Not exactly sure why we did not have cached displist for bevel object here... But anyway, that conversion operation should really happen outside of depsgraph evaluation area, so makes sense to do it as when generating geometry for rendering, imho. Also solves issues like loosing hidden parts of the curve/surface, etc. Still using viewport resolution for curves, though.
448 lines
13 KiB
C
448 lines
13 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 20014 by Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Sergey Sharybin.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/object_update.c
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* \ingroup bke
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*/
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#include "DNA_anim_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_key_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "BKE_animsys.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_constraint.h"
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#include "BKE_curve.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_editmesh.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_lamp.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_scene.h"
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#include "BKE_gpencil.h"
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#include "MEM_guardedalloc.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob)
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{
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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/* calculate local matrix */
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BKE_object_to_mat4(ob, ob->obmat);
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}
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/* Evaluate parent */
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/* NOTE: based on solve_parenting(), but with the cruft stripped out */
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void BKE_object_eval_parent(Depsgraph *depsgraph,
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Scene *scene,
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Object *ob)
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{
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Object *par = ob->parent;
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float totmat[4][4];
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float tmat[4][4];
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float locmat[4][4];
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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/* get local matrix (but don't calculate it, as that was done already!) */
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// XXX: redundant?
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copy_m4_m4(locmat, ob->obmat);
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/* get parent effect matrix */
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BKE_object_get_parent_matrix(depsgraph, scene, ob, par, totmat);
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/* total */
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mul_m4_m4m4(tmat, totmat, ob->parentinv);
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mul_m4_m4m4(ob->obmat, tmat, locmat);
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/* origin, for help line */
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if ((ob->partype & PARTYPE) == PARSKEL) {
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copy_v3_v3(ob->orig, par->obmat[3]);
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}
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else {
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copy_v3_v3(ob->orig, totmat[3]);
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}
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}
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void BKE_object_eval_constraints(Depsgraph *depsgraph,
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Scene *scene,
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Object *ob)
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{
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bConstraintOb *cob;
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float ctime = BKE_scene_frame_get(scene);
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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/* evaluate constraints stack */
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/* TODO: split this into:
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* - pre (i.e. BKE_constraints_make_evalob, per-constraint (i.e.
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* - inner body of BKE_constraints_solve),
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* - post (i.e. BKE_constraints_clear_evalob)
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*
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* Not sure why, this is from Joshua - sergey
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*
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*/
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cob = BKE_constraints_make_evalob(depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
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BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
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BKE_constraints_clear_evalob(cob);
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}
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void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob)
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{
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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/* Set negative scale flag in object. */
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if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE;
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else ob->transflag &= ~OB_NEG_SCALE;
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if (DEG_is_active(depsgraph)) {
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Object *ob_orig = DEG_get_original_object(ob);
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copy_m4_m4(ob_orig->obmat, ob->obmat);
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copy_m4_m4(ob_orig->constinv, ob->constinv);
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ob_orig->transflag = ob->transflag;
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ob_orig->flag = ob->flag;
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}
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}
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void BKE_object_handle_data_update(
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Depsgraph *depsgraph,
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Scene *scene,
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Object *ob)
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{
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ID *data_id = (ID *)ob->data;
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AnimData *adt = BKE_animdata_from_id(data_id);
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Key *key;
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float ctime = BKE_scene_frame_get(scene);
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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/* TODO(sergey): Only used by legacy depsgraph. */
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if (adt) {
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/* evaluate drivers - datalevel */
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/* XXX: for mesh types, should we push this to evaluated mesh instead? */
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BKE_animsys_evaluate_animdata(depsgraph, scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
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}
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/* TODO(sergey): Only used by legacy depsgraph. */
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key = BKE_key_from_object(ob);
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if (key && key->block.first) {
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if (!(ob->shapeflag & OB_SHAPE_LOCK))
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BKE_animsys_evaluate_animdata(depsgraph, scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
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}
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/* includes all keys and modifiers */
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switch (ob->type) {
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case OB_MESH:
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{
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#if 0
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BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? BKE_editmesh_from_object(ob) : NULL;
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#else
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BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? ((Mesh *)ob->data)->edit_btmesh : NULL;
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if (em && em->ob != ob) {
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em = NULL;
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}
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#endif
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uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
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#ifdef WITH_FREESTYLE
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/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
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if (DEG_get_mode(depsgraph) != DAG_EVAL_VIEWPORT) {
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data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
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}
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#endif
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if (em) {
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makeDerivedMesh(depsgraph, scene, ob, em, data_mask, false); /* was CD_MASK_BAREMESH */
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}
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else {
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makeDerivedMesh(depsgraph, scene, ob, NULL, data_mask, false);
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}
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break;
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}
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case OB_ARMATURE:
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if (ID_IS_LINKED(ob) && ob->proxy_from) {
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if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
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printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
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ob->id.name + 2, ob->proxy_from->id.name + 2);
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}
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}
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else {
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BKE_pose_where_is(depsgraph, scene, ob);
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}
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break;
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case OB_MBALL:
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BKE_displist_make_mball(depsgraph, scene, ob);
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break;
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case OB_CURVE:
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case OB_SURF:
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case OB_FONT:
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BKE_displist_make_curveTypes(depsgraph, scene, ob, false, false);
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break;
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case OB_LATTICE:
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BKE_lattice_modifiers_calc(depsgraph, scene, ob);
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break;
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case OB_EMPTY:
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if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
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if (BKE_image_is_animated(ob->data))
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BKE_image_user_check_frame_calc(ob->iuser, (int)ctime);
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break;
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}
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/* particles */
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if (!(ob->mode & OB_MODE_EDIT) && ob->particlesystem.first) {
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const bool use_render_params = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
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ParticleSystem *tpsys, *psys;
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ob->transflag &= ~OB_DUPLIPARTS;
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psys = ob->particlesystem.first;
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while (psys) {
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if (psys_check_enabled(ob, psys, use_render_params)) {
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/* check use of dupli objects here */
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if (psys->part && (psys->part->draw_as == PART_DRAW_REND || use_render_params) &&
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((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
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(psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
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{
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ob->transflag |= OB_DUPLIPARTS;
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}
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particle_system_update(depsgraph, scene, ob, psys, use_render_params);
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psys = psys->next;
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}
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else if (psys->flag & PSYS_DELETE) {
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tpsys = psys->next;
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BLI_remlink(&ob->particlesystem, psys);
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psys_free(ob, psys);
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psys = tpsys;
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}
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else
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psys = psys->next;
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}
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}
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BKE_object_eval_boundbox(depsgraph, ob);
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}
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void BKE_object_eval_boundbox(Depsgraph *depsgraph, Object *object)
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{
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if (!DEG_is_active(depsgraph)) {
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return;
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}
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Object *ob_orig = DEG_get_original_object(object);
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BoundBox *bb = BKE_object_boundbox_get(object);
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if (bb != NULL) {
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if (ob_orig->bb == NULL) {
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ob_orig->bb = MEM_mallocN(sizeof(*ob_orig->bb), __func__);
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}
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*ob_orig->bb = *bb;
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}
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}
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bool BKE_object_eval_proxy_copy(Depsgraph *depsgraph,
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Object *object)
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{
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/* Handle proxy copy for target, */
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if (ID_IS_LINKED(object) && object->proxy_from) {
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DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
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if (object->proxy_from->proxy_group) {
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/* Transform proxy into group space. */
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Object *obg = object->proxy_from->proxy_group;
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float imat[4][4];
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invert_m4_m4(imat, obg->obmat);
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mul_m4_m4m4(object->obmat, imat, object->proxy_from->obmat);
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/* Should always be true. */
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if (obg->dup_group) {
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add_v3_v3(object->obmat[3], obg->dup_group->dupli_ofs);
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}
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}
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else {
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copy_m4_m4(object->obmat, object->proxy_from->obmat);
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}
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return true;
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}
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return false;
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}
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void BKE_object_eval_uber_transform(Depsgraph *depsgraph, Object *object)
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{
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BKE_object_eval_proxy_copy(depsgraph, object);
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}
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void BKE_object_batch_cache_dirty_tag(Object *ob)
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{
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switch (ob->type) {
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case OB_MESH:
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BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
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break;
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case OB_LATTICE:
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BKE_lattice_batch_cache_dirty_tag(ob->data, BKE_LATTICE_BATCH_DIRTY_ALL);
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break;
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case OB_CURVE:
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case OB_FONT:
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case OB_SURF:
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BKE_curve_batch_cache_dirty_tag(ob->data, BKE_CURVE_BATCH_DIRTY_ALL);
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break;
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case OB_MBALL:
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BKE_mball_batch_cache_dirty_tag(ob->data, BKE_MBALL_BATCH_DIRTY_ALL);
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break;
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case OB_GPENCIL:
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BKE_gpencil_batch_cache_dirty_tag(ob->data);
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break;
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}
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}
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void BKE_object_eval_uber_data(Depsgraph *depsgraph,
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Scene *scene,
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Object *ob)
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{
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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BLI_assert(ob->type != OB_ARMATURE);
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BKE_object_handle_data_update(depsgraph, scene, ob);
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BKE_object_batch_cache_dirty_tag(ob);
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}
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void BKE_object_eval_ptcache_reset(Depsgraph *depsgraph,
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Scene *scene,
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Object *object)
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{
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DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
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BKE_ptcache_object_reset(scene, object, PTCACHE_RESET_DEPSGRAPH);
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}
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void BKE_object_eval_transform_all(Depsgraph *depsgraph,
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Scene *scene,
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Object *object)
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{
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/* This mimics full transform update chain from new depsgraph. */
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BKE_object_eval_local_transform(depsgraph, object);
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if (object->parent != NULL) {
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BKE_object_eval_parent(depsgraph, scene, object);
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}
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if (!BLI_listbase_is_empty(&object->constraints)) {
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BKE_object_eval_constraints(depsgraph, scene, object);
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}
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BKE_object_eval_uber_transform(depsgraph, object);
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BKE_object_eval_transform_final(depsgraph, object);
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}
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void BKE_object_eval_update_shading(Depsgraph *depsgraph, Object *object)
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{
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DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
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if (object->type == OB_MESH) {
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BKE_mesh_batch_cache_dirty_tag(object->data, BKE_MESH_BATCH_DIRTY_SHADING);
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}
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}
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void BKE_object_data_select_update(Depsgraph *depsgraph, ID *object_data)
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{
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DEG_debug_print_eval(depsgraph, __func__, object_data->name, object_data);
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switch (GS(object_data->name)) {
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case ID_ME:
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BKE_mesh_batch_cache_dirty_tag(
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(Mesh *)object_data,
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BKE_MESH_BATCH_DIRTY_SELECT);
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break;
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case ID_CU:
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BKE_curve_batch_cache_dirty_tag(
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(Curve *)object_data,
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BKE_CURVE_BATCH_DIRTY_SELECT);
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break;
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case ID_LT:
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BKE_lattice_batch_cache_dirty_tag(
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(struct Lattice *)object_data,
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BKE_LATTICE_BATCH_DIRTY_SELECT);
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break;
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default:
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break;
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}
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}
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void BKE_object_eval_flush_base_flags(Depsgraph *depsgraph,
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Scene *scene, const int view_layer_index,
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Object *object, int base_index,
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const bool is_from_set)
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{
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/* TODO(sergey): Avoid list lookup. */
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BLI_assert(view_layer_index >= 0);
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ViewLayer *view_layer = BLI_findlink(&scene->view_layers, view_layer_index);
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BLI_assert(view_layer != NULL);
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BLI_assert(view_layer->object_bases_array != NULL);
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BLI_assert(base_index >= 0);
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BLI_assert(base_index < MEM_allocN_len(view_layer->object_bases_array) / sizeof(Base *));
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Base *base = view_layer->object_bases_array[base_index];
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BLI_assert(base->object == object);
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DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
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/* Copy flags and settings from base. */
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object->base_flag = base->flag;
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if (is_from_set) {
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object->base_flag |= BASE_FROM_SET;
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object->base_flag &= ~(BASE_SELECTED | BASE_SELECTABLE);
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}
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object->base_local_view_bits = base->local_view_bits;
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/* Copy to original object datablock if needed. */
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if (DEG_is_active(depsgraph)) {
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Object *object_orig = DEG_get_original_object(object);
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object_orig->base_flag = object->base_flag;
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}
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if (object->mode == OB_MODE_PARTICLE_EDIT) {
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for (ParticleSystem *psys = object->particlesystem.first;
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psys != NULL;
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psys = psys->next)
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{
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BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
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}
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}
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}
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