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blender-archive/source/blender/compositor/operations/COM_ViewerOperation.cc
Manuel Castilla ecb8a574c7 Cleanup: remove unused includes in Compositor
And move unneeded includes in frequently used headers
to source files.

Slightly reduces compile time.
2021-10-13 23:41:14 +02:00

291 lines
8.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ViewerOperation.h"
#include "BKE_image.h"
#include "BKE_scene.h"
#include "COM_ExecutionSystem.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
namespace blender::compositor {
static int MAX_VIEWER_TRANSLATION_PADDING = 12000;
ViewerOperation::ViewerOperation()
{
this->setImage(nullptr);
this->setImageUser(nullptr);
this->m_outputBuffer = nullptr;
this->m_depthBuffer = nullptr;
this->m_active = false;
this->m_doDepthBuffer = false;
this->m_viewSettings = nullptr;
this->m_displaySettings = nullptr;
this->m_useAlphaInput = false;
this->addInputSocket(DataType::Color);
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
this->m_imageInput = nullptr;
this->m_alphaInput = nullptr;
this->m_depthInput = nullptr;
this->m_rd = nullptr;
this->m_viewName = nullptr;
flags.use_viewer_border = true;
flags.is_viewer_operation = true;
}
void ViewerOperation::initExecution()
{
/* When initializing the tree during initial load the width and height can be zero. */
this->m_imageInput = getInputSocketReader(0);
this->m_alphaInput = getInputSocketReader(1);
this->m_depthInput = getInputSocketReader(2);
this->m_doDepthBuffer = (this->m_depthInput != nullptr);
if (isActiveViewerOutput() && !exec_system_->is_breaked()) {
initImage();
}
}
void ViewerOperation::deinitExecution()
{
this->m_imageInput = nullptr;
this->m_alphaInput = nullptr;
this->m_depthInput = nullptr;
this->m_outputBuffer = nullptr;
}
void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
float *buffer = this->m_outputBuffer;
float *depthbuffer = this->m_depthBuffer;
if (!buffer) {
return;
}
const int x1 = rect->xmin;
const int y1 = rect->ymin;
const int x2 = rect->xmax;
const int y2 = rect->ymax;
const int offsetadd = (this->getWidth() - (x2 - x1));
const int offsetadd4 = offsetadd * 4;
int offset = (y1 * this->getWidth() + x1);
int offset4 = offset * 4;
float alpha[4], depth[4];
int x;
int y;
bool breaked = false;
for (y = y1; y < y2 && (!breaked); y++) {
for (x = x1; x < x2; x++) {
this->m_imageInput->readSampled(&(buffer[offset4]), x, y, PixelSampler::Nearest);
if (this->m_useAlphaInput) {
this->m_alphaInput->readSampled(alpha, x, y, PixelSampler::Nearest);
buffer[offset4 + 3] = alpha[0];
}
this->m_depthInput->readSampled(depth, x, y, PixelSampler::Nearest);
depthbuffer[offset] = depth[0];
offset++;
offset4 += 4;
}
if (isBraked()) {
breaked = true;
}
offset += offsetadd;
offset4 += offsetadd4;
}
updateImage(rect);
}
void ViewerOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
{
const int sceneRenderWidth = this->m_rd->xsch * this->m_rd->size / 100;
const int sceneRenderHeight = this->m_rd->ysch * this->m_rd->size / 100;
rcti local_preferred = preferred_area;
local_preferred.xmax = local_preferred.xmin + sceneRenderWidth;
local_preferred.ymax = local_preferred.ymin + sceneRenderHeight;
NodeOperation::determine_canvas(local_preferred, r_area);
}
void ViewerOperation::initImage()
{
Image *ima = this->m_image;
ImageUser iuser = *this->m_imageUser;
void *lock;
ImBuf *ibuf;
/* make sure the image has the correct number of views */
if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) {
BKE_image_ensure_viewer_views(this->m_rd, ima, this->m_imageUser);
}
BLI_thread_lock(LOCK_DRAW_IMAGE);
/* local changes to the original ImageUser */
iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);
if (!ibuf) {
BLI_thread_unlock(LOCK_DRAW_IMAGE);
return;
}
int padding_x = abs(canvas_.xmin) * 2;
int padding_y = abs(canvas_.ymin) * 2;
if (padding_x > MAX_VIEWER_TRANSLATION_PADDING) {
padding_x = MAX_VIEWER_TRANSLATION_PADDING;
}
if (padding_y > MAX_VIEWER_TRANSLATION_PADDING) {
padding_y = MAX_VIEWER_TRANSLATION_PADDING;
}
display_width_ = getWidth() + padding_x;
display_height_ = getHeight() + padding_y;
if (ibuf->x != display_width_ || ibuf->y != display_height_) {
imb_freerectImBuf(ibuf);
imb_freerectfloatImBuf(ibuf);
IMB_freezbuffloatImBuf(ibuf);
ibuf->x = display_width_;
ibuf->y = display_height_;
/* zero size can happen if no image buffers exist to define a sensible resolution */
if (ibuf->x > 0 && ibuf->y > 0) {
imb_addrectfloatImBuf(ibuf);
}
ImageTile *tile = BKE_image_get_tile(ima, 0);
tile->ok = IMA_OK_LOADED;
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
}
if (m_doDepthBuffer) {
addzbuffloatImBuf(ibuf);
}
/* now we combine the input with ibuf */
this->m_outputBuffer = ibuf->rect_float;
/* needed for display buffer update */
this->m_ibuf = ibuf;
if (m_doDepthBuffer) {
this->m_depthBuffer = ibuf->zbuf_float;
}
BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock);
BLI_thread_unlock(LOCK_DRAW_IMAGE);
}
void ViewerOperation::updateImage(const rcti *rect)
{
if (exec_system_->is_breaked()) {
return;
}
float *buffer = m_outputBuffer;
IMB_partial_display_buffer_update(this->m_ibuf,
buffer,
nullptr,
display_width_,
0,
0,
this->m_viewSettings,
this->m_displaySettings,
rect->xmin,
rect->ymin,
rect->xmax,
rect->ymax);
this->m_image->gpuflag |= IMA_GPU_REFRESH;
this->updateDraw();
}
eCompositorPriority ViewerOperation::getRenderPriority() const
{
if (this->isActiveViewerOutput()) {
return eCompositorPriority::High;
}
return eCompositorPriority::Low;
}
void ViewerOperation::update_memory_buffer_partial(MemoryBuffer *UNUSED(output),
const rcti &area,
Span<MemoryBuffer *> inputs)
{
if (!m_outputBuffer) {
return;
}
const int offset_x = area.xmin + (canvas_.xmin > 0 ? canvas_.xmin * 2 : 0);
const int offset_y = area.ymin + (canvas_.ymin > 0 ? canvas_.ymin * 2 : 0);
MemoryBuffer output_buffer(
m_outputBuffer, COM_DATA_TYPE_COLOR_CHANNELS, display_width_, display_height_);
const MemoryBuffer *input_image = inputs[0];
output_buffer.copy_from(input_image, area, offset_x, offset_y);
if (this->m_useAlphaInput) {
const MemoryBuffer *input_alpha = inputs[1];
output_buffer.copy_from(
input_alpha, area, 0, COM_DATA_TYPE_VALUE_CHANNELS, offset_x, offset_y, 3);
}
if (m_depthBuffer) {
MemoryBuffer depth_buffer(
m_depthBuffer, COM_DATA_TYPE_VALUE_CHANNELS, display_width_, display_height_);
const MemoryBuffer *input_depth = inputs[2];
depth_buffer.copy_from(input_depth, area, offset_x, offset_y);
}
rcti display_area;
BLI_rcti_init(&display_area,
offset_x,
offset_x + BLI_rcti_size_x(&area),
offset_y,
offset_y + BLI_rcti_size_y(&area));
updateImage(&display_area);
}
void ViewerOperation::clear_display_buffer()
{
BLI_assert(isActiveViewerOutput());
if (exec_system_->is_breaked()) {
return;
}
initImage();
if (m_outputBuffer == nullptr) {
return;
}
size_t buf_bytes = (size_t)m_ibuf->y * m_ibuf->x * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float);
if (buf_bytes > 0) {
memset(m_outputBuffer, 0, buf_bytes);
rcti display_area;
BLI_rcti_init(&display_area, 0, m_ibuf->x, 0, m_ibuf->y);
updateImage(&display_area);
}
}
} // namespace blender::compositor