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blender-archive/source/blender/editors/include/ED_markers.h
Brecht Van Lommel 3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00

79 lines
2.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_markers.h
* \ingroup editors
*/
#ifndef __ED_MARKERS_H__
#define __ED_MARKERS_H__
struct wmKeyConfig;
struct wmKeyMap;
struct bContext;
struct bAnimContext;
struct Scene;
struct TimeMarker;
/* Drawing API ------------------------------ */
/* flags for drawing markers */
enum {
DRAW_MARKERS_LINES = (1 << 0),
DRAW_MARKERS_LOCAL = (1 << 1),
DRAW_MARKERS_MARGIN = (1 << 2),
};
void ED_markers_draw(const struct bContext *C, int flag);
/* Backend API ----------------------------- */
ListBase *ED_context_get_markers(const struct bContext *C);
ListBase *ED_animcontext_get_markers(const struct bAnimContext *ac);
int ED_markers_post_apply_transform(ListBase *markers, struct Scene *scene, int mode, float value, char side);
struct TimeMarker *ED_markers_find_nearest_marker(ListBase *markers, float x);
int ED_markers_find_nearest_marker_time(ListBase *markers, float x);
void ED_markers_get_minmax(ListBase *markers, short sel, float *first, float *last);
void ED_markers_make_cfra_list(ListBase *markers, ListBase *lb, short sel);
struct TimeMarker *ED_markers_get_first_selected(ListBase *markers);
/* Operators ------------------------------ */
/* called in screen_ops.c:ED_operatortypes_screen() */
void ED_operatortypes_marker(void);
/* called in screen_ops.c:ED_keymap_screen() */
void ED_keymap_marker(struct wmKeyConfig *keyconf);
/* debugging only */
void debug_markers_print_list(struct ListBase *markers);
#endif /* __ED_MARKERS_H__ */