* Implemented BPY_end_python function. * Implemented error handling. This results in rerunning a script after an error has occurred. No need to restart blender anymore. * Camera module supports dir() * variable assignment now calls the Python equivalent function - this has type checking and should be safer now. * Implemented the Lamp module. Used the Camera module as a template. * Implemented the Image module. * Added EXPP_ClampFloat and EXPP_intError functions to gen_utils.[ch] * Implemented 'constant' object.
141 lines
4.9 KiB
C
141 lines
4.9 KiB
C
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <string.h>
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#include <Python.h>
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#include <BKE_global.h>
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#include <BKE_main.h>
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#include <DNA_ID.h>
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#include <DNA_object_types.h>
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#include <DNA_scriptlink_types.h>
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/*****************************************************************************/
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/* Description: This function clamps a float to the given interval */
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/* [min, max]. */
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/*****************************************************************************/
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float EXPP_ClampFloat (float value, float min, float max)
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{
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if (value < min) return min;
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else if (value > max) return max;
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return value;
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}
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/*****************************************************************************/
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/* Description: This function returns true if both given strings are equal, */
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/* otherwise it returns false. */
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/*****************************************************************************/
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int StringEqual (char * string1, char * string2)
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{
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return (strcmp(string1, string2)==0);
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}
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/*****************************************************************************/
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/* Description: This function returns the name of the given ID struct */
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/* without the Object type identifying characters prepended. */
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/*****************************************************************************/
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char * GetIdName (ID *id)
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{
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return ((id->name)+2);
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}
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/*****************************************************************************/
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/* Description: These functions set an internal string with the given type */
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/* and error_msg arguments. */
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/*****************************************************************************/
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PyObject * PythonReturnErrorObject (PyObject * type, char * error_msg)
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{
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PyErr_SetString (type, error_msg);
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return (NULL);
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}
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int EXPP_intError (PyObject *type, char *error_msg)
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{
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PyErr_SetString (type, error_msg);
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return -1;
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}
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/*****************************************************************************/
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/* Description: This function increments the reference count of the given */
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/* Python object. */
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/*****************************************************************************/
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PyObject * PythonIncRef (PyObject *object)
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{
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Py_INCREF (object);
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return (object);
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}
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/*****************************************************************************/
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/* Description: This function maps the event identifier to a string. */
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/*****************************************************************************/
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char * event_to_name(short event)
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{
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switch (event)
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{
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case SCRIPT_FRAMECHANGED:
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return "FrameChanged";
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case SCRIPT_ONLOAD:
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return "OnLoad";
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case SCRIPT_REDRAW:
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return "Redraw";
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default:
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return "Unknown";
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}
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}
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/*****************************************************************************/
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/* Description: Returns the object with the name specified by the argument */
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/* name. Note that the calling function has to remove the first */
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/* two characters of the object name. These two characters */
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/* specify the type of the object (OB, ME, WO, ...) */
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/* The function will return NULL when no object with the given */
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/* name is found. */
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/*****************************************************************************/
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struct Object * GetObjectByName (char * name)
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{
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Object * obj_iter;
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obj_iter = G.main->object.first;
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while (obj_iter)
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{
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if (StringEqual (name, GetIdName (&(obj_iter->id))))
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{
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return (obj_iter);
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}
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obj_iter = obj_iter->id.next;
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}
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/* There is no object with the given name */
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return (NULL);
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}
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