- Rename! CTRL+leftmouse click on name, makes it a text button. Works for all items as currently being displayed. Most work was doing the Bones, which is a nightmare :) But it uses same code as buttons in Armature-Editmode now, without even needing EditMode :) When renaming a bone, the Outliner makes the Object active though. - PageUp / PageDown keys Do what you expect.
		
			
				
	
	
		
			103 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#ifndef BIF_BUTSPACE_H
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#define BIF_BUTSPACE_H
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/* all internal/external calls and event codes for buttons space */
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/* should be split in 2 parts... */
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struct Base;
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struct ID;
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/* external, butspace.c */
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extern void do_butspace(unsigned short event);
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extern void redraw_test_buttons(struct Object *new);
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/* buttons_editing.c */
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extern void rename_bone_ext(char *oldname, char *newname);
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/* buts->mainb old */
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#define BUTS_VIEW			0
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#define BUTS_LAMP			1
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#define BUTS_MAT			2
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#define BUTS_TEX			3
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#define BUTS_ANIM			4
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#define BUTS_WORLD			5
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#define BUTS_RENDER			6
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#define BUTS_EDIT			7
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#define BUTS_GAME			8
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#define BUTS_FPAINT			9
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#define BUTS_RADIO			10
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#define BUTS_SCRIPT			11
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#define BUTS_SOUND			12
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#define BUTS_CONSTRAINT		13
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#define BUTS_EFFECTS		14
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/* warning: the values of these defines are used in sbuts->tabs[7] */
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/* buts->mainb new */
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#define CONTEXT_SCENE	0
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#define CONTEXT_OBJECT	1
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#define CONTEXT_TYPES	2
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#define CONTEXT_SHADING	3
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#define CONTEXT_EDITING	4
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#define CONTEXT_SCRIPT	5
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#define CONTEXT_LOGIC	6
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/* buts->tab new */
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#define TAB_SCENE_RENDER	0
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#define TAB_SCENE_WORLD		1
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#define TAB_SCENE_ANIM		2
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#define TAB_SCENE_SOUND		3
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#define TAB_SHADING_MAT 	0
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#define TAB_SHADING_TEX 	1
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#define TAB_SHADING_RAD 	2
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#define TAB_SHADING_WORLD	3
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#define TAB_SHADING_LAMP	4
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/* buts->scaflag */		
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#define BUTS_SENS_SEL		1
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#define BUTS_SENS_ACT		2
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#define BUTS_SENS_LINK		4
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#define BUTS_CONT_SEL		8
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#define BUTS_CONT_ACT		16
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#define BUTS_CONT_LINK		32
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#define BUTS_ACT_SEL		64
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#define BUTS_ACT_ACT		128
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#define BUTS_ACT_LINK		256
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#endif
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