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blender-archive/source/blender/include/BIF_butspace.h
Ton Roosendaal b024faabe5 Outliner features:
- Rename!
CTRL+leftmouse click on name, makes it a text button. Works for all items as
currently being displayed.
Most work was doing the Bones, which is a nightmare :) But it uses same
code as buttons in Armature-Editmode now, without even needing EditMode :)
When renaming a bone, the Outliner makes the Object active though.

- PageUp / PageDown keys
Do what you expect.
2004-10-11 11:54:14 +00:00

103 lines
2.7 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_BUTSPACE_H
#define BIF_BUTSPACE_H
/* all internal/external calls and event codes for buttons space */
/* should be split in 2 parts... */
struct Base;
struct ID;
/* external, butspace.c */
extern void do_butspace(unsigned short event);
extern void redraw_test_buttons(struct Object *new);
/* buttons_editing.c */
extern void rename_bone_ext(char *oldname, char *newname);
/* buts->mainb old */
#define BUTS_VIEW 0
#define BUTS_LAMP 1
#define BUTS_MAT 2
#define BUTS_TEX 3
#define BUTS_ANIM 4
#define BUTS_WORLD 5
#define BUTS_RENDER 6
#define BUTS_EDIT 7
#define BUTS_GAME 8
#define BUTS_FPAINT 9
#define BUTS_RADIO 10
#define BUTS_SCRIPT 11
#define BUTS_SOUND 12
#define BUTS_CONSTRAINT 13
#define BUTS_EFFECTS 14
/* warning: the values of these defines are used in sbuts->tabs[7] */
/* buts->mainb new */
#define CONTEXT_SCENE 0
#define CONTEXT_OBJECT 1
#define CONTEXT_TYPES 2
#define CONTEXT_SHADING 3
#define CONTEXT_EDITING 4
#define CONTEXT_SCRIPT 5
#define CONTEXT_LOGIC 6
/* buts->tab new */
#define TAB_SCENE_RENDER 0
#define TAB_SCENE_WORLD 1
#define TAB_SCENE_ANIM 2
#define TAB_SCENE_SOUND 3
#define TAB_SHADING_MAT 0
#define TAB_SHADING_TEX 1
#define TAB_SHADING_RAD 2
#define TAB_SHADING_WORLD 3
#define TAB_SHADING_LAMP 4
/* buts->scaflag */
#define BUTS_SENS_SEL 1
#define BUTS_SENS_ACT 2
#define BUTS_SENS_LINK 4
#define BUTS_CONT_SEL 8
#define BUTS_CONT_ACT 16
#define BUTS_CONT_LINK 32
#define BUTS_ACT_SEL 64
#define BUTS_ACT_ACT 128
#define BUTS_ACT_LINK 256
#endif