This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/bmesh/operators/bmo_inset.c

1393 lines
47 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bmesh
*
* Inset face regions.
* Inset individual faces.
*/
#include "MEM_guardedalloc.h"
#include "BLI_alloca.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_utildefines_stack.h"
#include "BKE_customdata.h"
#include "bmesh.h"
#include "intern/bmesh_operators_private.h" /* own include */
/* Merge loop-data that diverges, see: T41445 */
#define USE_LOOP_CUSTOMDATA_MERGE
#define ELE_NEW 1
/* -------------------------------------------------------------------- */
/** \name Generic Face Interpolation
*
* Use for both kinds of inset.
*
* Interpolation, this is more complex for regions since we're not creating new faces
* and throwing away old ones, so instead, store face data needed for interpolation.
*
* \note This uses #CustomData functions in quite a low-level way which should be
* avoided, but in this case its hard to do without storing a duplicate mesh.
*
* \{ */
/* just enough of a face to store interpolation data we can use once the inset is done */
typedef struct InterpFace {
BMFace *f;
void **blocks_l;
void **blocks_v;
float (*cos_2d)[2];
float axis_mat[3][3];
} InterpFace;
/* basically a clone of #BM_vert_interp_from_face */
static void bm_interp_face_store(InterpFace *iface, BMesh *bm, BMFace *f, MemArena *interp_arena)
{
BMLoop *l_iter, *l_first;
void **blocks_l = iface->blocks_l = BLI_memarena_alloc(interp_arena,
sizeof(*iface->blocks_l) * f->len);
void **blocks_v = iface->blocks_v = BLI_memarena_alloc(interp_arena,
sizeof(*iface->blocks_v) * f->len);
float(*cos_2d)[2] = iface->cos_2d = BLI_memarena_alloc(interp_arena,
sizeof(*iface->cos_2d) * f->len);
void *axis_mat = iface->axis_mat;
int i;
BLI_assert(BM_face_is_normal_valid(f));
axis_dominant_v3_to_m3(axis_mat, f->no);
iface->f = f;
i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
mul_v2_m3v3(cos_2d[i], axis_mat, l_iter->v->co);
blocks_l[i] = NULL;
CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, l_iter->head.data, &blocks_l[i]);
/* if we were not modifying the loops later we would do... */
// blocks[i] = l_iter->head.data;
blocks_v[i] = NULL;
CustomData_bmesh_copy_data(&bm->vdata, &bm->vdata, l_iter->v->head.data, &blocks_v[i]);
/* use later for index lookups */
BM_elem_index_set(l_iter, i); /* set_dirty */
} while ((void)i++, (l_iter = l_iter->next) != l_first);
bm->elem_index_dirty |= BM_LOOP;
}
static void bm_interp_face_free(InterpFace *iface, BMesh *bm)
{
void **blocks_l = iface->blocks_l;
void **blocks_v = iface->blocks_v;
int i;
for (i = 0; i < iface->f->len; i++) {
CustomData_bmesh_free_block(&bm->ldata, &blocks_l[i]);
CustomData_bmesh_free_block(&bm->vdata, &blocks_v[i]);
}
}
#ifdef USE_LOOP_CUSTOMDATA_MERGE
/**
* This function merges loop customdata (UV's)
* where interpolating the values across the face causes values to diverge.
*/
static void bm_loop_customdata_merge(BMesh *bm,
BMEdge *e_connect,
BMLoop *l_a_outer,
BMLoop *l_b_outer,
BMLoop *l_a_inner,
BMLoop *l_b_inner)
{
/**
* Check for diverged values at the vert shared by
* \a l_a_inner & \a l_b_inner.
*
* <pre>
* -----------------------+
* l_a_outer--> /|<--l_b_outer
* / |
* (face a) / |
* / <--e_connect
* / |
* e_a l_a_inner--> / <--l_b_inner
* -----------------+ |
* /| |
* l_a/b_inner_inset| (face b)
* / | |
* / |e_b |
* (inset face(s)) | |
* / | |
* </pre>
*/
const bool is_flip = (l_a_inner->next == l_a_outer);
BMLoop *l_a_inner_inset, *l_b_inner_inset;
BMEdge *e_a, *e_b;
int layer_n;
/* paranoid sanity checks */
BLI_assert(l_a_outer->v == l_b_outer->v);
BLI_assert(l_a_inner->v == l_b_inner->v);
BLI_assert(l_b_inner->f != l_a_inner->f);
BLI_assert(l_a_outer->f == l_a_inner->f);
BLI_assert(l_b_outer->f == l_b_inner->f);
(void)e_connect;
BLI_assert(BM_edge_in_face(e_connect, l_a_inner->f));
BLI_assert(BM_edge_in_face(e_connect, l_b_inner->f));
if (is_flip) {
e_a = l_a_inner->prev->e;
e_b = l_b_inner->e;
}
else {
e_a = l_a_inner->e;
e_b = l_b_inner->prev->e;
}
l_a_inner_inset = BM_edge_other_loop(e_a, l_a_inner);
l_b_inner_inset = BM_edge_other_loop(e_b, l_b_inner);
BLI_assert(l_a_inner_inset->v == l_b_inner_inset->v);
/* check if there is no chance of diversion */
if (l_a_inner_inset->f == l_b_inner_inset->f) {
return;
}
for (layer_n = 0; layer_n < bm->ldata.totlayer; layer_n++) {
const int type = bm->ldata.layers[layer_n].type;
const int offset = bm->ldata.layers[layer_n].offset;
if (!CustomData_layer_has_math(&bm->ldata, layer_n)) {
continue;
}
/* check we begin with merged data */
if ((CustomData_data_equals(type,
BM_ELEM_CD_GET_VOID_P(l_a_outer, offset),
BM_ELEM_CD_GET_VOID_P(l_b_outer, offset)) == true)
/* Epsilon for comparing UV's is too big, gives noticeable problems. */
# if 0
&&
/* check if the data ends up diverged */
(CustomData_data_equals(type,
BM_ELEM_CD_GET_VOID_P(l_a_inner, offset),
BM_ELEM_CD_GET_VOID_P(l_b_inner, offset)) == false)
# endif
) {
/* no need to allocate a temp block:
* a = (a + b);
* a *= 0.5f;
* b = a;
*/
const void *data_src;
CustomData_data_mix_value(type,
BM_ELEM_CD_GET_VOID_P(l_a_inner_inset, offset),
BM_ELEM_CD_GET_VOID_P(l_b_inner_inset, offset),
CDT_MIX_MIX,
0.5f);
CustomData_data_copy_value(type,
BM_ELEM_CD_GET_VOID_P(l_a_inner_inset, offset),
BM_ELEM_CD_GET_VOID_P(l_b_inner_inset, offset));
/* use this as a reference (could be 'l_b_inner_inset' too) */
data_src = BM_ELEM_CD_GET_VOID_P(l_a_inner_inset, offset);
/* check if the 2 faces share an edge */
if (is_flip ? (l_b_inner_inset->e == l_a_inner_inset->prev->e) :
(l_a_inner_inset->e == l_b_inner_inset->prev->e)) {
/* simple case, we have all loops already */
}
else {
/* compare with (l_a_inner / l_b_inner) and assign the blended value if they match */
BMIter iter;
BMLoop *l_iter;
const void *data_cmp_a = BM_ELEM_CD_GET_VOID_P(l_b_inner, offset);
const void *data_cmp_b = BM_ELEM_CD_GET_VOID_P(l_a_inner, offset);
BM_ITER_ELEM (l_iter, &iter, l_a_inner_inset->v, BM_LOOPS_OF_VERT) {
if (BM_elem_flag_test(l_iter->f, BM_ELEM_TAG)) {
if (!ELEM(l_iter, l_a_inner, l_b_inner, l_a_inner_inset, l_b_inner_inset)) {
void *data_dst = BM_ELEM_CD_GET_VOID_P(l_iter, offset);
if (CustomData_data_equals(type, data_dst, data_cmp_a) ||
CustomData_data_equals(type, data_dst, data_cmp_b)) {
CustomData_data_copy_value(type, data_src, data_dst);
}
}
}
}
}
CustomData_data_copy_value(type, data_src, BM_ELEM_CD_GET_VOID_P(l_b_inner, offset));
CustomData_data_copy_value(type, data_src, BM_ELEM_CD_GET_VOID_P(l_a_inner, offset));
}
}
}
#endif /* USE_LOOP_CUSTOMDATA_MERGE */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Inset Individual
*
* Each face has a smaller face created inside it (simple logic).
* \{ */
static void bmo_face_inset_individual(BMesh *bm,
BMFace *f,
MemArena *interp_arena,
const float thickness,
const float depth,
const bool use_even_offset,
const bool use_relative_offset,
const bool use_interpolate)
{
InterpFace *iface = NULL;
/* stores verts split away from the face (aligned with face verts) */
BMVert **verts = BLI_array_alloca(verts, f->len);
/* store edge normals (aligned with face-loop-edges) */
float(*edge_nors)[3] = BLI_array_alloca(edge_nors, f->len);
float(*coords)[3] = BLI_array_alloca(coords, f->len);
BMLoop *l_iter, *l_first;
BMLoop *l_other;
uint i;
float e_length_prev;
l_first = BM_FACE_FIRST_LOOP(f);
/* split off all loops */
l_iter = l_first;
i = 0;
do {
BMVert *v_other = l_iter->v;
BMVert *v_sep = BM_face_loop_separate(bm, l_iter);
if (v_sep == v_other) {
v_other = BM_vert_create(bm, l_iter->v->co, l_iter->v, BM_CREATE_NOP);
}
verts[i] = v_other;
/* unrelated to splitting, but calc here */
BM_edge_calc_face_tangent(l_iter->e, l_iter, edge_nors[i]);
} while ((void)i++, ((l_iter = l_iter->next) != l_first));
/* build rim faces */
l_iter = l_first;
i = 0;
do {
BMFace *f_new_outer;
BMVert *v_other = verts[i];
BMVert *v_other_next = verts[(i + 1) % f->len];
BMEdge *e_other = BM_edge_create(bm, v_other, v_other_next, l_iter->e, BM_CREATE_NO_DOUBLE);
(void)e_other;
f_new_outer = BM_face_create_quad_tri(
bm, v_other, v_other_next, l_iter->next->v, l_iter->v, f, BM_CREATE_NOP);
BMO_face_flag_enable(bm, f_new_outer, ELE_NEW);
/* copy loop data */
l_other = l_iter->radial_next;
BM_elem_attrs_copy(bm, bm, l_iter->next, l_other->prev);
BM_elem_attrs_copy(bm, bm, l_iter, l_other->next->next);
if (use_interpolate == false) {
BM_elem_attrs_copy(bm, bm, l_iter->next, l_other);
BM_elem_attrs_copy(bm, bm, l_iter, l_other->next);
}
} while ((void)i++, ((l_iter = l_iter->next) != l_first));
/* hold interpolation values */
if (use_interpolate) {
iface = BLI_memarena_alloc(interp_arena, sizeof(*iface));
bm_interp_face_store(iface, bm, f, interp_arena);
}
/* Calculate translation vector for new */
l_iter = l_first;
i = 0;
if (depth != 0.0f) {
e_length_prev = BM_edge_calc_length(l_iter->prev->e);
}
do {
const float *eno_prev = edge_nors[(i ? i : f->len) - 1];
const float *eno_next = edge_nors[i];
float tvec[3];
float v_new_co[3];
add_v3_v3v3(tvec, eno_prev, eno_next);
normalize_v3(tvec);
copy_v3_v3(v_new_co, l_iter->v->co);
if (use_even_offset) {
mul_v3_fl(tvec, shell_v3v3_mid_normalized_to_dist(eno_prev, eno_next));
}
/* Modify vertices and their normals */
if (use_relative_offset) {
mul_v3_fl(tvec,
(BM_edge_calc_length(l_iter->e) + BM_edge_calc_length(l_iter->prev->e)) / 2.0f);
}
madd_v3_v3fl(v_new_co, tvec, thickness);
/* Set normal, add depth and write new vertex position*/
copy_v3_v3(l_iter->v->no, f->no);
if (depth != 0.0f) {
const float e_length = BM_edge_calc_length(l_iter->e);
const float fac = depth * (use_relative_offset ? ((e_length_prev + e_length) * 0.5f) : 1.0f);
e_length_prev = e_length;
madd_v3_v3fl(v_new_co, f->no, fac);
}
copy_v3_v3(coords[i], v_new_co);
} while ((void)i++, ((l_iter = l_iter->next) != l_first));
/* update the coords */
l_iter = l_first;
i = 0;
do {
copy_v3_v3(l_iter->v->co, coords[i]);
} while ((void)i++, ((l_iter = l_iter->next) != l_first));
if (use_interpolate) {
BM_face_interp_from_face_ex(bm,
iface->f,
iface->f,
true,
(const void **)iface->blocks_l,
(const void **)iface->blocks_v,
iface->cos_2d,
iface->axis_mat);
/* build rim faces */
l_iter = l_first;
do {
/* copy loop data */
l_other = l_iter->radial_next;
BM_elem_attrs_copy(bm, bm, l_iter->next, l_other);
BM_elem_attrs_copy(bm, bm, l_iter, l_other->next);
} while ((l_iter = l_iter->next) != l_first);
bm_interp_face_free(iface, bm);
}
}
/**
* Individual Face Inset.
* Find all tagged faces (f), duplicate edges around faces, inset verts of
* created edges, create new faces between old and new edges, fill face
* between connected new edges, kill old face (f).
*/
void bmo_inset_individual_exec(BMesh *bm, BMOperator *op)
{
BMFace *f;
BMOIter oiter;
MemArena *interp_arena = NULL;
const float thickness = BMO_slot_float_get(op->slots_in, "thickness");
const float depth = BMO_slot_float_get(op->slots_in, "depth");
const bool use_even_offset = BMO_slot_bool_get(op->slots_in, "use_even_offset");
const bool use_relative_offset = BMO_slot_bool_get(op->slots_in, "use_relative_offset");
const bool use_interpolate = BMO_slot_bool_get(op->slots_in, "use_interpolate");
/* Only tag faces in slot */
BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false);
BMO_slot_buffer_hflag_enable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false);
if (use_interpolate) {
interp_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
}
BMO_ITER (f, &oiter, op->slots_in, "faces", BM_FACE) {
bmo_face_inset_individual(bm,
f,
interp_arena,
thickness,
depth,
use_even_offset,
use_relative_offset,
use_interpolate);
if (use_interpolate) {
BLI_memarena_clear(interp_arena);
}
}
/* we could flag new edges/verts too, is it useful? */
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, ELE_NEW);
if (use_interpolate) {
BLI_memarena_free(interp_arena);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Inset Region
*
* The boundary between tagged and untagged faces is inset (more involved logic).
* \{ */
typedef struct SplitEdgeInfo {
float no[3];
float length;
BMEdge *e_old;
BMEdge *e_new;
BMLoop *l;
} SplitEdgeInfo;
/**
* Return the tag loop where there is:
* - only 1 tagged face attached to this edge.
* - 1 or more untagged faces.
*
* \note this function looks to be expensive
* but in most cases it will only do 2 iterations.
*/
static BMLoop *bm_edge_is_mixed_face_tag(BMLoop *l)
{
if (LIKELY(l != NULL)) {
int tot_tag = 0;
int tot_untag = 0;
BMLoop *l_iter;
BMLoop *l_tag = NULL;
l_iter = l;
do {
if (BM_elem_flag_test(l_iter->f, BM_ELEM_TAG)) {
/* more than one tagged face - bail out early! */
if (tot_tag == 1) {
return NULL;
}
l_tag = l_iter;
tot_tag++;
}
else {
tot_untag++;
}
} while ((l_iter = l_iter->radial_next) != l);
return ((tot_tag == 1) && (tot_untag >= 1)) ? l_tag : NULL;
}
return NULL;
}
static float bm_edge_info_average_length(BMVert *v, SplitEdgeInfo *edge_info)
{
BMIter iter;
BMEdge *e;
float len = 0.0f;
int tot = 0;
BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
const int i = BM_elem_index_get(e);
if (i != -1) {
len += edge_info[i].length;
tot++;
}
}
if (tot != 0) {
return len / (float)tot;
}
return -1.0f;
}
/**
* Fill in any vertices that are in the inset region but not connected to an edge being inset.
*
*
* This is lazily initialized since it's a relatively expensive operation,
* and it's not needed in cases where all vertices being inset are connected to
* edges that are part of the inset.
*
* \note This only runs under the following conditions:
*
* - "depth" is non-zero.
* - "use_relative_offset" is enabled.
* - There are interior vertices which aren't used by an edge being inset.
*/
static float bm_edge_info_average_length_fallback(BMVert *v_lookup,
SplitEdgeInfo *edge_info,
BMesh *bm,
void **vert_lengths_p)
{
struct {
/**
* Use to fill in length accumulated values based on the topological distance
* to vertices at the inset boundaries.
*
* Unlike edge-lengths of vertices immediately around the vertex,
* this ensures the values are more evenly distributed.
*/
float length_accum;
/**
* The number of connected vertices we have added to `length_accum`.
* The sign of the value is used to avoid mixing current and previous passes.
*
* - Zero: Uninitialized, can be added to `vert_stack`.
* - Positive: Part of the current pass, `length_accum` has not yet been divided.
* - Minus One: Part of previous passes, `length_accum` value has been divided.
*/
int count;
} *vert_lengths = *vert_lengths_p;
/* Only run this once, if needed. */
if (UNLIKELY(vert_lengths == NULL)) {
BMVert **vert_stack = MEM_mallocN(sizeof(*vert_stack) * bm->totvert, __func__);
STACK_DECLARE(vert_stack);
STACK_INIT(vert_stack, bm->totvert);
vert_lengths = MEM_callocN(sizeof(*vert_lengths) * bm->totvert, __func__);
/* Needed for 'vert_lengths' lookup from connected vertices. */
BM_mesh_elem_index_ensure(bm, BM_VERT);
{
BMIter iter;
BMEdge *e;
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_index_get(e) != -1) {
for (int i = 0; i < 2; i++) {
BMVert *v = *((&e->v1) + i);
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
const int v_index = BM_elem_index_get(v);
if (vert_lengths[v_index].count == 0) {
STACK_PUSH(vert_stack, v);
/* Needed for the first pass, avoid a separate loop to handle the first pass. */
vert_lengths[v_index].count = 1;
/* We know the edge lengths exist in this case, should never be -1. */
vert_lengths[v_index].length_accum = bm_edge_info_average_length(v, edge_info);
BLI_assert(vert_lengths[v_index].length_accum != -1.0f);
}
}
}
}
}
}
/* While there are vertices without their accumulated lengths divided by the count. */
while (STACK_SIZE(vert_stack) != 0) {
int stack_index = STACK_SIZE(vert_stack);
while (stack_index--) {
BMVert *v = vert_stack[stack_index];
STACK_REMOVE(vert_stack, stack_index);
const int v_index = BM_elem_index_get(v);
BLI_assert(vert_lengths[v_index].count > 0);
vert_lengths[v_index].length_accum /= (float)vert_lengths[v_index].count;
vert_lengths[v_index].count = -1; /* Ignore in future passes. */
BMIter iter;
BMEdge *e;
BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e, BM_ELEM_TAG)) {
continue;
}
BMVert *v_other = BM_edge_other_vert(e, v);
if (!BM_elem_flag_test(v_other, BM_ELEM_TAG)) {
continue;
}
int v_other_index = BM_elem_index_get(v_other);
if (vert_lengths[v_other_index].count >= 0) {
if (vert_lengths[v_other_index].count == 0) {
STACK_PUSH(vert_stack, v_other);
}
BLI_assert(vert_lengths[v_index].length_accum >= 0.0f);
vert_lengths[v_other_index].count += 1;
vert_lengths[v_other_index].length_accum += vert_lengths[v_index].length_accum;
}
}
}
}
MEM_freeN(vert_stack);
*vert_lengths_p = vert_lengths;
}
BLI_assert(vert_lengths[BM_elem_index_get(v_lookup)].length_accum >= 0.0f);
return vert_lengths[BM_elem_index_get(v_lookup)].length_accum;
}
static float bm_edge_info_average_length_with_fallback(
BMVert *v,
SplitEdgeInfo *edge_info,
/* Needed for 'bm_edge_info_average_length_fallback' */
BMesh *bm,
void **vert_lengths_p)
{
const float length = bm_edge_info_average_length(v, edge_info);
if (length != -1.0f) {
return length;
}
return bm_edge_info_average_length_fallback(v, edge_info, bm, vert_lengths_p);
}
void bmo_inset_region_exec(BMesh *bm, BMOperator *op)
{
/*
* Implementation:
*
* - Set all faces as tagged/untagged based on selection.
* - Find all edges that have 1 tagged, 1 untagged face.
* - Separate these edges and tag vertices, set their index to point to the original edge.
* - Build faces between old/new edges.
* - Inset the new edges into their faces.
*/
const bool use_outset = BMO_slot_bool_get(op->slots_in, "use_outset");
const bool use_boundary = BMO_slot_bool_get(op->slots_in, "use_boundary") &&
(use_outset == false);
const bool use_even_offset = BMO_slot_bool_get(op->slots_in, "use_even_offset");
const bool use_even_boundary = use_even_offset; /* could make own option */
const bool use_relative_offset = BMO_slot_bool_get(op->slots_in, "use_relative_offset");
const bool use_edge_rail = BMO_slot_bool_get(op->slots_in, "use_edge_rail");
const bool use_interpolate = BMO_slot_bool_get(op->slots_in, "use_interpolate");
const float thickness = BMO_slot_float_get(op->slots_in, "thickness");
const float depth = BMO_slot_float_get(op->slots_in, "depth");
#ifdef USE_LOOP_CUSTOMDATA_MERGE
const bool has_math_ldata = (use_interpolate && CustomData_has_math(&bm->ldata));
#endif
int edge_info_len = 0;
BMIter iter;
SplitEdgeInfo *edge_info;
SplitEdgeInfo *es;
/* Interpolation Vars */
/* an array aligned with faces but only fill items which are used. */
InterpFace **iface_array = NULL;
int iface_array_len;
MemArena *interp_arena = NULL;
/* BMVert original location storage */
const bool use_vert_coords_orig = use_edge_rail;
MemArena *vert_coords_orig = NULL;
GHash *vert_coords = NULL;
BMVert *v;
BMEdge *e;
BMFace *f;
int i, k;
if (use_interpolate) {
interp_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
/* warning, we could be more clever here and not over alloc */
iface_array = MEM_callocN(sizeof(*iface_array) * bm->totface, __func__);
iface_array_len = bm->totface;
}
if (use_outset == false) {
BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false);
BMO_slot_buffer_hflag_enable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false);
}
else {
BM_mesh_elem_hflag_enable_all(bm, BM_FACE, BM_ELEM_TAG, false);
BMO_slot_buffer_hflag_disable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false);
BMO_slot_buffer_hflag_disable(bm, op->slots_in, "faces_exclude", BM_FACE, BM_ELEM_TAG, false);
}
/* first count all inset edges we will split */
/* fill in array and initialize tagging */
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (
/* tag if boundary is enabled */
(use_boundary && BM_edge_is_boundary(e) && BM_elem_flag_test(e->l->f, BM_ELEM_TAG)) ||
/* tag if edge is an interior edge in between a tagged and untagged face */
(bm_edge_is_mixed_face_tag(e->l))) {
/* tag */
BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
BM_elem_flag_enable(e, BM_ELEM_TAG);
BM_elem_index_set(e, edge_info_len); /* set_dirty! */
edge_info_len++;
}
else {
BM_elem_flag_disable(e->v1, BM_ELEM_TAG);
BM_elem_flag_disable(e->v2, BM_ELEM_TAG);
BM_elem_flag_disable(e, BM_ELEM_TAG);
BM_elem_index_set(e, -1); /* set_dirty! */
}
}
bm->elem_index_dirty |= BM_EDGE;
edge_info = MEM_mallocN(edge_info_len * sizeof(SplitEdgeInfo), __func__);
/* fill in array and initialize tagging */
es = edge_info;
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
i = BM_elem_index_get(e);
if (i != -1) {
/* calc edge-split info */
es->length = BM_edge_calc_length(e);
es->e_old = e;
es++;
/* initialize no and e_new after */
}
}
if (use_vert_coords_orig) {
vert_coords_orig = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
vert_coords = BLI_ghash_ptr_new(__func__);
}
/* util macros */
#define VERT_ORIG_STORE(_v) \
{ \
float *_co = BLI_memarena_alloc(vert_coords_orig, sizeof(float[3])); \
copy_v3_v3(_co, (_v)->co); \
BLI_ghash_insert(vert_coords, _v, _co); \
} \
(void)0
#define VERT_ORIG_GET(_v) (const float *)BLI_ghash_lookup_default(vert_coords, (_v), (_v)->co)
/* memory for the coords isn't given back to the arena,
* acceptable in this case since it runs a fixed number of times. */
#define VERT_ORIG_REMOVE(_v) BLI_ghash_remove(vert_coords, (_v), NULL, NULL)
for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
if ((es->l = bm_edge_is_mixed_face_tag(es->e_old->l))) {
/* do nothing */
}
else {
es->l = es->e_old->l; /* must be a boundary */
}
/* run the separate arg */
if (!BM_edge_is_boundary(es->e_old)) {
bmesh_kernel_edge_separate(bm, es->e_old, es->l, false);
}
/* calc edge-split info */
es->e_new = es->l->e;
BM_edge_calc_face_tangent(es->e_new, es->l, es->no);
if (es->e_new == es->e_old) { /* happens on boundary edges */
/* Take care here, we're creating this double edge which _must_
* have its verts replaced later on. */
es->e_old = BM_edge_create(bm, es->e_new->v1, es->e_new->v2, es->e_new, BM_CREATE_NOP);
}
/* store index back to original in 'edge_info' */
BM_elem_index_set(es->e_new, i);
BM_elem_flag_enable(es->e_new, BM_ELEM_TAG);
/* important to tag again here */
BM_elem_flag_enable(es->e_new->v1, BM_ELEM_TAG);
BM_elem_flag_enable(es->e_new->v2, BM_ELEM_TAG);
/* initialize interpolation vars */
/* this could go in its own loop,
* only use the 'es->l->f' so we don't store loops for faces which have no mixed selection
*
* note: faces on the other side of the inset will be interpolated too since this is hard to
* detect, just allow it even though it will cause some redundant interpolation */
if (use_interpolate) {
BMIter viter;
BM_ITER_ELEM (v, &viter, es->l->e, BM_VERTS_OF_EDGE) {
BMIter fiter;
BM_ITER_ELEM (f, &fiter, v, BM_FACES_OF_VERT) {
const int j = BM_elem_index_get(f);
if (iface_array[j] == NULL) {
InterpFace *iface = BLI_memarena_alloc(interp_arena, sizeof(*iface));
bm_interp_face_store(iface, bm, f, interp_arena);
iface_array[j] = iface;
}
}
}
}
/* done interpolation */
}
/* show edge normals for debugging */
#if 0
for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
float tvec[3];
BMVert *v1, *v2;
mid_v3_v3v3(tvec, es->e_new->v1->co, es->e_new->v2->co);
v1 = BM_vert_create(bm, tvec, NULL, BM_CREATE_NOP);
v2 = BM_vert_create(bm, tvec, NULL, BM_CREATE_NOP);
madd_v3_v3fl(v2->co, es->no, 0.1f);
BM_edge_create(bm, v1, v2, NULL, 0);
}
#endif
/* Execute the split and position verts, it would be most obvious to loop
* over verts here but don't do this since we will be splitting them off
* (iterating stuff you modify is bad juju)
* instead loop over edges then their verts. */
for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
for (int j = 0; j < 2; j++) {
v = (j == 0) ? es->e_new->v1 : es->e_new->v2;
/* end confusing part - just pretend this is a typical loop on verts */
/* only split of tagged verts - used by separated edges */
/* comment the first part because we know this verts in a tagged face */
if (/* v->e && */ BM_elem_flag_test(v, BM_ELEM_TAG)) {
BMVert **vout;
int r_vout_len;
BMVert *v_glue = NULL;
/* disable touching twice, this _will_ happen if the flags not disabled */
BM_elem_flag_disable(v, BM_ELEM_TAG);
bmesh_kernel_vert_separate(bm, v, &vout, &r_vout_len, false);
v = NULL; /* don't use again */
/* in some cases the edge doesn't split off */
if (r_vout_len == 1) {
if (use_vert_coords_orig) {
VERT_ORIG_STORE(vout[0]);
}
MEM_freeN(vout);
continue;
}
for (k = 0; k < r_vout_len; k++) {
BMVert *v_split = vout[k]; /* only to avoid vout[k] all over */
/* need to check if this vertex is from a */
int vert_edge_tag_tot = 0;
int vecpair[2];
if (use_vert_coords_orig) {
VERT_ORIG_STORE(v_split);
}
/* find adjacent */
BM_ITER_ELEM (e, &iter, v_split, BM_EDGES_OF_VERT) {
if (BM_elem_flag_test(e, BM_ELEM_TAG) && e->l &&
BM_elem_flag_test(e->l->f, BM_ELEM_TAG)) {
if (vert_edge_tag_tot < 2) {
vecpair[vert_edge_tag_tot] = BM_elem_index_get(e);
BLI_assert(vecpair[vert_edge_tag_tot] != -1);
}
vert_edge_tag_tot++;
}
}
if (vert_edge_tag_tot != 0) {
float tvec[3];
if (vert_edge_tag_tot >= 2) { /* 2 edge users - common case */
/* now there are 2 cases to check for,
*
* if both edges use the same face OR both faces have the same normal,
* ...then we can calculate an edge that fits nicely between the 2 edge normals.
*
* Otherwise use the shared edge OR the corner defined by these 2 face normals,
* when both edges faces are adjacent this works best but even when this vertex
* fans out faces it should work ok.
*/
SplitEdgeInfo *e_info_a = &edge_info[vecpair[0]];
SplitEdgeInfo *e_info_b = &edge_info[vecpair[1]];
BMFace *f_a = e_info_a->l->f;
BMFace *f_b = e_info_b->l->f;
/* set to true when we're not in-between (e_info_a->no, e_info_b->no) exactly
* in this case use a check the angle of the tvec when calculating shell thickness */
bool is_mid = true;
/* we use this as either the normal OR to find the right direction for the
* cross product between both face normals */
add_v3_v3v3(tvec, e_info_a->no, e_info_b->no);
if (use_edge_rail == false) {
/* pass */
}
else if (f_a != f_b) {
/* these lookups are very quick */
BMLoop *l_other_a = BM_loop_other_vert_loop(e_info_a->l, v_split);
BMLoop *l_other_b = BM_loop_other_vert_loop(e_info_b->l, v_split);
if (l_other_a->v == l_other_b->v) {
/* both edges faces are adjacent, but we don't need to know the shared edge
* having both verts is enough. */
const float *co_other;
/* note that we can't use 'l_other_a->v' directly since it
* may be inset and give a feedback loop. */
if (use_vert_coords_orig) {
co_other = VERT_ORIG_GET(l_other_a->v);
}
else {
co_other = l_other_a->v->co;
}
sub_v3_v3v3(tvec, co_other, v_split->co);
is_mid = false;
}
/* Disable since this gives odd results at times, see T39288. */
#if 0
else if (compare_v3v3(f_a->no, f_b->no, 0.001f) == false) {
/* epsilon increased to fix T32329. */
/* faces don't touch,
* just get cross product of their normals, its *good enough*
*/
float tno[3];
cross_v3_v3v3(tno, f_a->no, f_b->no);
if (dot_v3v3(tvec, tno) < 0.0f) {
negate_v3(tno);
}
copy_v3_v3(tvec, tno);
is_mid = false;
}
#endif
}
normalize_v3(tvec);
/* scale by edge angle */
if (use_even_offset) {
if (is_mid) {
mul_v3_fl(tvec, shell_v3v3_mid_normalized_to_dist(e_info_a->no, e_info_b->no));
}
else {
/* use the largest angle */
mul_v3_fl(
tvec,
shell_v3v3_normalized_to_dist(tvec,
len_squared_v3v3(tvec, e_info_a->no) >
len_squared_v3v3(tvec, e_info_b->no) ?
e_info_a->no :
e_info_b->no));
}
}
/* scale relative to edge lengths */
if (use_relative_offset) {
mul_v3_fl(tvec,
(edge_info[vecpair[0]].length + edge_info[vecpair[1]].length) / 2.0f);
}
}
else if (vert_edge_tag_tot == 1) { /* 1 edge user - boundary vert, not so common */
const float *e_no_a = edge_info[vecpair[0]].no;
if (use_even_boundary) {
/**
* This case where only one edge attached to #v_split
* is used - ei - the face to inset is on a boundary.
*
* <pre>
* We want the inset to align flush with the
* boundary edge, not the normal of the interior
* <--- edge which would give an unsightly bump.
* --+-------------------------+---------------+--
* |^v_other ^e_other /^v_split |
* | / |
* | / |
* | / <- tag split edge |
* | / |
* | / |
* | / |
* --+-----------------+-----------------------+--
* | |
* | |
* </pre>
*
* \note The fact we are doing location comparisons on verts that are moved about
* doesn't matter because the direction will remain the same in this case.
*/
BMEdge *e_other;
BMVert *v_other;
/* loop will always be either next of prev */
BMLoop *l = v_split->e->l;
if (l->prev->v == v_split) {
l = l->prev;
}
else if (l->next->v == v_split) {
l = l->next;
}
else if (l->v == v_split) {
/* pass */
}
else {
/* should never happen */
BLI_assert(0);
}
/* find the edge which is _not_ being split here */
if (!BM_elem_flag_test(l->e, BM_ELEM_TAG)) {
e_other = l->e;
}
else if (!BM_elem_flag_test(l->prev->e, BM_ELEM_TAG)) {
e_other = l->prev->e;
}
else {
BLI_assert(0);
e_other = NULL;
}
v_other = BM_edge_other_vert(e_other, v_split);
sub_v3_v3v3(tvec, v_other->co, v_split->co);
normalize_v3(tvec);
if (use_even_offset) {
mul_v3_fl(tvec, shell_v3v3_normalized_to_dist(e_no_a, tvec));
}
}
else {
copy_v3_v3(tvec, e_no_a);
}
/* use_even_offset - doesn't apply here */
/* scale relative to edge length */
if (use_relative_offset) {
mul_v3_fl(tvec, edge_info[vecpair[0]].length);
}
}
else {
/* should never happen */
BLI_assert(0);
zero_v3(tvec);
}
/* apply the offset */
madd_v3_v3fl(v_split->co, tvec, thickness);
}
/* this saves expensive/slow glue check for common cases */
if (r_vout_len > 2) {
bool ok = true;
/* last step, NULL this vertex if has a tagged face */
BM_ITER_ELEM (f, &iter, v_split, BM_FACES_OF_VERT) {
if (BM_elem_flag_test(f, BM_ELEM_TAG)) {
ok = false;
break;
}
}
if (ok) {
if (v_glue == NULL) {
v_glue = v_split;
}
else {
if (BM_vert_splice(bm, v_glue, v_split)) {
if (use_vert_coords_orig) {
VERT_ORIG_REMOVE(v_split);
}
}
}
}
}
/* end glue */
}
MEM_freeN(vout);
}
}
}
if (use_vert_coords_orig) {
BLI_memarena_free(vert_coords_orig);
BLI_ghash_free(vert_coords, NULL, NULL);
}
if (use_interpolate) {
for (i = 0; i < iface_array_len; i++) {
if (iface_array[i]) {
InterpFace *iface = iface_array[i];
BM_face_interp_from_face_ex(bm,
iface->f,
iface->f,
true,
(const void **)iface->blocks_l,
(const void **)iface->blocks_v,
iface->cos_2d,
iface->axis_mat);
}
}
}
/* create faces */
for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
BMVert *varr[4] = {NULL};
int j;
/* get the verts in the correct order */
BM_edge_ordered_verts_ex(es->e_new, &varr[1], &varr[0], es->l);
#if 0
if (varr[0] == es->e_new->v1) {
varr[2] = es->e_old->v2;
varr[3] = es->e_old->v1;
}
else {
varr[2] = es->e_old->v1;
varr[3] = es->e_old->v2;
}
j = 4;
#else
/* slightly trickier check - since we can't assume the verts are split */
j = 2; /* 2 edges are set */
if (varr[0] == es->e_new->v1) {
if (es->e_old->v2 != es->e_new->v2) {
varr[j++] = es->e_old->v2;
}
if (es->e_old->v1 != es->e_new->v1) {
varr[j++] = es->e_old->v1;
}
}
else {
if (es->e_old->v1 != es->e_new->v1) {
varr[j++] = es->e_old->v1;
}
if (es->e_old->v2 != es->e_new->v2) {
varr[j++] = es->e_old->v2;
}
}
if (j == 2) {
/* can't make face! */
continue;
}
#endif
/* no need to check doubles, we KNOW there won't be any */
/* yes - reverse face is correct in this case */
f = BM_face_create_verts(bm, varr, j, es->l->f, BM_CREATE_NOP, true);
BMO_face_flag_enable(bm, f, ELE_NEW);
/* Copy for loop data, otherwise UV's and vcols are no good.
* tiny speedup here we could be more clever and copy from known adjacent data
* also - we could attempt to interpolate the loop data,
* this would be much slower but more useful too. */
if (0) {
/* Don't use this because face boundaries have no adjacent loops and won't be filled in.
* instead copy from the opposite side with the code below */
BM_face_copy_shared(bm, f, NULL, NULL);
}
else {
/* 2 inner loops on the edge between the new face and the original */
BMLoop *l_a;
BMLoop *l_b;
BMLoop *l_a_other;
BMLoop *l_b_other;
l_a = BM_FACE_FIRST_LOOP(f);
l_b = l_a->next;
/* we know this side has a radial_next because of the order of created verts in the quad */
l_a_other = BM_edge_other_loop(l_a->e, l_a);
l_b_other = BM_edge_other_loop(l_a->e, l_b);
BM_elem_attrs_copy(bm, bm, l_a_other, l_a);
BM_elem_attrs_copy(bm, bm, l_b_other, l_b);
BLI_assert(l_a->f != l_a_other->f);
BLI_assert(l_b->f != l_b_other->f);
/* step around to the opposite side of the quad - warning, this may have no other edges! */
l_a = l_a->next->next;
l_b = l_a->next;
/**
* Loops vars from newly created face (face_a/b)
* <pre>
* l_a->e & l_b->prev->e
* +------------------------------------+
* |\ l_a l_b /|
* | \ l_a->prev->e l_b->e / |
* | \ l_a->prev l_b->next / |
* | +----------------------------+ |
* | |l_a_other ^ l_b_other| |
* | | l_b->next->e &... | |
* | | l_a->prev->prev->e | |
* | | (inset face) | |
* | +----------------------------+ |
* | / \ |
* | / \ |
* |/ \|
* +------------------------------------+
* </pre>
*/
/* swap a<->b intentionally */
if (use_interpolate) {
InterpFace *iface = iface_array[BM_elem_index_get(es->l->f)];
const int i_a = BM_elem_index_get(l_a_other);
const int i_b = BM_elem_index_get(l_b_other);
CustomData_bmesh_free_block_data(&bm->ldata, l_b->head.data);
CustomData_bmesh_free_block_data(&bm->ldata, l_a->head.data);
CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, iface->blocks_l[i_a], &l_b->head.data);
CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, iface->blocks_l[i_b], &l_a->head.data);
#ifdef USE_LOOP_CUSTOMDATA_MERGE
if (has_math_ldata) {
BMEdge *e_connect;
/* connecting edge 'a' */
e_connect = l_a->prev->e;
if (BM_edge_is_manifold(e_connect)) {
bm_loop_customdata_merge(bm,
e_connect,
l_a,
BM_edge_other_loop(e_connect, l_a),
l_a->prev,
BM_edge_other_loop(e_connect, l_a->prev));
}
/* connecting edge 'b' */
e_connect = l_b->e;
if (BM_edge_is_manifold(e_connect)) {
/* swap arg order to maintain winding */
bm_loop_customdata_merge(bm,
e_connect,
l_b,
BM_edge_other_loop(e_connect, l_b),
l_b->next,
BM_edge_other_loop(e_connect, l_b->next));
}
}
#endif /* USE_LOOP_CUSTOMDATA_MERGE */
}
else {
BM_elem_attrs_copy(bm, bm, l_a_other, l_b);
BM_elem_attrs_copy(bm, bm, l_b_other, l_a);
}
}
}
if (use_interpolate) {
for (i = 0; i < iface_array_len; i++) {
if (iface_array[i]) {
bm_interp_face_free(iface_array[i], bm);
}
}
BLI_memarena_free(interp_arena);
MEM_freeN(iface_array);
}
/* we could flag new edges/verts too, is it useful? */
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, ELE_NEW);
/* cheap feature to add depth to the inset */
if (depth != 0.0f) {
float(*varr_co)[3];
BMOIter oiter;
/* We need to re-calculate tagged normals,
* but for this purpose we can copy tagged verts from the faces they inset from. */
for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
zero_v3(es->e_new->v1->no);
zero_v3(es->e_new->v2->no);
}
for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
const float *no = es->l->f->no;
add_v3_v3(es->e_new->v1->no, no);
add_v3_v3(es->e_new->v2->no, no);
}
for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
/* annoying, avoid normalizing twice */
if (len_squared_v3(es->e_new->v1->no) != 1.0f) {
normalize_v3(es->e_new->v1->no);
}
if (len_squared_v3(es->e_new->v2->no) != 1.0f) {
normalize_v3(es->e_new->v2->no);
}
}
/* done correcting edge verts normals */
/* untag verts */
BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false);
/* tag face verts */
BMO_ITER (f, &oiter, op->slots_in, "faces", BM_FACE) {
BMLoop *l_iter, *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BM_elem_flag_enable(l_iter->v, BM_ELEM_TAG);
BM_elem_flag_enable(l_iter->e, BM_ELEM_TAG);
} while ((l_iter = l_iter->next) != l_first);
}
/* do in 2 passes so moving the verts doesn't feed back into face angle checks
* which BM_vert_calc_shell_factor uses. */
/* over allocate */
varr_co = MEM_callocN(sizeof(*varr_co) * bm->totvert, __func__);
void *vert_lengths_p = NULL;
BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
const float fac =
depth *
(use_relative_offset ?
bm_edge_info_average_length_with_fallback(
v,
edge_info,
/* Variables needed for filling interior values for vertex lengths. */
bm,
&vert_lengths_p) :
1.0f) *
(use_even_boundary ? BM_vert_calc_shell_factor(v) : 1.0f);
madd_v3_v3v3fl(varr_co[i], v->co, v->no, fac);
}
}
if (vert_lengths_p != NULL) {
MEM_freeN(vert_lengths_p);
}
BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
copy_v3_v3(v->co, varr_co[i]);
}
}
MEM_freeN(varr_co);
}
MEM_freeN(edge_info);
}
/** \} */