446 lines
13 KiB
C
446 lines
13 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/main.c
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* \ingroup bke
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*
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* Contains management of Main database itself.
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_ghash.h"
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#include "BLI_mempool.h"
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#include "BLI_threads.h"
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#include "DNA_ID.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_library_query.h"
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#include "BKE_main.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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Main *BKE_main_new(void)
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{
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Main *bmain = MEM_callocN(sizeof(Main), "new main");
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bmain->lock = MEM_mallocN(sizeof(SpinLock), "main lock");
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BLI_spin_init((SpinLock *)bmain->lock);
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return bmain;
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}
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void BKE_main_free(Main *mainvar)
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{
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/* also call when reading a file, erase all, etc */
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ListBase *lbarray[MAX_LIBARRAY];
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int a;
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MEM_SAFE_FREE(mainvar->blen_thumb);
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a = set_listbasepointers(mainvar, lbarray);
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while (a--) {
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ListBase *lb = lbarray[a];
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ID *id;
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while ( (id = lb->first) ) {
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#if 1
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BKE_libblock_free_ex(mainvar, id, false, false);
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#else
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/* errors freeing ID's can be hard to track down,
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* enable this so valgrind will give the line number in its error log */
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switch (a) {
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case 0: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 1: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 2: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 3: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 4: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 5: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 6: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 7: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 8: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 9: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 10: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 11: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 12: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 13: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 14: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 15: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 16: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 17: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 18: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 19: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 20: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 21: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 22: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 23: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 24: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 25: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 26: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 27: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 28: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 29: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 30: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 31: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 32: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 33: BKE_libblock_free_ex(mainvar, id, false, false); break;
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case 34: BKE_libblock_free_ex(mainvar, id, false, false); break;
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default:
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BLI_assert(0);
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break;
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}
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#endif
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}
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}
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if (mainvar->relations) {
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BKE_main_relations_free(mainvar);
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}
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BLI_spin_end((SpinLock *)mainvar->lock);
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MEM_freeN(mainvar->lock);
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MEM_freeN(mainvar);
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}
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void BKE_main_lock(struct Main *bmain)
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{
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BLI_spin_lock((SpinLock *) bmain->lock);
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}
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void BKE_main_unlock(struct Main *bmain)
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{
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BLI_spin_unlock((SpinLock *) bmain->lock);
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}
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static int main_relations_create_cb(void *user_data, ID *id_self, ID **id_pointer, int cb_flag)
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{
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MainIDRelations *rel = user_data;
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if (*id_pointer) {
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MainIDRelationsEntry *entry, **entry_p;
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entry = BLI_mempool_alloc(rel->entry_pool);
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if (BLI_ghash_ensure_p(rel->id_user_to_used, id_self, (void ***)&entry_p)) {
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entry->next = *entry_p;
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}
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else {
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entry->next = NULL;
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}
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entry->id_pointer = id_pointer;
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entry->usage_flag = cb_flag;
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*entry_p = entry;
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entry = BLI_mempool_alloc(rel->entry_pool);
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if (BLI_ghash_ensure_p(rel->id_used_to_user, *id_pointer, (void ***)&entry_p)) {
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entry->next = *entry_p;
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}
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else {
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entry->next = NULL;
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}
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entry->id_pointer = (ID **)id_self;
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entry->usage_flag = cb_flag;
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*entry_p = entry;
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}
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return IDWALK_RET_NOP;
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}
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/** Generate the mappings between used IDs and their users, and vice-versa. */
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void BKE_main_relations_create(Main *bmain)
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{
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ListBase *lbarray[MAX_LIBARRAY];
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ID *id;
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int a;
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if (bmain->relations != NULL) {
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BKE_main_relations_free(bmain);
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}
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bmain->relations = MEM_mallocN(sizeof(*bmain->relations), __func__);
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bmain->relations->id_used_to_user = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
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bmain->relations->id_user_to_used = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
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bmain->relations->entry_pool = BLI_mempool_create(sizeof(MainIDRelationsEntry), 128, 128, BLI_MEMPOOL_NOP);
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for (a = set_listbasepointers(bmain, lbarray); a--; ) {
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for (id = lbarray[a]->first; id; id = id->next) {
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BKE_library_foreach_ID_link(NULL, id, main_relations_create_cb, bmain->relations, IDWALK_READONLY);
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}
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}
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}
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void BKE_main_relations_free(Main *bmain)
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{
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if (bmain->relations) {
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if (bmain->relations->id_used_to_user) {
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BLI_ghash_free(bmain->relations->id_used_to_user, NULL, NULL);
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}
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if (bmain->relations->id_user_to_used) {
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BLI_ghash_free(bmain->relations->id_user_to_used, NULL, NULL);
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}
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BLI_mempool_destroy(bmain->relations->entry_pool);
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MEM_freeN(bmain->relations);
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bmain->relations = NULL;
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}
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}
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/**
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* Generates a raw .blend file thumbnail data from given image.
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*
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* \param bmain If not NULL, also store generated data in this Main.
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* \param img ImBuf image to generate thumbnail data from.
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* \return The generated .blend file raw thumbnail data.
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*/
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BlendThumbnail *BKE_main_thumbnail_from_imbuf(Main *bmain, ImBuf *img)
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{
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BlendThumbnail *data = NULL;
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if (bmain) {
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MEM_SAFE_FREE(bmain->blen_thumb);
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}
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if (img) {
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const size_t sz = BLEN_THUMB_MEMSIZE(img->x, img->y);
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data = MEM_mallocN(sz, __func__);
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IMB_rect_from_float(img); /* Just in case... */
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data->width = img->x;
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data->height = img->y;
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memcpy(data->rect, img->rect, sz - sizeof(*data));
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}
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if (bmain) {
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bmain->blen_thumb = data;
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}
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return data;
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}
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/**
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* Generates an image from raw .blend file thumbnail \a data.
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*
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* \param bmain Use this bmain->blen_thumb data if given \a data is NULL.
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* \param data Raw .blend file thumbnail data.
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* \return An ImBuf from given data, or NULL if invalid.
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*/
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ImBuf *BKE_main_thumbnail_to_imbuf(Main *bmain, BlendThumbnail *data)
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{
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ImBuf *img = NULL;
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if (!data && bmain) {
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data = bmain->blen_thumb;
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}
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if (data) {
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/* Note: we cannot use IMB_allocFromBuffer(), since it tries to dupalloc passed buffer, which will fail
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* here (we do not want to pass the first two ints!). */
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img = IMB_allocImBuf((unsigned int)data->width, (unsigned int)data->height, 32, IB_rect | IB_metadata);
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memcpy(img->rect, data->rect, BLEN_THUMB_MEMSIZE(data->width, data->height) - sizeof(*data));
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}
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return img;
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}
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/**
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* Generates an empty (black) thumbnail for given Main.
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*/
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void BKE_main_thumbnail_create(struct Main *bmain)
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{
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MEM_SAFE_FREE(bmain->blen_thumb);
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bmain->blen_thumb = MEM_callocN(BLEN_THUMB_MEMSIZE(BLEN_THUMB_SIZE, BLEN_THUMB_SIZE), __func__);
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bmain->blen_thumb->width = BLEN_THUMB_SIZE;
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bmain->blen_thumb->height = BLEN_THUMB_SIZE;
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}
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/**
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* Return filepath of given \a main.
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*/
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const char *BKE_main_blendfile_path(const Main *bmain)
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{
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return bmain->name;
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}
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/**
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* Return filepath of global main (G_MAIN).
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*
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* \warning Usage is not recommended, you should always try to get a valid Main pointer from context...
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*/
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const char *BKE_main_blendfile_path_from_global(void)
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{
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return BKE_main_blendfile_path(G_MAIN);
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}
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/**
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* \return A pointer to the \a ListBase of given \a bmain for requested \a type ID type.
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*/
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ListBase *which_libbase(Main *bmain, short type)
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{
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switch ((ID_Type)type) {
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case ID_SCE:
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return &(bmain->scene);
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case ID_LI:
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return &(bmain->library);
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case ID_OB:
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return &(bmain->object);
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case ID_ME:
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return &(bmain->mesh);
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case ID_CU:
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return &(bmain->curve);
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case ID_MB:
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return &(bmain->mball);
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case ID_MA:
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return &(bmain->mat);
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case ID_TE:
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return &(bmain->tex);
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case ID_IM:
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return &(bmain->image);
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case ID_LT:
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return &(bmain->latt);
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case ID_LA:
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return &(bmain->lamp);
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case ID_CA:
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return &(bmain->camera);
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case ID_IP:
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return &(bmain->ipo);
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case ID_KE:
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return &(bmain->key);
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case ID_WO:
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return &(bmain->world);
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case ID_SCR:
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return &(bmain->screen);
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case ID_VF:
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return &(bmain->vfont);
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case ID_TXT:
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return &(bmain->text);
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case ID_SPK:
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return &(bmain->speaker);
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case ID_LP:
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return &(bmain->lightprobe);
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case ID_SO:
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return &(bmain->sound);
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case ID_GR:
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return &(bmain->collection);
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case ID_AR:
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return &(bmain->armature);
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case ID_AC:
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return &(bmain->action);
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case ID_NT:
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return &(bmain->nodetree);
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case ID_BR:
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return &(bmain->brush);
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case ID_PA:
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return &(bmain->particle);
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case ID_WM:
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return &(bmain->wm);
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case ID_GD:
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return &(bmain->gpencil);
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case ID_MC:
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return &(bmain->movieclip);
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case ID_MSK:
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return &(bmain->mask);
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case ID_LS:
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return &(bmain->linestyle);
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case ID_PAL:
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return &(bmain->palettes);
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case ID_PC:
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return &(bmain->paintcurves);
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case ID_CF:
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return &(bmain->cachefiles);
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case ID_WS:
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return &(bmain->workspaces);
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}
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return NULL;
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}
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/**
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* puts into array *lb pointers to all the ListBase structs in main,
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* and returns the number of them as the function result. This is useful for
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* generic traversal of all the blocks in a Main (by traversing all the
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* lists in turn), without worrying about block types.
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*
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* \note MAX_LIBARRAY define should match this code */
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int set_listbasepointers(Main *bmain, ListBase **lb)
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{
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/* BACKWARDS! also watch order of free-ing! (mesh<->mat), first items freed last.
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* This is important because freeing data decreases usercounts of other datablocks,
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* if this data is its self freed it can crash. */
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lb[INDEX_ID_LI] = &(bmain->library); /* Libraries may be accessed from pretty much any other ID... */
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lb[INDEX_ID_IP] = &(bmain->ipo);
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lb[INDEX_ID_AC] = &(bmain->action); /* moved here to avoid problems when freeing with animato (aligorith) */
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lb[INDEX_ID_KE] = &(bmain->key);
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lb[INDEX_ID_PAL] = &(bmain->palettes); /* referenced by gpencil, so needs to be before that to avoid crashes */
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lb[INDEX_ID_GD] = &(bmain->gpencil); /* referenced by nodes, objects, view, scene etc, before to free after. */
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lb[INDEX_ID_NT] = &(bmain->nodetree);
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lb[INDEX_ID_IM] = &(bmain->image);
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lb[INDEX_ID_TE] = &(bmain->tex);
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lb[INDEX_ID_MA] = &(bmain->mat);
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lb[INDEX_ID_VF] = &(bmain->vfont);
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/* Important!: When adding a new object type,
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* the specific data should be inserted here
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*/
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lb[INDEX_ID_AR] = &(bmain->armature);
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lb[INDEX_ID_CF] = &(bmain->cachefiles);
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lb[INDEX_ID_ME] = &(bmain->mesh);
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lb[INDEX_ID_CU] = &(bmain->curve);
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lb[INDEX_ID_MB] = &(bmain->mball);
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lb[INDEX_ID_LT] = &(bmain->latt);
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lb[INDEX_ID_LA] = &(bmain->lamp);
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lb[INDEX_ID_CA] = &(bmain->camera);
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lb[INDEX_ID_TXT] = &(bmain->text);
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lb[INDEX_ID_SO] = &(bmain->sound);
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lb[INDEX_ID_GR] = &(bmain->collection);
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lb[INDEX_ID_PAL] = &(bmain->palettes);
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lb[INDEX_ID_PC] = &(bmain->paintcurves);
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lb[INDEX_ID_BR] = &(bmain->brush);
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lb[INDEX_ID_PA] = &(bmain->particle);
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lb[INDEX_ID_SPK] = &(bmain->speaker);
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lb[INDEX_ID_LP] = &(bmain->lightprobe);
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lb[INDEX_ID_WO] = &(bmain->world);
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lb[INDEX_ID_MC] = &(bmain->movieclip);
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lb[INDEX_ID_SCR] = &(bmain->screen);
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lb[INDEX_ID_OB] = &(bmain->object);
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lb[INDEX_ID_LS] = &(bmain->linestyle); /* referenced by scenes */
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lb[INDEX_ID_SCE] = &(bmain->scene);
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lb[INDEX_ID_WS] = &(bmain->workspaces); /* before wm, so it's freed after it! */
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lb[INDEX_ID_WM] = &(bmain->wm);
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lb[INDEX_ID_MSK] = &(bmain->mask);
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lb[INDEX_ID_NULL] = NULL;
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return (MAX_LIBARRAY - 1);
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}
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