* Main windows show a topbar and statusbar, and select a workspace and scene. They are created with Window > New Main Window. * Child windows do not show a topbar or statusbar. These follow the workspace and scene of their parent main window. Created with Window > New Window or View > Duplicate Area into New Window. * The purpose of this change is to support multi monitor setups where you just want to put more editors on the other monitors. Without multiple topbars and statusbars, working within a single workspace and scene. Creating multiple main windows is intended to be a concious choice to do different tasks in different workspaces and scenes. * Note these changes do not currently affect how the operating system treats the windows. * When changing the workspace, the layout in all child windows changes. This makes sense if we consider child windows to be just a way to extend the main window across more monitors. In some case it may be useful to keep the same layout though, we can add an option for this depending on user feedback.
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_scene.h
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* \ingroup editors
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*/
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#ifndef __ED_SCENE_H__
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#define __ED_SCENE_H__
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#include "BLI_compiler_attrs.h"
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enum eSceneCopyMethod;
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struct Scene *ED_scene_add(struct Main *bmain, struct bContext *C, struct wmWindow *win, enum eSceneCopyMethod method) ATTR_NONNULL();
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bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct wmWindow *win, struct Scene *scene) ATTR_NONNULL();
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void ED_scene_change_update(struct Main *bmain, struct Scene *scene, struct ViewLayer *layer) ATTR_NONNULL();
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bool ED_scene_view_layer_delete(
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struct Main *bmain, struct Scene *scene, struct ViewLayer *layer,
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struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
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void ED_operatortypes_scene(void);
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#endif /* __ED_SCENE_H__ */
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