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blender-archive/source/blender/io/collada/AnimationExporter.cpp
Sybren A. Stüvel 16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup collada
*/
#include "AnimationExporter.h"
#include "AnimationClipExporter.h"
#include "BCAnimationSampler.h"
#include "GeometryExporter.h"
#include "MaterialExporter.h"
#include "collada_utils.h"
std::string EMPTY_STRING;
std::string AnimationExporter::get_axis_name(std::string channel_type, int id)
{
static std::map<std::string, std::vector<std::string>> BC_COLLADA_AXIS_FROM_TYPE = {
{"color", {"R", "G", "B"}},
{"specular_color", {"R", "G", "B"}},
{"diffuse_color", {"R", "G", "B"}},
{"alpha", {"R", "G", "B"}},
{"scale", {"X", "Y", "Z"}},
{"location", {"X", "Y", "Z"}},
{"rotation_euler", {"X", "Y", "Z"}}};
std::map<std::string, std::vector<std::string>>::const_iterator it;
it = BC_COLLADA_AXIS_FROM_TYPE.find(channel_type);
if (it == BC_COLLADA_AXIS_FROM_TYPE.end()) {
return "";
}
const std::vector<std::string> &subchannel = it->second;
if (id >= subchannel.size()) {
return "";
}
return subchannel[id];
}
bool AnimationExporter::open_animation_container(bool has_container, Object *ob)
{
if (!has_container) {
char anim_id[200];
sprintf(anim_id, "action_container-%s", translate_id(id_name(ob)).c_str());
openAnimation(anim_id, encode_xml(id_name(ob)));
}
return true;
}
void AnimationExporter::openAnimationWithClip(std::string action_id, std::string action_name)
{
std::vector<std::string> anim_meta_entry;
anim_meta_entry.push_back(translate_id(action_id));
anim_meta_entry.push_back(action_name);
anim_meta.push_back(anim_meta_entry);
openAnimation(translate_id(action_id), action_name);
}
void AnimationExporter::close_animation_container(bool has_container)
{
if (has_container) {
closeAnimation();
}
}
bool AnimationExporter::exportAnimations()
{
Scene *sce = export_settings.get_scene();
LinkNode *export_set = this->export_settings.get_export_set();
bool has_anim_data = bc_has_animations(sce, export_set);
int animation_count = 0;
if (has_anim_data) {
BCObjectSet animated_subset;
BCAnimationSampler::get_animated_from_export_set(animated_subset, *export_set);
animation_count = animated_subset.size();
BCAnimationSampler animation_sampler(export_settings, animated_subset);
try {
animation_sampler.sample_scene(export_settings, /*keyframe_at_end = */ true);
openLibrary();
BCObjectSet::iterator it;
for (it = animated_subset.begin(); it != animated_subset.end(); ++it) {
Object *ob = *it;
exportAnimation(ob, animation_sampler);
}
}
catch (std::invalid_argument &iae) {
fprintf(stderr, "Animation export interrupted");
fprintf(stderr, "Exception was: %s", iae.what());
}
closeLibrary();
#if 0
/* TODO: If all actions shall be exported, we need to call the
* AnimationClipExporter which will figure out which actions
* need to be exported for which objects
*/
if (this->export_settings->include_all_actions) {
AnimationClipExporter ace(eval_ctx, sw, export_settings, anim_meta);
ace.exportAnimationClips(sce);
}
#endif
}
return animation_count;
}
/* called for each exported object */
void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler)
{
bool container_is_open = false;
/* Transform animations (trans, rot, scale). */
container_is_open = open_animation_container(container_is_open, ob);
/* Now take care of the Object Animations
* Note: For Armatures the skeletal animation has already been exported (see above)
* However Armatures also can have Object animation.
*/
bool export_as_matrix = this->export_settings.get_animation_transformation_type() ==
BC_TRANSFORMATION_TYPE_MATRIX;
if (export_as_matrix) {
/* export all transform_curves as one single matrix animation */
export_matrix_animation(ob, sampler);
}
export_curve_animation_set(ob, sampler, export_as_matrix);
if (ob->type == OB_ARMATURE && export_as_matrix) {
#ifdef WITH_MORPH_ANIMATION
/* TODO: This needs to be handled by extra profiles, postponed for now */
export_morph_animation(ob);
#endif
/* Export skeletal animation (if any) */
bArmature *arm = (bArmature *)ob->data;
for (Bone *root_bone = (Bone *)arm->bonebase.first; root_bone; root_bone = root_bone->next) {
export_bone_animations_recursive(ob, root_bone, sampler);
}
}
close_animation_container(container_is_open);
}
/*
* Export all animation FCurves of an Object.
*
* Note: This uses the keyframes as sample points,
* and exports "baked keyframes" while keeping the tangent information
* of the FCurves intact. This works for simple cases, but breaks
* especially when negative scales are involved in the animation.
* And when parent inverse matrices are involved (when exporting
* object hierarchies)
*/
void AnimationExporter::export_curve_animation_set(Object *ob,
BCAnimationSampler &sampler,
bool export_as_matrix)
{
BCAnimationCurveMap *curves = sampler.get_curves(ob);
bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
BCAnimationCurveMap::iterator it;
for (it = curves->begin(); it != curves->end(); ++it) {
BCAnimationCurve &curve = *it->second;
std::string channel_type = curve.get_channel_type();
if (channel_type == "rotation_quaternion") {
/* Can not export Quaternion animation in Collada as far as i know)
* Maybe automatically convert to euler rotation?
* Discard for now. */
continue;
}
if (export_as_matrix && curve.is_transform_curve()) {
/* All Transform curves will be exported within a single matrix animation,
* see export_matrix_animation()
* No need to export the curves here again.
*/
continue;
}
if (!keep_flat_curves && !curve.is_animated()) {
continue;
}
BCAnimationCurve *mcurve = get_modified_export_curve(ob, curve, *curves);
if (mcurve) {
export_curve_animation(ob, *mcurve);
delete mcurve;
}
else {
export_curve_animation(ob, curve);
}
}
}
void AnimationExporter::export_matrix_animation(Object *ob, BCAnimationSampler &sampler)
{
bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
std::vector<float> frames;
sampler.get_object_frames(frames, ob);
if (!frames.empty()) {
BCMatrixSampleMap samples;
bool is_animated = sampler.get_object_samples(samples, ob);
if (keep_flat_curves || is_animated) {
bAction *action = bc_getSceneObjectAction(ob);
std::string name = encode_xml(id_name(ob));
std::string action_name = (action == nullptr) ? name + "-action" : id_name(action);
std::string channel_type = "transform";
std::string axis;
std::string id = bc_get_action_id(action_name, name, channel_type, axis);
std::string target = translate_id(name) + '/' + channel_type;
BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
export_collada_matrix_animation(
id, name, target, frames, samples, global_rotation_type, ob->parentinv);
}
}
}
BC_global_rotation_type AnimationExporter::get_global_rotation_type(Object *ob)
{
bool is_export_root = this->export_settings.is_export_root(ob);
if (!is_export_root) {
return BC_NO_ROTATION;
}
bool apply_global_rotation = this->export_settings.get_apply_global_orientation();
return (apply_global_rotation) ? BC_DATA_ROTATION : BC_OBJECT_ROTATION;
}
/* Write bone animations in transform matrix sources. */
void AnimationExporter::export_bone_animations_recursive(Object *ob,
Bone *bone,
BCAnimationSampler &sampler)
{
bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
std::vector<float> frames;
sampler.get_bone_frames(frames, ob, bone);
if (!frames.empty()) {
BCMatrixSampleMap samples;
bool is_animated = sampler.get_bone_samples(samples, ob, bone);
if (keep_flat_curves || is_animated) {
export_bone_animation(ob, bone, frames, samples);
}
}
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
export_bone_animations_recursive(ob, child, sampler);
}
}
/**
* In some special cases the exported Curve needs to be replaced
* by a modified curve (for collada purposes)
* This method checks if a conversion is necessary and if applicable
* returns a pointer to the modified BCAnimationCurve.
* IMPORTANT: the modified curve must be deleted by the caller when no longer needed
* if no conversion is needed this method returns a NULL;
*/
BCAnimationCurve *AnimationExporter::get_modified_export_curve(Object *ob,
BCAnimationCurve &curve,
BCAnimationCurveMap &curves)
{
std::string channel_type = curve.get_channel_type();
BCAnimationCurve *mcurve = nullptr;
if (channel_type == "lens") {
/* Create an xfov curve */
BCCurveKey key(BC_ANIMATION_TYPE_CAMERA, "xfov", 0);
mcurve = new BCAnimationCurve(key, ob);
/* now tricky part: transform the fcurve */
BCValueMap lens_values;
curve.get_value_map(lens_values);
BCAnimationCurve *sensor_curve = nullptr;
BCCurveKey sensor_key(BC_ANIMATION_TYPE_CAMERA, "sensor_width", 0);
BCAnimationCurveMap::iterator cit = curves.find(sensor_key);
if (cit != curves.end()) {
sensor_curve = cit->second;
}
BCValueMap::const_iterator vit;
for (vit = lens_values.begin(); vit != lens_values.end(); ++vit) {
int frame = vit->first;
float lens_value = vit->second;
float sensor_value;
if (sensor_curve) {
sensor_value = sensor_curve->get_value(frame);
}
else {
sensor_value = ((Camera *)ob->data)->sensor_x;
}
float value = RAD2DEGF(focallength_to_fov(lens_value, sensor_value));
mcurve->add_value(value, frame);
}
/* to reset the handles */
mcurve->clean_handles();
}
return mcurve;
}
void AnimationExporter::export_curve_animation(Object *ob, BCAnimationCurve &curve)
{
std::string channel_target = curve.get_channel_target();
/*
* Some curves can not be exported as is and need some conversion
* For more information see implementation of get_modified_export_curve()
* note: if mcurve is not NULL then it must be deleted at end of this method;
*/
int channel_index = curve.get_channel_index();
/* RGB or XYZ or "" */
std::string channel_type = curve.get_channel_type();
std::string axis = get_axis_name(channel_type, channel_index);
std::string action_name;
bAction *action = bc_getSceneObjectAction(ob);
action_name = (action) ? id_name(action) : "constraint_anim";
const std::string curve_name = encode_xml(curve.get_animation_name(ob));
std::string id = bc_get_action_id(action_name, curve_name, channel_target, axis, ".");
std::string collada_target = translate_id(curve_name);
if (curve.is_of_animation_type(BC_ANIMATION_TYPE_MATERIAL)) {
int material_index = curve.get_subindex();
Material *ma = BKE_object_material_get(ob, material_index + 1);
if (ma) {
collada_target = translate_id(id_name(ma)) + "-effect/common/" +
get_collada_sid(curve, axis);
}
}
else {
collada_target += "/" + get_collada_sid(curve, axis);
}
BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
export_collada_curve_animation(
id, curve_name, collada_target, axis, curve, global_rotation_type);
}
void AnimationExporter::export_bone_animation(Object *ob,
Bone *bone,
BCFrames &frames,
BCMatrixSampleMap &samples)
{
bAction *action = bc_getSceneObjectAction(ob);
std::string bone_name(bone->name);
std::string name = encode_xml(id_name(ob));
std::string id = bc_get_action_id(id_name(action), name, bone_name, "pose_matrix");
std::string target = translate_id(id_name(ob) + "_" + bone_name) + "/transform";
BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
export_collada_matrix_animation(
id, name, target, frames, samples, global_rotation_type, ob->parentinv);
}
bool AnimationExporter::is_bone_deform_group(Bone *bone)
{
bool is_def;
/* Check if current bone is deform */
if ((bone->flag & BONE_NO_DEFORM) == 0) {
return true;
}
/* Check child bones */
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
/* loop through all the children until deform bone is found, and then return */
is_def = is_bone_deform_group(child);
if (is_def) {
return true;
}
}
/* no deform bone found in children also */
return false;
}
void AnimationExporter::export_collada_curve_animation(
std::string id,
std::string name,
std::string collada_target,
std::string axis,
BCAnimationCurve &curve,
BC_global_rotation_type global_rotation_type)
{
BCFrames frames;
BCValues values;
curve.get_frames(frames);
curve.get_values(values);
std::string channel_target = curve.get_channel_target();
fprintf(
stdout, "Export animation curve %s (%d control points)\n", id.c_str(), int(frames.size()));
openAnimation(id, name);
BC_animation_source_type source_type = (curve.is_rotation_curve()) ? BC_SOURCE_TYPE_ANGLE :
BC_SOURCE_TYPE_VALUE;
std::string input_id = collada_source_from_values(
BC_SOURCE_TYPE_TIMEFRAME, COLLADASW::InputSemantic::INPUT, frames, id, axis);
std::string output_id = collada_source_from_values(
source_type, COLLADASW::InputSemantic::OUTPUT, values, id, axis);
bool has_tangents = false;
std::string interpolation_id;
if (this->export_settings.get_keep_smooth_curves()) {
interpolation_id = collada_interpolation_source(curve, id, axis, &has_tangents);
}
else {
interpolation_id = collada_linear_interpolation_source(frames.size(), id);
}
std::string intangent_id;
std::string outtangent_id;
if (has_tangents) {
intangent_id = collada_tangent_from_curve(
COLLADASW::InputSemantic::IN_TANGENT, curve, id, axis);
outtangent_id = collada_tangent_from_curve(
COLLADASW::InputSemantic::OUT_TANGENT, curve, id, axis);
}
std::string sampler_id = std::string(id) + SAMPLER_ID_SUFFIX;
COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(EMPTY_STRING, input_id));
sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(EMPTY_STRING, output_id));
sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION,
COLLADABU::URI(EMPTY_STRING, interpolation_id));
if (has_tangents) {
sampler.addInput(COLLADASW::InputSemantic::IN_TANGENT,
COLLADABU::URI(EMPTY_STRING, intangent_id));
sampler.addInput(COLLADASW::InputSemantic::OUT_TANGENT,
COLLADABU::URI(EMPTY_STRING, outtangent_id));
}
addSampler(sampler);
addChannel(COLLADABU::URI(EMPTY_STRING, sampler_id), collada_target);
closeAnimation();
}
void AnimationExporter::export_collada_matrix_animation(
std::string id,
std::string name,
std::string target,
BCFrames &frames,
BCMatrixSampleMap &samples,
BC_global_rotation_type global_rotation_type,
Matrix &parentinv)
{
fprintf(
stdout, "Export animation matrix %s (%d control points)\n", id.c_str(), int(frames.size()));
openAnimationWithClip(id, name);
std::string input_id = collada_source_from_values(
BC_SOURCE_TYPE_TIMEFRAME, COLLADASW::InputSemantic::INPUT, frames, id, "");
std::string output_id = collada_source_from_values(samples, id, global_rotation_type, parentinv);
std::string interpolation_id = collada_linear_interpolation_source(frames.size(), id);
std::string sampler_id = std::string(id) + SAMPLER_ID_SUFFIX;
COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(EMPTY_STRING, input_id));
sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(EMPTY_STRING, output_id));
sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION,
COLLADABU::URI(EMPTY_STRING, interpolation_id));
/* Matrix animation has no tangents */
addSampler(sampler);
addChannel(COLLADABU::URI(EMPTY_STRING, sampler_id), target);
closeAnimation();
}
std::string AnimationExporter::get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic)
{
switch (semantic) {
case COLLADASW::InputSemantic::INPUT:
return INPUT_SOURCE_ID_SUFFIX;
case COLLADASW::InputSemantic::OUTPUT:
return OUTPUT_SOURCE_ID_SUFFIX;
case COLLADASW::InputSemantic::INTERPOLATION:
return INTERPOLATION_SOURCE_ID_SUFFIX;
case COLLADASW::InputSemantic::IN_TANGENT:
return INTANGENT_SOURCE_ID_SUFFIX;
case COLLADASW::InputSemantic::OUT_TANGENT:
return OUTTANGENT_SOURCE_ID_SUFFIX;
default:
break;
}
return "";
}
void AnimationExporter::add_source_parameters(COLLADASW::SourceBase::ParameterNameList &param,
COLLADASW::InputSemantic::Semantics semantic,
bool is_rot,
const std::string axis,
bool transform)
{
switch (semantic) {
case COLLADASW::InputSemantic::INPUT:
param.push_back("TIME");
break;
case COLLADASW::InputSemantic::OUTPUT:
if (is_rot) {
param.push_back("ANGLE");
}
else {
if (!axis.empty()) {
param.push_back(axis);
}
else if (transform) {
param.push_back("TRANSFORM");
}
else {
/* assumes if axis isn't specified all axises are added */
param.push_back("X");
param.push_back("Y");
param.push_back("Z");
}
}
break;
case COLLADASW::InputSemantic::IN_TANGENT:
case COLLADASW::InputSemantic::OUT_TANGENT:
param.push_back("X");
param.push_back("Y");
break;
default:
break;
}
}
std::string AnimationExporter::collada_tangent_from_curve(
COLLADASW::InputSemantic::Semantics semantic,
BCAnimationCurve &curve,
const std::string &anim_id,
std::string axis_name)
{
Scene *scene = this->export_settings.get_scene();
std::string channel = curve.get_channel_target();
const std::string source_id = anim_id + get_semantic_suffix(semantic);
bool is_angle = (bc_startswith(channel, "rotation") || channel == "spot_size");
COLLADASW::FloatSourceF source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(curve.sample_count());
source.setAccessorStride(2);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
add_source_parameters(param, semantic, is_angle, axis_name, false);
source.prepareToAppendValues();
const FCurve *fcu = curve.get_fcurve();
int tangent = (semantic == COLLADASW::InputSemantic::IN_TANGENT) ? 0 : 2;
for (int i = 0; i < fcu->totvert; i++) {
BezTriple &bezt = fcu->bezt[i];
float sampled_time = bezt.vec[tangent][0];
float sampled_val = bezt.vec[tangent][1];
if (is_angle) {
sampled_val = RAD2DEGF(sampled_val);
}
source.appendValues(FRA2TIME(sampled_time));
source.appendValues(sampled_val);
}
source.finish();
return source_id;
}
std::string AnimationExporter::collada_source_from_values(
BC_animation_source_type source_type,
COLLADASW::InputSemantic::Semantics semantic,
std::vector<float> &values,
const std::string &anim_id,
const std::string axis_name)
{
BlenderContext &blender_context = this->export_settings.get_blender_context();
Scene *scene = blender_context.get_scene();
/* T can be float, int or double */
int stride = 1;
int entry_count = values.size() / stride;
std::string source_id = anim_id + get_semantic_suffix(semantic);
COLLADASW::FloatSourceF source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(entry_count);
source.setAccessorStride(stride);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
add_source_parameters(param, semantic, source_type == BC_SOURCE_TYPE_ANGLE, axis_name, false);
source.prepareToAppendValues();
for (int i = 0; i < entry_count; i++) {
float val = values[i];
switch (source_type) {
case BC_SOURCE_TYPE_TIMEFRAME:
val = FRA2TIME(val);
break;
case BC_SOURCE_TYPE_ANGLE:
val = RAD2DEGF(val);
break;
default:
break;
}
source.appendValues(val);
}
source.finish();
return source_id;
}
/*
* Create a collada matrix source for a set of samples
*/
std::string AnimationExporter::collada_source_from_values(
BCMatrixSampleMap &samples,
const std::string &anim_id,
BC_global_rotation_type global_rotation_type,
Matrix &parentinv)
{
COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
std::string source_id = anim_id + get_semantic_suffix(semantic);
COLLADASW::Float4x4Source source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(samples.size());
source.setAccessorStride(16);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
add_source_parameters(param, semantic, false, "", true);
source.prepareToAppendValues();
BCMatrixSampleMap::iterator it;
/* could be made configurable */
int precision = (this->export_settings.get_limit_precision()) ? 6 : -1;
for (it = samples.begin(); it != samples.end(); it++) {
BCMatrix sample = BCMatrix(*it->second);
BCMatrix global_transform = this->export_settings.get_global_transform();
DMatrix daemat;
if (this->export_settings.get_apply_global_orientation()) {
sample.apply_transform(global_transform);
}
else {
sample.add_transform(global_transform);
}
sample.get_matrix(daemat, true, precision);
source.appendValues(daemat);
}
source.finish();
return source_id;
}
std::string AnimationExporter::collada_interpolation_source(const BCAnimationCurve &curve,
const std::string &anim_id,
const std::string axis,
bool *has_tangents)
{
std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
COLLADASW::NameSource source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(curve.sample_count());
source.setAccessorStride(1);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("INTERPOLATION");
source.prepareToAppendValues();
*has_tangents = false;
std::vector<float> frames;
curve.get_frames(frames);
for (unsigned int i = 0; i < curve.sample_count(); i++) {
float frame = frames[i];
int ipo = curve.get_interpolation_type(frame);
if (ipo == BEZT_IPO_BEZ) {
source.appendValues(BEZIER_NAME);
*has_tangents = true;
}
else if (ipo == BEZT_IPO_CONST) {
source.appendValues(STEP_NAME);
}
else {
/* BEZT_IPO_LIN */
source.appendValues(LINEAR_NAME);
}
}
/* unsupported? -- HERMITE, CARDINAL, BSPLINE, NURBS */
source.finish();
return source_id;
}
std::string AnimationExporter::collada_linear_interpolation_source(int tot,
const std::string &anim_id)
{
std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
COLLADASW::NameSource source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(tot);
source.setAccessorStride(1);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("INTERPOLATION");
source.prepareToAppendValues();
for (int i = 0; i < tot; i++) {
source.appendValues(LINEAR_NAME);
}
source.finish();
return source_id;
}
std::string AnimationExporter::get_collada_name(std::string channel_type) const
{
/*
* Translation table to map FCurve animation types to Collada animation.
* Todo: Maybe we can keep the names from the fcurves here instead of
* mapping. However this is what i found in the old code. So keep
* this map for now.
*/
static std::map<std::string, std::string> BC_CHANNEL_BLENDER_TO_COLLADA = {
{"rotation", "rotation"},
{"rotation_euler", "rotation"},
{"rotation_quaternion", "rotation"},
{"scale", "scale"},
{"location", "location"},
/* Materials */
{"specular_color", "specular"},
{"diffuse_color", "diffuse"},
{"ior", "index_of_refraction"},
{"specular_hardness", "specular_hardness"},
{"alpha", "alpha"},
/* Lights */
{"color", "color"},
{"fall_off_angle", "falloff_angle"},
{"spot_size", "falloff_angle"},
{"fall_off_exponent", "falloff_exponent"},
{"spot_blend", "falloff_exponent"},
/* Special blender profile (todo: make this more elegant). */
{"blender/blender_dist", "blender/blender_dist"},
/* Special blender profile (todo: make this more elegant). */
{"distance", "blender/blender_dist"},
/* Cameras */
{"lens", "xfov"},
{"xfov", "xfov"},
{"xmag", "xmag"},
{"zfar", "zfar"},
{"znear", "znear"},
{"ortho_scale", "xmag"},
{"clip_end", "zfar"},
{"clip_start", "znear"}};
std::map<std::string, std::string>::iterator name_it = BC_CHANNEL_BLENDER_TO_COLLADA.find(
channel_type);
if (name_it == BC_CHANNEL_BLENDER_TO_COLLADA.end()) {
return "";
}
std::string tm_name = name_it->second;
return tm_name;
}
/*
* Assign sid of the animated parameter or transform for rotation,
* axis name is always appended and the value of append_axis is ignored
*/
std::string AnimationExporter::get_collada_sid(const BCAnimationCurve &curve,
const std::string axis_name)
{
std::string channel_target = curve.get_channel_target();
std::string channel_type = curve.get_channel_type();
std::string tm_name = get_collada_name(channel_type);
bool is_angle = curve.is_rotation_curve();
if (!tm_name.empty()) {
if (is_angle) {
return tm_name + std::string(axis_name) + ".ANGLE";
}
if (!axis_name.empty()) {
return tm_name + "." + std::string(axis_name);
}
return tm_name;
}
return tm_name;
}
#ifdef WITH_MORPH_ANIMATION
/* TODO: This function needs to be implemented similar to the material animation export
* So we have to update BCSample for this to work. */
void AnimationExporter::export_morph_animation(Object *ob, BCAnimationSampler &sampler)
{
FCurve *fcu;
Key *key = BKE_key_from_object(ob);
if (!key) {
return;
}
if (key->adt && key->adt->action) {
fcu = (FCurve *)key->adt->action->curves.first;
while (fcu) {
BC_animation_transform_type tm_type = get_transform_type(fcu->rna_path);
create_keyframed_animation(ob, fcu, tm_type, true, sampler);
fcu = fcu->next;
}
}
}
#endif