Also clear tools for the default startup file so changes to defaults apply to new files.
447 lines
13 KiB
C
447 lines
13 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/workspace.c
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* \ingroup bke
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*/
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/* allow accessing private members of DNA_workspace_types.h */
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#define DNA_PRIVATE_WORKSPACE_ALLOW
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#include <stdlib.h>
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#include <string.h>
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#include "BLI_utildefines.h"
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#include "BLI_string.h"
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#include "BLI_string_utf8.h"
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#include "BLI_string_utils.h"
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#include "BLI_listbase.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_object.h"
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#include "BKE_workspace.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_workspace_types.h"
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#include "DEG_depsgraph.h"
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#include "MEM_guardedalloc.h"
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/* -------------------------------------------------------------------- */
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/* Internal utils */
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static void workspace_layout_name_set(
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WorkSpace *workspace, WorkSpaceLayout *layout, const char *new_name)
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{
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BLI_strncpy(layout->name, new_name, sizeof(layout->name));
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BLI_uniquename(&workspace->layouts, layout, "Layout", '.', offsetof(WorkSpaceLayout, name), sizeof(layout->name));
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}
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/**
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* This should only be used directly when it is to be expected that there isn't
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* a layout within \a workspace that wraps \a screen. Usually - especially outside
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* of BKE_workspace - #BKE_workspace_layout_find should be used!
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*/
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static WorkSpaceLayout *workspace_layout_find_exec(
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const WorkSpace *workspace, const bScreen *screen)
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{
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return BLI_findptr(&workspace->layouts, screen, offsetof(WorkSpaceLayout, screen));
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}
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static void workspace_relation_add(
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ListBase *relation_list, void *parent, void *data)
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{
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WorkSpaceDataRelation *relation = MEM_callocN(sizeof(*relation), __func__);
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relation->parent = parent;
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relation->value = data;
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/* add to head, if we switch back to it soon we find it faster. */
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BLI_addhead(relation_list, relation);
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}
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static void workspace_relation_remove(
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ListBase *relation_list, WorkSpaceDataRelation *relation)
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{
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BLI_remlink(relation_list, relation);
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MEM_freeN(relation);
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}
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static void workspace_relation_ensure_updated(
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ListBase *relation_list, void *parent, void *data)
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{
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WorkSpaceDataRelation *relation = BLI_findptr(relation_list, parent, offsetof(WorkSpaceDataRelation, parent));
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if (relation != NULL) {
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relation->value = data;
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/* reinsert at the head of the list, so that more commonly used relations are found faster. */
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BLI_remlink(relation_list, relation);
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BLI_addhead(relation_list, relation);
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}
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else {
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/* no matching relation found, add new one */
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workspace_relation_add(relation_list, parent, data);
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}
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}
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static void *workspace_relation_get_data_matching_parent(
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const ListBase *relation_list, const void *parent)
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{
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WorkSpaceDataRelation *relation = BLI_findptr(relation_list, parent, offsetof(WorkSpaceDataRelation, parent));
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if (relation != NULL) {
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return relation->value;
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}
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else {
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return NULL;
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}
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}
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/**
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* Checks if \a screen is already used within any workspace. A screen should never be assigned to multiple
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* WorkSpaceLayouts, but that should be ensured outside of the BKE_workspace module and without such checks.
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* Hence, this should only be used as assert check before assigining a screen to a workspace.
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*/
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#ifndef NDEBUG
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static bool workspaces_is_screen_used
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#else
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static bool UNUSED_FUNCTION(workspaces_is_screen_used)
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#endif
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(const Main *bmain, bScreen *screen)
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{
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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if (workspace_layout_find_exec(workspace, screen)) {
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return true;
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}
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}
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return false;
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}
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/* -------------------------------------------------------------------- */
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/* Create, delete, init */
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WorkSpace *BKE_workspace_add(Main *bmain, const char *name)
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{
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WorkSpace *new_workspace = BKE_libblock_alloc(bmain, ID_WS, name, 0);
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return new_workspace;
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}
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/**
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* The function that actually frees the workspace data (not workspace itself). It shouldn't be called
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* directly, instead #BKE_workspace_remove should be, which calls this through #BKE_libblock_free then.
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*
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* Should something like a bke_internal.h be added, this should go there!
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*/
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void BKE_workspace_free(WorkSpace *workspace)
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{
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BKE_workspace_relations_free(&workspace->hook_layout_relations);
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BLI_freelistN(&workspace->owner_ids);
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BLI_freelistN(&workspace->layouts);
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while (!BLI_listbase_is_empty(&workspace->tools)) {
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BKE_workspace_tool_remove(workspace, workspace->tools.first);
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}
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if (workspace->status_text) {
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MEM_freeN(workspace->status_text);
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workspace->status_text = NULL;
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}
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}
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/**
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* Remove \a workspace by freeing itself and its data. This is a higher-level wrapper that
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* calls #BKE_workspace_free (through #BKE_libblock_free) to free the workspace data, and frees
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* other data-blocks owned by \a workspace and its layouts (currently that is screens only).
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*
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* Always use this to remove (and free) workspaces. Don't free non-ID workspace members here.
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*/
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void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
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{
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for (WorkSpaceLayout *layout = workspace->layouts.first, *layout_next; layout; layout = layout_next) {
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layout_next = layout->next;
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BKE_workspace_layout_remove(bmain, workspace, layout);
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}
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BKE_libblock_free(bmain, workspace);
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}
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WorkSpaceInstanceHook *BKE_workspace_instance_hook_create(const Main *bmain)
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{
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WorkSpaceInstanceHook *hook = MEM_callocN(sizeof(WorkSpaceInstanceHook), __func__);
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/* set an active screen-layout for each possible window/workspace combination */
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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BKE_workspace_hook_layout_for_workspace_set(hook, workspace, workspace->layouts.first);
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}
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return hook;
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}
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void BKE_workspace_instance_hook_free(const Main *bmain, WorkSpaceInstanceHook *hook)
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{
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/* workspaces should never be freed before wm (during which we call this function) */
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BLI_assert(!BLI_listbase_is_empty(&bmain->workspaces));
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/* Free relations for this hook */
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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for (WorkSpaceDataRelation *relation = workspace->hook_layout_relations.first, *relation_next;
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relation;
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relation = relation_next)
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{
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relation_next = relation->next;
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if (relation->parent == hook) {
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workspace_relation_remove(&workspace->hook_layout_relations, relation);
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}
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}
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}
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MEM_freeN(hook);
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}
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/**
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* Add a new layout to \a workspace for \a screen.
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*/
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WorkSpaceLayout *BKE_workspace_layout_add(
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Main *bmain,
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WorkSpace *workspace,
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bScreen *screen,
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const char *name)
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{
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WorkSpaceLayout *layout = MEM_callocN(sizeof(*layout), __func__);
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BLI_assert(!workspaces_is_screen_used(bmain, screen));
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#ifndef DEBUG
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UNUSED_VARS(bmain);
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#endif
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layout->screen = screen;
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id_us_plus(&layout->screen->id);
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workspace_layout_name_set(workspace, layout, name);
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BLI_addtail(&workspace->layouts, layout);
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return layout;
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}
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void BKE_workspace_layout_remove(
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Main *bmain,
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WorkSpace *workspace, WorkSpaceLayout *layout)
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{
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id_us_min(&layout->screen->id);
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BKE_libblock_free(bmain, layout->screen);
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BLI_freelinkN(&workspace->layouts, layout);
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}
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void BKE_workspace_relations_free(
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ListBase *relation_list)
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{
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for (WorkSpaceDataRelation *relation = relation_list->first, *relation_next; relation; relation = relation_next) {
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relation_next = relation->next;
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workspace_relation_remove(relation_list, relation);
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}
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}
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/* -------------------------------------------------------------------- */
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/* General Utils */
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WorkSpaceLayout *BKE_workspace_layout_find(
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const WorkSpace *workspace, const bScreen *screen)
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{
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WorkSpaceLayout *layout = workspace_layout_find_exec(workspace, screen);
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if (layout) {
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return layout;
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}
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printf("%s: Couldn't find layout in this workspace: '%s' screen: '%s'. "
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"This should not happen!\n",
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__func__, workspace->id.name + 2, screen->id.name + 2);
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return NULL;
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}
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/**
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* Find the layout for \a screen without knowing which workspace to look in.
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* Can also be used to find the workspace that contains \a screen.
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*
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* \param r_workspace: Optionally return the workspace that contains the looked up layout (if found).
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*/
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WorkSpaceLayout *BKE_workspace_layout_find_global(
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const Main *bmain, const bScreen *screen,
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WorkSpace **r_workspace)
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{
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WorkSpaceLayout *layout;
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if (r_workspace) {
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*r_workspace = NULL;
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}
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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if ((layout = workspace_layout_find_exec(workspace, screen))) {
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if (r_workspace) {
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*r_workspace = workspace;
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}
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return layout;
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}
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}
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return NULL;
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}
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/**
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* Circular workspace layout iterator.
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*
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* \param callback: Custom function which gets executed for each layout. Can return false to stop iterating.
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* \param arg: Custom data passed to each \a callback call.
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*
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* \return the layout at which \a callback returned false.
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*/
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WorkSpaceLayout *BKE_workspace_layout_iter_circular(
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const WorkSpace *workspace, WorkSpaceLayout *start,
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bool (*callback)(const WorkSpaceLayout *layout, void *arg),
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void *arg, const bool iter_backward)
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{
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WorkSpaceLayout *iter_layout;
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if (iter_backward) {
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LISTBASE_CIRCULAR_BACKWARD_BEGIN(&workspace->layouts, iter_layout, start)
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{
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if (!callback(iter_layout, arg)) {
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return iter_layout;
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}
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}
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LISTBASE_CIRCULAR_BACKWARD_END(&workspace->layouts, iter_layout, start);
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}
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else {
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LISTBASE_CIRCULAR_FORWARD_BEGIN(&workspace->layouts, iter_layout, start)
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{
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if (!callback(iter_layout, arg)) {
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return iter_layout;
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}
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}
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LISTBASE_CIRCULAR_FORWARD_END(&workspace->layouts, iter_layout, start)
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}
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return NULL;
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}
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void BKE_workspace_tool_remove(
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struct WorkSpace *workspace, struct bToolRef *tref)
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{
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if (tref->runtime) {
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MEM_freeN(tref->runtime);
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}
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if (tref->properties) {
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IDP_FreeProperty(tref->properties);
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MEM_freeN(tref->properties);
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}
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BLI_remlink(&workspace->tools, tref);
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MEM_freeN(tref);
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}
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/* -------------------------------------------------------------------- */
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/* Getters/Setters */
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WorkSpace *BKE_workspace_active_get(WorkSpaceInstanceHook *hook)
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{
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return hook->active;
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}
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void BKE_workspace_active_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace)
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{
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hook->active = workspace;
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if (workspace) {
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WorkSpaceLayout *layout = workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook);
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if (layout) {
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hook->act_layout = layout;
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}
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}
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}
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WorkSpaceLayout *BKE_workspace_active_layout_get(const WorkSpaceInstanceHook *hook)
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{
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return hook->act_layout;
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}
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void BKE_workspace_active_layout_set(WorkSpaceInstanceHook *hook, WorkSpaceLayout *layout)
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{
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hook->act_layout = layout;
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}
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bScreen *BKE_workspace_active_screen_get(const WorkSpaceInstanceHook *hook)
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{
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return hook->act_layout->screen;
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}
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void BKE_workspace_active_screen_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace, bScreen *screen)
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{
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/* we need to find the WorkspaceLayout that wraps this screen */
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WorkSpaceLayout *layout = BKE_workspace_layout_find(hook->active, screen);
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BKE_workspace_hook_layout_for_workspace_set(hook, workspace, layout);
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}
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ListBase *BKE_workspace_layouts_get(WorkSpace *workspace)
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{
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return &workspace->layouts;
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}
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const char *BKE_workspace_layout_name_get(const WorkSpaceLayout *layout)
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{
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return layout->name;
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}
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void BKE_workspace_layout_name_set(WorkSpace *workspace, WorkSpaceLayout *layout, const char *new_name)
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{
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workspace_layout_name_set(workspace, layout, new_name);
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}
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bScreen *BKE_workspace_layout_screen_get(const WorkSpaceLayout *layout)
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{
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return layout->screen;
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}
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void BKE_workspace_layout_screen_set(WorkSpaceLayout *layout, bScreen *screen)
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{
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layout->screen = screen;
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}
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WorkSpaceLayout *BKE_workspace_hook_layout_for_workspace_get(
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const WorkSpaceInstanceHook *hook, const WorkSpace *workspace)
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{
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return workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook);
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}
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void BKE_workspace_hook_layout_for_workspace_set(
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WorkSpaceInstanceHook *hook, WorkSpace *workspace, WorkSpaceLayout *layout)
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{
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hook->act_layout = layout;
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workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, layout);
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}
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bool BKE_workspace_owner_id_check(
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const WorkSpace *workspace, const char *owner_id)
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{
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if ((*owner_id == '\0') ||
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((workspace->flags & WORKSPACE_USE_FILTER_BY_ORIGIN) == 0))
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{
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return true;
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}
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else {
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/* we could use hash lookup, for now this list is highly under < ~16 items. */
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return BLI_findstring(&workspace->owner_ids, owner_id, offsetof(wmOwnerID, name)) != NULL;
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}
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}
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