This removes the escape color control caracters when the output does not supports it (i.e: file output, windows cmd).
		
			
				
	
	
		
			97 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2020 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  *
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|  * Debug features of OpenGL.
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|  */
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| 
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| #include "BKE_global.h"
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| 
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| #include "BLI_string.h"
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| 
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| #include "gpu_context_private.hh"
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| 
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| #include "GPU_debug.h"
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| 
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| using namespace blender;
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| using namespace blender::gpu;
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| 
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| void GPU_debug_group_begin(const char *name)
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| {
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|   if (!(G.debug & G_DEBUG_GPU)) {
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|     return;
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|   }
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|   Context *ctx = Context::get();
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|   DebugStack &stack = ctx->debug_stack;
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|   stack.append(StringRef(name));
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|   ctx->debug_group_begin(name, stack.size());
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| }
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| 
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| void GPU_debug_group_end(void)
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| {
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|   if (!(G.debug & G_DEBUG_GPU)) {
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|     return;
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|   }
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|   Context *ctx = Context::get();
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|   ctx->debug_stack.pop_last();
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|   ctx->debug_group_end();
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| }
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| 
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| /**
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|  * Return a formatted string showing the current group hierarchy in this format:
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|  * "Group1 > Group 2 > Group3 > ... > GroupN : "
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|  */
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| void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf)
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| {
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|   Context *ctx = Context::get();
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|   if (ctx == nullptr) {
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|     return;
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|   }
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|   DebugStack &stack = ctx->debug_stack;
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|   if (stack.size() == 0) {
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|     r_name_buf[0] = '\0';
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|     return;
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|   }
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|   size_t sz = 0;
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|   for (StringRef &name : stack) {
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|     sz += BLI_snprintf_rlen(r_name_buf + sz, name_buf_len - sz, "%s > ", name.data());
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|   }
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|   r_name_buf[sz - 3] = '\0';
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| }
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| 
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| /* Return true if inside a debug group with the same name. */
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| bool GPU_debug_group_match(const char *ref)
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| {
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|   /* Otherwise there will be no names. */
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|   BLI_assert(G.debug & G_DEBUG_GPU);
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|   Context *ctx = Context::get();
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|   if (ctx == nullptr) {
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|     return false;
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|   }
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|   DebugStack &stack = ctx->debug_stack;
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|   for (StringRef &name : stack) {
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|     if (name == ref) {
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|       return true;
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|     }
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|   }
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|   return false;
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| }
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