4835 lines
		
	
	
		
			106 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			4835 lines
		
	
	
		
			106 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /**
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| #include <stdlib.h>
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| #include <stdio.h>
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| #include <string.h>
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| #include <math.h>
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| #include <float.h>
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| 
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| #ifdef HAVE_CONFIG_H
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| #include <config.h>
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| #endif
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| 
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| #ifndef WIN32
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| #include <unistd.h>
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| #else
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| #include <io.h>
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| #endif
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "DNA_armature_types.h"
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| #include "DNA_action_types.h"  /* for some special action-editor settings */
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| #include "DNA_constraint_types.h"
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| #include "DNA_ipo_types.h"		/* some silly ipo flag	*/
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| #include "DNA_listBase.h"
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| #include "DNA_meshdata_types.h"
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| #include "DNA_mesh_types.h"
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| #include "DNA_object_types.h"
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| #include "DNA_scene_types.h"		/* PET modes			*/
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| #include "DNA_screen_types.h"	/* area dimensions		*/
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| #include "DNA_texture_types.h"
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| #include "DNA_userdef_types.h"
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| #include "DNA_view3d_types.h"
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| #include "DNA_space_types.h"
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| #include "DNA_windowmanager_types.h"
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| 
 | |
| #include "RNA_access.h"
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| 
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| //#include "BIF_editview.h"		/* arrows_move_cursor	*/
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| #include "BIF_gl.h"
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| #include "BIF_glutil.h"
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| //#include "BIF_mywindow.h"
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| //#include "BIF_resources.h"
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| //#include "BIF_screen.h"
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| //#include "BIF_space.h"			/* undo					*/
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| //#include "BIF_toets.h"			/* persptoetsen			*/
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| //#include "BIF_mywindow.h"		/* warp_pointer			*/
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| //#include "BIF_toolbox.h"			/* notice				*/
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| //#include "BIF_editmesh.h"
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| //#include "BIF_editsima.h"
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| //#include "BIF_editparticle.h"
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| //#include "BIF_editaction.h" 
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| 
 | |
| #include "BKE_action.h" /* get_action_frame */
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| //#include "BKE_bad_level_calls.h"/* popmenu and error	*/
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| #include "BKE_bmesh.h"
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| #include "BKE_context.h"
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| #include "BKE_constraint.h"
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| #include "BKE_global.h"
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| #include "BKE_particle.h"
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| #include "BKE_pointcache.h"
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| #include "BKE_utildefines.h"
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| #include "BKE_context.h"
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| 
 | |
| //#include "BSE_editaction_types.h"
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| //#include "BSE_view.h"
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| 
 | |
| #include "ED_image.h"
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| #include "ED_screen.h"
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| #include "ED_space_api.h"
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| #include "ED_markers.h"
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| #include "ED_util.h"
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| #include "ED_view3d.h"
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| 
 | |
| #include "UI_view2d.h"
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| #include "WM_types.h"
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| #include "WM_api.h"
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| 
 | |
| #include "BLI_arithb.h"
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| #include "BLI_blenlib.h"
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| #include "BLI_editVert.h"
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| 
 | |
| #include "PIL_time.h"			/* sleep				*/
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| 
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| #include "UI_resources.h"
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| 
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| //#include "blendef.h"
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| //
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| //#include "mydevice.h"
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| 
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| #include "transform.h"
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| 
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| /* ************************** SPACE DEPENDANT CODE **************************** */
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| 
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| void setTransformViewMatrices(TransInfo *t)
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| {
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| 	if(t->spacetype==SPACE_VIEW3D && t->ar->regiontype == RGN_TYPE_WINDOW) {
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| 		RegionView3D *rv3d = t->ar->regiondata;
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| 		
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| 		Mat4CpyMat4(t->viewmat, rv3d->viewmat);
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| 		Mat4CpyMat4(t->viewinv, rv3d->viewinv);
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| 		Mat4CpyMat4(t->persmat, rv3d->persmat);
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| 		Mat4CpyMat4(t->persinv, rv3d->persinv);
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| 		t->persp = rv3d->persp;
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| 	}
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| 	else {
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| 		Mat4One(t->viewmat);
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| 		Mat4One(t->viewinv);
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| 		Mat4One(t->persmat);
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| 		Mat4One(t->persinv);
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| 		t->persp = V3D_ORTHO;
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| 	}
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| 	
 | |
| 	calculateCenter2D(t);
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| }
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| 
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| void convertViewVec(TransInfo *t, float *vec, short dx, short dy)
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| {
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| 	if (t->spacetype==SPACE_VIEW3D) {
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| 		if (t->ar->regiontype == RGN_TYPE_WINDOW)
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| 		{
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| 			window_to_3d_delta(t->ar, vec, dx, dy);
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| 		}
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| 	}
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| 	else if(t->spacetype==SPACE_IMAGE) {
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| 		View2D *v2d = t->view;
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| 		float divx, divy, aspx, aspy;
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| 		
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| 		ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
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| 		
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| 		divx= v2d->mask.xmax-v2d->mask.xmin;
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| 		divy= v2d->mask.ymax-v2d->mask.ymin;
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| 		
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| 		vec[0]= aspx*(v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
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| 		vec[1]= aspy*(v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
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| 		vec[2]= 0.0f;
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| 	}
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| 	else if(t->spacetype==SPACE_IPO) {
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| 		View2D *v2d = t->view;
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| 		float divx, divy;
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| 		
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| 		divx= v2d->mask.xmax-v2d->mask.xmin;
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| 		divy= v2d->mask.ymax-v2d->mask.ymin;
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| 		
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| 		vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx) / (divx);
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| 		vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy) / (divy);
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| 		vec[2]= 0.0f;
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| 	}
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| 	else if(t->spacetype==SPACE_NODE) {
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| 		View2D *v2d = &t->ar->v2d;
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| 		float divx, divy;
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| 		
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| 		divx= v2d->mask.xmax-v2d->mask.xmin;
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| 		divy= v2d->mask.ymax-v2d->mask.ymin;
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| 		
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| 		vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
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| 		vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
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| 		vec[2]= 0.0f;
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| 	}
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| 	else if(t->spacetype==SPACE_SEQ) {
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| 		View2D *v2d = &t->ar->v2d;
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| 		float divx, divy;
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| 
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| 		divx= v2d->mask.xmax-v2d->mask.xmin;
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| 		divy= v2d->mask.ymax-v2d->mask.ymin;
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| 
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| 		vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
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| 		vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
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| 		vec[2]= 0.0f;
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| 	}
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| }
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| 
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| void projectIntView(TransInfo *t, float *vec, int *adr)
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| {
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| 	if (t->spacetype==SPACE_VIEW3D) {
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| 		if(t->ar->regiontype == RGN_TYPE_WINDOW)
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| 			project_int_noclip(t->ar, vec, adr);
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| 	}
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| 	else if(t->spacetype==SPACE_IMAGE) {
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| 		float aspx, aspy, v[2];
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| 		
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| 		ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
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| 		v[0]= vec[0]/aspx;
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| 		v[1]= vec[1]/aspy;
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| 		
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| 		UI_view2d_to_region_no_clip(t->view, v[0], v[1], adr, adr+1);
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| 	}
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| 	else if(t->spacetype==SPACE_IPO) {
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| 		int out[2] = {0, 0};
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| 		
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| 		UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], out, out+1); 
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| 		adr[0]= out[0];
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| 		adr[1]= out[1];
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| 	}
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| 	else if(t->spacetype==SPACE_SEQ) { /* XXX not tested yet, but should work */
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| 		int out[2] = {0, 0};
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| 		
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| 		UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], out, out+1);
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| 		adr[0]= out[0];
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| 		adr[1]= out[1];
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| 	}
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| }
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| 
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| void projectFloatView(TransInfo *t, float *vec, float *adr)
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| {
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| 	if (t->spacetype==SPACE_VIEW3D) {
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| 		if(t->ar->regiontype == RGN_TYPE_WINDOW)
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| 			project_float_noclip(t->ar, vec, adr);
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| 	}
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| 	else if(t->spacetype==SPACE_IMAGE) {
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| 		int a[2];
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| 		
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| 		projectIntView(t, vec, a);
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| 		adr[0]= a[0];
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| 		adr[1]= a[1];
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| 	}
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| 	else if(t->spacetype==SPACE_IPO) {
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| 		int a[2];
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| 		
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| 		projectIntView(t, vec, a);
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| 		adr[0]= a[0];
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| 		adr[1]= a[1];
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| 	}
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| }
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| 
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| void applyAspectRatio(TransInfo *t, float *vec)
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| {
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| 	SpaceImage *sima= t->sa->spacedata.first;
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| 
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| 	if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
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| 		float aspx, aspy;
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| 
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| 		if((sima->flag & SI_COORDFLOATS)==0) {
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| 			int width, height;
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| 			ED_space_image_size(sima, &width, &height);
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| 
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| 			vec[0] *= width;
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| 			vec[1] *= height;
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| 		}
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| 
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| 		ED_space_image_uv_aspect(sima, &aspx, &aspy);
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| 		vec[0] /= aspx;
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| 		vec[1] /= aspy;
 | |
| 	}
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| }
 | |
| 
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| void removeAspectRatio(TransInfo *t, float *vec)
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| {
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| 	SpaceImage *sima= t->sa->spacedata.first;
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| 
 | |
| 	if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
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| 		float aspx, aspy;
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| 
 | |
| 		if((sima->flag & SI_COORDFLOATS)==0) {
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| 			int width, height;
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| 			ED_space_image_size(sima, &width, &height);
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| 
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| 			vec[0] /= width;
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| 			vec[1] /= height;
 | |
| 		}
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| 
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| 		ED_space_image_uv_aspect(sima, &aspx, &aspy);
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| 		vec[0] *= aspx;
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| 		vec[1] *= aspy;
 | |
| 	}
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| }
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| 
 | |
| static void viewRedrawForce(bContext *C, TransInfo *t)
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| {
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| 	if (t->spacetype == SPACE_VIEW3D)
 | |
| 	{
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| 		/* Do we need more refined tags? */		
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| 		WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
 | |
| 	}
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| 	else if (t->spacetype == SPACE_ACTION) {
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| 		SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
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| 		
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| 		// TRANSFORM_FIX_ME
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| 		if (saction->lock) {
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| 			// whole window...
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| 		}
 | |
| 		else 
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| 			ED_area_tag_redraw(t->sa);
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_IPO) {
 | |
| 		SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
 | |
| 		
 | |
| 		// TRANSFORM_FIX_ME
 | |
| 		if (sipo->lock) {
 | |
| 			// whole window...
 | |
| 		}
 | |
| 		else 
 | |
| 			ED_area_tag_redraw(t->sa);
 | |
| 	}
 | |
| 	else if(t->spacetype == SPACE_NODE)
 | |
| 	{
 | |
| 		//ED_area_tag_redraw(t->sa);
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| 		WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL);
 | |
| 	}
 | |
| 	else if(t->spacetype == SPACE_SEQ)
 | |
| 	{
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| 		WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, NULL);
 | |
| 	}
 | |
| 	else if (t->spacetype==SPACE_IMAGE) {
 | |
| 		// XXX how to deal with lock?
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| #if 0
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| 		SpaceImage *sima= (SpaceImage*)t->sa->spacedata.first;
 | |
| 		if(sima->lock) force_draw_plus(SPACE_VIEW3D, 0);
 | |
| 		else force_draw(0);
 | |
| #endif
 | |
| 
 | |
| 		WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_DATA, t->obedit);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void viewRedrawPost(TransInfo *t)
 | |
| {
 | |
| 	ED_area_headerprint(t->sa, NULL);
 | |
| 	
 | |
| #if 0 // TRANSFORM_FIX_ME
 | |
| 	if(t->spacetype==SPACE_VIEW3D) {
 | |
| 		allqueue(REDRAWBUTSOBJECT, 0);
 | |
| 		allqueue(REDRAWVIEW3D, 0);
 | |
| 	}
 | |
| 	else if(t->spacetype==SPACE_IMAGE) {
 | |
| 		allqueue(REDRAWIMAGE, 0);
 | |
| 		allqueue(REDRAWVIEW3D, 0);
 | |
| 	}
 | |
| 	else if(ELEM3(t->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_IPO)) {
 | |
| 		allqueue(REDRAWVIEW3D, 0);
 | |
| 		allqueue(REDRAWACTION, 0);
 | |
| 		allqueue(REDRAWNLA, 0);
 | |
| 		allqueue(REDRAWIPO, 0);
 | |
| 		allqueue(REDRAWTIME, 0);
 | |
| 		allqueue(REDRAWBUTSOBJECT, 0);
 | |
| 	}
 | |
| 
 | |
| 	scrarea_queue_headredraw(curarea);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /* ************************** TRANSFORMATIONS **************************** */
 | |
| 
 | |
| void BIF_selectOrientation() {
 | |
| #if 0 // TRANSFORM_FIX_ME
 | |
| 	short val;
 | |
| 	char *str_menu = BIF_menustringTransformOrientation("Orientation");
 | |
| 	val= pupmenu(str_menu);
 | |
| 	MEM_freeN(str_menu);
 | |
| 	
 | |
| 	if(val >= 0) {
 | |
| 		G.vd->twmode = val;
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| static void view_editmove(unsigned short event)
 | |
| {
 | |
| #if 0 // TRANSFORM_FIX_ME
 | |
| 	int refresh = 0;
 | |
| 	/* Regular:   Zoom in */
 | |
| 	/* Shift:     Scroll up */
 | |
| 	/* Ctrl:      Scroll right */
 | |
| 	/* Alt-Shift: Rotate up */
 | |
| 	/* Alt-Ctrl:  Rotate right */
 | |
| 	
 | |
| 	/* only work in 3D window for now
 | |
| 	 * In the end, will have to send to event to a 2D window handler instead
 | |
| 	 */
 | |
| 	if (Trans.flag & T_2D_EDIT)
 | |
| 		return;
 | |
| 	
 | |
| 	switch(event) {
 | |
| 		case WHEELUPMOUSE:
 | |
| 			
 | |
| 			if( G.qual & LR_SHIFTKEY ) {
 | |
| 				if( G.qual & LR_ALTKEY ) { 
 | |
| 					G.qual &= ~LR_SHIFTKEY;
 | |
| 					persptoetsen(PAD2);
 | |
| 					G.qual |= LR_SHIFTKEY;
 | |
| 				} else {
 | |
| 					persptoetsen(PAD2);
 | |
| 				}
 | |
| 			} else if( G.qual & LR_CTRLKEY ) {
 | |
| 				if( G.qual & LR_ALTKEY ) { 
 | |
| 					G.qual &= ~LR_CTRLKEY;
 | |
| 					persptoetsen(PAD4);
 | |
| 					G.qual |= LR_CTRLKEY;
 | |
| 				} else {
 | |
| 					persptoetsen(PAD4);
 | |
| 				}
 | |
| 			} else if(U.uiflag & USER_WHEELZOOMDIR) 
 | |
| 				persptoetsen(PADMINUS);
 | |
| 			else
 | |
| 				persptoetsen(PADPLUSKEY);
 | |
| 			
 | |
| 			refresh = 1;
 | |
| 			break;
 | |
| 		case WHEELDOWNMOUSE:
 | |
| 			if( G.qual & LR_SHIFTKEY ) {
 | |
| 				if( G.qual & LR_ALTKEY ) { 
 | |
| 					G.qual &= ~LR_SHIFTKEY;
 | |
| 					persptoetsen(PAD8);
 | |
| 					G.qual |= LR_SHIFTKEY;
 | |
| 				} else {
 | |
| 					persptoetsen(PAD8);
 | |
| 				}
 | |
| 			} else if( G.qual & LR_CTRLKEY ) {
 | |
| 				if( G.qual & LR_ALTKEY ) { 
 | |
| 					G.qual &= ~LR_CTRLKEY;
 | |
| 					persptoetsen(PAD6);
 | |
| 					G.qual |= LR_CTRLKEY;
 | |
| 				} else {
 | |
| 					persptoetsen(PAD6);
 | |
| 				}
 | |
| 			} else if(U.uiflag & USER_WHEELZOOMDIR) 
 | |
| 				persptoetsen(PADPLUSKEY);
 | |
| 			else
 | |
| 				persptoetsen(PADMINUS);
 | |
| 			
 | |
| 			refresh = 1;
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (refresh)
 | |
| 		setTransformViewMatrices(&Trans);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| static char *transform_to_undostr(TransInfo *t)
 | |
| {
 | |
| 	switch (t->mode) {
 | |
| 		case TFM_TRANSLATION:
 | |
| 			return "Translate";
 | |
| 		case TFM_ROTATION:
 | |
| 			return "Rotate";
 | |
| 		case TFM_RESIZE:
 | |
| 			return "Scale";
 | |
| 		case TFM_TOSPHERE:
 | |
| 			return "To Sphere";
 | |
| 		case TFM_SHEAR:
 | |
| 			return "Shear";
 | |
| 		case TFM_WARP:
 | |
| 			return "Warp";
 | |
| 		case TFM_SHRINKFATTEN:
 | |
| 			return "Shrink/Fatten";
 | |
| 		case TFM_TILT:
 | |
| 			return "Tilt";
 | |
| 		case TFM_TRACKBALL:
 | |
| 			return "Trackball";
 | |
| 		case TFM_PUSHPULL:
 | |
| 			return "Push/Pull";
 | |
| 		case TFM_BEVEL:
 | |
| 			return "Bevel";
 | |
| 		case TFM_BWEIGHT:
 | |
| 			return "Bevel Weight";
 | |
| 		case TFM_CREASE:
 | |
| 			return "Crease";
 | |
| 		case TFM_BONESIZE:
 | |
| 			return "Bone Width";
 | |
| 		case TFM_BONE_ENVELOPE:
 | |
| 			return "Bone Envelope";
 | |
| 		case TFM_TIME_TRANSLATE:
 | |
| 			return "Translate Anim. Data";
 | |
| 		case TFM_TIME_SCALE:
 | |
| 			return "Scale Anim. Data";
 | |
| 		case TFM_TIME_SLIDE:
 | |
| 			return "Time Slide";
 | |
| 		case TFM_BAKE_TIME:
 | |
| 			return "Key Time";
 | |
| 		case TFM_MIRROR:
 | |
| 			return "Mirror";
 | |
| 	}
 | |
| 	return "Transform";
 | |
| }
 | |
| 
 | |
| /* ************************************************* */
 | |
| 
 | |
| void transformEvent(TransInfo *t, wmEvent *event)
 | |
| {
 | |
| 	float mati[3][3] = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
 | |
| 	char cmode = constraintModeToChar(t);
 | |
| 	
 | |
| 	t->redraw |= handleMouseInput(t, &t->mouse, event);
 | |
| 
 | |
| 	if (event->type == MOUSEMOVE)
 | |
| 	{
 | |
| 		t->mval[0] = event->x - t->ar->winrct.xmin;
 | |
| 		t->mval[1] = event->y - t->ar->winrct.ymin;
 | |
| 		
 | |
| 		t->redraw = 1;
 | |
| 		
 | |
| 		applyMouseInput(t, &t->mouse, t->mval, t->values);
 | |
| 	}
 | |
| 	
 | |
| 	if (event->val) {
 | |
| 		switch (event->type){
 | |
| 		/* enforce redraw of transform when modifiers are used */
 | |
| 		case LEFTCTRLKEY:
 | |
| 		case RIGHTCTRLKEY:
 | |
| 			t->modifiers |= MOD_SNAP_GEARS;
 | |
| 			t->redraw = 1;
 | |
| 			break;
 | |
| 			
 | |
| 		case LEFTSHIFTKEY:
 | |
| 		case RIGHTSHIFTKEY:
 | |
| 			t->modifiers |= MOD_CONSTRAINT_PLANE;
 | |
| 			t->redraw = 1;
 | |
| 			break;
 | |
| 
 | |
| 		case SPACEKEY:
 | |
| 			if ((t->spacetype==SPACE_VIEW3D) && event->alt) {
 | |
| #if 0 // TRANSFORM_FIX_ME
 | |
| 				short mval[2];
 | |
| 				
 | |
| 				getmouseco_sc(mval);
 | |
| 				BIF_selectOrientation();
 | |
| 				calc_manipulator_stats(curarea);
 | |
| 				Mat3CpyMat4(t->spacemtx, G.vd->twmat);
 | |
| 				warp_pointer(mval[0], mval[1]);
 | |
| #endif
 | |
| 			}
 | |
| 			else {
 | |
| 				t->state = TRANS_CONFIRM;
 | |
| 			}
 | |
| 			break;
 | |
| 			
 | |
| 		case MIDDLEMOUSE:
 | |
| 			if ((t->flag & T_NO_CONSTRAINT)==0) {
 | |
| 				/* exception for switching to dolly, or trackball, in camera view */
 | |
| 				if (t->flag & T_CAMERA) {
 | |
| 					if (t->mode==TFM_TRANSLATION)
 | |
| 						setLocalConstraint(t, (CON_AXIS2), "along local Z");
 | |
| 					else if (t->mode==TFM_ROTATION) {
 | |
| 						restoreTransObjects(t);
 | |
| 						initTrackball(t);
 | |
| 					}
 | |
| 				}
 | |
| 				else {
 | |
| 					t->modifiers |= MOD_CONSTRAINT_SELECT;
 | |
| 					if (t->con.mode & CON_APPLY) {
 | |
| 						stopConstraint(t);
 | |
| 					}
 | |
| 					else {
 | |
| 						if (event->shift) {
 | |
| 							initSelectConstraint(t, t->spacemtx);
 | |
| 						}
 | |
| 						else {
 | |
| 							/* bit hackish... but it prevents mmb select to print the orientation from menu */
 | |
| 							strcpy(t->spacename, "global");
 | |
| 							initSelectConstraint(t, mati);
 | |
| 						}
 | |
| 						postSelectConstraint(t);
 | |
| 					}
 | |
| 				}
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case ESCKEY:
 | |
| 		case RIGHTMOUSE:
 | |
| 			printf("cancelled\n");
 | |
| 			t->state = TRANS_CANCEL;
 | |
| 			break;
 | |
| 		case LEFTMOUSE:
 | |
| 		case PADENTER:
 | |
| 		case RETKEY:
 | |
| 			t->state = TRANS_CONFIRM;
 | |
| 			break;
 | |
| 		case GKEY:
 | |
| 			/* only switch when... */
 | |
| 			if( ELEM3(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) { 
 | |
| 				resetTransRestrictions(t); 
 | |
| 				restoreTransObjects(t);
 | |
| 				initTranslation(t);
 | |
| 				initSnapping(t, NULL); // need to reinit after mode change
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case SKEY:
 | |
| 			/* only switch when... */
 | |
| 			if( ELEM3(t->mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) { 
 | |
| 				resetTransRestrictions(t); 
 | |
| 				restoreTransObjects(t);
 | |
| 				initResize(t);
 | |
| 				initSnapping(t, NULL); // need to reinit after mode change
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case RKEY:
 | |
| 			/* only switch when... */
 | |
| 			if( ELEM4(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL, TFM_TRANSLATION) ) {
 | |
| 				
 | |
| 				resetTransRestrictions(t); 
 | |
| 				
 | |
| 				if (t->mode == TFM_ROTATION) {
 | |
| 					restoreTransObjects(t);
 | |
| 					initTrackball(t);
 | |
| 				}
 | |
| 				else {
 | |
| 					restoreTransObjects(t);
 | |
| 					initRotation(t);
 | |
| 				}
 | |
| 				initSnapping(t, NULL); // need to reinit after mode change
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case CKEY:
 | |
| 			if (event->alt) {
 | |
| 				t->flag ^= T_PROP_CONNECTED;
 | |
| 				sort_trans_data_dist(t);
 | |
| 				calculatePropRatio(t);
 | |
| 				t->redraw= 1;
 | |
| 			}
 | |
| 			else {
 | |
| 				stopConstraint(t);
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case XKEY:
 | |
| 			if ((t->flag & T_NO_CONSTRAINT)==0) {
 | |
| 				if (cmode == 'X') {
 | |
| 					if (t->flag & T_2D_EDIT) {
 | |
| 						stopConstraint(t);
 | |
| 					}
 | |
| 					else {
 | |
| 						if (t->con.mode & CON_USER) {
 | |
| 							stopConstraint(t);
 | |
| 						}
 | |
| 						else {
 | |
| 							if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
 | |
| 								setUserConstraint(t, (CON_AXIS0), "along %s X");
 | |
| 							else if (t->modifiers & MOD_CONSTRAINT_PLANE)
 | |
| 								setUserConstraint(t, (CON_AXIS1|CON_AXIS2), "locking %s X");
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				else {
 | |
| 					if (t->flag & T_2D_EDIT) {
 | |
| 						setConstraint(t, mati, (CON_AXIS0), "along X axis");
 | |
| 					}
 | |
| 					else {
 | |
| 						if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
 | |
| 							setConstraint(t, mati, (CON_AXIS0), "along global X");
 | |
| 						else if (t->modifiers & MOD_CONSTRAINT_PLANE)
 | |
| 							setConstraint(t, mati, (CON_AXIS1|CON_AXIS2), "locking global X");
 | |
| 					}
 | |
| 				}
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case YKEY:
 | |
| 			if ((t->flag & T_NO_CONSTRAINT)==0) {
 | |
| 				if (cmode == 'Y') {
 | |
| 					if (t->flag & T_2D_EDIT) {
 | |
| 						stopConstraint(t);
 | |
| 					}
 | |
| 					else {
 | |
| 						if (t->con.mode & CON_USER) {
 | |
| 							stopConstraint(t);
 | |
| 						}
 | |
| 						else {
 | |
| 							if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
 | |
| 								setUserConstraint(t, (CON_AXIS1), "along %s Y");
 | |
| 							else if (t->modifiers & MOD_CONSTRAINT_PLANE)
 | |
| 								setUserConstraint(t, (CON_AXIS0|CON_AXIS2), "locking %s Y");
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				else {
 | |
| 					if (t->flag & T_2D_EDIT) {
 | |
| 						setConstraint(t, mati, (CON_AXIS1), "along Y axis");
 | |
| 					}
 | |
| 					else {
 | |
| 						if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
 | |
| 							setConstraint(t, mati, (CON_AXIS1), "along global Y");
 | |
| 						else if (t->modifiers & MOD_CONSTRAINT_PLANE)
 | |
| 							setConstraint(t, mati, (CON_AXIS0|CON_AXIS2), "locking global Y");
 | |
| 					}
 | |
| 				}
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case ZKEY:
 | |
| 			if ((t->flag & T_NO_CONSTRAINT)==0) {
 | |
| 				if (cmode == 'Z') {
 | |
| 					if (t->con.mode & CON_USER) {
 | |
| 						stopConstraint(t);
 | |
| 					}
 | |
| 					else {
 | |
| 						if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
 | |
| 							setUserConstraint(t, (CON_AXIS2), "along %s Z");
 | |
| 						else if ((t->modifiers & MOD_CONSTRAINT_PLANE) && ((t->flag & T_2D_EDIT)==0))
 | |
| 							setUserConstraint(t, (CON_AXIS0|CON_AXIS1), "locking %s Z");
 | |
| 					}
 | |
| 				}
 | |
| 				else if ((t->flag & T_2D_EDIT)==0) {
 | |
| 					if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
 | |
| 						setConstraint(t, mati, (CON_AXIS2), "along global Z");
 | |
| 					else if (t->modifiers & MOD_CONSTRAINT_PLANE)
 | |
| 						setConstraint(t, mati, (CON_AXIS0|CON_AXIS1), "locking global Z");
 | |
| 				}
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case OKEY:
 | |
| 			if (t->flag & T_PROP_EDIT && event->shift) {
 | |
| 				t->prop_mode = (t->prop_mode + 1) % 6;
 | |
| 				calculatePropRatio(t);
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case PADPLUSKEY:
 | |
| 			if(event->alt && t->flag & T_PROP_EDIT) {
 | |
| 				t->prop_size *= 1.1f;
 | |
| 				calculatePropRatio(t);
 | |
| 			}
 | |
| 			t->redraw= 1;
 | |
| 			break;
 | |
| 		case PAGEUPKEY:
 | |
| 		case WHEELDOWNMOUSE:
 | |
| 			if (t->flag & T_AUTOIK) {
 | |
| 				transform_autoik_update(t, 1);
 | |
| 			}
 | |
| 			else if(t->flag & T_PROP_EDIT) {
 | |
| 				t->prop_size*= 1.1f;
 | |
| 				calculatePropRatio(t);
 | |
| 			}
 | |
| 			else view_editmove(event->type);
 | |
| 			t->redraw= 1;
 | |
| 			break;
 | |
| 		case PADMINUS:
 | |
| 			if(event->alt && t->flag & T_PROP_EDIT) {
 | |
| 				t->prop_size*= 0.90909090f;
 | |
| 				calculatePropRatio(t);
 | |
| 			}
 | |
| 			t->redraw= 1;
 | |
| 			break;
 | |
| 		case PAGEDOWNKEY:
 | |
| 		case WHEELUPMOUSE:
 | |
| 			if (t->flag & T_AUTOIK) {
 | |
| 				transform_autoik_update(t, -1);
 | |
| 			}
 | |
| 			else if (t->flag & T_PROP_EDIT) {
 | |
| 				t->prop_size*= 0.90909090f;
 | |
| 				calculatePropRatio(t);
 | |
| 			}
 | |
| 			else view_editmove(event->type);
 | |
| 			t->redraw= 1;
 | |
| 			break;
 | |
| //		case NDOFMOTION:
 | |
| //            viewmoveNDOF(1);
 | |
|   //         break;
 | |
| 		}
 | |
| 		
 | |
| 		// Numerical input events
 | |
| 		t->redraw |= handleNumInput(&(t->num), event);
 | |
| 		
 | |
| 		// NDof input events
 | |
| 		switch(handleNDofInput(&(t->ndof), event))
 | |
| 		{
 | |
| 			case NDOF_CONFIRM:
 | |
| 				if ((t->options & CTX_NDOF) == 0)
 | |
| 				{
 | |
| 					/* Confirm on normal transform only */
 | |
| 					t->state = TRANS_CONFIRM;
 | |
| 				}
 | |
| 				break;
 | |
| 			case NDOF_CANCEL:
 | |
| 				if (t->options & CTX_NDOF)
 | |
| 				{
 | |
| 					/* Cancel on pure NDOF transform */
 | |
| 					t->state = TRANS_CANCEL; 
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					/* Otherwise, just redraw, NDof input was cancelled */
 | |
| 					t->redraw = 1;
 | |
| 				}
 | |
| 				break;
 | |
| 			case NDOF_NOMOVE:
 | |
| 				if (t->options & CTX_NDOF)
 | |
| 				{
 | |
| 					/* Confirm on pure NDOF transform */
 | |
| 					t->state = TRANS_CONFIRM;
 | |
| 				}
 | |
| 				break;
 | |
| 			case NDOF_REFRESH:
 | |
| 				t->redraw = 1;
 | |
| 				break;
 | |
| 			
 | |
| 		}
 | |
| 		
 | |
| 		// Snapping events
 | |
| 		t->redraw |= handleSnapping(t, event);
 | |
| 		
 | |
| 		//arrows_move_cursor(event->type);
 | |
| 	}
 | |
| 	else {
 | |
| 		switch (event->type){
 | |
| 		case LEFTSHIFTKEY:
 | |
| 		case RIGHTSHIFTKEY:
 | |
| 			t->modifiers &= ~MOD_CONSTRAINT_PLANE;
 | |
| 			t->redraw = 1;
 | |
| 			break;
 | |
| 
 | |
| 		case LEFTCTRLKEY:
 | |
| 		case RIGHTCTRLKEY:
 | |
| 			t->modifiers &= ~MOD_SNAP_GEARS;
 | |
| 			/* no redraw on release modifier keys! this makes sure you can assign the 'grid' still 
 | |
| 			   after releasing modifer key */
 | |
| 			//t->redraw = 1;
 | |
| 			break;
 | |
| 		case MIDDLEMOUSE:
 | |
| 			if ((t->flag & T_NO_CONSTRAINT)==0) {
 | |
| 				t->modifiers &= ~MOD_CONSTRAINT_SELECT;
 | |
| 				postSelectConstraint(t);
 | |
| 				t->redraw = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		case LEFTMOUSE:
 | |
| 		case RIGHTMOUSE:
 | |
| 			if(WM_modal_tweak_exit(event, t->event_type))
 | |
| //			if (t->options & CTX_TWEAK)
 | |
| 				t->state = TRANS_CONFIRM;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// Per transform event, if present
 | |
| 	if (t->handleEvent)
 | |
| 		t->redraw |= t->handleEvent(t, event);
 | |
| }
 | |
| 
 | |
| int calculateTransformCenter(bContext *C, wmEvent *event, int centerMode, float *vec)
 | |
| {
 | |
| 	TransInfo *t = MEM_callocN(sizeof(TransInfo), "TransInfo data");
 | |
| 	int success = 1;
 | |
| 
 | |
| 	t->state = TRANS_RUNNING;
 | |
| 
 | |
| 	t->options = CTX_NONE;
 | |
| 	
 | |
| 	t->mode = TFM_DUMMY;
 | |
| 
 | |
| 	initTransInfo(C, t, NULL, event);					// internal data, mouse, vectors
 | |
| 
 | |
| 	createTransData(C, t);			// make TransData structs from selection
 | |
| 
 | |
| 	t->around = centerMode; 			// override userdefined mode
 | |
| 
 | |
| 	if (t->total == 0) {
 | |
| 		success = 0;
 | |
| 	}
 | |
| 	else {
 | |
| 		success = 1;
 | |
| 		
 | |
| 		calculateCenter(t);
 | |
| 	
 | |
| 		// Copy center from constraint center. Transform center can be local	
 | |
| 		VECCOPY(vec, t->con.center);
 | |
| 	}
 | |
| 
 | |
| 	postTrans(t);
 | |
| 
 | |
| 	/* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
 | |
| 	special_aftertrans_update(t);
 | |
| 	
 | |
| 	MEM_freeN(t);
 | |
| 	
 | |
| 	return success;
 | |
| }
 | |
| 
 | |
| typedef enum {
 | |
| 	UP,
 | |
| 	DOWN,
 | |
| 	LEFT,
 | |
| 	RIGHT
 | |
| } ArrowDirection;
 | |
| static void drawArrow(ArrowDirection d, short offset, short length, short size)
 | |
| {
 | |
| 	switch(d)
 | |
| 	{
 | |
| 		case LEFT:
 | |
| 			offset = -offset;
 | |
| 			length = -length;
 | |
| 			size = -size;
 | |
| 		case RIGHT:
 | |
| 			glBegin(GL_LINES); 
 | |
| 			glVertex2s( offset, 0); 
 | |
| 			glVertex2s( offset + length, 0); 
 | |
| 			glVertex2s( offset + length, 0); 
 | |
| 			glVertex2s( offset + length - size, -size); 
 | |
| 			glVertex2s( offset + length, 0); 
 | |
| 			glVertex2s( offset + length - size,  size);
 | |
| 			glEnd(); 
 | |
| 			break;
 | |
| 		case DOWN:
 | |
| 			offset = -offset;
 | |
| 			length = -length;
 | |
| 			size = -size;
 | |
| 		case UP:
 | |
| 			glBegin(GL_LINES); 
 | |
| 			glVertex2s( 0, offset); 
 | |
| 			glVertex2s( 0, offset + length); 
 | |
| 			glVertex2s( 0, offset + length); 
 | |
| 			glVertex2s(-size, offset + length - size); 
 | |
| 			glVertex2s( 0, offset + length); 
 | |
| 			glVertex2s( size, offset + length - size);
 | |
| 			glEnd(); 
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void drawArrowHead(ArrowDirection d, short size)
 | |
| {
 | |
| 	switch(d)
 | |
| 	{
 | |
| 		case LEFT:
 | |
| 			size = -size;
 | |
| 		case RIGHT:
 | |
| 			glBegin(GL_LINES); 
 | |
| 			glVertex2s( 0, 0); 
 | |
| 			glVertex2s( -size, -size); 
 | |
| 			glVertex2s( 0, 0); 
 | |
| 			glVertex2s( -size,  size);
 | |
| 			glEnd(); 
 | |
| 			break;
 | |
| 		case DOWN:
 | |
| 			size = -size;
 | |
| 		case UP:
 | |
| 			glBegin(GL_LINES); 
 | |
| 			glVertex2s( 0, 0); 
 | |
| 			glVertex2s(-size, -size); 
 | |
| 			glVertex2s( 0, 0); 
 | |
| 			glVertex2s( size, -size);
 | |
| 			glEnd(); 
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void drawArc(float size, float angle_start, float angle_end, int segments)
 | |
| {
 | |
| 	float delta = (angle_end - angle_start) / segments;
 | |
| 	float angle;
 | |
| 	
 | |
| 	glBegin(GL_LINE_STRIP);
 | |
| 	
 | |
| 	for( angle = angle_start; angle < angle_end; angle += delta)
 | |
| 	{
 | |
| 		glVertex2f( cosf(angle) * size, sinf(angle) * size);
 | |
| 	}
 | |
| 	glVertex2f( cosf(angle_end) * size, sinf(angle_end) * size);
 | |
| 	
 | |
| 	glEnd();
 | |
| }
 | |
| 
 | |
| void drawHelpline(const struct bContext *C, TransInfo *t)
 | |
| {
 | |
| 	if (t->helpline != HLP_NONE && !(t->flag & T_USES_MANIPULATOR))
 | |
| 	{
 | |
| 		float vecrot[3], cent[2];
 | |
| 		
 | |
| 		VECCOPY(vecrot, t->center);
 | |
| 		if(t->flag & T_EDIT) {
 | |
| 			Object *ob= t->obedit;
 | |
| 			if(ob) Mat4MulVecfl(ob->obmat, vecrot);
 | |
| 		}
 | |
| 		else if(t->flag & T_POSE) {
 | |
| 			Object *ob=t->poseobj;
 | |
| 			if(ob) Mat4MulVecfl(ob->obmat, vecrot);
 | |
| 		}
 | |
| 		
 | |
| 		projectFloatView(t, vecrot, cent);	// no overflow in extreme cases
 | |
| 	
 | |
| 		glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
| 		glMatrixMode(GL_PROJECTION);
 | |
| 		glPushMatrix();
 | |
| 		glMatrixMode(GL_MODELVIEW);
 | |
| 		glPushMatrix();
 | |
| 
 | |
| 		ED_region_pixelspace(t->ar);
 | |
| 		
 | |
| 		switch(t->helpline)
 | |
| 		{
 | |
| 			case HLP_SPRING:
 | |
| 				UI_ThemeColor(TH_WIRE);
 | |
| 				
 | |
| 				setlinestyle(3);
 | |
| 				glBegin(GL_LINE_STRIP); 
 | |
| 				glVertex2sv(t->mval); 
 | |
| 				glVertex2fv(cent); 
 | |
| 				glEnd();
 | |
| 
 | |
| 				glTranslatef(t->mval[0], t->mval[1], 0);
 | |
| 				glRotatef(-180 / M_PI * atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1]), 0, 0, 1);
 | |
| 
 | |
| 				setlinestyle(0);
 | |
| 				glLineWidth(3.0);
 | |
| 				drawArrow(UP, 5, 10, 5);
 | |
| 				drawArrow(DOWN, 5, 10, 5);
 | |
| 				glLineWidth(1.0);
 | |
| 				break;
 | |
| 			case HLP_HARROW:
 | |
| 				UI_ThemeColor(TH_WIRE);
 | |
| 
 | |
| 				glTranslatef(t->mval[0], t->mval[1], 0);
 | |
| 
 | |
| 				glLineWidth(3.0);
 | |
| 				drawArrow(RIGHT, 5, 10, 5);
 | |
| 				drawArrow(LEFT, 5, 10, 5);
 | |
| 				glLineWidth(1.0);
 | |
| 				break;
 | |
| 			case HLP_VARROW:
 | |
| 				UI_ThemeColor(TH_WIRE);
 | |
| 
 | |
| 				glTranslatef(t->mval[0], t->mval[1], 0);
 | |
| 
 | |
| 				glLineWidth(3.0);
 | |
| 				glBegin(GL_LINES); 
 | |
| 				drawArrow(UP, 5, 10, 5);
 | |
| 				drawArrow(DOWN, 5, 10, 5);
 | |
| 				glLineWidth(1.0);
 | |
| 				break;
 | |
| 			case HLP_ANGLE:
 | |
| 				{
 | |
| 					float dx = t->mval[0] - cent[0], dy = t->mval[1] - cent[1];
 | |
| 					float angle = atan2f(dy, dx);
 | |
| 					float dist = sqrtf(dx*dx + dy*dy);
 | |
| 					float delta_angle = MIN2(15 / dist, M_PI/4);
 | |
| 					float spacing_angle = MIN2(5 / dist, M_PI/12);
 | |
| 					UI_ThemeColor(TH_WIRE);
 | |
| 	
 | |
| 					setlinestyle(3);
 | |
| 					glBegin(GL_LINE_STRIP); 
 | |
| 					glVertex2sv(t->mval); 
 | |
| 					glVertex2fv(cent); 
 | |
| 					glEnd();
 | |
| 					
 | |
| 					glTranslatef(cent[0], cent[1], 0);
 | |
| 	
 | |
| 					setlinestyle(0);
 | |
| 					glLineWidth(3.0);
 | |
| 					drawArc(dist, angle - delta_angle, angle - spacing_angle, 10);
 | |
| 					drawArc(dist, angle + spacing_angle, angle + delta_angle, 10);
 | |
| 					
 | |
| 					glPushMatrix();
 | |
| 
 | |
| 					glTranslatef(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0);
 | |
| 					glRotatef(180 / M_PI * (angle - delta_angle), 0, 0, 1);
 | |
| 					
 | |
| 					drawArrowHead(DOWN, 5);
 | |
| 					
 | |
| 					glPopMatrix();
 | |
| 
 | |
| 					glTranslatef(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0);
 | |
| 					glRotatef(180 / M_PI * (angle + delta_angle), 0, 0, 1);
 | |
| 
 | |
| 					drawArrowHead(UP, 5);
 | |
| 
 | |
| 					glLineWidth(1.0);
 | |
| 					break;
 | |
| 				}
 | |
| 				case HLP_TRACKBALL:
 | |
| 				{
 | |
| 					char col[3], col2[3];
 | |
| 					UI_GetThemeColor3ubv(TH_GRID, col);
 | |
| 	
 | |
| 					glTranslatef(t->mval[0], t->mval[1], 0);
 | |
| 	
 | |
| 					glLineWidth(3.0);
 | |
| 	
 | |
| 					UI_make_axis_color(col, col2, 'x');
 | |
| 					glColor3ubv((GLubyte *)col2);
 | |
| 	
 | |
| 					drawArrow(RIGHT, 5, 10, 5);
 | |
| 					drawArrow(LEFT, 5, 10, 5);
 | |
| 	
 | |
| 					UI_make_axis_color(col, col2, 'y');
 | |
| 					glColor3ubv((GLubyte *)col2);
 | |
| 	
 | |
| 					drawArrow(UP, 5, 10, 5);
 | |
| 					drawArrow(DOWN, 5, 10, 5);
 | |
| 					glLineWidth(1.0);
 | |
| 					break;
 | |
| 				}
 | |
| 		}
 | |
| 		
 | |
| 		glMatrixMode(GL_PROJECTION);
 | |
| 		glPopMatrix();
 | |
| 		glMatrixMode(GL_MODELVIEW);
 | |
| 		glPopMatrix();
 | |
| 		
 | |
| 		glEnable(GL_DEPTH_TEST);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void drawTransform(const struct bContext *C, struct ARegion *ar, void *arg)
 | |
| {
 | |
| 	TransInfo *t = arg;
 | |
| 	
 | |
| 	drawConstraint(C, t);
 | |
| 	drawPropCircle(C, t);
 | |
| 	drawSnapping(C, t);
 | |
| 	drawHelpline(C, t);
 | |
| }
 | |
| 
 | |
| void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
 | |
| {
 | |
| 	Scene *sce = CTX_data_scene(C);
 | |
| 	int constraint_axis[3] = {0, 0, 0};
 | |
| 	int proportional = 0;
 | |
| 
 | |
| 	if (t->flag & T_AUTOVALUES)
 | |
| 	{
 | |
| 		RNA_float_set_array(op->ptr, "value", t->auto_values);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		RNA_float_set_array(op->ptr, "value", t->values);
 | |
| 	}
 | |
| 
 | |
| 	/* XXX convert stupid flag to enum */
 | |
| 	switch(t->flag & (T_PROP_EDIT|T_PROP_CONNECTED))
 | |
| 	{
 | |
| 	case (T_PROP_EDIT|T_PROP_CONNECTED):
 | |
| 		proportional = 2;
 | |
| 		break;
 | |
| 	case T_PROP_EDIT:
 | |
| 		proportional = 1;
 | |
| 		break;
 | |
| 	default:
 | |
| 		proportional = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (RNA_struct_find_property(op->ptr, "proportional"))
 | |
| 	{
 | |
| 		RNA_enum_set(op->ptr, "proportional", proportional);
 | |
| 		RNA_enum_set(op->ptr, "proportional_editing_falloff", t->prop_mode);
 | |
| 		RNA_float_set(op->ptr, "proportional_size", t->prop_size);
 | |
| 	}
 | |
| 
 | |
| 	if (RNA_struct_find_property(op->ptr, "mirror"))
 | |
| 	{
 | |
| 		RNA_boolean_set(op->ptr, "mirror", t->flag & T_MIRROR);
 | |
| 	}
 | |
| 	
 | |
| 	if (RNA_struct_find_property(op->ptr, "constraint_axis"))
 | |
| 	{
 | |
| 		RNA_int_set(op->ptr, "constraint_orientation", t->current_orientation);
 | |
| 
 | |
| 		if (t->con.mode & CON_APPLY)
 | |
| 		{
 | |
| 			if (t->con.mode & CON_AXIS0) {
 | |
| 				constraint_axis[0] = 1;
 | |
| 			}
 | |
| 			if (t->con.mode & CON_AXIS1) {
 | |
| 				constraint_axis[1] = 1;
 | |
| 			}
 | |
| 			if (t->con.mode & CON_AXIS2) {
 | |
| 				constraint_axis[2] = 1;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
 | |
| 	}
 | |
| 
 | |
| 	// XXX If modal, save settings back in scene
 | |
| 	if (t->flag & T_MODAL)
 | |
| 	{
 | |
| 		sce->prop_mode = t->prop_mode;
 | |
| 		sce->proportional = proportional;
 | |
| 
 | |
| 		if(t->spacetype == SPACE_VIEW3D)
 | |
| 		{
 | |
| 			View3D *v3d = t->view;
 | |
| 			
 | |
| 			v3d->twmode = t->current_orientation;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int mode)
 | |
| {
 | |
| 	int options = 0;
 | |
| 
 | |
| 	/* added initialize, for external calls to set stuff in TransInfo, like undo string */
 | |
| 
 | |
| 	t->state = TRANS_RUNNING;
 | |
| 
 | |
| 	t->options = options;
 | |
| 	
 | |
| 	t->mode = mode;
 | |
| 
 | |
| 	if (!initTransInfo(C, t, op, event))					// internal data, mouse, vectors
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	if(t->spacetype == SPACE_VIEW3D)
 | |
| 	{
 | |
| 		//calc_manipulator_stats(curarea);
 | |
| 		initTransformOrientation(C, t);
 | |
| 	
 | |
| 		t->draw_handle = ED_region_draw_cb_activate(t->ar->type, drawTransform, t, REGION_DRAW_POST);
 | |
| 	}
 | |
| 	else if(t->spacetype == SPACE_IMAGE) {
 | |
| 		Mat3One(t->spacemtx);
 | |
| 		t->draw_handle = ED_region_draw_cb_activate(t->ar->type, drawTransform, t, REGION_DRAW_POST);
 | |
| 	}
 | |
| 	else
 | |
| 		Mat3One(t->spacemtx);
 | |
| 
 | |
| 	createTransData(C, t);			// make TransData structs from selection
 | |
| 
 | |
| 	if (t->total == 0) {
 | |
| 		postTrans(t);
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	initSnapping(t, op); // Initialize snapping data AFTER mode flags
 | |
| 
 | |
| 	/* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
 | |
| 	/* EVIL2: we gave as argument also texture space context bit... was cleared */
 | |
| 	/* EVIL3: extend mode for animation editors also switches modes... but is best way to avoid duplicate code */
 | |
| 	mode = t->mode;
 | |
| 	
 | |
| 	calculatePropRatio(t);
 | |
| 	calculateCenter(t);
 | |
| 	
 | |
| 	initMouseInput(t, &t->mouse, t->center2d, t->imval);
 | |
| 
 | |
| 	switch (mode) {
 | |
| 	case TFM_TRANSLATION:
 | |
| 		initTranslation(t);
 | |
| 		break;
 | |
| 	case TFM_ROTATION:
 | |
| 		initRotation(t);
 | |
| 		break;
 | |
| 	case TFM_RESIZE:
 | |
| 		initResize(t);
 | |
| 		break;
 | |
| 	case TFM_TOSPHERE:
 | |
| 		initToSphere(t);
 | |
| 		break;
 | |
| 	case TFM_SHEAR:
 | |
| 		initShear(t);
 | |
| 		break;
 | |
| 	case TFM_WARP:
 | |
| 		initWarp(t);
 | |
| 		break;
 | |
| 	case TFM_SHRINKFATTEN:
 | |
| 		initShrinkFatten(t);
 | |
| 		break;
 | |
| 	case TFM_TILT:
 | |
| 		initTilt(t);
 | |
| 		break;
 | |
| 	case TFM_CURVE_SHRINKFATTEN:
 | |
| 		initCurveShrinkFatten(t);
 | |
| 		break;
 | |
| 	case TFM_TRACKBALL:
 | |
| 		initTrackball(t);
 | |
| 		break;
 | |
| 	case TFM_PUSHPULL:
 | |
| 		initPushPull(t);
 | |
| 		break;
 | |
| 	case TFM_CREASE:
 | |
| 		initCrease(t);
 | |
| 		break;
 | |
| 	case TFM_BONESIZE:
 | |
| 		{	/* used for both B-Bone width (bonesize) as for deform-dist (envelope) */
 | |
| 			bArmature *arm= t->poseobj->data;
 | |
| 			if(arm->drawtype==ARM_ENVELOPE)
 | |
| 				initBoneEnvelope(t);
 | |
| 			else
 | |
| 				initBoneSize(t);
 | |
| 		}
 | |
| 		break;
 | |
| 	case TFM_BONE_ENVELOPE:
 | |
| 		initBoneEnvelope(t);
 | |
| 		break;
 | |
| 	case TFM_BONE_ROLL:
 | |
| 		initBoneRoll(t);
 | |
| 		break;
 | |
| 	case TFM_TIME_TRANSLATE:
 | |
| 		initTimeTranslate(t);
 | |
| 		break;
 | |
| 	case TFM_TIME_SLIDE:
 | |
| 		initTimeSlide(t);
 | |
| 		break;
 | |
| 	case TFM_TIME_SCALE:
 | |
| 		initTimeScale(t);
 | |
| 		break;
 | |
| 	case TFM_TIME_EXTEND: 
 | |
| 		/* now that transdata has been made, do like for TFM_TIME_TRANSLATE (for most Animation
 | |
| 		 * Editors because they have only 1D transforms for time values) or TFM_TRANSLATION
 | |
| 		 * (for Graph Editor only since it uses 'standard' transforms to get 2D movement)
 | |
| 		 * depending on which editor this was called from 
 | |
| 		 */
 | |
| 		if (t->spacetype == SPACE_IPO)
 | |
| 			initTranslation(t);
 | |
| 		else
 | |
| 			initTimeTranslate(t);
 | |
| 		break;
 | |
| 	case TFM_BAKE_TIME:
 | |
| 		initBakeTime(t);
 | |
| 		break;
 | |
| 	case TFM_MIRROR:
 | |
| 		initMirror(t);
 | |
| 		break;
 | |
| 	case TFM_BEVEL:
 | |
| 		initBevel(t);
 | |
| 		break;
 | |
| 	case TFM_BWEIGHT:
 | |
| 		initBevelWeight(t);
 | |
| 		break;
 | |
| 	case TFM_ALIGN:
 | |
| 		initAlign(t);
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	/* overwrite initial values if operator supplied a non-null vector */
 | |
| 	if (RNA_property_is_set(op->ptr, "value"))
 | |
| 	{
 | |
| 		float values[4];
 | |
| 		RNA_float_get_array(op->ptr, "value", values);
 | |
| 		QUATCOPY(t->values, values);
 | |
| 		QUATCOPY(t->auto_values, values);
 | |
| 		t->flag |= T_AUTOVALUES;
 | |
| 	}
 | |
| 
 | |
| 	/* Constraint init from operator */
 | |
| 	if (RNA_struct_find_property(op->ptr, "constraint_axis") && RNA_property_is_set(op->ptr, "constraint_axis"))
 | |
| 	{
 | |
| 		int constraint_axis[3];
 | |
| 
 | |
| 		RNA_boolean_get_array(op->ptr, "constraint_axis", constraint_axis);
 | |
| 
 | |
| 		if (constraint_axis[0] || constraint_axis[1] || constraint_axis[2])
 | |
| 		{
 | |
| 			t->con.mode |= CON_APPLY;
 | |
| 
 | |
| 			if (constraint_axis[0]) {
 | |
| 				t->con.mode |= CON_AXIS0;
 | |
| 			}
 | |
| 			if (constraint_axis[1]) {
 | |
| 				t->con.mode |= CON_AXIS1;
 | |
| 			}
 | |
| 			if (constraint_axis[2]) {
 | |
| 				t->con.mode |= CON_AXIS2;
 | |
| 			}
 | |
| 				
 | |
| 			setUserConstraint(t, t->con.mode, "%s");		
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| void transformApply(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	if (t->redraw)
 | |
| 	{
 | |
| 		if (t->modifiers & MOD_CONSTRAINT_SELECT)
 | |
| 			t->con.mode |= CON_SELECT;
 | |
| 
 | |
| 		selectConstraint(t);
 | |
| 		if (t->transform) {
 | |
| 			t->transform(t, t->mval);  // calls recalcData()
 | |
| 			viewRedrawForce(C, t);
 | |
| 		}
 | |
| 		t->redraw = 0;
 | |
| 	}
 | |
| 
 | |
| 	/* If auto confirm is on, break after one pass */		
 | |
| 	if (t->options & CTX_AUTOCONFIRM)
 | |
| 	{
 | |
| 		t->state = TRANS_CONFIRM;
 | |
| 	}
 | |
| 
 | |
| 	if (BKE_ptcache_get_continue_physics())
 | |
| 	{
 | |
| 		// TRANSFORM_FIX_ME
 | |
| 		//do_screenhandlers(G.curscreen);
 | |
| 		t->redraw = 1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int transformEnd(bContext *C, TransInfo *t)
 | |
| {
 | |
| 	int exit_code = OPERATOR_RUNNING_MODAL;
 | |
| 	
 | |
| 	if (t->state != TRANS_RUNNING)
 | |
| 	{
 | |
| 		/* handle restoring objects */
 | |
| 		if(t->state == TRANS_CANCEL)
 | |
| 		{
 | |
| 			exit_code = OPERATOR_CANCELLED;
 | |
| 			restoreTransObjects(t);	// calls recalcData()
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			exit_code = OPERATOR_FINISHED;
 | |
| 		}
 | |
| 		
 | |
| 		/* free data */
 | |
| 		postTrans(t);
 | |
| 	
 | |
| 		/* aftertrans does insert keyframes, and clears base flags, doesnt read transdata */
 | |
| 		special_aftertrans_update(t);
 | |
| 	
 | |
| 		/* send events out for redraws */
 | |
| 		viewRedrawPost(t);
 | |
| 	
 | |
| 		/*  Undo as last, certainly after special_trans_update! */
 | |
| 
 | |
| 		if(t->state == TRANS_CANCEL) {
 | |
| //			if(t->undostr) ED_undo_push(C, t->undostr);
 | |
| 		}
 | |
| 		else {
 | |
| //			if(t->undostr) ED_undo_push(C, t->undostr);
 | |
| //			else ED_undo_push(C, transform_to_undostr(t));
 | |
| 		}
 | |
| 		t->undostr= NULL;
 | |
| 
 | |
| 		viewRedrawForce(C, t);
 | |
| 	}
 | |
| 	
 | |
| 	return exit_code;
 | |
| }
 | |
| 
 | |
| /* ************************** Manipulator init and main **************************** */
 | |
| 
 | |
| void initManipulator(int mode)
 | |
| {
 | |
| #if 0 // TRANSFORM_FIX_ME
 | |
| 	Trans.state = TRANS_RUNNING;
 | |
| 
 | |
| 	Trans.options = CTX_NONE;
 | |
| 	
 | |
| 	Trans.mode = mode;
 | |
| 	
 | |
| 	/* automatic switch to scaling bone envelopes */
 | |
| 	if(mode==TFM_RESIZE && t->obedit && t->obedit->type==OB_ARMATURE) {
 | |
| 		bArmature *arm= t->obedit->data;
 | |
| 		if(arm->drawtype==ARM_ENVELOPE)
 | |
| 			mode= TFM_BONE_ENVELOPE;
 | |
| 	}
 | |
| 
 | |
| 	initTrans(&Trans);					// internal data, mouse, vectors
 | |
| 
 | |
| 	G.moving |= G_TRANSFORM_MANIP;		// signal to draw manipuls while transform
 | |
| 	createTransData(&Trans);			// make TransData structs from selection
 | |
| 
 | |
| 	if (Trans.total == 0)
 | |
| 		return;
 | |
| 
 | |
| 	initSnapping(&Trans); // Initialize snapping data AFTER mode flags
 | |
| 
 | |
| 	/* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
 | |
| 	/* EVIL2: we gave as argument also texture space context bit... was cleared */
 | |
| 	mode = Trans.mode;
 | |
| 	
 | |
| 	calculatePropRatio(&Trans);
 | |
| 	calculateCenter(&Trans);
 | |
| 
 | |
| 	switch (mode) {
 | |
| 	case TFM_TRANSLATION:
 | |
| 		initTranslation(&Trans);
 | |
| 		break;
 | |
| 	case TFM_ROTATION:
 | |
| 		initRotation(&Trans);
 | |
| 		break;
 | |
| 	case TFM_RESIZE:
 | |
| 		initResize(&Trans);
 | |
| 		break;
 | |
| 	case TFM_TRACKBALL:
 | |
| 		initTrackball(&Trans);
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	Trans.flag |= T_USES_MANIPULATOR;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void ManipulatorTransform() 
 | |
| {
 | |
| #if 0 // TRANSFORM_FIX_ME
 | |
| 	int mouse_moved = 0;
 | |
| 	short pmval[2] = {0, 0}, mval[2], val;
 | |
| 	unsigned short event;
 | |
| 
 | |
| 	if (Trans.total == 0)
 | |
| 		return;
 | |
| 
 | |
| 	Trans.redraw = 1; /* initial draw */
 | |
| 
 | |
| 	while (Trans.state == TRANS_RUNNING) {
 | |
| 		
 | |
| 		getmouseco_areawin(mval);
 | |
| 		
 | |
| 		if (mval[0] != pmval[0] || mval[1] != pmval[1]) {
 | |
| 			Trans.redraw = 1;
 | |
| 		}
 | |
| 		if (Trans.redraw) {
 | |
| 			pmval[0] = mval[0];
 | |
| 			pmval[1] = mval[1];
 | |
| 
 | |
| 			//selectConstraint(&Trans);  needed?
 | |
| 			if (Trans.transform) {
 | |
| 				Trans.transform(&Trans, mval);
 | |
| 			}
 | |
| 			Trans.redraw = 0;
 | |
| 		}
 | |
| 		
 | |
| 		/* essential for idling subloop */
 | |
| 		if( qtest()==0) PIL_sleep_ms(2);
 | |
| 
 | |
| 		while( qtest() ) {
 | |
| 			event= extern_qread(&val);
 | |
| 
 | |
| 			switch (event){
 | |
| 			case MOUSEX:
 | |
| 			case MOUSEY:
 | |
| 				mouse_moved = 1;
 | |
| 				break;
 | |
| 			/* enforce redraw of transform when modifiers are used */
 | |
| 			case LEFTCTRLKEY:
 | |
| 			case RIGHTCTRLKEY:
 | |
| 				if(val) Trans.redraw = 1;
 | |
| 				break;
 | |
| 			case LEFTSHIFTKEY:
 | |
| 			case RIGHTSHIFTKEY:
 | |
| 				/* shift is modifier for higher resolution transform, works nice to store this mouse position */
 | |
| 				if(val) {
 | |
| 					getmouseco_areawin(Trans.shiftmval);
 | |
| 					Trans.flag |= T_SHIFT_MOD;
 | |
| 					Trans.redraw = 1;
 | |
| 				}
 | |
| 				else Trans.flag &= ~T_SHIFT_MOD; 
 | |
| 				break;
 | |
| 				
 | |
| 			case ESCKEY:
 | |
| 			case RIGHTMOUSE:
 | |
| 				Trans.state = TRANS_CANCEL;
 | |
| 				break;
 | |
| 			case LEFTMOUSE:
 | |
| 				if(mouse_moved==0 && val==0) break;
 | |
| 				// else we pass on event to next, which cancels
 | |
| 			case SPACEKEY:
 | |
| 			case PADENTER:
 | |
| 			case RETKEY:
 | |
| 				Trans.state = TRANS_CONFIRM;
 | |
| 				break;
 | |
|    //         case NDOFMOTION:
 | |
|      //           viewmoveNDOF(1);
 | |
|      //           break;
 | |
| 			}
 | |
| 			if(val) {
 | |
| 				switch(event) {
 | |
| 				case PADPLUSKEY:
 | |
| 					if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
 | |
| 						Trans.propsize*= 1.1f;
 | |
| 						calculatePropRatio(&Trans);
 | |
| 					}
 | |
| 					Trans.redraw= 1;
 | |
| 					break;
 | |
| 				case PAGEUPKEY:
 | |
| 				case WHEELDOWNMOUSE:
 | |
| 					if (Trans.flag & T_AUTOIK) {
 | |
| 						transform_autoik_update(&Trans, 1);
 | |
| 					}
 | |
| 					else if(Trans.flag & T_PROP_EDIT) {
 | |
| 						Trans.propsize*= 1.1f;
 | |
| 						calculatePropRatio(&Trans);
 | |
| 					}
 | |
| 					else view_editmove(event);
 | |
| 					Trans.redraw= 1;
 | |
| 					break;
 | |
| 				case PADMINUS:
 | |
| 					if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
 | |
| 						Trans.propsize*= 0.90909090f;
 | |
| 						calculatePropRatio(&Trans);
 | |
| 					}
 | |
| 					Trans.redraw= 1;
 | |
| 					break;
 | |
| 				case PAGEDOWNKEY:
 | |
| 				case WHEELUPMOUSE:
 | |
| 					if (Trans.flag & T_AUTOIK) {
 | |
| 						transform_autoik_update(&Trans, -1);
 | |
| 					}
 | |
| 					else if (Trans.flag & T_PROP_EDIT) {
 | |
| 						Trans.propsize*= 0.90909090f;
 | |
| 						calculatePropRatio(&Trans);
 | |
| 					}
 | |
| 					else view_editmove(event);
 | |
| 					Trans.redraw= 1;
 | |
| 					break;
 | |
| 				}
 | |
| 							
 | |
| 				// Numerical input events
 | |
| 				Trans.redraw |= handleNumInput(&(Trans.num), event);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	if(Trans.state == TRANS_CANCEL) {
 | |
| 		restoreTransObjects(&Trans);
 | |
| 	}
 | |
| 	
 | |
| 	/* free data, reset vars */
 | |
| 	postTrans(&Trans);
 | |
| 	
 | |
| 	/* aftertrans does insert ipos and action channels, and clears base flags */
 | |
| 	special_aftertrans_update(&Trans);
 | |
| 	
 | |
| 	/* send events out for redraws */
 | |
| 	viewRedrawPost(&Trans);
 | |
| 
 | |
| 	if(Trans.state != TRANS_CANCEL) {
 | |
| 		BIF_undo_push(transform_to_undostr(&Trans));
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /* ************************** TRANSFORM LOCKS **************************** */
 | |
| 
 | |
| static void protectedTransBits(short protectflag, float *vec)
 | |
| {
 | |
| 	if(protectflag & OB_LOCK_LOCX)
 | |
| 		vec[0]= 0.0f;
 | |
| 	if(protectflag & OB_LOCK_LOCY)
 | |
| 		vec[1]= 0.0f;
 | |
| 	if(protectflag & OB_LOCK_LOCZ)
 | |
| 		vec[2]= 0.0f;
 | |
| }
 | |
| 
 | |
| static void protectedSizeBits(short protectflag, float *size)
 | |
| {
 | |
| 	if(protectflag & OB_LOCK_SCALEX)
 | |
| 		size[0]= 1.0f;
 | |
| 	if(protectflag & OB_LOCK_SCALEY)
 | |
| 		size[1]= 1.0f;
 | |
| 	if(protectflag & OB_LOCK_SCALEZ)
 | |
| 		size[2]= 1.0f;
 | |
| }
 | |
| 
 | |
| static void protectedRotateBits(short protectflag, float *eul, float *oldeul)
 | |
| {
 | |
| 	if(protectflag & OB_LOCK_ROTX)
 | |
| 		eul[0]= oldeul[0];
 | |
| 	if(protectflag & OB_LOCK_ROTY)
 | |
| 		eul[1]= oldeul[1];
 | |
| 	if(protectflag & OB_LOCK_ROTZ)
 | |
| 		eul[2]= oldeul[2];
 | |
| }
 | |
| 
 | |
| static void protectedQuaternionBits(short protectflag, float *quat, float *oldquat)
 | |
| {
 | |
| 	/* quaternions get limited with euler... */
 | |
| 	/* this function only does the delta rotation */
 | |
| 	
 | |
| 	if(protectflag) {
 | |
| 		float eul[3], oldeul[3], quat1[4];
 | |
| 		
 | |
| 		QUATCOPY(quat1, quat);
 | |
| 		QuatToEul(quat, eul);
 | |
| 		QuatToEul(oldquat, oldeul);
 | |
| 		
 | |
| 		if(protectflag & OB_LOCK_ROTX)
 | |
| 			eul[0]= oldeul[0];
 | |
| 		if(protectflag & OB_LOCK_ROTY)
 | |
| 			eul[1]= oldeul[1];
 | |
| 		if(protectflag & OB_LOCK_ROTZ)
 | |
| 			eul[2]= oldeul[2];
 | |
| 		
 | |
| 		EulToQuat(eul, quat);
 | |
| 		/* quaternions flip w sign to accumulate rotations correctly */
 | |
| 		if( (quat1[0]<0.0f && quat[0]>0.0f) || (quat1[0]>0.0f && quat[0]<0.0f) ) {
 | |
| 			QuatMulf(quat, -1.0f);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ******************* TRANSFORM LIMITS ********************** */
 | |
| 
 | |
| static void constraintTransLim(TransInfo *t, TransData *td)
 | |
| {
 | |
| 	if (td->con) {
 | |
| 		bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
 | |
| 		bConstraintOb cob;
 | |
| 		bConstraint *con;
 | |
| 		
 | |
| 		/* Make a temporary bConstraintOb for using these limit constraints 
 | |
| 		 * 	- they only care that cob->matrix is correctly set ;-)
 | |
| 		 *	- current space should be local
 | |
| 		 */
 | |
| 		memset(&cob, 0, sizeof(bConstraintOb));
 | |
| 		Mat4One(cob.matrix);
 | |
| 		if (td->tdi) {
 | |
| 			TransDataIpokey *tdi= td->tdi;
 | |
| 			cob.matrix[3][0]= tdi->locx[0];
 | |
| 			cob.matrix[3][1]= tdi->locy[0];
 | |
| 			cob.matrix[3][2]= tdi->locz[0];
 | |
| 		}
 | |
| 		else {
 | |
| 			VECCOPY(cob.matrix[3], td->loc);
 | |
| 		}
 | |
| 		
 | |
| 		/* Evaluate valid constraints */
 | |
| 		for (con= td->con; con; con= con->next) {
 | |
| 			float tmat[4][4];
 | |
| 			
 | |
| 			/* only consider constraint if enabled */
 | |
| 			if (con->flag & CONSTRAINT_DISABLE) continue;
 | |
| 			if (con->enforce == 0.0f) continue;
 | |
| 			
 | |
| 			/* only use it if it's tagged for this purpose (and the right type) */
 | |
| 			if (con->type == CONSTRAINT_TYPE_LOCLIMIT) {
 | |
| 				bLocLimitConstraint *data= con->data;
 | |
| 				
 | |
| 				if ((data->flag2 & LIMIT_TRANSFORM)==0) 
 | |
| 					continue;
 | |
| 				
 | |
| 				/* do space conversions */
 | |
| 				if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
 | |
| 					/* just multiply by td->mtx (this should be ok) */
 | |
| 					Mat4CpyMat4(tmat, cob.matrix);
 | |
| 					Mat4MulMat34(cob.matrix, td->mtx, tmat);
 | |
| 				}
 | |
| 				else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
 | |
| 					/* skip... incompatable spacetype */
 | |
| 					continue;
 | |
| 				}
 | |
| 				
 | |
| 				/* do constraint */
 | |
| 				cti->evaluate_constraint(con, &cob, NULL);
 | |
| 				
 | |
| 				/* convert spaces again */
 | |
| 				if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
 | |
| 					/* just multiply by td->mtx (this should be ok) */
 | |
| 					Mat4CpyMat4(tmat, cob.matrix);
 | |
| 					Mat4MulMat34(cob.matrix, td->smtx, tmat);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* copy results from cob->matrix */
 | |
| 		if (td->tdi) {
 | |
| 			TransDataIpokey *tdi= td->tdi;
 | |
| 			tdi->locx[0]= cob.matrix[3][0];
 | |
| 			tdi->locy[0]= cob.matrix[3][1];
 | |
| 			tdi->locz[0]= cob.matrix[3][2];
 | |
| 		}
 | |
| 		else {
 | |
| 			VECCOPY(td->loc, cob.matrix[3]);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void constraintRotLim(TransInfo *t, TransData *td)
 | |
| {
 | |
| 	if (td->con) {
 | |
| 		bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_ROTLIMIT);
 | |
| 		bConstraintOb cob;
 | |
| 		bConstraint *con;
 | |
| 		
 | |
| 		/* Make a temporary bConstraintOb for using these limit constraints 
 | |
| 		 * 	- they only care that cob->matrix is correctly set ;-)
 | |
| 		 *	- current space should be local
 | |
| 		 */
 | |
| 		memset(&cob, 0, sizeof(bConstraintOb));
 | |
| 		if (td->flag & TD_USEQUAT) {
 | |
| 			/* quats */
 | |
| 			if (td->ext)
 | |
| 				QuatToMat4(td->ext->quat, cob.matrix);
 | |
| 			else
 | |
| 				return;
 | |
| 		}
 | |
| 		else if (td->tdi) {
 | |
| 			/* ipo-keys eulers */
 | |
| 			TransDataIpokey *tdi= td->tdi;
 | |
| 			float eul[3];
 | |
| 			
 | |
| 			eul[0]= tdi->rotx[0];
 | |
| 			eul[1]= tdi->roty[0];
 | |
| 			eul[2]= tdi->rotz[0];
 | |
| 			
 | |
| 			EulToMat4(eul, cob.matrix);
 | |
| 		}
 | |
| 		else {
 | |
| 			/* eulers */
 | |
| 			if (td->ext)
 | |
| 				EulToMat4(td->ext->rot, cob.matrix);
 | |
| 			else
 | |
| 				return;
 | |
| 		}
 | |
| 			
 | |
| 		/* Evaluate valid constraints */
 | |
| 		for (con= td->con; con; con= con->next) {
 | |
| 			/* only consider constraint if enabled */
 | |
| 			if (con->flag & CONSTRAINT_DISABLE) continue;
 | |
| 			if (con->enforce == 0.0f) continue;
 | |
| 			
 | |
| 			/* we're only interested in Limit-Rotation constraints */
 | |
| 			if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
 | |
| 				bRotLimitConstraint *data= con->data;
 | |
| 				float tmat[4][4];
 | |
| 				
 | |
| 				/* only use it if it's tagged for this purpose */
 | |
| 				if ((data->flag2 & LIMIT_TRANSFORM)==0) 
 | |
| 					continue;
 | |
| 					
 | |
| 				/* do space conversions */
 | |
| 				if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
 | |
| 					/* just multiply by td->mtx (this should be ok) */
 | |
| 					Mat4CpyMat4(tmat, cob.matrix);
 | |
| 					Mat4MulMat34(cob.matrix, td->mtx, tmat);
 | |
| 				}
 | |
| 				else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
 | |
| 					/* skip... incompatable spacetype */
 | |
| 					continue;
 | |
| 				}
 | |
| 				
 | |
| 				/* do constraint */
 | |
| 				cti->evaluate_constraint(con, &cob, NULL);
 | |
| 				
 | |
| 				/* convert spaces again */
 | |
| 				if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
 | |
| 					/* just multiply by td->mtx (this should be ok) */
 | |
| 					Mat4CpyMat4(tmat, cob.matrix);
 | |
| 					Mat4MulMat34(cob.matrix, td->smtx, tmat);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* copy results from cob->matrix */
 | |
| 		if (td->flag & TD_USEQUAT) {
 | |
| 			/* quats */
 | |
| 			Mat4ToQuat(cob.matrix, td->ext->quat);
 | |
| 		}
 | |
| 		else if (td->tdi) {
 | |
| 			/* ipo-keys eulers */
 | |
| 			TransDataIpokey *tdi= td->tdi;
 | |
| 			float eul[3];
 | |
| 			
 | |
| 			Mat4ToEul(cob.matrix, eul);
 | |
| 			
 | |
| 			tdi->rotx[0]= eul[0];
 | |
| 			tdi->roty[0]= eul[1];
 | |
| 			tdi->rotz[0]= eul[2];
 | |
| 		}
 | |
| 		else {
 | |
| 			/* eulers */
 | |
| 			Mat4ToEul(cob.matrix, td->ext->rot);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void constraintSizeLim(TransInfo *t, TransData *td)
 | |
| {
 | |
| 	if (td->con && td->ext) {
 | |
| 		bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT);
 | |
| 		bConstraintOb cob;
 | |
| 		bConstraint *con;
 | |
| 		
 | |
| 		/* Make a temporary bConstraintOb for using these limit constraints 
 | |
| 		 * 	- they only care that cob->matrix is correctly set ;-)
 | |
| 		 *	- current space should be local
 | |
| 		 */
 | |
| 		memset(&cob, 0, sizeof(bConstraintOb));
 | |
| 		if (td->tdi) {
 | |
| 			TransDataIpokey *tdi= td->tdi;
 | |
| 			float size[3];
 | |
| 			
 | |
| 			size[0]= tdi->sizex[0];
 | |
| 			size[1]= tdi->sizey[0];
 | |
| 			size[2]= tdi->sizez[0];
 | |
| 			SizeToMat4(size, cob.matrix);
 | |
| 		} 
 | |
| 		else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
 | |
| 			/* scale val and reset size */
 | |
| 			return; // TODO: fix this case
 | |
| 		}
 | |
| 		else {
 | |
| 			/* Reset val if SINGLESIZE but using a constraint */
 | |
| 			if (td->flag & TD_SINGLESIZE)
 | |
| 				return;
 | |
| 			
 | |
| 			SizeToMat4(td->ext->size, cob.matrix);
 | |
| 		}
 | |
| 			
 | |
| 		/* Evaluate valid constraints */
 | |
| 		for (con= td->con; con; con= con->next) {
 | |
| 			/* only consider constraint if enabled */
 | |
| 			if (con->flag & CONSTRAINT_DISABLE) continue;
 | |
| 			if (con->enforce == 0.0f) continue;
 | |
| 			
 | |
| 			/* we're only interested in Limit-Scale constraints */
 | |
| 			if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
 | |
| 				bSizeLimitConstraint *data= con->data;
 | |
| 				float tmat[4][4];
 | |
| 				
 | |
| 				/* only use it if it's tagged for this purpose */
 | |
| 				if ((data->flag2 & LIMIT_TRANSFORM)==0) 
 | |
| 					continue;
 | |
| 					
 | |
| 				/* do space conversions */
 | |
| 				if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
 | |
| 					/* just multiply by td->mtx (this should be ok) */
 | |
| 					Mat4CpyMat4(tmat, cob.matrix);
 | |
| 					Mat4MulMat34(cob.matrix, td->mtx, tmat);
 | |
| 				}
 | |
| 				else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
 | |
| 					/* skip... incompatable spacetype */
 | |
| 					continue;
 | |
| 				}
 | |
| 				
 | |
| 				/* do constraint */
 | |
| 				cti->evaluate_constraint(con, &cob, NULL);
 | |
| 				
 | |
| 				/* convert spaces again */
 | |
| 				if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
 | |
| 					/* just multiply by td->mtx (this should be ok) */
 | |
| 					Mat4CpyMat4(tmat, cob.matrix);
 | |
| 					Mat4MulMat34(cob.matrix, td->smtx, tmat);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* copy results from cob->matrix */
 | |
| 		if (td->tdi) {
 | |
| 			TransDataIpokey *tdi= td->tdi;
 | |
| 			float size[3];
 | |
| 			
 | |
| 			Mat4ToSize(cob.matrix, size);
 | |
| 			
 | |
| 			tdi->sizex[0]= size[0];
 | |
| 			tdi->sizey[0]= size[1];
 | |
| 			tdi->sizez[0]= size[2];
 | |
| 		} 
 | |
| 		else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
 | |
| 			/* scale val and reset size */
 | |
| 			return; // TODO: fix this case
 | |
| 		}
 | |
| 		else {
 | |
| 			/* Reset val if SINGLESIZE but using a constraint */
 | |
| 			if (td->flag & TD_SINGLESIZE)
 | |
| 				return;
 | |
| 				
 | |
| 			Mat4ToSize(cob.matrix, td->ext->size);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ************************** WARP *************************** */
 | |
| 
 | |
| void initWarp(TransInfo *t) 
 | |
| {
 | |
| 	float max[3], min[3];
 | |
| 	int i;
 | |
| 	
 | |
| 	t->mode = TFM_WARP;
 | |
| 	t->transform = Warp;
 | |
| 	t->handleEvent = handleEventWarp;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
 | |
| 
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 5.0f;
 | |
| 	t->snap[2] = 1.0f;
 | |
| 	
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| 	
 | |
| 	/* we need min/max in view space */
 | |
| 	for(i = 0; i < t->total; i++) {
 | |
| 		float center[3];
 | |
| 		VECCOPY(center, t->data[i].center);
 | |
| 		Mat3MulVecfl(t->data[i].mtx, center);
 | |
| 		Mat4MulVecfl(t->viewmat, center);
 | |
| 		VecSubf(center, center, t->viewmat[3]);
 | |
| 		if (i)
 | |
| 			MinMax3(min, max, center);
 | |
| 		else {
 | |
| 			VECCOPY(max, center);
 | |
| 			VECCOPY(min, center);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	t->center[0]= (min[0]+max[0])/2.0f;
 | |
| 	t->center[1]= (min[1]+max[1])/2.0f;
 | |
| 	t->center[2]= (min[2]+max[2])/2.0f;
 | |
| 	
 | |
| 	if (max[0] == min[0]) max[0] += 0.1; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */
 | |
| 	t->val= (max[0]-min[0])/2.0f; /* t->val is X dimension projected boundbox */
 | |
| }
 | |
| 
 | |
| int handleEventWarp(TransInfo *t, wmEvent *event)
 | |
| {
 | |
| 	int status = 0;
 | |
| 	
 | |
| 	if (event->type == MIDDLEMOUSE && event->val)
 | |
| 	{
 | |
| 		// Use customData pointer to signal warp direction
 | |
| 		if	(t->customData == 0)
 | |
| 			t->customData = (void*)1;
 | |
| 		else
 | |
| 			t->customData = 0;
 | |
| 			
 | |
| 		status = 1;
 | |
| 	}
 | |
| 	
 | |
| 	return status;
 | |
| }
 | |
| 
 | |
| int Warp(TransInfo *t, short mval[2])
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3];
 | |
| 	int i;
 | |
| 	char str[50];
 | |
| 	
 | |
| 	curs= give_cursor(t->scene, t->view);
 | |
| 	/*
 | |
| 	 * gcursor is the one used for helpline.
 | |
| 	 * It has to be in the same space as the drawing loop
 | |
| 	 * (that means it needs to be in the object's space when in edit mode and
 | |
| 	 *  in global space in object mode)
 | |
| 	 *
 | |
| 	 * cursor is used for calculations.
 | |
| 	 * It needs to be in view space, but we need to take object's offset
 | |
| 	 * into account if in Edit mode.
 | |
| 	 */
 | |
| 	VECCOPY(cursor, curs);
 | |
| 	VECCOPY(gcursor, cursor);	
 | |
| 	if (t->flag & T_EDIT) {
 | |
| 		VecSubf(cursor, cursor, t->obedit->obmat[3]);
 | |
| 		VecSubf(gcursor, gcursor, t->obedit->obmat[3]);
 | |
| 		Mat3MulVecfl(t->data->smtx, gcursor);
 | |
| 	}
 | |
| 	Mat4MulVecfl(t->viewmat, cursor);
 | |
| 	VecSubf(cursor, cursor, t->viewmat[3]);
 | |
| 
 | |
| 	/* amount of degrees for warp */
 | |
| 	circumfac = 360.0f * t->values[0];
 | |
| 	
 | |
| 	if (t->customData) /* non-null value indicates reversed input */
 | |
| 	{
 | |
| 		circumfac *= -1;
 | |
| 	}
 | |
| 
 | |
| 	snapGrid(t, &circumfac);
 | |
| 	applyNumInput(&t->num, &circumfac);
 | |
| 	
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 		
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 		
 | |
| 		sprintf(str, "Warp: %s", c);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* default header print */
 | |
| 		sprintf(str, "Warp: %.3f", circumfac);
 | |
| 	}
 | |
| 	
 | |
| 	circumfac*= (float)(-M_PI/360.0);
 | |
| 	
 | |
| 	for(i = 0; i < t->total; i++, td++) {
 | |
| 		float loc[3];
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		/* translate point to center, rotate in such a way that outline==distance */
 | |
| 		VECCOPY(vec, td->iloc);
 | |
| 		Mat3MulVecfl(td->mtx, vec);
 | |
| 		Mat4MulVecfl(t->viewmat, vec);
 | |
| 		VecSubf(vec, vec, t->viewmat[3]);
 | |
| 		
 | |
| 		dist= vec[0]-cursor[0];
 | |
| 		
 | |
| 		/* t->val is X dimension projected boundbox */
 | |
| 		phi0= (circumfac*dist/t->val);	
 | |
| 		
 | |
| 		vec[1]= (vec[1]-cursor[1]);
 | |
| 		
 | |
| 		co= (float)cos(phi0);
 | |
| 		si= (float)sin(phi0);
 | |
| 		loc[0]= -si*vec[1]+cursor[0];
 | |
| 		loc[1]= co*vec[1]+cursor[1];
 | |
| 		loc[2]= vec[2];
 | |
| 		
 | |
| 		Mat4MulVecfl(t->viewinv, loc);
 | |
| 		VecSubf(loc, loc, t->viewinv[3]);
 | |
| 		Mat3MulVecfl(td->smtx, loc);
 | |
| 		
 | |
| 		VecSubf(loc, loc, td->iloc);
 | |
| 		VecMulf(loc, td->factor);
 | |
| 		VecAddf(td->loc, td->iloc, loc);
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 	
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 	
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** SHEAR *************************** */
 | |
| 
 | |
| void initShear(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_SHEAR;
 | |
| 	t->transform = Shear;
 | |
| 	t->handleEvent = handleEventShear;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
 | |
| 	
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 0.1f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| 	
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| }
 | |
| 
 | |
| int handleEventShear(TransInfo *t, wmEvent *event)
 | |
| {
 | |
| 	int status = 0;
 | |
| 	
 | |
| 	if (event->type == MIDDLEMOUSE && event->val)
 | |
| 	{
 | |
| 		// Use customData pointer to signal Shear direction
 | |
| 		if	(t->customData == 0)
 | |
| 		{
 | |
| 			initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_ABSOLUTE);
 | |
| 			t->customData = (void*)1;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
 | |
| 			t->customData = 0;
 | |
| 		}
 | |
| 			
 | |
| 		status = 1;
 | |
| 	}
 | |
| 	
 | |
| 	return status;
 | |
| }
 | |
| 
 | |
| 
 | |
| int Shear(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float vec[3];
 | |
| 	float smat[3][3], tmat[3][3], totmat[3][3], persmat[3][3], persinv[3][3];
 | |
| 	float value;
 | |
| 	int i;
 | |
| 	char str[50];
 | |
| 
 | |
| 	Mat3CpyMat4(persmat, t->viewmat);
 | |
| 	Mat3Inv(persinv, persmat);
 | |
| 
 | |
| 	value = 0.05f * t->values[0];
 | |
| 
 | |
| 	snapGrid(t, &value);
 | |
| 
 | |
| 	applyNumInput(&t->num, &value);
 | |
| 
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		sprintf(str, "Shear: %s %s", c, t->proptext);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* default header print */
 | |
| 		sprintf(str, "Shear: %.3f %s", value, t->proptext);
 | |
| 	}
 | |
| 	
 | |
| 	Mat3One(smat);
 | |
| 	
 | |
| 	// Custom data signals shear direction
 | |
| 	if (t->customData == 0)
 | |
| 		smat[1][0] = value;
 | |
| 	else
 | |
| 		smat[0][1] = value;
 | |
| 	
 | |
| 	Mat3MulMat3(tmat, smat, persmat);
 | |
| 	Mat3MulMat3(totmat, persinv, tmat);
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 
 | |
| 		if (t->obedit) {
 | |
| 			float mat3[3][3];
 | |
| 			Mat3MulMat3(mat3, totmat, td->mtx);
 | |
| 			Mat3MulMat3(tmat, td->smtx, mat3);
 | |
| 		}
 | |
| 		else {
 | |
| 			Mat3CpyMat3(tmat, totmat);
 | |
| 		}
 | |
| 		VecSubf(vec, td->center, t->center);
 | |
| 
 | |
| 		Mat3MulVecfl(tmat, vec);
 | |
| 
 | |
| 		VecAddf(vec, vec, t->center);
 | |
| 		VecSubf(vec, vec, td->center);
 | |
| 
 | |
| 		VecMulf(vec, td->factor);
 | |
| 
 | |
| 		VecAddf(td->loc, td->iloc, vec);
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** RESIZE *************************** */
 | |
| 
 | |
| void initResize(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_RESIZE;
 | |
| 	t->transform = Resize;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
 | |
| 	
 | |
| 	t->flag |= T_NULL_ONE;
 | |
| 	t->num.flag |= NUM_NULL_ONE;
 | |
| 	t->num.flag |= NUM_AFFECT_ALL;
 | |
| 	if (!t->obedit) {
 | |
| 		t->flag |= T_NO_ZERO;
 | |
| 		t->num.flag |= NUM_NO_ZERO;
 | |
| 	}
 | |
| 	
 | |
| 	t->idx_max = 2;
 | |
| 	t->num.idx_max = 2;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 0.1f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| }
 | |
| 
 | |
| static void headerResize(TransInfo *t, float vec[3], char *str) {
 | |
| 	char tvec[60];
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		outputNumInput(&(t->num), tvec);
 | |
| 	}
 | |
| 	else {
 | |
| 		sprintf(&tvec[0], "%.4f", vec[0]);
 | |
| 		sprintf(&tvec[20], "%.4f", vec[1]);
 | |
| 		sprintf(&tvec[40], "%.4f", vec[2]);
 | |
| 	}
 | |
| 
 | |
| 	if (t->con.mode & CON_APPLY) {
 | |
| 		switch(t->num.idx_max) {
 | |
| 		case 0:
 | |
| 			sprintf(str, "Scale: %s%s %s", &tvec[0], t->con.text, t->proptext);
 | |
| 			break;
 | |
| 		case 1:
 | |
| 			sprintf(str, "Scale: %s : %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
 | |
| 			break;
 | |
| 		case 2:
 | |
| 			sprintf(str, "Scale: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		if (t->flag & T_2D_EDIT)
 | |
| 			sprintf(str, "Scale X: %s   Y: %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
 | |
| 		else
 | |
| 			sprintf(str, "Scale X: %s   Y: %s  Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #define SIGN(a)		(a<-FLT_EPSILON?1:a>FLT_EPSILON?2:3)
 | |
| #define VECSIGNFLIP(a, b) ((SIGN(a[0]) & SIGN(b[0]))==0 || (SIGN(a[1]) & SIGN(b[1]))==0 || (SIGN(a[2]) & SIGN(b[2]))==0)
 | |
| 
 | |
| /* smat is reference matrix, only scaled */
 | |
| static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
 | |
| {
 | |
| 	float vec[3];
 | |
| 	
 | |
| 	VecCopyf(vec, mat[0]);
 | |
| 	size[0]= Normalize(vec);
 | |
| 	VecCopyf(vec, mat[1]);
 | |
| 	size[1]= Normalize(vec);
 | |
| 	VecCopyf(vec, mat[2]);
 | |
| 	size[2]= Normalize(vec);
 | |
| 	
 | |
| 	/* first tried with dotproduct... but the sign flip is crucial */
 | |
| 	if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0]; 
 | |
| 	if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1]; 
 | |
| 	if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2]; 
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
 | |
| 	float tmat[3][3], smat[3][3], center[3];
 | |
| 	float vec[3];
 | |
| 
 | |
| 	if (t->flag & T_EDIT) {
 | |
| 		Mat3MulMat3(smat, mat, td->mtx);
 | |
| 		Mat3MulMat3(tmat, td->smtx, smat);
 | |
| 	}
 | |
| 	else {
 | |
| 		Mat3CpyMat3(tmat, mat);
 | |
| 	}
 | |
| 
 | |
| 	if (t->con.applySize) {
 | |
| 		t->con.applySize(t, td, tmat);
 | |
| 	}
 | |
| 
 | |
| 	/* local constraint shouldn't alter center */
 | |
| 	if (t->around == V3D_LOCAL) {
 | |
| 		if (t->flag & T_OBJECT) {
 | |
| 			VECCOPY(center, td->center);
 | |
| 		}
 | |
| 		else if (t->flag & T_EDIT) {
 | |
| 			
 | |
| 			if(t->around==V3D_LOCAL && (t->scene->selectmode & SCE_SELECT_FACE)) {
 | |
| 				VECCOPY(center, td->center);
 | |
| 			}
 | |
| 			else {
 | |
| 				VECCOPY(center, t->center);
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			VECCOPY(center, t->center);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		VECCOPY(center, t->center);
 | |
| 	}
 | |
| 
 | |
| 	if (td->ext) {
 | |
| 		float fsize[3];
 | |
| 		
 | |
| 		if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) {
 | |
| 			float obsizemat[3][3];
 | |
| 			// Reorient the size mat to fit the oriented object.
 | |
| 			Mat3MulMat3(obsizemat, tmat, td->axismtx);
 | |
| 			//printmatrix3("obsizemat", obsizemat);
 | |
| 			TransMat3ToSize(obsizemat, td->axismtx, fsize);
 | |
| 			//printvecf("fsize", fsize);
 | |
| 		}
 | |
| 		else {
 | |
| 			Mat3ToSize(tmat, fsize);
 | |
| 		}
 | |
| 		
 | |
| 		protectedSizeBits(td->protectflag, fsize);
 | |
| 		
 | |
| 		if ((t->flag & T_V3D_ALIGN)==0) {	// align mode doesn't resize objects itself
 | |
| 			/* handle ipokeys? */
 | |
| 			if(td->tdi) {
 | |
| 				TransDataIpokey *tdi= td->tdi;
 | |
| 				/* calculate delta size (equal for size and dsize) */
 | |
| 				
 | |
| 				vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor;
 | |
| 				vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor;
 | |
| 				vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor;
 | |
| 				
 | |
| 				add_tdi_poin(tdi->sizex, tdi->oldsize,   vec[0]);
 | |
| 				add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]);
 | |
| 				add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]);
 | |
| 				
 | |
| 			} 
 | |
| 			else if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){
 | |
| 				/* scale val and reset size */
 | |
|  				*td->val = td->ival * fsize[0] * td->factor;
 | |
| 				
 | |
| 				td->ext->size[0] = td->ext->isize[0];
 | |
| 				td->ext->size[1] = td->ext->isize[1];
 | |
| 				td->ext->size[2] = td->ext->isize[2];
 | |
|  			}
 | |
| 			else {
 | |
| 				/* Reset val if SINGLESIZE but using a constraint */
 | |
| 				if (td->flag & TD_SINGLESIZE)
 | |
| 	 				*td->val = td->ival;
 | |
| 				
 | |
| 				td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor;
 | |
| 				td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor;
 | |
| 				td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		constraintSizeLim(t, td);
 | |
| 	}
 | |
| 	
 | |
| 	/* For individual element center, Editmode need to use iloc */
 | |
| 	if (t->flag & T_POINTS)
 | |
| 		VecSubf(vec, td->iloc, center);
 | |
| 	else
 | |
| 		VecSubf(vec, td->center, center);
 | |
| 
 | |
| 	Mat3MulVecfl(tmat, vec);
 | |
| 
 | |
| 	VecAddf(vec, vec, center);
 | |
| 	if (t->flag & T_POINTS)
 | |
| 		VecSubf(vec, vec, td->iloc);
 | |
| 	else
 | |
| 		VecSubf(vec, vec, td->center);
 | |
| 
 | |
| 	VecMulf(vec, td->factor);
 | |
| 
 | |
| 	if (t->flag & (T_OBJECT|T_POSE)) {
 | |
| 		Mat3MulVecfl(td->smtx, vec);
 | |
| 	}
 | |
| 
 | |
| 	protectedTransBits(td->protectflag, vec);
 | |
| 
 | |
| 	if(td->tdi) {
 | |
| 		TransDataIpokey *tdi= td->tdi;
 | |
| 		add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
 | |
| 		add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
 | |
| 		add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
 | |
| 	}
 | |
| 	else VecAddf(td->loc, td->iloc, vec);
 | |
| 	
 | |
| 	constraintTransLim(t, td);
 | |
| }
 | |
| 
 | |
| int Resize(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td;
 | |
| 	float size[3], mat[3][3];
 | |
| 	float ratio;
 | |
| 	int i;
 | |
| 	char str[200];
 | |
| 
 | |
| 	/* for manipulator, center handle, the scaling can't be done relative to center */
 | |
| 	if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0)
 | |
| 	{
 | |
| 		ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		ratio = t->values[0];
 | |
| 	}
 | |
| 	
 | |
| 	size[0] = size[1] = size[2] = ratio;
 | |
| 
 | |
| 	snapGrid(t, size);
 | |
| 
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		applyNumInput(&t->num, size);
 | |
| 		constraintNumInput(t, size);
 | |
| 	}
 | |
| 
 | |
| 	applySnapping(t, size);
 | |
| 
 | |
| 	if (t->flag & T_AUTOVALUES)
 | |
| 	{
 | |
| 		VECCOPY(size, t->auto_values);
 | |
| 	}
 | |
| 
 | |
| 	VECCOPY(t->values, size);
 | |
| 
 | |
| 	SizeToMat3(size, mat);
 | |
| 
 | |
| 	if (t->con.applySize) {
 | |
| 		t->con.applySize(t, NULL, mat);
 | |
| 	}
 | |
| 
 | |
| 	Mat3CpyMat3(t->mat, mat);	// used in manipulator
 | |
| 	
 | |
| 	headerResize(t, size, str);
 | |
| 
 | |
| 	for(i = 0, td=t->data; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		ElementResize(t, td, mat);
 | |
| 	}
 | |
| 
 | |
| 	/* evil hack - redo resize if cliping needed */
 | |
| 	if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) {
 | |
| 		SizeToMat3(size, mat);
 | |
| 
 | |
| 		if (t->con.applySize)
 | |
| 			t->con.applySize(t, NULL, mat);
 | |
| 
 | |
| 		for(i = 0, td=t->data; i < t->total; i++, td++)
 | |
| 			ElementResize(t, td, mat);
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** TOSPHERE *************************** */
 | |
| 
 | |
| void initToSphere(TransInfo *t) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	int i;
 | |
| 
 | |
| 	t->mode = TFM_TOSPHERE;
 | |
| 	t->transform = ToSphere;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
 | |
| 
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 0.1f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| 	
 | |
| 	t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE;
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| 	
 | |
| 	// Calculate average radius
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		t->val += VecLenf(t->center, td->iloc);
 | |
| 	}
 | |
| 
 | |
| 	t->val /= (float)t->total;
 | |
| }
 | |
| 
 | |
| int ToSphere(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	float vec[3];
 | |
| 	float ratio, radius;
 | |
| 	int i;
 | |
| 	char str[64];
 | |
| 	TransData *td = t->data;
 | |
| 
 | |
| 	ratio = t->values[0];
 | |
| 
 | |
| 	snapGrid(t, &ratio);
 | |
| 
 | |
| 	applyNumInput(&t->num, &ratio);
 | |
| 
 | |
| 	if (ratio < 0)
 | |
| 		ratio = 0.0f;
 | |
| 	else if (ratio > 1)
 | |
| 		ratio = 1.0f;
 | |
| 
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		sprintf(str, "To Sphere: %s %s", c, t->proptext);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* default header print */
 | |
| 		sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext);
 | |
| 	}
 | |
| 	
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		float tratio;
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 
 | |
| 		VecSubf(vec, td->iloc, t->center);
 | |
| 
 | |
| 		radius = Normalize(vec);
 | |
| 
 | |
| 		tratio = ratio * td->factor;
 | |
| 
 | |
| 		VecMulf(vec, radius * (1.0f - tratio) + t->val * tratio);
 | |
| 
 | |
| 		VecAddf(td->loc, t->center, vec);
 | |
| 	}
 | |
| 	
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** ROTATION *************************** */
 | |
| 
 | |
| 
 | |
| void initRotation(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_ROTATION;
 | |
| 	t->transform = Rotation;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
 | |
| 	
 | |
| 	t->ndof.axis = 16;
 | |
| 	/* Scale down and flip input for rotation */
 | |
| 	t->ndof.factor[0] = -0.2f;
 | |
| 	
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = (float)((5.0/180)*M_PI);
 | |
| 	t->snap[2] = t->snap[1] * 0.2f;
 | |
| 	
 | |
| 	if (t->flag & T_2D_EDIT)
 | |
| 		t->flag |= T_NO_CONSTRAINT;
 | |
| }
 | |
| 
 | |
| static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around) {
 | |
| 	float vec[3], totmat[3][3], smat[3][3];
 | |
| 	float eul[3], fmat[3][3], quat[4];
 | |
| 	float *center = t->center;
 | |
| 	
 | |
| 	/* local constraint shouldn't alter center */
 | |
| 	if (around == V3D_LOCAL) {
 | |
| 		if (t->flag & (T_OBJECT|T_POSE)) {
 | |
| 			center = td->center;
 | |
| 		}
 | |
| 		else {
 | |
| 			/* !TODO! Make this if not rely on G */
 | |
| 			if(around==V3D_LOCAL && (t->scene->selectmode & SCE_SELECT_FACE)) {
 | |
| 				center = td->center;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 		
 | |
| 	if (t->flag & T_POINTS) {
 | |
| 		Mat3MulMat3(totmat, mat, td->mtx);
 | |
| 		Mat3MulMat3(smat, td->smtx, totmat);
 | |
| 		
 | |
| 		VecSubf(vec, td->iloc, center);
 | |
| 		Mat3MulVecfl(smat, vec);
 | |
| 		
 | |
| 		VecAddf(td->loc, vec, center);
 | |
| 
 | |
| 		VecSubf(vec,td->loc,td->iloc);
 | |
| 		protectedTransBits(td->protectflag, vec);
 | |
| 		VecAddf(td->loc, td->iloc, vec);
 | |
| 
 | |
| 		if(td->flag & TD_USEQUAT) {
 | |
| 			Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
 | |
| 			Mat3ToQuat(fmat, quat);	// Actual transform
 | |
| 			
 | |
| 			if(td->ext->quat){
 | |
| 				QuatMul(td->ext->quat, quat, td->ext->iquat);
 | |
| 				
 | |
| 				/* is there a reason not to have this here? -jahka */
 | |
| 				protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	/**
 | |
| 	 * HACK WARNING
 | |
| 	 * 
 | |
| 	 * This is some VERY ugly special case to deal with pose mode.
 | |
| 	 * 
 | |
| 	 * The problem is that mtx and smtx include each bone orientation.
 | |
| 	 * 
 | |
| 	 * That is needed to rotate each bone properly, HOWEVER, to calculate
 | |
| 	 * the translation component, we only need the actual armature object's
 | |
| 	 * matrix (and inverse). That is not all though. Once the proper translation
 | |
| 	 * has been computed, it has to be converted back into the bone's space.
 | |
| 	 */
 | |
| 	else if (t->flag & T_POSE) {
 | |
| 		float pmtx[3][3], imtx[3][3];
 | |
| 
 | |
| 		// Extract and invert armature object matrix		
 | |
| 		Mat3CpyMat4(pmtx, t->poseobj->obmat);
 | |
| 		Mat3Inv(imtx, pmtx);
 | |
| 		
 | |
| 		if ((td->flag & TD_NO_LOC) == 0)
 | |
| 		{
 | |
| 			VecSubf(vec, td->center, center);
 | |
| 			
 | |
| 			Mat3MulVecfl(pmtx, vec);	// To Global space
 | |
| 			Mat3MulVecfl(mat, vec);		// Applying rotation
 | |
| 			Mat3MulVecfl(imtx, vec);	// To Local space
 | |
| 			
 | |
| 			VecAddf(vec, vec, center);
 | |
| 			/* vec now is the location where the object has to be */
 | |
| 			
 | |
| 			VecSubf(vec, vec, td->center); // Translation needed from the initial location
 | |
| 			
 | |
| 			Mat3MulVecfl(pmtx, vec);	// To Global space
 | |
| 			Mat3MulVecfl(td->smtx, vec);// To Pose space
 | |
| 				
 | |
| 			protectedTransBits(td->protectflag, vec);
 | |
| 			
 | |
| 			VecAddf(td->loc, td->iloc, vec);
 | |
| 			
 | |
| 			constraintTransLim(t, td);
 | |
| 		}
 | |
| 		
 | |
| 		/* rotation */
 | |
| 		if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
 | |
| 			/* euler or quaternion? */
 | |
| 			if (td->flag & TD_USEQUAT) {
 | |
| 				Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
 | |
| 				
 | |
| 				Mat3ToQuat(fmat, quat);	// Actual transform
 | |
| 				
 | |
| 				QuatMul(td->ext->quat, quat, td->ext->iquat);
 | |
| 				/* this function works on end result */
 | |
| 				protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
 | |
| 			}
 | |
| 			else {
 | |
| 				float eulmat[3][3];
 | |
| 				
 | |
| 				Mat3MulMat3(totmat, mat, td->mtx);
 | |
| 				Mat3MulMat3(smat, td->smtx, totmat);
 | |
| 				
 | |
| 				/* calculate the total rotatation in eulers */
 | |
| 				VECCOPY(eul, td->ext->irot);
 | |
| 				EulToMat3(eul, eulmat);
 | |
| 				
 | |
| 				/* mat = transform, obmat = bone rotation */
 | |
| 				Mat3MulMat3(fmat, smat, eulmat);
 | |
| 				
 | |
| 				Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
 | |
| 				
 | |
| 				/* and apply (to end result only) */
 | |
| 				protectedRotateBits(td->protectflag, eul, td->ext->irot);
 | |
| 				VECCOPY(td->ext->rot, eul);
 | |
| 			}
 | |
| 			
 | |
| 			constraintRotLim(t, td);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		if ((td->flag & TD_NO_LOC) == 0)
 | |
| 		{
 | |
| 			/* translation */
 | |
| 			VecSubf(vec, td->center, center);
 | |
| 			Mat3MulVecfl(mat, vec);
 | |
| 			VecAddf(vec, vec, center);
 | |
| 			/* vec now is the location where the object has to be */
 | |
| 			VecSubf(vec, vec, td->center);
 | |
| 			Mat3MulVecfl(td->smtx, vec);
 | |
| 			
 | |
| 			protectedTransBits(td->protectflag, vec);
 | |
| 			
 | |
| 			if(td->tdi) {
 | |
| 				TransDataIpokey *tdi= td->tdi;
 | |
| 				add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
 | |
| 				add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
 | |
| 				add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
 | |
| 			}
 | |
| 			else VecAddf(td->loc, td->iloc, vec);
 | |
| 		}
 | |
| 		
 | |
| 		
 | |
| 		constraintTransLim(t, td);
 | |
| 
 | |
| 		/* rotation */
 | |
| 		if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
 | |
| 			/* euler or quaternion? */
 | |
|  	  	    if (td->flag & TD_USEQUAT) {
 | |
| 				Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
 | |
| 				Mat3ToQuat(fmat, quat);	// Actual transform
 | |
| 				
 | |
| 				QuatMul(td->ext->quat, quat, td->ext->iquat);
 | |
| 				/* this function works on end result */
 | |
| 				protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
 | |
| 			}
 | |
| 			else {
 | |
| 				float obmat[3][3];
 | |
| 				
 | |
| 				/* are there ipo keys? */
 | |
| 				if(td->tdi) {
 | |
| 					TransDataIpokey *tdi= td->tdi;
 | |
| 					float current_rot[3];
 | |
| 					float rot[3];
 | |
| 					
 | |
| 					/* current IPO value for compatible euler */
 | |
| 					current_rot[0] = (tdi->rotx) ? tdi->rotx[0] : 0.0f;
 | |
| 					current_rot[1] = (tdi->roty) ? tdi->roty[0] : 0.0f;
 | |
| 					current_rot[2] = (tdi->rotz) ? tdi->rotz[0] : 0.0f;
 | |
| 					VecMulf(current_rot, (float)(M_PI_2 / 9.0));
 | |
| 					
 | |
| 					/* calculate the total rotatation in eulers */
 | |
| 					VecAddf(eul, td->ext->irot, td->ext->drot);
 | |
| 					EulToMat3(eul, obmat);
 | |
| 					/* mat = transform, obmat = object rotation */
 | |
| 					Mat3MulMat3(fmat, mat, obmat);
 | |
| 					
 | |
| 					Mat3ToCompatibleEul(fmat, eul, current_rot);
 | |
| 					
 | |
| 					/* correct back for delta rot */
 | |
| 					if(tdi->flag & TOB_IPODROT) {
 | |
| 						VecSubf(rot, eul, td->ext->irot);
 | |
| 					}
 | |
| 					else {
 | |
| 						VecSubf(rot, eul, td->ext->drot);
 | |
| 					}
 | |
| 					
 | |
| 					VecMulf(rot, (float)(9.0/M_PI_2));
 | |
| 					VecSubf(rot, rot, tdi->oldrot);
 | |
| 					
 | |
| 					protectedRotateBits(td->protectflag, rot, tdi->oldrot);
 | |
| 					
 | |
| 					add_tdi_poin(tdi->rotx, tdi->oldrot, rot[0]);
 | |
| 					add_tdi_poin(tdi->roty, tdi->oldrot+1, rot[1]);
 | |
| 					add_tdi_poin(tdi->rotz, tdi->oldrot+2, rot[2]);
 | |
| 				}
 | |
| 				else {
 | |
| 					Mat3MulMat3(totmat, mat, td->mtx);
 | |
| 					Mat3MulMat3(smat, td->smtx, totmat);
 | |
| 					
 | |
| 					/* calculate the total rotatation in eulers */
 | |
| 					VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
 | |
| 					EulToMat3(eul, obmat);
 | |
| 					/* mat = transform, obmat = object rotation */
 | |
| 					Mat3MulMat3(fmat, smat, obmat);
 | |
| 					
 | |
| 					Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
 | |
| 					
 | |
| 					/* correct back for delta rot */
 | |
| 					VecSubf(eul, eul, td->ext->drot);
 | |
| 					
 | |
| 					/* and apply */
 | |
| 					protectedRotateBits(td->protectflag, eul, td->ext->irot);
 | |
| 					VECCOPY(td->ext->rot, eul);
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			constraintRotLim(t, td);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void applyRotation(TransInfo *t, float angle, float axis[3]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float mat[3][3];
 | |
| 	int i;
 | |
| 
 | |
| 	VecRotToMat3(axis, angle, mat);
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		if (t->con.applyRot) {
 | |
| 			t->con.applyRot(t, td, axis, NULL);
 | |
| 			VecRotToMat3(axis, angle * td->factor, mat);
 | |
| 		}
 | |
| 		else if (t->flag & T_PROP_EDIT) {
 | |
| 			VecRotToMat3(axis, angle * td->factor, mat);
 | |
| 		}
 | |
| 
 | |
| 		ElementRotation(t, td, mat, t->around);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int Rotation(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	char str[64];
 | |
| 
 | |
| 	float final;
 | |
| 
 | |
| 	float axis[3];
 | |
| 	float mat[3][3];
 | |
| 
 | |
| 	VECCOPY(axis, t->viewinv[2]);
 | |
| 	VecMulf(axis, -1.0f);
 | |
| 	Normalize(axis);
 | |
| 
 | |
| 	final = t->values[0];
 | |
| 
 | |
| 	applyNDofInput(&t->ndof, &final);
 | |
| 	
 | |
| 	snapGrid(t, &final);
 | |
| 
 | |
| 	if (t->con.applyRot) {
 | |
| 		t->con.applyRot(t, NULL, axis, &final);
 | |
| 	}
 | |
| 	
 | |
| 	applySnapping(t, &final);
 | |
| 
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		applyNumInput(&t->num, &final);
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		sprintf(str, "Rot: %s %s %s", &c[0], t->con.text, t->proptext);
 | |
| 
 | |
| 		/* Clamp between -180 and 180 */
 | |
| 		while (final >= 180.0)
 | |
| 			final -= 360.0;
 | |
| 		
 | |
| 		while (final <= -180.0)
 | |
| 			final += 360.0;
 | |
| 
 | |
| 		final *= (float)(M_PI / 180.0);
 | |
| 	}
 | |
| 	else {
 | |
| 		sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
 | |
| 	}
 | |
| 
 | |
| 	VecRotToMat3(axis, final, mat);
 | |
| 
 | |
| 	// TRANSFORM_FIX_ME
 | |
| //	t->values[0] = final;		// used in manipulator
 | |
| //	Mat3CpyMat3(t->mat, mat);	// used in manipulator
 | |
| 	
 | |
| 	applyRotation(t, final, axis);
 | |
| 	
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* ************************** TRACKBALL *************************** */
 | |
| 
 | |
| void initTrackball(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_TRACKBALL;
 | |
| 	t->transform = Trackball;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_TRACKBALL);
 | |
| 	
 | |
| 	t->ndof.axis = 40;
 | |
| 	/* Scale down input for rotation */
 | |
| 	t->ndof.factor[0] = 0.2f;
 | |
| 	t->ndof.factor[1] = 0.2f;
 | |
| 
 | |
| 	t->idx_max = 1;
 | |
| 	t->num.idx_max = 1;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = (float)((5.0/180)*M_PI);
 | |
| 	t->snap[2] = t->snap[1] * 0.2f;
 | |
| 	
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| }
 | |
| 
 | |
| static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float angles[2])
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float mat[3][3], smat[3][3], totmat[3][3];
 | |
| 	int i;
 | |
| 
 | |
| 	VecRotToMat3(axis1, angles[0], smat);
 | |
| 	VecRotToMat3(axis2, angles[1], totmat);
 | |
| 	
 | |
| 	Mat3MulMat3(mat, smat, totmat);
 | |
| 
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		if (t->flag & T_PROP_EDIT) {
 | |
| 			VecRotToMat3(axis1, td->factor * angles[0], smat);
 | |
| 			VecRotToMat3(axis2, td->factor * angles[1], totmat);
 | |
| 			
 | |
| 			Mat3MulMat3(mat, smat, totmat);
 | |
| 		}
 | |
| 		
 | |
| 		ElementRotation(t, td, mat, t->around);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int Trackball(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	char str[128];
 | |
| 	float axis1[3], axis2[3];
 | |
| 	float mat[3][3], totmat[3][3], smat[3][3];
 | |
| 	float phi[2];
 | |
| 	
 | |
| 	VECCOPY(axis1, t->persinv[0]);
 | |
| 	VECCOPY(axis2, t->persinv[1]);
 | |
| 	Normalize(axis1);
 | |
| 	Normalize(axis2);
 | |
| 	
 | |
| 	phi[0] = t->values[0];
 | |
| 	phi[1] = t->values[1];
 | |
| 		
 | |
| 	applyNDofInput(&t->ndof, phi);
 | |
| 	
 | |
| 	snapGrid(t, phi);
 | |
| 	
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[40];
 | |
| 		
 | |
| 		applyNumInput(&t->num, phi);
 | |
| 		
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 		
 | |
| 		sprintf(str, "Trackball: %s %s %s", &c[0], &c[20], t->proptext);
 | |
| 		
 | |
| 		phi[0] *= (float)(M_PI / 180.0);
 | |
| 		phi[1] *= (float)(M_PI / 180.0);
 | |
| 	}
 | |
| 	else {
 | |
| 		sprintf(str, "Trackball: %.2f %.2f %s", 180.0*phi[0]/M_PI, 180.0*phi[1]/M_PI, t->proptext);
 | |
| 	}
 | |
| 
 | |
| 	VecRotToMat3(axis1, phi[0], smat);
 | |
| 	VecRotToMat3(axis2, phi[1], totmat);
 | |
| 	
 | |
| 	Mat3MulMat3(mat, smat, totmat);
 | |
| 	
 | |
| 	// TRANSFORM_FIX_ME
 | |
| 	//Mat3CpyMat3(t->mat, mat);	// used in manipulator
 | |
| 	
 | |
| 	applyTrackball(t, axis1, axis2, phi);
 | |
| 	
 | |
| 	recalcData(t);
 | |
| 	
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 	
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** TRANSLATION *************************** */
 | |
| 	
 | |
| void initTranslation(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_TRANSLATION;
 | |
| 	t->transform = Translation;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_VECTOR);
 | |
| 
 | |
| 	t->idx_max = (t->flag & T_2D_EDIT)? 1: 2;
 | |
| 	t->num.flag = 0;
 | |
| 	t->num.idx_max = t->idx_max;
 | |
| 	
 | |
| 	t->ndof.axis = (t->flag & T_2D_EDIT)? 1|2: 1|2|4;
 | |
| 
 | |
| 	if(t->spacetype == SPACE_VIEW3D) {
 | |
| 		View3D *v3d = t->view;
 | |
| 
 | |
| 		t->snap[0] = 0.0f;
 | |
| 		t->snap[1] = v3d->gridview * 1.0f;
 | |
| 		t->snap[2] = t->snap[1] * 0.1f;
 | |
| 	}
 | |
| 	else if(t->spacetype == SPACE_IMAGE) {
 | |
| 		t->snap[0] = 0.0f;
 | |
| 		t->snap[1] = 0.125f;
 | |
| 		t->snap[2] = 0.0625f;
 | |
| 	}
 | |
| 	else {
 | |
| 		t->snap[0] = 0.0f;
 | |
| 		t->snap[1] = t->snap[2] = 1.0f;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void headerTranslation(TransInfo *t, float vec[3], char *str) {
 | |
| 	char tvec[60];
 | |
| 	char distvec[20];
 | |
| 	char autoik[20];
 | |
| 	float dist;
 | |
| 	
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		outputNumInput(&(t->num), tvec);
 | |
| 		dist = VecLength(t->num.val);
 | |
| 	}
 | |
| 	else {
 | |
| 		float dvec[3];
 | |
| 
 | |
| 		VECCOPY(dvec, vec);
 | |
| 		applyAspectRatio(t, dvec);
 | |
| 
 | |
| 		dist = VecLength(vec);
 | |
| 		sprintf(&tvec[0], "%.4f", dvec[0]);
 | |
| 		sprintf(&tvec[20], "%.4f", dvec[1]);
 | |
| 		sprintf(&tvec[40], "%.4f", dvec[2]);
 | |
| 	}
 | |
| 
 | |
| 	if( dist > 1e10 || dist < -1e10 )	/* prevent string buffer overflow */
 | |
| 		sprintf(distvec, "%.4e", dist);
 | |
| 	else
 | |
| 		sprintf(distvec, "%.4f", dist);
 | |
| 		
 | |
| 	if(t->flag & T_AUTOIK) {
 | |
| 		short chainlen= t->scene->toolsettings->autoik_chainlen;
 | |
| 		
 | |
| 		if(chainlen)
 | |
| 			sprintf(autoik, "AutoIK-Len: %d", chainlen);
 | |
| 		else
 | |
| 			strcpy(autoik, "");
 | |
| 	}
 | |
| 	else
 | |
| 		strcpy(autoik, "");
 | |
| 
 | |
| 	if (t->con.mode & CON_APPLY) {
 | |
| 		switch(t->num.idx_max) {
 | |
| 		case 0:
 | |
| 			sprintf(str, "D: %s (%s)%s %s  %s", &tvec[0], distvec, t->con.text, t->proptext, &autoik[0]);
 | |
| 			break;
 | |
| 		case 1:
 | |
| 			sprintf(str, "D: %s   D: %s (%s)%s %s  %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext, &autoik[0]);
 | |
| 			break;
 | |
| 		case 2:
 | |
| 			sprintf(str, "D: %s   D: %s  D: %s (%s)%s %s  %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		if(t->flag & T_2D_EDIT)
 | |
| 			sprintf(str, "Dx: %s   Dy: %s (%s)%s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext);
 | |
| 		else
 | |
| 			sprintf(str, "Dx: %s   Dy: %s  Dz: %s (%s)%s %s  %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void applyTranslation(TransInfo *t, float vec[3]) {
 | |
| 	TransData *td = t->data;
 | |
| 	float tvec[3];
 | |
| 	int i;
 | |
| 
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 		
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		/* handle snapping rotation before doing the translation */
 | |
| 		if (usingSnappingNormal(t))
 | |
| 		{
 | |
| 			if (validSnappingNormal(t))
 | |
| 			{
 | |
| 				float *original_normal = td->axismtx[2];
 | |
| 				float axis[3];
 | |
| 				float quat[4];
 | |
| 				float mat[3][3];
 | |
| 				float angle;
 | |
| 				
 | |
| 				Crossf(axis, original_normal, t->tsnap.snapNormal);
 | |
| 				angle = saacos(Inpf(original_normal, t->tsnap.snapNormal));
 | |
| 				
 | |
| 				AxisAngleToQuat(quat, axis, angle);
 | |
| 	
 | |
| 				QuatToMat3(quat, mat);
 | |
| 				
 | |
| 				ElementRotation(t, td, mat, V3D_LOCAL);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				float mat[3][3];
 | |
| 				
 | |
| 				Mat3One(mat);
 | |
| 				
 | |
| 				ElementRotation(t, td, mat, V3D_LOCAL);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (t->con.applyVec) {
 | |
| 			float pvec[3];
 | |
| 			t->con.applyVec(t, td, vec, tvec, pvec);
 | |
| 		}
 | |
| 		else {
 | |
| 			VECCOPY(tvec, vec);
 | |
| 		}
 | |
| 		
 | |
| 		Mat3MulVecfl(td->smtx, tvec);
 | |
| 		VecMulf(tvec, td->factor);
 | |
| 		
 | |
| 		protectedTransBits(td->protectflag, tvec);
 | |
| 		
 | |
| 		/* transdata ipokey */
 | |
| 		if(td->tdi) {
 | |
| 			TransDataIpokey *tdi= td->tdi;
 | |
| 			add_tdi_poin(tdi->locx, tdi->oldloc, tvec[0]);
 | |
| 			add_tdi_poin(tdi->locy, tdi->oldloc+1, tvec[1]);
 | |
| 			add_tdi_poin(tdi->locz, tdi->oldloc+2, tvec[2]);
 | |
| 		}
 | |
| 		else VecAddf(td->loc, td->iloc, tvec);
 | |
| 		
 | |
| 		constraintTransLim(t, td);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* uses t->vec to store actual translation in */
 | |
| int Translation(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	float tvec[3];
 | |
| 	char str[250];
 | |
| 	
 | |
| 	if (t->con.mode & CON_APPLY) {
 | |
| 		float pvec[3] = {0.0f, 0.0f, 0.0f};
 | |
| 		applySnapping(t, t->values);
 | |
| 		t->con.applyVec(t, NULL, t->values, tvec, pvec);
 | |
| 		VECCOPY(t->values, tvec);
 | |
| 		headerTranslation(t, pvec, str);
 | |
| 	}
 | |
| 	else {
 | |
| 		applyNDofInput(&t->ndof, t->values);
 | |
| 		snapGrid(t, t->values);
 | |
| 		applyNumInput(&t->num, t->values);
 | |
| 		if (hasNumInput(&t->num))
 | |
| 		{
 | |
| 			removeAspectRatio(t, t->values);
 | |
| 		}
 | |
| 		
 | |
| 		applySnapping(t, t->values);
 | |
| 		headerTranslation(t, t->values, str);
 | |
| 	}
 | |
| 	
 | |
| 	applyTranslation(t, t->values);
 | |
| 
 | |
| 	/* evil hack - redo translation if clipping needed */
 | |
| 	if (t->flag & T_CLIP_UV && clipUVTransform(t, t->values, 0))
 | |
| 		applyTranslation(t, t->values);
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** SHRINK/FATTEN *************************** */
 | |
| 
 | |
| void initShrinkFatten(TransInfo *t) 
 | |
| {
 | |
| 	// If not in mesh edit mode, fallback to Resize
 | |
| 	if (t->obedit==NULL || t->obedit->type != OB_MESH) {
 | |
| 		initResize(t);
 | |
| 	}
 | |
| 	else {
 | |
| 		t->mode = TFM_SHRINKFATTEN;
 | |
| 		t->transform = ShrinkFatten;
 | |
| 		
 | |
| 		initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_ABSOLUTE);
 | |
| 	
 | |
| 		t->idx_max = 0;
 | |
| 		t->num.idx_max = 0;
 | |
| 		t->snap[0] = 0.0f;
 | |
| 		t->snap[1] = 1.0f;
 | |
| 		t->snap[2] = t->snap[1] * 0.1f;
 | |
| 		
 | |
| 		t->flag |= T_NO_CONSTRAINT;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| int ShrinkFatten(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	float vec[3];
 | |
| 	float distance;
 | |
| 	int i;
 | |
| 	char str[64];
 | |
| 	TransData *td = t->data;
 | |
| 
 | |
| 	distance = -t->values[0];
 | |
| 
 | |
| 	snapGrid(t, &distance);
 | |
| 
 | |
| 	applyNumInput(&t->num, &distance);
 | |
| 
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		sprintf(str, "Shrink/Fatten: %s %s", c, t->proptext);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* default header print */
 | |
| 		sprintf(str, "Shrink/Fatten: %.4f %s", distance, t->proptext);
 | |
| 	}
 | |
| 	
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 
 | |
| 		VECCOPY(vec, td->axismtx[2]);
 | |
| 		VecMulf(vec, distance);
 | |
| 		VecMulf(vec, td->factor);
 | |
| 
 | |
| 		VecAddf(td->loc, td->iloc, vec);
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** TILT *************************** */
 | |
| 
 | |
| void initTilt(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_TILT;
 | |
| 	t->transform = Tilt;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
 | |
| 
 | |
| 	t->ndof.axis = 16;
 | |
| 	/* Scale down and flip input for rotation */
 | |
| 	t->ndof.factor[0] = -0.2f;
 | |
| 
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = (float)((5.0/180)*M_PI);
 | |
| 	t->snap[2] = t->snap[1] * 0.2f;
 | |
| 	
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| int Tilt(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	int i;
 | |
| 	char str[50];
 | |
| 
 | |
| 	float final;
 | |
| 
 | |
| 	final = t->values[0];
 | |
| 	
 | |
| 	applyNDofInput(&t->ndof, &final);
 | |
| 
 | |
| 	snapGrid(t, &final);
 | |
| 
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		applyNumInput(&t->num, &final);
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		sprintf(str, "Tilt: %s %s", &c[0], t->proptext);
 | |
| 
 | |
| 		final *= (float)(M_PI / 180.0);
 | |
| 	}
 | |
| 	else {
 | |
| 		sprintf(str, "Tilt: %.2f %s", 180.0*final/M_PI, t->proptext);
 | |
| 	}
 | |
| 
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 
 | |
| 		if (td->val) {
 | |
| 			*td->val = td->ival + final * td->factor;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* ******************** Curve Shrink/Fatten *************** */
 | |
| 
 | |
| void initCurveShrinkFatten(TransInfo *t)
 | |
| {
 | |
| 	t->mode = TFM_CURVE_SHRINKFATTEN;
 | |
| 	t->transform = CurveShrinkFatten;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_SPRING);
 | |
| 	
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 0.1f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| 	
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| }
 | |
| 
 | |
| int CurveShrinkFatten(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float ratio;
 | |
| 	int i;
 | |
| 	char str[50];
 | |
| 	
 | |
| 	ratio = t->values[0];
 | |
| 	
 | |
| 	snapGrid(t, &ratio);
 | |
| 	
 | |
| 	applyNumInput(&t->num, &ratio);
 | |
| 	
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 		
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 		sprintf(str, "Shrink/Fatten: %s", c);
 | |
| 	}
 | |
| 	else {
 | |
| 		sprintf(str, "Shrink/Fatten: %3f", ratio);
 | |
| 	}
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		if(td->val) {
 | |
| 			//*td->val= ratio;
 | |
| 			*td->val= td->ival*ratio;
 | |
| 			if (*td->val <= 0.0f) *td->val = 0.0001f;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	recalcData(t);
 | |
| 	
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 	
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** PUSH/PULL *************************** */
 | |
| 
 | |
| void initPushPull(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_PUSHPULL;
 | |
| 	t->transform = PushPull;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_ABSOLUTE);
 | |
| 	
 | |
| 	t->ndof.axis = 4;
 | |
| 	/* Flip direction */
 | |
| 	t->ndof.factor[0] = -1.0f;
 | |
| 
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 1.0f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| }
 | |
| 
 | |
| 
 | |
| int PushPull(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	float vec[3], axis[3];
 | |
| 	float distance;
 | |
| 	int i;
 | |
| 	char str[128];
 | |
| 	TransData *td = t->data;
 | |
| 
 | |
| 	distance = t->values[0];
 | |
| 	
 | |
| 	applyNDofInput(&t->ndof, &distance);
 | |
| 
 | |
| 	snapGrid(t, &distance);
 | |
| 
 | |
| 	applyNumInput(&t->num, &distance);
 | |
| 
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		sprintf(str, "Push/Pull: %s%s %s", c, t->con.text, t->proptext);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* default header print */
 | |
| 		sprintf(str, "Push/Pull: %.4f%s %s", distance, t->con.text, t->proptext);
 | |
| 	}
 | |
| 	
 | |
| 	if (t->con.applyRot && t->con.mode & CON_APPLY) {
 | |
| 		t->con.applyRot(t, NULL, axis, NULL);
 | |
| 	}
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 
 | |
| 		VecSubf(vec, t->center, td->center);
 | |
| 		if (t->con.applyRot && t->con.mode & CON_APPLY) {
 | |
| 			t->con.applyRot(t, td, axis, NULL);
 | |
| 			if (isLockConstraint(t)) {
 | |
| 				float dvec[3];
 | |
| 				Projf(dvec, vec, axis);
 | |
| 				VecSubf(vec, vec, dvec);
 | |
| 			}
 | |
| 			else {
 | |
| 				Projf(vec, vec, axis);
 | |
| 			}
 | |
| 		}
 | |
| 		Normalize(vec);
 | |
| 		VecMulf(vec, distance);
 | |
| 		VecMulf(vec, td->factor);
 | |
| 
 | |
| 		VecAddf(td->loc, td->iloc, vec);
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** BEVEL **************************** */
 | |
| 
 | |
| void initBevel(TransInfo *t) 
 | |
| {
 | |
| 	t->transform = Bevel;
 | |
| 	t->handleEvent = handleEventBevel;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
 | |
| 
 | |
| 	t->mode = TFM_BEVEL;
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| 	t->num.flag |= NUM_NO_NEGATIVE;
 | |
| 
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 0.1f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| 
 | |
| 	/* DON'T KNOW WHY THIS IS NEEDED */
 | |
| 	if (G.editBMesh->imval[0] == 0 && G.editBMesh->imval[1] == 0) {
 | |
| 		/* save the initial mouse co */
 | |
| 		G.editBMesh->imval[0] = t->imval[0];
 | |
| 		G.editBMesh->imval[1] = t->imval[1];
 | |
| 	}
 | |
| 	else {
 | |
| 		/* restore the mouse co from a previous call to initTransform() */
 | |
| 		t->imval[0] = G.editBMesh->imval[0];
 | |
| 		t->imval[1] = G.editBMesh->imval[1];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int handleEventBevel(TransInfo *t, wmEvent *event)
 | |
| {
 | |
| 	if (event->val) {
 | |
| 		if(!G.editBMesh) return 0;
 | |
| 
 | |
| 		switch (event->type) {
 | |
| 		case MIDDLEMOUSE:
 | |
| 			G.editBMesh->options ^= BME_BEVEL_VERT;
 | |
| 			t->state = TRANS_CANCEL;
 | |
| 			return 1;
 | |
| 		//case PADPLUSKEY:
 | |
| 		//	G.editBMesh->options ^= BME_BEVEL_RES;
 | |
| 		//	G.editBMesh->res += 1;
 | |
| 		//	if (G.editBMesh->res > 4) {
 | |
| 		//		G.editBMesh->res = 4;
 | |
| 		//	}
 | |
| 		//	t->state = TRANS_CANCEL;
 | |
| 		//	return 1;
 | |
| 		//case PADMINUS:
 | |
| 		//	G.editBMesh->options ^= BME_BEVEL_RES;
 | |
| 		//	G.editBMesh->res -= 1;
 | |
| 		//	if (G.editBMesh->res < 0) {
 | |
| 		//		G.editBMesh->res = 0;
 | |
| 		//	}
 | |
| 		//	t->state = TRANS_CANCEL;
 | |
| 		//	return 1;
 | |
| 		default:
 | |
| 			return 0;
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| int Bevel(TransInfo *t, short mval[2])
 | |
| {
 | |
| 	float distance,d;
 | |
| 	int i;
 | |
| 	char str[128];
 | |
| 	char *mode;
 | |
| 	TransData *td = t->data;
 | |
| 
 | |
| 	mode = (G.editBMesh->options & BME_BEVEL_VERT) ? "verts only" : "normal";
 | |
| 	distance = t->values[0] / 4; /* 4 just seemed a nice value to me, nothing special */
 | |
| 	
 | |
| 	distance = fabs(distance);
 | |
| 
 | |
| 	snapGrid(t, &distance);
 | |
| 
 | |
| 	applyNumInput(&t->num, &distance);
 | |
| 
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		sprintf(str, "Bevel - Dist: %s, Mode: %s (MMB to toggle))", c, mode);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* default header print */
 | |
| 		sprintf(str, "Bevel - Dist: %.4f, Mode: %s (MMB to toggle))", distance, mode);
 | |
| 	}
 | |
| 	
 | |
| 	if (distance < 0) distance = -distance;
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->axismtx[1][0] > 0 && distance > td->axismtx[1][0]) {
 | |
| 			d = td->axismtx[1][0];
 | |
| 		}
 | |
| 		else {
 | |
| 			d = distance;
 | |
| 		}
 | |
| 		VECADDFAC(td->loc,td->center,td->axismtx[0],(*td->val)*d);
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** BEVEL WEIGHT *************************** */
 | |
| 
 | |
| void initBevelWeight(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_BWEIGHT;
 | |
| 	t->transform = BevelWeight;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_SPRING);
 | |
| 	
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 0.1f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| 	
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| }
 | |
| 
 | |
| int BevelWeight(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float weight;
 | |
| 	int i;
 | |
| 	char str[50];
 | |
| 
 | |
| 	weight = t->values[0];
 | |
| 
 | |
| 	weight -= 1.0f;
 | |
| 	if (weight > 1.0f) weight = 1.0f;
 | |
| 
 | |
| 	snapGrid(t, &weight);
 | |
| 
 | |
| 	applyNumInput(&t->num, &weight);
 | |
| 
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		if (weight >= 0.0f)
 | |
| 			sprintf(str, "Bevel Weight: +%s %s", c, t->proptext);
 | |
| 		else
 | |
| 			sprintf(str, "Bevel Weight: %s %s", c, t->proptext);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* default header print */
 | |
| 		if (weight >= 0.0f)
 | |
| 			sprintf(str, "Bevel Weight: +%.3f %s", weight, t->proptext);
 | |
| 		else
 | |
| 			sprintf(str, "Bevel Weight: %.3f %s", weight, t->proptext);
 | |
| 	}
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->val) {
 | |
| 			*td->val = td->ival + weight * td->factor;
 | |
| 			if (*td->val < 0.0f) *td->val = 0.0f;
 | |
| 			if (*td->val > 1.0f) *td->val = 1.0f;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** CREASE *************************** */
 | |
| 
 | |
| void initCrease(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_CREASE;
 | |
| 	t->transform = Crease;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_SPRING);
 | |
| 	
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 0.1f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| 	
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| }
 | |
| 
 | |
| int Crease(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float crease;
 | |
| 	int i;
 | |
| 	char str[50];
 | |
| 
 | |
| 	crease = t->values[0];
 | |
| 
 | |
| 	crease -= 1.0f;
 | |
| 	if (crease > 1.0f) crease = 1.0f;
 | |
| 
 | |
| 	snapGrid(t, &crease);
 | |
| 
 | |
| 	applyNumInput(&t->num, &crease);
 | |
| 
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		if (crease >= 0.0f)
 | |
| 			sprintf(str, "Crease: +%s %s", c, t->proptext);
 | |
| 		else
 | |
| 			sprintf(str, "Crease: %s %s", c, t->proptext);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* default header print */
 | |
| 		if (crease >= 0.0f)
 | |
| 			sprintf(str, "Crease: +%.3f %s", crease, t->proptext);
 | |
| 		else
 | |
| 			sprintf(str, "Crease: %.3f %s", crease, t->proptext);
 | |
| 	}
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 
 | |
| 		if (td->val) {
 | |
| 			*td->val = td->ival + crease * td->factor;
 | |
| 			if (*td->val < 0.0f) *td->val = 0.0f;
 | |
| 			if (*td->val > 1.0f) *td->val = 1.0f;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ******************** EditBone (B-bone) width scaling *************** */
 | |
| 
 | |
| void initBoneSize(TransInfo *t)
 | |
| {
 | |
| 	t->mode = TFM_BONESIZE;
 | |
| 	t->transform = BoneSize;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
 | |
| 	
 | |
| 	t->idx_max = 2;
 | |
| 	t->num.idx_max = 2;
 | |
| 	t->num.flag |= NUM_NULL_ONE;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 0.1f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| }
 | |
| 
 | |
| static void headerBoneSize(TransInfo *t, float vec[3], char *str) {
 | |
| 	char tvec[60];
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		outputNumInput(&(t->num), tvec);
 | |
| 	}
 | |
| 	else {
 | |
| 		sprintf(&tvec[0], "%.4f", vec[0]);
 | |
| 		sprintf(&tvec[20], "%.4f", vec[1]);
 | |
| 		sprintf(&tvec[40], "%.4f", vec[2]);
 | |
| 	}
 | |
| 
 | |
| 	/* hmm... perhaps the y-axis values don't need to be shown? */
 | |
| 	if (t->con.mode & CON_APPLY) {
 | |
| 		if (t->num.idx_max == 0)
 | |
| 			sprintf(str, "ScaleB: %s%s %s", &tvec[0], t->con.text, t->proptext);
 | |
| 		else 
 | |
| 			sprintf(str, "ScaleB: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
 | |
| 	}
 | |
| 	else {
 | |
| 		sprintf(str, "ScaleB X: %s  Y: %s  Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3]) 
 | |
| {
 | |
| 	float tmat[3][3], smat[3][3], oldy;
 | |
| 	float sizemat[3][3];
 | |
| 	
 | |
| 	Mat3MulMat3(smat, mat, td->mtx);
 | |
| 	Mat3MulMat3(tmat, td->smtx, smat);
 | |
| 	
 | |
| 	if (t->con.applySize) {
 | |
| 		t->con.applySize(t, td, tmat);
 | |
| 	}
 | |
| 	
 | |
| 	/* we've tucked the scale in loc */
 | |
| 	oldy= td->iloc[1];
 | |
| 	SizeToMat3(td->iloc, sizemat);
 | |
| 	Mat3MulMat3(tmat, tmat, sizemat);
 | |
| 	Mat3ToSize(tmat, td->loc);
 | |
| 	td->loc[1]= oldy;
 | |
| }
 | |
| 
 | |
| int BoneSize(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float size[3], mat[3][3];
 | |
| 	float ratio;
 | |
| 	int i;
 | |
| 	char str[60];
 | |
| 	
 | |
| 	// TRANSFORM_FIX_ME MOVE TO MOUSE INPUT
 | |
| 	/* for manipulator, center handle, the scaling can't be done relative to center */
 | |
| 	if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0)
 | |
| 	{
 | |
| 		ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		ratio = t->values[0];
 | |
| 	}
 | |
| 	
 | |
| 	size[0] = size[1] = size[2] = ratio;
 | |
| 	
 | |
| 	snapGrid(t, size);
 | |
| 	
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		applyNumInput(&t->num, size);
 | |
| 		constraintNumInput(t, size);
 | |
| 	}
 | |
| 	
 | |
| 	SizeToMat3(size, mat);
 | |
| 	
 | |
| 	if (t->con.applySize) {
 | |
| 		t->con.applySize(t, NULL, mat);
 | |
| 	}
 | |
| 	
 | |
| 	Mat3CpyMat3(t->mat, mat);	// used in manipulator
 | |
| 	
 | |
| 	headerBoneSize(t, size, str);
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		ElementBoneSize(t, td, mat);
 | |
| 	}
 | |
| 	
 | |
| 	recalcData(t);
 | |
| 	
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 	
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* ******************** EditBone envelope *************** */
 | |
| 
 | |
| void initBoneEnvelope(TransInfo *t)
 | |
| {
 | |
| 	t->mode = TFM_BONE_ENVELOPE;
 | |
| 	t->transform = BoneEnvelope;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_SPRING);
 | |
| 	
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 0.1f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| 
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| }
 | |
| 
 | |
| int BoneEnvelope(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float ratio;
 | |
| 	int i;
 | |
| 	char str[50];
 | |
| 	
 | |
| 	ratio = t->values[0];
 | |
| 	
 | |
| 	snapGrid(t, &ratio);
 | |
| 	
 | |
| 	applyNumInput(&t->num, &ratio);
 | |
| 	
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 		
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 		sprintf(str, "Envelope: %s", c);
 | |
| 	}
 | |
| 	else {
 | |
| 		sprintf(str, "Envelope: %3f", ratio);
 | |
| 	}
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		if (td->val) {
 | |
| 			/* if the old/original value was 0.0f, then just use ratio */
 | |
| 			if (td->ival)
 | |
| 				*td->val= td->ival*ratio;
 | |
| 			else
 | |
| 				*td->val= ratio;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	recalcData(t);
 | |
| 	
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 	
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* ******************** EditBone roll *************** */
 | |
| 
 | |
| void initBoneRoll(TransInfo *t)
 | |
| {
 | |
| 	t->mode = TFM_BONE_ROLL;
 | |
| 	t->transform = BoneRoll;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
 | |
| 
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = (float)((5.0/180)*M_PI);
 | |
| 	t->snap[2] = t->snap[1] * 0.2f;
 | |
| 	
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| }
 | |
| 
 | |
| int BoneRoll(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	int i;
 | |
| 	char str[50];
 | |
| 
 | |
| 	float final;
 | |
| 
 | |
| 	final = t->values[0];
 | |
| 
 | |
| 	snapGrid(t, &final);
 | |
| 
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		applyNumInput(&t->num, &final);
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		sprintf(str, "Roll: %s", &c[0]);
 | |
| 
 | |
| 		final *= (float)(M_PI / 180.0);
 | |
| 	}
 | |
| 	else {
 | |
| 		sprintf(str, "Roll: %.2f", 180.0*final/M_PI);
 | |
| 	}
 | |
| 	
 | |
| 	/* set roll values */
 | |
| 	for (i = 0; i < t->total; i++, td++) {  
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		*(td->val) = td->ival - final;
 | |
| 	}
 | |
| 		
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** BAKE TIME ******************* */
 | |
| 
 | |
| void initBakeTime(TransInfo *t) 
 | |
| {
 | |
| 	t->transform = BakeTime;
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_NONE);
 | |
| 	
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.idx_max = 0;
 | |
| 	t->snap[0] = 0.0f;
 | |
| 	t->snap[1] = 1.0f;
 | |
| 	t->snap[2] = t->snap[1] * 0.1f;
 | |
| }
 | |
| 
 | |
| int BakeTime(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float time;
 | |
| 	int i;
 | |
| 	char str[50];
 | |
| 	
 | |
| 	float fac = 0.1f;
 | |
| 		
 | |
| 	if(t->mouse.precision) {
 | |
| 		/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
 | |
| 		time= (float)(t->center2d[0] - t->mouse.precision_mval[0]) * fac;
 | |
| 		time+= 0.1f*((float)(t->center2d[0]*fac - mval[0]) -time);
 | |
| 	}
 | |
| 	else {
 | |
| 		time = (float)(t->center2d[0] - mval[0])*fac;
 | |
| 	}
 | |
| 
 | |
| 	snapGrid(t, &time);
 | |
| 
 | |
| 	applyNumInput(&t->num, &time);
 | |
| 
 | |
| 	/* header print for NumInput */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		char c[20];
 | |
| 
 | |
| 		outputNumInput(&(t->num), c);
 | |
| 
 | |
| 		if (time >= 0.0f)
 | |
| 			sprintf(str, "Time: +%s %s", c, t->proptext);
 | |
| 		else
 | |
| 			sprintf(str, "Time: %s %s", c, t->proptext);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* default header print */
 | |
| 		if (time >= 0.0f)
 | |
| 			sprintf(str, "Time: +%.3f %s", time, t->proptext);
 | |
| 		else
 | |
| 			sprintf(str, "Time: %.3f %s", time, t->proptext);
 | |
| 	}
 | |
| 	
 | |
| 	for(i = 0 ; i < t->total; i++, td++) {
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 
 | |
| 		if (td->val) {
 | |
| 			*td->val = td->ival + time * td->factor;
 | |
| 			if (td->ext->size && *td->val < *td->ext->size) *td->val = *td->ext->size;
 | |
| 			if (td->ext->quat && *td->val > *td->ext->quat) *td->val = *td->ext->quat;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** MIRROR *************************** */
 | |
| 
 | |
| void initMirror(TransInfo *t) 
 | |
| {
 | |
| 	t->transform = Mirror;
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_NONE);
 | |
| 
 | |
| 	t->flag |= T_NULL_ONE;
 | |
| 	if (!t->obedit) {
 | |
| 		t->flag |= T_NO_ZERO;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int Mirror(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	TransData *td;
 | |
| 	float size[3], mat[3][3];
 | |
| 	int i;
 | |
| 	char str[200];
 | |
| 
 | |
| 	/*
 | |
| 	 * OPTIMISATION:
 | |
| 	 * This still recalcs transformation on mouse move
 | |
| 	 * while it should only recalc on constraint change
 | |
| 	 * */
 | |
| 
 | |
| 	/* if an axis has been selected */
 | |
| 	if (t->con.mode & CON_APPLY) {
 | |
| 		size[0] = size[1] = size[2] = -1;
 | |
| 	
 | |
| 		SizeToMat3(size, mat);
 | |
| 		
 | |
| 		if (t->con.applySize) {
 | |
| 			t->con.applySize(t, NULL, mat);
 | |
| 		}
 | |
| 		
 | |
| 		sprintf(str, "Mirror%s", t->con.text);
 | |
| 	
 | |
| 		for(i = 0, td=t->data; i < t->total; i++, td++) {
 | |
| 			if (td->flag & TD_NOACTION)
 | |
| 				break;
 | |
| 	
 | |
| 			if (td->flag & TD_SKIP)
 | |
| 				continue;
 | |
| 			
 | |
| 			ElementResize(t, td, mat);
 | |
| 		}
 | |
| 	
 | |
| 		recalcData(t);
 | |
| 	
 | |
| 		ED_area_headerprint(t->sa, str);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		size[0] = size[1] = size[2] = 1;
 | |
| 	
 | |
| 		SizeToMat3(size, mat);
 | |
| 		
 | |
| 		for(i = 0, td=t->data; i < t->total; i++, td++) {
 | |
| 			if (td->flag & TD_NOACTION)
 | |
| 				break;
 | |
| 	
 | |
| 			if (td->flag & TD_SKIP)
 | |
| 				continue;
 | |
| 			
 | |
| 			ElementResize(t, td, mat);
 | |
| 		}
 | |
| 	
 | |
| 		recalcData(t);
 | |
| 	
 | |
| 		ED_area_headerprint(t->sa, "Select a mirror axis (X, Y, Z)");
 | |
| 	}
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** ALIGN *************************** */
 | |
| 
 | |
| void initAlign(TransInfo *t) 
 | |
| {
 | |
| 	t->flag |= T_NO_CONSTRAINT;
 | |
| 	
 | |
| 	t->transform = Align;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_NONE);
 | |
| }
 | |
| 
 | |
| int Align(TransInfo *t, short mval[2])
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	float center[3];
 | |
| 	int i;
 | |
| 
 | |
| 	/* saving original center */
 | |
| 	VECCOPY(center, t->center);
 | |
| 
 | |
| 	for(i = 0 ; i < t->total; i++, td++)
 | |
| 	{
 | |
| 		float mat[3][3], invmat[3][3];
 | |
| 		
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		/* around local centers */
 | |
| 		if (t->flag & (T_OBJECT|T_POSE)) {
 | |
| 			VECCOPY(t->center, td->center);
 | |
| 		}
 | |
| 		else {
 | |
| 			if(t->scene->selectmode & SCE_SELECT_FACE) {
 | |
| 				VECCOPY(t->center, td->center);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		Mat3Inv(invmat, td->axismtx);
 | |
| 		
 | |
| 		Mat3MulMat3(mat, t->spacemtx, invmat);	
 | |
| 
 | |
| 		ElementRotation(t, td, mat, t->around);
 | |
| 	}
 | |
| 
 | |
| 	/* restoring original center */
 | |
| 	VECCOPY(t->center, center);
 | |
| 		
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, "Align");
 | |
| 	
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************** ANIM EDITORS - TRANSFORM TOOLS *************************** */
 | |
| 
 | |
| /* ---------------- Special Helpers for Various Settings ------------- */
 | |
| 
 | |
| 
 | |
| /* This function returns the snapping 'mode' for Animation Editors only 
 | |
|  * We cannot use the standard snapping due to NLA-strip scaling complexities.
 | |
|  */
 | |
| // XXX these modifier checks should be keymappable
 | |
| static short getAnimEdit_SnapMode(TransInfo *t)
 | |
| {
 | |
| 	short autosnap= SACTSNAP_OFF;
 | |
| 	
 | |
| 	/* currently, some of these are only for the action editor */
 | |
| 	if (t->spacetype == SPACE_ACTION) {
 | |
| 		SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
 | |
| 		
 | |
| 		if (saction)
 | |
| 			autosnap= saction->autosnap;
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_IPO) {
 | |
| 		SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
 | |
| 		
 | |
| 		if (sipo)
 | |
| 			autosnap= sipo->autosnap;
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_NLA) {
 | |
| 		SpaceNla *snla= (SpaceNla *)t->sa->spacedata.first;
 | |
| 		
 | |
| 		if (snla)
 | |
| 			autosnap= snla->autosnap;
 | |
| 	}
 | |
| 	else {
 | |
| 		// TRANSFORM_FIX_ME This needs to use proper defines for t->modifiers
 | |
| //		// FIXME: this still toggles the modes...
 | |
| //		if (ctrl) 
 | |
| //			autosnap= SACTSNAP_STEP;
 | |
| //		else if (shift)
 | |
| //			autosnap= SACTSNAP_FRAME;
 | |
| //		else if (alt)
 | |
| //			autosnap= SACTSNAP_MARKER;
 | |
| //		else
 | |
| 			autosnap= SACTSNAP_OFF;
 | |
| 	}
 | |
| 	
 | |
| 	return autosnap;
 | |
| }
 | |
| 
 | |
| /* This function is used for testing if an Animation Editor is displaying
 | |
|  * its data in frames or seconds (and the data needing to be edited as such).
 | |
|  * Returns 1 if in seconds, 0 if in frames 
 | |
|  */
 | |
| static short getAnimEdit_DrawTime(TransInfo *t)
 | |
| {
 | |
| 	short drawtime;
 | |
| 	
 | |
| 	/* currently, some of these are only for the action editor */
 | |
| 	if (t->spacetype == SPACE_ACTION) {
 | |
| 		SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
 | |
| 		
 | |
| 		drawtime = (saction->flag & SACTION_DRAWTIME)? 1 : 0;
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_NLA) {
 | |
| 		SpaceNla *snla= (SpaceNla *)t->sa->spacedata.first;
 | |
| 		
 | |
| 		drawtime = (snla->flag & SNLA_DRAWTIME)? 1 : 0;
 | |
| 	}
 | |
| 	else {
 | |
| 		drawtime = 0;
 | |
| 	}
 | |
| 	
 | |
| 	return drawtime;
 | |
| }	
 | |
| 
 | |
| 
 | |
| /* This function is used by Animation Editor specific transform functions to do 
 | |
|  * the Snap Keyframe to Nearest Frame/Marker
 | |
|  */
 | |
| static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, Object *ob, short autosnap)
 | |
| {
 | |
| 	/* snap key to nearest frame? */
 | |
| 	if (autosnap == SACTSNAP_FRAME) {
 | |
| 		const Scene *scene= t->scene;
 | |
| 		const short doTime= getAnimEdit_DrawTime(t);
 | |
| 		const double secf= FPS;
 | |
| 		double val;
 | |
| 		
 | |
| 		/* convert frame to nla-action time (if needed) */
 | |
| 		if (ob) 
 | |
| 			val= get_action_frame_inv(ob, *(td->val));
 | |
| 		else
 | |
| 			val= *(td->val);
 | |
| 		
 | |
| 		/* do the snapping to nearest frame/second */
 | |
| 		if (doTime)
 | |
| 			val= (float)( floor((val/secf) + 0.5f) * secf );
 | |
| 		else
 | |
| 			val= (float)( floor(val+0.5f) );
 | |
| 			
 | |
| 		/* convert frame out of nla-action time */
 | |
| 		if (ob)
 | |
| 			*(td->val)= get_action_frame(ob, val);
 | |
| 		else
 | |
| 			*(td->val)= val;
 | |
| 	}
 | |
| 	/* snap key to nearest marker? */
 | |
| 	else if (autosnap == SACTSNAP_MARKER) {
 | |
| 		float val;
 | |
| 		
 | |
| 		/* convert frame to nla-action time (if needed) */
 | |
| 		if (ob) 
 | |
| 			val= get_action_frame_inv(ob, *(td->val));
 | |
| 		else
 | |
| 			val= *(td->val);
 | |
| 		
 | |
| 		/* snap to nearest marker */
 | |
| 		// TODO: need some more careful checks for where data comes from
 | |
| 		val= (float)ED_markers_find_nearest_marker_time(&t->scene->markers, val);
 | |
| 		
 | |
| 		/* convert frame out of nla-action time */
 | |
| 		if (ob)
 | |
| 			*(td->val)= get_action_frame(ob, val);
 | |
| 		else
 | |
| 			*(td->val)= val;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ----------------- Translation ----------------------- */
 | |
| 
 | |
| void initTimeTranslate(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_TIME_TRANSLATE;
 | |
| 	t->transform = TimeTranslate;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_NONE);
 | |
| 
 | |
| 	/* num-input has max of (n-1) */
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.flag = 0;
 | |
| 	t->num.idx_max = t->idx_max;
 | |
| 	
 | |
| 	/* initialise snap like for everything else */
 | |
| 	t->snap[0] = 0.0f; 
 | |
| 	t->snap[1] = t->snap[2] = 1.0f;
 | |
| }
 | |
| 
 | |
| static void headerTimeTranslate(TransInfo *t, char *str) 
 | |
| {
 | |
| 	char tvec[60];
 | |
| 	
 | |
| 	/* if numeric input is active, use results from that, otherwise apply snapping to result */
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		outputNumInput(&(t->num), tvec);
 | |
| 	}
 | |
| 	else {
 | |
| 		const Scene *scene = t->scene;
 | |
| 		const short autosnap= getAnimEdit_SnapMode(t);
 | |
| 		const short doTime = getAnimEdit_DrawTime(t);
 | |
| 		const double secf= FPS;
 | |
| 		float val = t->values[0];
 | |
| 		
 | |
| 		/* apply snapping + frame->seconds conversions */
 | |
| 		if (autosnap == SACTSNAP_STEP) {
 | |
| 			if (doTime)
 | |
| 				val= floor(val/secf + 0.5f);
 | |
| 			else
 | |
| 				val= floor(val + 0.5f);
 | |
| 		}
 | |
| 		else {
 | |
| 			if (doTime)
 | |
| 				val= val / secf;
 | |
| 		}
 | |
| 		
 | |
| 		sprintf(&tvec[0], "%.4f", val);
 | |
| 	}
 | |
| 		
 | |
| 	sprintf(str, "DeltaX: %s", &tvec[0]);
 | |
| }
 | |
| 
 | |
| static void applyTimeTranslate(TransInfo *t, float sval) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	Scene *scene = t->scene;
 | |
| 	int i;
 | |
| 	
 | |
| 	const short doTime= getAnimEdit_DrawTime(t);
 | |
| 	const double secf= FPS;
 | |
| 	
 | |
| 	const short autosnap= getAnimEdit_SnapMode(t);
 | |
| 	
 | |
| 	float deltax, val;
 | |
| 	
 | |
| 	/* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
 | |
| 	for (i = 0 ; i < t->total; i++, td++) {
 | |
| 		/* it is assumed that td->ob is a pointer to the object,
 | |
| 		 * whose active action is where this keyframe comes from 
 | |
| 		 */
 | |
| 		Object *ob= td->ob;
 | |
| 		
 | |
| 		/* check if any need to apply nla-scaling */
 | |
| 		if (ob) {
 | |
| 			deltax = t->values[0];
 | |
| 			
 | |
| 			if (autosnap == SACTSNAP_STEP) {
 | |
| 				if (doTime) 
 | |
| 					deltax= (float)( floor((deltax/secf) + 0.5f) * secf );
 | |
| 				else
 | |
| 					deltax= (float)( floor(deltax + 0.5f) );
 | |
| 			}
 | |
| 			
 | |
| 			val = get_action_frame_inv(ob, td->ival);
 | |
| 			val += deltax;
 | |
| 			*(td->val) = get_action_frame(ob, val);
 | |
| 		}
 | |
| 		else {
 | |
| 			deltax = val = t->values[0];
 | |
| 			
 | |
| 			if (autosnap == SACTSNAP_STEP) {
 | |
| 				if (doTime)
 | |
| 					val= (float)( floor((deltax/secf) + 0.5f) * secf );
 | |
| 				else
 | |
| 					val= (float)( floor(val + 0.5f) );
 | |
| 			}
 | |
| 			
 | |
| 			*(td->val) = td->ival + val;
 | |
| 		}
 | |
| 		
 | |
| 		/* apply nearest snapping */
 | |
| 		doAnimEdit_SnapFrame(t, td, ob, autosnap);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int TimeTranslate(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	View2D *v2d = (View2D *)t->view;
 | |
| 	float cval[2], sval[2];
 | |
| 	char str[200];
 | |
| 	
 | |
| 	/* calculate translation amount from mouse movement - in 'time-grid space' */
 | |
| 	UI_view2d_region_to_view(v2d, mval[0], mval[0], &cval[0], &cval[1]);
 | |
| 	UI_view2d_region_to_view(v2d, t->imval[0], t->imval[0], &sval[0], &sval[1]);
 | |
| 	
 | |
| 	/* we only need to calculate effect for time (applyTimeTranslate only needs that) */
 | |
| 	t->values[0] = cval[0] - sval[0];
 | |
| 	
 | |
| 	/* handle numeric-input stuff */
 | |
| 	t->vec[0] = t->values[0];
 | |
| 	applyNumInput(&t->num, &t->vec[0]);
 | |
| 	t->values[0] = t->vec[0];
 | |
| 	headerTimeTranslate(t, str);
 | |
| 	
 | |
| 	applyTimeTranslate(t, sval[0]);
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ----------------- Time Slide ----------------------- */
 | |
| 
 | |
| void initTimeSlide(TransInfo *t) 
 | |
| {
 | |
| 	/* this tool is only really available in the Action Editor... */
 | |
| 	if (t->spacetype == SPACE_ACTION) {
 | |
| 		SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
 | |
| 		
 | |
| 		/* set flag for drawing stuff */
 | |
| 		saction->flag |= SACTION_MOVING;
 | |
| 	}
 | |
| 	
 | |
| 	t->mode = TFM_TIME_SLIDE;
 | |
| 	t->transform = TimeSlide;
 | |
| 	t->flag |= T_FREE_CUSTOMDATA;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_NONE);
 | |
| 
 | |
| 	/* num-input has max of (n-1) */
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.flag = 0;
 | |
| 	t->num.idx_max = t->idx_max;
 | |
| 	
 | |
| 	/* initialise snap like for everything else */
 | |
| 	t->snap[0] = 0.0f; 
 | |
| 	t->snap[1] = t->snap[2] = 1.0f;
 | |
| }
 | |
| 
 | |
| static void headerTimeSlide(TransInfo *t, float sval, char *str) 
 | |
| {
 | |
| 	char tvec[60];
 | |
| 	
 | |
| 	if (hasNumInput(&t->num)) {
 | |
| 		outputNumInput(&(t->num), tvec);
 | |
| 	}
 | |
| 	else {
 | |
| 		float minx= *((float *)(t->customData));
 | |
| 		float maxx= *((float *)(t->customData) + 1);
 | |
| 		float cval= t->values[0];
 | |
| 		float val;
 | |
| 			
 | |
| 		val= 2.0f*(cval-sval) / (maxx-minx);
 | |
| 		CLAMP(val, -1.0f, 1.0f);
 | |
| 		
 | |
| 		sprintf(&tvec[0], "%.4f", val);
 | |
| 	}
 | |
| 		
 | |
| 	sprintf(str, "TimeSlide: %s", &tvec[0]);
 | |
| }
 | |
| 
 | |
| static void applyTimeSlide(TransInfo *t, float sval) 
 | |
| {
 | |
| 	TransData *td = t->data;
 | |
| 	int i;
 | |
| 	
 | |
| 	float minx= *((float *)(t->customData));
 | |
| 	float maxx= *((float *)(t->customData) + 1);
 | |
| 	
 | |
| 	/* set value for drawing black line */
 | |
| 	if (t->spacetype == SPACE_ACTION) {
 | |
| 		SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
 | |
| 		float cvalf = t->values[0];
 | |
| 		
 | |
| 		saction->timeslide= cvalf;
 | |
| 	}
 | |
| 	
 | |
| 	/* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
 | |
| 	for (i = 0 ; i < t->total; i++, td++) {
 | |
| 		/* it is assumed that td->ob is a pointer to the object,
 | |
| 		 * whose active action is where this keyframe comes from 
 | |
| 		 */
 | |
| 		Object *ob= td->ob;
 | |
| 		float cval = t->values[0];
 | |
| 		
 | |
| 		/* apply scaling to necessary values */
 | |
| 		if (ob)
 | |
| 			cval= get_action_frame(ob, cval);
 | |
| 		
 | |
| 		/* only apply to data if in range */
 | |
| 		if ((sval > minx) && (sval < maxx)) {
 | |
| 			float cvalc= CLAMPIS(cval, minx, maxx);
 | |
| 			float timefac;
 | |
| 			
 | |
| 			/* left half? */
 | |
| 			if (td->ival < sval) {
 | |
| 				timefac= (sval - td->ival) / (sval - minx);
 | |
| 				*(td->val)= cvalc - timefac * (cvalc - minx);
 | |
| 			}
 | |
| 			else {
 | |
| 				timefac= (td->ival - sval) / (maxx - sval);
 | |
| 				*(td->val)= cvalc + timefac * (maxx - cvalc);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int TimeSlide(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	View2D *v2d = (View2D *)t->view;
 | |
| 	float cval[2], sval[2];
 | |
| 	float minx= *((float *)(t->customData));
 | |
| 	float maxx= *((float *)(t->customData) + 1);
 | |
| 	char str[200];
 | |
| 	
 | |
| 	/* calculate mouse co-ordinates */
 | |
| 	UI_view2d_region_to_view(v2d, mval[0], mval[0], &cval[0], &cval[1]);
 | |
| 	UI_view2d_region_to_view(v2d, t->imval[0], t->imval[0], &sval[0], &sval[1]);
 | |
| 	
 | |
| 	/* t->values[0] stores cval[0], which is the current mouse-pointer location (in frames) */
 | |
| 	t->values[0] = cval[0];
 | |
| 	
 | |
| 	/* handle numeric-input stuff */
 | |
| 	t->vec[0] = 2.0f*(cval[0]-sval[0]) / (maxx-minx);
 | |
| 	applyNumInput(&t->num, &t->vec[0]);
 | |
| 	t->values[0] = (maxx-minx) * t->vec[0] / 2.0 + sval[0];
 | |
| 	
 | |
| 	headerTimeSlide(t, sval[0], str);
 | |
| 	applyTimeSlide(t, sval[0]);
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ----------------- Scaling ----------------------- */
 | |
| 
 | |
| void initTimeScale(TransInfo *t) 
 | |
| {
 | |
| 	t->mode = TFM_TIME_SCALE;
 | |
| 	t->transform = TimeScale;
 | |
| 	
 | |
| 	initMouseInputMode(t, &t->mouse, INPUT_NONE);
 | |
| 	t->helpline = HLP_SPRING; /* set manually because we don't use a predefined input */
 | |
| 
 | |
| 	t->flag |= T_NULL_ONE;
 | |
| 	t->num.flag |= NUM_NULL_ONE;
 | |
| 	
 | |
| 	/* num-input has max of (n-1) */
 | |
| 	t->idx_max = 0;
 | |
| 	t->num.flag = 0;
 | |
| 	t->num.idx_max = t->idx_max;
 | |
| 	
 | |
| 	/* initialise snap like for everything else */
 | |
| 	t->snap[0] = 0.0f; 
 | |
| 	t->snap[1] = t->snap[2] = 1.0f;
 | |
| }
 | |
| 
 | |
| static void headerTimeScale(TransInfo *t, char *str) {
 | |
| 	char tvec[60];
 | |
| 	
 | |
| 	if (hasNumInput(&t->num))
 | |
| 		outputNumInput(&(t->num), tvec);
 | |
| 	else
 | |
| 		sprintf(&tvec[0], "%.4f", t->values[0]);
 | |
| 		
 | |
| 	sprintf(str, "ScaleX: %s", &tvec[0]);
 | |
| }
 | |
| 
 | |
| static void applyTimeScale(TransInfo *t) {
 | |
| 	Scene *scene = t->scene;
 | |
| 	TransData *td = t->data;
 | |
| 	int i;
 | |
| 	
 | |
| 	const short autosnap= getAnimEdit_SnapMode(t);
 | |
| 	const short doTime= getAnimEdit_DrawTime(t);
 | |
| 	const double secf= FPS;
 | |
| 	
 | |
| 	
 | |
| 	for (i = 0 ; i < t->total; i++, td++) {
 | |
| 		/* it is assumed that td->ob is a pointer to the object,
 | |
| 		 * whose active action is where this keyframe comes from 
 | |
| 		 */
 | |
| 		Object *ob= td->ob;
 | |
| 		float startx= CFRA;
 | |
| 		float fac= t->values[0];
 | |
| 		
 | |
| 		if (autosnap == SACTSNAP_STEP) {
 | |
| 			if (doTime)
 | |
| 				fac= (float)( floor(fac/secf + 0.5f) * secf );
 | |
| 			else
 | |
| 				fac= (float)( floor(fac + 0.5f) );
 | |
| 		}
 | |
| 		
 | |
| 		/* check if any need to apply nla-scaling */
 | |
| 		if (ob)
 | |
| 			startx= get_action_frame(ob, startx);
 | |
| 			
 | |
| 		/* now, calculate the new value */
 | |
| 		*(td->val) = td->ival - startx;
 | |
| 		*(td->val) *= fac;
 | |
| 		*(td->val) += startx;
 | |
| 		
 | |
| 		/* apply nearest snapping */
 | |
| 		doAnimEdit_SnapFrame(t, td, ob, autosnap);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int TimeScale(TransInfo *t, short mval[2]) 
 | |
| {
 | |
| 	float cval, sval;
 | |
| 	float deltax, startx;
 | |
| 	float width= 0.0f;
 | |
| 	char str[200];
 | |
| 	
 | |
| 	sval= t->imval[0];
 | |
| 	cval= mval[0];
 | |
| 	
 | |
| 	// XXX ewww... we need a better factor!
 | |
| #if 0 // TRANSFORM_FIX_ME		
 | |
| 	switch (t->spacetype) {
 | |
| 		case SPACE_ACTION:
 | |
| 			width= ACTWIDTH;
 | |
| 			break;
 | |
| 		case SPACE_NLA:
 | |
| 			width= NLAWIDTH;
 | |
| 			break;
 | |
| 	}
 | |
| #endif
 | |
| 	
 | |
| 	/* calculate scaling factor */
 | |
| 	startx= sval-(width/2+(t->ar->winx)/2);
 | |
| 	deltax= cval-(width/2+(t->ar->winx)/2);
 | |
| 	t->values[0] = deltax / startx;
 | |
| 	
 | |
| 	/* handle numeric-input stuff */
 | |
| 	t->vec[0] = t->values[0];
 | |
| 	applyNumInput(&t->num, &t->vec[0]);
 | |
| 	t->values[0] = t->vec[0];
 | |
| 	headerTimeScale(t, str);
 | |
| 	
 | |
| 	applyTimeScale(t);
 | |
| 
 | |
| 	recalcData(t);
 | |
| 
 | |
| 	ED_area_headerprint(t->sa, str);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* ************************************ */
 | |
| 
 | |
| void BIF_TransformSetUndo(char *str)
 | |
| {
 | |
| 	// TRANSFORM_FIX_ME
 | |
| 	//Trans.undostr= str;
 | |
| }
 | |
| 
 | |
| 
 | |
| void NDofTransform()
 | |
| {
 | |
| #if 0 // TRANSFORM_FIX_ME
 | |
|     float fval[7];
 | |
|     float maxval = 50.0f; // also serves as threshold
 | |
|     int axis = -1;
 | |
|     int mode = 0;
 | |
|     int i;
 | |
| 
 | |
| 	getndof(fval);
 | |
| 
 | |
| 	for(i = 0; i < 6; i++)
 | |
| 	{
 | |
| 		float val = fabs(fval[i]);
 | |
| 		if (val > maxval)
 | |
| 		{
 | |
| 			axis = i;
 | |
| 			maxval = val;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	switch(axis)
 | |
| 	{
 | |
| 		case -1:
 | |
| 			/* No proper axis found */
 | |
| 			break;
 | |
| 		case 0:
 | |
| 		case 1:
 | |
| 		case 2:
 | |
| 			mode = TFM_TRANSLATION;
 | |
| 			break;
 | |
| 		case 4:
 | |
| 			mode = TFM_ROTATION;
 | |
| 			break;
 | |
| 		case 3:
 | |
| 		case 5:
 | |
| 			mode = TFM_TRACKBALL;
 | |
| 			break;
 | |
| 		default:
 | |
| 			printf("ndof: what we are doing here ?");
 | |
| 	}
 | |
| 	
 | |
| 	if (mode != 0)
 | |
| 	{
 | |
| 		initTransform(mode, CTX_NDOF);
 | |
| 		Transform();
 | |
| 	}
 | |
| #endif
 | |
| }
 |