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blender-archive/source/blender/blenkernel/intern/deform.c
Ton Roosendaal 42126cb5fc Added baking for softbodies.
Works as follows;
- press the 'show bake settings' button (no space left... :)
- define start/end frame for bake, and an interval step.
  The baked result interpolates nicely (Bspline, 4 keys) so in general a
  step size of 2 or 3 still gives OK results.
- Press "BAKE". This will do a full animation + playback. Press ESC if it
  you don't want it.

Once Baked, the BAKE button becomes a FREE BAKE. As reminder the softbody
buttons get blocked with error() menu.

This saves OK in a file. Renders any frame, including fields and moblur.
You can also set a "Timeoffs" for the softbody. And yes, this should be
in the NLA once... :)

NOTE! With this commit, files saved with the old (first commit) version by
Jens Ole won't read the settings back... he stored all sofbody variables in
Object, which was moved to a new struct when I did my first commit on SB
(over a month ago)

Also note that I moved particle deflecting & softbody to a new include.
2005-05-02 13:28:13 +00:00

432 lines
9.2 KiB
C

/* deform.c June 2001
*
* support for deformation groups
*
* Reevan McKay
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "BKE_curve.h"
#include "BKE_deform.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_lattice.h"
#include "BKE_object.h"
#include "BKE_softbody.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void copy_defgroups(ListBase *outbase, ListBase *inbase)
{
bDeformGroup *defgroup, *defgroupn;
outbase->first= outbase->last= 0;
for (defgroup = inbase->first; defgroup; defgroup=defgroup->next){
defgroupn= copy_defgroup(defgroup);
BLI_addtail(outbase, defgroupn);
}
}
bDeformGroup* copy_defgroup (bDeformGroup *ingroup)
{
bDeformGroup *outgroup;
if (!ingroup)
return NULL;
outgroup=MEM_callocN(sizeof(bDeformGroup), "deformGroup");
/* For now, just copy everything over. */
memcpy (outgroup, ingroup, sizeof(bDeformGroup));
outgroup->next=outgroup->prev=NULL;
return outgroup;
}
bDeformGroup *get_named_vertexgroup(Object *ob, char *name)
{
/* return a pointer to the deform group with this name
* or return NULL otherwise.
*/
bDeformGroup *curdef;
for (curdef = ob->defbase.first; curdef; curdef=curdef->next){
if (!strcmp(curdef->name, name)){
return curdef;
}
}
return NULL;
}
int get_defgroup_num (Object *ob, bDeformGroup *dg)
{
/* Fetch the location of this deform group
* within the linked list of deform groups.
* (this number is stored in the deform
* weights of the deform verts to link them
* to this deform group) deform deform
* deform blah blah deform
*/
bDeformGroup *eg;
int def_nr;
eg = ob->defbase.first;
def_nr = 0;
/* loop through all deform groups
*/
while (eg != NULL){
/* if the current deform group is
* the one we are after, return
* def_nr
*/
if (eg == dg){
break;
}
++def_nr;
eg = eg->next;
}
/* if there was no deform group found then
* return -1 (should set up a nice symbolic
* constant for this)
*/
if (eg == NULL) return -1;
return def_nr;
}
/* *************** HOOK ****************** */
/* vec==NULL: init
vec is supposed to be local coord, deform happens in local space
*/
void hook_object_deform(Object *ob, int index, float *vec)
{
float totforce;
ObHook *hook;
float vect[3], vectot[3];
if(ob->hooks.first==NULL) return;
/* reinitialize if... */
if(vec==NULL) {
totforce= 0.0;
for(hook= ob->hooks.first; hook; hook= hook->next) {
if(hook->parent) {
hook->curindex= 0;
Mat4Invert(ob->imat, ob->obmat);
/* apparently this call goes from right to left... */
Mat4MulSerie(hook->mat, ob->imat, hook->parent->obmat, hook->parentinv, NULL,
NULL, NULL, NULL, NULL);
}
}
return;
}
totforce= 0.0;
vectot[0]= vectot[1]= vectot[2]= 0.0;
for(hook= ob->hooks.first; hook; hook= hook->next) {
if(hook->parent) {
/* is 'index' in hook array? */
while(hook->curindex < hook->totindex-1) {
if( hook->indexar[hook->curindex] < index ) hook->curindex++;
else break;
}
if( hook->indexar[hook->curindex]==index ) {
float fac= hook->force, len;
VecMat4MulVecfl(vect, hook->mat, vec);
if(hook->falloff!=0.0) {
/* hook->cent is in local coords */
len= VecLenf(vec, hook->cent);
if(len > hook->falloff) fac= 0.0;
else if(len>0.0) fac*= sqrt(1.0 - len/hook->falloff);
}
if(fac!=0.0) {
totforce+= fac;
vectot[0]+= fac*vect[0];
vectot[1]+= fac*vect[1];
vectot[2]+= fac*vect[2];
}
}
}
}
/* if totforce < 1.0, we take old position also into account */
if(totforce<1.0) {
vectot[0]+= (1.0-totforce)*vec[0];
vectot[1]+= (1.0-totforce)*vec[1];
vectot[2]+= (1.0-totforce)*vec[2];
}
else VecMulf(vectot, 1.0/totforce);
VECCOPY(vec, vectot);
}
/* modifiers: hooks, deform, softbody
mode=='s' is start, 'e' is end , 'a' is apply
*/
int mesh_modifier(Object *ob, char mode)
{
static MVert *mvert=NULL;
Mesh *me= ob->data;
MVert *mv;
int a, done=0;
/* conditions if it's needed */
if(ob->hooks.first);
else if(ob->effect.first); // weak... particles too
else if(ob->parent && ob->parent->type==OB_LATTICE);
else if(ob->parent && ob->partype==PARSKEL);
else if(ob->softflag & OB_SB_ENABLE);
else return 0;
if(me->totvert==0) return 0;
if(mode=='s') { // "start"
/* copy */
mvert= MEM_dupallocN(me->mvert);
/* hooks */
if(ob->hooks.first) {
done= 1;
/* NULL signals initialize */
hook_object_deform(ob, 0, NULL);
for(a=0, mv= me->mvert; a<me->totvert; a++, mv++) {
hook_object_deform(ob, a, mv->co);
}
}
if(ob->effect.first) done |= object_wave(ob);
if((ob->softflag & OB_SB_ENABLE) && !(ob->softflag & OB_SB_POSTDEF)) {
done= 1;
sbObjectStep(ob, (float)G.scene->r.cfra);
}
/* object_deform: output for mesh is in mesh->mvert */
done |= object_deform(ob);
if((ob->softflag & OB_SB_ENABLE) && (ob->softflag & OB_SB_POSTDEF)) {
done= 1;
sbObjectStep(ob, (float)G.scene->r.cfra);
}
/* put deformed vertices in dl->verts, optional subsurf will replace that */
if(done) {
DispList *dl= find_displist_create(&ob->disp, DL_VERTS);
float *fp;
if(dl->verts) MEM_freeN(dl->verts);
if(dl->nors) MEM_freeN(dl->nors);
dl->nr= me->totvert;
if(dl->nr) {
/* make disp array */
dl->verts= fp= MEM_mallocN(3*sizeof(float)*me->totvert, "deform1");
mv= me->mvert;
for(a=0; a<me->totvert; a++, mv++, fp+=3) {
VECCOPY(fp, mv->co);
}
}
}
}
else if(mode=='e') { // end
if(mvert) {
if(me->mvert) MEM_freeN(me->mvert);
me->mvert= mvert;
mvert= NULL;
}
}
else if(mode=='a') { // apply
if(mvert) MEM_freeN(mvert);
mvert= NULL;
}
return done;
}
int curve_modifier(Object *ob, char mode)
{
static ListBase nurb={NULL, NULL};
Curve *cu= ob->data;
Nurb *nu, *newnu;
BezTriple *bezt;
BPoint *bp;
int a, index, done= 0;
/* conditions if it's needed */
if(ob->hooks.first);
else if(ob->parent && ob->partype==PARSKEL);
else if(ob->parent && ob->parent->type==OB_LATTICE);
else return 0;
if(mode=='s') { // "start"
/* copy */
nurb.first= nurb.last= NULL;
nu= cu->nurb.first;
while(nu) {
newnu= duplicateNurb(nu);
BLI_addtail(&nurb, newnu);
nu= nu->next;
}
/* hooks */
if(ob->hooks.first) {
done= 1;
/* NULL signals initialize */
hook_object_deform(ob, 0, NULL);
index= 0;
nu= cu->nurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
hook_object_deform(ob, index++, bezt->vec[0]);
hook_object_deform(ob, index++, bezt->vec[1]);
hook_object_deform(ob, index++, bezt->vec[2]);
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
hook_object_deform(ob, index++, bp->vec);
bp++;
}
}
nu= nu->next;
}
}
}
else if(mode=='e') {
/* paste */
freeNurblist(&cu->nurb);
cu->nurb= nurb;
}
else if(mode=='a') {
freeNurblist(&nurb);
}
return done;
}
int lattice_modifier(Object *ob, char mode)
{
static BPoint *bpoint;
Lattice *lt= ob->data;
BPoint *bp;
int a, index, done= 0;
/* conditions if it's needed */
if(ob->hooks.first);
else if(ob->parent && ob->partype==PARSKEL);
else if((ob->softflag & OB_SB_ENABLE));
else return 0;
if(mode=='s') { // "start"
/* copy */
bpoint= MEM_dupallocN(lt->def);
/* hooks */
if(ob->hooks.first) {
done= 1;
/* NULL signals initialize */
hook_object_deform(ob, 0, NULL);
index= 0;
bp= lt->def;
a= lt->pntsu*lt->pntsv*lt->pntsw;
while(a--) {
hook_object_deform(ob, index++, bp->vec);
bp++;
}
}
if((ob->softflag & OB_SB_ENABLE)) {
sbObjectStep(ob, (float)G.scene->r.cfra);
}
}
else { // end
MEM_freeN(lt->def);
lt->def= bpoint;
bpoint= NULL;
}
return done;
}