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blender-archive/source/blender/io/collada/BlenderContext.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

70 lines
2.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup collada
*/
#pragma once
#include "BKE_context.h"
#include "BKE_main.h"
#include "BLI_linklist.h"
#include "BlenderTypes.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "DNA_layer_types.h"
#include "DNA_object_types.h"
#ifdef __cplusplus
extern "C" {
#endif
static const BC_global_forward_axis BC_DEFAULT_FORWARD = BC_GLOBAL_FORWARD_Y;
static const BC_global_up_axis BC_DEFAULT_UP = BC_GLOBAL_UP_Z;
bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer);
bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer);
Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set,
Object *ob,
ViewLayer *view_layer);
int bc_is_marked(Object *ob);
void bc_remove_mark(Object *ob);
void bc_set_mark(Object *ob);
#ifdef __cplusplus
}
class BlenderContext {
private:
bContext *context;
Depsgraph *depsgraph;
Scene *scene;
ViewLayer *view_layer;
Main *main;
public:
BlenderContext(bContext *C);
bContext *get_context();
Depsgraph *get_depsgraph();
Scene *get_scene();
Scene *get_evaluated_scene();
Object *get_evaluated_object(Object *ob);
ViewLayer *get_view_layer();
Main *get_main();
};
#endif