This adds the option to either smooth the entire boundary, or to keep corners sharp, for the Subdivision Surface and Multiresolution modifiers. This mainly helps with compatibility with other software. The default behavior remains to smooth the entire boundary. Differential Revision: https://developer.blender.org/D8485
62 lines
2.4 KiB
C
62 lines
2.4 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_multires.h"
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#include "BKE_subdiv.h"
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#include "BKE_subdiv_mesh.h"
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void BKE_multires_subdiv_settings_init(SubdivSettings *settings, const MultiresModifierData *mmd)
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{
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settings->is_simple = (mmd->simple != 0);
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settings->is_adaptive = true;
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settings->level = settings->is_simple ? 1 : mmd->quality;
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settings->use_creases = (mmd->flags & eMultiresModifierFlag_UseCrease);
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settings->vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
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mmd->boundary_smooth);
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settings->fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
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mmd->uv_smooth);
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}
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void BKE_multires_subdiv_mesh_settings_init(SubdivToMeshSettings *mesh_settings,
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const Scene *scene,
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const Object *object,
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const MultiresModifierData *mmd,
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const bool use_render_params,
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const bool ignore_simplify,
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const bool ignore_control_edges)
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{
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const int level = multires_get_level(scene, object, mmd, use_render_params, ignore_simplify);
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mesh_settings->resolution = (1 << level) + 1;
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mesh_settings->use_optimal_display = (mmd->flags & eMultiresModifierFlag_ControlEdges) &&
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!ignore_control_edges;
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}
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