212 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel, Menu
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from rna_prop_ui import PropertyPanel
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class CameraButtonsPanel():
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    bl_space_type = 'PROPERTIES'
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    bl_region_type = 'WINDOW'
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    bl_context = "data"
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    @classmethod
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    def poll(cls, context):
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        engine = context.scene.render.engine
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        return context.camera and (engine in cls.COMPAT_ENGINES)
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class CAMERA_MT_presets(Menu):
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    bl_label = "Camera Presets"
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    preset_subdir = "camera"
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    preset_operator = "script.execute_preset"
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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    draw = Menu.draw_preset
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class DATA_PT_context_camera(CameraButtonsPanel, Panel):
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    bl_label = ""
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    bl_options = {'HIDE_HEADER'}
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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    def draw(self, context):
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        layout = self.layout
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        ob = context.object
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        cam = context.camera
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        space = context.space_data
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        split = layout.split(percentage=0.65)
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        if ob:
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            split.template_ID(ob, "data")
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            split.separator()
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        elif cam:
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            split.template_ID(space, "pin_id")
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            split.separator()
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class DATA_PT_lens(CameraButtonsPanel, Panel):
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    bl_label = "Lens"
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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    def draw(self, context):
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        layout = self.layout
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        cam = context.camera
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        layout.prop(cam, "type", expand=True)
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        split = layout.split()
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        col = split.column()
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        if cam.type == 'PERSP':
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            row = col.row()
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            if cam.lens_unit == 'MILLIMETERS':
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                row.prop(cam, "lens")
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            elif cam.lens_unit == 'FOV':
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                row.prop(cam, "angle")
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            row.prop(cam, "lens_unit", text="")
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        elif cam.type == 'ORTHO':
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            col.prop(cam, "ortho_scale")
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        elif cam.type == 'PANO':
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            engine = context.scene.render.engine
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            if engine == 'CYCLES':
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                ccam = cam.cycles
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                col.prop(ccam, "panorama_type", text="Type")
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                if ccam.panorama_type == 'FISHEYE_EQUIDISTANT':
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                    col.prop(ccam, "fisheye_fov")
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                elif ccam.panorama_type == 'FISHEYE_EQUISOLID':
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                    row = layout.row()
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                    row.prop(ccam, "fisheye_lens", text="Lens")
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                    row.prop(ccam, "fisheye_fov")
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            elif engine == 'BLENDER_RENDER':
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                row = col.row()
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                if cam.lens_unit == 'MILLIMETERS':
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                    row.prop(cam, "lens")
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                elif cam.lens_unit == 'DEGREES':
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                    row.prop(cam, "angle")
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                row.prop(cam, "lens_unit", text="")
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        split = layout.split()
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        col = split.column(align=True)
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        col.label(text="Shift:")
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        col.prop(cam, "shift_x", text="X")
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        col.prop(cam, "shift_y", text="Y")
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        col = split.column(align=True)
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        col.label(text="Clipping:")
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        col.prop(cam, "clip_start", text="Start")
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        col.prop(cam, "clip_end", text="End")
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class DATA_PT_camera(CameraButtonsPanel, Panel):
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    bl_label = "Camera"
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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    def draw(self, context):
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        layout = self.layout
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        cam = context.camera
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        row = layout.row(align=True)
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        row.menu("CAMERA_MT_presets", text=bpy.types.CAMERA_MT_presets.bl_label)
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        row.operator("camera.preset_add", text="", icon='ZOOMIN')
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        row.operator("camera.preset_add", text="", icon='ZOOMOUT').remove_active = True
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        layout.label(text="Sensor:")
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        split = layout.split()
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        col = split.column(align=True)
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        if cam.sensor_fit == 'AUTO':
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            col.prop(cam, "sensor_width", text="Size")
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        else:
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            sub = col.column()
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            sub.active = cam.sensor_fit == 'HORIZONTAL'
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            sub.prop(cam, "sensor_width", text="Width")
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            sub = col.column()
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            sub.active = cam.sensor_fit == 'VERTICAL'
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            sub.prop(cam, "sensor_height", text="Height")
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        col = split.column(align=True)
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        col.prop(cam, "sensor_fit", text="")
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class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
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    bl_label = "Depth of Field"
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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    def draw(self, context):
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        layout = self.layout
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        cam = context.camera
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        layout.label(text="Focus:")
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        split = layout.split()
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        split.prop(cam, "dof_object", text="")
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        col = split.column()
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        col.active = cam.dof_object is None
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        col.prop(cam, "dof_distance", text="Distance")
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class DATA_PT_camera_display(CameraButtonsPanel, Panel):
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    bl_label = "Display"
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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    def draw(self, context):
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        layout = self.layout
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        cam = context.camera
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        split = layout.split()
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        col = split.column()
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        col.prop(cam, "show_limits", text="Limits")
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        col.prop(cam, "show_mist", text="Mist")
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        col.prop(cam, "show_title_safe", text="Safe Areas")
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        col.prop(cam, "show_sensor", text="Sensor")
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        col.prop(cam, "show_name", text="Name")
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        col = split.column()
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        col.prop_menu_enum(cam, "show_guide")
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        col.separator()
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        col.prop(cam, "draw_size", text="Size")
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        col.separator()
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        col.prop(cam, "show_passepartout", text="Passepartout")
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        sub = col.column()
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        sub.active = cam.show_passepartout
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        sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
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class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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    _context_path = "object.data"
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    _property_type = bpy.types.Camera
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if __name__ == "__main__":  # only for live edit.
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    bpy.utils.register_module(__name__)
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