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blender-archive/source/blender/python/api2_2x/vector.h

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/* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Willian P. Germano & Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#ifndef EXPP_vector_h
#define EXPP_vector_h
#include "Python.h"
#include "gen_utils.h"
#include "Types.h"
#include "matrix.h"
#include "BKE_utildefines.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/*****************************/
// Vector Python Object
/*****************************/
#define VectorObject_Check(v) ((v)->ob_type == &vector_Type)
typedef struct {
PyObject_VAR_HEAD float *vec;
int size;
int flag;
//0 - no coercion
//1 - coerced from int
//2 - coerced from float
int delete_pymem; /* flag to delete the memory vec points at */
} VectorObject;
//prototypes
PyObject *newVectorObject( float *vec, int size );
PyObject *newVectorProxy( float *vec, int size );
PyObject *Vector_Zero( VectorObject * self );
PyObject *Vector_Normalize( VectorObject * self );
PyObject *Vector_Negate( VectorObject * self );
PyObject *Vector_Resize2D( VectorObject * self );
PyObject *Vector_Resize3D( VectorObject * self );
PyObject *Vector_Resize4D( VectorObject * self );
#endif /* EXPP_vector_h */