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blender-archive/source/blender/compositor/intern/COM_CPUDevice.cc
Manuel Castilla ecb8a574c7 Cleanup: remove unused includes in Compositor
And move unneeded includes in frequently used headers
to source files.

Slightly reduces compile time.
2021-10-13 23:41:14 +02:00

53 lines
1.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_CPUDevice.h"
#include "COM_ExecutionGroup.h"
#include "COM_NodeOperation.h"
namespace blender::compositor {
CPUDevice::CPUDevice(int thread_id) : m_thread_id(thread_id)
{
}
void CPUDevice::execute(WorkPackage *work_package)
{
switch (work_package->type) {
case eWorkPackageType::Tile: {
const unsigned int chunkNumber = work_package->chunk_number;
ExecutionGroup *executionGroup = work_package->execution_group;
executionGroup->getOutputOperation()->executeRegion(&work_package->rect, chunkNumber);
executionGroup->finalizeChunkExecution(chunkNumber, nullptr);
break;
}
case eWorkPackageType::CustomFunction: {
work_package->execute_fn();
break;
}
}
if (work_package->executed_fn) {
work_package->executed_fn();
}
}
} // namespace blender::compositor