY_HALF)
|
|
ts = "minkovsky_half";
|
|
else if (tex->vn_distm==TEX_MINKOVSKY_FOUR)
|
|
ts = "minkovsky_four";
|
|
else if (tex->vn_distm==TEX_MINKOVSKY)
|
|
ts = "minkovsky";
|
|
params["distance_metric"] = yafray::parameter_t(ts);
|
|
break;
|
|
}
|
|
case TEX_MUSGRAVE:
|
|
{
|
|
params["type"] = yafray::parameter_t("musgrave");
|
|
switch (tex->stype) {
|
|
case TEX_MFRACTAL:
|
|
ts = "multifractal";
|
|
break;
|
|
case TEX_RIDGEDMF:
|
|
ts = "ridgedmf";
|
|
break;
|
|
case TEX_HYBRIDMF:
|
|
ts = "hybridmf";
|
|
break;
|
|
case TEX_HTERRAIN:
|
|
ts = "heteroterrain";
|
|
break;
|
|
default:
|
|
case TEX_FBM:
|
|
ts = "fBm";
|
|
}
|
|
params["musgrave_type"] = yafray::parameter_t(ts);
|
|
params["noise_type"] = yafray::parameter_t(ntype);
|
|
params["H"] = yafray::parameter_t(tex->mg_H);
|
|
params["lacunarity"] = yafray::parameter_t(tex->mg_lacunarity);
|
|
params["octaves"] = yafray::parameter_t(tex->mg_octaves);
|
|
if ((tex->stype==TEX_HTERRAIN) || (tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF)) {
|
|
params["offset"] = yafray::parameter_t(tex->mg_offset);
|
|
if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF))
|
|
params["gain"] = yafray::parameter_t(tex->mg_gain);
|
|
}
|
|
params["size"] = yafray::parameter_t(nsz);
|
|
params["intensity"] = yafray::parameter_t(tex->ns_outscale);
|
|
break;
|
|
}
|
|
case TEX_DISTNOISE:
|
|
{
|
|
params["type"] = yafray::parameter_t("distorted_noise");
|
|
params["distort"] = yafray::parameter_t(tex->dist_amount);
|
|
params["size"] = yafray::parameter_t(nsz);
|
|
params["noise_type1"] = yafray::parameter_t(ntype);
|
|
params["noise_type2"] = yafray::parameter_t(noise2string(tex->noisebasis2));
|
|
break;
|
|
}
|
|
case TEX_BLEND:
|
|
{
|
|
params["type"] = yafray::parameter_t("gradient");
|
|
switch (tex->stype) {
|
|
case 1: ts="quadratic"; break;
|
|
case 2: ts="cubic"; break;
|
|
case 3: ts="diagonal"; break;
|
|
case 4: ts="sphere"; break;
|
|
case 5: ts="halo"; break;
|
|
default:
|
|
case 0: ts="linear"; break;
|
|
}
|
|
params["gradient_type"] = yafray::parameter_t(ts);
|
|
if (tex->flag & TEX_FLIPBLEND) ts="on"; else ts="off";
|
|
params["flip_xy"] = yafray::parameter_t(ts);
|
|
break;
|
|
}
|
|
case TEX_NOISE:
|
|
{
|
|
params["type"] = yafray::parameter_t("random_noise");
|
|
params["depth"] = yafray::parameter_t(tex->noisedepth);
|
|
break;
|
|
}
|
|
case TEX_IMAGE:
|
|
{
|
|
Image* ima = tex->ima;
|
|
if (ima) {
|
|
// remember image to avoid duplicates later if also in imagetex
|
|
// (formerly done by removing from imagetex, but need image/material link)
|
|
dupimg.insert(ima);
|
|
params["type"] = yafray::parameter_t("image");
|
|
params["name"] = yafray::parameter_t(ima->id.name);
|
|
string texpath = ima->name;
|
|
adjustPath(texpath);
|
|
params["filename"] = yafray::parameter_t(texpath);
|
|
params["interpolate"] = yafray::parameter_t((tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none");
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
cout << "Unsupported texture type\n";
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
|
|
// colorbands
|
|
if (tex->flag & TEX_COLORBAND)
|
|
{
|
|
ColorBand* cb = tex->coba;
|
|
if (cb)
|
|
{
|
|
lparams.clear();
|
|
params.clear();
|
|
params["type"] = yafray::parameter_t("colorband");
|
|
params["name"] = yafray::parameter_t(blendtex->first + "_coba");
|
|
params["input"] = yafray::parameter_t(blendtex->first);
|
|
for (int i=0;i<cb->tot;i++)
|
|
{
|
|
yafray::paramMap_t mparams;
|
|
mparams["value"] = yafray::parameter_t(cb->data[i].pos);
|
|
mparams["color"] = yafray::parameter_t(yafray::colorA_t(cb->data[i].r,
|
|
cb->data[i].g,
|
|
cb->data[i].b,
|
|
cb->data[i].a));
|
|
lparams.push_back(mparams);
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// If used, textures for the material 'TexFace' case
|
|
if (!imagetex.empty()) {
|
|
for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
|
|
imgtex!=imagetex.end();++imgtex)
|
|
{
|
|
// skip if already written above
|
|
if (dupimg.find(imgtex->first)==dupimg.end()) {
|
|
lparams.clear();
|
|
params.clear();
|
|
params["name"] = yafray::parameter_t(imgtex->first->id.name);
|
|
params["type"] = yafray::parameter_t("image");
|
|
string texpath(imgtex->first->name);
|
|
adjustPath(texpath);
|
|
params["filename"] = yafray::parameter_t(texpath);
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void yafrayPluginRender_t::writeShader(const string &shader_name, Material* matr, const string &facetexname)
|
|
{
|
|
yafray::paramMap_t params;
|
|
list<yafray::paramMap_t> lparams;
|
|
|
|
// if material has ramps, export colorbands first
|
|
if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
|
|
{
|
|
// both colorbands without input shader
|
|
ColorBand* cb = matr->ramp_col;
|
|
if ((matr->mode & MA_RAMP_COL) && (cb!=NULL))
|
|
{
|
|
params["type"] = yafray::parameter_t("colorband");
|
|
params["name"] = yafray::parameter_t(shader_name+"_difframp");
|
|
for (int i=0;i<cb->tot;i++) {
|
|
yafray::paramMap_t mparams;
|
|
mparams["value"] = yafray::parameter_t(cb->data[i].pos);
|
|
mparams["color"] = yafray::parameter_t(yafray::colorA_t(cb->data[i].r, cb->data[i].g, cb->data[i].b, cb->data[i].a));
|
|
lparams.push_back(mparams);
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
cb = matr->ramp_spec;
|
|
if ((matr->mode & MA_RAMP_SPEC) && (cb!=NULL))
|
|
{
|
|
lparams.clear();
|
|
params.clear();
|
|
params["type"] = yafray::parameter_t("colorband");
|
|
params["name"] = yafray::parameter_t(shader_name+"_specramp");
|
|
for (int i=0;i<cb->tot;i++) {
|
|
yafray::paramMap_t mparams;
|
|
mparams["value"] = yafray::parameter_t(cb->data[i].pos);
|
|
mparams["color"] = yafray::parameter_t(yafray::colorA_t(cb->data[i].r, cb->data[i].g, cb->data[i].b, cb->data[i].a));
|
|
lparams.push_back(mparams);
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
lparams.clear();
|
|
params.clear();
|
|
}
|
|
|
|
params["type"] = yafray::parameter_t("blendershader");
|
|
params["name"] = yafray::parameter_t(shader_name);
|
|
params["color"] = yafray::parameter_t(yafray::color_t(matr->r, matr->g, matr->b));
|
|
params["specular_color"] = yafray::parameter_t(yafray::color_t(matr->specr, matr->specg, matr->specb));
|
|
params["mirror_color"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
|
|
params["diffuse_reflect"] = yafray::parameter_t(matr->ref);
|
|
params["specular_amount"] = yafray::parameter_t(matr->spec);
|
|
params["alpha"] = yafray::parameter_t(matr->alpha);
|
|
|
|
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
|
|
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
|
|
params["emit"]=yafray::parameter_t(matr->emit*bg_mult);
|
|
|
|
// reflection/refraction
|
|
if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
|
|
params["IOR"] = yafray::parameter_t(matr->ang);
|
|
if (matr->mode & MA_RAYMIRROR)
|
|
{
|
|
// Sofar yafray's min_refle parameter (which misleadingly actually controls fresnel reflection offset)
|
|
// has been mapped to Blender's ray_mirror parameter.
|
|
// This causes it be be misinterpreted and misused as a reflection amount control however.
|
|
// Besides that, it also causes extra complications for the yafray Blendershader.
|
|
// So added an actual amount of reflection parameter instead, and another
|
|
// extra parameter 'frsOfs' to actually control fresnel offset (re-uses Blender fresnel_mir_i param).
|
|
params["reflect"] = yafray::parameter_t("on");
|
|
params["reflect_amount"] = yafray::parameter_t(matr->ray_mirror);
|
|
float fo = 1.f-(matr->fresnel_mir_i-1.f)*0.25f; // blender param range [1,5], also here reversed (1 in Blender -> no fresnel)
|
|
params["fresnel_offset"] = yafray::parameter_t(fo);
|
|
// transmit extinction color
|
|
params["extinction"] = yafray::parameter_t(yafray::color_t(matr->YF_er, matr->YF_eg, matr->YF_eb));
|
|
// dispersion
|
|
params["dispersion_power"] = yafray::parameter_t(matr->YF_dpwr);
|
|
params["dispersion_samples"] = yafray::parameter_t(matr->YF_dsmp);
|
|
params["dispersion_jitter"] = yafray::parameter_t(matr->YF_djit ? "on" : "off");
|
|
}
|
|
if (matr->mode & MA_RAYTRANSP)
|
|
{
|
|
params["refract"] = yafray::parameter_t("on");
|
|
params["transmit_filter"] = yafray::parameter_t(matr->filter);
|
|
// tir on by default
|
|
params["tir"] = yafray::parameter_t("on");
|
|
}
|
|
|
|
string Mmode = "";
|
|
if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
|
|
if (matr->mode & MA_SHADOW) Mmode += " shadow";
|
|
if (matr->mode & MA_SHLESS) Mmode += " shadeless";
|
|
if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
|
|
if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
|
|
if (matr->mode & MA_ZTRA) Mmode += " ztransp";
|
|
if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
|
|
if (Mmode!="") params["matmodes"] = yafray::parameter_t(Mmode);
|
|
|
|
// diffuse & specular brdf, lambert/cooktorr defaults
|
|
// diffuse
|
|
if (matr->diff_shader==MA_DIFF_ORENNAYAR) {
|
|
params["diffuse_brdf"] = yafray::parameter_t("oren_nayar");
|
|
params["roughness"] = yafray::parameter_t(matr->roughness);
|
|
}
|
|
else if (matr->diff_shader==MA_DIFF_TOON) {
|
|
params["diffuse_brdf"] = yafray::parameter_t("toon");
|
|
params["toondiffuse_size"] = yafray::parameter_t(matr->param[0]);
|
|
params["toondiffuse_smooth"] = yafray::parameter_t(matr->param[1]);
|
|
}
|
|
else if (matr->diff_shader==MA_DIFF_MINNAERT) {
|
|
params["diffuse_brdf"] = yafray::parameter_t("minnaert");
|
|
params["darkening"] = yafray::parameter_t(matr->darkness);
|
|
}
|
|
else params["diffuse_brdf"] = yafray::parameter_t("lambert");
|
|
// specular
|
|
if (matr->spec_shader==MA_SPEC_PHONG) {
|
|
params["specular_brdf"] = yafray::parameter_t("phong");
|
|
params["hard"] = yafray::parameter_t(matr->har);
|
|
}
|
|
else if (matr->spec_shader==MA_SPEC_BLINN) {
|
|
params["specular_brdf"] = yafray::parameter_t("blinn");
|
|
params["blinn_ior"] = yafray::parameter_t(matr->refrac);
|
|
params["hard"] = yafray::parameter_t(matr->har);
|
|
}
|
|
else if (matr->spec_shader==MA_SPEC_TOON) {
|
|
params["specular_brdf"] = yafray::parameter_t("toon");
|
|
params["toonspecular_size"] = yafray::parameter_t(matr->param[2]);
|
|
params["toonspecular_smooth"] = yafray::parameter_t(matr->param[3]);
|
|
}
|
|
else if (matr->spec_shader==MA_SPEC_WARDISO) {
|
|
params["specular_brdf"] = yafray::parameter_t("ward");
|
|
params["u_roughness"] = yafray::parameter_t(matr->rms);
|
|
params["v_roughness"] = yafray::parameter_t(matr->rms);
|
|
}
|
|
else {
|
|
params["specular_brdf"] = yafray::parameter_t("blender_cooktorr");
|
|
params["hard"] = yafray::parameter_t(matr->har);
|
|
}
|
|
|
|
// ramps, if used
|
|
if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
|
|
{
|
|
const string rm_blend[9] = {"mix", "add", "mul", "sub", "screen", "divide", "difference", "darken", "lighten"};
|
|
const string rm_mode[4] = {"shader", "energy", "normal", "result"};
|
|
// diffuse
|
|
if ((matr->mode & MA_RAMP_COL) && (matr->ramp_col!=NULL))
|
|
{
|
|
params["diffuse_ramp"] = yafray::parameter_t(shader_name+"_difframp");
|
|
params["diffuse_ramp_mode"] = yafray::parameter_t(rm_mode[(int)matr->rampin_col]);
|
|
params["diffuse_ramp_blend"] = yafray::parameter_t(rm_blend[(int)matr->rampblend_col]);
|
|
params["diffuse_ramp_factor"] = yafray::parameter_t(matr->rampfac_col);
|
|
}
|
|
// specular
|
|
if ((matr->mode & MA_RAMP_SPEC) && (matr->ramp_spec!=NULL)) {
|
|
params["specular_ramp"] = yafray::parameter_t(shader_name+"_specramp");
|
|
params["specular_ramp_mode"] = yafray::parameter_t(rm_mode[(int)matr->rampin_spec]);
|
|
params["specular_ramp_blend"] = yafray::parameter_t(rm_blend[(int)matr->rampblend_spec]);
|
|
params["specular_ramp_factor"] = yafray::parameter_t(matr->rampfac_spec);
|
|
}
|
|
}
|
|
|
|
// modulators
|
|
// first modulator is the texture of the face, if used (TexFace mode)
|
|
if (facetexname.length()!=0) {
|
|
yafray::paramMap_t mparams;
|
|
mparams["input"] = yafray::parameter_t(facetexname);
|
|
mparams["color"] = yafray::parameter_t(1);
|
|
lparams.push_back(mparams);
|
|
}
|
|
|
|
for (int m2=0;m2<MAX_MTEX;m2++)
|
|
{
|
|
if (matr->septex & (1<<m2)) continue;// all active channels
|
|
// ignore null mtex
|
|
MTex* mtex = matr->mtex[m2];
|
|
if (mtex==NULL) continue;
|
|
// ignore null tex
|
|
Tex* tex = mtex->tex;
|
|
if (tex==NULL) continue;
|
|
|
|
map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
|
|
if (mtexL!=used_textures.end())
|
|
{
|
|
yafray::paramMap_t mparams;
|
|
// when no facetex used, shader_name is created from original material name
|
|
char temp[32];
|
|
sprintf(temp,"_map%d", m2);
|
|
if (facetexname.length()!=0)
|
|
mparams["input"] = yafray::parameter_t(string(matr->id.name) + string(temp));
|
|
else
|
|
mparams["input"] = yafray::parameter_t(shader_name + temp);
|
|
|
|
// blendtype, would have been nice if the order would have been the same as for ramps...
|
|
const string blendtype[9] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen"};
|
|
mparams["mode"] = yafray::parameter_t(blendtype[(int)mtex->blendtype]);
|
|
|
|
// texture color (for use with MUL and/or no_rgb etc..)
|
|
mparams["texcol"]=yafray::parameter_t(yafray::color_t(mtex->r,mtex->g,mtex->b));
|
|
// texture contrast, brightness & color adjustment
|
|
mparams["filtercolor"]=yafray::parameter_t(yafray::color_t(tex->rfac,tex->gfac,tex->bfac));
|
|
mparams["contrast"]=yafray::parameter_t(tex->contrast);
|
|
mparams["brightness"]=yafray::parameter_t(tex->bright);
|
|
// all texture flags now are switches, having the value 1 or -1 (negative option)
|
|
// the negative option only used for the intensity modulation options.
|
|
|
|
// material (diffuse) color, amount controlled by colfac (see below)
|
|
if (mtex->mapto & MAP_COL)
|
|
mparams["color"]=yafray::parameter_t(1.0);
|
|
// bumpmapping
|
|
if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM))
|
|
{
|
|
// for yafray, bump factor is negated (unless tex is stucci, not affected by 'Neg')
|
|
// scaled down quite a bit
|
|
float nf = mtex->norfac;
|
|
if (tex->type!=TEX_STUCCI) nf *= -1.f;
|
|
if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
|
|
mparams["normal"] = yafray::parameter_t(nf/60.f);
|
|
}
|
|
|
|
// all blender texture modulation as switches, either 1 or -1 (negative state of button)
|
|
// Csp, specular color modulation
|
|
if (mtex->mapto & MAP_COLSPEC)
|
|
mparams["colspec"] = yafray::parameter_t(1.0);
|
|
// CMir, mirror color modulation
|
|
if (mtex->mapto & MAP_COLMIR)
|
|
mparams["colmir"] = yafray::parameter_t(1.0);
|
|
|
|
// Ref, diffuse reflection amount modulation
|
|
if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_REF) t = -1;
|
|
mparams["difref"] = yafray::parameter_t(t);
|
|
}
|
|
|
|
// Spec, specular amount mod
|
|
if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_SPEC) t = -1;
|
|
mparams["specular"] = yafray::parameter_t(t);
|
|
}
|
|
|
|
// hardness modulation
|
|
if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_HAR) t = -1;
|
|
mparams["hard"] = yafray::parameter_t(t);
|
|
}
|
|
|
|
// alpha modulation
|
|
if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_ALPHA) t = -1;
|
|
mparams["alpha"] = yafray::parameter_t(t);
|
|
}
|
|
|
|
// emit modulation
|
|
if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_EMIT) t = -1;
|
|
mparams["emit"] = yafray::parameter_t(t);
|
|
}
|
|
|
|
// raymir modulation
|
|
if ((mtex->mapto & MAP_RAYMIRR) || (mtex->maptoneg & MAP_RAYMIRR)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_RAYMIRR) t = -1;
|
|
mparams["raymir"] = yafray::parameter_t(t);
|
|
}
|
|
|
|
// texture flag, combination of strings
|
|
string ts;
|
|
if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
|
|
ts = "";
|
|
if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
|
|
if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
|
|
if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
|
|
mparams["texflag"]=yafray::parameter_t(ts);
|
|
}
|
|
|
|
// colfac, controls amount of color modulation
|
|
mparams["colfac"]=yafray::parameter_t(mtex->colfac);
|
|
// def_var
|
|
mparams["def_var"]=yafray::parameter_t(mtex->def_var);
|
|
//varfac
|
|
mparams["varfac"]=yafray::parameter_t(mtex->varfac);
|
|
|
|
if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA))
|
|
{
|
|
ts = "";
|
|
if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
|
|
if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
|
|
if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
|
|
mparams["alpha_flag"] = yafray::parameter_t(ts);
|
|
}
|
|
|
|
// image as normalmap flag
|
|
if (tex->imaflag & TEX_NORMALMAP) mparams["normalmap"] = yafray::parameter_t("on");
|
|
|
|
lparams.push_back(mparams);
|
|
}
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
|
|
}
|
|
|
|
// write all materials & modulators
|
|
void yafrayPluginRender_t::writeMaterialsAndModulators()
|
|
{
|
|
// shaders/mappers for regular texture (or non-texture) mode
|
|
// In case material has texface mode, and all faces have an image texture,
|
|
// this shader will not be used, but still be written
|
|
yafray::paramMap_t params;
|
|
list<yafray::paramMap_t> lparams;
|
|
for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
|
|
blendmat!=used_materials.end();++blendmat)
|
|
{
|
|
Material* matr = blendmat->second;
|
|
// mapper(s)
|
|
for (int m=0;m<MAX_MTEX;m++)
|
|
{
|
|
if (matr->septex & (1<<m)) continue;// all active channels
|
|
// ignore null mtex
|
|
MTex* mtex = matr->mtex[m];
|
|
if (mtex==NULL) continue;
|
|
// ignore null tex
|
|
Tex* tex = mtex->tex;
|
|
if (tex==NULL) continue;
|
|
|
|
map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
|
|
if (mtexL!=used_textures.end())
|
|
{
|
|
params.clear(); //!!!
|
|
lparams.clear();
|
|
char temp[32];
|
|
sprintf(temp, "_map%d", m);
|
|
params["type"] = yafray::parameter_t("blendermapper");
|
|
params["name"] = yafray::parameter_t(blendmat->first + string(temp));
|
|
if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL) || (mtex->texco & TEXCO_NORM))
|
|
{
|
|
// For object, reflection & normal mapping, add the object matrix to the modulator,
|
|
// as in LF script, use camera matrix if no object specified.
|
|
// In this case this means the inverse of that matrix
|
|
float texmat[4][4], itexmat[4][4];
|
|
if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
|
|
MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
|
|
else // also for refl. map
|
|
MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
|
|
MTC_Mat4Invert(itexmat, texmat);
|
|
#define flp yafray::parameter_t
|
|
params["m00"]=flp(itexmat[0][0]); params["m01"]=flp(itexmat[1][0]);
|
|
params["m02"]=flp(itexmat[2][0]); params["m03"]=flp(itexmat[3][0]);
|
|
params["m10"]=flp(itexmat[0][1]); params["m11"]=flp(itexmat[1][1]);
|
|
params["m12"]=flp(itexmat[2][1]); params["m13"]=flp(itexmat[3][1]);
|
|
params["m20"]=flp(itexmat[0][2]); params["m21"]=flp(itexmat[1][2]);
|
|
params["m22"]=flp(itexmat[2][2]); params["m23"]=flp(itexmat[3][2]);
|
|
params["m30"]=flp(itexmat[0][3]); params["m31"]=flp(itexmat[1][3]);
|
|
params["m32"]=flp(itexmat[2][3]); params["m33"]=flp(itexmat[3][3]);
|
|
#undef flp
|
|
}
|
|
// use image name instead of texname when texture is image
|
|
if ((tex->type==TEX_IMAGE) && tex->ima)
|
|
params["input"] = yafray::parameter_t(tex->ima->id.name);
|
|
else if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
|
|
params["input"] = yafray::parameter_t(mtexL->first + "_coba");
|
|
else
|
|
params["input"] = yafray::parameter_t(mtexL->first);
|
|
|
|
// texture size
|
|
params["sizex"] = yafray::parameter_t(mtex->size[0]);
|
|
params["sizey"] = yafray::parameter_t(mtex->size[1]);
|
|
params["sizez"] = yafray::parameter_t(mtex->size[2]);
|
|
|
|
// texture offset
|
|
params["ofsx"] = yafray::parameter_t(mtex->ofs[0]);
|
|
params["ofsy"] = yafray::parameter_t(mtex->ofs[1]);
|
|
params["ofsz"] = yafray::parameter_t(mtex->ofs[2]);
|
|
|
|
// texture coordinates, have to disable 'sticky' in Blender
|
|
if (mtex->texco & TEXCO_UV)
|
|
params["texco"] = yafray::parameter_t("uv");
|
|
else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
|
|
// object mode is also set as global, but the object matrix
|
|
// was specified above with <modulator..>
|
|
params["texco"] = yafray::parameter_t("global");
|
|
else if (mtex->texco & TEXCO_ORCO)
|
|
params["texco"] = yafray::parameter_t("orco");
|
|
else if (mtex->texco & TEXCO_WINDOW)
|
|
params["texco"] = yafray::parameter_t("window");
|
|
else if (mtex->texco & TEXCO_NORM)
|
|
params["texco"] = yafray::parameter_t("normal");
|
|
else if (mtex->texco & TEXCO_REFL)
|
|
params["texco"] = yafray::parameter_t("reflect");
|
|
|
|
// texture projection axes, both image & procedural
|
|
string proj = "nxyz"; // 'n' for 'none'
|
|
params["proj_x"] = yafray::parameter_t(string(1,proj[mtex->projx]));
|
|
params["proj_y"] = yafray::parameter_t(string(1,proj[mtex->projy]));
|
|
params["proj_z"] = yafray::parameter_t(string(1,proj[mtex->projz]));
|
|
|
|
// texture mapping parameters only relevant to image type
|
|
if (tex->type==TEX_IMAGE)
|
|
{
|
|
if (mtex->mapping==MTEX_FLAT)
|
|
params["mapping"] = yafray::parameter_t("flat");
|
|
else if (mtex->mapping==MTEX_CUBE)
|
|
params["mapping"] = yafray::parameter_t("cube");
|
|
else if (mtex->mapping==MTEX_TUBE)
|
|
params["mapping"] = yafray::parameter_t("tube");
|
|
else if (mtex->mapping==MTEX_SPHERE)
|
|
params["mapping"] = yafray::parameter_t("sphere");
|
|
|
|
// repeat
|
|
params["xrepeat"] = yafray::parameter_t(tex->xrepeat);
|
|
params["yrepeat"] = yafray::parameter_t(tex->yrepeat);
|
|
|
|
// clipping
|
|
if (tex->extend==TEX_EXTEND)
|
|
params["clipping"] = yafray::parameter_t("extend");
|
|
else if (tex->extend==TEX_CLIP)
|
|
params["clipping"] = yafray::parameter_t("clip");
|
|
else if (tex->extend==TEX_CLIPCUBE)
|
|
params["clipping"] = yafray::parameter_t("clipcube");
|
|
else if (tex->extend==TEX_CHECKER) {
|
|
params["clipping"] = yafray::parameter_t("checker");
|
|
string ts = "";
|
|
if (tex->flag & TEX_CHECKER_ODD) ts += "odd";
|
|
if (tex->flag & TEX_CHECKER_EVEN) ts += " even";
|
|
params["checker_mode"] = yafray::parameter_t(ts);
|
|
params["checker_dist"] = yafray::parameter_t(tex->checkerdist);
|
|
}
|
|
else
|
|
params["clipping"] = yafray::parameter_t("repeat");
|
|
|
|
// crop min/max
|
|
params["cropmin_x"] = yafray::parameter_t(tex->cropxmin);
|
|
params["cropmin_y"] = yafray::parameter_t(tex->cropymin);
|
|
params["cropmax_x"] = yafray::parameter_t(tex->cropxmax);
|
|
params["cropmax_y"] = yafray::parameter_t(tex->cropymax);
|
|
|
|
// rot90 flag
|
|
if (tex->imaflag & TEX_IMAROT)
|
|
params["rot90"] = yafray::parameter_t("on");
|
|
else
|
|
params["rot90"] = yafray::parameter_t("off");
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
}
|
|
|
|
// shader + modulators
|
|
writeShader(blendmat->first, matr);
|
|
|
|
}
|
|
|
|
// write the mappers & shaders for the TexFace case
|
|
if (!imagetex.empty()) {
|
|
// Yafray doesn't have per-face-textures, only per-face-shaders,
|
|
// so create as many mappers/shaders as the images used by the object
|
|
params.clear();
|
|
lparams.clear();
|
|
int snum = 0;
|
|
for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
|
|
imgtex!=imagetex.end();++imgtex)
|
|
{
|
|
|
|
for (set<Material*>::const_iterator imgmat=imgtex->second.begin();
|
|
imgmat!=imgtex->second.end();++imgmat)
|
|
{
|
|
Material* matr = *imgmat;
|
|
// mapper
|
|
params["type"] = yafray::parameter_t("blendermapper");
|
|
char temp[32];
|
|
sprintf(temp, "_ftmap%d", snum);
|
|
params["name"] = yafray::parameter_t(string(matr->id.name) + string(temp));
|
|
params["input"] = yafray::parameter_t(imgtex->first->id.name);
|
|
// all yafray default settings, except for texco, so no need to set others
|
|
params["texco"] = yafray::parameter_t("uv");
|
|
yafrayGate->addShader(params, lparams);
|
|
|
|
// shader, remember name, used later when writing per-face-shaders
|
|
sprintf(temp, "_ftsha%d", snum);
|
|
string shader_name = string(matr->id.name) + string(temp);
|
|
imgtex_shader[string(matr->id.name) + string(imgtex->first->id.name)] = shader_name;
|
|
|
|
sprintf(temp, "_ftmap%d", snum++);
|
|
string facetexname = string(matr->id.name) + string(temp);
|
|
writeShader(shader_name, matr, facetexname);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, VlakRen *vlr, TFace* uvc, bool comple)
|
|
{
|
|
if (uvc)
|
|
{
|
|
// tri uv split indices
|
|
int ui1=0, ui2=1, ui3=2;
|
|
if (vlr->flag & R_DIVIDE_24) {
|
|
ui3++;
|
|
if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
|
|
}
|
|
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
|
|
if (comple) {
|
|
ui1 = (ui1+2) & 3;
|
|
ui2 = (ui2+2) & 3;
|
|
ui3 = (ui3+2) & 3;
|
|
}
|
|
uvcoords.push_back(uvc->uv[ui1][0]); uvcoords.push_back(1-uvc->uv[ui1][1]);
|
|
uvcoords.push_back(uvc->uv[ui2][0]); uvcoords.push_back(1-uvc->uv[ui2][1]);
|
|
uvcoords.push_back(uvc->uv[ui3][0]); uvcoords.push_back(1-uvc->uv[ui3][1]);
|
|
}
|
|
else
|
|
{
|
|
uvcoords.push_back(0); uvcoords.push_back(0);
|
|
uvcoords.push_back(0); uvcoords.push_back(0);
|
|
uvcoords.push_back(0); uvcoords.push_back(0);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol, VlakRen *vlr, bool comple)
|
|
{
|
|
if (vlr->vcol)
|
|
{
|
|
// tri vcol split indices
|
|
int ui1=0, ui2=1, ui3=2;
|
|
if (vlr->flag & R_DIVIDE_24) {
|
|
ui3++;
|
|
if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
|
|
}
|
|
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
|
|
if (comple) {
|
|
ui1 = (ui1+2) & 3;
|
|
ui2 = (ui2+2) & 3;
|
|
ui3 = (ui3+2) & 3;
|
|
}
|
|
unsigned char* pt = reinterpret_cast<unsigned char*>(&vlr->vcol[ui1]);
|
|
vcol.push_back((float)pt[3]/255.f); vcol.push_back((float)pt[2]/255.f); vcol.push_back((float)pt[1]/255.f);
|
|
pt = reinterpret_cast<unsigned char*>(&vlr->vcol[ui2]);
|
|
vcol.push_back((float)pt[3]/255.f); vcol.push_back((float)pt[2]/255.f); vcol.push_back((float)pt[1]/255.f);
|
|
pt = reinterpret_cast<unsigned char*>(&vlr->vcol[ui3]);
|
|
vcol.push_back((float)pt[3]/255.f); vcol.push_back((float)pt[2]/255.f); vcol.push_back((float)pt[1]/255.f);
|
|
}
|
|
else
|
|
{
|
|
vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
|
|
vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
|
|
vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,vector<int> &faceshader,
|
|
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
|
|
map<VertRen*, int> &vert_idx,VlakRen *vlr,
|
|
bool has_orco,bool has_uv)
|
|
{
|
|
Material* fmat = vlr->mat;
|
|
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
|
|
string fmatname(fmat->id.name);
|
|
// use name in imgtex_shader list if 'TexFace' enabled for this face material
|
|
if (fmat->mode & MA_FACETEXTURE) {
|
|
TFace* tface = vlr->tface;
|
|
if (tface) {
|
|
Image* fimg = (Image*)tface->tpage;
|
|
if (fimg) fmatname = imgtex_shader[fmatname + string(fimg->id.name)];
|
|
}
|
|
}
|
|
else if (fmatname.length()==0) fmatname = "blender_default";
|
|
bool newmat=true;
|
|
for(unsigned int i=0;i<shaders.size();++i)
|
|
if(shaders[i]==fmatname)
|
|
{
|
|
newmat=false;
|
|
faceshader.push_back(i);
|
|
break;
|
|
}
|
|
if(newmat)
|
|
{
|
|
shaders.push_back(fmatname);
|
|
faceshader.push_back(shaders.size()-1);
|
|
}
|
|
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
|
|
int idx1, idx2, idx3;
|
|
|
|
idx1 = vert_idx.find(vlr->v1)->second;
|
|
idx2 = vert_idx.find(vlr->v2)->second;
|
|
idx3 = vert_idx.find(vlr->v3)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
|
|
|
|
if(has_uv) genUVcoords(uvcoords, vlr, uvc);
|
|
if (EXPORT_VCOL) genVcol(vcol, vlr);
|
|
}
|
|
|
|
void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &shaders,*/vector<int> &faceshader,
|
|
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
|
|
map<VertRen*, int> &vert_idx,VlakRen *vlr,
|
|
bool has_orco,bool has_uv)
|
|
{
|
|
Material* fmat = vlr->mat;
|
|
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
|
|
|
|
faceshader.push_back(faceshader.back());
|
|
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
|
|
int idx1, idx2, idx3;
|
|
idx1 = vert_idx.find(vlr->v3)->second;
|
|
idx2 = vert_idx.find(vlr->v4)->second;
|
|
idx3 = vert_idx.find(vlr->v1)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
|
|
|
|
if (has_uv) genUVcoords(uvcoords, vlr, uvc, true);
|
|
if (EXPORT_VCOL) genVcol(vcol, vlr, true);
|
|
}
|
|
|
|
void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vidx,
|
|
map<VertRen*, int> &vert_idx, VlakRen* vlr, bool has_orco, Object* obj)
|
|
{
|
|
VertRen* ver;
|
|
float tvec[3]; // for back2world transform
|
|
|
|
// for deformed objects, object->imat is no longer valid,
|
|
// so have to create inverse render matrix ourselves here
|
|
float mat[4][4], imat[4][4];
|
|
MTC_Mat4MulMat4(mat, obj->obmat, R.viewmat);
|
|
MTC_Mat4Invert(imat, mat);
|
|
|
|
if (vert_idx.find(vlr->v1)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v1] = vidx++;
|
|
ver = vlr->v1;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if (vert_idx.find(vlr->v2)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v2] = vidx++;
|
|
ver = vlr->v2;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if (vert_idx.find(vlr->v3)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v3] = vidx++;
|
|
ver = vlr->v3;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end()))
|
|
{
|
|
vert_idx[vlr->v4] = vidx++;
|
|
ver = vlr->v4;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
|
|
{
|
|
float mtr[4*4];
|
|
mtr[0*4+0]=obmat[0][0]; mtr[0*4+1]=obmat[1][0]; mtr[0*4+2]=obmat[2][0]; mtr[0*4+3]=obmat[3][0];
|
|
mtr[1*4+0]=obmat[0][1]; mtr[1*4+1]=obmat[1][1]; mtr[1*4+2]=obmat[2][1]; mtr[1*4+3]=obmat[3][1];
|
|
mtr[2*4+0]=obmat[0][2]; mtr[2*4+1]=obmat[1][2]; mtr[2*4+2]=obmat[2][2]; mtr[2*4+3]=obmat[3][2];
|
|
mtr[3*4+0]=obmat[0][3]; mtr[3*4+1]=obmat[1][3]; mtr[3*4+2]=obmat[2][3]; mtr[3*4+3]=obmat[3][3];
|
|
yafrayGate->transformPush(mtr);
|
|
|
|
VlakRen* face0 = VLR_list[0];
|
|
Material* face0mat = face0->mat;
|
|
|
|
bool castShadows = face0mat->mode & MA_TRACEBLE;
|
|
float caus_IOR=1.0;
|
|
yafray::color_t caus_tcolor(0.0, 0.0, 0.0), caus_rcolor(0.0, 0.0, 0.0);
|
|
bool caus = (((face0->mat->mode & MA_RAYTRANSP) | (face0->mat->mode & MA_RAYMIRROR))!=0);
|
|
if (caus) {
|
|
caus_IOR = face0mat->ang;
|
|
float tr = 1.0-face0mat->alpha;
|
|
caus_tcolor.set(face0mat->r*tr, face0mat->g*tr, face0mat->b*tr);
|
|
tr = face0mat->ray_mirror;
|
|
caus_rcolor.set(face0mat->mirr*tr, face0mat->mirg*tr, face0mat->mirb*tr);
|
|
}
|
|
|
|
// Export orco coords test.
|
|
// Previously was done by checking orco pointer, however this can be non-null but still not initialized.
|
|
// Test the rendermaterial texco flag instead.
|
|
bool has_orco = ((face0mat->texco & TEXCO_ORCO)!=0);
|
|
|
|
bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
|
|
float sm_angle = 0.1f;
|
|
if (obj->type==OB_MESH)
|
|
{
|
|
Mesh* mesh = (Mesh*)obj->data;
|
|
if (mesh->flag & ME_AUTOSMOOTH) {
|
|
sm_angle = mesh->smoothresh;
|
|
no_auto = false;
|
|
}
|
|
}
|
|
// this for non-mesh as well
|
|
if (no_auto) {
|
|
// no per face smooth flag in yafray, if AutoSmooth not used,
|
|
// use smooth flag of the first face instead
|
|
if (face0->flag & ME_SMOOTH) sm_angle=180;
|
|
}
|
|
vector<yafray::point3d_t> verts;
|
|
vector<yafray::CFLOAT> vcol;
|
|
// now all vertices
|
|
map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
|
|
int vidx = 0; // vertex index counter
|
|
bool has_uv=false;
|
|
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
|
|
fci!=VLR_list.end();++fci)
|
|
{
|
|
VlakRen* vlr = *fci;
|
|
genVertices(verts, vidx, vert_idx, vlr, has_orco, obj);
|
|
if(vlr->tface) has_uv=true;
|
|
}
|
|
// all faces using the index list created above
|
|
vector<int> faces;
|
|
vector<string> shaders;
|
|
vector<int> faceshader;
|
|
vector<yafray::GFLOAT> uvcoords;
|
|
for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
|
|
fci2!=VLR_list.end();++fci2)
|
|
{
|
|
VlakRen* vlr = *fci2;
|
|
genFace(faces, shaders, faceshader, uvcoords, vcol, vert_idx, vlr, has_orco, has_uv);
|
|
if (vlr->v4)
|
|
genCompleFace(faces, faceshader, uvcoords, vcol, vert_idx, vlr, has_orco, has_uv);
|
|
}
|
|
|
|
yafrayGate->addObject_trimesh(string(obj->id.name), verts, faces, uvcoords, vcol,
|
|
shaders, faceshader, sm_angle, castShadows, true, true, caus, has_orco,
|
|
caus_rcolor, caus_tcolor, caus_IOR);
|
|
yafrayGate->transformPop();
|
|
}
|
|
|
|
|
|
// write all objects
|
|
void yafrayPluginRender_t::writeAllObjects()
|
|
{
|
|
|
|
// first all objects except dupliverts (and main instance object for dups)
|
|
for (map<Object*, vector<VlakRen*> >::const_iterator obi=all_objects.begin();
|
|
obi!=all_objects.end(); ++obi)
|
|
{
|
|
// skip main duplivert object if in dupliMtx_list, written later
|
|
Object* obj = obi->first;
|
|
if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
|
|
writeObject(obj, obi->second, obj->obmat);
|
|
}
|
|
|
|
// Now all duplivert objects (if any) as instances of main object
|
|
// The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
|
|
// but is written here which all other duplis are instances of.
|
|
float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
|
|
for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
|
|
dupMtx!=dupliMtx_list.end();++dupMtx) {
|
|
|
|
// original inverse matrix, not actual matrix of object, but first duplivert.
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
obmat[i][j] = dupMtx->second[(i<<2)+j];
|
|
MTC_Mat4Invert(imat, obmat);
|
|
|
|
// first object written as normal (but with transform of first duplivert)
|
|
Object* obj = dup_srcob[dupMtx->first];
|
|
writeObject(obj, all_objects[obj], obmat);
|
|
|
|
// all others instances of first
|
|
for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16)
|
|
{ // number of 4x4 matrices
|
|
// new mtx
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
|
|
|
|
MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
|
|
|
|
float mtr[4*4];
|
|
mtr[0*4+0]=cmat[0][0]; mtr[0*4+1]=cmat[1][0]; mtr[0*4+2]=cmat[2][0]; mtr[0*4+3]=cmat[3][0];
|
|
mtr[1*4+0]=cmat[0][1]; mtr[1*4+1]=cmat[1][1]; mtr[1*4+2]=cmat[2][1]; mtr[1*4+3]=cmat[3][1];
|
|
mtr[2*4+0]=cmat[0][2]; mtr[2*4+1]=cmat[1][2]; mtr[2*4+2]=cmat[2][2]; mtr[2*4+3]=cmat[3][2];
|
|
mtr[3*4+0]=cmat[0][3]; mtr[3*4+1]=cmat[1][3]; mtr[3*4+2]=cmat[2][3]; mtr[3*4+3]=cmat[3][3];
|
|
yafrayGate->transformPush(mtr);
|
|
|
|
// new name from original
|
|
string name=(obj->id.name);
|
|
char temp[16];
|
|
sprintf(temp,"_dup%d",(curmtx>>4));
|
|
name+=temp;
|
|
yafrayGate->addObject_reference(name,obj->id.name);
|
|
yafrayGate->transformPop();
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4])
|
|
{
|
|
yafray::paramMap_t params;
|
|
|
|
if (lamp->area_shape!=LA_AREA_SQUARE) return;
|
|
float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
|
|
float power=lamp->energy;
|
|
|
|
string md = "off";
|
|
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
|
|
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; power*=R.r.GIpower; }
|
|
params["type"]=yafray::parameter_t("arealight");
|
|
char temp[16];
|
|
sprintf(temp,"LAMP%d",num+1);
|
|
params["name"]=yafray::parameter_t(temp);
|
|
params["dummy"]=yafray::parameter_t(md);
|
|
params["power"]=yafray::parameter_t(power);
|
|
// samples not used for GI with photons, can still be exported, is ignored
|
|
int psm=0, sm = lamp->ray_totsamp;
|
|
if (sm>=25) psm = sm/5;
|
|
params["samples"]=yafray::parameter_t(sm);
|
|
params["psamples"]=yafray::parameter_t(psm);
|
|
|
|
// transform area lamp coords back to world
|
|
float lpco[4][3];
|
|
MTC_cp3Float(a, lpco[0]);
|
|
MTC_Mat4MulVecfl(iview, lpco[0]);
|
|
MTC_cp3Float(b, lpco[1]);
|
|
MTC_Mat4MulVecfl(iview, lpco[1]);
|
|
MTC_cp3Float(c, lpco[2]);
|
|
MTC_Mat4MulVecfl(iview, lpco[2]);
|
|
MTC_cp3Float(d, lpco[3]);
|
|
MTC_Mat4MulVecfl(iview, lpco[3]);
|
|
params["a"] = yafray::parameter_t(yafray::point3d_t(lpco[0][0], lpco[0][1], lpco[0][2]));
|
|
params["b"] = yafray::parameter_t(yafray::point3d_t(lpco[1][0], lpco[1][1], lpco[1][2]));
|
|
params["c"] = yafray::parameter_t(yafray::point3d_t(lpco[2][0], lpco[2][1], lpco[2][2]));
|
|
params["d"] = yafray::parameter_t(yafray::point3d_t(lpco[3][0], lpco[3][1], lpco[3][2]));
|
|
|
|
params["color"]=yafray::parameter_t(yafray::color_t(lamp->r,lamp->g,lamp->b));
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeLamps()
|
|
{
|
|
// inver viewmatrix needed for back2world transform
|
|
float iview[4][4];
|
|
// R.viewinv != inv.R.viewmat because of possible ortho mode (see convertBlenderScene.c)
|
|
// have to invert it here
|
|
MTC_Mat4Invert(iview, R.viewmat);
|
|
|
|
// all lamps
|
|
for (int i=0;i<R.totlamp;i++)
|
|
{
|
|
yafray::paramMap_t params;
|
|
string type="";
|
|
LampRen* lamp = R.la[i];
|
|
|
|
if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i, iview); continue; }
|
|
|
|
// TODO: add decay setting in yafray
|
|
bool is_softL=false, is_sphereL=false;
|
|
if (lamp->type==LA_LOCAL) {
|
|
if (lamp->mode & LA_YF_SOFT) {
|
|
// shadowmapped omnidirectional light
|
|
params["type"] = yafray::parameter_t("softlight");
|
|
is_softL = true;
|
|
}
|
|
else if ((lamp->mode & LA_SHAD_RAY) && (lamp->YF_ltradius>0.0)) {
|
|
// area sphere, only when ray shadows enabled and radius>0.0
|
|
params["type"] = yafray::parameter_t("spherelight");
|
|
is_sphereL = true;
|
|
}
|
|
else params["type"] = yafray::parameter_t("pointlight");
|
|
params["glow_intensity"] = yafray::parameter_t(lamp->YF_glowint);
|
|
params["glow_type"] = yafray::parameter_t(lamp->YF_glowtype);
|
|
}
|
|
else if (lamp->type==LA_SPOT)
|
|
params["type"] = yafray::parameter_t("spotlight");
|
|
else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // hemi exported as sun
|
|
params["type"] = yafray::parameter_t("sunlight");
|
|
else if (lamp->type==LA_YF_PHOTON)
|
|
params["type"] = yafray::parameter_t("photonlight");
|
|
else {
|
|
// possibly unknown type, ignore
|
|
cout << "Unknown Blender lamp type: " << lamp->type << endl;
|
|
continue;
|
|
}
|
|
|
|
//no name available here, create one
|
|
char temp[16];
|
|
sprintf(temp,"LAMP%d",i+1);
|
|
params["name"] = yafray::parameter_t(temp);
|
|
|
|
// color already premultiplied by energy, so only need distance here
|
|
float pwr = 1; // default for sun/hemi, distance irrelevant
|
|
if ((lamp->type!=LA_SUN) && (lamp->type!=LA_HEMI)) {
|
|
if (lamp->mode & LA_SPHERE) {
|
|
// best approx. as used in LFexport script (LF d.f.m. 4pi?)
|
|
pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
|
|
//decay = 2;
|
|
}
|
|
else {
|
|
pwr = lamp->dist;
|
|
//decay = 1;
|
|
}
|
|
}
|
|
|
|
if (is_sphereL) {
|
|
// 'dummy' mode for spherelight when used with gpm
|
|
string md = "off";
|
|
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
|
|
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; pwr*=R.r.GIpower; }
|
|
params["power"] = yafray::parameter_t(pwr);
|
|
params["dummy"] = yafray::parameter_t(md);
|
|
}
|
|
else params["power"] = yafray::parameter_t(pwr);
|
|
|
|
// cast_shadows flag not used with softlight, spherelight or photonlight
|
|
if ((!is_softL) && (!is_sphereL) && (lamp->type!=LA_YF_PHOTON)) {
|
|
string lpmode="off";
|
|
// Shadows only when Blender has shadow button enabled, only spots use LA_SHAD flag.
|
|
// Also blender hemilights exported as sunlights which might have shadow flag set
|
|
// should have cast_shadows set to off (reported by varuag)
|
|
if (lamp->type!=LA_HEMI) {
|
|
if (R.r.mode & R_SHADOW)
|
|
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";
|
|
}
|
|
params["cast_shadows"] = yafray::parameter_t(lpmode);
|
|
}
|
|
|
|
// spot specific stuff
|
|
bool has_halo = ((lamp->type==LA_SPOT) && (lamp->mode & LA_HALO) && (lamp->haint>0.0));
|
|
if (lamp->type==LA_SPOT) {
|
|
// conversion already changed spotsize to cosine of half angle
|
|
float ld = 1-lamp->spotsi; //convert back to blender slider setting
|
|
if (ld!=0) ld = 1.f/ld;
|
|
params["size"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
|
|
params["blend"] = yafray::parameter_t(lamp->spotbl*ld);
|
|
params["beam_falloff"] = yafray::parameter_t(2.0);
|
|
// halo params
|
|
if (has_halo) {
|
|
params["halo"] = yafray::parameter_t("on");
|
|
params["res"] = yafray::parameter_t(lamp->YF_bufsize);
|
|
int hsmp = ((12-lamp->shadhalostep)*16)/12;
|
|
hsmp = (hsmp+1)*16; // makes range (16, 272) for halostep(12, 0), good enough?
|
|
params["samples"] = yafray::parameter_t(hsmp);
|
|
params["shadow_samples"] = yafray::parameter_t(lamp->samp*lamp->samp);
|
|
params["halo_blur"] = yafray::parameter_t(0.0);
|
|
params["shadow_blur"] = yafray::parameter_t(lamp->soft*0.01f);
|
|
params["fog_density"] = yafray::parameter_t(lamp->haint*0.2f);
|
|
}
|
|
}
|
|
else if (is_softL) {
|
|
// softlight
|
|
params["res"] = yafray::parameter_t(lamp->YF_bufsize);
|
|
params["radius"] = yafray::parameter_t(lamp->soft);
|
|
params["bias"] = yafray::parameter_t(lamp->bias);
|
|
}
|
|
else if (is_sphereL) {
|
|
// spherelight
|
|
int psm=0, sm = lamp->ray_samp*lamp->ray_samp;
|
|
if (sm>=25) psm = sm/5;
|
|
params["radius"] = yafray::parameter_t(lamp->YF_ltradius);
|
|
params["samples"] = yafray::parameter_t(sm);
|
|
params["psamples"] = yafray::parameter_t(psm);
|
|
params["qmc_method"] = yafray::parameter_t(1);
|
|
}
|
|
else if (lamp->type==LA_YF_PHOTON) {
|
|
string qmc="off";
|
|
if (lamp->YF_useqmc) qmc="on";
|
|
params["photons"] = yafray::parameter_t(lamp->YF_numphotons);
|
|
params["search"] = yafray::parameter_t(lamp->YF_numsearch);
|
|
params["depth"] = yafray::parameter_t(lamp->YF_phdepth);
|
|
params["use_QMC"] = yafray::parameter_t(qmc);
|
|
params["angle"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
|
|
float cl = lamp->YF_causticblur/sqrt((float)lamp->YF_numsearch);
|
|
params["fixedradius"] = yafray::parameter_t(lamp->YF_causticblur);
|
|
params["cluster"] = yafray::parameter_t(cl);
|
|
}
|
|
|
|
// transform lamp co & vec back to world
|
|
float lpco[3], lpvec[3];
|
|
MTC_cp3Float(lamp->co, lpco);
|
|
MTC_Mat4MulVecfl(iview, lpco);
|
|
MTC_cp3Float(lamp->vec, lpvec);
|
|
MTC_Mat4Mul3Vecfl(iview, lpvec);
|
|
|
|
// position, (==-blendir for sun/hemi)
|
|
if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
|
|
params["from"] = yafray::parameter_t(yafray::point3d_t(-lpvec[0], -lpvec[1], -lpvec[2]));
|
|
else
|
|
params["from"] = yafray::parameter_t(yafray::point3d_t(lpco[0], lpco[1], lpco[2]));
|
|
// 'to' for spot/photonlight, already calculated by Blender
|
|
if ((lamp->type==LA_SPOT) || (lamp->type==LA_YF_PHOTON)) {
|
|
params["to"] = yafray::parameter_t(yafray::point3d_t(lpco[0] + lpvec[0],
|
|
lpco[1] + lpvec[1],
|
|
lpco[2] + lpvec[2]));
|
|
if (has_halo) params["fog"] = yafray::parameter_t(yafray::color_t(1.0, 1.0, 1.0));
|
|
}
|
|
|
|
// color
|
|
// rgb in LampRen is premultiplied by energy, power is compensated for that above
|
|
params["color"] = yafray::parameter_t(yafray::color_t(lamp->r, lamp->g, lamp->b));
|
|
yafrayGate->addLight(params);
|
|
}
|
|
}
|
|
|
|
// write main camera
|
|
void yafrayPluginRender_t::writeCamera()
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["name"]=yafray::parameter_t("MAINCAM");
|
|
if (R.r.mode & R_ORTHO)
|
|
params["type"] = yafray::parameter_t("ortho");
|
|
else
|
|
params["type"] = yafray::parameter_t("perspective");
|
|
params["resx"]=yafray::parameter_t(R.r.xsch);
|
|
params["resy"]=yafray::parameter_t(R.r.ysch);
|
|
|
|
float f_aspect = 1;
|
|
if ((R.r.xsch*R.r.xasp)<=(R.r.ysch*R.r.yasp)) f_aspect = float(R.r.xsch*R.r.xasp)/float(R.r.ysch*R.r.yasp);
|
|
params["focal"] = yafray::parameter_t(mainCamLens/(f_aspect*32.f));
|
|
params["aspect_ratio"] = yafray::parameter_t(R.ycor);
|
|
|
|
// dof params, only valid for real camera
|
|
float fdist = 1; // only changes for ortho
|
|
if (maincam_obj->type==OB_CAMERA) {
|
|
Camera* cam = (Camera*)maincam_obj->data;
|
|
if (R.r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
|
|
params["dof_distance"] = yafray::parameter_t(cam->YF_dofdist);
|
|
params["aperture"] = yafray::parameter_t(cam->YF_aperture);
|
|
if (cam->flag & CAM_YF_NO_QMC)
|
|
params["use_qmc"] = yafray::parameter_t("off");
|
|
else
|
|
params["use_qmc"] = yafray::parameter_t("on");
|
|
// bokeh params
|
|
string st = "disk1";
|
|
if (cam->YF_bkhtype==1)
|
|
st = "disk2";
|
|
else if (cam->YF_bkhtype==2)
|
|
st = "triangle";
|
|
else if (cam->YF_bkhtype==3)
|
|
st = "square";
|
|
else if (cam->YF_bkhtype==4)
|
|
st = "pentagon";
|
|
else if (cam->YF_bkhtype==5)
|
|
st = "hexagon";
|
|
else if (cam->YF_bkhtype==6)
|
|
st = "ring";
|
|
params["bokeh_type"] = yafray::parameter_t(st);
|
|
st = "uniform";
|
|
if (cam->YF_bkhbias==1)
|
|
st = "center";
|
|
else if (cam->YF_bkhbias==2)
|
|
st = "edge";
|
|
params["bokeh_bias"] = yafray::parameter_t(st);
|
|
params["bokeh_rotation"] = yafray::parameter_t(cam->YF_bkhrot);
|
|
}
|
|
|
|
params["from"]=yafray::parameter_t(
|
|
yafray::point3d_t(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]));
|
|
params["to"]=yafray::parameter_t(
|
|
yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * R.viewmat[0][2],
|
|
maincam_obj->obmat[3][1] - fdist * R.viewmat[1][2],
|
|
maincam_obj->obmat[3][2] - fdist * R.viewmat[2][2]));
|
|
params["up"]=yafray::parameter_t(
|
|
yafray::point3d_t(maincam_obj->obmat[3][0] + R.viewmat[0][1],
|
|
maincam_obj->obmat[3][1] + R.viewmat[1][1],
|
|
maincam_obj->obmat[3][2] + R.viewmat[2][1]));
|
|
|
|
yafrayGate->addCamera(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeHemilight()
|
|
{
|
|
yafray::paramMap_t params;
|
|
World *world = G.scene->world;
|
|
bool fromAO = false;
|
|
if (R.r.GIquality==6){
|
|
// use Blender AO params is possible
|
|
if (world==NULL) return;
|
|
if ((world->mode & WO_AMB_OCC)==0) {
|
|
// no AO, use default GIquality
|
|
cout << "[Warning]: Can't use AO parameters\nNo ambient occlusion enabled, using default values instead" << endl;
|
|
}
|
|
else fromAO = true;
|
|
}
|
|
if (R.r.GIcache) {
|
|
params["type"] = yafray::parameter_t("pathlight");
|
|
params["name"] = yafray::parameter_t("path_LT");
|
|
params["power"] = yafray::parameter_t(R.r.GIpower);
|
|
params["mode"] = yafray::parameter_t("occlusion");
|
|
params["ignore_bumpnormals"] = yafray::parameter_t(R.r.YF_nobump ? "on" : "off");
|
|
if (fromAO) {
|
|
// for AO, with cache, using range of 32*1 to 32*16 seems good enough
|
|
params["samples"] = yafray::parameter_t(32*world->aosamp);
|
|
params["maxdistance"] = yafray::parameter_t(world->aodist);
|
|
}
|
|
else {
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : params["samples"] = yafray::parameter_t(128); break;
|
|
case 2 : params["samples"] = yafray::parameter_t(256); break;
|
|
case 3 : params["samples"] = yafray::parameter_t(512); break;
|
|
case 4 : params["samples"] = yafray::parameter_t(1024); break;
|
|
case 5 : params["samples"] = yafray::parameter_t(2048); break;
|
|
default: params["samples"] = yafray::parameter_t(256);
|
|
}
|
|
}
|
|
params["cache"] = yafray::parameter_t("on");
|
|
params["use_QMC"] = yafray::parameter_t("on");
|
|
params["threshold"] = yafray::parameter_t(R.r.GIrefinement);
|
|
params["cache_size"] = yafray::parameter_t((2.0/float(R.r.xsch))*R.r.GIpixelspersample);
|
|
params["shadow_threshold"] = yafray::parameter_t(1.0 - R.r.GIshadowquality);
|
|
params["grid"] = yafray::parameter_t(82);
|
|
params["search"] = yafray::parameter_t(35);
|
|
}
|
|
else {
|
|
params["type"] = yafray::parameter_t("hemilight");
|
|
params["name"] = yafray::parameter_t("hemi_LT");
|
|
params["power"] = yafray::parameter_t(R.r.GIpower);
|
|
if (fromAO) {
|
|
params["samples"] = yafray::parameter_t(world->aosamp*world->aosamp);
|
|
params["maxdistance"] = yafray::parameter_t(world->aodist);
|
|
params["use_QMC"] = yafray::parameter_t((world->aomode & WO_AORNDSMP) ? "off" : "on");
|
|
}
|
|
else {
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 :
|
|
case 2 : params["samples"]=yafray::parameter_t(16); break;
|
|
case 3 : params["samples"]=yafray::parameter_t(36); break;
|
|
case 4 : params["samples"]=yafray::parameter_t(64); break;
|
|
case 5 : params["samples"]=yafray::parameter_t(128); break;
|
|
default: params["samples"]=yafray::parameter_t(25);
|
|
}
|
|
}
|
|
}
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writePathlight()
|
|
{
|
|
if (R.r.GIphotons)
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"] = yafray::parameter_t("globalphotonlight");
|
|
params["name"] = yafray::parameter_t("gpm");
|
|
params["photons"] = yafray::parameter_t(R.r.GIphotoncount);
|
|
params["radius"] = yafray::parameter_t(R.r.GIphotonradius);
|
|
params["depth"] = yafray::parameter_t(((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1));
|
|
params["caus_depth"] = yafray::parameter_t(R.r.GIcausdepth);
|
|
params["search"] = yafray::parameter_t(R.r.GImixphotons);
|
|
yafrayGate->addLight(params);
|
|
}
|
|
yafray::paramMap_t params;
|
|
params["type"] = yafray::parameter_t("pathlight");
|
|
params["name"] = yafray::parameter_t("path_LT");
|
|
params["power"] = yafray::parameter_t(R.r.GIindirpower);
|
|
params["depth"] = yafray::parameter_t(((R.r.GIphotons) ? 1 : R.r.GIdepth));
|
|
params["caus_depth"] = yafray::parameter_t(R.r.GIcausdepth);
|
|
if (R.r.GIdirect && R.r.GIphotons) params["direct"] = yafray::parameter_t("on");
|
|
if (R.r.GIcache && !(R.r.GIdirect && R.r.GIphotons))
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : params["samples"] = yafray::parameter_t(128); break;
|
|
case 2 : params["samples"] = yafray::parameter_t(256); break;
|
|
case 3 : params["samples"] = yafray::parameter_t(512); break;
|
|
case 4 : params["samples"] = yafray::parameter_t(1024); break;
|
|
case 5 : params["samples"] = yafray::parameter_t(2048); break;
|
|
default: params["samples"] = yafray::parameter_t(256);
|
|
}
|
|
params["cache"] = yafray::parameter_t("on");
|
|
params["use_QMC"] = yafray::parameter_t("on");
|
|
params["threshold"] = yafray::parameter_t(R.r.GIrefinement);
|
|
params["cache_size"] = yafray::parameter_t((2.0/float(R.r.xsch))*R.r.GIpixelspersample);
|
|
params["shadow_threshold"] = yafray::parameter_t(1.0 - R.r.GIshadowquality);
|
|
params["grid"] = yafray::parameter_t(82);
|
|
params["search"] = yafray::parameter_t(35);
|
|
params["ignore_bumpnormals"] = yafray::parameter_t(R.r.YF_nobump ? "on" : "off");
|
|
}
|
|
else
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : params["samples"] = yafray::parameter_t(16); break;
|
|
case 2 : params["samples"] = yafray::parameter_t(36); break;
|
|
case 3 : params["samples"] = yafray::parameter_t(64); break;
|
|
case 4 : params["samples"] = yafray::parameter_t(128); break;
|
|
case 5 : params["samples"] = yafray::parameter_t(256); break;
|
|
default: params["samples"] = yafray::parameter_t(25);
|
|
}
|
|
}
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
bool yafrayPluginRender_t::writeWorld()
|
|
{
|
|
World *world = G.scene->world;
|
|
if (R.r.GIquality!=0) {
|
|
if (R.r.GImethod==1) {
|
|
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
|
|
writeHemilight();
|
|
}
|
|
else if (R.r.GImethod==2) writePathlight();
|
|
}
|
|
if (world==NULL) return false;
|
|
|
|
yafray::paramMap_t params;
|
|
for (int i=0;i<MAX_MTEX;i++) {
|
|
MTex* wtex = world->mtex[i];
|
|
if (!wtex) continue;
|
|
Image* wimg = wtex->tex->ima;
|
|
if ((wtex->tex->type==TEX_IMAGE) && (wimg!=NULL)) {
|
|
string wt_path = wimg->name;
|
|
adjustPath(wt_path);
|
|
if (BLI_testextensie(wimg->name, ".hdr")) {
|
|
params["type"] = yafray::parameter_t("image");
|
|
params["name"] = yafray::parameter_t("world_background");
|
|
// exposure_adjust not restricted to integer range anymore
|
|
params["exposure_adjust"] = yafray::parameter_t(wtex->tex->bright-1.f);
|
|
params["mapping"] = yafray::parameter_t("probe");
|
|
params["filename"] = yafray::parameter_t(wt_path);
|
|
params["interpolate"] = yafray::parameter_t((wtex->tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none");
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
else if (BLI_testextensie(wimg->name, ".jpg") || BLI_testextensie(wimg->name, ".jpeg") || BLI_testextensie(wimg->name, ".tga")) {
|
|
params["type"] = yafray::parameter_t("image");
|
|
params["name"] = yafray::parameter_t("world_background");
|
|
/*
|
|
// not yet in yafray, always assumes spheremap for now, not the same as in Blender,
|
|
// which for some reason is scaled by 2 in Blender???
|
|
if (wtex->texco & TEXCO_ANGMAP)
|
|
params["mapping"] = yafray::parameter_t("probe");
|
|
else
|
|
params["mapping"] = yafray::parameter_t("sphere");
|
|
*/
|
|
params["filename"] = yafray::parameter_t(wt_path);
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
params.clear();
|
|
params["type"] = yafray::parameter_t("constant");
|
|
params["name"] = yafray::parameter_t("world_background");
|
|
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
|
|
// (have to change method to init yafray vars in Blender)
|
|
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
|
|
params["color"]=yafray::parameter_t(yafray::color_t(world->horr * bg_mult,
|
|
world->horg * bg_mult,
|
|
world->horb * bg_mult));
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
|
|
#include "RE_callbacks.h"
|
|
|
|
bool blenderYafrayOutput_t::putPixel(int x, int y, const yafray::color_t &c,
|
|
yafray::CFLOAT alpha, yafray::PFLOAT depth)
|
|
{
|
|
unsigned int px = ((R.recty-1)-y)*R.rectx;
|
|
unsigned char* bpt = (unsigned char*)R.rectot + (px<<2);
|
|
int x4 = x<<2;
|
|
int temp = (int)(c.R*255.f+0.5f);
|
|
if (temp>255) temp=255;
|
|
bpt[x4] = temp;
|
|
temp=(int)(c.G*255.f+0.5f);
|
|
if (temp>255) temp=255;
|
|
bpt[x4+1] = temp;
|
|
temp=(int)(c.B*255.f+0.5f);
|
|
if (temp>255) temp=255;
|
|
bpt[x4+2] = temp;
|
|
temp=(int)(alpha*255.f+0.5f);
|
|
if (temp>255) temp=255;
|
|
bpt[x4+3] = temp;
|
|
|
|
// float buffer
|
|
if ((R.r.mode & R_FBUF) && R.rectftot) {
|
|
float* fpt = R.rectftot + (px<<2);
|
|
fpt[x4] = c.R;
|
|
fpt[x4+1] = c.G;
|
|
fpt[x4+2] = c.B;
|
|
fpt[x4+3] = alpha;
|
|
}
|
|
|
|
// depth values
|
|
int* zbuf = R.rectz + px;
|
|
depth -= R.near;
|
|
float mz = R.far - R.near;
|
|
if (depth<0) depth=0; else if (depth>mz) depth=mz;
|
|
if (mz!=0.f) mz = 2147483647.f/mz;
|
|
zbuf[x] = (int)(depth*mz);
|
|
|
|
out++;
|
|
if (out==4096)
|
|
{
|
|
RE_local_render_display(0,R.recty-1, R.rectx, R.recty, R.rectot);
|
|
out = 0;
|
|
}
|
|
if (RE_local_test_break())
|
|
return false;
|
|
return true;
|
|
}
|