While rB6b18678e34bf did the correct updates, it did it a bit early (not covering all possible node tree changes). Now do the ntreeUpdateTree() at the very end of the material import instead. Thx @scurest investigating. Maniphest Tasks: T86314 Differential Revision: https://developer.blender.org/D11159
1258 lines
40 KiB
C++
1258 lines
40 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup collada
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*/
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/* TODO:
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* * name imported objects
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* * import object rotation as euler */
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#include <algorithm> /* sort() */
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#include <map>
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#include <string>
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#include "COLLADAFWArrayPrimitiveType.h"
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#include "COLLADAFWCamera.h"
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#include "COLLADAFWColorOrTexture.h"
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#include "COLLADAFWIndexList.h"
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#include "COLLADAFWLibraryNodes.h"
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#include "COLLADAFWLight.h"
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#include "COLLADAFWMeshPrimitiveWithFaceVertexCount.h"
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#include "COLLADAFWPolygons.h"
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#include "COLLADAFWRoot.h"
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#include "COLLADAFWSampler.h"
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#include "COLLADAFWStableHeaders.h"
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#include "COLLADAFWTypes.h"
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#include "COLLADAFWVisualScene.h"
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#include "COLLADASaxFWLIExtraDataCallbackHandler.h"
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#include "COLLADASaxFWLLoader.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_fileops.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_camera.h"
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#include "BKE_collection.h"
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#include "BKE_fcurve.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_light.h"
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#include "BKE_material.h"
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#include "BKE_scene.h"
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#include "BLI_path_util.h"
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#include "DNA_camera_types.h"
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#include "DNA_light_types.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "DocumentImporter.h"
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#include "ErrorHandler.h"
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#include "ExtraHandler.h"
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#include "TransformReader.h"
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#include "Materials.h"
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#include "collada_internal.h"
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#include "collada_utils.h"
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/*
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* COLLADA Importer limitations:
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* - no multiple scene import, all objects are added to active scene
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*/
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// #define COLLADA_DEBUG
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/* creates empties for each imported bone on layer 2, for debugging */
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// #define ARMATURE_TEST
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DocumentImporter::DocumentImporter(bContext *C, const ImportSettings *import_settings)
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: import_settings(import_settings),
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mImportStage(Fetching_Scene_data),
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mContext(C),
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view_layer(CTX_data_view_layer(mContext)),
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armature_importer(&unit_converter,
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&mesh_importer,
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CTX_data_main(C),
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CTX_data_scene(C),
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view_layer,
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import_settings),
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mesh_importer(
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&unit_converter, &armature_importer, CTX_data_main(C), CTX_data_scene(C), view_layer),
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anim_importer(C, &unit_converter, &armature_importer, CTX_data_scene(C))
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{
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}
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DocumentImporter::~DocumentImporter()
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{
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TagsMap::iterator etit;
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etit = uid_tags_map.begin();
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while (etit != uid_tags_map.end()) {
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delete etit->second;
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etit++;
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}
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}
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bool DocumentImporter::import()
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{
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ErrorHandler errorHandler;
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COLLADASaxFWL::Loader loader(&errorHandler);
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COLLADAFW::Root root(&loader, this);
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ExtraHandler *ehandler = new ExtraHandler(this, &(this->anim_importer));
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loader.registerExtraDataCallbackHandler(ehandler);
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/* deselect all to select new objects */
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BKE_view_layer_base_deselect_all(view_layer);
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std::string mFilename = std::string(this->import_settings->filepath);
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const std::string encodedFilename = bc_url_encode(mFilename);
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if (!root.loadDocument(encodedFilename)) {
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fprintf(stderr, "COLLADAFW::Root::loadDocument() returned false on 1st pass\n");
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delete ehandler;
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return false;
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}
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if (errorHandler.hasError()) {
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delete ehandler;
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return false;
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}
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/** TODO set up scene graph and such here */
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mImportStage = Fetching_Controller_data;
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COLLADASaxFWL::Loader loader2;
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COLLADAFW::Root root2(&loader2, this);
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if (!root2.loadDocument(encodedFilename)) {
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fprintf(stderr, "COLLADAFW::Root::loadDocument() returned false on 2nd pass\n");
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delete ehandler;
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return false;
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}
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delete ehandler;
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return true;
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}
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void DocumentImporter::cancel(const COLLADAFW::String &errorMessage)
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{
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/* TODO: if possible show error info
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*
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* Should we get rid of invisible Meshes that were created so far
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* or maybe create objects at coordinate space origin?
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*
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* The latter sounds better. */
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}
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void DocumentImporter::start()
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{
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}
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void DocumentImporter::finish()
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{
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if (mImportStage == Fetching_Controller_data) {
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return;
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}
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Main *bmain = CTX_data_main(mContext);
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/* TODO: create a new scene except the selected <visual_scene> -
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* use current blender scene for it */
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Scene *sce = CTX_data_scene(mContext);
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unit_converter.calculate_scale(*sce);
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std::vector<Object *> *objects_to_scale = new std::vector<Object *>();
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/** TODO Break up and put into 2-pass parsing of DAE */
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std::vector<const COLLADAFW::VisualScene *>::iterator sit;
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for (sit = vscenes.begin(); sit != vscenes.end(); sit++) {
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PointerRNA sceneptr, unit_settings;
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PropertyRNA *system, *scale;
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/* for scene unit settings: system, scale_length */
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RNA_id_pointer_create(&sce->id, &sceneptr);
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unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
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system = RNA_struct_find_property(&unit_settings, "system");
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scale = RNA_struct_find_property(&unit_settings, "scale_length");
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if (this->import_settings->import_units) {
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switch (unit_converter.isMetricSystem()) {
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case UnitConverter::Metric:
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RNA_property_enum_set(&unit_settings, system, USER_UNIT_METRIC);
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break;
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case UnitConverter::Imperial:
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RNA_property_enum_set(&unit_settings, system, USER_UNIT_IMPERIAL);
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break;
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default:
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RNA_property_enum_set(&unit_settings, system, USER_UNIT_NONE);
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break;
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}
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float unit_factor = unit_converter.getLinearMeter();
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RNA_property_float_set(&unit_settings, scale, unit_factor);
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fprintf(stdout, "Collada: Adjusting Blender units to Importset units: %f.\n", unit_factor);
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}
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/* Write nodes to scene */
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fprintf(stderr, "+-- Import Scene --------\n");
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const COLLADAFW::NodePointerArray &roots = (*sit)->getRootNodes();
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for (unsigned int i = 0; i < roots.getCount(); i++) {
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std::vector<Object *> *objects_done = write_node(roots[i], nullptr, sce, nullptr, false);
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objects_to_scale->insert(
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objects_to_scale->end(), objects_done->begin(), objects_done->end());
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delete objects_done;
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}
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}
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mesh_importer.optimize_material_assignements();
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armature_importer.set_tags_map(this->uid_tags_map);
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armature_importer.make_armatures(mContext, *objects_to_scale);
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armature_importer.make_shape_keys(mContext);
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#if 0
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armature_importer.fix_animation();
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#endif
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for (const COLLADAFW::VisualScene *vscene : vscenes) {
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const COLLADAFW::NodePointerArray &roots = vscene->getRootNodes();
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for (unsigned int i = 0; i < roots.getCount(); i++) {
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translate_anim_recursive(roots[i], nullptr, nullptr);
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}
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}
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if (!libnode_ob.empty()) {
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fprintf(stderr, "| Cleanup: free %d library nodes\n", (int)libnode_ob.size());
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/* free all library_nodes */
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std::vector<Object *>::iterator it;
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for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
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Object *ob = *it;
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BKE_scene_collections_object_remove(bmain, sce, ob, true);
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}
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libnode_ob.clear();
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}
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bc_match_scale(objects_to_scale, unit_converter, !this->import_settings->import_units);
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delete objects_to_scale;
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/* update scene */
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DEG_id_tag_update(&sce->id, ID_RECALC_COPY_ON_WRITE);
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DEG_relations_tag_update(bmain);
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WM_event_add_notifier(mContext, NC_OBJECT | ND_TRANSFORM, nullptr);
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}
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void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node,
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COLLADAFW::Node *par = nullptr,
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Object *parob = nullptr)
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{
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/* The split in T29246, root_map must point at actual root when
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* calculating bones in apply_curves_as_matrix. - actual root is the root node.
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* This has to do with inverse bind poses being world space
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* (the sources for skinned bones' rest-poses) and the way
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* non-skinning nodes have their "rest-pose" recursively calculated.
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* XXX TODO: design issue, how to support unrelated joints taking
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* part in skinning. */
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if (par) { // && par->getType() == COLLADAFW::Node::JOINT) {
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/* If par is root if there's no corresponding key in root_map. */
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if (root_map.find(par->getUniqueId()) == root_map.end()) {
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root_map[node->getUniqueId()] = node;
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}
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else {
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root_map[node->getUniqueId()] = root_map[par->getUniqueId()];
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}
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}
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#if 0
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COLLADAFW::Transformation::TransformationType types[] = {
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COLLADAFW::Transformation::ROTATE,
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COLLADAFW::Transformation::SCALE,
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COLLADAFW::Transformation::TRANSLATE,
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COLLADAFW::Transformation::MATRIX,
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};
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Object *ob;
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#endif
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unsigned int i;
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if (node->getType() == COLLADAFW::Node::JOINT && par == nullptr) {
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/* For Skeletons without root node we have to simulate the
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* root node here and recursively enter the same function
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* XXX: maybe this can be made more elegant. */
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translate_anim_recursive(node, node, parob);
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}
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else {
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anim_importer.translate_Animations(
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node, root_map, object_map, FW_object_map, uid_material_map);
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COLLADAFW::NodePointerArray &children = node->getChildNodes();
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for (i = 0; i < children.getCount(); i++) {
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translate_anim_recursive(children[i], node, nullptr);
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}
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}
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}
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/**
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* If the imported file was made with Blender, return the Blender version used,
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* otherwise return an empty std::string
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*/
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std::string DocumentImporter::get_import_version(const COLLADAFW::FileInfo *asset)
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{
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const char AUTORING_TOOL[] = "authoring_tool";
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const std::string BLENDER("Blender ");
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const COLLADAFW::FileInfo::ValuePairPointerArray &valuePairs = asset->getValuePairArray();
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for (size_t i = 0, count = valuePairs.getCount(); i < count; i++) {
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const COLLADAFW::FileInfo::ValuePair *valuePair = valuePairs[i];
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const COLLADAFW::String &key = valuePair->first;
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const COLLADAFW::String &value = valuePair->second;
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if (key == AUTORING_TOOL) {
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if (value.compare(0, BLENDER.length(), BLENDER) == 0) {
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/* Was made with Blender, now get version string */
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std::string v = value.substr(BLENDER.length());
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std::string::size_type n = v.find(" ");
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if (n > 0) {
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return v.substr(0, n);
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}
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}
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}
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}
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return "";
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}
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/**
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* When this method is called, the writer must write the global document asset.
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* \return The writer should return true, if writing succeeded, false otherwise.
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*/
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bool DocumentImporter::writeGlobalAsset(const COLLADAFW::FileInfo *asset)
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{
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unit_converter.read_asset(asset);
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import_from_version = get_import_version(asset);
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anim_importer.set_import_from_version(import_from_version);
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return true;
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}
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/**
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* When this method is called, the writer must write the scene.
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* \return The writer should return true, if writing succeeded, false otherwise.
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*/
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bool DocumentImporter::writeScene(const COLLADAFW::Scene *scene)
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{
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/* XXX could store the scene id, but do nothing for now */
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return true;
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}
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Object *DocumentImporter::create_camera_object(COLLADAFW::InstanceCamera *camera, Scene *sce)
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{
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const COLLADAFW::UniqueId &cam_uid = camera->getInstanciatedObjectId();
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if (uid_camera_map.find(cam_uid) == uid_camera_map.end()) {
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// fprintf(stderr, "Couldn't find camera by UID.\n");
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return nullptr;
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}
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Main *bmain = CTX_data_main(mContext);
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Object *ob = bc_add_object(bmain, sce, view_layer, OB_CAMERA, nullptr);
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Camera *cam = uid_camera_map[cam_uid];
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Camera *old_cam = (Camera *)ob->data;
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ob->data = cam;
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BKE_id_free_us(bmain, old_cam);
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return ob;
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}
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Object *DocumentImporter::create_light_object(COLLADAFW::InstanceLight *lamp, Scene *sce)
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{
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const COLLADAFW::UniqueId &lamp_uid = lamp->getInstanciatedObjectId();
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if (uid_light_map.find(lamp_uid) == uid_light_map.end()) {
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fprintf(stderr, "Couldn't find light by UID.\n");
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return nullptr;
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}
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Main *bmain = CTX_data_main(mContext);
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Object *ob = bc_add_object(bmain, sce, view_layer, OB_LAMP, nullptr);
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Light *la = uid_light_map[lamp_uid];
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Light *old_light = (Light *)ob->data;
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ob->data = la;
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BKE_id_free_us(bmain, old_light);
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return ob;
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}
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Object *DocumentImporter::create_instance_node(Object *source_ob,
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COLLADAFW::Node *source_node,
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COLLADAFW::Node *instance_node,
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Scene *sce,
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bool is_library_node)
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{
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// fprintf(stderr, "create <instance_node> under node id=%s from node id=%s\n", instance_node ?
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// instance_node->getOriginalId().c_str() : NULL, source_node ?
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// source_node->getOriginalId().c_str() : NULL);
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Main *bmain = CTX_data_main(mContext);
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Object *obn = (Object *)BKE_id_copy(bmain, &source_ob->id);
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id_us_min(&obn->id);
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DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
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BKE_collection_object_add_from(bmain, sce, source_ob, obn);
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if (instance_node) {
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anim_importer.read_node_transform(instance_node, obn);
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/* if we also have a source_node (always ;), take its
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* transformation matrix and apply it to the newly instantiated
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* object to account for node hierarchy transforms in
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* .dae */
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if (source_node) {
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COLLADABU::Math::Matrix4 mat4 = source_node->getTransformationMatrix();
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COLLADABU::Math::Matrix4 bmat4 =
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mat4.transpose(); /* transpose to get blender row-major order */
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float mat[4][4];
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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mat[i][j] = bmat4[i][j];
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}
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}
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/* calc new matrix and apply */
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mul_m4_m4m4(obn->obmat, obn->obmat, mat);
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BKE_object_apply_mat4(obn, obn->obmat, false, false);
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}
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}
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else {
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anim_importer.read_node_transform(source_node, obn);
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}
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/*DAG_relations_tag_update(CTX_data_main(mContext));*/
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COLLADAFW::NodePointerArray &children = source_node->getChildNodes();
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if (children.getCount()) {
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for (unsigned int i = 0; i < children.getCount(); i++) {
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COLLADAFW::Node *child_node = children[i];
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const COLLADAFW::UniqueId &child_id = child_node->getUniqueId();
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if (object_map.find(child_id) == object_map.end()) {
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continue;
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}
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COLLADAFW::InstanceNodePointerArray &inodes = child_node->getInstanceNodes();
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Object *new_child = nullptr;
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if (inodes.getCount()) { /* \todo loop through instance nodes */
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const COLLADAFW::UniqueId &id = inodes[0]->getInstanciatedObjectId();
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fprintf(stderr, "Doing %d child nodes\n", (int)node_map.count(id));
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new_child = create_instance_node(
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object_map.find(id)->second, node_map[id], child_node, sce, is_library_node);
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}
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else {
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new_child = create_instance_node(
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object_map.find(child_id)->second, child_node, nullptr, sce, is_library_node);
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}
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|
bc_set_parent(new_child, obn, mContext, true);
|
|
|
|
if (is_library_node) {
|
|
libnode_ob.push_back(new_child);
|
|
}
|
|
}
|
|
}
|
|
|
|
return obn;
|
|
}
|
|
|
|
/* to create constraints off node <extra> tags. Assumes only constraint data in
|
|
* current <extra> with blender profile. */
|
|
void DocumentImporter::create_constraints(ExtraTags *et, Object *ob)
|
|
{
|
|
if (et && et->isProfile("blender")) {
|
|
std::string name;
|
|
short type = 0;
|
|
et->setData("type", &type);
|
|
BKE_constraint_add_for_object(ob, "Test_con", type);
|
|
}
|
|
}
|
|
|
|
void DocumentImporter::report_unknown_reference(const COLLADAFW::Node &node,
|
|
const std::string object_type)
|
|
{
|
|
std::string id = node.getOriginalId();
|
|
std::string name = node.getName();
|
|
fprintf(stderr,
|
|
"error: node id=\"%s\", name=\"%s\" refers to an undefined %s.\n",
|
|
id.c_str(),
|
|
name.c_str(),
|
|
object_type.c_str());
|
|
}
|
|
|
|
std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node,
|
|
COLLADAFW::Node *parent_node,
|
|
Scene *sce,
|
|
Object *par,
|
|
bool is_library_node)
|
|
{
|
|
Main *bmain = CTX_data_main(mContext);
|
|
Object *ob = nullptr;
|
|
bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
|
|
bool read_transform = true;
|
|
std::string id = node->getOriginalId();
|
|
std::string name = node->getName();
|
|
|
|
/* if node has child nodes write them */
|
|
COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes();
|
|
|
|
std::vector<Object *> *objects_done = new std::vector<Object *>();
|
|
std::vector<Object *> *root_objects = new std::vector<Object *>();
|
|
|
|
fprintf(
|
|
stderr, "| %s id='%s', name='%s'\n", is_joint ? "JOINT" : "NODE ", id.c_str(), name.c_str());
|
|
|
|
if (is_joint) {
|
|
if (parent_node == nullptr && !is_library_node) {
|
|
/* A Joint on root level is a skeleton without root node.
|
|
* Here we add the armature "on the fly": */
|
|
par = bc_add_object(bmain, sce, view_layer, OB_ARMATURE, std::string("Armature").c_str());
|
|
objects_done->push_back(par);
|
|
root_objects->push_back(par);
|
|
object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), par));
|
|
node_map[node->getUniqueId()] = node;
|
|
}
|
|
if (parent_node == nullptr || parent_node->getType() != COLLADAFW::Node::JOINT) {
|
|
armature_importer.add_root_joint(node, par);
|
|
}
|
|
|
|
if (parent_node == nullptr) {
|
|
/* for skeletons without root node all has been done above.
|
|
* Skeletons with root node are handled further down. */
|
|
goto finally;
|
|
}
|
|
}
|
|
else {
|
|
COLLADAFW::InstanceGeometryPointerArray &geom = node->getInstanceGeometries();
|
|
COLLADAFW::InstanceCameraPointerArray &camera = node->getInstanceCameras();
|
|
COLLADAFW::InstanceLightPointerArray &lamp = node->getInstanceLights();
|
|
COLLADAFW::InstanceControllerPointerArray &controller = node->getInstanceControllers();
|
|
COLLADAFW::InstanceNodePointerArray &inst_node = node->getInstanceNodes();
|
|
size_t geom_done = 0;
|
|
size_t camera_done = 0;
|
|
size_t lamp_done = 0;
|
|
size_t controller_done = 0;
|
|
size_t inst_done = 0;
|
|
|
|
/* XXX linking object with the first <instance_geometry>, though a node may have more of
|
|
* them... maybe join multiple <instance_...> meshes into 1, and link object with it? not
|
|
* sure... <instance_geometry> */
|
|
while (geom_done < geom.getCount()) {
|
|
ob = mesh_importer.create_mesh_object(node, geom[geom_done], false, uid_material_map);
|
|
if (ob == nullptr) {
|
|
report_unknown_reference(*node, "instance_mesh");
|
|
}
|
|
else {
|
|
objects_done->push_back(ob);
|
|
if (parent_node == nullptr) {
|
|
root_objects->push_back(ob);
|
|
}
|
|
}
|
|
geom_done++;
|
|
}
|
|
while (camera_done < camera.getCount()) {
|
|
ob = create_camera_object(camera[camera_done], sce);
|
|
if (ob == nullptr) {
|
|
report_unknown_reference(*node, "instance_camera");
|
|
}
|
|
else {
|
|
objects_done->push_back(ob);
|
|
if (parent_node == nullptr) {
|
|
root_objects->push_back(ob);
|
|
}
|
|
}
|
|
camera_done++;
|
|
}
|
|
while (lamp_done < lamp.getCount()) {
|
|
ob = create_light_object(lamp[lamp_done], sce);
|
|
if (ob == nullptr) {
|
|
report_unknown_reference(*node, "instance_light");
|
|
}
|
|
else {
|
|
objects_done->push_back(ob);
|
|
if (parent_node == nullptr) {
|
|
root_objects->push_back(ob);
|
|
}
|
|
}
|
|
lamp_done++;
|
|
}
|
|
while (controller_done < controller.getCount()) {
|
|
COLLADAFW::InstanceGeometry *geometry = (COLLADAFW::InstanceGeometry *)
|
|
controller[controller_done];
|
|
ob = mesh_importer.create_mesh_object(node, geometry, true, uid_material_map);
|
|
if (ob == nullptr) {
|
|
report_unknown_reference(*node, "instance_controller");
|
|
}
|
|
else {
|
|
objects_done->push_back(ob);
|
|
if (parent_node == nullptr) {
|
|
root_objects->push_back(ob);
|
|
}
|
|
}
|
|
controller_done++;
|
|
}
|
|
/* XXX instance_node is not supported yet */
|
|
while (inst_done < inst_node.getCount()) {
|
|
const COLLADAFW::UniqueId &node_id = inst_node[inst_done]->getInstanciatedObjectId();
|
|
if (object_map.find(node_id) == object_map.end()) {
|
|
fprintf(stderr,
|
|
"Cannot find object for node referenced by <instance_node name=\"%s\">.\n",
|
|
inst_node[inst_done]->getName().c_str());
|
|
ob = nullptr;
|
|
}
|
|
else {
|
|
std::pair<std::multimap<COLLADAFW::UniqueId, Object *>::iterator,
|
|
std::multimap<COLLADAFW::UniqueId, Object *>::iterator>
|
|
pair_iter = object_map.equal_range(node_id);
|
|
for (std::multimap<COLLADAFW::UniqueId, Object *>::iterator it2 = pair_iter.first;
|
|
it2 != pair_iter.second;
|
|
it2++) {
|
|
Object *source_ob = (Object *)it2->second;
|
|
COLLADAFW::Node *source_node = node_map[node_id];
|
|
ob = create_instance_node(source_ob, source_node, node, sce, is_library_node);
|
|
objects_done->push_back(ob);
|
|
if (parent_node == nullptr) {
|
|
root_objects->push_back(ob);
|
|
}
|
|
}
|
|
}
|
|
inst_done++;
|
|
|
|
read_transform = false;
|
|
}
|
|
|
|
/* if node is empty - create empty object
|
|
* XXX empty node may not mean it is empty object, not sure about this */
|
|
if ((geom_done + camera_done + lamp_done + controller_done + inst_done) < 1) {
|
|
/* Check if Object is armature, by checking if immediate child is a JOINT node. */
|
|
if (is_armature(node)) {
|
|
ob = bc_add_object(bmain, sce, view_layer, OB_ARMATURE, name.c_str());
|
|
}
|
|
else {
|
|
ob = bc_add_object(bmain, sce, view_layer, OB_EMPTY, nullptr);
|
|
}
|
|
objects_done->push_back(ob);
|
|
if (parent_node == nullptr) {
|
|
root_objects->push_back(ob);
|
|
}
|
|
}
|
|
|
|
/* XXX: if there are multiple instances, only one is stored. */
|
|
|
|
if (!ob) {
|
|
goto finally;
|
|
}
|
|
|
|
for (Object *ob : *objects_done) {
|
|
std::string nodename = node->getName().empty() ? node->getOriginalId() : node->getName();
|
|
BKE_libblock_rename(bmain, &ob->id, (char *)nodename.c_str());
|
|
object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), ob));
|
|
node_map[node->getUniqueId()] = node;
|
|
|
|
if (is_library_node) {
|
|
libnode_ob.push_back(ob);
|
|
}
|
|
}
|
|
|
|
/* create_constraints(et,ob); */
|
|
}
|
|
|
|
for (Object *ob : *objects_done) {
|
|
if (read_transform) {
|
|
anim_importer.read_node_transform(node, ob); /* overwrites location set earlier */
|
|
}
|
|
|
|
if (!is_joint) {
|
|
if (par && ob) {
|
|
ob->parent = par;
|
|
ob->partype = PAROBJECT;
|
|
ob->parsubstr[0] = 0;
|
|
|
|
// bc_set_parent(ob, par, mContext, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (objects_done->empty()) {
|
|
ob = nullptr;
|
|
}
|
|
else {
|
|
ob = *objects_done->begin();
|
|
}
|
|
|
|
for (unsigned int i = 0; i < child_nodes.getCount(); i++) {
|
|
std::vector<Object *> *child_objects;
|
|
child_objects = write_node(child_nodes[i], node, sce, ob, is_library_node);
|
|
delete child_objects;
|
|
}
|
|
|
|
finally:
|
|
delete objects_done;
|
|
|
|
return root_objects;
|
|
}
|
|
|
|
/**
|
|
* When this method is called, the writer must write the entire visual scene.
|
|
* Return The writer should return true, if writing succeeded, false otherwise.
|
|
*/
|
|
bool DocumentImporter::writeVisualScene(const COLLADAFW::VisualScene *visualScene)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
/* This method called on post process after writeGeometry, writeMaterial, etc. */
|
|
|
|
/* For each <node> in <visual_scene>:
|
|
* create an Object
|
|
* if Mesh (previously created in writeGeometry) to which <node> corresponds exists,
|
|
* link Object with that mesh.
|
|
*
|
|
* Update: since we cannot link a Mesh with Object in
|
|
* writeGeometry because <geometry> does not reference <node>,
|
|
* we link Objects with Meshes here.
|
|
*/
|
|
vscenes.push_back(visualScene);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* When this method is called, the writer must handle all nodes contained in the
|
|
* library nodes.
|
|
* \return The writer should return true, if writing succeeded, false otherwise.
|
|
*/
|
|
bool DocumentImporter::writeLibraryNodes(const COLLADAFW::LibraryNodes *libraryNodes)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
Scene *sce = CTX_data_scene(mContext);
|
|
|
|
const COLLADAFW::NodePointerArray &nodes = libraryNodes->getNodes();
|
|
|
|
fprintf(stderr, "+-- Read Library nodes ----------\n");
|
|
for (unsigned int i = 0; i < nodes.getCount(); i++) {
|
|
std::vector<Object *> *child_objects;
|
|
child_objects = write_node(nodes[i], nullptr, sce, nullptr, true);
|
|
delete child_objects;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* When this method is called, the writer must write the geometry.
|
|
* \return The writer should return true, if writing succeeded, false otherwise.
|
|
*/
|
|
bool DocumentImporter::writeGeometry(const COLLADAFW::Geometry *geom)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
return mesh_importer.write_geometry(geom);
|
|
}
|
|
|
|
/**
|
|
* When this method is called, the writer must write the material.
|
|
* \return The writer should return true, if writing succeeded, false otherwise.
|
|
*/
|
|
bool DocumentImporter::writeMaterial(const COLLADAFW::Material *cmat)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
Main *bmain = CTX_data_main(mContext);
|
|
const std::string &str_mat_id = cmat->getName().empty() ? cmat->getOriginalId() :
|
|
cmat->getName();
|
|
Material *ma = BKE_material_add(bmain, (char *)str_mat_id.c_str());
|
|
|
|
this->uid_effect_map[cmat->getInstantiatedEffect()] = ma;
|
|
this->uid_material_map[cmat->getUniqueId()] = ma;
|
|
|
|
return true;
|
|
}
|
|
|
|
void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Material *ma)
|
|
{
|
|
MaterialNode matNode = MaterialNode(mContext, ef, ma, uid_image_map);
|
|
|
|
/* Direct mapping to principled BSDF Shader */
|
|
matNode.set_diffuse(ef->getDiffuse());
|
|
matNode.set_emission(ef->getEmission());
|
|
matNode.set_ior(ef->getIndexOfRefraction());
|
|
matNode.set_alpha(ef->getOpaqueMode(), ef->getTransparent(), ef->getTransparency());
|
|
|
|
/* following mapping still needs to be verified */
|
|
#if 0
|
|
/* needs rework to be done for 2.81 */
|
|
matNode.set_shininess(ef->getShininess());
|
|
#endif
|
|
matNode.set_reflectivity(ef->getReflectivity());
|
|
|
|
/* not supported by principled BSDF */
|
|
matNode.set_ambient(ef->getAmbient());
|
|
matNode.set_specular(ef->getSpecular());
|
|
matNode.set_reflective(ef->getReflective());
|
|
|
|
matNode.update_material_nodetree();
|
|
}
|
|
|
|
/**
|
|
* When this method is called, the writer must write the effect.
|
|
* \return The writer should return true, if writing succeeded, false otherwise.
|
|
*/
|
|
bool DocumentImporter::writeEffect(const COLLADAFW::Effect *effect)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
const COLLADAFW::UniqueId &uid = effect->getUniqueId();
|
|
|
|
if (uid_effect_map.find(uid) == uid_effect_map.end()) {
|
|
fprintf(stderr, "Couldn't find a material by UID.\n");
|
|
return true;
|
|
}
|
|
|
|
Material *ma = uid_effect_map[uid];
|
|
std::map<COLLADAFW::UniqueId, Material *>::iterator iter;
|
|
for (iter = uid_material_map.begin(); iter != uid_material_map.end(); iter++) {
|
|
if (iter->second == ma) {
|
|
this->FW_object_map[iter->first] = effect;
|
|
break;
|
|
}
|
|
}
|
|
COLLADAFW::CommonEffectPointerArray common_efs = effect->getCommonEffects();
|
|
if (common_efs.getCount() < 1) {
|
|
fprintf(stderr, "Couldn't find <profile_COMMON>.\n");
|
|
return true;
|
|
}
|
|
/* XXX TODO: Take all <profile_common>s
|
|
* Currently only first <profile_common> is supported */
|
|
COLLADAFW::EffectCommon *ef = common_efs[0];
|
|
write_profile_COMMON(ef, ma);
|
|
this->FW_object_map[effect->getUniqueId()] = effect;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* When this method is called, the writer must write the camera.
|
|
* \return The writer should return true, if writing succeeded, false otherwise.
|
|
*/
|
|
bool DocumentImporter::writeCamera(const COLLADAFW::Camera *camera)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
Main *bmain = CTX_data_main(mContext);
|
|
Camera *cam = nullptr;
|
|
std::string cam_id, cam_name;
|
|
|
|
ExtraTags *et = getExtraTags(camera->getUniqueId());
|
|
cam_id = camera->getOriginalId();
|
|
cam_name = camera->getName();
|
|
if (cam_name.empty()) {
|
|
cam = (Camera *)BKE_camera_add(bmain, (char *)cam_id.c_str());
|
|
}
|
|
else {
|
|
cam = (Camera *)BKE_camera_add(bmain, (char *)cam_name.c_str());
|
|
}
|
|
|
|
if (!cam) {
|
|
fprintf(stderr, "Cannot create camera.\n");
|
|
return true;
|
|
}
|
|
|
|
if (et && et->isProfile("blender")) {
|
|
et->setData("shiftx", &(cam->shiftx));
|
|
et->setData("shifty", &(cam->shifty));
|
|
et->setData("dof_distance", &(cam->dof.focus_distance));
|
|
}
|
|
cam->clip_start = camera->getNearClippingPlane().getValue();
|
|
cam->clip_end = camera->getFarClippingPlane().getValue();
|
|
|
|
COLLADAFW::Camera::CameraType type = camera->getCameraType();
|
|
switch (type) {
|
|
case COLLADAFW::Camera::ORTHOGRAPHIC: {
|
|
cam->type = CAM_ORTHO;
|
|
} break;
|
|
case COLLADAFW::Camera::PERSPECTIVE: {
|
|
cam->type = CAM_PERSP;
|
|
} break;
|
|
case COLLADAFW::Camera::UNDEFINED_CAMERATYPE: {
|
|
fprintf(stderr, "Current camera type is not supported.\n");
|
|
cam->type = CAM_PERSP;
|
|
} break;
|
|
}
|
|
|
|
switch (camera->getDescriptionType()) {
|
|
case COLLADAFW::Camera::ASPECTRATIO_AND_Y: {
|
|
switch (cam->type) {
|
|
case CAM_ORTHO: {
|
|
double ymag = 2 * camera->getYMag().getValue();
|
|
double aspect = camera->getAspectRatio().getValue();
|
|
double xmag = aspect * ymag;
|
|
cam->ortho_scale = (float)xmag;
|
|
} break;
|
|
case CAM_PERSP:
|
|
default: {
|
|
double yfov = camera->getYFov().getValue();
|
|
double aspect = camera->getAspectRatio().getValue();
|
|
|
|
/* NOTE: Needs more testing (As we currently have no official test data for this) */
|
|
|
|
double xfov = 2.0f * atanf(aspect * tanf(DEG2RADF(yfov) * 0.5f));
|
|
cam->lens = fov_to_focallength(xfov, cam->sensor_x);
|
|
} break;
|
|
}
|
|
} break;
|
|
/* XXX correct way to do following four is probably to get also render
|
|
* size and determine proper settings from that somehow */
|
|
case COLLADAFW::Camera::ASPECTRATIO_AND_X:
|
|
case COLLADAFW::Camera::SINGLE_X:
|
|
case COLLADAFW::Camera::X_AND_Y: {
|
|
switch (cam->type) {
|
|
case CAM_ORTHO:
|
|
cam->ortho_scale = (float)camera->getXMag().getValue() * 2;
|
|
break;
|
|
case CAM_PERSP:
|
|
default: {
|
|
double x = camera->getXFov().getValue();
|
|
/* X is in degrees, cam->lens is in millimeters. */
|
|
cam->lens = fov_to_focallength(DEG2RADF(x), cam->sensor_x);
|
|
} break;
|
|
}
|
|
} break;
|
|
case COLLADAFW::Camera::SINGLE_Y: {
|
|
switch (cam->type) {
|
|
case CAM_ORTHO:
|
|
cam->ortho_scale = (float)camera->getYMag().getValue();
|
|
break;
|
|
case CAM_PERSP:
|
|
default: {
|
|
double yfov = camera->getYFov().getValue();
|
|
/* yfov is in degrees, cam->lens is in millimeters. */
|
|
cam->lens = fov_to_focallength(DEG2RADF(yfov), cam->sensor_x);
|
|
} break;
|
|
}
|
|
} break;
|
|
case COLLADAFW::Camera::UNDEFINED:
|
|
/* read nothing, use blender defaults. */
|
|
break;
|
|
}
|
|
|
|
this->uid_camera_map[camera->getUniqueId()] = cam;
|
|
this->FW_object_map[camera->getUniqueId()] = camera;
|
|
/* XXX import camera options */
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* When this method is called, the writer must write the image.
|
|
* \return The writer should return true, if writing succeeded, false otherwise.
|
|
*/
|
|
bool DocumentImporter::writeImage(const COLLADAFW::Image *image)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
const std::string &imagepath = image->getImageURI().toNativePath();
|
|
|
|
char dir[FILE_MAX];
|
|
char absolute_path[FILE_MAX];
|
|
const char *workpath;
|
|
|
|
BLI_split_dir_part(this->import_settings->filepath, dir, sizeof(dir));
|
|
BLI_join_dirfile(absolute_path, sizeof(absolute_path), dir, imagepath.c_str());
|
|
if (BLI_exists(absolute_path)) {
|
|
workpath = absolute_path;
|
|
}
|
|
else {
|
|
/* Maybe imagepath was already absolute ? */
|
|
if (!BLI_exists(imagepath.c_str())) {
|
|
fprintf(stderr, "|! Image not found: %s\n", imagepath.c_str());
|
|
return true;
|
|
}
|
|
workpath = imagepath.c_str();
|
|
}
|
|
|
|
Image *ima = BKE_image_load_exists(CTX_data_main(mContext), workpath);
|
|
if (!ima) {
|
|
fprintf(stderr, "|! Cannot create image: %s\n", workpath);
|
|
return true;
|
|
}
|
|
this->uid_image_map[image->getUniqueId()] = ima;
|
|
fprintf(stderr, "| import Image: %s\n", workpath);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* When this method is called, the writer must write the light.
|
|
* \return The writer should return true, if writing succeeded, false otherwise.
|
|
*/
|
|
bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
Main *bmain = CTX_data_main(mContext);
|
|
Light *lamp = nullptr;
|
|
std::string la_id, la_name;
|
|
|
|
ExtraTags *et = getExtraTags(light->getUniqueId());
|
|
#if 0
|
|
TagsMap::iterator etit;
|
|
ExtraTags *et = 0;
|
|
etit = uid_tags_map.find(light->getUniqueId().toAscii());
|
|
if (etit != uid_tags_map.end()) {
|
|
et = etit->second;
|
|
}
|
|
#endif
|
|
|
|
la_id = light->getOriginalId();
|
|
la_name = light->getName();
|
|
if (la_name.empty()) {
|
|
lamp = (Light *)BKE_light_add(bmain, (char *)la_id.c_str());
|
|
}
|
|
else {
|
|
lamp = (Light *)BKE_light_add(bmain, (char *)la_name.c_str());
|
|
}
|
|
|
|
if (!lamp) {
|
|
fprintf(stderr, "Cannot create light.\n");
|
|
return true;
|
|
}
|
|
|
|
/* if we find an ExtraTags for this, use that instead. */
|
|
if (et && et->isProfile("blender")) {
|
|
et->setData("type", &(lamp->type));
|
|
et->setData("flag", &(lamp->flag));
|
|
et->setData("mode", &(lamp->mode));
|
|
et->setData("gamma", &(lamp->k));
|
|
et->setData("red", &(lamp->r));
|
|
et->setData("green", &(lamp->g));
|
|
et->setData("blue", &(lamp->b));
|
|
et->setData("shadow_r", &(lamp->shdwr));
|
|
et->setData("shadow_g", &(lamp->shdwg));
|
|
et->setData("shadow_b", &(lamp->shdwb));
|
|
et->setData("energy", &(lamp->energy));
|
|
et->setData("dist", &(lamp->dist));
|
|
et->setData("spotsize", &(lamp->spotsize));
|
|
lamp->spotsize = DEG2RADF(lamp->spotsize);
|
|
et->setData("spotblend", &(lamp->spotblend));
|
|
et->setData("att1", &(lamp->att1));
|
|
et->setData("att2", &(lamp->att2));
|
|
et->setData("falloff_type", &(lamp->falloff_type));
|
|
et->setData("clipsta", &(lamp->clipsta));
|
|
et->setData("clipend", &(lamp->clipend));
|
|
et->setData("bias", &(lamp->bias));
|
|
et->setData("soft", &(lamp->soft));
|
|
et->setData("bufsize", &(lamp->bufsize));
|
|
et->setData("buffers", &(lamp->buffers));
|
|
et->setData("area_shape", &(lamp->area_shape));
|
|
et->setData("area_size", &(lamp->area_size));
|
|
et->setData("area_sizey", &(lamp->area_sizey));
|
|
et->setData("area_sizez", &(lamp->area_sizez));
|
|
}
|
|
else {
|
|
float constatt = light->getConstantAttenuation().getValue();
|
|
float linatt = light->getLinearAttenuation().getValue();
|
|
float quadatt = light->getQuadraticAttenuation().getValue();
|
|
float d = 25.0f;
|
|
float att1 = 0.0f;
|
|
float att2 = 0.0f;
|
|
float e = 1.0f;
|
|
|
|
if (light->getColor().isValid()) {
|
|
COLLADAFW::Color col = light->getColor();
|
|
lamp->r = col.getRed();
|
|
lamp->g = col.getGreen();
|
|
lamp->b = col.getBlue();
|
|
}
|
|
|
|
if (IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
|
|
att2 = quadatt;
|
|
d = sqrt(1.0f / quadatt);
|
|
}
|
|
/* linear light */
|
|
else if (IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
|
|
att1 = linatt;
|
|
d = (1.0f / linatt);
|
|
}
|
|
else if (IS_EQ(constatt, 1.0f)) {
|
|
att1 = 1.0f;
|
|
}
|
|
else {
|
|
/* assuming point light (const att = 1.0); */
|
|
att1 = 1.0f;
|
|
}
|
|
|
|
d *= (1.0f / unit_converter.getLinearMeter());
|
|
|
|
lamp->energy = e;
|
|
lamp->dist = d;
|
|
|
|
switch (light->getLightType()) {
|
|
case COLLADAFW::Light::AMBIENT_LIGHT: {
|
|
lamp->type = LA_SUN; /* TODO needs more thoughts */
|
|
} break;
|
|
case COLLADAFW::Light::SPOT_LIGHT: {
|
|
lamp->type = LA_SPOT;
|
|
lamp->att1 = att1;
|
|
lamp->att2 = att2;
|
|
if (IS_EQ(att1, 0.0f) && att2 > 0) {
|
|
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
|
|
}
|
|
if (IS_EQ(att2, 0.0f) && att1 > 0) {
|
|
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
|
|
}
|
|
lamp->spotsize = DEG2RADF(light->getFallOffAngle().getValue());
|
|
lamp->spotblend = light->getFallOffExponent().getValue();
|
|
} break;
|
|
case COLLADAFW::Light::DIRECTIONAL_LIGHT: {
|
|
/* our sun is very strong, so pick a smaller energy level */
|
|
lamp->type = LA_SUN;
|
|
} break;
|
|
case COLLADAFW::Light::POINT_LIGHT: {
|
|
lamp->type = LA_LOCAL;
|
|
lamp->att1 = att1;
|
|
lamp->att2 = att2;
|
|
if (IS_EQ(att1, 0.0f) && att2 > 0) {
|
|
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
|
|
}
|
|
if (IS_EQ(att2, 0.0f) && att1 > 0) {
|
|
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
|
|
}
|
|
} break;
|
|
case COLLADAFW::Light::UNDEFINED: {
|
|
fprintf(stderr, "Current light type is not supported.\n");
|
|
lamp->type = LA_LOCAL;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
this->uid_light_map[light->getUniqueId()] = lamp;
|
|
this->FW_object_map[light->getUniqueId()] = light;
|
|
return true;
|
|
}
|
|
|
|
/* this function is called only for animations that pass COLLADAFW::validate */
|
|
bool DocumentImporter::writeAnimation(const COLLADAFW::Animation *anim)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
return anim_importer.write_animation(anim);
|
|
}
|
|
|
|
/* called on post-process stage after writeVisualScenes */
|
|
bool DocumentImporter::writeAnimationList(const COLLADAFW::AnimationList *animationList)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
/* return true; */
|
|
return anim_importer.write_animation_list(animationList);
|
|
}
|
|
|
|
#if WITH_OPENCOLLADA_ANIMATION_CLIP
|
|
/* Since opencollada 1.6.68
|
|
* called on post-process stage after writeVisualScenes */
|
|
bool DocumentImporter::writeAnimationClip(const COLLADAFW::AnimationClip *animationClip)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
/* TODO: implement import of AnimationClips */
|
|
// return animation_clip_importer.write_animation_clip(animationClip);
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* When this method is called, the writer must write the skin controller data.
|
|
* \return The writer should return true, if writing succeeded, false otherwise.
|
|
*/
|
|
bool DocumentImporter::writeSkinControllerData(const COLLADAFW::SkinControllerData *skin)
|
|
{
|
|
return armature_importer.write_skin_controller_data(skin);
|
|
}
|
|
|
|
/* this is called on postprocess, before writeVisualScenes */
|
|
bool DocumentImporter::writeController(const COLLADAFW::Controller *controller)
|
|
{
|
|
if (mImportStage == Fetching_Controller_data) {
|
|
return true;
|
|
}
|
|
|
|
return armature_importer.write_controller(controller);
|
|
}
|
|
|
|
bool DocumentImporter::writeFormulas(const COLLADAFW::Formulas *formulas)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool DocumentImporter::writeKinematicsScene(const COLLADAFW::KinematicsScene *kinematicsScene)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
ExtraTags *DocumentImporter::getExtraTags(const COLLADAFW::UniqueId &uid)
|
|
{
|
|
if (uid_tags_map.find(uid.toAscii()) == uid_tags_map.end()) {
|
|
return nullptr;
|
|
}
|
|
return uid_tags_map[uid.toAscii()];
|
|
}
|
|
|
|
bool DocumentImporter::addExtraTags(const COLLADAFW::UniqueId &uid, ExtraTags *extra_tags)
|
|
{
|
|
uid_tags_map[uid.toAscii()] = extra_tags;
|
|
return true;
|
|
}
|
|
|
|
bool DocumentImporter::is_armature(COLLADAFW::Node *node)
|
|
{
|
|
COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes();
|
|
for (unsigned int i = 0; i < child_nodes.getCount(); i++) {
|
|
if (child_nodes[i]->getType() == COLLADAFW::Node::JOINT) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* no child is JOINT */
|
|
return false;
|
|
}
|