Context API This adds the context API as described here. The main practical change now is that C is not longer directly accessible but has to be accessed through accessor functions. This basically adds the implementation of the API and adaption of existing code with some minor changes. The next task of course is to actually use this design to cleanup of bad level calls and global access, in blenkernel, blenloader. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context Error, Warning and Debug Info Reporting This adds the error reporting API as described here. It should help clean up error() calls in non-ui code, but eventually can become used for gathering messages for a console window, and throwing exceptions in python scripts when an error happens executing something. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
245 lines
5.6 KiB
C
245 lines
5.6 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_markers.h"
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#include "script_intern.h" // own include
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/* ******************** default callbacks for script space ***************** */
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static SpaceLink *script_new(void)
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{
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ARegion *ar;
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SpaceScript *sscript;
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sscript= MEM_callocN(sizeof(SpaceScript), "initscript");
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sscript->spacetype= SPACE_SCRIPT;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for script");
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BLI_addtail(&sscript->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for script");
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BLI_addtail(&sscript->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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/* channel list region XXX */
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return (SpaceLink *)sscript;
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}
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/* not spacelink itself */
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static void script_free(SpaceLink *sl)
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{
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SpaceScript *sscript= (SpaceScript*) sl;
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#ifndef DISABLE_PYTHON
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/*free buttons references*/
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if (sscript->but_refs) {
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// XXX BPy_Set_DrawButtonsList(sscript->but_refs);
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// BPy_Free_DrawButtonsList();
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sscript->but_refs = NULL;
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}
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#endif
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sscript->script = NULL;
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}
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/* spacetype; init callback */
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static void script_init(struct wmWindowManager *wm, ScrArea *sa)
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{
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}
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static SpaceLink *script_duplicate(SpaceLink *sl)
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{
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SpaceScript *sscriptn= MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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return (SpaceLink *)sscriptn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void script_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ListBase *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_STANDARD, ar->winx, ar->winy);
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/* own keymap */
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keymap= WM_keymap_listbase(wm, "Script", SPACE_SCRIPT, 0); /* XXX weak? */
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void script_main_area_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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// SpaceScript *sscript= (SpaceScript*)CTX_wm_space_data(C);
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View2D *v2d= &ar->v2d;
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float col[3];
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/* clear and setup matrix */
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UI_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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/* data... */
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers? */
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}
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void script_operatortypes(void)
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{
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}
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void script_keymap(struct wmWindowManager *wm)
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{
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void script_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
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}
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static void script_header_area_draw(const bContext *C, ARegion *ar)
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{
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float col[3];
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/* clear */
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if(ED_screen_area_active(C))
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UI_GetThemeColor3fv(TH_HEADER, col);
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else
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UI_GetThemeColor3fv(TH_HEADERDESEL, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, &ar->v2d);
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script_header_buttons(C, ar);
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/* restore view matrix? */
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UI_view2d_view_restore(C);
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}
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static void script_main_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_script(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype script");
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ARegionType *art;
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st->spaceid= SPACE_SCRIPT;
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st->new= script_new;
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st->free= script_free;
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st->init= script_init;
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st->duplicate= script_duplicate;
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st->operatortypes= script_operatortypes;
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st->keymap= script_keymap;
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/* regions: main window */
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art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
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art->regionid = RGN_TYPE_WINDOW;
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art->init= script_main_area_init;
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art->draw= script_main_area_draw;
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art->listener= script_main_area_listener;
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art->keymapflag= ED_KEYMAP_VIEW2D;
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
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art->regionid = RGN_TYPE_HEADER;
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art->minsizey= HEADERY;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
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art->init= script_header_area_init;
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art->draw= script_header_area_draw;
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BLI_addhead(&st->regiontypes, art);
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BKE_spacetype_register(st);
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}
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