Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
		
			
				
	
	
		
			173 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * $Id$
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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|  */
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| 
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| #ifdef HAVE_CONFIG_H
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| #include <config.h>
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| #endif
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| 
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| #ifdef WIN32
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| // annoying warnings about truncated STL debug info
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| #pragma warning (disable :4786)
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| #endif 
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| 
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| #include "KX_BlenderKeyboardDevice.h"
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| 
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| KX_BlenderKeyboardDevice::KX_BlenderKeyboardDevice()
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| 	: m_hookesc(false)
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| {
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| 
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| }
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| KX_BlenderKeyboardDevice::~KX_BlenderKeyboardDevice()
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| {
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| 
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| }
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| 
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| /**
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| 	IsPressed gives boolean information about keyboard status, true if pressed, false if not
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| */
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| 
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| bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
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| {
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| 	const SCA_InputEvent & inevent =  m_eventStatusTables[m_currentTable][inputcode];
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| 	bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || 
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| 		inevent.m_status == SCA_InputEvent::KX_ACTIVE);
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| 	return pressed;
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| }
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| /*const SCA_InputEvent&	KX_BlenderKeyboardDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
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| {
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| 	return m_eventStatusTables[m_currentTable][inputcode];
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| }
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| */
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| /** 
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| 	NextFrame toggles currentTable with previousTable,
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| 	and copy relevant event information from previous to current
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| 	(pressed keys need to be remembered)
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| */
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| void	KX_BlenderKeyboardDevice::NextFrame()
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| {
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| 	SCA_IInputDevice::NextFrame();
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| 	
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| 	// now convert justpressed keyevents into regular (active) keyevents
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| 	int previousTable = 1-m_currentTable;
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| 	for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++)
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| 	{
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| 		SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
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| 		if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
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| 			oldevent.m_status == SCA_InputEvent::KX_ACTIVE	)
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| 		{
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| 			m_eventStatusTables[m_currentTable][keyevent] = oldevent;
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| 			m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
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| 		}
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| 	}
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| }
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| 
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| /** 
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| 	ConvertBlenderEvent translates blender keyboard events into ketsji kbd events
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| 	extra event information is stored, like ramp-mode (just released/pressed)
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| */
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| 
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| 
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| bool	KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode,short val)
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| {
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| 	bool result = false;
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| 	
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| 	// convert event
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| 	KX_EnumInputs kxevent = this->ToNative(incode);
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| 
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| 	// only process it, if it's a key
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| 	if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY)
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| 	{
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| 		int previousTable = 1-m_currentTable;
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| 
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| 		if (val > 0)
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| 		{
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| 			if (kxevent == KX_ESCKEY && val != 0 && !m_hookesc)
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| 				result = true;
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| 			if (kxevent == KX_PAUSEKEY && val && (IsPressed(KX_LEFTCTRLKEY) || IsPressed(KX_RIGHTCTRLKEY)))
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| 				result = true;
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| 
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| 			// todo: convert val ??
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| 			m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???
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| 
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| 			switch (m_eventStatusTables[previousTable][kxevent].m_status)
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| 			{
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| 			case SCA_InputEvent::KX_JUSTACTIVATED:
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| 				{
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| 					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
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| 					break;
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| 				}
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| 			case SCA_InputEvent::KX_ACTIVE:
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| 			
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| 				{
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| 					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
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| 					break;
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| 				}
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| 			case SCA_InputEvent::KX_NO_INPUTSTATUS:
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| 				{
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| 						m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
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| 						break;
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| 				}
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| 			default:
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| 				{
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| 					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
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| 				}
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| 			}
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| 			
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| 		} else
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| 		{
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| 			// blender eventval == 0
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| 			switch (m_eventStatusTables[previousTable][kxevent].m_status)
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| 			{
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| 			case SCA_InputEvent::KX_JUSTACTIVATED:
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| 				{
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| 					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
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| 					break;
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| 				}
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| 			case SCA_InputEvent::KX_ACTIVE:
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| 				{
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| 					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
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| 					break;
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| 				}
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| 			default:
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| 				{
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| 					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
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| 				}
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| 			}
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| 		}
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| 	}
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| 	return result;
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| }
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| 
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| void KX_BlenderKeyboardDevice::HookEscape()
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| {
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| 	m_hookesc = true;
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| }
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