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blender-archive/source/blender/gpu/shaders/gpu_shader_image_frag.glsl
2022-01-17 14:34:28 +01:00

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GLSL

in vec2 texCoord_interp;
out vec4 fragColor;
uniform sampler2D image;
void main()
{
fragColor = texture(image, texCoord_interp);
}