This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl
2022-01-17 14:34:28 +01:00

15 lines
299 B
GLSL

uniform float factor;
in vec2 texCoord_interp;
out vec4 fragColor;
uniform vec4 color;
uniform sampler2D image;
void main()
{
vec4 tex = texture(image, texCoord_interp);
tex.rgb = ((0.3333333 * factor) * vec3(tex.r + tex.g + tex.b)) + (tex.rgb * (1.0 - factor));
fragColor = tex * color;
}