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blender-archive/source/blender/blenkernel/intern/context.c
Brecht Van Lommel 9cc638fb16 Context:
Added a system for adding a "local" context in a UI layout.
This way you can define for example within a modifier panel
all operators to get the modifier in the context.

In the layout code:

uiLayoutSetContextPointer(layout, "modifier", &ptr)
layout.set_context_pointer("modifier", md)

In the operator:

ptr = CTX_data_pointer_get(C, "modifier")
md = context.modifier
2009-05-28 23:13:42 +00:00

596 lines
12 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_listBase.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "RNA_access.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include <string.h>
/* struct */
struct bContext {
int thread;
/* windowmanager context */
struct {
struct wmWindowManager *manager;
struct wmWindow *window;
struct bScreen *screen;
struct ScrArea *area;
struct ARegion *region;
struct ARegion *menu;
struct bContextStore *store;
} wm;
/* data context */
struct {
struct Main *main;
struct Scene *scene;
int recursion;
} data;
/* data evaluation */
struct {
int render;
} eval;
};
/* context */
bContext *CTX_create()
{
bContext *C;
C= MEM_callocN(sizeof(bContext), "bContext");
return C;
}
bContext *CTX_copy(const bContext *C)
{
bContext *newC= MEM_dupallocN((void*)C);
return newC;
}
void CTX_free(bContext *C)
{
MEM_freeN(C);
}
/* store */
bContextStore *CTX_store_add(ListBase *contexts, char *name, PointerRNA *ptr)
{
bContextStoreEntry *entry;
bContextStore *ctx, *lastctx;
/* ensure we have a context to put the entry in, if it was already used
* we have to copy the context to ensure */
ctx= contexts->last;
if(!ctx || ctx->used) {
if(ctx) {
lastctx= ctx;
ctx= MEM_dupallocN(lastctx);
BLI_duplicatelist(&ctx->entries, &lastctx->entries);
}
else
ctx= MEM_callocN(sizeof(bContextStore), "bContextStore");
BLI_addtail(contexts, ctx);
}
entry= MEM_callocN(sizeof(bContextStoreEntry), "bContextStoreEntry");
BLI_strncpy(entry->name, name, sizeof(entry->name));
entry->ptr= *ptr;
BLI_addtail(&ctx->entries, entry);
return ctx;
}
void CTX_store_set(bContext *C, bContextStore *store)
{
C->wm.store= store;
}
bContextStore *CTX_store_copy(bContextStore *store)
{
bContextStore *ctx;
ctx= MEM_dupallocN(store);
BLI_duplicatelist(&ctx->entries, &store->entries);
return ctx;
}
void CTX_store_free(bContextStore *store)
{
BLI_freelistN(&store->entries);
MEM_freeN(store);
}
void CTX_store_free_list(ListBase *contexts)
{
bContextStore *ctx;
while((ctx= contexts->first)) {
BLI_remlink(contexts, ctx);
CTX_store_free(ctx);
}
}
/* window manager context */
wmWindowManager *CTX_wm_manager(const bContext *C)
{
return C->wm.manager;
}
wmWindow *CTX_wm_window(const bContext *C)
{
return C->wm.window;
}
bScreen *CTX_wm_screen(const bContext *C)
{
return C->wm.screen;
}
ScrArea *CTX_wm_area(const bContext *C)
{
return C->wm.area;
}
SpaceLink *CTX_wm_space_data(const bContext *C)
{
return (C->wm.area)? C->wm.area->spacedata.first: NULL;
}
ARegion *CTX_wm_region(const bContext *C)
{
return C->wm.region;
}
void *CTX_wm_region_data(const bContext *C)
{
return (C->wm.region)? C->wm.region->regiondata: NULL;
}
struct ARegion *CTX_wm_menu(const bContext *C)
{
return C->wm.menu;
}
View3D *CTX_wm_view3d(const bContext *C)
{
if(C->wm.area && C->wm.area->spacetype==SPACE_VIEW3D)
return C->wm.area->spacedata.first;
return NULL;
}
RegionView3D *CTX_wm_region_view3d(const bContext *C)
{
if(C->wm.area && C->wm.area->spacetype==SPACE_VIEW3D)
if(C->wm.region)
return C->wm.region->regiondata;
return NULL;
}
struct SpaceText *CTX_wm_space_text(const bContext *C)
{
if(C->wm.area && C->wm.area->spacetype==SPACE_TEXT)
return C->wm.area->spacedata.first;
return NULL;
}
struct SpaceImage *CTX_wm_space_image(const bContext *C)
{
if(C->wm.area && C->wm.area->spacetype==SPACE_IMAGE)
return C->wm.area->spacedata.first;
return NULL;
}
void CTX_wm_manager_set(bContext *C, wmWindowManager *wm)
{
C->wm.manager= wm;
C->wm.window= NULL;
C->wm.screen= NULL;
C->wm.area= NULL;
C->wm.region= NULL;
}
void CTX_wm_window_set(bContext *C, wmWindow *win)
{
C->wm.window= win;
C->wm.screen= (win)? win->screen: NULL;
C->data.scene= (C->wm.screen)? C->wm.screen->scene: NULL;
C->wm.area= NULL;
C->wm.region= NULL;
}
void CTX_wm_screen_set(bContext *C, bScreen *screen)
{
C->wm.screen= screen;
C->data.scene= (C->wm.screen)? C->wm.screen->scene: NULL;
C->wm.area= NULL;
C->wm.region= NULL;
}
void CTX_wm_area_set(bContext *C, ScrArea *area)
{
C->wm.area= area;
C->wm.region= NULL;
}
void CTX_wm_region_set(bContext *C, ARegion *region)
{
C->wm.region= region;
}
void CTX_wm_menu_set(bContext *C, ARegion *menu)
{
C->wm.menu= menu;
}
/* data context utility functions */
struct bContextDataResult {
PointerRNA ptr;
ListBase list;
};
static int ctx_data_get(bContext *C, const char *member, bContextDataResult *result)
{
int done= 0, recursion= C->data.recursion;
memset(result, 0, sizeof(bContextDataResult));
/* we check recursion to ensure that we do not get infinite
* loops requesting data from ourselfs in a context callback */
if(!done && recursion < 1 && C->wm.store) {
bContextStoreEntry *entry;
C->data.recursion= 1;
for(entry=C->wm.store->entries.first; entry; entry=entry->next) {
if(strcmp(entry->name, member) == 0) {
result->ptr= entry->ptr;
done= 1;
}
}
}
if(!done && recursion < 2 && C->wm.region) {
C->data.recursion= 2;
if(C->wm.region->type && C->wm.region->type->context)
done= C->wm.region->type->context(C, member, result);
}
if(!done && recursion < 3 && C->wm.area) {
C->data.recursion= 3;
if(C->wm.area->type && C->wm.area->type->context)
done= C->wm.area->type->context(C, member, result);
}
if(!done && recursion < 4 && C->wm.screen) {
bContextDataCallback cb= C->wm.screen->context;
C->data.recursion= 4;
if(cb)
done= cb(C, member, result);
}
C->data.recursion= recursion;
return done;
}
static void *ctx_data_pointer_get(const bContext *C, const char *member)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result))
return result.ptr.data;
return NULL;
}
static int ctx_data_pointer_verify(const bContext *C, const char *member, void **pointer)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result)) {
*pointer= result.ptr.data;
return 1;
}
else {
*pointer= NULL;
return 0;
}
}
static int ctx_data_collection_get(const bContext *C, const char *member, ListBase *list)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result)) {
*list= result.list;
return 1;
}
return 0;
}
PointerRNA CTX_data_pointer_get(bContext *C, const char *member)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result)) {
return result.ptr;
}
else {
PointerRNA ptr;
memset(&ptr, 0, sizeof(ptr));
return ptr;
}
}
ListBase CTX_data_collection_get(bContext *C, const char *member)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result)) {
return result.list;
}
else {
ListBase list;
memset(&list, 0, sizeof(list));
return list;
}
}
void CTX_data_get(bContext *C, const char *member, PointerRNA *r_ptr, ListBase *r_lb)
{
bContextDataResult result;
if(ctx_data_get((bContext*)C, member, &result)) {
*r_ptr= result.ptr;
*r_lb= result.list;
}
else {
memset(r_ptr, 0, sizeof(*r_ptr));
memset(r_lb, 0, sizeof(*r_lb));
}
}
int CTX_data_equals(const char *member, const char *str)
{
return (strcmp(member, str) == 0);
}
void CTX_data_id_pointer_set(bContextDataResult *result, ID *id)
{
RNA_id_pointer_create(id, &result->ptr);
}
void CTX_data_pointer_set(bContextDataResult *result, ID *id, StructRNA *type, void *data)
{
RNA_pointer_create(id, type, data, &result->ptr);
}
void CTX_data_id_list_add(bContextDataResult *result, ID *id)
{
CollectionPointerLink *link;
link= MEM_callocN(sizeof(CollectionPointerLink), "CTX_data_id_list_add");
RNA_id_pointer_create(id, &link->ptr);
BLI_addtail(&result->list, link);
}
void CTX_data_list_add(bContextDataResult *result, ID *id, StructRNA *type, void *data)
{
CollectionPointerLink *link;
link= MEM_callocN(sizeof(CollectionPointerLink), "CTX_data_list_add");
RNA_pointer_create(id, type, data, &link->ptr);
BLI_addtail(&result->list, link);
}
int ctx_data_list_count(const bContext *C, int (*func)(const bContext*, ListBase*))
{
ListBase list;
if(func(C, &list)) {
int tot= BLI_countlist(&list);
BLI_freelistN(&list);
return tot;
}
else
return 0;
}
/* data context */
Main *CTX_data_main(const bContext *C)
{
Main *bmain;
if(ctx_data_pointer_verify(C, "main", (void*)&bmain))
return bmain;
else
return C->data.main;
}
void CTX_data_main_set(bContext *C, Main *bmain)
{
C->data.main= bmain;
}
Scene *CTX_data_scene(const bContext *C)
{
Scene *scene;
if(ctx_data_pointer_verify(C, "scene", (void*)&scene))
return scene;
else
return C->data.scene;
}
void CTX_data_scene_set(bContext *C, Scene *scene)
{
C->data.scene= scene;
}
ToolSettings *CTX_data_tool_settings(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
if(scene)
return scene->toolsettings;
else
return NULL;
}
int CTX_data_selected_nodes(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_nodes", list);
}
int CTX_data_selected_editable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_editable_objects", list);
}
int CTX_data_selected_editable_bases(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_editable_bases", list);
}
int CTX_data_selected_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_objects", list);
}
int CTX_data_selected_bases(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_bases", list);
}
int CTX_data_visible_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_objects", list);
}
int CTX_data_visible_bases(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_bases", list);
}
struct Object *CTX_data_active_object(const bContext *C)
{
return ctx_data_pointer_get(C, "active_object");
}
struct Base *CTX_data_active_base(const bContext *C)
{
return ctx_data_pointer_get(C, "active_base");
}
struct Object *CTX_data_edit_object(const bContext *C)
{
return ctx_data_pointer_get(C, "edit_object");
}
struct Image *CTX_data_edit_image(const bContext *C)
{
return ctx_data_pointer_get(C, "edit_image");
}
struct Text *CTX_data_edit_text(const bContext *C)
{
return ctx_data_pointer_get(C, "edit_text");
}
struct EditBone *CTX_data_active_bone(const bContext *C)
{
return ctx_data_pointer_get(C, "active_bone");
}
int CTX_data_selected_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_bones", list);
}
int CTX_data_selected_editable_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_editable_bones", list);
}
int CTX_data_visible_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_bones", list);
}
int CTX_data_editable_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_bones", list);
}
struct bPoseChannel *CTX_data_active_pchan(const bContext *C)
{
return ctx_data_pointer_get(C, "active_pchan");
}
int CTX_data_selected_pchans(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_pchans", list);
}
int CTX_data_visible_pchans(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_pchans", list);
}