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blender-archive/source/blender/include/BDR_editface.h
Brecht Van Lommel c333ba8dfa Merging over some uv editor tweaks from tuhopuu:
- Moved Weld/Align out of transform code, now it's a menu.
- Removed confirmation popups for LSCM unwrapping in the uv editor, didn't
  make sense anymore now we have undo.
- Extended select linked, to work more like it does in edit mode:
	- L: select linked uvs/faces under the mouse
	- Shift+L: select/deselect linked uvs/faces under the mouse
	(like shift+click for selecting single uvs/faces)
	- Ctrl+L: how L worked before
- More accurate uv selection: when selecting one uv from a group of uvs that
  are in the same position, it now selects the uv belonging to the face the
  mouse is over, instead of a random uv.
- 'View Selected' (numpad .-key) for both faceselect mode and the uv editor.
2005-04-23 01:36:08 +00:00

62 lines
1.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BDR_EDITFACE_H
#define BDR_EDITFACE_H
struct TFace;
struct Mesh;
void set_lasttface(void);
void calculate_uv_map(unsigned short mapmode);
void default_uv(float uv[][2], float size);
void default_tface(struct TFace *tface);
void make_tfaces(struct Mesh *me);
void reveal_tface(void);
void hide_tface(void);
void select_linked_tfaces(int mode);
void deselectall_tface(void);
void selectswap_tface(void);
void rotate_uv_tface(void);
void minmax_tface(float *min, float *max);
int face_pick(struct Mesh *me, short x, short y, unsigned int *index);
void face_select(void);
void face_borderselect(void);
float CalcNormUV(float *a, float *b, float *c);
void uv_autocalc_tface(void);
void set_faceselect(void);
void face_draw(void);
void get_same_uv(void);
#endif /* BDR_EDITFACE_H */