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blender-archive/source/blender/include/BSE_headerbuttons.h
Ton Roosendaal 3fb7442d35 Made TimeLine "Play" also play sound and synchronize with it. Added the
feature with a header button.

Works like audio playback on ALT+A, meaning you have to add the audio
strips in Sequencer. The 'only sync' option for ALT+A doesn't work here.

Also: fixed crash on ESC in audio playback in sequencer.
2005-05-19 19:58:53 +00:00

146 lines
4.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BSE_HEADERBUTTONS_H
#define BSE_HEADERBUTTONS_H
struct uiBlock;
struct ScrArea;
struct ID;
/* these used to be in blender/src/headerbuttons.c: */
#define SPACEICONMAX 15 /* See release/datafiles/blenderbuttons */
#define XIC 20
#define YIC 20
int std_libbuttons(struct uiBlock *block,
short xco, short yco, int pin, short *pinpoin,
int browse, struct ID *id, struct ID *parid,
short *menupoin, int users,
int lib, int del, int autobut, int keepbut);
char *windowtype_pup(void);
int GetButStringLength(char *str);
void load_space_sound(char *str);
void load_sound_buttons(char *str);
/* end of declarations moved from old headerbuttons.c */
void update_for_newframe_muted(void);
void update_for_newframe_nodraw(int nosound);
void free_matcopybuf(void);
void clear_matcopybuf(void);
void write_videoscape_fs(void);
void write_vrml_fs(void);
void write_dxf_fs(void);
void write_stl_fs(void);
int buttons_do_unpack(void);
struct Scene *copy_scene(struct Scene *sce, int level);
void buttons_active_id(struct ID **id, struct ID **idfrom);
int start_progress_bar(void);
void end_progress_bar(void);
int progress_bar(float done, char *busy_info);
void update_for_newframe(void);
void action_buttons(void);
void buts_buttons(void);
void file_buttons(void);
void image_buttons(void);
void imasel_buttons(void);
void info_buttons(void);
void ipo_buttons(void);
void nla_buttons(void);
void oops_buttons(void);
void seq_buttons(void);
void sound_buttons(void);
void text_buttons(void);
void script_buttons(void);
void time_buttons(struct ScrArea *sa);
void view3d_buttons(void);
void do_global_buttons(unsigned short event);
void do_global_buttons2(short event);
void do_action_buttons(unsigned short event);
void do_buts_buttons(short event);
void do_file_buttons(short event);
void do_image_buttons(unsigned short event);
void do_imasel_buttons(short event);
void do_info_buttons(unsigned short event);
void do_ipo_buttons(short event);
void do_layer_buttons(short event);
void do_nla_buttons(unsigned short event);
void do_oops_buttons(short event);
void do_seq_buttons(short event);
void do_sound_buttons(unsigned short event);
void do_text_buttons(unsigned short event);
void do_time_buttons(struct ScrArea *sa, unsigned short event);
void do_script_buttons(unsigned short event);
void do_view3d_buttons(short event);
void do_headerbuttons(short event);
/* header_text.c */
void do_text_editmenu_to3dmenu(void *arg, int event);
/* header_info.c */
void do_info_add_meshmenu(void *arg, int event);
void do_info_add_curvemenu(void *arg, int event);
void do_info_add_surfacemenu(void *arg, int event);
void do_info_add_metamenu(void *arg, int event);
void do_info_add_lampmenu(void *arg, int event);
void do_info_addmenu(void *arg, int event);
/* header_view3d.c */
void do_view3d_select_object_groupedmenu(void *arg, int event);
void do_view3d_select_object_linkedmenu(void *arg, int event);
void do_view3d_select_object_layermenu(void *arg, int event);
void do_view3d_select_object_typemenu(void *arg, int event);
void do_view3d_select_meshmenu(void *arg, int event);
void do_view3d_select_curvemenu(void *arg, int event);
void do_view3d_edit_snapmenu(void *arg, int event);
void do_view3d_edit_mirrormenu(void *arg, int event);
void do_view3d_transform_moveaxismenu(void *arg, int event);
void do_view3d_transform_rotateaxismenu(void *arg, int event);
void do_view3d_transform_scaleaxismenu(void *arg, int event);
void do_view3d_object_mirrormenu(void *arg, int event);
void do_view3d_edit_mesh_normalsmenu(void *arg, int event);
void do_view3d_edit_mesh_verticesmenu(void *arg, int event);
void do_view3d_edit_mesh_edgesmenu(void *arg, int event);
void do_view3d_edit_curve_segmentsmenu(void *arg, int event);
void do_view3d_edit_curve_showhidemenu(void *arg, int event);
#endif /* BSE_HEADERBUTTONS_H */