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blender-archive/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp

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C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_GaussianBokehBlurOperation.h"
#include "BLI_math.h"
extern "C" {
#include "RE_pipeline.h"
}
GaussianBokehBlurOperation::GaussianBokehBlurOperation() : BlurBaseOperation()
{
this->gausstab = NULL;
}
void *GaussianBokehBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
{
if (!sizeavailable) {
updateGauss(memoryBuffers);
}
void *buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers);
return buffer;
}
void GaussianBokehBlurOperation::initExecution()
{
BlurBaseOperation::initExecution();
if (this->sizeavailable) {
updateGauss(NULL);
}
}
void GaussianBokehBlurOperation::updateGauss(MemoryBuffer **memoryBuffers)
{
if (this->gausstab == NULL) {
float radxf;
float radyf;
int n;
float *dgauss;
float *ddgauss;
float val;
int j, i;
const float width = this->getWidth();
const float height = this->getHeight();
if (!sizeavailable) {
updateSize(memoryBuffers);
}
radxf = size * (float)this->data->sizex;
if (radxf > width / 2.0f)
radxf = width / 2.0f;
else if (radxf < 1.0f)
radxf = 1.0f;
/* vertical */
radyf = size * (float)this->data->sizey;
if (radyf > height / 2.0f)
radyf = height / 2.0f;
else if (radyf < 1.0f)
radyf = 1.0f;
radx = ceil(radxf);
rady = ceil(radyf);
n = (2 * radx + 1) * (2 * rady + 1);
/* create a full filter image */
ddgauss = new float[n];
dgauss = ddgauss;
val = 0.0f;
for (j = -rady; j <= rady; j++) {
for (i = -radx; i <= radx; i++, dgauss++) {
float fj = (float)j / radyf;
float fi = (float)i / radxf;
float dist = sqrt(fj * fj + fi * fi);
*dgauss = RE_filter_value(this->data->filtertype, dist);
val += *dgauss;
}
}
if (val != 0.0f) {
val = 1.0f / val;
for (j = n - 1; j >= 0; j--)
ddgauss[j] *= val;
}
else ddgauss[4] = 1.0f;
gausstab = ddgauss;
}
}
void GaussianBokehBlurOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
{
float tempColor[4];
tempColor[0] = 0;
tempColor[1] = 0;
tempColor[2] = 0;
tempColor[3] = 0;
float overallmultiplyer = 0;
MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
float *buffer = inputBuffer->getBuffer();
int bufferwidth = inputBuffer->getWidth();
int bufferstartx = inputBuffer->getRect()->xmin;
int bufferstarty = inputBuffer->getRect()->ymin;
int miny = y - this->rady;
int maxy = y + this->rady;
int minx = x - this->radx;
int maxx = x + this->radx;
miny = max(miny, inputBuffer->getRect()->ymin);
minx = max(minx, inputBuffer->getRect()->xmin);
maxy = min(maxy, inputBuffer->getRect()->ymax);
maxx = min(maxx, inputBuffer->getRect()->xmax);
int index;
int step = QualityStepHelper::getStep();
int offsetadd = QualityStepHelper::getOffsetAdd();
for (int ny = miny; ny < maxy; ny += step) {
index = ((ny - y) + this->rady) * (this->radx * 2 + 1) + (minx - x + this->radx);
int bufferindex = ((minx - bufferstartx) * 4) + ((ny - bufferstarty) * 4 * bufferwidth);
for (int nx = minx; nx < maxx; nx += step) {
const float multiplyer = gausstab[index];
madd_v4_v4fl(tempColor, &buffer[bufferindex], multiplyer);
overallmultiplyer += multiplyer;
index += step;
bufferindex += offsetadd;
}
}
mul_v4_v4fl(color, tempColor, 1.0f / overallmultiplyer);
}
void GaussianBokehBlurOperation::deinitExecution()
{
BlurBaseOperation::deinitExecution();
delete this->gausstab;
this->gausstab = NULL;
}
bool GaussianBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
rcti sizeInput;
sizeInput.xmin = 0;
sizeInput.ymin = 0;
sizeInput.xmax = 5;
sizeInput.ymax = 5;
NodeOperation *operation = this->getInputOperation(1);
if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
return true;
}
else {
if (this->sizeavailable && this->gausstab != NULL) {
newInput.xmin = 0;
newInput.ymin = 0;
newInput.xmax = this->getWidth();
newInput.ymax = this->getHeight();
}
else {
int addx = radx;
int addy = rady;
newInput.xmax = input->xmax + addx;
newInput.xmin = input->xmin - addx;
newInput.ymax = input->ymax + addy;
newInput.ymin = input->ymin - addy;
}
return BlurBaseOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
}