Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
		
			
				
	
	
		
			192 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 * Scenegraph controller for ipos.
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 */
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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#pragma warning( disable : 4786 )     
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#endif
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#include "KX_IPO_SGController.h"
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#include "KX_ScalarInterpolator.h"
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#include "KX_GameObject.h"
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#include "KX_IPhysicsController.h"
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// All objects should start on frame 1! Will we ever need an object to 
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// start on another frame, the 1.0 should change.
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KX_IpoSGController::KX_IpoSGController() 
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: m_modify_position(false),
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  m_modify_orientation(false),
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  m_modify_scaling(false),
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  m_ipo_as_force(false),
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  m_force_ipo_acts_local(false),
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  m_modified(true),
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  m_ipotime(1.0)
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{
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	m_game_object = NULL;
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}
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void KX_IpoSGController::SetOption(
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	int option,
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	int value)
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{
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	switch (option) {
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	case SG_CONTR_IPO_IPO_AS_FORCE:
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		m_ipo_as_force = (value != 0);
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		m_modified = true;
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		break;
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	case SG_CONTR_IPO_FORCES_ACT_LOCAL:
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		m_force_ipo_acts_local = (value != 0);
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		m_modified = true;
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		break;
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	default:
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		; /* just ignore the rest */
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	}
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}
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	void 
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KX_IpoSGController::UpdateSumoReference(
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	)
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{
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	if (m_game_object) {
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	}
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}
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	void 
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KX_IpoSGController::SetGameObject(
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	KX_GameObject* go
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	)
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{
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	m_game_object = go;
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}
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bool KX_IpoSGController::Update(double currentTime)
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{
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	if (m_modified)
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	{
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		T_InterpolatorList::iterator i;
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		for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
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			(*i)->Execute(m_ipotime);//currentTime);
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		}
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		SG_Spatial* ob = (SG_Spatial*)m_pObject;
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		if (m_modify_position) {
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			if (m_ipo_as_force) {
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				if (m_game_object && ob) {
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					m_game_object->GetPhysicsController()->ApplyForce(m_force_ipo_acts_local ?
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						ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
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						m_ipo_xform.GetPosition(), false);
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				}
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			} else {
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				ob->SetLocalPosition(m_ipo_xform.GetPosition());
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			}
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		}
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		if (m_modify_orientation) {
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			if (m_ipo_as_force) {
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				if (m_game_object && ob) {
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					m_game_object->ApplyTorque(m_force_ipo_acts_local ?
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						ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
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						m_ipo_xform.GetEulerAngles(), false);
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				}
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			} else {
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				ob->SetLocalOrientation(MT_Matrix3x3(m_ipo_xform.GetEulerAngles()));
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			}
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		}
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		if (m_modify_scaling)
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			ob->SetLocalScale(m_ipo_xform.GetScaling());
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		m_modified=false;
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	}
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	return false;
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}
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void KX_IpoSGController::AddInterpolator(KX_IInterpolator* interp)
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{
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	this->m_interpolators.push_back(interp);
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}
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SG_Controller*	KX_IpoSGController::GetReplica(class SG_Node* destnode)
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{
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	KX_IpoSGController* iporeplica = new KX_IpoSGController(*this);
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	// clear object that ipo acts on in the replica.
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	iporeplica->ClearObject();
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	// dirty hack, ask Gino for a better solution in the ipo implementation
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	// hacken en zagen, in what we call datahiding, not written for replication :(
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	T_InterpolatorList oldlist = m_interpolators;
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	iporeplica->m_interpolators.clear();
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	T_InterpolatorList::iterator i;
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	for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
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		KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
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		iporeplica->AddInterpolator(copyipo);
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		MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
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		int orgbase = (int)&m_ipo_xform;
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		int orgloc = (int)scaal;
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		int offset = orgloc-orgbase;
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		int newaddrbase = (int)&iporeplica->m_ipo_xform;
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		newaddrbase += offset;
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		MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
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		copyipo->SetNewTarget((MT_Scalar*)blaptr);
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	}
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	return iporeplica;
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}
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KX_IpoSGController::~KX_IpoSGController()
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{
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	T_InterpolatorList::iterator i;
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	for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
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		delete (*i);
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	}
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}
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