* Missing changes to release/windows/installer * Sequencer fixes in source/blender/src/seqaudio.c dont apply to 2.5 * brechts fix for #18855 r20763 wasnt merged, does this apply to 2.5?
4832 lines
128 KiB
C
4832 lines
128 KiB
C
/* particle_system.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 by Janne Karhu.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_particle_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_force.h"
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_group_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_ipo_types.h" // XXX old animation system stuff... to be removed!
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#include "BLI_rand.h"
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#include "BLI_jitter.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_kdtree.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_linklist.h"
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#include "BLI_threads.h"
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#include "BKE_anim.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_collision.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_particle.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_object.h"
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#include "BKE_material.h"
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#include "BKE_softbody.h"
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#include "BKE_depsgraph.h"
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#include "BKE_lattice.h"
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#include "BKE_pointcache.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_scene.h"
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#include "BKE_bvhutils.h"
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#include "PIL_time.h"
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#include "RE_shader_ext.h"
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/* fluid sim particle import */
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#ifndef DISABLE_ELBEEM
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#include "DNA_object_fluidsim.h"
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#include "LBM_fluidsim.h"
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#include <zlib.h>
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#include <string.h>
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#ifdef WIN32
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#ifndef snprintf
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#define snprintf _snprintf
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#endif
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#endif
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#endif // DISABLE_ELBEEM
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/************************************************/
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/* Reacting to system events */
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/************************************************/
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static int get_current_display_percentage(ParticleSystem *psys)
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{
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ParticleSettings *part=psys->part;
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if(psys->renderdata || (part->child_nbr && part->childtype))
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return 100;
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if(part->phystype==PART_PHYS_KEYED){
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if(psys->flag & PSYS_FIRST_KEYED)
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return psys->part->disp;
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else
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return 100;
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}
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else
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return psys->part->disp;
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}
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void psys_reset(ParticleSystem *psys, int mode)
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{
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ParticleSettings *part= psys->part;
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ParticleData *pa;
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int i;
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if(ELEM(mode, PSYS_RESET_ALL, PSYS_RESET_DEPSGRAPH)) {
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if(mode == PSYS_RESET_ALL || !(part->type == PART_HAIR && (psys->flag & PSYS_EDITED))) {
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if(psys->particles) {
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if(psys->particles->keys)
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MEM_freeN(psys->particles->keys);
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for(i=0, pa=psys->particles; i<psys->totpart; i++, pa++)
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if(pa->hair) MEM_freeN(pa->hair);
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MEM_freeN(psys->particles);
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psys->particles= NULL;
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}
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psys->totpart= 0;
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psys->totkeyed= 0;
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psys->flag &= ~(PSYS_HAIR_DONE|PSYS_KEYED);
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if(psys->reactevents.first)
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BLI_freelistN(&psys->reactevents);
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}
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}
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else if(mode == PSYS_RESET_CACHE_MISS) {
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/* set all particles to be skipped */
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ParticleData *pa = psys->particles;
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int p=0;
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for(; p<psys->totpart; p++, pa++)
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pa->flag |= PARS_NO_DISP;
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}
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/* reset children */
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if(psys->child) {
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MEM_freeN(psys->child);
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psys->child= 0;
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}
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psys->totchild= 0;
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/* reset path cache */
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psys_free_path_cache(psys);
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/* reset point cache */
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psys->pointcache->flag &= ~PTCACHE_SIMULATION_VALID;
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psys->pointcache->simframe= 0;
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}
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static void realloc_particles(Object *ob, ParticleSystem *psys, int new_totpart)
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{
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ParticleData *newpars = 0, *pa;
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int i, totpart, totsaved = 0;
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if(new_totpart<0) {
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if(psys->part->distr==PART_DISTR_GRID && psys->part->from != PART_FROM_VERT) {
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totpart= psys->part->grid_res;
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totpart*=totpart*totpart;
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}
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else
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totpart=psys->part->totpart;
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}
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else
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totpart=new_totpart;
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if(totpart)
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newpars= MEM_callocN(totpart*sizeof(ParticleData), "particles");
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if(psys->particles) {
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totsaved=MIN2(psys->totpart,totpart);
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/*save old pars*/
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if(totsaved)
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memcpy(newpars,psys->particles,totsaved*sizeof(ParticleData));
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if(psys->particles->keys)
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MEM_freeN(psys->particles->keys);
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for(i=0, pa=psys->particles; i<psys->totpart; i++, pa++)
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if(pa->keys) {
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pa->keys= NULL;
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pa->totkey= 0;
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}
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for(i=totsaved, pa=psys->particles+totsaved; i<psys->totpart; i++, pa++)
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if(pa->hair) MEM_freeN(pa->hair);
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MEM_freeN(psys->particles);
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}
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psys->particles=newpars;
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if(psys->child) {
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MEM_freeN(psys->child);
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psys->child=0;
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psys->totchild=0;
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}
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psys->totpart=totpart;
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}
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static int get_psys_child_number(struct Scene *scene, ParticleSystem *psys)
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{
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int nbr;
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if(!psys->part->childtype)
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return 0;
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if(psys->renderdata) {
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nbr= psys->part->ren_child_nbr;
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return get_render_child_particle_number(&scene->r, nbr);
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}
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else
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return psys->part->child_nbr;
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}
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static int get_psys_tot_child(struct Scene *scene, ParticleSystem *psys)
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{
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return psys->totpart*get_psys_child_number(scene, psys);
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}
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static void alloc_child_particles(ParticleSystem *psys, int tot)
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{
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if(psys->child){
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MEM_freeN(psys->child);
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psys->child=0;
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psys->totchild=0;
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}
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if(psys->part->childtype) {
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psys->totchild= tot;
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if(psys->totchild)
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psys->child= MEM_callocN(psys->totchild*sizeof(ChildParticle), "child_particles");
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}
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}
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void psys_calc_dmcache(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
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{
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/* use for building derived mesh mapping info:
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node: the allocated links - total derived mesh element count
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nodearray: the array of nodes aligned with the base mesh's elements, so
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each original elements can reference its derived elements
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*/
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Mesh *me= (Mesh*)ob->data;
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ParticleData *pa= 0;
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int p;
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/* CACHE LOCATIONS */
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if(!dm->deformedOnly) {
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/* Will use later to speed up subsurf/derivedmesh */
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LinkNode *node, *nodedmelem, **nodearray;
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int totdmelem, totelem, i, *origindex;
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if(psys->part->from == PART_FROM_VERT) {
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totdmelem= dm->getNumVerts(dm);
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totelem= me->totvert;
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origindex= DM_get_vert_data_layer(dm, CD_ORIGINDEX);
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}
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else { /* FROM_FACE/FROM_VOLUME */
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totdmelem= dm->getNumFaces(dm);
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totelem= me->totface;
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origindex= DM_get_face_data_layer(dm, CD_ORIGINDEX);
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}
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nodedmelem= MEM_callocN(sizeof(LinkNode)*totdmelem, "psys node elems");
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nodearray= MEM_callocN(sizeof(LinkNode *)*totelem, "psys node array");
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for(i=0, node=nodedmelem; i<totdmelem; i++, origindex++, node++) {
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node->link= SET_INT_IN_POINTER(i);
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if(*origindex != -1) {
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if(nodearray[*origindex]) {
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/* prepend */
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node->next = nodearray[*origindex];
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nodearray[*origindex]= node;
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}
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else
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nodearray[*origindex]= node;
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}
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}
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/* cache the verts/faces! */
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for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
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if(psys->part->from == PART_FROM_VERT) {
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if(nodearray[pa->num])
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pa->num_dmcache= GET_INT_FROM_POINTER(nodearray[pa->num]->link);
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}
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else { /* FROM_FACE/FROM_VOLUME */
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/* Note that somtimes the pa->num is over the nodearray size, this is bad, maybe there is a better place to fix this,
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* but for now passing NULL is OK. every face will be searched for the particle so its slower - Campbell */
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pa->num_dmcache= psys_particle_dm_face_lookup(ob, dm, pa->num, pa->fuv, pa->num < totelem ? nodearray[pa->num] : NULL);
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}
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}
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MEM_freeN(nodearray);
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MEM_freeN(nodedmelem);
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}
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else {
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/* TODO PARTICLE, make the following line unnecessary, each function
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* should know to use the num or num_dmcache, set the num_dmcache to
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* an invalid value, just incase */
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for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++)
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pa->num_dmcache = -1;
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}
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}
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static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
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{
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ParticleData *pa=0;
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float min[3], max[3], delta[3], d;
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MVert *mv, *mvert = dm->getVertDataArray(dm,0);
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int totvert=dm->getNumVerts(dm), from=psys->part->from;
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int i, j, k, p, res=psys->part->grid_res, size[3], axis;
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mv=mvert;
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/* find bounding box of dm */
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VECCOPY(min,mv->co);
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VECCOPY(max,mv->co);
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mv++;
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for(i=1; i<totvert; i++, mv++){
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min[0]=MIN2(min[0],mv->co[0]);
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min[1]=MIN2(min[1],mv->co[1]);
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min[2]=MIN2(min[2],mv->co[2]);
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max[0]=MAX2(max[0],mv->co[0]);
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max[1]=MAX2(max[1],mv->co[1]);
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max[2]=MAX2(max[2],mv->co[2]);
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}
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VECSUB(delta,max,min);
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/* determine major axis */
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axis = (delta[0]>=delta[1])?0:((delta[1]>=delta[2])?1:2);
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d = delta[axis]/(float)res;
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size[axis]=res;
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size[(axis+1)%3]=(int)ceil(delta[(axis+1)%3]/d);
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size[(axis+2)%3]=(int)ceil(delta[(axis+2)%3]/d);
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/* float errors grrr.. */
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size[(axis+1)%3] = MIN2(size[(axis+1)%3],res);
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size[(axis+2)%3] = MIN2(size[(axis+2)%3],res);
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min[0]+=d/2.0f;
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min[1]+=d/2.0f;
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min[2]+=d/2.0f;
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for(i=0,p=0,pa=psys->particles; i<res; i++){
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for(j=0; j<res; j++){
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for(k=0; k<res; k++,p++,pa++){
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pa->fuv[0]=min[0]+(float)i*d;
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pa->fuv[1]=min[1]+(float)j*d;
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pa->fuv[2]=min[2]+(float)k*d;
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pa->flag |= PARS_UNEXIST;
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pa->loop=0; /* abused in volume calculation */
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}
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}
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}
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/* enable particles near verts/edges/faces/inside surface */
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if(from==PART_FROM_VERT){
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float vec[3];
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pa=psys->particles;
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min[0]-=d/2.0f;
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min[1]-=d/2.0f;
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min[2]-=d/2.0f;
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for(i=0,mv=mvert; i<totvert; i++,mv++){
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VecSubf(vec,mv->co,min);
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vec[0]/=delta[0];
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vec[1]/=delta[1];
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vec[2]/=delta[2];
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(pa +((int)(vec[0]*(size[0]-1))*res
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+(int)(vec[1]*(size[1]-1)))*res
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+(int)(vec[2]*(size[2]-1)))->flag &= ~PARS_UNEXIST;
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}
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}
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else if(ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)){
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float co1[3], co2[3];
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MFace *mface=0;
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float v1[3], v2[3], v3[3], v4[4], lambda;
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int a, a1, a2, a0mul, a1mul, a2mul, totface;
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int amax= from==PART_FROM_FACE ? 3 : 1;
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totface=dm->getNumFaces(dm);
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mface=dm->getFaceDataArray(dm,CD_MFACE);
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for(a=0; a<amax; a++){
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if(a==0){ a0mul=res*res; a1mul=res; a2mul=1; }
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else if(a==1){ a0mul=res; a1mul=1; a2mul=res*res; }
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else{ a0mul=1; a1mul=res*res; a2mul=res; }
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for(a1=0; a1<size[(a+1)%3]; a1++){
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for(a2=0; a2<size[(a+2)%3]; a2++){
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mface=dm->getFaceDataArray(dm,CD_MFACE);
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pa=psys->particles + a1*a1mul + a2*a2mul;
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VECCOPY(co1,pa->fuv);
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co1[a]-=d/2.0f;
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VECCOPY(co2,co1);
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co2[a]+=delta[a] + 0.001f*d;
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co1[a]-=0.001f*d;
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/* lets intersect the faces */
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for(i=0; i<totface; i++,mface++){
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VECCOPY(v1,mvert[mface->v1].co);
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VECCOPY(v2,mvert[mface->v2].co);
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VECCOPY(v3,mvert[mface->v3].co);
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if(AxialLineIntersectsTriangle(a,co1, co2, v2, v3, v1, &lambda)){
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if(from==PART_FROM_FACE)
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(pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
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else /* store number of intersections */
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(pa+(int)(lambda*size[a])*a0mul)->loop++;
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}
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if(mface->v4){
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VECCOPY(v4,mvert[mface->v4].co);
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if(AxialLineIntersectsTriangle(a,co1, co2, v4, v1, v3, &lambda)){
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if(from==PART_FROM_FACE)
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(pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
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else
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(pa+(int)(lambda*size[a])*a0mul)->loop++;
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}
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}
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}
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if(from==PART_FROM_VOLUME){
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int in=pa->loop%2;
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if(in) pa->loop++;
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for(i=0; i<size[0]; i++){
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if(in || (pa+i*a0mul)->loop%2)
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(pa+i*a0mul)->flag &= ~PARS_UNEXIST;
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/* odd intersections == in->out / out->in */
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/* even intersections -> in stays same */
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in=(in + (pa+i*a0mul)->loop) % 2;
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}
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}
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}
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}
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}
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}
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if(psys->part->flag & PART_GRID_INVERT){
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for(i=0,pa=psys->particles; i<size[0]; i++){
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for(j=0; j<size[1]; j++){
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pa=psys->particles + res*(i*res + j);
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for(k=0; k<size[2]; k++, pa++){
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pa->flag ^= PARS_UNEXIST;
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}
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}
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}
|
|
}
|
|
}
|
|
|
|
/* modified copy from rayshade.c */
|
|
static void hammersley_create(float *out, int n, int seed, float amount)
|
|
{
|
|
RNG *rng;
|
|
double p, t, offs[2];
|
|
int k, kk;
|
|
|
|
rng = rng_new(31415926 + n + seed);
|
|
offs[0]= rng_getDouble(rng) + amount;
|
|
offs[1]= rng_getDouble(rng) + amount;
|
|
rng_free(rng);
|
|
|
|
for (k = 0; k < n; k++) {
|
|
t = 0;
|
|
for (p = 0.5, kk = k; kk; p *= 0.5, kk >>= 1)
|
|
if (kk & 1) /* kk mod 2 = 1 */
|
|
t += p;
|
|
|
|
out[2*k + 0]= fmod((double)k/(double)n + offs[0], 1.0);
|
|
out[2*k + 1]= fmod(t + offs[1], 1.0);
|
|
}
|
|
}
|
|
|
|
/* modified copy from effect.c */
|
|
static void init_mv_jit(float *jit, int num, int seed2, float amount)
|
|
{
|
|
RNG *rng;
|
|
float *jit2, x, rad1, rad2, rad3;
|
|
int i, num2;
|
|
|
|
if(num==0) return;
|
|
|
|
rad1= (float)(1.0/sqrt((float)num));
|
|
rad2= (float)(1.0/((float)num));
|
|
rad3= (float)sqrt((float)num)/((float)num);
|
|
|
|
rng = rng_new(31415926 + num + seed2);
|
|
x= 0;
|
|
num2 = 2 * num;
|
|
for(i=0; i<num2; i+=2) {
|
|
|
|
jit[i]= x + amount*rad1*(0.5f - rng_getFloat(rng));
|
|
jit[i+1]= i/(2.0f*num) + amount*rad1*(0.5f - rng_getFloat(rng));
|
|
|
|
jit[i]-= (float)floor(jit[i]);
|
|
jit[i+1]-= (float)floor(jit[i+1]);
|
|
|
|
x+= rad3;
|
|
x -= (float)floor(x);
|
|
}
|
|
|
|
jit2= MEM_mallocN(12 + 2*sizeof(float)*num, "initjit");
|
|
|
|
for (i=0 ; i<4 ; i++) {
|
|
BLI_jitterate1(jit, jit2, num, rad1);
|
|
BLI_jitterate1(jit, jit2, num, rad1);
|
|
BLI_jitterate2(jit, jit2, num, rad2);
|
|
}
|
|
MEM_freeN(jit2);
|
|
rng_free(rng);
|
|
}
|
|
|
|
static void psys_uv_to_w(float u, float v, int quad, float *w)
|
|
{
|
|
float vert[4][3], co[3];
|
|
|
|
if(!quad) {
|
|
if(u+v > 1.0f)
|
|
v= 1.0f-v;
|
|
else
|
|
u= 1.0f-u;
|
|
}
|
|
|
|
vert[0][0]= 0.0f; vert[0][1]= 0.0f; vert[0][2]= 0.0f;
|
|
vert[1][0]= 1.0f; vert[1][1]= 0.0f; vert[1][2]= 0.0f;
|
|
vert[2][0]= 1.0f; vert[2][1]= 1.0f; vert[2][2]= 0.0f;
|
|
|
|
co[0]= u;
|
|
co[1]= v;
|
|
co[2]= 0.0f;
|
|
|
|
if(quad) {
|
|
vert[3][0]= 0.0f; vert[3][1]= 1.0f; vert[3][2]= 0.0f;
|
|
MeanValueWeights(vert, 4, co, w);
|
|
}
|
|
else {
|
|
MeanValueWeights(vert, 3, co, w);
|
|
w[3]= 0.0f;
|
|
}
|
|
}
|
|
|
|
static int binary_search_distribution(float *sum, int n, float value)
|
|
{
|
|
int mid, low=0, high=n;
|
|
|
|
while(low <= high) {
|
|
mid= (low + high)/2;
|
|
if(sum[mid] <= value && value <= sum[mid+1])
|
|
return mid;
|
|
else if(sum[mid] > value)
|
|
high= mid - 1;
|
|
else if(sum[mid] < value)
|
|
low= mid + 1;
|
|
else
|
|
return mid;
|
|
}
|
|
|
|
return low;
|
|
}
|
|
|
|
/* note: this function must be thread safe, for from == PART_FROM_CHILD */
|
|
#define ONLY_WORKING_WITH_PA_VERTS 0
|
|
void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, ChildParticle *cpa, int p)
|
|
{
|
|
ParticleThreadContext *ctx= thread->ctx;
|
|
Object *ob= ctx->ob;
|
|
DerivedMesh *dm= ctx->dm;
|
|
ParticleData *tpa;
|
|
ParticleSettings *part= ctx->psys->part;
|
|
float *v1, *v2, *v3, *v4, nor[3], orco1[3], co1[3], co2[3], nor1[3], ornor1[3];
|
|
float cur_d, min_d, randu, randv;
|
|
int from= ctx->from;
|
|
int cfrom= ctx->cfrom;
|
|
int distr= ctx->distr;
|
|
int i, intersect, tot;
|
|
|
|
if(from == PART_FROM_VERT) {
|
|
/* TODO_PARTICLE - use original index */
|
|
pa->num= ctx->index[p];
|
|
pa->fuv[0] = 1.0f;
|
|
pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
|
|
//pa->verts[0] = pa->verts[1] = pa->verts[2] = 0;
|
|
|
|
#if ONLY_WORKING_WITH_PA_VERTS
|
|
if(ctx->tree){
|
|
KDTreeNearest ptn[3];
|
|
int w, maxw;
|
|
|
|
psys_particle_on_dm(ctx->dm,from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,orco1,0);
|
|
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
|
|
maxw = BLI_kdtree_find_n_nearest(ctx->tree,3,orco1,NULL,ptn);
|
|
|
|
for(w=0; w<maxw; w++){
|
|
pa->verts[w]=ptn->num;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else if(from == PART_FROM_FACE || from == PART_FROM_VOLUME) {
|
|
MFace *mface;
|
|
|
|
pa->num = i = ctx->index[p];
|
|
mface = dm->getFaceData(dm,i,CD_MFACE);
|
|
|
|
switch(distr){
|
|
case PART_DISTR_JIT:
|
|
ctx->jitoff[i] = fmod(ctx->jitoff[i],(float)ctx->jitlevel);
|
|
psys_uv_to_w(ctx->jit[2*(int)ctx->jitoff[i]], ctx->jit[2*(int)ctx->jitoff[i]+1], mface->v4, pa->fuv);
|
|
ctx->jitoff[i]++;
|
|
//ctx->jitoff[i]=(float)fmod(ctx->jitoff[i]+ctx->maxweight/ctx->weight[i],(float)ctx->jitlevel);
|
|
break;
|
|
case PART_DISTR_RAND:
|
|
randu= rng_getFloat(thread->rng);
|
|
randv= rng_getFloat(thread->rng);
|
|
psys_uv_to_w(randu, randv, mface->v4, pa->fuv);
|
|
break;
|
|
}
|
|
pa->foffset= 0.0f;
|
|
|
|
/*
|
|
pa->verts[0] = mface->v1;
|
|
pa->verts[1] = mface->v2;
|
|
pa->verts[2] = mface->v3;
|
|
*/
|
|
|
|
/* experimental */
|
|
if(from==PART_FROM_VOLUME){
|
|
MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
|
|
|
|
tot=dm->getNumFaces(dm);
|
|
|
|
psys_interpolate_face(mvert,mface,0,0,pa->fuv,co1,nor,0,0,0,0);
|
|
|
|
Normalize(nor);
|
|
VecMulf(nor,-100.0);
|
|
|
|
VECADD(co2,co1,nor);
|
|
|
|
min_d=2.0;
|
|
intersect=0;
|
|
|
|
for(i=0,mface=dm->getFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++){
|
|
if(i==pa->num) continue;
|
|
|
|
v1=mvert[mface->v1].co;
|
|
v2=mvert[mface->v2].co;
|
|
v3=mvert[mface->v3].co;
|
|
|
|
if(LineIntersectsTriangle(co1, co2, v2, v3, v1, &cur_d, 0)){
|
|
if(cur_d<min_d){
|
|
min_d=cur_d;
|
|
pa->foffset=cur_d*50.0f; /* to the middle of volume */
|
|
intersect=1;
|
|
}
|
|
}
|
|
if(mface->v4){
|
|
v4=mvert[mface->v4].co;
|
|
|
|
if(LineIntersectsTriangle(co1, co2, v4, v1, v3, &cur_d, 0)){
|
|
if(cur_d<min_d){
|
|
min_d=cur_d;
|
|
pa->foffset=cur_d*50.0f; /* to the middle of volume */
|
|
intersect=1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(intersect==0)
|
|
pa->foffset=0.0;
|
|
else switch(distr){
|
|
case PART_DISTR_JIT:
|
|
pa->foffset*= ctx->jit[2*(int)ctx->jitoff[i]];
|
|
break;
|
|
case PART_DISTR_RAND:
|
|
pa->foffset*=BLI_frand();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if(from == PART_FROM_PARTICLE) {
|
|
//pa->verts[0]=0; /* not applicable */
|
|
//pa->verts[1]=0;
|
|
//pa->verts[2]=0;
|
|
|
|
tpa=ctx->tpars+ctx->index[p];
|
|
pa->num=ctx->index[p];
|
|
pa->fuv[0]=tpa->fuv[0];
|
|
pa->fuv[1]=tpa->fuv[1];
|
|
/* abusing foffset a little for timing in near reaction */
|
|
pa->foffset=ctx->weight[ctx->index[p]];
|
|
ctx->weight[ctx->index[p]]+=ctx->maxweight;
|
|
}
|
|
else if(from == PART_FROM_CHILD) {
|
|
MFace *mf;
|
|
|
|
if(ctx->index[p] < 0) {
|
|
cpa->num=0;
|
|
cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]=0.0f;
|
|
cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
|
|
cpa->rand[0]=cpa->rand[1]=cpa->rand[2]=0.0f;
|
|
return;
|
|
}
|
|
|
|
mf= dm->getFaceData(dm, ctx->index[p], CD_MFACE);
|
|
|
|
//switch(distr){
|
|
// case PART_DISTR_JIT:
|
|
// i=index[p];
|
|
// psys_uv_to_w(ctx->jit[2*(int)ctx->jitoff[i]], ctx->jit[2*(int)ctx->jitoff[i]+1], mf->v4, cpa->fuv);
|
|
// ctx->jitoff[i]=(float)fmod(ctx->jitoff[i]+ctx->maxweight/ctx->weight[i],(float)ctx->jitlevel);
|
|
// break;
|
|
// case PART_DISTR_RAND:
|
|
randu= rng_getFloat(thread->rng);
|
|
randv= rng_getFloat(thread->rng);
|
|
psys_uv_to_w(randu, randv, mf->v4, cpa->fuv);
|
|
// break;
|
|
//}
|
|
|
|
cpa->rand[0] = rng_getFloat(thread->rng);
|
|
cpa->rand[1] = rng_getFloat(thread->rng);
|
|
cpa->rand[2] = rng_getFloat(thread->rng);
|
|
cpa->num = ctx->index[p];
|
|
|
|
if(ctx->tree){
|
|
KDTreeNearest ptn[10];
|
|
int w,maxw, do_seams;
|
|
float maxd,mind,dd,totw=0.0;
|
|
int parent[10];
|
|
float pweight[10];
|
|
|
|
do_seams= (part->flag&PART_CHILD_SEAMS && ctx->seams);
|
|
|
|
psys_particle_on_dm(dm,cfrom,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co1,nor1,0,0,orco1,ornor1);
|
|
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
|
|
maxw = BLI_kdtree_find_n_nearest(ctx->tree,(do_seams)?10:4,orco1,ornor1,ptn);
|
|
|
|
maxd=ptn[maxw-1].dist;
|
|
mind=ptn[0].dist;
|
|
dd=maxd-mind;
|
|
|
|
/* the weights here could be done better */
|
|
for(w=0; w<maxw; w++){
|
|
parent[w]=ptn[w].index;
|
|
pweight[w]=(float)pow(2.0,(double)(-6.0f*ptn[w].dist/maxd));
|
|
//pweight[w]= (1.0f - ptn[w].dist*ptn[w].dist/(maxd*maxd));
|
|
//pweight[w] *= pweight[w];
|
|
}
|
|
for(;w<10; w++){
|
|
parent[w]=-1;
|
|
pweight[w]=0.0f;
|
|
}
|
|
if(do_seams){
|
|
ParticleSeam *seam=ctx->seams;
|
|
float temp[3],temp2[3],tan[3];
|
|
float inp,cur_len,min_len=10000.0f;
|
|
int min_seam=0, near_vert=0;
|
|
/* find closest seam */
|
|
for(i=0; i<ctx->totseam; i++, seam++){
|
|
VecSubf(temp,co1,seam->v0);
|
|
inp=Inpf(temp,seam->dir)/seam->length2;
|
|
if(inp<0.0f){
|
|
cur_len=VecLenf(co1,seam->v0);
|
|
}
|
|
else if(inp>1.0f){
|
|
cur_len=VecLenf(co1,seam->v1);
|
|
}
|
|
else{
|
|
VecCopyf(temp2,seam->dir);
|
|
VecMulf(temp2,inp);
|
|
cur_len=VecLenf(temp,temp2);
|
|
}
|
|
if(cur_len<min_len){
|
|
min_len=cur_len;
|
|
min_seam=i;
|
|
if(inp<0.0f) near_vert=-1;
|
|
else if(inp>1.0f) near_vert=1;
|
|
else near_vert=0;
|
|
}
|
|
}
|
|
seam=ctx->seams+min_seam;
|
|
|
|
VecCopyf(temp,seam->v0);
|
|
|
|
if(near_vert){
|
|
if(near_vert==-1)
|
|
VecSubf(tan,co1,seam->v0);
|
|
else{
|
|
VecSubf(tan,co1,seam->v1);
|
|
VecCopyf(temp,seam->v1);
|
|
}
|
|
|
|
Normalize(tan);
|
|
}
|
|
else{
|
|
VecCopyf(tan,seam->tan);
|
|
VecSubf(temp2,co1,temp);
|
|
if(Inpf(tan,temp2)<0.0f)
|
|
VecNegf(tan);
|
|
}
|
|
for(w=0; w<maxw; w++){
|
|
VecSubf(temp2,ptn[w].co,temp);
|
|
if(Inpf(tan,temp2)<0.0f){
|
|
parent[w]=-1;
|
|
pweight[w]=0.0f;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
for(w=0,i=0; w<maxw && i<4; w++){
|
|
if(parent[w]>=0){
|
|
cpa->pa[i]=parent[w];
|
|
cpa->w[i]=pweight[w];
|
|
totw+=pweight[w];
|
|
i++;
|
|
}
|
|
}
|
|
for(;i<4; i++){
|
|
cpa->pa[i]=-1;
|
|
cpa->w[i]=0.0f;
|
|
}
|
|
|
|
if(totw>0.0f) for(w=0; w<4; w++)
|
|
cpa->w[w]/=totw;
|
|
|
|
cpa->parent=cpa->pa[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void *exec_distribution(void *data)
|
|
{
|
|
ParticleThread *thread= (ParticleThread*)data;
|
|
ParticleSystem *psys= thread->ctx->psys;
|
|
ParticleData *pa;
|
|
ChildParticle *cpa;
|
|
int p, totpart;
|
|
|
|
if(thread->ctx->from == PART_FROM_CHILD) {
|
|
totpart= psys->totchild;
|
|
cpa= psys->child;
|
|
|
|
for(p=0; p<totpart; p++, cpa++) {
|
|
if(thread->ctx->skip) /* simplification skip */
|
|
rng_skip(thread->rng, 5*thread->ctx->skip[p]);
|
|
|
|
if((p+thread->num) % thread->tot == 0)
|
|
psys_thread_distribute_particle(thread, NULL, cpa, p);
|
|
else /* thread skip */
|
|
rng_skip(thread->rng, 5);
|
|
}
|
|
}
|
|
else {
|
|
totpart= psys->totpart;
|
|
pa= psys->particles + thread->num;
|
|
for(p=thread->num; p<totpart; p+=thread->tot, pa+=thread->tot)
|
|
psys_thread_distribute_particle(thread, pa, NULL, p);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* not thread safe, but qsort doesn't take userdata argument */
|
|
static int *COMPARE_ORIG_INDEX = NULL;
|
|
static int compare_orig_index(const void *p1, const void *p2)
|
|
{
|
|
int index1 = COMPARE_ORIG_INDEX[*(const int*)p1];
|
|
int index2 = COMPARE_ORIG_INDEX[*(const int*)p2];
|
|
|
|
if(index1 < index2)
|
|
return -1;
|
|
else if(index1 == index2) {
|
|
/* this pointer comparison appears to make qsort stable for glibc,
|
|
* and apparently on solaris too, makes the renders reproducable */
|
|
if(p1 < p2)
|
|
return -1;
|
|
else if(p1 == p2)
|
|
return 0;
|
|
else
|
|
return 1;
|
|
}
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
/* creates a distribution of coordinates on a DerivedMesh */
|
|
/* */
|
|
/* 1. lets check from what we are emitting */
|
|
/* 2. now we know that we have something to emit from so */
|
|
/* let's calculate some weights */
|
|
/* 2.1 from even distribution */
|
|
/* 2.2 and from vertex groups */
|
|
/* 3. next we determine the indexes of emitting thing that */
|
|
/* the particles will have */
|
|
/* 4. let's do jitter if we need it */
|
|
/* 5. now we're ready to set the indexes & distributions to */
|
|
/* the particles */
|
|
/* 6. and we're done! */
|
|
|
|
/* This is to denote functionality that does not yet work with mesh - only derived mesh */
|
|
int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, DerivedMesh *finaldm, int from)
|
|
{
|
|
ParticleThreadContext *ctx= threads[0].ctx;
|
|
Object *ob= ctx->ob;
|
|
ParticleSystem *psys= ctx->psys;
|
|
Object *tob;
|
|
ParticleData *pa=0, *tpars= 0;
|
|
ParticleSettings *part;
|
|
ParticleSystem *tpsys;
|
|
ParticleSeam *seams= 0;
|
|
ChildParticle *cpa=0;
|
|
KDTree *tree=0;
|
|
DerivedMesh *dm= NULL;
|
|
float *jit= NULL;
|
|
int i, seed, p=0, totthread= threads[0].tot;
|
|
int no_distr=0, cfrom=0;
|
|
int tot=0, totpart, *index=0, children=0, totseam=0;
|
|
//int *vertpart=0;
|
|
int jitlevel= 1, distr;
|
|
float *weight=0,*sum=0,*jitoff=0;
|
|
float cur, maxweight=0.0, tweight, totweight, co[3], nor[3], orco[3], ornor[3];
|
|
|
|
if(ob==0 || psys==0 || psys->part==0)
|
|
return 0;
|
|
|
|
part=psys->part;
|
|
totpart=psys->totpart;
|
|
if(totpart==0)
|
|
return 0;
|
|
|
|
if (!finaldm->deformedOnly && !CustomData_has_layer( &finaldm->faceData, CD_ORIGINDEX ) ) {
|
|
// XXX error("Can't paint with the current modifier stack, disable destructive modifiers");
|
|
return 0;
|
|
}
|
|
|
|
BLI_srandom(31415926 + psys->seed);
|
|
|
|
if(from==PART_FROM_CHILD){
|
|
distr=PART_DISTR_RAND;
|
|
if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
|
|
dm= finaldm;
|
|
children=1;
|
|
|
|
tree=BLI_kdtree_new(totpart);
|
|
|
|
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
|
|
psys_particle_on_dm(dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,ornor);
|
|
transform_mesh_orco_verts((Mesh*)ob->data, &orco, 1, 1);
|
|
BLI_kdtree_insert(tree, p, orco, ornor);
|
|
}
|
|
|
|
BLI_kdtree_balance(tree);
|
|
|
|
totpart=get_psys_tot_child(scene, psys);
|
|
cfrom=from=PART_FROM_FACE;
|
|
|
|
if(part->flag&PART_CHILD_SEAMS){
|
|
MEdge *ed, *medge=dm->getEdgeDataArray(dm,CD_MEDGE);
|
|
MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
|
|
int totedge=dm->getNumEdges(dm);
|
|
|
|
for(p=0, ed=medge; p<totedge; p++,ed++)
|
|
if(ed->flag&ME_SEAM)
|
|
totseam++;
|
|
|
|
if(totseam){
|
|
ParticleSeam *cur_seam=seams=MEM_callocN(totseam*sizeof(ParticleSeam),"Child Distribution Seams");
|
|
float temp[3],temp2[3];
|
|
|
|
for(p=0, ed=medge; p<totedge; p++,ed++){
|
|
if(ed->flag&ME_SEAM){
|
|
VecCopyf(cur_seam->v0,(mvert+ed->v1)->co);
|
|
VecCopyf(cur_seam->v1,(mvert+ed->v2)->co);
|
|
|
|
VecSubf(cur_seam->dir,cur_seam->v1,cur_seam->v0);
|
|
|
|
cur_seam->length2=VecLength(cur_seam->dir);
|
|
cur_seam->length2*=cur_seam->length2;
|
|
|
|
temp[0]=(float)((mvert+ed->v1)->no[0]);
|
|
temp[1]=(float)((mvert+ed->v1)->no[1]);
|
|
temp[2]=(float)((mvert+ed->v1)->no[2]);
|
|
temp2[0]=(float)((mvert+ed->v2)->no[0]);
|
|
temp2[1]=(float)((mvert+ed->v2)->no[1]);
|
|
temp2[2]=(float)((mvert+ed->v2)->no[2]);
|
|
|
|
VecAddf(cur_seam->nor,temp,temp2);
|
|
Normalize(cur_seam->nor);
|
|
|
|
Crossf(cur_seam->tan,cur_seam->dir,cur_seam->nor);
|
|
|
|
Normalize(cur_seam->tan);
|
|
|
|
cur_seam++;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
else{
|
|
/* no need to figure out distribution */
|
|
int child_nbr= get_psys_child_number(scene, psys);
|
|
|
|
totpart= get_psys_tot_child(scene, psys);
|
|
alloc_child_particles(psys, totpart);
|
|
cpa=psys->child;
|
|
for(i=0; i<child_nbr; i++){
|
|
for(p=0; p<psys->totpart; p++,cpa++){
|
|
float length=2.0;
|
|
cpa->parent=p;
|
|
|
|
/* create even spherical distribution inside unit sphere */
|
|
while(length>=1.0f){
|
|
cpa->fuv[0]=2.0f*BLI_frand()-1.0f;
|
|
cpa->fuv[1]=2.0f*BLI_frand()-1.0f;
|
|
cpa->fuv[2]=2.0f*BLI_frand()-1.0f;
|
|
length=VecLength(cpa->fuv);
|
|
}
|
|
|
|
cpa->rand[0]=BLI_frand();
|
|
cpa->rand[1]=BLI_frand();
|
|
cpa->rand[2]=BLI_frand();
|
|
|
|
cpa->num=-1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
else{
|
|
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
|
|
|
|
/* special handling of grid distribution */
|
|
if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT){
|
|
distribute_particles_in_grid(dm,psys);
|
|
dm->release(dm);
|
|
return 0;
|
|
}
|
|
|
|
/* we need orco for consistent distributions */
|
|
DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, get_mesh_orco_verts(ob));
|
|
|
|
distr=part->distr;
|
|
pa=psys->particles;
|
|
if(from==PART_FROM_VERT){
|
|
MVert *mv= dm->getVertDataArray(dm, CD_MVERT);
|
|
float (*orcodata)[3]= dm->getVertDataArray(dm, CD_ORCO);
|
|
int totvert = dm->getNumVerts(dm);
|
|
|
|
tree=BLI_kdtree_new(totvert);
|
|
|
|
for(p=0; p<totvert; p++){
|
|
if(orcodata) {
|
|
VECCOPY(co,orcodata[p])
|
|
transform_mesh_orco_verts((Mesh*)ob->data, &co, 1, 1);
|
|
}
|
|
else
|
|
VECCOPY(co,mv[p].co)
|
|
BLI_kdtree_insert(tree,p,co,NULL);
|
|
}
|
|
|
|
BLI_kdtree_balance(tree);
|
|
}
|
|
}
|
|
|
|
/* 1. */
|
|
switch(from){
|
|
case PART_FROM_VERT:
|
|
tot = dm->getNumVerts(dm);
|
|
break;
|
|
case PART_FROM_VOLUME:
|
|
case PART_FROM_FACE:
|
|
tot = dm->getNumFaces(dm);
|
|
break;
|
|
case PART_FROM_PARTICLE:
|
|
if(psys->target_ob)
|
|
tob=psys->target_ob;
|
|
else
|
|
tob=ob;
|
|
|
|
if((tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1))){
|
|
tpars=tpsys->particles;
|
|
tot=tpsys->totpart;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(tot==0){
|
|
no_distr=1;
|
|
if(children){
|
|
if(G.f & G_DEBUG)
|
|
fprintf(stderr,"Particle child distribution error: Nothing to emit from!\n");
|
|
if(psys->child) {
|
|
for(p=0,cpa=psys->child; p<totpart; p++,cpa++){
|
|
cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
|
|
cpa->foffset= 0.0f;
|
|
cpa->parent=0;
|
|
cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
|
|
cpa->num= -1;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if(G.f & G_DEBUG)
|
|
fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
|
|
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
|
|
pa->fuv[0]=pa->fuv[1]=pa->fuv[2]= pa->fuv[3]= 0.0;
|
|
pa->foffset= 0.0f;
|
|
pa->num= -1;
|
|
}
|
|
}
|
|
|
|
if(dm != finaldm) dm->release(dm);
|
|
return 0;
|
|
}
|
|
|
|
/* 2. */
|
|
|
|
weight=MEM_callocN(sizeof(float)*tot, "particle_distribution_weights");
|
|
index=MEM_callocN(sizeof(int)*totpart, "particle_distribution_indexes");
|
|
sum=MEM_callocN(sizeof(float)*(tot+1), "particle_distribution_sum");
|
|
jitoff=MEM_callocN(sizeof(float)*tot, "particle_distribution_jitoff");
|
|
|
|
/* 2.1 */
|
|
if((part->flag&PART_EDISTR || children) && ELEM(from,PART_FROM_PARTICLE,PART_FROM_VERT)==0){
|
|
MVert *v1, *v2, *v3, *v4;
|
|
float totarea=0.0, co1[3], co2[3], co3[3], co4[3];
|
|
float (*orcodata)[3];
|
|
|
|
orcodata= dm->getVertDataArray(dm, CD_ORCO);
|
|
|
|
for(i=0; i<tot; i++){
|
|
MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
|
|
|
|
if(orcodata) {
|
|
VECCOPY(co1, orcodata[mf->v1]);
|
|
VECCOPY(co2, orcodata[mf->v2]);
|
|
VECCOPY(co3, orcodata[mf->v3]);
|
|
transform_mesh_orco_verts((Mesh*)ob->data, &co1, 1, 1);
|
|
transform_mesh_orco_verts((Mesh*)ob->data, &co2, 1, 1);
|
|
transform_mesh_orco_verts((Mesh*)ob->data, &co3, 1, 1);
|
|
}
|
|
else {
|
|
v1= (MVert*)dm->getVertData(dm,mf->v1,CD_MVERT);
|
|
v2= (MVert*)dm->getVertData(dm,mf->v2,CD_MVERT);
|
|
v3= (MVert*)dm->getVertData(dm,mf->v3,CD_MVERT);
|
|
VECCOPY(co1, v1->co);
|
|
VECCOPY(co2, v2->co);
|
|
VECCOPY(co3, v3->co);
|
|
}
|
|
|
|
if (mf->v4){
|
|
if(orcodata) {
|
|
VECCOPY(co4, orcodata[mf->v4]);
|
|
transform_mesh_orco_verts((Mesh*)ob->data, &co4, 1, 1);
|
|
}
|
|
else {
|
|
v4= (MVert*)dm->getVertData(dm,mf->v4,CD_MVERT);
|
|
VECCOPY(co4, v4->co);
|
|
}
|
|
cur= AreaQ3Dfl(co1, co2, co3, co4);
|
|
}
|
|
else
|
|
cur= AreaT3Dfl(co1, co2, co3);
|
|
|
|
if(cur>maxweight)
|
|
maxweight=cur;
|
|
|
|
weight[i]= cur;
|
|
totarea+=cur;
|
|
}
|
|
|
|
for(i=0; i<tot; i++)
|
|
weight[i] /= totarea;
|
|
|
|
maxweight /= totarea;
|
|
}
|
|
else if(from==PART_FROM_PARTICLE){
|
|
float val=(float)tot/(float)totpart;
|
|
for(i=0; i<tot; i++)
|
|
weight[i]=val;
|
|
maxweight=val;
|
|
}
|
|
else{
|
|
float min=1.0f/(float)(MIN2(tot,totpart));
|
|
for(i=0; i<tot; i++)
|
|
weight[i]=min;
|
|
maxweight=min;
|
|
}
|
|
|
|
/* 2.2 */
|
|
if(ELEM3(from,PART_FROM_VERT,PART_FROM_FACE,PART_FROM_VOLUME)){
|
|
float *vweight= psys_cache_vgroup(dm,psys,PSYS_VG_DENSITY);
|
|
|
|
if(vweight){
|
|
if(from==PART_FROM_VERT) {
|
|
for(i=0;i<tot; i++)
|
|
weight[i]*=vweight[i];
|
|
}
|
|
else { /* PART_FROM_FACE / PART_FROM_VOLUME */
|
|
for(i=0;i<tot; i++){
|
|
MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
|
|
tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
|
|
|
|
if(mf->v4) {
|
|
tweight += vweight[mf->v4];
|
|
tweight /= 4.0;
|
|
}
|
|
else {
|
|
tweight /= 3.0;
|
|
}
|
|
|
|
weight[i]*=tweight;
|
|
}
|
|
}
|
|
MEM_freeN(vweight);
|
|
}
|
|
}
|
|
|
|
/* 3. */
|
|
totweight= 0.0f;
|
|
for(i=0;i<tot; i++)
|
|
totweight += weight[i];
|
|
|
|
if(totweight > 0.0f)
|
|
totweight= 1.0f/totweight;
|
|
|
|
sum[0]= 0.0f;
|
|
for(i=0;i<tot; i++)
|
|
sum[i+1]= sum[i]+weight[i]*totweight;
|
|
|
|
if((part->flag&PART_TRAND) || (part->simplify_flag&PART_SIMPLIFY_ENABLE)) {
|
|
float pos;
|
|
|
|
for(p=0; p<totpart; p++) {
|
|
pos= BLI_frand();
|
|
index[p]= binary_search_distribution(sum, tot, pos);
|
|
index[p]= MIN2(tot-1, index[p]);
|
|
jitoff[index[p]]= pos;
|
|
}
|
|
}
|
|
else {
|
|
double step, pos;
|
|
|
|
step= (totpart <= 1)? 0.5: 1.0/(totpart-1);
|
|
pos= 1e-16f; /* tiny offset to avoid zero weight face */
|
|
i= 0;
|
|
|
|
for(p=0; p<totpart; p++, pos+=step) {
|
|
while((i < tot) && (pos > sum[i+1]))
|
|
i++;
|
|
|
|
index[p]= MIN2(tot-1, i);
|
|
|
|
/* avoid zero weight face */
|
|
if(p == totpart-1 && weight[index[p]] == 0.0f)
|
|
index[p]= index[p-1];
|
|
|
|
jitoff[index[p]]= pos;
|
|
}
|
|
}
|
|
|
|
MEM_freeN(sum);
|
|
|
|
/* for hair, sort by origindex, allows optimizations in rendering */
|
|
/* however with virtual parents the children need to be in random order */
|
|
if(part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0)) {
|
|
if(from != PART_FROM_PARTICLE) {
|
|
COMPARE_ORIG_INDEX = NULL;
|
|
|
|
if(from == PART_FROM_VERT) {
|
|
if(dm->numVertData)
|
|
COMPARE_ORIG_INDEX= dm->getVertDataArray(dm, CD_ORIGINDEX);
|
|
}
|
|
else {
|
|
if(dm->numFaceData)
|
|
COMPARE_ORIG_INDEX= dm->getFaceDataArray(dm, CD_ORIGINDEX);
|
|
}
|
|
|
|
if(COMPARE_ORIG_INDEX) {
|
|
qsort(index, totpart, sizeof(int), compare_orig_index);
|
|
COMPARE_ORIG_INDEX = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* weights are no longer used except for FROM_PARTICLE, which needs them zeroed for indexing */
|
|
if(from==PART_FROM_PARTICLE){
|
|
for(i=0; i<tot; i++)
|
|
weight[i]=0.0f;
|
|
}
|
|
|
|
/* 4. */
|
|
if(distr==PART_DISTR_JIT && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
|
|
jitlevel= part->userjit;
|
|
|
|
if(jitlevel == 0) {
|
|
jitlevel= totpart/tot;
|
|
if(part->flag & PART_EDISTR) jitlevel*= 2; /* looks better in general, not very scietific */
|
|
if(jitlevel<3) jitlevel= 3;
|
|
//if(jitlevel>100) jitlevel= 100;
|
|
}
|
|
|
|
jit= MEM_callocN((2+ jitlevel*2)*sizeof(float), "jit");
|
|
|
|
/* for small amounts of particles we use regular jitter since it looks
|
|
* a bit better, for larger amounts we switch to hammersley sequence
|
|
* because it is much faster */
|
|
if(jitlevel < 25)
|
|
init_mv_jit(jit, jitlevel, psys->seed, part->jitfac);
|
|
else
|
|
hammersley_create(jit, jitlevel+1, psys->seed, part->jitfac);
|
|
BLI_array_randomize(jit, 2*sizeof(float), jitlevel, psys->seed); /* for custom jit or even distribution */
|
|
}
|
|
|
|
/* 5. */
|
|
ctx->tree= tree;
|
|
ctx->seams= seams;
|
|
ctx->totseam= totseam;
|
|
ctx->psys= psys;
|
|
ctx->index= index;
|
|
ctx->jit= jit;
|
|
ctx->jitlevel= jitlevel;
|
|
ctx->jitoff= jitoff;
|
|
ctx->weight= weight;
|
|
ctx->maxweight= maxweight;
|
|
ctx->from= (children)? PART_FROM_CHILD: from;
|
|
ctx->cfrom= cfrom;
|
|
ctx->distr= distr;
|
|
ctx->dm= dm;
|
|
ctx->tpars= tpars;
|
|
|
|
if(children) {
|
|
totpart= psys_render_simplify_distribution(ctx, totpart);
|
|
alloc_child_particles(psys, totpart);
|
|
}
|
|
|
|
if(!children || psys->totchild < 10000)
|
|
totthread= 1;
|
|
|
|
seed= 31415926 + ctx->psys->seed;
|
|
for(i=0; i<totthread; i++) {
|
|
threads[i].rng= rng_new(seed);
|
|
threads[i].tot= totthread;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void distribute_particles_on_dm(DerivedMesh *finaldm, Scene *scene, Object *ob, ParticleSystem *psys, int from)
|
|
{
|
|
ListBase threads;
|
|
ParticleThread *pthreads;
|
|
ParticleThreadContext *ctx;
|
|
int i, totthread;
|
|
|
|
pthreads= psys_threads_create(scene, ob, psys);
|
|
|
|
if(!psys_threads_init_distribution(pthreads, scene, finaldm, from)) {
|
|
psys_threads_free(pthreads);
|
|
return;
|
|
}
|
|
|
|
totthread= pthreads[0].tot;
|
|
if(totthread > 1) {
|
|
BLI_init_threads(&threads, exec_distribution, totthread);
|
|
|
|
for(i=0; i<totthread; i++)
|
|
BLI_insert_thread(&threads, &pthreads[i]);
|
|
|
|
BLI_end_threads(&threads);
|
|
}
|
|
else
|
|
exec_distribution(&pthreads[0]);
|
|
|
|
psys_calc_dmcache(ob, finaldm, psys);
|
|
|
|
ctx= pthreads[0].ctx;
|
|
if(ctx->dm != finaldm)
|
|
ctx->dm->release(ctx->dm);
|
|
|
|
psys_threads_free(pthreads);
|
|
}
|
|
|
|
/* ready for future use, to emit particles without geometry */
|
|
static void distribute_particles_on_shape(Object *ob, ParticleSystem *psys, int from)
|
|
{
|
|
ParticleData *pa;
|
|
int totpart=psys->totpart, p;
|
|
|
|
fprintf(stderr,"Shape emission not yet possible!\n");
|
|
|
|
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
|
|
pa->fuv[0]=pa->fuv[1]=pa->fuv[2]=pa->fuv[3]= 0.0;
|
|
pa->foffset= 0.0f;
|
|
pa->num= -1;
|
|
}
|
|
}
|
|
static void distribute_particles(Scene *scene, Object *ob, ParticleSystem *psys, int from)
|
|
{
|
|
ParticleSystemModifierData *psmd=0;
|
|
int distr_error=0;
|
|
psmd=psys_get_modifier(ob,psys);
|
|
|
|
if(psmd){
|
|
if(psmd->dm)
|
|
distribute_particles_on_dm(psmd->dm, scene, ob, psys, from);
|
|
else
|
|
distr_error=1;
|
|
}
|
|
else
|
|
distribute_particles_on_shape(ob,psys,from);
|
|
|
|
if(distr_error){
|
|
ParticleData *pa;
|
|
int totpart=psys->totpart, p;
|
|
|
|
fprintf(stderr,"Particle distribution error!\n");
|
|
|
|
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
|
|
pa->fuv[0]=pa->fuv[1]=pa->fuv[2]=pa->fuv[3]= 0.0;
|
|
pa->foffset= 0.0f;
|
|
pa->num= -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* threaded child particle distribution and path caching */
|
|
ParticleThread *psys_threads_create(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys)
|
|
{
|
|
ParticleThread *threads;
|
|
ParticleThreadContext *ctx;
|
|
int i, totthread;
|
|
|
|
if(scene->r.mode & R_FIXED_THREADS)
|
|
totthread= scene->r.threads;
|
|
else
|
|
totthread= BLI_system_thread_count();
|
|
|
|
threads= MEM_callocN(sizeof(ParticleThread)*totthread, "ParticleThread");
|
|
ctx= MEM_callocN(sizeof(ParticleThreadContext), "ParticleThreadContext");
|
|
|
|
ctx->scene= scene;
|
|
ctx->ob= ob;
|
|
ctx->psys= psys;
|
|
ctx->psmd= psys_get_modifier(ob, psys);
|
|
ctx->dm= ctx->psmd->dm;
|
|
ctx->ma= give_current_material(ob, psys->part->omat);
|
|
|
|
memset(threads, 0, sizeof(ParticleThread)*totthread);
|
|
|
|
for(i=0; i<totthread; i++) {
|
|
threads[i].ctx= ctx;
|
|
threads[i].num= i;
|
|
threads[i].tot= totthread;
|
|
}
|
|
|
|
return threads;
|
|
}
|
|
|
|
void psys_threads_free(ParticleThread *threads)
|
|
{
|
|
ParticleThreadContext *ctx= threads[0].ctx;
|
|
int i, totthread= threads[0].tot;
|
|
|
|
/* path caching */
|
|
if(ctx->vg_length)
|
|
MEM_freeN(ctx->vg_length);
|
|
if(ctx->vg_clump)
|
|
MEM_freeN(ctx->vg_clump);
|
|
if(ctx->vg_kink)
|
|
MEM_freeN(ctx->vg_kink);
|
|
if(ctx->vg_rough1)
|
|
MEM_freeN(ctx->vg_rough1);
|
|
if(ctx->vg_rough2)
|
|
MEM_freeN(ctx->vg_rough2);
|
|
if(ctx->vg_roughe)
|
|
MEM_freeN(ctx->vg_roughe);
|
|
|
|
if(ctx->psys->lattice){
|
|
end_latt_deform(ctx->psys->lattice);
|
|
ctx->psys->lattice= NULL;
|
|
}
|
|
|
|
/* distribution */
|
|
if(ctx->jit) MEM_freeN(ctx->jit);
|
|
if(ctx->jitoff) MEM_freeN(ctx->jitoff);
|
|
if(ctx->weight) MEM_freeN(ctx->weight);
|
|
if(ctx->index) MEM_freeN(ctx->index);
|
|
if(ctx->skip) MEM_freeN(ctx->skip);
|
|
if(ctx->seams) MEM_freeN(ctx->seams);
|
|
//if(ctx->vertpart) MEM_freeN(ctx->vertpart);
|
|
BLI_kdtree_free(ctx->tree);
|
|
|
|
/* threads */
|
|
for(i=0; i<totthread; i++) {
|
|
if(threads[i].rng)
|
|
rng_free(threads[i].rng);
|
|
if(threads[i].rng_path)
|
|
rng_free(threads[i].rng_path);
|
|
}
|
|
|
|
MEM_freeN(ctx);
|
|
MEM_freeN(threads);
|
|
}
|
|
|
|
/* set particle parameters that don't change during particle's life */
|
|
void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
|
|
{
|
|
ParticleSettings *part;
|
|
ParticleTexture ptex;
|
|
Material *ma=0;
|
|
//IpoCurve *icu=0; // XXX old animation system
|
|
int totpart;
|
|
float rand,length;
|
|
|
|
part=psys->part;
|
|
|
|
totpart=psys->totpart;
|
|
|
|
ptex.life=ptex.size=ptex.exist=ptex.length=1.0;
|
|
ptex.time=(float)p/(float)totpart;
|
|
|
|
BLI_srandom(psys->seed+p);
|
|
|
|
if(part->from!=PART_FROM_PARTICLE && part->type!=PART_FLUID){
|
|
ma=give_current_material(ob,part->omat);
|
|
|
|
/* TODO: needs some work to make most blendtypes generally usefull */
|
|
psys_get_texture(ob,ma,psmd,psys,pa,&ptex,MAP_PA_INIT);
|
|
}
|
|
|
|
pa->lifetime= part->lifetime*ptex.life;
|
|
|
|
if(part->type==PART_HAIR)
|
|
pa->time= 0.0f;
|
|
else if(part->type==PART_REACTOR && (part->flag&PART_REACT_STA_END)==0)
|
|
pa->time= 300000.0f; /* max frame */
|
|
else{
|
|
//icu=find_ipocurve(psys->part->ipo,PART_EMIT_TIME);
|
|
//if(icu){
|
|
// calc_icu(icu,100*ptex.time);
|
|
// ptex.time=icu->curval;
|
|
//}
|
|
|
|
pa->time= part->sta + (part->end - part->sta)*ptex.time;
|
|
}
|
|
|
|
|
|
if(part->type==PART_HAIR){
|
|
pa->lifetime=100.0f;
|
|
}
|
|
else{
|
|
#if 0 // XXX old animation system
|
|
icu=find_ipocurve(psys->part->ipo,PART_EMIT_LIFE);
|
|
if(icu){
|
|
calc_icu(icu,100*ptex.time);
|
|
pa->lifetime*=icu->curval;
|
|
}
|
|
#endif // XXX old animation system
|
|
|
|
/* need to get every rand even if we don't use them so that randoms don't affect each other */
|
|
rand= BLI_frand();
|
|
if(part->randlife!=0.0)
|
|
pa->lifetime*= 1.0f - part->randlife*rand;
|
|
}
|
|
|
|
pa->dietime= pa->time+pa->lifetime;
|
|
|
|
pa->sizemul= BLI_frand();
|
|
|
|
rand= BLI_frand();
|
|
|
|
/* while loops are to have a spherical distribution (avoid cubic distribution) */
|
|
length=2.0f;
|
|
while(length>1.0){
|
|
pa->r_ve[0]=2.0f*(BLI_frand()-0.5f);
|
|
pa->r_ve[1]=2.0f*(BLI_frand()-0.5f);
|
|
pa->r_ve[2]=2.0f*(BLI_frand()-0.5f);
|
|
length=VecLength(pa->r_ve);
|
|
}
|
|
|
|
length=2.0f;
|
|
while(length>1.0){
|
|
pa->r_ave[0]=2.0f*(BLI_frand()-0.5f);
|
|
pa->r_ave[1]=2.0f*(BLI_frand()-0.5f);
|
|
pa->r_ave[2]=2.0f*(BLI_frand()-0.5f);
|
|
length=VecLength(pa->r_ave);
|
|
}
|
|
|
|
pa->r_rot[0]=2.0f*(BLI_frand()-0.5f);
|
|
pa->r_rot[1]=2.0f*(BLI_frand()-0.5f);
|
|
pa->r_rot[2]=2.0f*(BLI_frand()-0.5f);
|
|
pa->r_rot[3]=2.0f*(BLI_frand()-0.5f);
|
|
|
|
NormalQuat(pa->r_rot);
|
|
|
|
if(part->type!=PART_HAIR && part->distr!=PART_DISTR_GRID && part->from != PART_FROM_VERT){
|
|
/* any unique random number will do (r_ave[0]) */
|
|
if(ptex.exist < 0.5*(1.0+pa->r_ave[0]))
|
|
pa->flag |= PARS_UNEXIST;
|
|
else
|
|
pa->flag &= ~PARS_UNEXIST;
|
|
}
|
|
|
|
pa->loop=0;
|
|
/* we can't reset to -1 anymore since we've figured out correct index in distribute_particles */
|
|
/* usage other than straight after distribute has to handle this index by itself - jahka*/
|
|
//pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we dont have a derived mesh face */
|
|
}
|
|
static void initialize_all_particles(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
|
|
{
|
|
//IpoCurve *icu=0; // XXX old animation system
|
|
ParticleData *pa;
|
|
int p, totpart=psys->totpart;
|
|
|
|
for(p=0, pa=psys->particles; p<totpart; p++, pa++)
|
|
initialize_particle(pa,p,ob,psys,psmd);
|
|
|
|
if(psys->part->type != PART_FLUID) {
|
|
#if 0 // XXX old animation system
|
|
icu=find_ipocurve(psys->part->ipo,PART_EMIT_FREQ);
|
|
if(icu){
|
|
float time=psys->part->sta, end=psys->part->end;
|
|
float v1, v2, a=0.0f, t1,t2, d;
|
|
|
|
p=0;
|
|
pa=psys->particles;
|
|
|
|
|
|
calc_icu(icu,time);
|
|
v1=icu->curval;
|
|
if(v1<0.0f) v1=0.0f;
|
|
|
|
calc_icu(icu,time+1.0f);
|
|
v2=icu->curval;
|
|
if(v2<0.0f) v2=0.0f;
|
|
|
|
for(p=0, pa=psys->particles; p<totpart && time<end; p++, pa++){
|
|
while(a+0.5f*(v1+v2) < (float)(p+1) && time<end){
|
|
a+=0.5f*(v1+v2);
|
|
v1=v2;
|
|
time++;
|
|
calc_icu(icu,time+1.0f);
|
|
v2=icu->curval;
|
|
}
|
|
if(time<end){
|
|
if(v1==v2){
|
|
pa->time=time+((float)(p+1)-a)/v1;
|
|
}
|
|
else{
|
|
d=(float)sqrt(v1*v1-2.0f*(v2-v1)*(a-(float)(p+1)));
|
|
t1=(-v1+d)/(v2-v1);
|
|
t2=(-v1-d)/(v2-v1);
|
|
|
|
/* the root between 0-1 is the correct one */
|
|
if(t1>0.0f && t1<=1.0f)
|
|
pa->time=time+t1;
|
|
else
|
|
pa->time=time+t2;
|
|
}
|
|
}
|
|
|
|
pa->dietime = pa->time+pa->lifetime;
|
|
pa->flag &= ~PARS_UNEXIST;
|
|
}
|
|
for(; p<totpart; p++, pa++){
|
|
pa->flag |= PARS_UNEXIST;
|
|
}
|
|
}
|
|
#endif // XXX old animation system
|
|
}
|
|
}
|
|
/* sets particle to the emitter surface with initial velocity & rotation */
|
|
void reset_particle(Scene *scene, ParticleData *pa, ParticleSystem *psys, ParticleSystemModifierData *psmd, Object *ob,
|
|
float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot)
|
|
{
|
|
ParticleSettings *part;
|
|
ParticleTexture ptex;
|
|
ParticleKey state;
|
|
//IpoCurve *icu=0; // XXX old animation system
|
|
float fac, phasefac, nor[3]={0,0,0},loc[3],tloc[3],vel[3]={0.0,0.0,0.0},rot[4],q2[4];
|
|
float r_vel[3],r_ave[3],r_rot[4],p_vel[3]={0.0,0.0,0.0};
|
|
float x_vec[3]={1.0,0.0,0.0}, utan[3]={0.0,1.0,0.0}, vtan[3]={0.0,0.0,1.0}, rot_vec[3]={0.0,0.0,0.0};
|
|
float q_phase[4];
|
|
part=psys->part;
|
|
|
|
ptex.ivel=1.0;
|
|
|
|
if(part->from==PART_FROM_PARTICLE){
|
|
Object *tob;
|
|
ParticleSystem *tpsys=0;
|
|
float speed;
|
|
|
|
tob=psys->target_ob;
|
|
if(tob==0)
|
|
tob=ob;
|
|
|
|
tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
|
|
|
|
state.time = pa->time;
|
|
if(pa->num == -1)
|
|
memset(&state, 0, sizeof(state));
|
|
else
|
|
psys_get_particle_state(scene, tob,tpsys,pa->num,&state,1);
|
|
psys_get_from_key(&state,loc,nor,rot,0);
|
|
|
|
QuatMulVecf(rot,vtan);
|
|
QuatMulVecf(rot,utan);
|
|
VECCOPY(r_vel,pa->r_ve);
|
|
VECCOPY(r_rot,pa->r_rot);
|
|
VECCOPY(r_ave,pa->r_ave);
|
|
|
|
VECCOPY(p_vel,state.vel);
|
|
speed=Normalize(p_vel);
|
|
VecMulf(p_vel,Inpf(pa->r_ve,p_vel));
|
|
VECSUB(p_vel,pa->r_ve,p_vel);
|
|
Normalize(p_vel);
|
|
VecMulf(p_vel,speed);
|
|
|
|
VECCOPY(pa->fuv,loc); /* abusing pa->fuv (not used for "from particle") for storing emit location */
|
|
}
|
|
else{
|
|
/* get precise emitter matrix if particle is born */
|
|
if(part->type!=PART_HAIR && pa->time < cfra && pa->time >= psys->cfra)
|
|
where_is_object_time(scene, ob,pa->time);
|
|
|
|
/* get birth location from object */
|
|
psys_particle_on_emitter(psmd,part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0,0);
|
|
|
|
/* save local coordinates for later */
|
|
VECCOPY(tloc,loc);
|
|
|
|
/* get possible textural influence */
|
|
psys_get_texture(ob,give_current_material(ob,part->omat),psmd,psys,pa,&ptex,MAP_PA_IVEL);
|
|
|
|
if(vg_vel && pa->num != -1)
|
|
ptex.ivel*=psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_vel);
|
|
|
|
/* particles live in global space so */
|
|
/* let's convert: */
|
|
/* -location */
|
|
Mat4MulVecfl(ob->obmat,loc);
|
|
|
|
/* -normal */
|
|
VECADD(nor,tloc,nor);
|
|
Mat4MulVecfl(ob->obmat,nor);
|
|
VECSUB(nor,nor,loc);
|
|
Normalize(nor);
|
|
|
|
/* -tangent */
|
|
if(part->tanfac!=0.0){
|
|
float phase=vg_rot?2.0f*(psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
|
|
VecMulf(vtan,-(float)cos(M_PI*(part->tanphase+phase)));
|
|
fac=-(float)sin(M_PI*(part->tanphase+phase));
|
|
VECADDFAC(vtan,vtan,utan,fac);
|
|
|
|
VECADD(vtan,tloc,vtan);
|
|
Mat4MulVecfl(ob->obmat,vtan);
|
|
VECSUB(vtan,vtan,loc);
|
|
|
|
VECCOPY(utan,nor);
|
|
VecMulf(utan,Inpf(vtan,nor));
|
|
VECSUB(vtan,vtan,utan);
|
|
|
|
Normalize(vtan);
|
|
}
|
|
|
|
|
|
/* -velocity */
|
|
if(part->randfac!=0.0){
|
|
VECADD(r_vel,tloc,pa->r_ve);
|
|
Mat4MulVecfl(ob->obmat,r_vel);
|
|
VECSUB(r_vel,r_vel,loc);
|
|
Normalize(r_vel);
|
|
}
|
|
|
|
/* -angular velocity */
|
|
if(part->avemode==PART_AVE_RAND){
|
|
VECADD(r_ave,tloc,pa->r_ave);
|
|
Mat4MulVecfl(ob->obmat,r_ave);
|
|
VECSUB(r_ave,r_ave,loc);
|
|
Normalize(r_ave);
|
|
}
|
|
|
|
/* -rotation */
|
|
if(part->randrotfac != 0.0f){
|
|
QUATCOPY(r_rot,pa->r_rot);
|
|
Mat4ToQuat(ob->obmat,rot);
|
|
QuatMul(r_rot,r_rot,rot);
|
|
}
|
|
}
|
|
/* conversion done so now we apply new: */
|
|
/* -velocity from: */
|
|
|
|
/* *reactions */
|
|
if(dtime>0.0f){
|
|
VECSUB(vel,pa->state.vel,pa->prev_state.vel);
|
|
}
|
|
|
|
/* *emitter velocity */
|
|
if(dtime!=0.0 && part->obfac!=0.0){
|
|
VECSUB(vel,loc,pa->state.co);
|
|
VecMulf(vel,part->obfac/dtime);
|
|
}
|
|
|
|
/* *emitter normal */
|
|
if(part->normfac!=0.0)
|
|
VECADDFAC(vel,vel,nor,part->normfac);
|
|
|
|
/* *emitter tangent */
|
|
if(part->tanfac!=0.0)
|
|
VECADDFAC(vel,vel,vtan,part->tanfac*(vg_tan?psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_tan):1.0f));
|
|
|
|
/* *texture */
|
|
/* TODO */
|
|
|
|
/* *random */
|
|
if(part->randfac!=0.0)
|
|
VECADDFAC(vel,vel,r_vel,part->randfac);
|
|
|
|
/* *particle */
|
|
if(part->partfac!=0.0)
|
|
VECADDFAC(vel,vel,p_vel,part->partfac);
|
|
|
|
#if 0 // XXX old animation system
|
|
icu=find_ipocurve(psys->part->ipo,PART_EMIT_VEL);
|
|
if(icu){
|
|
calc_icu(icu,100*((pa->time-part->sta)/(part->end-part->sta)));
|
|
ptex.ivel*=icu->curval;
|
|
}
|
|
#endif // XXX old animation system
|
|
|
|
VecMulf(vel,ptex.ivel);
|
|
|
|
VECCOPY(pa->state.vel,vel);
|
|
|
|
/* -location from emitter */
|
|
VECCOPY(pa->state.co,loc);
|
|
|
|
/* -rotation */
|
|
pa->state.rot[0]=1.0;
|
|
pa->state.rot[1]=pa->state.rot[2]=pa->state.rot[3]=0.0;
|
|
|
|
if(part->rotmode){
|
|
/* create vector into which rotation is aligned */
|
|
switch(part->rotmode){
|
|
case PART_ROT_NOR:
|
|
VecCopyf(rot_vec, nor);
|
|
break;
|
|
case PART_ROT_VEL:
|
|
VecCopyf(rot_vec, vel);
|
|
break;
|
|
case PART_ROT_GLOB_X:
|
|
case PART_ROT_GLOB_Y:
|
|
case PART_ROT_GLOB_Z:
|
|
rot_vec[part->rotmode - PART_ROT_GLOB_X] = 1.0f;
|
|
break;
|
|
case PART_ROT_OB_X:
|
|
case PART_ROT_OB_Y:
|
|
case PART_ROT_OB_Z:
|
|
VecCopyf(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
|
|
break;
|
|
}
|
|
|
|
/* create rotation quat */
|
|
VecNegf(rot_vec);
|
|
vectoquat(rot_vec, OB_POSX, OB_POSZ, q2);
|
|
|
|
/* randomize rotation quat */
|
|
if(part->randrotfac!=0.0f)
|
|
QuatInterpol(rot, q2, r_rot, part->randrotfac);
|
|
else
|
|
QuatCopy(rot,q2);
|
|
|
|
/* rotation phase */
|
|
phasefac = part->phasefac;
|
|
if(part->randphasefac != 0.0f) /* abuse r_ave[0] as a random number */
|
|
phasefac += part->randphasefac * pa->r_ave[0];
|
|
VecRotToQuat(x_vec, phasefac*(float)M_PI, q_phase);
|
|
|
|
/* combine base rotation & phase */
|
|
QuatMul(pa->state.rot, rot, q_phase);
|
|
}
|
|
|
|
/* -angular velocity */
|
|
|
|
pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0;
|
|
|
|
if(part->avemode){
|
|
switch(part->avemode){
|
|
case PART_AVE_SPIN:
|
|
VECCOPY(pa->state.ave,vel);
|
|
break;
|
|
case PART_AVE_RAND:
|
|
VECCOPY(pa->state.ave,r_ave);
|
|
break;
|
|
}
|
|
Normalize(pa->state.ave);
|
|
VecMulf(pa->state.ave,part->avefac);
|
|
|
|
#if 0 // XXX old animation system
|
|
icu=find_ipocurve(psys->part->ipo,PART_EMIT_AVE);
|
|
if(icu){
|
|
calc_icu(icu,100*((pa->time-part->sta)/(part->end-part->sta)));
|
|
VecMulf(pa->state.ave,icu->curval);
|
|
}
|
|
#endif // XXX old animation system
|
|
}
|
|
|
|
pa->dietime = pa->time + pa->lifetime;
|
|
|
|
if(pa->time >= cfra)
|
|
pa->alive = PARS_UNBORN;
|
|
|
|
pa->state.time = cfra;
|
|
|
|
pa->stick_ob = 0;
|
|
pa->flag &= ~PARS_STICKY;
|
|
}
|
|
static void reset_all_particles(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float dtime, float cfra, int from)
|
|
{
|
|
ParticleData *pa;
|
|
int p, totpart=psys->totpart;
|
|
float *vg_vel=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
|
|
float *vg_tan=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
|
|
float *vg_rot=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
|
|
|
|
for(p=from, pa=psys->particles+from; p<totpart; p++, pa++)
|
|
reset_particle(scene, pa, psys, psmd, ob, dtime, cfra, vg_vel, vg_tan, vg_rot);
|
|
|
|
if(vg_vel)
|
|
MEM_freeN(vg_vel);
|
|
}
|
|
/************************************************/
|
|
/* Keyed particles */
|
|
/************************************************/
|
|
/* a bit of an unintuitive function :) counts objects in a keyed chain and returns 1 if some of them were selected (used in drawing) */
|
|
int psys_count_keyed_targets(Object *ob, ParticleSystem *psys)
|
|
{
|
|
ParticleSystem *kpsys=psys,*tpsys;
|
|
ParticleSettings *tpart;
|
|
Object *kob=ob,*tob;
|
|
int select=ob->flag&SELECT;
|
|
short totkeyed=0;
|
|
Base *base;
|
|
|
|
ListBase lb;
|
|
lb.first=lb.last=0;
|
|
|
|
tob=psys->keyed_ob;
|
|
while(tob){
|
|
if((tpsys=BLI_findlink(&tob->particlesystem,kpsys->keyed_psys-1))){
|
|
tpart=tpsys->part;
|
|
|
|
if(tpart->phystype==PART_PHYS_KEYED){
|
|
if(lb.first){
|
|
for(base=lb.first;base;base=base->next){
|
|
if(tob==base->object){
|
|
fprintf(stderr,"Error: loop in keyed chain!\n");
|
|
BLI_freelistN(&lb);
|
|
return select;
|
|
}
|
|
}
|
|
}
|
|
base=MEM_callocN(sizeof(Base), "keyed base");
|
|
base->object=tob;
|
|
BLI_addtail(&lb,base);
|
|
|
|
if(tob->flag&SELECT)
|
|
select++;
|
|
kob=tob;
|
|
kpsys=tpsys;
|
|
tob=tpsys->keyed_ob;
|
|
totkeyed++;
|
|
}
|
|
else{
|
|
tob=0;
|
|
totkeyed++;
|
|
}
|
|
}
|
|
else
|
|
tob=0;
|
|
}
|
|
psys->totkeyed=totkeyed;
|
|
BLI_freelistN(&lb);
|
|
return select;
|
|
}
|
|
|
|
static void set_keyed_keys(Scene *scene, Object *ob, ParticleSystem *psys)
|
|
{
|
|
Object *kob = ob;
|
|
ParticleSystem *kpsys = psys;
|
|
ParticleData *pa;
|
|
int totpart = psys->totpart, i, k, totkeys = psys->totkeyed + 1;
|
|
float prevtime, nexttime, keyedtime;
|
|
|
|
/* no proper targets so let's clear and bail out */
|
|
if(psys->totkeyed==0) {
|
|
free_keyed_keys(psys);
|
|
psys->flag &= ~PSYS_KEYED;
|
|
return;
|
|
}
|
|
|
|
if(totpart && psys->particles->totkey != totkeys) {
|
|
free_keyed_keys(psys);
|
|
|
|
psys->particles->keys = MEM_callocN(psys->totpart*totkeys*sizeof(ParticleKey), "Keyed keys");
|
|
psys->particles->totkey = totkeys;
|
|
|
|
for(i=1, pa=psys->particles+1; i<totpart; i++,pa++){
|
|
pa->keys = (pa-1)->keys + totkeys;
|
|
pa->totkey = totkeys;
|
|
}
|
|
}
|
|
|
|
psys->flag &= ~PSYS_KEYED;
|
|
|
|
for(k=0; k<totkeys; k++) {
|
|
for(i=0,pa=psys->particles; i<totpart; i++, pa++) {
|
|
(pa->keys + k)->time = -1.0; /* use current time */
|
|
|
|
if(kpsys->totpart > 0)
|
|
psys_get_particle_state(scene, kob, kpsys, i%kpsys->totpart, pa->keys + k, 1);
|
|
|
|
if(k==0)
|
|
pa->keys->time = pa->time;
|
|
else if(k==totkeys-1)
|
|
(pa->keys + k)->time = pa->time + pa->lifetime;
|
|
else{
|
|
if(psys->flag & PSYS_KEYED_TIME){
|
|
prevtime = (pa->keys + k - 1)->time;
|
|
nexttime = pa->time + pa->lifetime;
|
|
keyedtime = kpsys->part->keyed_time;
|
|
(pa->keys + k)->time = (1.0f - keyedtime) * prevtime + keyedtime * nexttime;
|
|
}
|
|
else
|
|
(pa->keys+k)->time = pa->time + (float)k / (float)(totkeys - 1) * pa->lifetime;
|
|
}
|
|
}
|
|
if(kpsys->keyed_ob){
|
|
kob = kpsys->keyed_ob;
|
|
kpsys = BLI_findlink(&kob->particlesystem, kpsys->keyed_psys - 1);
|
|
}
|
|
}
|
|
|
|
psys->flag |= PSYS_KEYED;
|
|
}
|
|
/************************************************/
|
|
/* Reactors */
|
|
/************************************************/
|
|
static void push_reaction(Object* ob, ParticleSystem *psys, int pa_num, int event, ParticleKey *state)
|
|
{
|
|
Object *rob;
|
|
ParticleSystem *rpsys;
|
|
ParticleSettings *rpart;
|
|
ParticleData *pa;
|
|
ListBase *lb=&psys->effectors;
|
|
ParticleEffectorCache *ec;
|
|
ParticleReactEvent *re;
|
|
|
|
if(lb->first) for(ec = lb->first; ec; ec= ec->next){
|
|
if(ec->type & PSYS_EC_REACTOR){
|
|
/* all validity checks already done in add_to_effectors */
|
|
rob=ec->ob;
|
|
rpsys=BLI_findlink(&rob->particlesystem,ec->psys_nbr);
|
|
rpart=rpsys->part;
|
|
if(rpsys->part->reactevent==event){
|
|
pa=psys->particles+pa_num;
|
|
re= MEM_callocN(sizeof(ParticleReactEvent), "react event");
|
|
re->event=event;
|
|
re->pa_num = pa_num;
|
|
re->ob = ob;
|
|
re->psys = psys;
|
|
re->size = pa->size;
|
|
copy_particle_key(&re->state,state,1);
|
|
|
|
switch(event){
|
|
case PART_EVENT_DEATH:
|
|
re->time=pa->dietime;
|
|
break;
|
|
case PART_EVENT_COLLIDE:
|
|
re->time=state->time;
|
|
break;
|
|
case PART_EVENT_NEAR:
|
|
re->time=state->time;
|
|
break;
|
|
}
|
|
|
|
BLI_addtail(&rpsys->reactevents, re);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void react_to_events(ParticleSystem *psys, int pa_num)
|
|
{
|
|
ParticleSettings *part=psys->part;
|
|
ParticleData *pa=psys->particles+pa_num;
|
|
ParticleReactEvent *re=psys->reactevents.first;
|
|
int birth=0;
|
|
float dist=0.0f;
|
|
|
|
for(re=psys->reactevents.first; re; re=re->next){
|
|
birth=0;
|
|
if(part->from==PART_FROM_PARTICLE){
|
|
if(pa->num==re->pa_num && pa->alive==PARS_UNBORN){
|
|
if(re->event==PART_EVENT_NEAR){
|
|
ParticleData *tpa = re->psys->particles+re->pa_num;
|
|
float pa_time=tpa->time + pa->foffset*tpa->lifetime;
|
|
if(re->time >= pa_time){
|
|
pa->time=pa_time;
|
|
pa->dietime=pa->time+pa->lifetime;
|
|
}
|
|
}
|
|
else{
|
|
pa->time=re->time;
|
|
pa->dietime=pa->time+pa->lifetime;
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
dist=VecLenf(pa->state.co, re->state.co);
|
|
if(dist <= re->size){
|
|
if(pa->alive==PARS_UNBORN){
|
|
pa->time=re->time;
|
|
pa->dietime=pa->time+pa->lifetime;
|
|
birth=1;
|
|
}
|
|
if(birth || part->flag&PART_REACT_MULTIPLE){
|
|
float vec[3];
|
|
VECSUB(vec,pa->state.co, re->state.co);
|
|
if(birth==0)
|
|
VecMulf(vec,(float)pow(1.0f-dist/re->size,part->reactshape));
|
|
VECADDFAC(pa->state.vel,pa->state.vel,vec,part->reactfac);
|
|
VECADDFAC(pa->state.vel,pa->state.vel,re->state.vel,part->partfac);
|
|
}
|
|
if(birth)
|
|
VecMulf(pa->state.vel,(float)pow(1.0f-dist/re->size,part->reactshape));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void psys_get_reactor_target(Object *ob, ParticleSystem *psys, Object **target_ob, ParticleSystem **target_psys)
|
|
{
|
|
Object *tob;
|
|
|
|
tob=psys->target_ob;
|
|
if(tob==0)
|
|
tob=ob;
|
|
|
|
*target_psys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
|
|
if(*target_psys)
|
|
*target_ob=tob;
|
|
else
|
|
*target_ob=0;
|
|
}
|
|
/************************************************/
|
|
/* Point Cache */
|
|
/************************************************/
|
|
|
|
static void write_particles_to_cache(Object *ob, ParticleSystem *psys, int cfra)
|
|
{
|
|
PTCacheID pid;
|
|
PTCacheFile *pf;
|
|
ParticleData *pa;
|
|
int i, totpart= psys->totpart;
|
|
|
|
if(totpart == 0)
|
|
return;
|
|
|
|
BKE_ptcache_id_from_particles(&pid, ob, psys);
|
|
pf= BKE_ptcache_file_open(&pid, PTCACHE_FILE_WRITE, cfra);
|
|
if(!pf)
|
|
return;
|
|
|
|
/* assuming struct consists of tightly packed floats */
|
|
for(i=0, pa=psys->particles; i<totpart; i++, pa++)
|
|
BKE_ptcache_file_write_floats(pf, (float*)&pa->state, sizeof(ParticleKey)/sizeof(float));
|
|
|
|
BKE_ptcache_file_close(pf);
|
|
}
|
|
|
|
static int get_particles_from_cache(Object *ob, ParticleSystem *psys, int cfra)
|
|
{
|
|
PTCacheID pid;
|
|
PTCacheFile *pf;
|
|
ParticleData *pa;
|
|
int i, totpart= psys->totpart;
|
|
|
|
if(totpart == 0)
|
|
return 0;
|
|
|
|
BKE_ptcache_id_from_particles(&pid, ob, psys);
|
|
pf= BKE_ptcache_file_open(&pid, PTCACHE_FILE_READ, cfra);
|
|
if(!pf)
|
|
return 0;
|
|
|
|
/* assuming struct consists of tightly packed floats */
|
|
for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
|
|
if(cfra!=pa->state.time)
|
|
copy_particle_key(&pa->prev_state,&pa->state,1);
|
|
if(!BKE_ptcache_file_read_floats(pf, (float*)&pa->state, sizeof(ParticleKey)/sizeof(float))) {
|
|
BKE_ptcache_file_close(pf);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
BKE_ptcache_file_close(pf);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/************************************************/
|
|
/* Effectors */
|
|
/************************************************/
|
|
static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla, short object, float *pa_co, float obmat[4][4], float force_val, float falloff, float *field)
|
|
{
|
|
TexResult result[4];
|
|
float tex_co[3], strength, mag_vec[3];
|
|
int hasrgb;
|
|
if(tex==NULL) return;
|
|
|
|
result[0].nor = result[1].nor = result[2].nor = result[3].nor = 0;
|
|
|
|
strength= force_val*falloff;///(float)pow((double)distance,(double)power);
|
|
|
|
VECCOPY(tex_co,pa_co);
|
|
|
|
if(is_2d){
|
|
float fac=-Inpf(tex_co,obmat[2]);
|
|
VECADDFAC(tex_co,tex_co,obmat[2],fac);
|
|
}
|
|
|
|
if(object){
|
|
VecSubf(tex_co,tex_co,obmat[3]);
|
|
Mat4Mul3Vecfl(obmat,tex_co);
|
|
}
|
|
|
|
hasrgb = multitex_ext(tex, tex_co, NULL,NULL, 1, result);
|
|
|
|
if(hasrgb && mode==PFIELD_TEX_RGB){
|
|
mag_vec[0]= (0.5f-result->tr)*strength;
|
|
mag_vec[1]= (0.5f-result->tg)*strength;
|
|
mag_vec[2]= (0.5f-result->tb)*strength;
|
|
}
|
|
else{
|
|
strength/=nabla;
|
|
|
|
tex_co[0]+= nabla;
|
|
multitex_ext(tex, tex_co, NULL,NULL, 1, result+1);
|
|
|
|
tex_co[0]-= nabla;
|
|
tex_co[1]+= nabla;
|
|
multitex_ext(tex, tex_co, NULL,NULL, 1, result+2);
|
|
|
|
tex_co[1]-= nabla;
|
|
tex_co[2]+= nabla;
|
|
multitex_ext(tex, tex_co, NULL,NULL, 1, result+3);
|
|
|
|
if(mode==PFIELD_TEX_GRAD || !hasrgb){ /* if we dont have rgb fall back to grad */
|
|
mag_vec[0]= (result[0].tin-result[1].tin)*strength;
|
|
mag_vec[1]= (result[0].tin-result[2].tin)*strength;
|
|
mag_vec[2]= (result[0].tin-result[3].tin)*strength;
|
|
}
|
|
else{ /*PFIELD_TEX_CURL*/
|
|
float dbdy,dgdz,drdz,dbdx,dgdx,drdy;
|
|
|
|
dbdy= result[2].tb-result[0].tb;
|
|
dgdz= result[3].tg-result[0].tg;
|
|
drdz= result[3].tr-result[0].tr;
|
|
dbdx= result[1].tb-result[0].tb;
|
|
dgdx= result[1].tg-result[0].tg;
|
|
drdy= result[2].tr-result[0].tr;
|
|
|
|
mag_vec[0]=(dbdy-dgdz)*strength;
|
|
mag_vec[1]=(drdz-dbdx)*strength;
|
|
mag_vec[2]=(dgdx-drdy)*strength;
|
|
}
|
|
}
|
|
|
|
if(is_2d){
|
|
float fac=-Inpf(mag_vec,obmat[2]);
|
|
VECADDFAC(mag_vec,mag_vec,obmat[2],fac);
|
|
}
|
|
|
|
VecAddf(field,field,mag_vec);
|
|
}
|
|
static void add_to_effectors(ListBase *lb, Scene *scene, Object *ob, Object *obsrc, ParticleSystem *psys)
|
|
{
|
|
ParticleEffectorCache *ec;
|
|
PartDeflect *pd= ob->pd;
|
|
short type=0,i;
|
|
|
|
if(pd && ob != obsrc){
|
|
if(pd->forcefield == PFIELD_GUIDE) {
|
|
if(ob->type==OB_CURVE) {
|
|
Curve *cu= ob->data;
|
|
if(cu->flag & CU_PATH) {
|
|
if(cu->path==NULL || cu->path->data==NULL)
|
|
makeDispListCurveTypes(scene, ob, 0);
|
|
if(cu->path && cu->path->data) {
|
|
type |= PSYS_EC_EFFECTOR;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(pd->forcefield)
|
|
{
|
|
type |= PSYS_EC_EFFECTOR;
|
|
}
|
|
}
|
|
|
|
if(pd && pd->deflect)
|
|
type |= PSYS_EC_DEFLECT;
|
|
|
|
if(type){
|
|
ec= MEM_callocN(sizeof(ParticleEffectorCache), "effector cache");
|
|
ec->ob= ob;
|
|
ec->type=type;
|
|
ec->distances=0;
|
|
ec->locations=0;
|
|
ec->rng = rng_new(1);
|
|
rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); // use better seed
|
|
|
|
BLI_addtail(lb, ec);
|
|
}
|
|
|
|
type=0;
|
|
|
|
/* add particles as different effectors */
|
|
if(ob->particlesystem.first){
|
|
ParticleSystem *epsys=ob->particlesystem.first;
|
|
ParticleSettings *epart=0;
|
|
Object *tob;
|
|
|
|
for(i=0; epsys; epsys=epsys->next,i++){
|
|
type=0;
|
|
if(epsys!=psys || (psys->part->flag & PART_SELF_EFFECT)){
|
|
epart=epsys->part;
|
|
|
|
if((epsys->part->pd && epsys->part->pd->forcefield)
|
|
|| (epsys->part->pd2 && epsys->part->pd2->forcefield))
|
|
{
|
|
type=PSYS_EC_PARTICLE;
|
|
}
|
|
|
|
if(epart->type==PART_REACTOR) {
|
|
tob=epsys->target_ob;
|
|
if(tob==0)
|
|
tob=ob;
|
|
if(BLI_findlink(&tob->particlesystem,epsys->target_psys-1)==psys)
|
|
type|=PSYS_EC_REACTOR;
|
|
}
|
|
|
|
if(type){
|
|
ec= MEM_callocN(sizeof(ParticleEffectorCache), "effector cache");
|
|
ec->ob= ob;
|
|
ec->type=type;
|
|
ec->psys_nbr=i;
|
|
ec->rng = rng_new(1);
|
|
rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer())));
|
|
|
|
BLI_addtail(lb, ec);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
static void psys_init_effectors_recurs(Scene *scene, Object *ob, Object *obsrc, ParticleSystem *psys, ListBase *listb, int level)
|
|
{
|
|
Group *group;
|
|
GroupObject *go;
|
|
unsigned int layer= obsrc->lay;
|
|
|
|
if(level>MAX_DUPLI_RECUR) return;
|
|
|
|
if(ob->lay & layer) {
|
|
if(ob->pd || ob->particlesystem.first)
|
|
add_to_effectors(listb, scene, ob, obsrc, psys);
|
|
|
|
if(ob->dup_group) {
|
|
group= ob->dup_group;
|
|
for(go= group->gobject.first; go; go= go->next)
|
|
psys_init_effectors_recurs(scene, go->ob, obsrc, psys, listb, level+1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void psys_init_effectors(Scene *scene, Object *obsrc, Group *group, ParticleSystem *psys)
|
|
{
|
|
ListBase *listb= &psys->effectors;
|
|
Base *base;
|
|
|
|
listb->first=listb->last=0;
|
|
|
|
if(group) {
|
|
GroupObject *go;
|
|
|
|
for(go= group->gobject.first; go; go= go->next)
|
|
psys_init_effectors_recurs(scene, go->ob, obsrc, psys, listb, 0);
|
|
}
|
|
else {
|
|
for(base = scene->base.first; base; base= base->next)
|
|
psys_init_effectors_recurs(scene, base->object, obsrc, psys, listb, 0);
|
|
}
|
|
}
|
|
|
|
void psys_end_effectors(ParticleSystem *psys)
|
|
{
|
|
/* NOTE:
|
|
ec->ob is not valid in here anymore! - dg
|
|
*/
|
|
ListBase *lb=&psys->effectors;
|
|
if(lb->first) {
|
|
ParticleEffectorCache *ec;
|
|
for(ec= lb->first; ec; ec= ec->next){
|
|
if(ec->distances)
|
|
MEM_freeN(ec->distances);
|
|
|
|
if(ec->locations)
|
|
MEM_freeN(ec->locations);
|
|
|
|
if(ec->face_minmax)
|
|
MEM_freeN(ec->face_minmax);
|
|
|
|
if(ec->vert_cos)
|
|
MEM_freeN(ec->vert_cos);
|
|
|
|
if(ec->tree)
|
|
BLI_kdtree_free(ec->tree);
|
|
|
|
if(ec->rng)
|
|
rng_free(ec->rng);
|
|
}
|
|
|
|
BLI_freelistN(lb);
|
|
}
|
|
}
|
|
|
|
static void precalc_effectors(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
|
|
{
|
|
ListBase *lb=&psys->effectors;
|
|
ParticleEffectorCache *ec;
|
|
ParticleSettings *part=psys->part;
|
|
ParticleData *pa;
|
|
float vec2[3],loc[3],*co=0;
|
|
int p,totpart;
|
|
|
|
for(ec= lb->first; ec; ec= ec->next) {
|
|
PartDeflect *pd= ec->ob->pd;
|
|
co = NULL;
|
|
|
|
if(ec->type==PSYS_EC_EFFECTOR && pd->forcefield==PFIELD_GUIDE && ec->ob->type==OB_CURVE
|
|
&& part->phystype!=PART_PHYS_BOIDS) {
|
|
float vec[4];
|
|
|
|
where_on_path(ec->ob, 0.0, vec, vec2);
|
|
|
|
Mat4MulVecfl(ec->ob->obmat,vec);
|
|
Mat4Mul3Vecfl(ec->ob->obmat,vec2);
|
|
|
|
QUATCOPY(ec->firstloc,vec);
|
|
VECCOPY(ec->firstdir,vec2);
|
|
|
|
totpart=psys->totpart;
|
|
|
|
if(totpart){
|
|
ec->distances=MEM_callocN(totpart*sizeof(float),"particle distances");
|
|
ec->locations=MEM_callocN(totpart*3*sizeof(float),"particle locations");
|
|
|
|
for(p=0,pa=psys->particles; p<totpart; p++, pa++){
|
|
if(part->from == PART_FROM_PARTICLE) {
|
|
VECCOPY(loc, pa->fuv);
|
|
}
|
|
else
|
|
psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,0,0);
|
|
|
|
Mat4MulVecfl(ob->obmat,loc);
|
|
ec->distances[p]=VecLenf(loc,vec);
|
|
VECSUB(loc,loc,vec);
|
|
VECCOPY(ec->locations+3*p,loc);
|
|
}
|
|
}
|
|
}
|
|
else if(ec->type==PSYS_EC_PARTICLE){
|
|
Object *eob = ec->ob;
|
|
ParticleSystem *epsys = BLI_findlink(&eob->particlesystem,ec->psys_nbr);
|
|
ParticleSettings *epart = epsys->part;
|
|
ParticleData *epa;
|
|
int p, totepart = epsys->totpart;
|
|
|
|
if(psys->part->phystype==PART_PHYS_BOIDS){
|
|
ParticleKey state;
|
|
PartDeflect *pd;
|
|
|
|
pd= epart->pd;
|
|
if(pd->forcefield==PFIELD_FORCE && totepart){
|
|
KDTree *tree;
|
|
|
|
tree=BLI_kdtree_new(totepart);
|
|
ec->tree=tree;
|
|
|
|
for(p=0, epa=epsys->particles; p<totepart; p++,epa++)
|
|
if(epa->alive==PARS_ALIVE && psys_get_particle_state(scene, eob,epsys,p,&state,0))
|
|
BLI_kdtree_insert(tree, p, state.co, NULL);
|
|
|
|
BLI_kdtree_balance(tree);
|
|
}
|
|
}
|
|
|
|
}
|
|
else if(ec->type==PSYS_EC_DEFLECT) {
|
|
CollisionModifierData *collmd = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
|
|
if(collmd)
|
|
collision_move_object(collmd, 1.0, 0.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* calculate forces that all effectors apply to a particle*/
|
|
void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Scene *scene, Object *ob, ParticleSystem *psys, float *rootco, float *force_field, float *vel,float framestep, float cfra)
|
|
{
|
|
Object *eob;
|
|
ParticleSystem *epsys;
|
|
ParticleSettings *epart;
|
|
ParticleData *epa;
|
|
ParticleKey estate;
|
|
PartDeflect *pd;
|
|
SurfaceModifierData *surmd = NULL;
|
|
ListBase *lb=&psys->effectors;
|
|
ParticleEffectorCache *ec;
|
|
float distance, vec_to_part[3];
|
|
float falloff, charge = 0.0f;
|
|
int p;
|
|
|
|
/* check all effector objects for interaction */
|
|
if(lb->first){
|
|
if(psys->part->pd && psys->part->pd->forcefield==PFIELD_CHARGE){
|
|
/* Only the charge of the effected particle is used for
|
|
interaction, not fall-offs. If the fall-offs aren't the
|
|
same this will be unphysical, but for animation this
|
|
could be the wanted behavior. If you want physical
|
|
correctness the fall-off should be spherical 2.0 anyways.
|
|
*/
|
|
charge = psys->part->pd->f_strength;
|
|
}
|
|
if(psys->part->pd2 && psys->part->pd2->forcefield==PFIELD_CHARGE){
|
|
charge += psys->part->pd2->f_strength;
|
|
}
|
|
for(ec = lb->first; ec; ec= ec->next){
|
|
eob= ec->ob;
|
|
if(ec->type & PSYS_EC_EFFECTOR){
|
|
pd=eob->pd;
|
|
if(psys->part->type!=PART_HAIR && psys->part->integrator)
|
|
where_is_object_time(scene, eob,cfra);
|
|
|
|
if(pd && pd->flag&PFIELD_SURFACE) {
|
|
surmd = (SurfaceModifierData *)modifiers_findByType ( eob, eModifierType_Surface );
|
|
}
|
|
if(surmd) {
|
|
/* closest point in the object surface is an effector */
|
|
BVHTreeNearest nearest;
|
|
float velocity[3];
|
|
|
|
nearest.index = -1;
|
|
nearest.dist = FLT_MAX;
|
|
|
|
/* using velocity corrected location allows for easier sliding over effector surface */
|
|
VecCopyf(velocity, state->vel);
|
|
VecMulf(velocity, psys_get_timestep(psys->part));
|
|
VecAddf(vec_to_part, state->co, velocity);
|
|
|
|
BLI_bvhtree_find_nearest(surmd->bvhtree->tree, vec_to_part, &nearest, surmd->bvhtree->nearest_callback, surmd->bvhtree);
|
|
|
|
if(nearest.index != -1) {
|
|
VecSubf(vec_to_part, state->co, nearest.co);
|
|
}
|
|
else
|
|
vec_to_part[0] = vec_to_part[1] = vec_to_part[2] = 0.0f;
|
|
}
|
|
else
|
|
/* use center of object for distance calculus */
|
|
VecSubf(vec_to_part, state->co, eob->obmat[3]);
|
|
|
|
distance = VecLength(vec_to_part);
|
|
|
|
falloff=effector_falloff(pd,eob->obmat[2],vec_to_part);
|
|
|
|
if(falloff<=0.0f)
|
|
; /* don't do anything */
|
|
else if(pd->forcefield==PFIELD_TEXTURE) {
|
|
do_texture_effector(pd->tex, pd->tex_mode, pd->flag&PFIELD_TEX_2D, pd->tex_nabla,
|
|
pd->flag & PFIELD_TEX_OBJECT, (pd->flag & PFIELD_TEX_ROOTCO) ? rootco : state->co, eob->obmat,
|
|
pd->f_strength, falloff, force_field);
|
|
} else {
|
|
do_physical_effector(scene, eob, state->co, pd->forcefield,pd->f_strength,distance,
|
|
falloff,0.0,pd->f_damp,eob->obmat[2],vec_to_part,
|
|
state->vel,force_field,pd->flag&PFIELD_PLANAR,ec->rng,pd->f_noise,charge,pa->size);
|
|
}
|
|
}
|
|
if(ec->type & PSYS_EC_PARTICLE){
|
|
int totepart, i;
|
|
epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
|
|
epart= epsys->part;
|
|
pd=epart->pd;
|
|
totepart= epsys->totpart;
|
|
|
|
if(totepart <= 0)
|
|
continue;
|
|
|
|
if(pd && pd->forcefield==PFIELD_HARMONIC){
|
|
/* every particle is mapped to only one harmonic effector particle */
|
|
p= pa_no%epsys->totpart;
|
|
totepart= p+1;
|
|
}
|
|
else{
|
|
p=0;
|
|
}
|
|
|
|
epsys->lattice= psys_get_lattice(scene, ob, psys);
|
|
|
|
for(; p<totepart; p++){
|
|
/* particle skips itself as effector */
|
|
if(epsys==psys && p == pa_no) continue;
|
|
|
|
epa = epsys->particles + p;
|
|
estate.time=cfra;
|
|
if(psys_get_particle_state(scene, eob,epsys,p,&estate,0)){
|
|
VECSUB(vec_to_part, state->co, estate.co);
|
|
distance = VecLength(vec_to_part);
|
|
|
|
for(i=0, pd = epart->pd; i<2; i++,pd = epart->pd2) {
|
|
if(pd==NULL || pd->forcefield==0) continue;
|
|
|
|
falloff=effector_falloff(pd,estate.vel,vec_to_part);
|
|
|
|
if(falloff<=0.0f)
|
|
; /* don't do anything */
|
|
else
|
|
do_physical_effector(scene, eob, state->co, pd->forcefield,pd->f_strength,distance,
|
|
falloff,epart->size,pd->f_damp,estate.vel,vec_to_part,
|
|
state->vel,force_field,0, ec->rng, pd->f_noise,charge,pa->size);
|
|
}
|
|
}
|
|
else if(pd && pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){
|
|
/* first step after key release */
|
|
psys_get_particle_state(scene, eob,epsys,p,&estate,1);
|
|
VECADD(vel,vel,estate.vel);
|
|
/* TODO: add rotation handling here too */
|
|
}
|
|
}
|
|
|
|
if(epsys->lattice){
|
|
end_latt_deform(epsys->lattice);
|
|
epsys->lattice= NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/************************************************/
|
|
/* Newtonian physics */
|
|
/************************************************/
|
|
/* gathers all forces that effect particles and calculates a new state for the particle */
|
|
static void apply_particle_forces(Scene *scene, int pa_no, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, float timestep, float dfra, float cfra)
|
|
{
|
|
ParticleKey states[5], tkey;
|
|
float force[3],tvel[3],dx[4][3],dv[4][3];
|
|
float dtime=dfra*timestep, time, pa_mass=part->mass, fac, fra=psys->cfra;
|
|
int i, steps=1;
|
|
|
|
/* maintain angular velocity */
|
|
VECCOPY(pa->state.ave,pa->prev_state.ave);
|
|
|
|
if(part->flag & PART_SIZEMASS)
|
|
pa_mass*=pa->size;
|
|
|
|
switch(part->integrator){
|
|
case PART_INT_EULER:
|
|
steps=1;
|
|
break;
|
|
case PART_INT_MIDPOINT:
|
|
steps=2;
|
|
break;
|
|
case PART_INT_RK4:
|
|
steps=4;
|
|
break;
|
|
}
|
|
|
|
copy_particle_key(states,&pa->state,1);
|
|
|
|
for(i=0; i<steps; i++){
|
|
force[0]=force[1]=force[2]=0.0;
|
|
tvel[0]=tvel[1]=tvel[2]=0.0;
|
|
/* add effectors */
|
|
if(part->type != PART_HAIR)
|
|
do_effectors(pa_no,pa,states+i,scene, ob, psys,states->co,force,tvel,dfra,fra);
|
|
|
|
/* calculate air-particle interaction */
|
|
if(part->dragfac!=0.0f){
|
|
fac=-part->dragfac*pa->size*pa->size*VecLength(states[i].vel);
|
|
VECADDFAC(force,force,states[i].vel,fac);
|
|
}
|
|
|
|
/* brownian force */
|
|
if(part->brownfac!=0.0){
|
|
force[0]+=(BLI_frand()-0.5f)*part->brownfac;
|
|
force[1]+=(BLI_frand()-0.5f)*part->brownfac;
|
|
force[2]+=(BLI_frand()-0.5f)*part->brownfac;
|
|
}
|
|
|
|
/* force to acceleration*/
|
|
VecMulf(force,1.0f/pa_mass);
|
|
|
|
/* add global acceleration (gravitation) */
|
|
VECADD(force,force,part->acc);
|
|
|
|
/* calculate next state */
|
|
VECADD(states[i].vel,states[i].vel,tvel);
|
|
|
|
switch(part->integrator){
|
|
case PART_INT_EULER:
|
|
VECADDFAC(pa->state.co,states->co,states->vel,dtime);
|
|
VECADDFAC(pa->state.vel,states->vel,force,dtime);
|
|
break;
|
|
case PART_INT_MIDPOINT:
|
|
if(i==0){
|
|
VECADDFAC(states[1].co,states->co,states->vel,dtime*0.5f);
|
|
VECADDFAC(states[1].vel,states->vel,force,dtime*0.5f);
|
|
fra=psys->cfra+0.5f*dfra;
|
|
}
|
|
else{
|
|
VECADDFAC(pa->state.co,states->co,states[1].vel,dtime);
|
|
VECADDFAC(pa->state.vel,states->vel,force,dtime);
|
|
}
|
|
break;
|
|
case PART_INT_RK4:
|
|
switch(i){
|
|
case 0:
|
|
VECCOPY(dx[0],states->vel);
|
|
VecMulf(dx[0],dtime);
|
|
VECCOPY(dv[0],force);
|
|
VecMulf(dv[0],dtime);
|
|
|
|
VECADDFAC(states[1].co,states->co,dx[0],0.5f);
|
|
VECADDFAC(states[1].vel,states->vel,dv[0],0.5f);
|
|
fra=psys->cfra+0.5f*dfra;
|
|
break;
|
|
case 1:
|
|
VECADDFAC(dx[1],states->vel,dv[0],0.5f);
|
|
VecMulf(dx[1],dtime);
|
|
VECCOPY(dv[1],force);
|
|
VecMulf(dv[1],dtime);
|
|
|
|
VECADDFAC(states[2].co,states->co,dx[1],0.5f);
|
|
VECADDFAC(states[2].vel,states->vel,dv[1],0.5f);
|
|
break;
|
|
case 2:
|
|
VECADDFAC(dx[2],states->vel,dv[1],0.5f);
|
|
VecMulf(dx[2],dtime);
|
|
VECCOPY(dv[2],force);
|
|
VecMulf(dv[2],dtime);
|
|
|
|
VECADD(states[3].co,states->co,dx[2]);
|
|
VECADD(states[3].vel,states->vel,dv[2]);
|
|
fra=cfra;
|
|
break;
|
|
case 3:
|
|
VECADD(dx[3],states->vel,dv[2]);
|
|
VecMulf(dx[3],dtime);
|
|
VECCOPY(dv[3],force);
|
|
VecMulf(dv[3],dtime);
|
|
|
|
VECADDFAC(pa->state.co,states->co,dx[0],1.0f/6.0f);
|
|
VECADDFAC(pa->state.co,pa->state.co,dx[1],1.0f/3.0f);
|
|
VECADDFAC(pa->state.co,pa->state.co,dx[2],1.0f/3.0f);
|
|
VECADDFAC(pa->state.co,pa->state.co,dx[3],1.0f/6.0f);
|
|
|
|
VECADDFAC(pa->state.vel,states->vel,dv[0],1.0f/6.0f);
|
|
VECADDFAC(pa->state.vel,pa->state.vel,dv[1],1.0f/3.0f);
|
|
VECADDFAC(pa->state.vel,pa->state.vel,dv[2],1.0f/3.0f);
|
|
VECADDFAC(pa->state.vel,pa->state.vel,dv[3],1.0f/6.0f);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* damp affects final velocity */
|
|
if(part->dampfac!=0.0)
|
|
VecMulf(pa->state.vel,1.0f-part->dampfac);
|
|
|
|
/* finally we do guides */
|
|
time=(cfra-pa->time)/pa->lifetime;
|
|
CLAMP(time,0.0,1.0);
|
|
|
|
VECCOPY(tkey.co,pa->state.co);
|
|
VECCOPY(tkey.vel,pa->state.vel);
|
|
tkey.time=pa->state.time;
|
|
|
|
if(part->type != PART_HAIR) {
|
|
if(do_guide(scene, &tkey, pa_no, time, &psys->effectors)) {
|
|
VECCOPY(pa->state.co,tkey.co);
|
|
/* guides don't produce valid velocity */
|
|
VECSUB(pa->state.vel,tkey.co,pa->prev_state.co);
|
|
VecMulf(pa->state.vel,1.0f/dtime);
|
|
pa->state.time=tkey.time;
|
|
}
|
|
}
|
|
}
|
|
static void rotate_particle(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
|
|
{
|
|
float rotfac, rot1[4], rot2[4]={1.0,0.0,0.0,0.0}, dtime=dfra*timestep;
|
|
|
|
if((part->flag & PART_ROT_DYN)==0){
|
|
if(part->avemode==PART_AVE_SPIN){
|
|
float angle;
|
|
float len1 = VecLength(pa->prev_state.vel);
|
|
float len2 = VecLength(pa->state.vel);
|
|
|
|
if(len1==0.0f || len2==0.0f)
|
|
pa->state.ave[0]=pa->state.ave[1]=pa->state.ave[2]=0.0f;
|
|
else{
|
|
Crossf(pa->state.ave,pa->prev_state.vel,pa->state.vel);
|
|
Normalize(pa->state.ave);
|
|
angle=Inpf(pa->prev_state.vel,pa->state.vel)/(len1*len2);
|
|
VecMulf(pa->state.ave,saacos(angle)/dtime);
|
|
}
|
|
|
|
VecRotToQuat(pa->state.vel,dtime*part->avefac,rot2);
|
|
}
|
|
}
|
|
|
|
rotfac=VecLength(pa->state.ave);
|
|
if(rotfac==0.0){ /* QuatOne (in VecRotToQuat) doesn't give unit quat [1,0,0,0]?? */
|
|
rot1[0]=1.0;
|
|
rot1[1]=rot1[2]=rot1[3]=0;
|
|
}
|
|
else{
|
|
VecRotToQuat(pa->state.ave,rotfac*dtime,rot1);
|
|
}
|
|
QuatMul(pa->state.rot,rot1,pa->prev_state.rot);
|
|
QuatMul(pa->state.rot,rot2,pa->state.rot);
|
|
|
|
/* keep rotation quat in good health */
|
|
NormalQuat(pa->state.rot);
|
|
}
|
|
|
|
/* convert from triangle barycentric weights to quad mean value weights */
|
|
static void intersect_dm_quad_weights(float *v1, float *v2, float *v3, float *v4, float *w)
|
|
{
|
|
float co[3], vert[4][3];
|
|
|
|
VECCOPY(vert[0], v1);
|
|
VECCOPY(vert[1], v2);
|
|
VECCOPY(vert[2], v3);
|
|
VECCOPY(vert[3], v4);
|
|
|
|
co[0]= v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2] + v4[0]*w[3];
|
|
co[1]= v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2] + v4[1]*w[3];
|
|
co[2]= v1[2]*w[0] + v2[2]*w[1] + v3[2]*w[2] + v4[2]*w[3];
|
|
|
|
MeanValueWeights(vert, 4, co, w);
|
|
}
|
|
|
|
/* check intersection with a derivedmesh */
|
|
int psys_intersect_dm(Scene *scene, Object *ob, DerivedMesh *dm, float *vert_cos, float *co1, float* co2, float *min_d, int *min_face, float *min_w,
|
|
float *face_minmax, float *pa_minmax, float radius, float *ipoint)
|
|
{
|
|
MFace *mface=0;
|
|
MVert *mvert=0;
|
|
int i, totface, intersect=0;
|
|
float cur_d, cur_uv[2], v1[3], v2[3], v3[3], v4[3], min[3], max[3], p_min[3],p_max[3];
|
|
float cur_ipoint[3];
|
|
|
|
if(dm==0){
|
|
psys_disable_all(ob);
|
|
|
|
dm=mesh_get_derived_final(scene, ob, 0);
|
|
if(dm==0)
|
|
dm=mesh_get_derived_deform(scene, ob, 0);
|
|
|
|
psys_enable_all(ob);
|
|
|
|
if(dm==0)
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
if(pa_minmax==0){
|
|
INIT_MINMAX(p_min,p_max);
|
|
DO_MINMAX(co1,p_min,p_max);
|
|
DO_MINMAX(co2,p_min,p_max);
|
|
}
|
|
else{
|
|
VECCOPY(p_min,pa_minmax);
|
|
VECCOPY(p_max,pa_minmax+3);
|
|
}
|
|
|
|
totface=dm->getNumFaces(dm);
|
|
mface=dm->getFaceDataArray(dm,CD_MFACE);
|
|
mvert=dm->getVertDataArray(dm,CD_MVERT);
|
|
|
|
/* lets intersect the faces */
|
|
for(i=0; i<totface; i++,mface++){
|
|
if(vert_cos){
|
|
VECCOPY(v1,vert_cos+3*mface->v1);
|
|
VECCOPY(v2,vert_cos+3*mface->v2);
|
|
VECCOPY(v3,vert_cos+3*mface->v3);
|
|
if(mface->v4)
|
|
VECCOPY(v4,vert_cos+3*mface->v4)
|
|
}
|
|
else{
|
|
VECCOPY(v1,mvert[mface->v1].co);
|
|
VECCOPY(v2,mvert[mface->v2].co);
|
|
VECCOPY(v3,mvert[mface->v3].co);
|
|
if(mface->v4)
|
|
VECCOPY(v4,mvert[mface->v4].co)
|
|
}
|
|
|
|
if(face_minmax==0){
|
|
INIT_MINMAX(min,max);
|
|
DO_MINMAX(v1,min,max);
|
|
DO_MINMAX(v2,min,max);
|
|
DO_MINMAX(v3,min,max);
|
|
if(mface->v4)
|
|
DO_MINMAX(v4,min,max)
|
|
if(AabbIntersectAabb(min,max,p_min,p_max)==0)
|
|
continue;
|
|
}
|
|
else{
|
|
VECCOPY(min, face_minmax+6*i);
|
|
VECCOPY(max, face_minmax+6*i+3);
|
|
if(AabbIntersectAabb(min,max,p_min,p_max)==0)
|
|
continue;
|
|
}
|
|
|
|
if(radius>0.0f){
|
|
if(SweepingSphereIntersectsTriangleUV(co1, co2, radius, v2, v3, v1, &cur_d, cur_ipoint)){
|
|
if(cur_d<*min_d){
|
|
*min_d=cur_d;
|
|
VECCOPY(ipoint,cur_ipoint);
|
|
*min_face=i;
|
|
intersect=1;
|
|
}
|
|
}
|
|
if(mface->v4){
|
|
if(SweepingSphereIntersectsTriangleUV(co1, co2, radius, v4, v1, v3, &cur_d, cur_ipoint)){
|
|
if(cur_d<*min_d){
|
|
*min_d=cur_d;
|
|
VECCOPY(ipoint,cur_ipoint);
|
|
*min_face=i;
|
|
intersect=1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
if(LineIntersectsTriangle(co1, co2, v1, v2, v3, &cur_d, cur_uv)){
|
|
if(cur_d<*min_d){
|
|
*min_d=cur_d;
|
|
min_w[0]= 1.0 - cur_uv[0] - cur_uv[1];
|
|
min_w[1]= cur_uv[0];
|
|
min_w[2]= cur_uv[1];
|
|
min_w[3]= 0.0f;
|
|
if(mface->v4)
|
|
intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
|
|
*min_face=i;
|
|
intersect=1;
|
|
}
|
|
}
|
|
if(mface->v4){
|
|
if(LineIntersectsTriangle(co1, co2, v1, v3, v4, &cur_d, cur_uv)){
|
|
if(cur_d<*min_d){
|
|
*min_d=cur_d;
|
|
min_w[0]= 1.0 - cur_uv[0] - cur_uv[1];
|
|
min_w[1]= 0.0f;
|
|
min_w[2]= cur_uv[0];
|
|
min_w[3]= cur_uv[1];
|
|
intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
|
|
*min_face=i;
|
|
intersect=1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return intersect;
|
|
}
|
|
|
|
/* container for moving data between deflet_particle and particle_intersect_face */
|
|
typedef struct ParticleCollision
|
|
{
|
|
struct Object *ob, *ob_t; // collided and current objects
|
|
struct CollisionModifierData *md; // collision modifier for ob_t;
|
|
float nor[3]; // normal at collision point
|
|
float vel[3]; // velocity of collision point
|
|
float co1[3], co2[3]; // ray start and end points
|
|
float ray_len; // original length of co2-co1, needed for collision time evaluation
|
|
float t; // time of previous collision, needed for substracting face velocity
|
|
}
|
|
ParticleCollision;
|
|
|
|
static void particle_intersect_face(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
|
|
{
|
|
ParticleCollision *col = (ParticleCollision *) userdata;
|
|
MFace *face = col->md->mfaces + index;
|
|
MVert *x = col->md->x;
|
|
MVert *v = col->md->current_v;
|
|
float vel[3], co1[3], co2[3], uv[2], ipoint[3], temp[3], t;
|
|
|
|
float *t0, *t1, *t2, *t3;
|
|
t0 = x[ face->v1 ].co;
|
|
t1 = x[ face->v2 ].co;
|
|
t2 = x[ face->v3 ].co;
|
|
t3 = face->v4 ? x[ face->v4].co : NULL;
|
|
|
|
/* calculate average velocity of face */
|
|
VECCOPY(vel, v[ face->v1 ].co);
|
|
VECADD(vel, vel, v[ face->v2 ].co);
|
|
VECADD(vel, vel, v[ face->v3 ].co);
|
|
VecMulf(vel, 0.33334f);
|
|
|
|
/* substract face velocity, in other words convert to
|
|
a coordinate system where only the particle moves */
|
|
VECADDFAC(co1, col->co1, vel, -col->t);
|
|
VECSUB(co2, col->co2, vel);
|
|
|
|
do
|
|
{
|
|
if(ray->radius == 0.0f) {
|
|
if(LineIntersectsTriangle(co1, co2, t0, t1, t2, &t, uv)) {
|
|
if(t >= 0.0f && t < hit->dist/col->ray_len) {
|
|
hit->dist = col->ray_len * t;
|
|
hit->index = index;
|
|
|
|
/* calculate normal that's facing the particle */
|
|
CalcNormFloat(t0, t1, t2, col->nor);
|
|
VECSUB(temp, co2, co1);
|
|
if(Inpf(col->nor, temp) > 0.0f)
|
|
VecNegf(col->nor);
|
|
|
|
VECCOPY(col->vel,vel);
|
|
|
|
col->ob = col->ob_t;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if(SweepingSphereIntersectsTriangleUV(co1, co2, ray->radius, t0, t1, t2, &t, ipoint)) {
|
|
if(t >=0.0f && t < hit->dist/col->ray_len) {
|
|
hit->dist = col->ray_len * t;
|
|
hit->index = index;
|
|
|
|
VecLerpf(temp, co1, co2, t);
|
|
|
|
VECSUB(col->nor, temp, ipoint);
|
|
Normalize(col->nor);
|
|
|
|
VECCOPY(col->vel,vel);
|
|
|
|
col->ob = col->ob_t;
|
|
}
|
|
}
|
|
}
|
|
|
|
t1 = t2;
|
|
t2 = t3;
|
|
t3 = NULL;
|
|
|
|
} while(t2);
|
|
}
|
|
/* particle - mesh collision code */
|
|
/* in addition to basic point to surface collisions handles friction & damping,*/
|
|
/* angular momentum <-> linear momentum and swept sphere - mesh collisions */
|
|
/* 1. check for all possible deflectors for closest intersection on particle path */
|
|
/* 2. if deflection was found kill the particle or calculate new coordinates */
|
|
static void deflect_particle(Scene *scene, Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float timestep, float dfra, float cfra){
|
|
Object *ob = NULL;
|
|
ListBase *lb=&psys->effectors;
|
|
ParticleEffectorCache *ec;
|
|
ParticleKey reaction_state;
|
|
ParticleCollision col;
|
|
BVHTreeRayHit hit;
|
|
float ray_dir[3], zerovec[3]={0.0,0.0,0.0};
|
|
float radius = ((part->flag & PART_SIZE_DEFL)?pa->size:0.0f);
|
|
int deflections=0, max_deflections=10;
|
|
|
|
VECCOPY(col.co1, pa->prev_state.co);
|
|
VECCOPY(col.co2, pa->state.co);
|
|
col.t = 0.0f;
|
|
|
|
/* 10 iterations to catch multiple deflections */
|
|
if(lb->first) while(deflections < max_deflections){
|
|
/* 1. */
|
|
|
|
VECSUB(ray_dir, col.co2, col.co1);
|
|
hit.index = -1;
|
|
hit.dist = col.ray_len = VecLength(ray_dir);
|
|
|
|
/* even if particle is stationary we want to check for moving colliders */
|
|
/* if hit.dist is zero the bvhtree_ray_cast will just ignore everything */
|
|
if(hit.dist == 0.0f)
|
|
hit.dist = col.ray_len = 0.000001f;
|
|
|
|
for(ec=lb->first; ec; ec=ec->next){
|
|
if(ec->type & PSYS_EC_DEFLECT){
|
|
ob= ec->ob;
|
|
|
|
if(part->type!=PART_HAIR)
|
|
where_is_object_time(scene, ob,cfra);
|
|
|
|
/* particles should not collide with emitter at birth */
|
|
if(ob==pob && pa->time < cfra && pa->time >= psys->cfra)
|
|
continue;
|
|
|
|
col.md = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
|
|
col.ob_t = ob;
|
|
|
|
if(col.md && col.md->bvhtree)
|
|
BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col);
|
|
}
|
|
}
|
|
|
|
/* 2. */
|
|
if(hit.index>=0) {
|
|
PartDeflect *pd = col.ob->pd;
|
|
int through = (BLI_frand() < pd->pdef_perm) ? 1 : 0;
|
|
float co[3]; /* point of collision */
|
|
float vec[3]; /* movement through collision */
|
|
float t = hit.dist/col.ray_len; /* time of collision between this iteration */
|
|
float dt = col.t + t * (1.0f - col.t); /* time of collision between frame change*/
|
|
|
|
VecLerpf(co, col.co1, col.co2, t);
|
|
VECSUB(vec, col.co2, col.co1);
|
|
|
|
VecMulf(col.vel, 1.0f-col.t);
|
|
|
|
/* particle dies in collision */
|
|
if(through == 0 && (part->flag & PART_DIE_ON_COL || pd->flag & PDEFLE_KILL_PART)) {
|
|
pa->alive = PARS_DYING;
|
|
pa->dietime = pa->state.time + (cfra - pa->state.time) * dt;
|
|
|
|
/* we have to add this for dying particles too so that reactors work correctly */
|
|
VECADDFAC(co, co, col.nor, (through ? -0.0001f : 0.0001f));
|
|
|
|
VECCOPY(pa->state.co, co);
|
|
VecLerpf(pa->state.vel, pa->prev_state.vel, pa->state.vel, dt);
|
|
QuatInterpol(pa->state.rot, pa->prev_state.rot, pa->state.rot, dt);
|
|
VecLerpf(pa->state.ave, pa->prev_state.ave, pa->state.ave, dt);
|
|
|
|
/* particle is dead so we don't need to calculate further */
|
|
deflections=max_deflections;
|
|
|
|
/* store for reactors */
|
|
copy_particle_key(&reaction_state,&pa->state,0);
|
|
|
|
if(part->flag & PART_STICKY){
|
|
pa->stick_ob=ob;
|
|
pa->flag |= PARS_STICKY;
|
|
}
|
|
}
|
|
else {
|
|
float nor_vec[3], tan_vec[3], tan_vel[3], vel[3];
|
|
float damp, frict;
|
|
float inp, inp_v;
|
|
|
|
/* get damping & friction factors */
|
|
damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_frand() - 0.5f);
|
|
CLAMP(damp,0.0,1.0);
|
|
|
|
frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_frand() - 0.5f);
|
|
CLAMP(frict,0.0,1.0);
|
|
|
|
/* treat normal & tangent components separately */
|
|
inp = Inpf(col.nor, vec);
|
|
inp_v = Inpf(col.nor, col.vel);
|
|
|
|
VECADDFAC(tan_vec, vec, col.nor, -inp);
|
|
VECADDFAC(tan_vel, col.vel, col.nor, -inp_v);
|
|
if((part->flag & PART_ROT_DYN)==0)
|
|
VecLerpf(tan_vec, tan_vec, tan_vel, frict);
|
|
|
|
VECCOPY(nor_vec, col.nor);
|
|
inp *= 1.0f - damp;
|
|
|
|
if(through)
|
|
inp_v *= damp;
|
|
|
|
/* special case for object hitting the particle from behind */
|
|
if(through==0 && ((inp_v>0 && inp>0 && inp_v>inp) || (inp_v<0 && inp<0 && inp_v<inp)))
|
|
VecMulf(nor_vec, inp_v);
|
|
else
|
|
VecMulf(nor_vec, inp_v + (through ? 1.0f : -1.0f) * inp);
|
|
|
|
/* angular <-> linear velocity - slightly more physical and looks even nicer than before */
|
|
if(part->flag & PART_ROT_DYN) {
|
|
float surface_vel[3], rot_vel[3], friction[3], dave[3], dvel[3];
|
|
|
|
/* apparent velocity along collision surface */
|
|
VECSUB(surface_vel, tan_vec, tan_vel);
|
|
|
|
/* direction of rolling friction */
|
|
Crossf(rot_vel, pa->state.ave, col.nor);
|
|
/* convert to current dt */
|
|
VecMulf(rot_vel, (timestep*dfra) * (1.0f - col.t));
|
|
VecMulf(rot_vel, pa->size);
|
|
|
|
/* apply sliding friction */
|
|
VECSUB(surface_vel, surface_vel, rot_vel);
|
|
VECCOPY(friction, surface_vel);
|
|
|
|
VecMulf(surface_vel, 1.0 - frict);
|
|
VecMulf(friction, frict);
|
|
|
|
/* sliding changes angular velocity */
|
|
Crossf(dave, col.nor, friction);
|
|
VecMulf(dave, 1.0f/MAX2(pa->size, 0.001));
|
|
|
|
/* we assume rolling friction is around 0.01 of sliding friction */
|
|
VecMulf(rot_vel, 1.0 - frict*0.01);
|
|
|
|
/* change in angular velocity has to be added to the linear velocity too */
|
|
Crossf(dvel, dave, col.nor);
|
|
VecMulf(dvel, pa->size);
|
|
VECADD(rot_vel, rot_vel, dvel);
|
|
|
|
VECADD(surface_vel, surface_vel, rot_vel);
|
|
VECADD(tan_vec, surface_vel, tan_vel);
|
|
|
|
/* convert back to normal time */
|
|
VecMulf(dave, 1.0f/MAX2((timestep*dfra) * (1.0f - col.t), 0.00001));
|
|
|
|
VecMulf(pa->state.ave, 1.0 - frict*0.01);
|
|
VECADD(pa->state.ave, pa->state.ave, dave);
|
|
}
|
|
|
|
/* combine components together again */
|
|
VECADD(vec, nor_vec, tan_vec);
|
|
|
|
/* calculate velocity from collision vector */
|
|
VECCOPY(vel, vec);
|
|
VecMulf(vel, 1.0f/MAX2((timestep*dfra) * (1.0f - col.t), 0.00001));
|
|
|
|
/* make sure we don't hit the current face again */
|
|
VECADDFAC(co, co, col.nor, (through ? -0.0001f : 0.0001f));
|
|
|
|
/* store state for reactors */
|
|
VECCOPY(reaction_state.co, co);
|
|
VecLerpf(reaction_state.vel, pa->prev_state.vel, pa->state.vel, dt);
|
|
QuatInterpol(reaction_state.rot, pa->prev_state.rot, pa->state.rot, dt);
|
|
|
|
/* set coordinates for next iteration */
|
|
VECCOPY(col.co1, co);
|
|
VECADDFAC(col.co2, co, vec, 1.0f - t);
|
|
col.t = dt;
|
|
|
|
if(VecLength(vec) < 0.001 && VecLength(pa->state.vel) < 0.001) {
|
|
/* kill speed to stop slipping */
|
|
VECCOPY(pa->state.vel,zerovec);
|
|
VECCOPY(pa->state.co, co);
|
|
if(part->flag & PART_ROT_DYN) {
|
|
VECCOPY(pa->state.ave,zerovec);
|
|
}
|
|
}
|
|
else {
|
|
VECCOPY(pa->state.co, col.co2);
|
|
VECCOPY(pa->state.vel, vel);
|
|
}
|
|
}
|
|
deflections++;
|
|
|
|
reaction_state.time = cfra - (1.0f - dt) * dfra;
|
|
push_reaction(col.ob, psys, p, PART_EVENT_COLLIDE, &reaction_state);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
}
|
|
/************************************************/
|
|
/* Boid physics */
|
|
/************************************************/
|
|
static int boid_see_mesh(ListBase *lb, Scene *scene, Object *pob, ParticleSystem *psys, float *vec1, float *vec2, float *loc, float *nor, float cfra)
|
|
{
|
|
Object *ob, *min_ob;
|
|
DerivedMesh *dm;
|
|
MFace *mface;
|
|
MVert *mvert;
|
|
ParticleEffectorCache *ec;
|
|
ParticleSystemModifierData *psmd=psys_get_modifier(pob,psys);
|
|
float imat[4][4];
|
|
float co1[3], co2[3], min_w[4], min_d;
|
|
int min_face=0, intersect=0;
|
|
|
|
if(lb->first){
|
|
intersect=0;
|
|
min_d=20000.0;
|
|
min_ob=NULL;
|
|
for(ec=lb->first; ec; ec=ec->next){
|
|
if(ec->type & PSYS_EC_DEFLECT){
|
|
ob= ec->ob;
|
|
|
|
if(psys->part->type!=PART_HAIR)
|
|
where_is_object_time(scene, ob,cfra);
|
|
|
|
if(ob==pob)
|
|
dm=psmd->dm;
|
|
else
|
|
dm=0;
|
|
|
|
VECCOPY(co1,vec1);
|
|
VECCOPY(co2,vec2);
|
|
|
|
if(ec->vert_cos==0){
|
|
/* convert particle coordinates to object coordinates */
|
|
Mat4Invert(imat,ob->obmat);
|
|
|
|
Mat4MulVecfl(imat,co1);
|
|
Mat4MulVecfl(imat,co2);
|
|
}
|
|
|
|
if(psys_intersect_dm(scene,ob,dm,ec->vert_cos,co1,co2,&min_d,&min_face,min_w,ec->face_minmax,0,0,0))
|
|
min_ob=ob;
|
|
}
|
|
}
|
|
if(min_ob){
|
|
ob=min_ob;
|
|
|
|
if(ob==pob){
|
|
dm=psmd->dm;
|
|
}
|
|
else{
|
|
psys_disable_all(ob);
|
|
|
|
dm=mesh_get_derived_final(scene, ob, 0);
|
|
if(dm==0)
|
|
dm=mesh_get_derived_deform(scene, ob, 0);
|
|
|
|
psys_enable_all(ob);
|
|
}
|
|
|
|
mface=dm->getFaceDataArray(dm,CD_MFACE);
|
|
mface+=min_face;
|
|
mvert=dm->getVertDataArray(dm,CD_MVERT);
|
|
|
|
/* get deflection point & normal */
|
|
psys_interpolate_face(mvert,mface,0,0,min_w,loc,nor,0,0,0,0);
|
|
|
|
VECADD(nor,nor,loc);
|
|
Mat4MulVecfl(ob->obmat,loc);
|
|
Mat4MulVecfl(ob->obmat,nor);
|
|
VECSUB(nor,nor,loc);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
/* vector calculus functions in 2d vs. 3d */
|
|
static void set_boid_vec_func(BoidVecFunc *bvf, int is_2d)
|
|
{
|
|
if(is_2d){
|
|
bvf->Addf = Vec2Addf;
|
|
bvf->Subf = Vec2Subf;
|
|
bvf->Mulf = Vec2Mulf;
|
|
bvf->Length = Vec2Length;
|
|
bvf->Normalize = Normalize2;
|
|
bvf->Inpf = Inp2f;
|
|
bvf->Copyf = Vec2Copyf;
|
|
}
|
|
else{
|
|
bvf->Addf = VecAddf;
|
|
bvf->Subf = VecSubf;
|
|
bvf->Mulf = VecMulf;
|
|
bvf->Length = VecLength;
|
|
bvf->Normalize = Normalize;
|
|
bvf->Inpf = Inpf;
|
|
bvf->Copyf = VecCopyf;
|
|
}
|
|
}
|
|
/* boids have limited processing capability so once there's too much information (acceleration) no more is processed */
|
|
static int add_boid_acc(BoidVecFunc *bvf, float lat_max, float tan_max, float *lat_accu, float *tan_accu, float *acc, float *dvec, float *vel)
|
|
{
|
|
static float tangent[3];
|
|
static float tan_length;
|
|
|
|
if(vel){
|
|
bvf->Copyf(tangent,vel);
|
|
tan_length=bvf->Normalize(tangent);
|
|
return 1;
|
|
}
|
|
else{
|
|
float cur_tan, cur_lat;
|
|
float tan_acc[3], lat_acc[3];
|
|
int ret=0;
|
|
|
|
bvf->Copyf(tan_acc,tangent);
|
|
|
|
if(tan_length>0.0){
|
|
bvf->Mulf(tan_acc,Inpf(tangent,dvec));
|
|
|
|
bvf->Subf(lat_acc,dvec,tan_acc);
|
|
}
|
|
else{
|
|
bvf->Copyf(tan_acc,dvec);
|
|
lat_acc[0]=lat_acc[1]=lat_acc[2]=0.0f;
|
|
*lat_accu=lat_max;
|
|
}
|
|
|
|
cur_tan=bvf->Length(tan_acc);
|
|
cur_lat=bvf->Length(lat_acc);
|
|
|
|
/* add tangential acceleration */
|
|
if(*lat_accu+cur_lat<=lat_max){
|
|
bvf->Addf(acc,acc,lat_acc);
|
|
*lat_accu+=cur_lat;
|
|
ret=1;
|
|
}
|
|
else{
|
|
bvf->Mulf(lat_acc,(lat_max-*lat_accu)/cur_lat);
|
|
bvf->Addf(acc,acc,lat_acc);
|
|
*lat_accu=lat_max;
|
|
}
|
|
|
|
/* add lateral acceleration */
|
|
if(*tan_accu+cur_tan<=tan_max){
|
|
bvf->Addf(acc,acc,tan_acc);
|
|
*tan_accu+=cur_tan;
|
|
ret=1;
|
|
}
|
|
else{
|
|
bvf->Mulf(tan_acc,(tan_max-*tan_accu)/cur_tan);
|
|
bvf->Addf(acc,acc,tan_acc);
|
|
*tan_accu=tan_max;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
/* determines the acceleration that the boid tries to acchieve */
|
|
static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Scene *scene, Object *ob, ParticleSystem *psys, ParticleSettings *part, KDTree *tree, float timestep, float cfra, float *acc)
|
|
{
|
|
ParticleData *pars=psys->particles;
|
|
KDTreeNearest ptn[MAX_BOIDNEIGHBOURS+1];
|
|
ParticleEffectorCache *ec=0;
|
|
float dvec[3]={0.0,0.0,0.0}, ob_co[3], ob_nor[3];
|
|
float avoid[3]={0.0,0.0,0.0}, velocity[3]={0.0,0.0,0.0}, center[3]={0.0,0.0,0.0};
|
|
float cubedist[MAX_BOIDNEIGHBOURS+1];
|
|
int i, n, neighbours=0, near, not_finished=1;
|
|
|
|
float cur_vel;
|
|
float lat_accu=0.0f, max_lat_acc=part->max_vel*part->max_lat_acc;
|
|
float tan_accu=0.0f, max_tan_acc=part->max_vel*part->max_tan_acc;
|
|
float avg_vel=part->average_vel*part->max_vel;
|
|
|
|
acc[0]=acc[1]=acc[2]=0.0f;
|
|
/* the +1 neighbour is because boid itself is in the tree */
|
|
neighbours=BLI_kdtree_find_n_nearest(tree,part->boidneighbours+1,pa->state.co,NULL,ptn);
|
|
|
|
for(n=1; n<neighbours; n++){
|
|
cubedist[n]=(float)pow((double)(ptn[n].dist/pa->size),3.0);
|
|
cubedist[n]=1.0f/MAX2(cubedist[n],1.0f);
|
|
}
|
|
|
|
/* initialize tangent */
|
|
add_boid_acc(bvf,0.0,0.0,0,0,0,0,pa->state.vel);
|
|
|
|
for(i=0; i<BOID_TOT_RULES && not_finished; i++){
|
|
switch(part->boidrule[i]){
|
|
case BOID_COLLIDE:
|
|
/* collision avoidance */
|
|
bvf->Copyf(dvec,pa->prev_state.vel);
|
|
bvf->Mulf(dvec,5.0f);
|
|
bvf->Addf(dvec,dvec,pa->prev_state.co);
|
|
if(boid_see_mesh(&psys->effectors,scene, ob,psys,pa->prev_state.co,dvec,ob_co,ob_nor,cfra)){
|
|
float probelen = bvf->Length(dvec);
|
|
float proj;
|
|
float oblen;
|
|
|
|
Normalize(ob_nor);
|
|
proj = bvf->Inpf(ob_nor,pa->prev_state.vel);
|
|
|
|
bvf->Subf(dvec,pa->prev_state.co,ob_co);
|
|
oblen=bvf->Length(dvec);
|
|
|
|
bvf->Copyf(dvec,ob_nor);
|
|
bvf->Mulf(dvec,-proj);
|
|
bvf->Mulf(dvec,((probelen/oblen)-1.0f)*100.0f*part->boidfac[BOID_COLLIDE]);
|
|
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
break;
|
|
case BOID_AVOID:
|
|
/* predator avoidance */
|
|
if(psys->effectors.first){
|
|
for(ec=psys->effectors.first; ec; ec=ec->next){
|
|
if(ec->type & PSYS_EC_EFFECTOR){
|
|
Object *eob = ec->ob;
|
|
PartDeflect *pd = eob->pd;
|
|
|
|
if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0){
|
|
float distance;
|
|
VECSUB(dvec,eob->obmat[3],pa->prev_state.co);
|
|
|
|
distance=Normalize(dvec);
|
|
|
|
if(part->flag & PART_DIE_ON_COL && distance < pd->mindist){
|
|
pa->alive = PARS_DYING;
|
|
pa->dietime=cfra;
|
|
i=BOID_TOT_RULES;
|
|
break;
|
|
}
|
|
|
|
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
|
|
;
|
|
else{
|
|
bvf->Mulf(dvec,part->boidfac[BOID_AVOID]*pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
|
|
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
}
|
|
}
|
|
else if(ec->type & PSYS_EC_PARTICLE){
|
|
Object *eob = ec->ob;
|
|
ParticleSystem *epsys;
|
|
ParticleSettings *epart;
|
|
ParticleKey state;
|
|
PartDeflect *pd;
|
|
KDTreeNearest ptn2[MAX_BOIDNEIGHBOURS];
|
|
int totepart, p, count;
|
|
float distance;
|
|
epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
|
|
epart= epsys->part;
|
|
pd= epart->pd;
|
|
totepart= epsys->totpart;
|
|
|
|
if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0 && ec->tree){
|
|
count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->prev_state.co,NULL,ptn2);
|
|
for(p=0; p<count; p++){
|
|
state.time=-1.0;
|
|
if(psys_get_particle_state(scene, eob,epsys,ptn2[p].index,&state,0)){
|
|
VECSUB(dvec, state.co, pa->prev_state.co);
|
|
|
|
distance = Normalize(dvec);
|
|
|
|
if(part->flag & PART_DIE_ON_COL && distance < (epsys->particles+ptn2[p].index)->size){
|
|
pa->alive = PARS_DYING;
|
|
pa->dietime=cfra;
|
|
i=BOID_TOT_RULES;
|
|
break;
|
|
}
|
|
|
|
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
|
|
;
|
|
else{
|
|
bvf->Mulf(dvec,part->boidfac[BOID_AVOID]*pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
|
|
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case BOID_CROWD:
|
|
/* crowd avoidance */
|
|
near=0;
|
|
for(n=1; n<neighbours; n++){
|
|
if(ptn[n].dist<2.0f*pa->size){
|
|
if(ptn[n].dist!=0.0f) {
|
|
bvf->Subf(dvec,pa->prev_state.co,pars[ptn[n].index].state.co);
|
|
bvf->Mulf(dvec,(2.0f*pa->size-ptn[n].dist)/ptn[n].dist);
|
|
bvf->Addf(avoid,avoid,dvec);
|
|
near++;
|
|
}
|
|
}
|
|
/* ptn[] is distance ordered so no need to check others */
|
|
else break;
|
|
}
|
|
if(near){
|
|
bvf->Mulf(avoid,part->boidfac[BOID_CROWD]*2.0f/timestep);
|
|
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,avoid,0);
|
|
}
|
|
break;
|
|
case BOID_CENTER:
|
|
/* flock centering */
|
|
if(neighbours>1){
|
|
for(n=1; n<neighbours; n++){
|
|
bvf->Addf(center,center,pars[ptn[n].index].state.co);
|
|
}
|
|
bvf->Mulf(center,1.0f/((float)neighbours-1.0f));
|
|
|
|
bvf->Subf(dvec,center,pa->prev_state.co);
|
|
|
|
bvf->Mulf(dvec,part->boidfac[BOID_CENTER]*2.0f);
|
|
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
break;
|
|
case BOID_AV_VEL:
|
|
/* average velocity */
|
|
cur_vel=bvf->Length(pa->prev_state.vel);
|
|
if(cur_vel>0.0){
|
|
bvf->Copyf(dvec,pa->prev_state.vel);
|
|
bvf->Mulf(dvec,part->boidfac[BOID_AV_VEL]*(avg_vel-cur_vel)/cur_vel);
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
break;
|
|
case BOID_VEL_MATCH:
|
|
/* velocity matching */
|
|
if(neighbours>1){
|
|
for(n=1; n<neighbours; n++){
|
|
bvf->Copyf(dvec,pars[ptn[n].index].state.vel);
|
|
bvf->Mulf(dvec,cubedist[n]);
|
|
bvf->Addf(velocity,velocity,dvec);
|
|
}
|
|
bvf->Mulf(velocity,1.0f/((float)neighbours-1.0f));
|
|
|
|
bvf->Subf(dvec,velocity,pa->prev_state.vel);
|
|
|
|
bvf->Mulf(dvec,part->boidfac[BOID_VEL_MATCH]);
|
|
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
break;
|
|
case BOID_GOAL:
|
|
/* goal seeking */
|
|
if(psys->effectors.first){
|
|
for(ec=psys->effectors.first; ec; ec=ec->next){
|
|
if(ec->type & PSYS_EC_EFFECTOR){
|
|
Object *eob = ec->ob;
|
|
PartDeflect *pd = eob->pd;
|
|
float temp[4];
|
|
|
|
if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0){
|
|
float distance;
|
|
VECSUB(dvec,eob->obmat[3],pa->prev_state.co);
|
|
|
|
distance=Normalize(dvec);
|
|
|
|
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
|
|
;
|
|
else{
|
|
VecMulf(dvec,pd->f_strength*part->boidfac[BOID_GOAL]/(float)pow((double)distance,(double)pd->f_power));
|
|
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
}
|
|
else if(pd->forcefield==PFIELD_GUIDE){
|
|
float distance;
|
|
|
|
where_on_path(eob, (cfra-pa->time)/pa->lifetime, temp, dvec);
|
|
|
|
VECSUB(dvec,temp,pa->prev_state.co);
|
|
|
|
distance=Normalize(dvec);
|
|
|
|
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
|
|
;
|
|
else{
|
|
VecMulf(dvec,pd->f_strength*part->boidfac[BOID_GOAL]/(float)pow((double)distance,(double)pd->f_power));
|
|
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
}
|
|
}
|
|
else if(ec->type & PSYS_EC_PARTICLE){
|
|
Object *eob = ec->ob;
|
|
ParticleSystem *epsys;
|
|
ParticleSettings *epart;
|
|
ParticleKey state;
|
|
PartDeflect *pd;
|
|
KDTreeNearest ptn2[MAX_BOIDNEIGHBOURS];
|
|
int totepart, p, count;
|
|
float distance;
|
|
epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
|
|
epart= epsys->part;
|
|
pd= epart->pd;
|
|
totepart= epsys->totpart;
|
|
|
|
if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0 && ec->tree){
|
|
count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->prev_state.co,NULL,ptn2);
|
|
for(p=0; p<count; p++){
|
|
state.time=-1.0;
|
|
if(psys_get_particle_state(scene, eob,epsys,ptn2[p].index,&state,0)){
|
|
VECSUB(dvec, state.co, pa->prev_state.co);
|
|
|
|
distance = Normalize(dvec);
|
|
|
|
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
|
|
;
|
|
else{
|
|
bvf->Mulf(dvec,part->boidfac[BOID_AVOID]*pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
|
|
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case BOID_LEVEL:
|
|
/* level flight */
|
|
if((part->flag & PART_BOIDS_2D)==0){
|
|
dvec[0]=dvec[1]=0.0;
|
|
dvec[2]=-pa->prev_state.vel[2];
|
|
|
|
VecMulf(dvec,part->boidfac[BOID_LEVEL]);
|
|
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/* tries to realize the wanted acceleration */
|
|
static void boid_body(Scene *scene, BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys, ParticleSettings *part, float timestep, float *acc)
|
|
{
|
|
float dvec[3], bvec[3], length, max_vel=part->max_vel;
|
|
float q2[4], q[4];
|
|
float g=9.81f, pa_mass=part->mass;
|
|
float yvec[3]={0.0,1.0,0.0}, zvec[3]={0.0,0.0,-1.0}, bank;
|
|
|
|
/* apply new velocity, location & rotation */
|
|
copy_particle_key(&pa->state,&pa->prev_state,0);
|
|
|
|
if(part->flag & PART_SIZEMASS)
|
|
pa_mass*=pa->size;
|
|
|
|
/* by regarding the acceleration as a force at this stage we*/
|
|
/* can get better controll allthough it's a bit unphysical */
|
|
bvf->Mulf(acc,1.0f/pa_mass);
|
|
|
|
bvf->Copyf(dvec,acc);
|
|
bvf->Mulf(dvec,timestep*timestep*0.5f);
|
|
|
|
bvf->Copyf(bvec,pa->state.vel);
|
|
bvf->Mulf(bvec,timestep);
|
|
bvf->Addf(dvec,dvec,bvec);
|
|
bvf->Addf(pa->state.co,pa->state.co,dvec);
|
|
|
|
/* air speed from wind and vortex effectors */
|
|
if(psys->effectors.first) {
|
|
ParticleEffectorCache *ec;
|
|
for(ec=psys->effectors.first; ec; ec=ec->next) {
|
|
if(ec->type & PSYS_EC_EFFECTOR) {
|
|
Object *eob = ec->ob;
|
|
PartDeflect *pd = eob->pd;
|
|
float direction[3], vec_to_part[3];
|
|
float falloff;
|
|
|
|
if(pd->f_strength != 0.0f) {
|
|
VecCopyf(direction, eob->obmat[2]);
|
|
VecSubf(vec_to_part, pa->state.co, eob->obmat[3]);
|
|
|
|
falloff=effector_falloff(pd, direction, vec_to_part);
|
|
|
|
switch(pd->forcefield) {
|
|
case PFIELD_WIND:
|
|
if(falloff <= 0.0f)
|
|
; /* don't do anything */
|
|
else {
|
|
Normalize(direction);
|
|
VecMulf(direction, pd->f_strength * falloff);
|
|
bvf->Addf(pa->state.co, pa->state.co, direction);
|
|
}
|
|
break;
|
|
case PFIELD_VORTEX:
|
|
{
|
|
float distance, mag_vec[3];
|
|
Crossf(mag_vec, direction, vec_to_part);
|
|
Normalize(mag_vec);
|
|
|
|
distance = VecLength(vec_to_part);
|
|
|
|
VecMulf(mag_vec, pd->f_strength * distance * falloff);
|
|
bvf->Addf(pa->state.co, pa->state.co, mag_vec);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if((part->flag & PART_BOIDS_2D)==0 && pa->prev_state.vel[0]!=0.0 && pa->prev_state.vel[0]!=0.0 && pa->prev_state.vel[0]!=0.0){
|
|
Crossf(yvec,pa->state.vel,zvec);
|
|
|
|
Normalize(yvec);
|
|
|
|
bank=Inpf(yvec,acc);
|
|
|
|
bank=-(float)atan((double)(bank/g));
|
|
|
|
bank*=part->banking;
|
|
|
|
bank-=pa->bank;
|
|
if(bank>M_PI*part->max_bank){
|
|
bank=pa->bank+(float)M_PI*part->max_bank;
|
|
}
|
|
else if(bank<-M_PI*part->max_bank){
|
|
bank=pa->bank-(float)M_PI*part->max_bank;
|
|
}
|
|
else
|
|
bank+=pa->bank;
|
|
|
|
pa->bank=bank;
|
|
}
|
|
else{
|
|
bank=0.0;
|
|
}
|
|
|
|
|
|
VecRotToQuat(pa->state.vel,bank,q);
|
|
|
|
VECCOPY(dvec,pa->state.vel);
|
|
VecNegf(dvec);
|
|
vectoquat(dvec, OB_POSX, OB_POSZ, q2);
|
|
|
|
QuatMul(pa->state.rot,q,q2);
|
|
|
|
bvf->Mulf(acc,timestep);
|
|
bvf->Addf(pa->state.vel,pa->state.vel,acc);
|
|
|
|
if(part->flag & PART_BOIDS_2D){
|
|
pa->state.vel[2]=0.0;
|
|
pa->state.co[2]=part->groundz;
|
|
|
|
if(psys->keyed_ob && (psys->keyed_ob->type == OB_MESH)){
|
|
Object *zob=psys->keyed_ob;
|
|
int min_face;
|
|
float co1[3],co2[3],min_d=2.0,min_w[4],imat[4][4];
|
|
VECCOPY(co1,pa->state.co);
|
|
VECCOPY(co2,pa->state.co);
|
|
|
|
co1[2]=1000.0f;
|
|
co2[2]=-1000.0f;
|
|
|
|
Mat4Invert(imat,zob->obmat);
|
|
Mat4MulVecfl(imat,co1);
|
|
Mat4MulVecfl(imat,co2);
|
|
|
|
if(psys_intersect_dm(scene,zob,0,0,co1,co2,&min_d,&min_face,min_w,0,0,0,0)){
|
|
DerivedMesh *dm;
|
|
MFace *mface;
|
|
MVert *mvert;
|
|
float loc[3],nor[3],q1[4];
|
|
|
|
psys_disable_all(zob);
|
|
dm=mesh_get_derived_final(scene, zob, 0);
|
|
psys_enable_all(zob);
|
|
|
|
mface=dm->getFaceDataArray(dm,CD_MFACE);
|
|
mface+=min_face;
|
|
mvert=dm->getVertDataArray(dm,CD_MVERT);
|
|
|
|
/* get deflection point & normal */
|
|
psys_interpolate_face(mvert,mface,0,0,min_w,loc,nor,0,0,0,0);
|
|
|
|
Mat4MulVecfl(zob->obmat,loc);
|
|
Mat4Mul3Vecfl(zob->obmat,nor);
|
|
|
|
Normalize(nor);
|
|
|
|
VECCOPY(pa->state.co,loc);
|
|
|
|
zvec[2]=1.0;
|
|
|
|
Crossf(loc,zvec,nor);
|
|
|
|
bank=VecLength(loc);
|
|
if(bank>0.0){
|
|
bank=saasin(bank);
|
|
|
|
VecRotToQuat(loc,bank,q);
|
|
|
|
QUATCOPY(q1,pa->state.rot);
|
|
|
|
QuatMul(pa->state.rot,q,q1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
length=bvf->Length(pa->state.vel);
|
|
if(length > max_vel)
|
|
bvf->Mulf(pa->state.vel,max_vel/length);
|
|
}
|
|
/************************************************/
|
|
/* Hair */
|
|
/************************************************/
|
|
static void save_hair(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra){
|
|
ParticleData *pa;
|
|
HairKey *key;
|
|
int totpart;
|
|
int i;
|
|
|
|
Mat4Invert(ob->imat,ob->obmat);
|
|
|
|
psys->lattice= psys_get_lattice(scene, ob, psys);
|
|
|
|
if(psys->totpart==0) return;
|
|
|
|
totpart=psys->totpart;
|
|
|
|
/* save new keys for elements if needed */
|
|
for(i=0,pa=psys->particles; i<totpart; i++,pa++) {
|
|
/* first time alloc */
|
|
if(pa->totkey==0 || pa->hair==NULL) {
|
|
pa->hair = MEM_callocN((psys->part->hair_step + 1) * sizeof(HairKey), "HairKeys");
|
|
pa->totkey = 0;
|
|
}
|
|
|
|
key = pa->hair + pa->totkey;
|
|
|
|
/* convert from global to geometry space */
|
|
VecCopyf(key->co, pa->state.co);
|
|
Mat4MulVecfl(ob->imat, key->co);
|
|
|
|
if(pa->totkey) {
|
|
VECSUB(key->co, key->co, pa->hair->co);
|
|
psys_vec_rot_to_face(psmd->dm, pa, key->co);
|
|
}
|
|
|
|
key->time = pa->state.time;
|
|
|
|
key->weight = 1.0f - key->time / 100.0f;
|
|
|
|
pa->totkey++;
|
|
|
|
/* root is always in the origin of hair space so we set it to be so after the last key is saved*/
|
|
if(pa->totkey == psys->part->hair_step + 1)
|
|
pa->hair->co[0] = pa->hair->co[1] = pa->hair->co[2] = 0.0f;
|
|
}
|
|
}
|
|
/************************************************/
|
|
/* System Core */
|
|
/************************************************/
|
|
/* unbaked particles are calculated dynamically */
|
|
static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra,
|
|
float *vg_vel, float *vg_tan, float *vg_rot, float *vg_size)
|
|
{
|
|
ParticleData *pa;
|
|
ParticleSettings *part=psys->part;
|
|
KDTree *tree=0;
|
|
BoidVecFunc bvf;
|
|
IpoCurve *icu_esize= NULL; //=find_ipocurve(part->ipo,PART_EMIT_SIZE); // XXX old animation system
|
|
Material *ma=give_current_material(ob,part->omat);
|
|
float timestep;
|
|
int p, totpart;
|
|
/* current time */
|
|
float ctime, ipotime; // XXX old animation system
|
|
/* frame & time changes */
|
|
float dfra, dtime, pa_dtime, pa_dfra=0.0;
|
|
float birthtime, dietime;
|
|
|
|
/* where have we gone in time since last time */
|
|
dfra= cfra - psys->cfra;
|
|
|
|
totpart=psys->totpart;
|
|
|
|
timestep=psys_get_timestep(part);
|
|
dtime= dfra*timestep;
|
|
ctime= cfra*timestep;
|
|
ipotime= cfra; // XXX old animation system
|
|
|
|
#if 0 // XXX old animation system
|
|
if(part->flag&PART_ABS_TIME && part->ipo){
|
|
calc_ipo(part->ipo, cfra);
|
|
execute_ipo((ID *)part, part->ipo);
|
|
}
|
|
#endif // XXX old animation system
|
|
|
|
if(dfra<0.0){
|
|
float *vg_size=0;
|
|
if(part->type==PART_REACTOR)
|
|
vg_size=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
|
|
|
|
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
|
|
if(pa->flag & PARS_UNEXIST) continue;
|
|
|
|
/* set correct ipo timing */
|
|
#if 0 // XXX old animation system
|
|
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
|
|
ipotime=100.0f*(cfra-pa->time)/pa->lifetime;
|
|
calc_ipo(part->ipo, ipotime);
|
|
execute_ipo((ID *)part, part->ipo);
|
|
}
|
|
#endif // XXX old animation system
|
|
pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
|
|
|
|
reset_particle(scene, pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
|
|
|
|
if(cfra>pa->time && part->flag & PART_LOOP && part->type!=PART_HAIR){
|
|
pa->loop=(short)((cfra-pa->time)/pa->lifetime);
|
|
pa->alive=PARS_UNBORN;
|
|
}
|
|
else{
|
|
pa->loop = 0;
|
|
if(cfra <= pa->time)
|
|
pa->alive = PARS_UNBORN;
|
|
/* without dynamics the state is allways known so no need to kill */
|
|
else if(ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)){
|
|
if(cfra < pa->dietime)
|
|
pa->alive = PARS_ALIVE;
|
|
}
|
|
else
|
|
pa->alive = PARS_KILLED;
|
|
}
|
|
}
|
|
|
|
if(vg_size)
|
|
MEM_freeN(vg_size);
|
|
}
|
|
else{
|
|
BLI_srandom(31415926 + (int)cfra + psys->seed);
|
|
|
|
/* update effectors */
|
|
if(psys->effectors.first)
|
|
psys_end_effectors(psys);
|
|
|
|
psys_init_effectors(scene, ob, part->eff_group, psys);
|
|
|
|
if(psys->effectors.first)
|
|
precalc_effectors(scene, ob,psys,psmd,cfra);
|
|
|
|
if(part->phystype==PART_PHYS_BOIDS){
|
|
/* create particle tree for fast inter-particle comparisons */
|
|
tree=BLI_kdtree_new(totpart);
|
|
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
|
|
if(pa->flag & (PARS_NO_DISP+PARS_UNEXIST) || pa->alive!=PARS_ALIVE)
|
|
continue;
|
|
|
|
BLI_kdtree_insert(tree, p, pa->state.co, NULL);
|
|
}
|
|
BLI_kdtree_balance(tree);
|
|
set_boid_vec_func(&bvf,part->flag&PART_BOIDS_2D);
|
|
}
|
|
|
|
/* main loop: calculate physics for all particles */
|
|
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
|
|
if(pa->flag & PARS_UNEXIST) continue;
|
|
|
|
copy_particle_key(&pa->prev_state,&pa->state,1);
|
|
|
|
/* set correct ipo timing */
|
|
#if 0 // XXX old animation system
|
|
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
|
|
ipotime=100.0f*(cfra-pa->time)/pa->lifetime;
|
|
calc_ipo(part->ipo, ipotime);
|
|
execute_ipo((ID *)part, part->ipo);
|
|
}
|
|
#endif // XXX old animation system
|
|
pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
|
|
|
|
/* reactions can change birth time so they need to be checked first */
|
|
if(psys->reactevents.first && ELEM(pa->alive,PARS_DEAD,PARS_KILLED)==0)
|
|
react_to_events(psys,p);
|
|
|
|
birthtime = pa->time + pa->loop * pa->lifetime;
|
|
dietime = birthtime + pa->lifetime;
|
|
|
|
/* allways reset particles to emitter before birth */
|
|
if(pa->alive==PARS_UNBORN
|
|
|| pa->alive==PARS_KILLED
|
|
|| ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)
|
|
|| birthtime >= cfra){
|
|
reset_particle(scene, pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
|
|
}
|
|
|
|
pa_dfra = dfra;
|
|
pa_dtime = dtime;
|
|
|
|
if(birthtime <= cfra && birthtime >= psys->cfra){
|
|
/* particle is born some time between this and last step*/
|
|
pa->alive = PARS_ALIVE;
|
|
pa_dfra = cfra - birthtime;
|
|
pa_dtime = pa_dfra*timestep;
|
|
}
|
|
else if(dietime <= cfra && psys->cfra < dietime){
|
|
/* particle dies some time between this and last step */
|
|
pa_dfra = dietime - psys->cfra;
|
|
pa_dtime = pa_dfra * timestep;
|
|
pa->alive = PARS_DYING;
|
|
}
|
|
else if(dietime < cfra){
|
|
/* nothing to be done when particle is dead */
|
|
}
|
|
|
|
|
|
if(dfra>0.0 && ELEM(pa->alive,PARS_ALIVE,PARS_DYING)){
|
|
switch(part->phystype){
|
|
case PART_PHYS_NEWTON:
|
|
/* do global forces & effectors */
|
|
apply_particle_forces(scene, p, pa, ob, psys, part, timestep,pa_dfra,cfra);
|
|
|
|
/* deflection */
|
|
deflect_particle(scene, ob,psmd,psys,part,pa,p,timestep,pa_dfra,cfra);
|
|
|
|
/* rotations */
|
|
rotate_particle(part,pa,pa_dfra,timestep);
|
|
break;
|
|
case PART_PHYS_BOIDS:
|
|
{
|
|
float acc[3];
|
|
boid_brain(&bvf, pa, scene, ob, psys, part, tree, timestep,cfra,acc);
|
|
if(pa->alive != PARS_DYING)
|
|
boid_body(scene, &bvf,pa,psys,part,timestep,acc);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(pa->alive == PARS_DYING){
|
|
push_reaction(ob,psys,p,PART_EVENT_DEATH,&pa->state);
|
|
|
|
if(part->flag & PART_LOOP && part->type!=PART_HAIR){
|
|
pa->loop++;
|
|
reset_particle(scene, pa,psys,psmd,ob,0.0,cfra,vg_vel,vg_tan,vg_rot);
|
|
pa->alive=PARS_ALIVE;
|
|
}
|
|
else{
|
|
pa->alive=PARS_DEAD;
|
|
pa->state.time=pa->dietime;
|
|
|
|
if(pa->flag&PARS_STICKY)
|
|
psys_key_to_object(pa->stick_ob,&pa->state,0);
|
|
}
|
|
}
|
|
else
|
|
pa->state.time=cfra;
|
|
|
|
push_reaction(ob,psys,p,PART_EVENT_NEAR,&pa->state);
|
|
}
|
|
}
|
|
}
|
|
if(psys->reactevents.first)
|
|
BLI_freelistN(&psys->reactevents);
|
|
|
|
if(tree)
|
|
BLI_kdtree_free(tree);
|
|
}
|
|
|
|
/* check if path cache or children need updating and do it if needed */
|
|
static void psys_update_path_cache(Scene *scene, Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
|
|
{
|
|
ParticleSettings *part=psys->part;
|
|
ParticleEditSettings *pset=&scene->toolsettings->particle;
|
|
int distr=0,alloc=0;
|
|
|
|
if((psys->part->childtype && psys->totchild != get_psys_tot_child(scene, psys)) || psys->recalc&PSYS_RECALC_RESET)
|
|
alloc=1;
|
|
|
|
if(alloc || psys->recalc&PSYS_RECALC_RESET || (psys->vgroup[PSYS_VG_DENSITY] && (G.f & G_WEIGHTPAINT)))
|
|
distr=1;
|
|
|
|
if(distr){
|
|
if(alloc)
|
|
realloc_particles(ob,psys,psys->totpart);
|
|
|
|
if(get_psys_tot_child(scene, psys)) {
|
|
/* don't generate children while computing the hair keys */
|
|
if(!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
|
|
distribute_particles(scene, ob, psys, PART_FROM_CHILD);
|
|
|
|
if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES && part->parents!=0.0)
|
|
psys_find_parents(ob,psmd,psys);
|
|
}
|
|
}
|
|
}
|
|
|
|
if((part->type==PART_HAIR || psys->flag&PSYS_KEYED) && ( psys_in_edit_mode(scene, psys) || (part->type==PART_HAIR
|
|
|| (part->ren_as == PART_DRAW_PATH && (part->draw_as == PART_DRAW_REND || psys->renderdata))))){
|
|
|
|
psys_cache_paths(scene, ob, psys, cfra, 0);
|
|
|
|
/* for render, child particle paths are computed on the fly */
|
|
if(part->childtype) {
|
|
if(((psys->totchild!=0)) || (psys_in_edit_mode(scene, psys) && (pset->flag&PE_SHOW_CHILD)))
|
|
if(!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE))
|
|
psys_cache_child_paths(scene, ob, psys, cfra, 0);
|
|
}
|
|
}
|
|
else if(psys->pathcache)
|
|
psys_free_path_cache(psys);
|
|
}
|
|
|
|
/* calculate and store key locations in world coordinates */
|
|
void psys_update_world_cos(Object *ob, ParticleSystem *psys)
|
|
{
|
|
ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
|
|
ParticleData *pa;
|
|
ParticleEditKey *key;
|
|
int i, k, totpart;
|
|
float hairmat[4][4];
|
|
|
|
if(psys==0 || psys->edit==0)
|
|
return;
|
|
|
|
totpart= psys->totpart;
|
|
|
|
for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
|
|
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
|
|
|
|
for(k=0, key=psys->edit->keys[i]; k<pa->totkey; k++, key++) {
|
|
VECCOPY(key->world_co,key->co);
|
|
Mat4MulVecfl(hairmat, key->world_co);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void hair_step(Scene *scene, Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
|
|
{
|
|
ParticleSettings *part = psys->part;
|
|
ParticleData *pa;
|
|
int p;
|
|
float disp = (float)get_current_display_percentage(psys)/50.0f-1.0f;
|
|
|
|
for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++){
|
|
if(pa->r_rot[0] > disp)
|
|
pa->flag |= PARS_NO_DISP;
|
|
else
|
|
pa->flag &= ~PARS_NO_DISP;
|
|
}
|
|
|
|
if(psys->recalc & PSYS_RECALC_RESET)
|
|
/* need this for changing subsurf levels */
|
|
psys_calc_dmcache(ob, psmd->dm, psys);
|
|
|
|
if(psys->effectors.first)
|
|
psys_end_effectors(psys);
|
|
|
|
psys_init_effectors(scene, ob, part->eff_group, psys);
|
|
if(psys->effectors.first)
|
|
precalc_effectors(scene, ob,psys,psmd,cfra);
|
|
|
|
if(psys_in_edit_mode(scene, psys))
|
|
psys_update_world_cos(ob, psys);
|
|
|
|
psys_update_path_cache(scene, ob,psmd,psys,cfra);
|
|
}
|
|
|
|
/* updates cached particles' alive & other flags etc..*/
|
|
static void cached_step(Scene *scene, Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
|
|
{
|
|
ParticleSettings *part=psys->part;
|
|
ParticleData *pa;
|
|
ParticleKey state;
|
|
IpoCurve *icu_esize= NULL; //=find_ipocurve(part->ipo,PART_EMIT_SIZE); // XXX old animation system
|
|
Material *ma=give_current_material(ob,part->omat);
|
|
int p;
|
|
float disp, birthtime, dietime, *vg_size= NULL; // XXX ipotime=cfra
|
|
|
|
if(part->from!=PART_FROM_PARTICLE)
|
|
vg_size= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
|
|
|
|
if(psys->effectors.first)
|
|
psys_end_effectors(psys);
|
|
|
|
//if(part->flag & (PART_BAKED_GUIDES+PART_BAKED_DEATHS)){
|
|
psys_init_effectors(scene, ob, part->eff_group, psys);
|
|
if(psys->effectors.first)
|
|
precalc_effectors(scene, ob,psys,psmd,cfra);
|
|
//}
|
|
|
|
disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
|
|
|
|
for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++){
|
|
#if 0 // XXX old animation system
|
|
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
|
|
ipotime=100.0f*(cfra-pa->time)/pa->lifetime;
|
|
calc_ipo(part->ipo, ipotime);
|
|
execute_ipo((ID *)part, part->ipo);
|
|
}
|
|
#endif // XXX old animation system
|
|
pa->size= psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
|
|
|
|
psys->lattice= psys_get_lattice(scene, ob, psys);
|
|
|
|
if(part->flag & PART_LOOP && part->type!=PART_HAIR)
|
|
pa->loop = (short)((cfra - pa->time) / pa->lifetime);
|
|
else
|
|
pa->loop = 0;
|
|
|
|
birthtime = pa->time + pa->loop * pa->lifetime;
|
|
dietime = birthtime + (1 + pa->loop) * (pa->dietime - pa->time);
|
|
|
|
/* update alive status and push events */
|
|
if(pa->time > cfra)
|
|
pa->alive = PARS_UNBORN;
|
|
else if(dietime <= cfra){
|
|
if(dietime > psys->cfra){
|
|
state.time = pa->dietime;
|
|
psys_get_particle_state(scene, ob,psys,p,&state,1);
|
|
push_reaction(ob,psys,p,PART_EVENT_DEATH,&state);
|
|
}
|
|
pa->alive = PARS_DEAD;
|
|
}
|
|
else{
|
|
pa->alive = PARS_ALIVE;
|
|
state.time = cfra;
|
|
psys_get_particle_state(scene, ob,psys,p,&state,1);
|
|
state.time = cfra;
|
|
push_reaction(ob,psys,p,PART_EVENT_NEAR,&state);
|
|
}
|
|
|
|
if(psys->lattice){
|
|
end_latt_deform(psys->lattice);
|
|
psys->lattice= NULL;
|
|
}
|
|
|
|
if(pa->r_rot[0] > disp)
|
|
pa->flag |= PARS_NO_DISP;
|
|
else
|
|
pa->flag &= ~PARS_NO_DISP;
|
|
}
|
|
|
|
/* make sure that children are up to date */
|
|
if(psys->part->childtype && psys->totchild != get_psys_tot_child(scene, psys)) {
|
|
realloc_particles(ob, psys, psys->totpart);
|
|
distribute_particles(scene, ob, psys, PART_FROM_CHILD);
|
|
}
|
|
|
|
if(vg_size)
|
|
MEM_freeN(vg_size);
|
|
}
|
|
|
|
void psys_changed_type(ParticleSystem *psys)
|
|
{
|
|
ParticleSettings *part;
|
|
|
|
part= psys->part;
|
|
|
|
/* system type has changed so set sensible defaults and clear non applicable flags */
|
|
if(part->from == PART_FROM_PARTICLE) {
|
|
if(part->type != PART_REACTOR)
|
|
part->from = PART_FROM_FACE;
|
|
if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
|
|
part->distr = PART_DISTR_JIT;
|
|
}
|
|
|
|
if(psys->part->phystype != PART_PHYS_KEYED)
|
|
psys->flag &= ~PSYS_KEYED;
|
|
|
|
if(part->type == PART_HAIR) {
|
|
if(ELEM4(part->ren_as, PART_DRAW_NOT, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR)==0)
|
|
part->ren_as = PART_DRAW_PATH;
|
|
|
|
if(ELEM3(part->draw_as, PART_DRAW_NOT, PART_DRAW_REND, PART_DRAW_PATH)==0)
|
|
part->draw_as = PART_DRAW_REND;
|
|
}
|
|
else
|
|
free_hair(psys, 1);
|
|
|
|
psys->softflag= 0;
|
|
|
|
psys_reset(psys, PSYS_RESET_ALL);
|
|
}
|
|
|
|
static void particles_fluid_step(Scene *scene, Object *ob, ParticleSystem *psys, int cfra)
|
|
{
|
|
if(psys->particles){
|
|
MEM_freeN(psys->particles);
|
|
psys->particles = 0;
|
|
psys->totpart = 0;
|
|
}
|
|
|
|
/* fluid sim particle import handling, actual loading of particles from file */
|
|
#ifndef DISABLE_ELBEEM
|
|
{
|
|
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
|
|
|
|
if( fluidmd && fluidmd->fss) {
|
|
FluidsimSettings *fss= fluidmd->fss;
|
|
ParticleSettings *part = psys->part;
|
|
ParticleData *pa=0;
|
|
char *suffix = "fluidsurface_particles_####";
|
|
char *suffix2 = ".gz";
|
|
char filename[256];
|
|
char debugStrBuffer[256];
|
|
int curFrame = scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
|
|
int p, j, numFileParts, totpart;
|
|
int readMask, activeParts = 0, fileParts = 0;
|
|
gzFile gzf;
|
|
|
|
// XXX if(ob==G.obedit) // off...
|
|
// return;
|
|
|
|
// ok, start loading
|
|
strcpy(filename, fss->surfdataPath);
|
|
strcat(filename, suffix);
|
|
BLI_convertstringcode(filename, G.sce);
|
|
BLI_convertstringframe(filename, curFrame); // fixed #frame-no
|
|
strcat(filename, suffix2);
|
|
|
|
gzf = gzopen(filename, "rb");
|
|
if (!gzf) {
|
|
snprintf(debugStrBuffer,256,"readFsPartData::error - Unable to open file for reading '%s' \n", filename);
|
|
// XXX bad level call elbeemDebugOut(debugStrBuffer);
|
|
return;
|
|
}
|
|
|
|
gzread(gzf, &totpart, sizeof(totpart));
|
|
numFileParts = totpart;
|
|
totpart = (G.rendering)?totpart:(part->disp*totpart)/100;
|
|
|
|
part->totpart= totpart;
|
|
part->sta=part->end = 1.0f;
|
|
part->lifetime = scene->r.efra + 1;
|
|
|
|
/* initialize particles */
|
|
realloc_particles(ob, psys, part->totpart);
|
|
initialize_all_particles(ob, psys, 0);
|
|
|
|
// set up reading mask
|
|
readMask = fss->typeFlags;
|
|
|
|
for(p=0, pa=psys->particles; p<totpart; p++, pa++) {
|
|
int ptype=0;
|
|
|
|
gzread(gzf, &ptype, sizeof( ptype ));
|
|
if(ptype&readMask) {
|
|
activeParts++;
|
|
|
|
gzread(gzf, &(pa->size), sizeof( float ));
|
|
|
|
pa->size /= 10.0f;
|
|
|
|
for(j=0; j<3; j++) {
|
|
float wrf;
|
|
gzread(gzf, &wrf, sizeof( wrf ));
|
|
pa->state.co[j] = wrf;
|
|
//fprintf(stderr,"Rj%d ",j);
|
|
}
|
|
for(j=0; j<3; j++) {
|
|
float wrf;
|
|
gzread(gzf, &wrf, sizeof( wrf ));
|
|
pa->state.vel[j] = wrf;
|
|
}
|
|
|
|
pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0f;
|
|
pa->state.rot[0] = 1.0;
|
|
pa->state.rot[1] = pa->state.rot[2] = pa->state.rot[3] = 0.0;
|
|
|
|
pa->alive = PARS_ALIVE;
|
|
//if(a<25) fprintf(stderr,"FSPARTICLE debug set %s , a%d = %f,%f,%f , life=%f \n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
|
|
} else {
|
|
// skip...
|
|
for(j=0; j<2*3+1; j++) {
|
|
float wrf; gzread(gzf, &wrf, sizeof( wrf ));
|
|
}
|
|
}
|
|
fileParts++;
|
|
}
|
|
gzclose( gzf );
|
|
|
|
totpart = psys->totpart = activeParts;
|
|
snprintf(debugStrBuffer,256,"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d \n", psys->totpart,activeParts,fileParts,readMask);
|
|
// bad level call
|
|
// XXX elbeemDebugOut(debugStrBuffer);
|
|
|
|
} // fluid sim particles done
|
|
}
|
|
#endif // DISABLE_ELBEEM
|
|
}
|
|
|
|
/* Calculates the next state for all particles of the system */
|
|
/* In particles code most fra-ending are frames, time-ending are fra*timestep (seconds)*/
|
|
static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
|
|
{
|
|
ParticleSettings *part;
|
|
ParticleData *pa;
|
|
PointCache *cache;
|
|
PTCacheID pid;
|
|
int totpart, oldtotpart, totchild, oldtotchild, p;
|
|
float disp, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0;
|
|
int init= 0, distr= 0, alloc= 0, usecache= 0, only_children_changed= 0;
|
|
int framenr, framedelta, startframe, endframe;
|
|
|
|
part= psys->part;
|
|
cache= psys->pointcache;
|
|
|
|
framenr= (int)scene->r.cfra;
|
|
framedelta= framenr - cache->simframe;
|
|
|
|
BKE_ptcache_id_from_particles(&pid, ob, psys);
|
|
BKE_ptcache_id_time(&pid, scene, 0.0f, &startframe, &endframe, NULL);
|
|
|
|
/* update ipo's */
|
|
#if 0 // XXX old animation system
|
|
if((part->flag & PART_ABS_TIME) && part->ipo) {
|
|
calc_ipo(part->ipo, cfra);
|
|
execute_ipo((ID *)part, part->ipo);
|
|
}
|
|
#endif // XXX old animation system
|
|
|
|
/* hair if it's already done is handled separate */
|
|
if(part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DONE)) {
|
|
hair_step(scene, ob, psmd, psys, cfra);
|
|
psys->cfra = cfra;
|
|
psys->recalc = 0;
|
|
return;
|
|
}
|
|
/* fluid is also handled separate */
|
|
else if(part->type == PART_FLUID) {
|
|
particles_fluid_step(scene, ob, psys, framenr);
|
|
psys->cfra = cfra;
|
|
psys->recalc = 0;
|
|
return;
|
|
}
|
|
|
|
/* cache shouldn't be used for hair or "none" or "keyed" physics */
|
|
if(part->type == PART_HAIR || ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
|
|
usecache= 0;
|
|
else if(BKE_ptcache_get_continue_physics())
|
|
usecache= 0;
|
|
else
|
|
usecache= 1;
|
|
|
|
if(usecache) {
|
|
/* frame clamping */
|
|
if(framenr < startframe) {
|
|
psys_reset(psys, PSYS_RESET_CACHE_MISS);
|
|
psys->cfra = cfra;
|
|
psys->recalc = 0;
|
|
return;
|
|
}
|
|
else if(framenr > endframe) {
|
|
framenr= endframe;
|
|
}
|
|
}
|
|
|
|
/* verify if we need to reallocate */
|
|
oldtotpart = psys->totpart;
|
|
oldtotchild = psys->totchild;
|
|
|
|
if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
|
|
totpart = part->grid_res*part->grid_res*part->grid_res;
|
|
else
|
|
totpart = psys->part->totpart;
|
|
totchild = get_psys_tot_child(scene, psys);
|
|
|
|
if(oldtotpart != totpart || (psys->part->childtype && oldtotchild != totchild)) {
|
|
only_children_changed = (oldtotpart == totpart);
|
|
realloc_particles(ob, psys, totpart);
|
|
alloc = 1;
|
|
distr= 1;
|
|
init= 1;
|
|
}
|
|
|
|
if(psys->recalc & PSYS_RECALC_RESET) {
|
|
distr= 1;
|
|
init= 1;
|
|
}
|
|
|
|
if(init) {
|
|
if(distr) {
|
|
if(alloc)
|
|
realloc_particles(ob, psys, totpart);
|
|
|
|
distribute_particles(scene, ob, psys, part->from);
|
|
|
|
if((psys->part->type == PART_HAIR) && !(psys->flag & PSYS_HAIR_DONE))
|
|
/* don't generate children while growing hair - waste of time */
|
|
psys_free_children(psys);
|
|
else if(get_psys_tot_child(scene, psys))
|
|
distribute_particles(scene, ob, psys, PART_FROM_CHILD);
|
|
}
|
|
|
|
if(only_children_changed==0) {
|
|
free_keyed_keys(psys);
|
|
|
|
initialize_all_particles(ob, psys, psmd);
|
|
|
|
if(alloc)
|
|
reset_all_particles(scene, ob, psys, psmd, 0.0, cfra, oldtotpart);
|
|
}
|
|
|
|
/* flag for possible explode modifiers after this system */
|
|
psmd->flag |= eParticleSystemFlag_Pars;
|
|
}
|
|
|
|
/* try to read from the cache */
|
|
if(usecache) {
|
|
if(get_particles_from_cache(ob, psys, framenr)) {
|
|
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED) {
|
|
psys_count_keyed_targets(ob,psys);
|
|
set_keyed_keys(scene, ob, psys);
|
|
}
|
|
|
|
cached_step(scene, ob, psmd, psys, cfra);
|
|
psys->cfra=cfra;
|
|
psys->recalc = 0;
|
|
|
|
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED) {
|
|
psys_update_path_cache(scene, ob, psmd, psys, framenr);
|
|
}
|
|
|
|
cache->simframe= framenr;
|
|
cache->flag |= PTCACHE_SIMULATION_VALID;
|
|
|
|
return;
|
|
}
|
|
else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
|
|
psys_reset(psys, PSYS_RESET_CACHE_MISS);
|
|
psys->cfra=cfra;
|
|
psys->recalc = 0;
|
|
return;
|
|
}
|
|
|
|
if(framenr != startframe && framedelta != 1) {
|
|
psys_reset(psys, PSYS_RESET_CACHE_MISS);
|
|
psys->cfra = cfra;
|
|
psys->recalc = 0;
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
cache->flag &= ~PTCACHE_SIMULATION_VALID;
|
|
cache->simframe= 0;
|
|
}
|
|
|
|
/* if on second frame, write cache for first frame */
|
|
if(usecache && framenr == startframe+1)
|
|
write_particles_to_cache(ob, psys, startframe);
|
|
|
|
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED)
|
|
psys_count_keyed_targets(ob,psys);
|
|
|
|
/* initialize vertex groups */
|
|
if(part->from!=PART_FROM_PARTICLE) {
|
|
vg_vel= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
|
|
vg_tan= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
|
|
vg_rot= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
|
|
vg_size= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
|
|
}
|
|
|
|
/* set particles to be not calculated TODO: can't work with pointcache */
|
|
disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
|
|
|
|
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
|
|
if(pa->r_rot[0] > disp)
|
|
pa->flag |= PARS_NO_DISP;
|
|
else
|
|
pa->flag &= ~PARS_NO_DISP;
|
|
}
|
|
|
|
if(psys->totpart) {
|
|
int dframe, totframesback = 0;
|
|
|
|
/* handle negative frame start at the first frame by doing
|
|
* all the steps before the first frame */
|
|
if(framenr == startframe && part->sta < startframe)
|
|
totframesback = (startframe - (int)part->sta);
|
|
|
|
for(dframe=-totframesback; dframe<=0; dframe++) {
|
|
/* ok now we're all set so let's go */
|
|
dynamics_step(scene, ob, psys, psmd, cfra+dframe, vg_vel, vg_tan, vg_rot, vg_size);
|
|
psys->cfra = cfra+dframe;
|
|
}
|
|
}
|
|
|
|
cache->simframe= framenr;
|
|
cache->flag |= PTCACHE_SIMULATION_VALID;
|
|
|
|
psys->recalc = 0;
|
|
psys->cfra = cfra;
|
|
|
|
/* only write cache starting from second frame */
|
|
if(usecache && framenr != startframe)
|
|
write_particles_to_cache(ob, psys, framenr);
|
|
|
|
/* for keyed particles the path is allways known so it can be drawn */
|
|
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED){
|
|
set_keyed_keys(scene, ob, psys);
|
|
psys_update_path_cache(scene, ob, psmd, psys,(int)cfra);
|
|
}
|
|
else if(psys->pathcache)
|
|
psys_free_path_cache(psys);
|
|
|
|
/* cleanup */
|
|
if(vg_vel) MEM_freeN(vg_vel);
|
|
if(vg_tan) MEM_freeN(vg_tan);
|
|
if(vg_rot) MEM_freeN(vg_rot);
|
|
if(vg_size) MEM_freeN(vg_size);
|
|
|
|
if(psys->lattice){
|
|
end_latt_deform(psys->lattice);
|
|
psys->lattice= NULL;
|
|
}
|
|
}
|
|
|
|
static void psys_to_softbody(Scene *scene, Object *ob, ParticleSystem *psys)
|
|
{
|
|
SoftBody *sb;
|
|
short softflag;
|
|
|
|
if(!(psys->softflag & OB_SB_ENABLE))
|
|
return;
|
|
|
|
/* let's replace the object's own softbody with the particle softbody */
|
|
/* a temporary solution before cloth simulation is implemented, jahka */
|
|
|
|
/* save these */
|
|
sb= ob->soft;
|
|
softflag= ob->softflag;
|
|
|
|
/* swich to new ones */
|
|
ob->soft= psys->soft;
|
|
ob->softflag= psys->softflag;
|
|
|
|
/* do softbody */
|
|
sbObjectStep(scene, ob, (float)scene->r.cfra, NULL, psys_count_keys(psys));
|
|
|
|
/* return things back to normal */
|
|
psys->soft= ob->soft;
|
|
psys->softflag= ob->softflag;
|
|
|
|
ob->soft= sb;
|
|
ob->softflag= softflag;
|
|
}
|
|
|
|
static int hair_needs_recalc(ParticleSystem *psys)
|
|
{
|
|
if((psys->flag & PSYS_EDITED)==0 &&
|
|
((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & PSYS_RECALC_REDO)) {
|
|
psys->recalc &= ~PSYS_RECALC_REDO;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* main particle update call, checks that things are ok on the large scale before actual particle calculations */
|
|
void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
|
|
{
|
|
ParticleSystemModifierData *psmd;
|
|
float cfra;
|
|
|
|
if(!psys_check_enabled(ob, psys))
|
|
return;
|
|
|
|
cfra= bsystem_time(scene, ob, (float)scene->r.cfra, 0.0f);
|
|
psmd= psys_get_modifier(ob, psys);
|
|
|
|
/* system was already updated from modifier stack */
|
|
if(psmd->flag & eParticleSystemFlag_psys_updated) {
|
|
psmd->flag &= ~eParticleSystemFlag_psys_updated;
|
|
/* make sure it really was updated to cfra */
|
|
if(psys->cfra == cfra)
|
|
return;
|
|
}
|
|
|
|
if(!psmd->dm)
|
|
return;
|
|
|
|
if(psys->recalc & PSYS_RECALC_TYPE)
|
|
psys_changed_type(psys);
|
|
|
|
/* (re-)create hair */
|
|
if(psys->part->type==PART_HAIR && hair_needs_recalc(psys)) {
|
|
float hcfra=0.0f;
|
|
int i;
|
|
|
|
free_hair(psys, 0);
|
|
|
|
/* first step is negative so particles get killed and reset */
|
|
psys->cfra= 1.0f;
|
|
|
|
for(i=0; i<=psys->part->hair_step; i++){
|
|
hcfra=100.0f*(float)i/(float)psys->part->hair_step;
|
|
system_step(scene, ob, psys, psmd, hcfra);
|
|
save_hair(scene, ob, psys, psmd, hcfra);
|
|
}
|
|
|
|
psys->flag |= PSYS_HAIR_DONE;
|
|
}
|
|
|
|
/* handle softbody hair */
|
|
if(psys->part->type==PART_HAIR && psys->soft)
|
|
psys_to_softbody(scene, ob, psys);
|
|
|
|
/* the main particle system step */
|
|
system_step(scene, ob, psys, psmd, cfra);
|
|
|
|
/* save matrix for duplicators */
|
|
Mat4Invert(psys->imat, ob->obmat);
|
|
}
|
|
|