191 lines
5.1 KiB
C++
191 lines
5.1 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_GaussianBokehBlurOperation.h"
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#include "BLI_math.h"
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extern "C" {
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#include "RE_pipeline.h"
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}
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GaussianBokehBlurOperation::GaussianBokehBlurOperation() : BlurBaseOperation()
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{
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this->gausstab = NULL;
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}
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void *GaussianBokehBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
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{
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if (!sizeavailable) {
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updateGauss(memoryBuffers);
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}
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void *buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers);
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return buffer;
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}
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void GaussianBokehBlurOperation::initExecution()
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{
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BlurBaseOperation::initExecution();
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if (this->sizeavailable) {
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updateGauss(NULL);
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}
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}
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void GaussianBokehBlurOperation::updateGauss(MemoryBuffer **memoryBuffers)
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{
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if (this->gausstab == NULL) {
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float radxf;
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float radyf;
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int n;
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float *dgauss;
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float *ddgauss;
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float val;
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int j, i;
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const float width = this->getWidth();
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const float height = this->getHeight();
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if (!sizeavailable) {
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updateSize(memoryBuffers);
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}
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radxf = size * (float)this->data->sizex;
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if (radxf > width / 2.0f)
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radxf = width / 2.0f;
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else if (radxf < 1.0f)
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radxf = 1.0f;
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/* vertical */
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radyf = size * (float)this->data->sizey;
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if (radyf > height / 2.0f)
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radyf = height / 2.0f;
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else if (radyf < 1.0f)
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radyf = 1.0f;
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radx = ceil(radxf);
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rady = ceil(radyf);
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n = (2 * radx + 1) * (2 * rady + 1);
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/* create a full filter image */
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ddgauss = new float[n];
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dgauss = ddgauss;
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val = 0.0f;
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for (j = -rady; j <= rady; j++) {
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for (i = -radx; i <= radx; i++, dgauss++) {
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float fj = (float)j / radyf;
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float fi = (float)i / radxf;
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float dist = sqrt(fj * fj + fi * fi);
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*dgauss = RE_filter_value(this->data->filtertype, dist);
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val += *dgauss;
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}
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}
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if (val != 0.0f) {
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val = 1.0f / val;
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for (j = n - 1; j >= 0; j--)
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ddgauss[j] *= val;
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}
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else ddgauss[4] = 1.0f;
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gausstab = ddgauss;
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}
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}
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void GaussianBokehBlurOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
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{
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float tempColor[4];
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tempColor[0] = 0;
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tempColor[1] = 0;
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tempColor[2] = 0;
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tempColor[3] = 0;
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float overallmultiplyer = 0;
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MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
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float *buffer = inputBuffer->getBuffer();
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int bufferwidth = inputBuffer->getWidth();
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int bufferstartx = inputBuffer->getRect()->xmin;
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int bufferstarty = inputBuffer->getRect()->ymin;
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int miny = y - this->rady;
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int maxy = y + this->rady;
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int minx = x - this->radx;
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int maxx = x + this->radx;
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miny = max(miny, inputBuffer->getRect()->ymin);
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minx = max(minx, inputBuffer->getRect()->xmin);
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maxy = min(maxy, inputBuffer->getRect()->ymax);
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maxx = min(maxx, inputBuffer->getRect()->xmax);
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int index;
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int step = QualityStepHelper::getStep();
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int offsetadd = QualityStepHelper::getOffsetAdd();
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for (int ny = miny; ny < maxy; ny += step) {
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index = ((ny - y) + this->rady) * (this->radx * 2 + 1) + (minx - x + this->radx);
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int bufferindex = ((minx - bufferstartx) * 4) + ((ny - bufferstarty) * 4 * bufferwidth);
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for (int nx = minx; nx < maxx; nx += step) {
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const float multiplyer = gausstab[index];
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madd_v4_v4fl(tempColor, &buffer[bufferindex], multiplyer);
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overallmultiplyer += multiplyer;
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index += step;
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bufferindex += offsetadd;
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}
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}
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mul_v4_v4fl(color, tempColor, 1.0f / overallmultiplyer);
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}
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void GaussianBokehBlurOperation::deinitExecution()
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{
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BlurBaseOperation::deinitExecution();
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delete this->gausstab;
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this->gausstab = NULL;
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}
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bool GaussianBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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rcti sizeInput;
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sizeInput.xmin = 0;
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sizeInput.ymin = 0;
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sizeInput.xmax = 5;
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sizeInput.ymax = 5;
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NodeOperation *operation = this->getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
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return true;
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}
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else {
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if (this->sizeavailable && this->gausstab != NULL) {
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newInput.xmin = 0;
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newInput.ymin = 0;
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newInput.xmax = this->getWidth();
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newInput.ymax = this->getHeight();
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}
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else {
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int addx = radx;
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int addy = rady;
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newInput.xmax = input->xmax + addx;
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newInput.xmin = input->xmin - addx;
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newInput.ymax = input->ymax + addy;
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newInput.ymin = input->ymin - addy;
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}
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return BlurBaseOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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}
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