Only affects internal API, bout could be exposed as an option for the compatibility reasons with other software. Is a part of some ongoing development of multires, but might or might not be used.
68 lines
2.1 KiB
C
68 lines
2.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Sergey Sharybin.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/multires_subdiv.c
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_multires.h"
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#include "BKE_subdiv.h"
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#include "BKE_subdiv_mesh.h"
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void BKE_multires_subdiv_settings_init(
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SubdivSettings *settings,
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const MultiresModifierData *mmd)
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{
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settings->is_simple = (mmd->simple != 0);
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settings->is_adaptive = !settings->is_simple;
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settings->level = mmd->quality;
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settings->vtx_boundary_interpolation = SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
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settings->fvar_linear_interpolation =
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BKE_subdiv_fvar_interpolation_from_uv_smooth(mmd->uv_smooth);
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}
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void BKE_multires_subdiv_mesh_settings_init(
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SubdivToMeshSettings *mesh_settings,
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const Scene *scene,
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const Object *object,
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const MultiresModifierData *mmd,
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const bool use_render_params,
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const bool ignore_simplify)
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{
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const int level = multires_get_level(
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scene, object, mmd, use_render_params, ignore_simplify);
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mesh_settings->resolution = (1 << level) + 1;
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}
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