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blender-archive/source/blender/blenkernel/BKE_asset_library.hh
Sybren A. Stüvel 70aad5f498 Asset Catalogs: support reloading without losing local changes
Keep track of unsaved asset catalog changes, in a more granular way than
just one boolean per asset library. Individual catalogs can now be
marked with a flag `has_unsaved_changes`. This is taken into account
when reloading data from the catalog definition file (CDF):

- New catalog in CDF: gets loaded
- Already-known catalog in CDF:
    - local unsaved changes: on-disk catalog is ignored
    - otherwise: on-disk catalog replaces in-memory one
- Already-known catalog that does not exist in CDF:
    - local unsaved changes: catalog is kept around
    - otherwise: catalog is deleted.

Because this saving-is-also-loading behaviour, the "has unsaved changes"
flags are all stored in the undo buffer; undoing after saving will not
change the CDF, but at least it'll undo the loading from disk, and it'll
re-mark any changes as "not saved".

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12967
2021-10-22 16:31:32 +02:00

77 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#pragma once
#ifndef __cplusplus
# error This is a C++-only header file. Use BKE_asset_library.h instead.
#endif
#include "BKE_asset_library.h"
#include "BKE_asset_catalog.hh"
#include "BKE_callbacks.h"
#include <memory>
namespace blender::bke {
/**
* AssetLibrary provides access to an asset library's data.
* For now this is only for catalogs, later this can be expanded to indexes/caches/more.
*/
struct AssetLibrary {
/* Controlled by #ED_asset_catalogs_set_save_catalogs_when_file_is_saved,
* for managing the "Save Catalog Changes" in the quit-confirmation dialog box. */
static bool save_catalogs_when_file_is_saved;
std::unique_ptr<AssetCatalogService> catalog_service;
AssetLibrary();
~AssetLibrary();
void load(StringRefNull library_root_directory);
/** Load catalogs that have changed on disk. */
void refresh();
/**
* Update `catalog_simple_name` by looking up the asset's catalog by its ID.
*
* No-op if the catalog cannot be found. This could be the kind of "the
* catalog definition file is corrupt/lost" scenario that the simple name is
* meant to help recover from. */
void refresh_catalog_simplename(struct AssetMetaData *asset_data);
void on_blend_save_handler_register();
void on_blend_save_handler_unregister();
void on_blend_save_post(struct Main *, struct PointerRNA **pointers, const int num_pointers);
private:
bCallbackFuncStore on_save_callback_store_{};
};
} // namespace blender::bke
blender::bke::AssetCatalogService *BKE_asset_library_get_catalog_service(
const ::AssetLibrary *library);
blender::bke::AssetCatalogTree *BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library);