feature with a header button. Works like audio playback on ALT+A, meaning you have to add the audio strips in Sequencer. The 'only sync' option for ALT+A doesn't work here. Also: fixed crash on ESC in audio playback in sequencer.
146 lines
4.9 KiB
C++
146 lines
4.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BSE_HEADERBUTTONS_H
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#define BSE_HEADERBUTTONS_H
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struct uiBlock;
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struct ScrArea;
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struct ID;
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/* these used to be in blender/src/headerbuttons.c: */
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#define SPACEICONMAX 15 /* See release/datafiles/blenderbuttons */
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#define XIC 20
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#define YIC 20
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int std_libbuttons(struct uiBlock *block,
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short xco, short yco, int pin, short *pinpoin,
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int browse, struct ID *id, struct ID *parid,
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short *menupoin, int users,
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int lib, int del, int autobut, int keepbut);
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char *windowtype_pup(void);
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int GetButStringLength(char *str);
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void load_space_sound(char *str);
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void load_sound_buttons(char *str);
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/* end of declarations moved from old headerbuttons.c */
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void update_for_newframe_muted(void);
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void update_for_newframe_nodraw(int nosound);
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void free_matcopybuf(void);
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void clear_matcopybuf(void);
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void write_videoscape_fs(void);
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void write_vrml_fs(void);
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void write_dxf_fs(void);
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void write_stl_fs(void);
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int buttons_do_unpack(void);
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struct Scene *copy_scene(struct Scene *sce, int level);
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void buttons_active_id(struct ID **id, struct ID **idfrom);
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int start_progress_bar(void);
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void end_progress_bar(void);
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int progress_bar(float done, char *busy_info);
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void update_for_newframe(void);
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void action_buttons(void);
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void buts_buttons(void);
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void file_buttons(void);
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void image_buttons(void);
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void imasel_buttons(void);
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void info_buttons(void);
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void ipo_buttons(void);
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void nla_buttons(void);
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void oops_buttons(void);
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void seq_buttons(void);
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void sound_buttons(void);
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void text_buttons(void);
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void script_buttons(void);
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void time_buttons(struct ScrArea *sa);
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void view3d_buttons(void);
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void do_global_buttons(unsigned short event);
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void do_global_buttons2(short event);
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void do_action_buttons(unsigned short event);
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void do_buts_buttons(short event);
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void do_file_buttons(short event);
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void do_image_buttons(unsigned short event);
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void do_imasel_buttons(short event);
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void do_info_buttons(unsigned short event);
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void do_ipo_buttons(short event);
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void do_layer_buttons(short event);
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void do_nla_buttons(unsigned short event);
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void do_oops_buttons(short event);
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void do_seq_buttons(short event);
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void do_sound_buttons(unsigned short event);
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void do_text_buttons(unsigned short event);
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void do_time_buttons(struct ScrArea *sa, unsigned short event);
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void do_script_buttons(unsigned short event);
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void do_view3d_buttons(short event);
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void do_headerbuttons(short event);
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/* header_text.c */
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void do_text_editmenu_to3dmenu(void *arg, int event);
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/* header_info.c */
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void do_info_add_meshmenu(void *arg, int event);
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void do_info_add_curvemenu(void *arg, int event);
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void do_info_add_surfacemenu(void *arg, int event);
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void do_info_add_metamenu(void *arg, int event);
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void do_info_add_lampmenu(void *arg, int event);
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void do_info_addmenu(void *arg, int event);
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/* header_view3d.c */
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void do_view3d_select_object_groupedmenu(void *arg, int event);
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void do_view3d_select_object_linkedmenu(void *arg, int event);
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void do_view3d_select_object_layermenu(void *arg, int event);
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void do_view3d_select_object_typemenu(void *arg, int event);
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void do_view3d_select_meshmenu(void *arg, int event);
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void do_view3d_select_curvemenu(void *arg, int event);
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void do_view3d_edit_snapmenu(void *arg, int event);
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void do_view3d_edit_mirrormenu(void *arg, int event);
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void do_view3d_transform_moveaxismenu(void *arg, int event);
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void do_view3d_transform_rotateaxismenu(void *arg, int event);
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void do_view3d_transform_scaleaxismenu(void *arg, int event);
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void do_view3d_object_mirrormenu(void *arg, int event);
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void do_view3d_edit_mesh_normalsmenu(void *arg, int event);
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void do_view3d_edit_mesh_verticesmenu(void *arg, int event);
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void do_view3d_edit_mesh_edgesmenu(void *arg, int event);
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void do_view3d_edit_curve_segmentsmenu(void *arg, int event);
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void do_view3d_edit_curve_showhidemenu(void *arg, int event);
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#endif /* BSE_HEADERBUTTONS_H */
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