Added specular after texture. Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # $Id$
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| # Documentation for Light game objects.
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| from KX_GameObject import *
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| 
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| class KX_Light(KX_GameObject):
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| 	"""
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| 	A Light object.
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| 
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| 	Example:
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| 	
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| 	# Turn on a red alert light.
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| 	import GameLogic
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| 	
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| 	co = GameLogic.getCurrentController()
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| 	light = co.getOwner()
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| 	
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| 	light.energy = 1.0
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| 	light.colour = [1.0, 0.0, 0.0]
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| 	
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| 	@group Constants: NORMAL, SPOT, SUN
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| 	@ivar SPOT:   A spot light source. See attribute 'type'
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| 	@ivar SUN:    A point light source with no attenuation. See attribute 'type'
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| 	@ivar NORMAL: A point light source. See attribute 'type'
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| 	
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| 	@ivar type:            The type of light - must be SPOT, SUN or NORMAL
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| 	@ivar layer:           The layer mask that this light affects object on.
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| 	@type layer:           bitfield
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| 	@ivar energy:          The brightness of this light. 
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| 	@type energy:          float
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| 	@ivar distance:        The maximum distance this light can illuminate. (SPOT and NORMAL lights only)
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| 	@type distance:        float
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| 	@ivar colour:          The colour of this light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0]
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| 	@type colour:          list [r, g, b]
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| 	@ivar color:           Synonym for colour.
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| 	@ivar lin_attenuation: The linear component of this light's attenuation. (SPOT and NORMAL lights only)
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| 	@type lin_attenuation: float
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| 	@ivar quad_attenuation: The quadratic component of this light's attenuation (SPOT and NORMAL lights only)
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| 	@type quad_attenuation: float
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| 	@ivar spotsize:        The cone angle of the spot light, in degrees. (float) (SPOT lights only)
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| 	                       0.0 <= spotsize <= 180.0. Spotsize = 360.0 is also accepted. 
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| 	@ivar spotblend:       Specifies the intensity distribution of the spot light. (float) (SPOT lights only)
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| 	                       Higher values result in a more focused light source.
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| 	                       0.0 <= spotblend <= 1.0.
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| 	
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| 	"""
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