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blender-archive/source/blender/blenlib/BLI_utility_mixins.hh
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

56 lines
1.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bli
*/
#pragma once
namespace blender {
/**
* A type that inherits from NonCopyable cannot be copied anymore.
*/
class NonCopyable {
public:
/* Disable copy construction and assignment. */
NonCopyable(const NonCopyable &other) = delete;
NonCopyable &operator=(const NonCopyable &other) = delete;
/* Explicitly enable default construction, move construction and move assignment. */
NonCopyable() = default;
NonCopyable(NonCopyable &&other) = default;
NonCopyable &operator=(NonCopyable &&other) = default;
};
/**
* A type that inherits from NonMovable cannot be moved anymore.
*/
class NonMovable {
public:
/* Disable move construction and assignment. */
NonMovable(NonMovable &&other) = delete;
NonMovable &operator=(NonMovable &&other) = delete;
/* Explicitly enable default construction, copy construction and copy assignment. */
NonMovable() = default;
NonMovable(const NonMovable &other) = default;
NonMovable &operator=(const NonMovable &other) = default;
};
} // namespace blender