Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place. This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes. Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data. As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5470
535 lines
17 KiB
C++
535 lines
17 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Copyright 2017, Blender Foundation.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup draw
|
|
*/
|
|
|
|
#ifndef __GPENCIL_ENGINE_H__
|
|
#define __GPENCIL_ENGINE_H__
|
|
|
|
#include "GPU_batch.h"
|
|
|
|
struct GPENCIL_Data;
|
|
struct GPENCIL_StorageList;
|
|
struct MaterialGPencilStyle;
|
|
struct ModifierData;
|
|
struct Object;
|
|
struct RenderEngine;
|
|
struct RenderLayer;
|
|
struct bGPDstroke;
|
|
struct tGPspoint;
|
|
|
|
struct GPUBatch;
|
|
struct GPUVertBuf;
|
|
struct GPUVertFormat;
|
|
|
|
#define GPENCIL_CACHE_BLOCK_SIZE 8
|
|
#define GPENCIL_MAX_SHGROUPS 65536
|
|
#define GPENCIL_GROUPS_BLOCK_SIZE 1024
|
|
|
|
/* used to expand VBOs. Size has a big impact in the speed */
|
|
#define GPENCIL_VBO_BLOCK_SIZE 128
|
|
|
|
#define GPENCIL_COLOR_SOLID 0
|
|
#define GPENCIL_COLOR_TEXTURE 1
|
|
#define GPENCIL_COLOR_PATTERN 2
|
|
|
|
#define GP_IS_CAMERAVIEW ((rv3d != NULL) && (rv3d->persp == RV3D_CAMOB && v3d->camera))
|
|
|
|
/* *********** OBJECTS CACHE *********** */
|
|
typedef struct tGPencilObjectCache_shgrp {
|
|
/** type of blend (regular, add, mult, etc...) */
|
|
int mode;
|
|
/** flag to enable the layer clamping */
|
|
bool mask_layer;
|
|
/** factor to define the opacity of the layer */
|
|
float blend_opacity;
|
|
DRWShadingGroup *init_shgrp;
|
|
DRWShadingGroup *end_shgrp;
|
|
} tGPencilObjectCache_shgrp;
|
|
|
|
/* used to save gpencil object data for drawing */
|
|
typedef struct tGPencilObjectCache {
|
|
struct Object *ob;
|
|
struct bGPdata *gpd;
|
|
int idx; /*original index, can change after sort */
|
|
char *name;
|
|
|
|
/* effects */
|
|
bool has_fx;
|
|
ListBase shader_fx;
|
|
float pixfactor;
|
|
DRWShadingGroup *fx_wave_sh;
|
|
DRWShadingGroup *fx_blur_sh;
|
|
DRWShadingGroup *fx_colorize_sh;
|
|
DRWShadingGroup *fx_pixel_sh;
|
|
DRWShadingGroup *fx_rim_sh;
|
|
DRWShadingGroup *fx_shadow_sh;
|
|
DRWShadingGroup *fx_glow_sh;
|
|
DRWShadingGroup *fx_swirl_sh;
|
|
DRWShadingGroup *fx_flip_sh;
|
|
DRWShadingGroup *fx_light_sh;
|
|
|
|
float loc[3];
|
|
float obmat[4][4];
|
|
float zdepth; /* z-depth value to sort gp object */
|
|
bool is_dup_ob; /* flag to tag duplicate objects */
|
|
float scale;
|
|
|
|
/* shading type */
|
|
int shading_type[2];
|
|
|
|
/* GPU data size */
|
|
int tot_vertex;
|
|
int tot_triangles;
|
|
|
|
/* Save shader groups by layer */
|
|
int tot_layers;
|
|
tGPencilObjectCache_shgrp *shgrp_array;
|
|
|
|
} tGPencilObjectCache;
|
|
|
|
/* *********** LISTS *********** */
|
|
typedef struct GPENCIL_shgroup {
|
|
int s_clamp;
|
|
int stroke_style;
|
|
int color_type;
|
|
int mode;
|
|
int texture_mix;
|
|
int texture_flip;
|
|
int texture_clamp;
|
|
int fill_style;
|
|
int keep_size;
|
|
int caps_mode[2];
|
|
float obj_scale;
|
|
int xray_mode;
|
|
int alignment_mode;
|
|
|
|
float gradient_f;
|
|
float gradient_s[2];
|
|
|
|
float mix_stroke_factor;
|
|
|
|
/* color of the wireframe */
|
|
float wire_color[4];
|
|
/* shading type and mode */
|
|
int shading_type[2];
|
|
int is_xray;
|
|
} GPENCIL_shgroup;
|
|
|
|
typedef struct GPENCIL_Storage {
|
|
int shgroup_id; /* total elements */
|
|
int stroke_style;
|
|
int color_type;
|
|
int mode;
|
|
int xray;
|
|
int keep_size;
|
|
float obj_scale;
|
|
float pixfactor;
|
|
bool is_playing;
|
|
bool is_render;
|
|
bool is_mat_preview;
|
|
bool background_ready;
|
|
int is_xray;
|
|
bool reset_cache;
|
|
const float *pixsize;
|
|
float render_pixsize;
|
|
int tonemapping;
|
|
int do_select_outline;
|
|
float select_color[4];
|
|
short multisamples;
|
|
|
|
short framebuffer_flag; /* flag what framebuffer need to create */
|
|
|
|
int blend_mode;
|
|
int mask_layer;
|
|
|
|
/* simplify settings*/
|
|
bool simplify_fill;
|
|
bool simplify_modif;
|
|
bool simplify_fx;
|
|
bool simplify_blend;
|
|
|
|
float gradient_f;
|
|
float gradient_s[2];
|
|
int alignment_mode;
|
|
|
|
float mix_stroke_factor;
|
|
|
|
/* Render Matrices and data */
|
|
float view_vecs[2][4]; /* vec4[2] */
|
|
|
|
int shade_render[2];
|
|
|
|
Object *camera; /* camera pointer for render mode */
|
|
} GPENCIL_Storage;
|
|
|
|
typedef enum eGpencilFramebuffer_Flag {
|
|
GP_FRAMEBUFFER_MULTISAMPLE = (1 << 0),
|
|
GP_FRAMEBUFFER_BASIC = (1 << 1),
|
|
GP_FRAMEBUFFER_DRAW = (1 << 2),
|
|
} eGpencilFramebuffer_Flag;
|
|
|
|
typedef struct GPENCIL_StorageList {
|
|
struct GPENCIL_Storage *storage;
|
|
struct g_data *g_data;
|
|
struct GPENCIL_shgroup *shgroups;
|
|
} GPENCIL_StorageList;
|
|
|
|
typedef struct GPENCIL_PassList {
|
|
struct DRWPass *stroke_pass_2d;
|
|
struct DRWPass *stroke_pass_3d;
|
|
struct DRWPass *edit_pass;
|
|
struct DRWPass *drawing_pass;
|
|
struct DRWPass *mix_pass;
|
|
struct DRWPass *mix_pass_noblend;
|
|
struct DRWPass *background_pass;
|
|
struct DRWPass *paper_pass;
|
|
struct DRWPass *grid_pass;
|
|
struct DRWPass *blend_pass;
|
|
|
|
/* effects */
|
|
struct DRWPass *fx_shader_pass;
|
|
struct DRWPass *fx_shader_pass_blend;
|
|
|
|
} GPENCIL_PassList;
|
|
|
|
typedef struct GPENCIL_FramebufferList {
|
|
struct GPUFrameBuffer *main;
|
|
struct GPUFrameBuffer *temp_fb_a;
|
|
struct GPUFrameBuffer *temp_fb_b;
|
|
struct GPUFrameBuffer *temp_fb_fx;
|
|
struct GPUFrameBuffer *background_fb;
|
|
|
|
struct GPUFrameBuffer *multisample_fb;
|
|
} GPENCIL_FramebufferList;
|
|
|
|
typedef struct GPENCIL_TextureList {
|
|
struct GPUTexture *texture;
|
|
|
|
/* multisample textures */
|
|
struct GPUTexture *multisample_color;
|
|
struct GPUTexture *multisample_depth;
|
|
|
|
/* Background textures for speed-up drawing. */
|
|
struct GPUTexture *background_depth_tx;
|
|
struct GPUTexture *background_color_tx;
|
|
|
|
} GPENCIL_TextureList;
|
|
|
|
typedef struct GPENCIL_Data {
|
|
void *engine_type; /* Required */
|
|
struct GPENCIL_FramebufferList *fbl;
|
|
struct GPENCIL_TextureList *txl;
|
|
struct GPENCIL_PassList *psl;
|
|
struct GPENCIL_StorageList *stl;
|
|
|
|
/* render textures */
|
|
struct GPUTexture *render_depth_tx;
|
|
struct GPUTexture *render_color_tx;
|
|
|
|
} GPENCIL_Data;
|
|
|
|
/* *********** STATIC *********** */
|
|
typedef struct g_data {
|
|
struct DRWShadingGroup *shgrps_edit_point;
|
|
struct DRWShadingGroup *shgrps_edit_line;
|
|
struct DRWShadingGroup *shgrps_drawing_stroke;
|
|
struct DRWShadingGroup *shgrps_drawing_fill;
|
|
struct DRWShadingGroup *shgrps_grid;
|
|
|
|
int gp_cache_used; /* total objects in cache */
|
|
int gp_cache_size; /* size of the cache */
|
|
struct tGPencilObjectCache *gp_object_cache;
|
|
|
|
/* for buffer only one batch is nedeed because the drawing is only of one stroke */
|
|
GPUBatch *batch_buffer_stroke;
|
|
GPUBatch *batch_buffer_fill;
|
|
GPUBatch *batch_buffer_ctrlpoint;
|
|
|
|
/* grid geometry */
|
|
GPUBatch *batch_grid;
|
|
|
|
/* textures */
|
|
struct GPUTexture *gpencil_blank_texture;
|
|
|
|
/* runtime pointers texture */
|
|
struct GPUTexture *input_depth_tx;
|
|
struct GPUTexture *input_color_tx;
|
|
|
|
/* working textures */
|
|
struct GPUTexture *temp_color_tx_a;
|
|
struct GPUTexture *temp_depth_tx_a;
|
|
|
|
struct GPUTexture *temp_color_tx_b;
|
|
struct GPUTexture *temp_depth_tx_b;
|
|
|
|
struct GPUTexture *temp_color_tx_fx;
|
|
struct GPUTexture *temp_depth_tx_fx;
|
|
|
|
int session_flag;
|
|
bool do_instances;
|
|
|
|
} g_data; /* Transient data */
|
|
|
|
/* flags for fast drawing support */
|
|
typedef enum eGPsession_Flag {
|
|
GP_DRW_PAINT_HOLD = (1 << 0),
|
|
GP_DRW_PAINT_IDLE = (1 << 1),
|
|
GP_DRW_PAINT_FILLING = (1 << 2),
|
|
GP_DRW_PAINT_READY = (1 << 3),
|
|
GP_DRW_PAINT_PAINTING = (1 << 4),
|
|
} eGPsession_Flag;
|
|
|
|
typedef struct GPENCIL_e_data {
|
|
/* general drawing shaders */
|
|
struct GPUShader *gpencil_fill_sh;
|
|
struct GPUShader *gpencil_stroke_sh;
|
|
struct GPUShader *gpencil_point_sh;
|
|
struct GPUShader *gpencil_edit_point_sh;
|
|
struct GPUShader *gpencil_line_sh;
|
|
struct GPUShader *gpencil_drawing_fill_sh;
|
|
struct GPUShader *gpencil_fullscreen_sh;
|
|
struct GPUShader *gpencil_simple_fullscreen_sh;
|
|
struct GPUShader *gpencil_blend_fullscreen_sh;
|
|
struct GPUShader *gpencil_background_sh;
|
|
struct GPUShader *gpencil_paper_sh;
|
|
|
|
/* effects */
|
|
struct GPUShader *gpencil_fx_blur_sh;
|
|
struct GPUShader *gpencil_fx_colorize_sh;
|
|
struct GPUShader *gpencil_fx_flip_sh;
|
|
struct GPUShader *gpencil_fx_glow_prepare_sh;
|
|
struct GPUShader *gpencil_fx_glow_resolve_sh;
|
|
struct GPUShader *gpencil_fx_light_sh;
|
|
struct GPUShader *gpencil_fx_pixel_sh;
|
|
struct GPUShader *gpencil_fx_rim_prepare_sh;
|
|
struct GPUShader *gpencil_fx_rim_resolve_sh;
|
|
struct GPUShader *gpencil_fx_shadow_prepare_sh;
|
|
struct GPUShader *gpencil_fx_shadow_resolve_sh;
|
|
struct GPUShader *gpencil_fx_swirl_sh;
|
|
struct GPUShader *gpencil_fx_wave_sh;
|
|
|
|
} GPENCIL_e_data; /* Engine data */
|
|
|
|
/* GPUBatch Cache Element */
|
|
typedef struct GpencilBatchCacheElem {
|
|
GPUBatch *batch;
|
|
GPUVertBuf *vbo;
|
|
int vbo_len;
|
|
/* attr ids */
|
|
GPUVertFormat *format;
|
|
uint pos_id;
|
|
uint color_id;
|
|
uint thickness_id;
|
|
uint uvdata_id;
|
|
uint prev_pos_id;
|
|
|
|
/* size for VBO alloc */
|
|
int tot_vertex;
|
|
} GpencilBatchCacheElem;
|
|
|
|
/* Defines each batch group to define later the shgroup */
|
|
typedef struct GpencilBatchGroup {
|
|
struct bGPDlayer *gpl; /* reference to original layer */
|
|
struct bGPDframe *gpf; /* reference to original frame */
|
|
struct bGPDstroke *gps; /* reference to original stroke */
|
|
short type; /* type of element */
|
|
bool onion; /* the group is part of onion skin */
|
|
int vertex_idx; /* index of vertex data */
|
|
} GpencilBatchGroup;
|
|
|
|
typedef enum GpencilBatchGroup_Type {
|
|
eGpencilBatchGroupType_Stroke = 1,
|
|
eGpencilBatchGroupType_Point = 2,
|
|
eGpencilBatchGroupType_Fill = 3,
|
|
eGpencilBatchGroupType_Edit = 4,
|
|
eGpencilBatchGroupType_Edlin = 5,
|
|
} GpencilBatchGroup_Type;
|
|
|
|
/* Runtime data for GPU and evaluated frames after applying modifiers */
|
|
typedef struct GpencilBatchCache {
|
|
GpencilBatchCacheElem b_stroke;
|
|
GpencilBatchCacheElem b_point;
|
|
GpencilBatchCacheElem b_fill;
|
|
GpencilBatchCacheElem b_edit;
|
|
GpencilBatchCacheElem b_edlin;
|
|
|
|
/** Cache is dirty */
|
|
bool is_dirty;
|
|
/** Edit mode flag */
|
|
bool is_editmode;
|
|
/** Last cache frame */
|
|
int cache_frame;
|
|
|
|
/** Total groups in arrays */
|
|
int grp_used;
|
|
/** Max size of the array */
|
|
int grp_size;
|
|
/** Array of cache elements */
|
|
struct GpencilBatchGroup *grp_cache;
|
|
} GpencilBatchCache;
|
|
|
|
/* general drawing functions */
|
|
struct DRWShadingGroup *gpencil_shgroup_stroke_create(struct GPENCIL_Data *vedata,
|
|
struct DRWPass *pass,
|
|
struct GPUShader *shader,
|
|
struct Object *ob,
|
|
struct bGPdata *gpd,
|
|
struct bGPDlayer *gpl,
|
|
struct bGPDstroke *gps,
|
|
struct MaterialGPencilStyle *gp_style,
|
|
int id,
|
|
bool onion,
|
|
const float scale,
|
|
const int shading_type[2]);
|
|
void gpencil_populate_datablock(struct GPENCIL_e_data *e_data,
|
|
void *vedata,
|
|
struct Object *ob,
|
|
struct tGPencilObjectCache *cache_ob);
|
|
void gpencil_populate_buffer_strokes(struct GPENCIL_e_data *e_data,
|
|
void *vedata,
|
|
struct ToolSettings *ts,
|
|
struct Object *ob);
|
|
void gpencil_populate_multiedit(struct GPENCIL_e_data *e_data,
|
|
void *vedata,
|
|
struct Object *ob,
|
|
struct tGPencilObjectCache *cache_ob);
|
|
void gpencil_triangulate_stroke_fill(struct Object *ob, struct bGPDstroke *gps);
|
|
void gpencil_populate_particles(struct GPENCIL_e_data *e_data,
|
|
struct GHash *gh_objects,
|
|
void *vedata);
|
|
|
|
void gpencil_multisample_ensure(struct GPENCIL_Data *vedata, int rect_w, int rect_h);
|
|
|
|
/* create geometry functions */
|
|
void gpencil_get_point_geom(struct GpencilBatchCacheElem *be,
|
|
struct bGPDstroke *gps,
|
|
short thickness,
|
|
const float ink[4],
|
|
const int follow_mode);
|
|
void gpencil_get_stroke_geom(struct GpencilBatchCacheElem *be,
|
|
struct bGPDstroke *gps,
|
|
short thickness,
|
|
const float ink[4]);
|
|
void gpencil_get_fill_geom(struct GpencilBatchCacheElem *be,
|
|
struct Object *ob,
|
|
struct bGPDstroke *gps,
|
|
const float color[4]);
|
|
void gpencil_get_edit_geom(struct GpencilBatchCacheElem *be,
|
|
struct bGPDstroke *gps,
|
|
float alpha,
|
|
short dflag);
|
|
void gpencil_get_edlin_geom(struct GpencilBatchCacheElem *be,
|
|
struct bGPDstroke *gps,
|
|
float alpha,
|
|
short dflag);
|
|
|
|
struct GPUBatch *gpencil_get_buffer_stroke_geom(struct bGPdata *gpd, short thickness);
|
|
struct GPUBatch *gpencil_get_buffer_fill_geom(struct bGPdata *gpd);
|
|
struct GPUBatch *gpencil_get_buffer_point_geom(struct bGPdata *gpd, short thickness);
|
|
struct GPUBatch *gpencil_get_buffer_ctrlpoint_geom(struct bGPdata *gpd);
|
|
struct GPUBatch *gpencil_get_grid(Object *ob);
|
|
|
|
/* object cache functions */
|
|
struct tGPencilObjectCache *gpencil_object_cache_add(struct tGPencilObjectCache *cache_array,
|
|
struct Object *ob,
|
|
int *gp_cache_size,
|
|
int *gp_cache_used);
|
|
|
|
bool gpencil_onion_active(struct bGPdata *gpd);
|
|
|
|
/* shading groups cache functions */
|
|
struct GpencilBatchGroup *gpencil_group_cache_add(struct GpencilBatchGroup *cache_array,
|
|
struct bGPDlayer *gpl,
|
|
struct bGPDframe *gpf,
|
|
struct bGPDstroke *gps,
|
|
const short type,
|
|
const bool onion,
|
|
const int vertex_idx,
|
|
int *grp_size,
|
|
int *grp_used);
|
|
|
|
/* geometry batch cache functions */
|
|
struct GpencilBatchCache *gpencil_batch_cache_get(struct Object *ob, int cfra);
|
|
|
|
/* effects */
|
|
void GPENCIL_create_fx_shaders(struct GPENCIL_e_data *e_data);
|
|
void GPENCIL_delete_fx_shaders(struct GPENCIL_e_data *e_data);
|
|
void GPENCIL_create_fx_passes(struct GPENCIL_PassList *psl);
|
|
|
|
void gpencil_fx_prepare(struct GPENCIL_e_data *e_data,
|
|
struct GPENCIL_Data *vedata,
|
|
struct tGPencilObjectCache *cache_ob);
|
|
void gpencil_fx_draw(struct GPENCIL_e_data *e_data,
|
|
struct GPENCIL_Data *vedata,
|
|
struct tGPencilObjectCache *cache_ob);
|
|
|
|
/* main functions */
|
|
void GPENCIL_engine_init(void *vedata);
|
|
void GPENCIL_cache_init(void *vedata);
|
|
void GPENCIL_cache_populate(void *vedata, struct Object *ob);
|
|
void GPENCIL_cache_finish(void *vedata);
|
|
void GPENCIL_draw_scene(void *vedata);
|
|
|
|
/* render */
|
|
void GPENCIL_render_init(struct GPENCIL_Data *ved,
|
|
struct RenderEngine *engine,
|
|
struct Depsgraph *depsgraph);
|
|
void GPENCIL_render_to_image(void *vedata,
|
|
struct RenderEngine *engine,
|
|
struct RenderLayer *render_layer,
|
|
const rcti *rect);
|
|
|
|
/* TODO: GPXX workaround function to call free memory from draw manager while draw manager support
|
|
* scene finish callback. */
|
|
void DRW_gpencil_free_runtime_data(void *ved);
|
|
|
|
/* Use of multisample framebuffers. */
|
|
#define MULTISAMPLE_GP_SYNC_ENABLE(lvl, fbl) \
|
|
{ \
|
|
if ((lvl > 0) && (fbl->multisample_fb != NULL) && (DRW_state_is_fbo())) { \
|
|
DRW_stats_query_start("GP Multisample Blit"); \
|
|
GPU_framebuffer_bind(fbl->multisample_fb); \
|
|
GPU_framebuffer_clear_color_depth_stencil( \
|
|
fbl->multisample_fb, (const float[4]){0.0f}, 1.0f, 0x0); \
|
|
DRW_stats_query_end(); \
|
|
} \
|
|
} \
|
|
((void)0)
|
|
|
|
#define MULTISAMPLE_GP_SYNC_DISABLE(lvl, fbl, fb, txl) \
|
|
{ \
|
|
if ((lvl > 0) && (fbl->multisample_fb != NULL) && (DRW_state_is_fbo())) { \
|
|
DRW_stats_query_start("GP Multisample Resolve"); \
|
|
GPU_framebuffer_bind(fb); \
|
|
DRW_multisamples_resolve(txl->multisample_depth, txl->multisample_color, true); \
|
|
DRW_stats_query_end(); \
|
|
} \
|
|
} \
|
|
((void)0)
|
|
|
|
#define GPENCIL_3D_DRAWMODE(ob, gpd) \
|
|
((gpd) && (gpd->draw_mode == GP_DRAWMODE_3D) && ((ob->dtx & OB_DRAWXRAY) == 0))
|
|
|
|
#define GPENCIL_USE_SOLID(stl) \
|
|
((stl) && ((stl->storage->is_render) || (stl->storage->is_mat_preview)))
|
|
|
|
#endif /* __GPENCIL_ENGINE_H__ */
|