- The ortho render recode had a weak method to calculate the Z value of the render coordinate (shi.co[2]). Worked OK for normal render, but not in unified, giving big errors in Ortho Unfied render. Solved with proper math, using face equation a*x+b*y+c*y=d. Dunno why I didn't do it in first place. :) - Bug fix #2493. Edge render gave much different result for Ortho. This was due to overflows in the integer math filtering zbuffer values. Cleaned it op properly, preventing any integer overflow now.