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blender-archive/source/blender/blenkernel/intern/editderivedmesh.c
Campbell Barton 1b910082a0 Edit Mesh: replace DerivedMesh w/ Mesh
DerivedMesh is now removed from edit-mesh modifier evaluation.
2018-10-09 17:48:28 +11:00

558 lines
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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/editderivedmesh.c
* \ingroup bke
*
* basic design:
*
* the bmesh derivedmesh exposes the mesh as triangles. it stores pointers
* to three loops per triangle. the derivedmesh stores a cache of tessellations
* for each face. this cache will smartly update as needed (though at first
* it'll simply be more brute force). keeping track of face/edge counts may
* be a small problem.
*
* this won't be the most efficient thing, considering that internal edges and
* faces of tessellations are exposed. looking up an edge by index in particular
* is likely to be a little slow.
*/
#include "atomic_ops.h"
#include "BLI_math.h"
#include "BLI_jitter_2d.h"
#include "BLI_bitmap.h"
#include "BLI_task.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_mesh_iterators.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_bvh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_editmesh_tangent.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "MEM_guardedalloc.h"
/* -------------------------------------------------------------------- */
/* StatVis Functions */
static void axis_from_enum_v3(float v[3], const char axis)
{
zero_v3(v);
if (axis < 3) v[axis] = 1.0f;
else v[axis - 3] = -1.0f;
}
static void statvis_calc_overhang(
BMEditMesh *em,
const float (*polyNos)[3],
/* values for calculating */
const float min, const float max, const char axis,
/* result */
unsigned char (*r_face_colors)[4])
{
BMIter iter;
BMesh *bm = em->bm;
BMFace *f;
float dir[3];
int index;
const float minmax_irange = 1.0f / (max - min);
bool is_max;
/* fallback */
unsigned char col_fallback[4] = {64, 64, 64, 255}; /* gray */
unsigned char col_fallback_max[4] = {0, 0, 0, 255}; /* max color */
BLI_assert(min <= max);
axis_from_enum_v3(dir, axis);
if (LIKELY(em->ob)) {
mul_transposed_mat3_m4_v3(em->ob->obmat, dir);
normalize_v3(dir);
}
/* fallback max */
{
float fcol[3];
BKE_defvert_weight_to_rgb(fcol, 1.0f);
rgb_float_to_uchar(col_fallback_max, fcol);
}
/* now convert into global space */
BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, index) {
float fac = angle_normalized_v3v3(polyNos ? polyNos[index] : f->no, dir) / (float)M_PI;
/* remap */
if ((is_max = (fac <= max)) && (fac >= min)) {
float fcol[3];
fac = (fac - min) * minmax_irange;
fac = 1.0f - fac;
CLAMP(fac, 0.0f, 1.0f);
BKE_defvert_weight_to_rgb(fcol, fac);
rgb_float_to_uchar(r_face_colors[index], fcol);
}
else {
const unsigned char *fallback = is_max ? col_fallback_max : col_fallback;
copy_v4_v4_uchar(r_face_colors[index], fallback);
}
}
}
/* so we can use jitter values for face interpolation */
static void uv_from_jitter_v2(float uv[2])
{
uv[0] += 0.5f;
uv[1] += 0.5f;
if (uv[0] + uv[1] > 1.0f) {
uv[0] = 1.0f - uv[0];
uv[1] = 1.0f - uv[1];
}
CLAMP(uv[0], 0.0f, 1.0f);
CLAMP(uv[1], 0.0f, 1.0f);
}
static void statvis_calc_thickness(
BMEditMesh *em,
const float (*vertexCos)[3],
/* values for calculating */
const float min, const float max, const int samples,
/* result */
unsigned char (*r_face_colors)[4])
{
const float eps_offset = 0.00002f; /* values <= 0.00001 give errors */
float *face_dists = (float *)r_face_colors; /* cheating */
const bool use_jit = samples < 32;
float jit_ofs[32][2];
BMesh *bm = em->bm;
const int tottri = em->tottri;
const float minmax_irange = 1.0f / (max - min);
int i;
struct BMLoop *(*looptris)[3] = em->looptris;
/* fallback */
const unsigned char col_fallback[4] = {64, 64, 64, 255};
struct BMBVHTree *bmtree;
BLI_assert(min <= max);
copy_vn_fl(face_dists, em->bm->totface, max);
if (use_jit) {
int j;
BLI_assert(samples < 32);
BLI_jitter_init(jit_ofs, samples);
for (j = 0; j < samples; j++) {
uv_from_jitter_v2(jit_ofs[j]);
}
}
BM_mesh_elem_index_ensure(bm, BM_FACE);
if (vertexCos) {
BM_mesh_elem_index_ensure(bm, BM_VERT);
}
bmtree = BKE_bmbvh_new_from_editmesh(em, 0, vertexCos, false);
for (i = 0; i < tottri; i++) {
BMFace *f_hit;
BMLoop **ltri = looptris[i];
const int index = BM_elem_index_get(ltri[0]->f);
const float *cos[3];
float ray_co[3];
float ray_no[3];
if (vertexCos) {
cos[0] = vertexCos[BM_elem_index_get(ltri[0]->v)];
cos[1] = vertexCos[BM_elem_index_get(ltri[1]->v)];
cos[2] = vertexCos[BM_elem_index_get(ltri[2]->v)];
}
else {
cos[0] = ltri[0]->v->co;
cos[1] = ltri[1]->v->co;
cos[2] = ltri[2]->v->co;
}
normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
#define FACE_RAY_TEST_ANGLE \
f_hit = BKE_bmbvh_ray_cast(bmtree, ray_co, ray_no, 0.0f, \
&dist, NULL, NULL); \
if (f_hit && dist < face_dists[index]) { \
float angle_fac = fabsf(dot_v3v3(ltri[0]->f->no, f_hit->no)); \
angle_fac = 1.0f - angle_fac; \
angle_fac = angle_fac * angle_fac * angle_fac; \
angle_fac = 1.0f - angle_fac; \
dist /= angle_fac; \
if (dist < face_dists[index]) { \
face_dists[index] = dist; \
} \
} (void)0
if (use_jit) {
int j;
for (j = 0; j < samples; j++) {
float dist = face_dists[index];
interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
madd_v3_v3fl(ray_co, ray_no, eps_offset);
FACE_RAY_TEST_ANGLE;
}
}
else {
float dist = face_dists[index];
mid_v3_v3v3v3(ray_co, cos[0], cos[1], cos[2]);
madd_v3_v3fl(ray_co, ray_no, eps_offset);
FACE_RAY_TEST_ANGLE;
}
}
BKE_bmbvh_free(bmtree);
/* convert floats into color! */
for (i = 0; i < bm->totface; i++) {
float fac = face_dists[i];
/* important not '<=' */
if (fac < max) {
float fcol[3];
fac = (fac - min) * minmax_irange;
fac = 1.0f - fac;
CLAMP(fac, 0.0f, 1.0f);
BKE_defvert_weight_to_rgb(fcol, fac);
rgb_float_to_uchar(r_face_colors[i], fcol);
}
else {
copy_v4_v4_uchar(r_face_colors[i], col_fallback);
}
}
}
static void statvis_calc_intersect(
BMEditMesh *em,
const float (*vertexCos)[3],
/* result */
unsigned char (*r_face_colors)[4])
{
BMesh *bm = em->bm;
int i;
/* fallback */
// const char col_fallback[4] = {64, 64, 64, 255};
float fcol[3];
unsigned char col[3];
struct BMBVHTree *bmtree;
BVHTreeOverlap *overlap;
unsigned int overlap_len;
memset(r_face_colors, 64, sizeof(int) * em->bm->totface);
BM_mesh_elem_index_ensure(bm, BM_FACE);
if (vertexCos) {
BM_mesh_elem_index_ensure(bm, BM_VERT);
}
bmtree = BKE_bmbvh_new_from_editmesh(em, 0, vertexCos, false);
overlap = BKE_bmbvh_overlap(bmtree, bmtree, &overlap_len);
/* same for all faces */
BKE_defvert_weight_to_rgb(fcol, 1.0f);
rgb_float_to_uchar(col, fcol);
if (overlap) {
for (i = 0; i < overlap_len; i++) {
BMFace *f_hit_pair[2] = {
em->looptris[overlap[i].indexA][0]->f,
em->looptris[overlap[i].indexB][0]->f,
};
int j;
for (j = 0; j < 2; j++) {
BMFace *f_hit = f_hit_pair[j];
int index;
index = BM_elem_index_get(f_hit);
copy_v3_v3_uchar(r_face_colors[index], col);
}
}
MEM_freeN(overlap);
}
BKE_bmbvh_free(bmtree);
}
static void statvis_calc_distort(
BMEditMesh *em,
const float (*vertexCos)[3], const float (*polyNos)[3],
/* values for calculating */
const float min, const float max,
/* result */
unsigned char (*r_face_colors)[4])
{
BMIter iter;
BMesh *bm = em->bm;
BMFace *f;
const float *f_no;
int index;
const float minmax_irange = 1.0f / (max - min);
/* fallback */
const unsigned char col_fallback[4] = {64, 64, 64, 255};
/* now convert into global space */
BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, index) {
float fac;
if (f->len == 3) {
fac = -1.0f;
}
else {
BMLoop *l_iter, *l_first;
if (vertexCos) {
f_no = polyNos[index];
}
else {
f_no = f->no;
}
fac = 0.0f;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
float no_corner[3];
if (vertexCos) {
normal_tri_v3(no_corner,
vertexCos[BM_elem_index_get(l_iter->prev->v)],
vertexCos[BM_elem_index_get(l_iter->v)],
vertexCos[BM_elem_index_get(l_iter->next->v)]);
}
else {
BM_loop_calc_face_normal_safe(l_iter, no_corner);
}
/* simple way to detect (what is most likely) concave */
if (dot_v3v3(f_no, no_corner) < 0.0f) {
negate_v3(no_corner);
}
fac = max_ff(fac, angle_normalized_v3v3(f_no, no_corner));
} while ((l_iter = l_iter->next) != l_first);
fac *= 2.0f;
}
/* remap */
if (fac >= min) {
float fcol[3];
fac = (fac - min) * minmax_irange;
CLAMP(fac, 0.0f, 1.0f);
BKE_defvert_weight_to_rgb(fcol, fac);
rgb_float_to_uchar(r_face_colors[index], fcol);
}
else {
copy_v4_v4_uchar(r_face_colors[index], col_fallback);
}
}
}
static void statvis_calc_sharp(
BMEditMesh *em,
const float (*vertexCos)[3],
/* values for calculating */
const float min, const float max,
/* result */
unsigned char (*r_vert_colors)[4])
{
float *vert_angles = (float *)r_vert_colors; /* cheating */
BMIter iter;
BMesh *bm = em->bm;
BMEdge *e;
//float f_no[3];
const float minmax_irange = 1.0f / (max - min);
int i;
/* fallback */
const unsigned char col_fallback[4] = {64, 64, 64, 255};
(void)vertexCos; /* TODO */
copy_vn_fl(vert_angles, em->bm->totvert, -M_PI);
/* first assign float values to verts */
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
float angle = BM_edge_calc_face_angle_signed(e);
float *col1 = &vert_angles[BM_elem_index_get(e->v1)];
float *col2 = &vert_angles[BM_elem_index_get(e->v2)];
*col1 = max_ff(*col1, angle);
*col2 = max_ff(*col2, angle);
}
/* convert floats into color! */
for (i = 0; i < bm->totvert; i++) {
float fac = vert_angles[i];
/* important not '<=' */
if (fac > min) {
float fcol[3];
fac = (fac - min) * minmax_irange;
CLAMP(fac, 0.0f, 1.0f);
BKE_defvert_weight_to_rgb(fcol, fac);
rgb_float_to_uchar(r_vert_colors[i], fcol);
}
else {
copy_v4_v4_uchar(r_vert_colors[i], col_fallback);
}
}
}
void BKE_editmesh_statvis_calc(
BMEditMesh *em, EditMeshData *emd,
const MeshStatVis *statvis)
{
switch (statvis->type) {
case SCE_STATVIS_OVERHANG:
{
BKE_editmesh_color_ensure(em, BM_FACE);
statvis_calc_overhang(
em, emd ? emd->polyNos : NULL,
statvis->overhang_min / (float)M_PI,
statvis->overhang_max / (float)M_PI,
statvis->overhang_axis,
em->derivedFaceColor);
break;
}
case SCE_STATVIS_THICKNESS:
{
const float scale = 1.0f / mat4_to_scale(em->ob->obmat);
BKE_editmesh_color_ensure(em, BM_FACE);
statvis_calc_thickness(
em, emd ? emd->vertexCos : NULL,
statvis->thickness_min * scale,
statvis->thickness_max * scale,
statvis->thickness_samples,
em->derivedFaceColor);
break;
}
case SCE_STATVIS_INTERSECT:
{
BKE_editmesh_color_ensure(em, BM_FACE);
statvis_calc_intersect(
em, emd ? emd->vertexCos : NULL,
em->derivedFaceColor);
break;
}
case SCE_STATVIS_DISTORT:
{
BKE_editmesh_color_ensure(em, BM_FACE);
if (emd) {
BKE_editmesh_cache_ensure_poly_normals(em, emd);
}
statvis_calc_distort(
em, emd ? emd->vertexCos : NULL, emd ? emd->polyNos : NULL,
statvis->distort_min,
statvis->distort_max,
em->derivedFaceColor);
break;
}
case SCE_STATVIS_SHARP:
{
BKE_editmesh_color_ensure(em, BM_VERT);
statvis_calc_sharp(
em, emd ? emd->vertexCos : NULL,
statvis->sharp_min,
statvis->sharp_max,
/* in this case they are vertex colors */
em->derivedVertColor);
break;
}
}
}
/* -------------------------------------------------------------------- */
/* Editmesh Vert Coords */
struct CageUserData {
int totvert;
float (*cos_cage)[3];
BLI_bitmap *visit_bitmap;
};
static void cage_mapped_verts_callback(
void *userData, int index, const float co[3],
const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
{
struct CageUserData *data = userData;
if ((index >= 0 && index < data->totvert) && (!BLI_BITMAP_TEST(data->visit_bitmap, index))) {
BLI_BITMAP_ENABLE(data->visit_bitmap, index);
copy_v3_v3(data->cos_cage[index], co);
}
}
float (*BKE_editmesh_vertexCos_get(struct Depsgraph *depsgraph, BMEditMesh *em, Scene *scene, int *r_numVerts))[3]
{
Mesh *cage, *final;
BLI_bitmap *visit_bitmap;
struct CageUserData data;
float (*cos_cage)[3];
cage = editbmesh_get_eval_cage_and_final(depsgraph, scene, em->ob, em, CD_MASK_BAREMESH, &final);
cos_cage = MEM_callocN(sizeof(*cos_cage) * em->bm->totvert, "bmbvh cos_cage");
/* when initializing cage verts, we only want the first cage coordinate for each vertex,
* so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate */
visit_bitmap = BLI_BITMAP_NEW(em->bm->totvert, __func__);
data.totvert = em->bm->totvert;
data.cos_cage = cos_cage;
data.visit_bitmap = visit_bitmap;
BKE_mesh_foreach_mapped_vert(cage, cage_mapped_verts_callback, &data, MESH_FOREACH_NOP);
MEM_freeN(visit_bitmap);
if (r_numVerts) {
*r_numVerts = em->bm->totvert;
}
return cos_cage;
}