Nice goodie: Preview renders! - Added new preview.blend, allowing super wide cinemascope previews - Draws nicely blended inside widget type, rounded corners - Preview now renders using all available cpus/cores. - Uses - hopefully rock stable - method, which doesn't copy or allocate anything for previews, but just uses render API calls. - Multiple previews are possible! But, added provision in Jobs manager to only render one preview job at a time. If you start more preview jobs, they're suspended until it's their turn. Bugfix: new buttons context code crashed when going full-window. Tweaks are still needed for notifiers. I have to figure out still how to retrieve SpaceButs button view types...
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/**
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_PREVIEWRENDER_H
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#define ED_PREVIEWRENDER_H
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#include "DNA_vec_types.h"
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struct View3D;
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struct SpaceButs;
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struct RenderInfo;
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struct Image;
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struct ScrArea;
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struct uiBlock;
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struct Render;
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struct bContext;
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struct ID;
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#define PREVIEW_RENDERSIZE 140
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typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
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/* stores rendered preview - is also used for icons */
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typedef struct RenderInfo {
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int pr_rectx;
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int pr_recty;
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short curtile, tottile, status;
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rcti disprect; /* storage for view3d preview rect */
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unsigned int* rect;
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struct Render *re; /* persistant render */
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} RenderInfo;
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/* ri->status */
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#define PR_DBASE 1
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#define PR_DISPRECT 2
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#define PR_PROJECTED 4
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#define PR_ROTATED 8
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/* Render the preview
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pr_method:
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- PR_DRAW_RENDER: preview is rendered and drawn, as indicated by called context (buttons panel)
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- PR_ICON_RENDER: the preview is not drawn and the function is not dynamic,
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so no events are processed. Hopefully fast enough for at least 32x32
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- PR_DO_RENDER: preview is rendered, not drawn, but events are processed for afterqueue,
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in use for node editor now.
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*/
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#define PR_DRAW_RENDER 0
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#define PR_ICON_RENDER 1
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#define PR_DO_RENDER 2
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void ED_preview_init_dbase(void);
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void ED_preview_free_dbase(void);
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void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, int sizex, int sizey);
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void ED_preview_draw(const struct bContext *C, void *idp, rcti *rect);
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#endif
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