svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
		
			
				
	
	
		
			974 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			974 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * $Id$
 | |
|  * ***** BEGIN GPL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  * The Original Code is: all of this file.
 | |
|  *
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|  * Contributor(s): none yet.
 | |
|  *
 | |
|  * ***** END GPL LICENSE BLOCK *****
 | |
|  */
 | |
| 
 | |
| #ifdef WIN32
 | |
| 	#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
 | |
| #endif
 | |
| 
 | |
| #include "KX_Scene.h"
 | |
| #include "KX_GameObject.h"
 | |
| #include "KX_BlenderSceneConverter.h"
 | |
| #include "KX_IpoConvert.h"
 | |
| #include "RAS_MeshObject.h"
 | |
| #include "KX_PhysicsEngineEnums.h"
 | |
| #include "PHY_IPhysicsEnvironment.h"
 | |
| #include "KX_KetsjiEngine.h"
 | |
| #include "KX_IPhysicsController.h"
 | |
| #include "BL_Material.h"
 | |
| #include "SYS_System.h"
 | |
| 
 | |
| #include "DummyPhysicsEnvironment.h"
 | |
| 
 | |
| //to decide to use sumo/ode or dummy physics - defines USE_ODE
 | |
| #include "KX_ConvertPhysicsObject.h"
 | |
| 
 | |
| #ifdef USE_BULLET
 | |
| #include "CcdPhysicsEnvironment.h"
 | |
| #endif
 | |
| 
 | |
| #ifdef USE_ODE
 | |
| #include "OdePhysicsEnvironment.h"
 | |
| #endif //USE_ODE
 | |
| 
 | |
| #ifdef USE_SUMO_SOLID
 | |
| #include "SumoPhysicsEnvironment.h"
 | |
| #endif
 | |
| 
 | |
| #include "KX_BlenderSceneConverter.h"
 | |
| #include "KX_BlenderScalarInterpolator.h"
 | |
| #include "BL_BlenderDataConversion.h"
 | |
| #include "BlenderWorldInfo.h"
 | |
| #include "KX_Scene.h"
 | |
| 
 | |
| /* This little block needed for linking to Blender... */
 | |
| #ifdef WIN32
 | |
| #include "BLI_winstuff.h"
 | |
| #endif
 | |
| 
 | |
| /* This list includes only data type definitions */
 | |
| #include "DNA_scene_types.h"
 | |
| #include "DNA_world_types.h"
 | |
| #include "BKE_main.h"
 | |
| 
 | |
| #include "BLI_arithb.h"
 | |
| 
 | |
| extern "C"
 | |
| {
 | |
| #include "DNA_object_types.h"
 | |
| #include "DNA_curve_types.h"
 | |
| #include "BLI_blenlib.h"
 | |
| #include "MEM_guardedalloc.h"
 | |
| //XXX #include "BSE_editipo.h"
 | |
| //XXX #include "BSE_editipo_types.h"
 | |
| #include "DNA_ipo_types.h"
 | |
| #include "BKE_global.h"
 | |
| #include "BKE_ipo.h" // eval_icu
 | |
| #include "DNA_space_types.h"
 | |
| }
 | |
| 
 | |
| 
 | |
| KX_BlenderSceneConverter::KX_BlenderSceneConverter(
 | |
| 							struct Main* maggie,
 | |
| 							struct SpaceIpo*	sipo,
 | |
| 							class KX_KetsjiEngine* engine
 | |
| 							)
 | |
| 							: m_maggie(maggie),
 | |
| 							m_sipo(sipo),
 | |
| 							m_ketsjiEngine(engine),
 | |
| 							m_alwaysUseExpandFraming(false),
 | |
| 							m_usemat(false),
 | |
| 							m_useglslmat(false)
 | |
| {
 | |
| 	m_newfilename = "";
 | |
| }
 | |
| 
 | |
| 
 | |
| KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
 | |
| {
 | |
| 	// clears meshes, and hashmaps from blender to gameengine data
 | |
| 	int i;
 | |
| 	// delete sumoshapes
 | |
| 	
 | |
| 
 | |
| 	int numipolists = m_map_blender_to_gameipolist.size();
 | |
| 	for (i=0; i<numipolists; i++) {
 | |
| 		BL_InterpolatorList *ipoList= *m_map_blender_to_gameipolist.at(i);
 | |
| 
 | |
| 		delete (ipoList);
 | |
| 	}
 | |
| 
 | |
| 	vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator itw = m_worldinfos.begin();
 | |
| 	while (itw != m_worldinfos.end()) {
 | |
| 		delete (*itw).second;
 | |
| 		itw++;
 | |
| 	}
 | |
| 
 | |
| 	vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator itp = m_polymaterials.begin();
 | |
| 	while (itp != m_polymaterials.end()) {
 | |
| 		delete (*itp).second;
 | |
| 		itp++;
 | |
| 	}
 | |
| 
 | |
| 	// delete after RAS_IPolyMaterial
 | |
| 	vector<pair<KX_Scene*,BL_Material *> >::iterator itmat = m_materials.begin();
 | |
| 	while (itmat != m_materials.end()) {
 | |
| 		delete (*itmat).second;
 | |
| 		itmat++;
 | |
| 	}	
 | |
| 
 | |
| 
 | |
| 	vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator itm = m_meshobjects.begin();
 | |
| 	while (itm != m_meshobjects.end()) {
 | |
| 		delete (*itm).second;
 | |
| 		itm++;
 | |
| 	}
 | |
| 	
 | |
| #ifdef USE_SUMO_SOLID
 | |
| 	KX_ClearSumoSharedShapes();
 | |
| #endif
 | |
| 
 | |
| #ifdef USE_BULLET
 | |
| 	KX_ClearBulletSharedShapes();
 | |
| #endif
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void KX_BlenderSceneConverter::SetNewFileName(const STR_String& filename)
 | |
| {
 | |
| 	m_newfilename = filename;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| bool KX_BlenderSceneConverter::TryAndLoadNewFile()
 | |
| {
 | |
| 	bool result = false;
 | |
| 
 | |
| 	// find the file
 | |
| /*	if ()
 | |
| 	{
 | |
| 		result = true;
 | |
| 	}
 | |
| 	// if not, clear the newfilename
 | |
| 	else
 | |
| 	{
 | |
| 		m_newfilename = "";	
 | |
| 	}
 | |
| */
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| Scene *KX_BlenderSceneConverter::GetBlenderSceneForName(const STR_String& name)
 | |
| {
 | |
| 	Scene *sce;
 | |
| 
 | |
| 	/**
 | |
| 	 * Find the specified scene by name, or the first
 | |
| 	 * scene if nothing matches (shouldn't happen).
 | |
| 	 */
 | |
| 
 | |
| 	for (sce= (Scene*) m_maggie->scene.first; sce; sce= (Scene*) sce->id.next)
 | |
| 		if (name == (sce->id.name+2))
 | |
| 			return sce;
 | |
| 
 | |
| 	return (Scene*)m_maggie->scene.first;
 | |
| 
 | |
| }
 | |
| #include "KX_PythonInit.h"
 | |
| 
 | |
| #ifdef USE_BULLET
 | |
| 
 | |
| #include "LinearMath/btIDebugDraw.h"
 | |
| 
 | |
| 
 | |
| struct	BlenderDebugDraw : public btIDebugDraw
 | |
| {
 | |
| 	BlenderDebugDraw () :
 | |
| 		m_debugMode(0) 
 | |
| 	{
 | |
| 	}
 | |
| 	
 | |
| 	int m_debugMode;
 | |
| 
 | |
| 	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
 | |
| 	{
 | |
| 		if (m_debugMode >0)
 | |
| 		{
 | |
| 			MT_Vector3 kxfrom(from[0],from[1],from[2]);
 | |
| 			MT_Vector3 kxto(to[0],to[1],to[2]);
 | |
| 			MT_Vector3 kxcolor(color[0],color[1],color[2]);
 | |
| 
 | |
| 			KX_RasterizerDrawDebugLine(kxfrom,kxto,kxcolor);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	virtual void	reportErrorWarning(const char* warningString)
 | |
| 	{
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	virtual void	drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color)
 | |
| 	{
 | |
| 		//not yet
 | |
| 	}
 | |
| 
 | |
| 	virtual void	setDebugMode(int debugMode)
 | |
| 	{
 | |
| 		m_debugMode = debugMode;
 | |
| 	}
 | |
| 	virtual int		getDebugMode() const
 | |
| 	{
 | |
| 		return m_debugMode;
 | |
| 	}
 | |
| 	///todo: find out if Blender can do this
 | |
| 	virtual void	draw3dText(const btVector3& location,const char* textString)
 | |
| 	{
 | |
| 
 | |
| 	}
 | |
| 		
 | |
| };
 | |
| 
 | |
| #endif
 | |
| 
 | |
| void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
 | |
| 											class KX_Scene* destinationscene,
 | |
| 											PyObject* dictobj,
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| 											class SCA_IInputDevice* keyinputdev,
 | |
| 											class RAS_IRenderTools* rendertools,
 | |
| 											class RAS_ICanvas* canvas)
 | |
| {
 | |
| 	//find out which physics engine
 | |
| 	Scene *blenderscene = GetBlenderSceneForName(scenename);
 | |
| 
 | |
| 	e_PhysicsEngine physics_engine = UseBullet;
 | |
| 	bool useDbvtCulling = false;
 | |
| 	// hook for registration function during conversion.
 | |
| 	m_currentScene = destinationscene;
 | |
| 	destinationscene->SetSceneConverter(this);
 | |
| 	SG_SetActiveStage(SG_STAGE_CONVERTER);
 | |
| 
 | |
| 	if (blenderscene)
 | |
| 	{
 | |
| 	
 | |
| 		if (blenderscene->world)
 | |
| 		{
 | |
| 			switch (blenderscene->world->physicsEngine)
 | |
| 			{
 | |
| 			case WOPHY_BULLET:
 | |
| 				{
 | |
| 					physics_engine = UseBullet;
 | |
| 					useDbvtCulling = (blenderscene->world->mode & WO_DBVT_CULLING) != 0;
 | |
| 					break;
 | |
| 				}
 | |
|                                 
 | |
| 				case WOPHY_ODE:
 | |
| 				{
 | |
| 					physics_engine = UseODE;
 | |
| 					break;
 | |
| 				}
 | |
| 				case WOPHY_DYNAMO:
 | |
| 				{
 | |
| 					physics_engine = UseDynamo;
 | |
| 					break;
 | |
| 				}
 | |
| 				case WOPHY_SUMO:
 | |
| 				{
 | |
| 					physics_engine = UseSumo; 
 | |
| 					break;
 | |
| 				}
 | |
| 				case WOPHY_NONE:
 | |
| 				{
 | |
| 					physics_engine = UseNone;
 | |
| 				}
 | |
| 			}
 | |
| 		  
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	switch (physics_engine)
 | |
| 	{
 | |
| #ifdef USE_BULLET
 | |
| 		case UseBullet:
 | |
| 			{
 | |
| 				CcdPhysicsEnvironment* ccdPhysEnv = new CcdPhysicsEnvironment(useDbvtCulling);
 | |
| 				ccdPhysEnv->setDebugDrawer(new BlenderDebugDraw());
 | |
| 				ccdPhysEnv->setDeactivationLinearTreshold(0.8f); // default, can be overridden by Python
 | |
| 				ccdPhysEnv->setDeactivationAngularTreshold(1.0f); // default, can be overridden by Python
 | |
| 
 | |
| 				SYS_SystemHandle syshandle = SYS_GetSystem(); /*unused*/
 | |
| 				int visualizePhysics = SYS_GetCommandLineInt(syshandle,"show_physics",0);
 | |
| 				if (visualizePhysics)
 | |
| 					ccdPhysEnv->setDebugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb|btIDebugDraw::DBG_DrawContactPoints|btIDebugDraw::DBG_DrawText|btIDebugDraw::DBG_DrawConstraintLimits|btIDebugDraw::DBG_DrawConstraints);
 | |
| 		
 | |
| 				//todo: get a button in blender ?
 | |
| 				//disable / enable debug drawing (contact points, aabb's etc)	
 | |
| 				//ccdPhysEnv->setDebugMode(1);
 | |
| 				destinationscene->SetPhysicsEnvironment(ccdPhysEnv);
 | |
| 				break;
 | |
| 			}
 | |
| #endif
 | |
| 
 | |
| #ifdef USE_SUMO_SOLID
 | |
| 		case UseSumo:
 | |
| 			destinationscene ->SetPhysicsEnvironment(new SumoPhysicsEnvironment());
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef USE_ODE
 | |
| 
 | |
| 		case UseODE:
 | |
| 			destinationscene ->SetPhysicsEnvironment(new ODEPhysicsEnvironment());
 | |
| 			break;
 | |
| #endif //USE_ODE
 | |
| 	
 | |
| 		case UseDynamo:
 | |
| 		{
 | |
| 		}
 | |
| 		
 | |
| 		default:
 | |
| 		case UseNone:
 | |
| 			physics_engine = UseNone;
 | |
| 			destinationscene ->SetPhysicsEnvironment(new DummyPhysicsEnvironment());
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	BL_ConvertBlenderObjects(m_maggie,
 | |
| 		scenename,
 | |
| 		destinationscene,
 | |
| 		m_ketsjiEngine,
 | |
| 		physics_engine,
 | |
| 		dictobj,
 | |
| 		keyinputdev,
 | |
| 		rendertools,
 | |
| 		canvas,
 | |
| 		this,
 | |
| 		m_alwaysUseExpandFraming
 | |
| 		);
 | |
| 
 | |
| 	//These lookup are not needed during game
 | |
| 	m_map_blender_to_gameactuator.clear();
 | |
| 	m_map_blender_to_gamecontroller.clear();
 | |
| 	m_map_blender_to_gameobject.clear();
 | |
| 
 | |
| 	//Clearing this lookup table has the effect of disabling the cache of meshes
 | |
| 	//between scenes, even if they are shared in the blend file.
 | |
| 	//This cache mecanism is buggy so I leave it disable and the memory leak
 | |
| 	//that would result from this is fixed in RemoveScene()
 | |
| 	m_map_mesh_to_gamemesh.clear();
 | |
| 	//Don't clear this lookup, it is needed for the baking physics into ipo animation
 | |
| 	//To avoid it's infinite grows, object will be unregister when they are deleted 
 | |
| 	//see KX_Scene::NewRemoveObject
 | |
| 	//m_map_gameobject_to_blender.clear();
 | |
| }
 | |
| 
 | |
| // This function removes all entities stored in the converter for that scene
 | |
| // It should be used instead of direct delete scene
 | |
| // Note that there was some provision for sharing entities (meshes...) between
 | |
| // scenes but that is now disabled so all scene will have their own copy
 | |
| // and we can delete them here. If the sharing is reactivated, change this code too..
 | |
| // (see KX_BlenderSceneConverter::ConvertScene)
 | |
| void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
 | |
| {
 | |
| 	int i, size;
 | |
| 	// delete the scene first as it will stop the use of entities
 | |
| 	delete scene;
 | |
| 	// delete the entities of this scene
 | |
| 	vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator worldit;
 | |
| 	size = m_worldinfos.size();
 | |
| 	for (i=0, worldit=m_worldinfos.begin(); i<size; ) {
 | |
| 		if ((*worldit).first == scene) {
 | |
| 			delete (*worldit).second;
 | |
| 			*worldit = m_worldinfos.back();
 | |
| 			m_worldinfos.pop_back();
 | |
| 			size--;
 | |
| 		} else {
 | |
| 			i++;
 | |
| 			worldit++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator polymit;
 | |
| 	size = m_polymaterials.size();
 | |
| 	for (i=0, polymit=m_polymaterials.begin(); i<size; ) {
 | |
| 		if ((*polymit).first == scene) {
 | |
| 			delete (*polymit).second;
 | |
| 			*polymit = m_polymaterials.back();
 | |
| 			m_polymaterials.pop_back();
 | |
| 			size--;
 | |
| 		} else {
 | |
| 			i++;
 | |
| 			polymit++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	vector<pair<KX_Scene*,BL_Material*> >::iterator matit;
 | |
| 	size = m_materials.size();
 | |
| 	for (i=0, matit=m_materials.begin(); i<size; ) {
 | |
| 		if ((*matit).first == scene) {
 | |
| 			delete (*matit).second;
 | |
| 			*matit = m_materials.back();
 | |
| 			m_materials.pop_back();
 | |
| 			size--;
 | |
| 		} else {
 | |
| 			i++;
 | |
| 			matit++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator meshit;
 | |
| 	size = m_meshobjects.size();
 | |
| 	for (i=0, meshit=m_meshobjects.begin(); i<size; ) {
 | |
| 		if ((*meshit).first == scene) {
 | |
| 			delete (*meshit).second;
 | |
| 			*meshit = m_meshobjects.back();
 | |
| 			m_meshobjects.pop_back();
 | |
| 			size--;
 | |
| 		} else {
 | |
| 			i++;
 | |
| 			meshit++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // use blender materials
 | |
| void KX_BlenderSceneConverter::SetMaterials(bool val)
 | |
| {
 | |
| 	m_usemat = val;
 | |
| 	m_useglslmat = false;
 | |
| }
 | |
| 
 | |
| void KX_BlenderSceneConverter::SetGLSLMaterials(bool val)
 | |
| {
 | |
| 	m_usemat = val;
 | |
| 	m_useglslmat = val;
 | |
| }
 | |
| 
 | |
| bool KX_BlenderSceneConverter::GetMaterials()
 | |
| {
 | |
| 	return m_usemat;
 | |
| }
 | |
| 
 | |
| bool KX_BlenderSceneConverter::GetGLSLMaterials()
 | |
| {
 | |
| 	return m_useglslmat;
 | |
| }
 | |
| 
 | |
| void KX_BlenderSceneConverter::RegisterBlenderMaterial(BL_Material *mat)
 | |
| {
 | |
| 	m_materials.push_back(pair<KX_Scene*,BL_Material *>(m_currentScene,mat));
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void KX_BlenderSceneConverter::SetAlwaysUseExpandFraming(
 | |
| 	bool to_what)
 | |
| {
 | |
| 	m_alwaysUseExpandFraming= to_what;
 | |
| }
 | |
| 
 | |
| 	
 | |
| 
 | |
| void KX_BlenderSceneConverter::RegisterGameObject(
 | |
| 									KX_GameObject *gameobject, 
 | |
| 									struct Object *for_blenderobject) 
 | |
| {
 | |
| 	m_map_gameobject_to_blender.insert(CHashedPtr(gameobject),for_blenderobject);
 | |
| 	m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
 | |
| }
 | |
| 
 | |
| void KX_BlenderSceneConverter::UnregisterGameObject(
 | |
| 									KX_GameObject *gameobject) 
 | |
| {
 | |
| 	CHashedPtr gptr(gameobject);
 | |
| 	struct Object **bobp= m_map_gameobject_to_blender[gptr];
 | |
| 	if (bobp) {
 | |
| 		CHashedPtr bptr(*bobp);
 | |
| 		KX_GameObject **gobp= m_map_blender_to_gameobject[bptr];
 | |
| 		if (gobp && *gobp == gameobject)
 | |
| 			// also maintain m_map_blender_to_gameobject if the gameobject
 | |
| 			// being removed is matching the blender object
 | |
| 			m_map_blender_to_gameobject.remove(bptr);
 | |
| 		m_map_gameobject_to_blender.remove(gptr);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
 | |
| 									struct Object *for_blenderobject) 
 | |
| {
 | |
| 	KX_GameObject **obp= m_map_blender_to_gameobject[CHashedPtr(for_blenderobject)];
 | |
| 	
 | |
| 	return obp?*obp:NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| struct Object *KX_BlenderSceneConverter::FindBlenderObject(
 | |
| 									KX_GameObject *for_gameobject) 
 | |
| {
 | |
| 	struct Object **obp= m_map_gameobject_to_blender[CHashedPtr(for_gameobject)];
 | |
| 	
 | |
| 	return obp?*obp:NULL;
 | |
| }
 | |
| 
 | |
| 	
 | |
| 
 | |
| void KX_BlenderSceneConverter::RegisterGameMesh(
 | |
| 									RAS_MeshObject *gamemesh,
 | |
| 									struct Mesh *for_blendermesh)
 | |
| {
 | |
| 	m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh);
 | |
| 	m_meshobjects.push_back(pair<KX_Scene*,RAS_MeshObject*>(m_currentScene,gamemesh));
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh(
 | |
| 									struct Mesh *for_blendermesh/*,
 | |
| 									unsigned int onlayer*/)
 | |
| {
 | |
| 	RAS_MeshObject** meshp = m_map_mesh_to_gamemesh[CHashedPtr(for_blendermesh)];
 | |
| 	
 | |
| 	if (meshp/* && onlayer==(*meshp)->GetLightLayer()*/) {
 | |
| 		return *meshp;
 | |
| 	} else {
 | |
| 		return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 	
 | |
| 
 | |
| 
 | |
| 	
 | |
| 
 | |
| void KX_BlenderSceneConverter::RegisterPolyMaterial(RAS_IPolyMaterial *polymat)
 | |
| {
 | |
| 	m_polymaterials.push_back(pair<KX_Scene*,RAS_IPolyMaterial*>(m_currentScene,polymat));
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void KX_BlenderSceneConverter::RegisterInterpolatorList(
 | |
| 									BL_InterpolatorList *ipoList,
 | |
| 									struct Ipo *for_ipo)
 | |
| {
 | |
| 	m_map_blender_to_gameipolist.insert(CHashedPtr(for_ipo), ipoList);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(
 | |
| 									struct Ipo *for_ipo)
 | |
| {
 | |
| 	BL_InterpolatorList **listp = m_map_blender_to_gameipolist[CHashedPtr(for_ipo)];
 | |
| 		
 | |
| 	return listp?*listp:NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void KX_BlenderSceneConverter::RegisterGameActuator(
 | |
| 									SCA_IActuator *act,
 | |
| 									struct bActuator *for_actuator)
 | |
| {
 | |
| 	m_map_blender_to_gameactuator.insert(CHashedPtr(for_actuator), act);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(
 | |
| 									struct bActuator *for_actuator)
 | |
| {
 | |
| 	SCA_IActuator **actp = m_map_blender_to_gameactuator[CHashedPtr(for_actuator)];
 | |
| 	
 | |
| 	return actp?*actp:NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void KX_BlenderSceneConverter::RegisterGameController(
 | |
| 									SCA_IController *cont,
 | |
| 									struct bController *for_controller)
 | |
| {
 | |
| 	m_map_blender_to_gamecontroller.insert(CHashedPtr(for_controller), cont);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| SCA_IController *KX_BlenderSceneConverter::FindGameController(
 | |
| 									struct bController *for_controller)
 | |
| {
 | |
| 	SCA_IController **contp = m_map_blender_to_gamecontroller[CHashedPtr(for_controller)];
 | |
| 	
 | |
| 	return contp?*contp:NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void KX_BlenderSceneConverter::RegisterWorldInfo(
 | |
| 									KX_WorldInfo *worldinfo)
 | |
| {
 | |
| 	m_worldinfos.push_back(pair<KX_Scene*,KX_WorldInfo*>(m_currentScene,worldinfo));
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * When deleting an IPO curve from Python, check if the IPO is being
 | |
|  * edited and if so clear the pointer to the old curve.
 | |
|  */
 | |
| void KX_BlenderSceneConverter::localDel_ipoCurve ( IpoCurve * icu ,struct SpaceIpo*	sipo)
 | |
| {
 | |
| 	if (!sipo)
 | |
| 		return;
 | |
| 
 | |
| 	int i;
 | |
| #if 0 //XXX
 | |
| 	EditIpo *ei= (EditIpo *)sipo->editipo;
 | |
| 	if (!ei) return;
 | |
| 
 | |
| 	for(i=0; i<G.sipo->totipo; i++, ei++) {
 | |
|                 if ( ei->icu == icu ) {
 | |
| 			ei->flag &= ~(IPO_SELECT | IPO_EDIT);
 | |
| 			ei->icu= 0;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| //quick hack
 | |
| extern "C"
 | |
| {
 | |
| 	Ipo *add_ipo( char *name, int idcode );
 | |
| 	//XXX char *getIpoCurveName( IpoCurve * icu );
 | |
| 	//XXX struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int);
 | |
| 	//XXX void testhandles_ipocurve(struct IpoCurve *icu);
 | |
| 	void insert_vert_icu(struct IpoCurve *, float, float, short);
 | |
| 	float eval_icu(struct IpoCurve *icu, float ipotime);
 | |
| 	//void Mat3ToEul(float tmat[][3], float *eul);
 | |
| 	void Mat3ToCompatibleEul(float mat[][3], float *eul, float *oldrot);
 | |
| }
 | |
| 
 | |
| IpoCurve* findIpoCurve(IpoCurve* first, const char* searchName)
 | |
| {
 | |
| 	IpoCurve* icu1;
 | |
| 	for( icu1 = first; icu1; icu1 = icu1->next ) 
 | |
| 	{
 | |
| 		/*XXX char* curveName = getIpoCurveName( icu1 );
 | |
| 		if( !strcmp( curveName, searchName) )
 | |
| 		{
 | |
| 			return icu1;
 | |
| 		}*/
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| // this is not longer necesary //rcruiz
 | |
| /*Ipo* KX_BlenderSceneConverter::findIpoForName(char* objName)
 | |
| {
 | |
| 	Ipo* ipo_iter = (Ipo*)m_maggie->ipo.first;
 | |
| 
 | |
| 	while( ipo_iter )
 | |
| 	{
 | |
| 		if( strcmp( objName, ipo_iter->id.name + 2 ) == 0 ) 
 | |
| 		{
 | |
| 			return ipo_iter;
 | |
| 		}
 | |
| 		ipo_iter = (Ipo*)ipo_iter->id.next;
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| */
 | |
| 
 | |
| void	KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
 | |
| {
 | |
| 
 | |
| 	KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
 | |
| 	int numScenes = scenes->size();
 | |
| 	int i;
 | |
| 	for (i=0;i<numScenes;i++)
 | |
| 	{
 | |
| 		KX_Scene* scene = scenes->at(i);
 | |
| 		//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
 | |
| 		CListValue* parentList = scene->GetRootParentList();
 | |
| 		int numObjects = parentList->GetCount();
 | |
| 		int g;
 | |
| 		for (g=0;g<numObjects;g++)
 | |
| 		{
 | |
| 			KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
 | |
| 			if (gameObj->IsDynamic())
 | |
| 			{
 | |
| 				//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
 | |
| 				
 | |
| 				Object* blenderObject = FindBlenderObject(gameObj);
 | |
| 				if (blenderObject)
 | |
| 				{
 | |
| 					//erase existing ipo's
 | |
| 					Ipo* ipo = blenderObject->ipo;//findIpoForName(blenderObject->id.name+2);
 | |
| 					if (ipo)
 | |
| 					{ 	//clear the curve data
 | |
| 						if (clearIpo){//rcruiz
 | |
| 							IpoCurve *icu1;
 | |
| 														
 | |
| 							int numCurves = 0;
 | |
| 							for( icu1 = (IpoCurve*)ipo->curve.first; icu1;  ) {
 | |
| 							
 | |
| 								IpoCurve* tmpicu = icu1;
 | |
| 								
 | |
| 								/*int i;
 | |
| 								BezTriple *bezt;
 | |
| 								for( bezt = tmpicu->bezt, i = 0;	i < tmpicu->totvert; i++, bezt++){
 | |
| 									printf("(%f,%f,%f),(%f,%f,%f),(%f,%f,%f)\n",bezt->vec[0][0],bezt->vec[0][1],bezt->vec[0][2],bezt->vec[1][0],bezt->vec[1][1],bezt->vec[1][2],bezt->vec[2][0],bezt->vec[2][1],bezt->vec[2][2]);
 | |
| 								}*/
 | |
| 								
 | |
| 								icu1 = icu1->next;
 | |
| 								numCurves++;
 | |
| 			
 | |
| 								BLI_remlink( &( blenderObject->ipo->curve ), tmpicu );
 | |
| 								if( tmpicu->bezt )
 | |
| 									MEM_freeN( tmpicu->bezt );
 | |
| 								MEM_freeN( tmpicu );
 | |
| 								localDel_ipoCurve( tmpicu ,m_sipo);
 | |
| 							}
 | |
| 					  	}
 | |
| 					} else
 | |
| 					{	ipo = NULL; // XXX add_ipo(blenderObject->id.name+2, ID_OB);
 | |
| 						blenderObject->ipo = ipo;
 | |
| 
 | |
| 					}
 | |
| 				
 | |
| 					
 | |
| 
 | |
| 					
 | |
| 
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 		
 | |
| 	
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| void	KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo(){
 | |
| 	
 | |
| 	if (addInitFromFrame){		
 | |
| 		KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
 | |
| 		int numScenes = scenes->size();
 | |
| 		if (numScenes>=0){
 | |
| 			KX_Scene* scene = scenes->at(0);
 | |
| 			CListValue* parentList = scene->GetRootParentList();
 | |
| 			for (int ix=0;ix<parentList->GetCount();ix++){
 | |
| 				KX_GameObject* gameobj = (KX_GameObject*)parentList->GetValue(ix);
 | |
| 				if (!gameobj->IsDynamic()){
 | |
| 					Object* blenderobject = FindBlenderObject(gameobj);
 | |
| 					if (!blenderobject)
 | |
| 						continue;
 | |
| 					if (blenderobject->type==OB_ARMATURE)
 | |
| 						continue;
 | |
| 					float eu[3];
 | |
| 					Mat4ToEul(blenderobject->obmat,eu);					
 | |
| 					MT_Point3 pos = MT_Point3(
 | |
| 						blenderobject->obmat[3][0],
 | |
| 						blenderobject->obmat[3][1],
 | |
| 						blenderobject->obmat[3][2]
 | |
| 					);
 | |
| 					MT_Vector3 eulxyz = MT_Vector3(
 | |
| 						eu[0],
 | |
| 						eu[1],
 | |
| 						eu[2]
 | |
| 					);
 | |
| 					MT_Vector3 scale = MT_Vector3(
 | |
| 						blenderobject->size[0],
 | |
| 						blenderobject->size[1],
 | |
| 						blenderobject->size[2]
 | |
| 					);
 | |
| 					gameobj->NodeSetLocalPosition(pos);
 | |
| 					gameobj->NodeSetLocalOrientation(MT_Matrix3x3(eulxyz));
 | |
| 					gameobj->NodeSetLocalScale(scale);
 | |
| 					gameobj->NodeUpdateGS(0);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| 	///this generates ipo curves for position, rotation, allowing to use game physics in animation
 | |
| void	KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
 | |
| {
 | |
| 
 | |
| 	KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
 | |
| 	int numScenes = scenes->size();
 | |
| 	int i;
 | |
| 	for (i=0;i<numScenes;i++)
 | |
| 	{
 | |
| 		KX_Scene* scene = scenes->at(i);
 | |
| 		//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
 | |
| 		CListValue* parentList = scene->GetRootParentList();
 | |
| 		int numObjects = parentList->GetCount();
 | |
| 		int g;
 | |
| 		for (g=0;g<numObjects;g++)
 | |
| 		{
 | |
| 			KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
 | |
| 			if (gameObj->IsDynamic())
 | |
| 			{
 | |
| 				//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
 | |
| 				
 | |
| 				Object* blenderObject = FindBlenderObject(gameObj);
 | |
| 				if (blenderObject && blenderObject->ipo)
 | |
| 				{
 | |
| 					const MT_Point3& position = gameObj->NodeGetWorldPosition();
 | |
| 					//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
 | |
| 					const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
 | |
| 					
 | |
| 					float eulerAngles[3];	
 | |
| 					float eulerAnglesOld[3] = {0.0f, 0.0f, 0.0f};						
 | |
| 					float tmat[3][3];
 | |
| 					
 | |
| 					// XXX animato
 | |
| #if 0
 | |
| 					Ipo* ipo = blenderObject->ipo;
 | |
| 
 | |
| 					//create the curves, if not existing, set linear if new
 | |
| 
 | |
| 					IpoCurve *icu_lx = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
 | |
| 					if (!icu_lx) {
 | |
| 						icu_lx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_X, 1);
 | |
| 						if(icu_lx) icu_lx->ipo = IPO_LIN;
 | |
| 					}
 | |
| 					IpoCurve *icu_ly = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
 | |
| 					if (!icu_ly) {
 | |
| 						icu_ly = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Y, 1);
 | |
| 						if(icu_ly) icu_ly->ipo = IPO_LIN;
 | |
| 					}
 | |
| 					IpoCurve *icu_lz = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
 | |
| 					if (!icu_lz) {
 | |
| 						icu_lz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Z, 1);
 | |
| 						if(icu_lz) icu_lz->ipo = IPO_LIN;
 | |
| 					}
 | |
| 					IpoCurve *icu_rx = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
 | |
| 					if (!icu_rx) {
 | |
| 						icu_rx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_X, 1);
 | |
| 						if(icu_rx) icu_rx->ipo = IPO_LIN;
 | |
| 					}
 | |
| 					IpoCurve *icu_ry = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
 | |
| 					if (!icu_ry) {
 | |
| 						icu_ry = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Y, 1);
 | |
| 						if(icu_ry) icu_ry->ipo = IPO_LIN;
 | |
| 					}
 | |
| 					IpoCurve *icu_rz = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
 | |
| 					if (!icu_rz) {
 | |
| 						icu_rz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z, 1);
 | |
| 						if(icu_rz) icu_rz->ipo = IPO_LIN;
 | |
| 					}
 | |
| 					
 | |
| 					if(icu_rx) eulerAnglesOld[0]= eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
 | |
| 					if(icu_ry) eulerAnglesOld[1]= eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
 | |
| 					if(icu_rz) eulerAnglesOld[2]= eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
 | |
| 					
 | |
| 					// orn.getValue((float *)tmat); // uses the wrong ordering, cant use this
 | |
| 					for (int r=0;r<3;r++)
 | |
| 						for (int c=0;c<3;c++)
 | |
| 							tmat[r][c] = orn[c][r];
 | |
| 					
 | |
| 					// Mat3ToEul(tmat, eulerAngles); // better to use Mat3ToCompatibleEul
 | |
| 					Mat3ToCompatibleEul(tmat, eulerAngles, eulerAnglesOld);
 | |
| 					
 | |
| 					//eval_icu
 | |
| 					for(int x = 0; x < 3; x++)
 | |
| 						eulerAngles[x] *= (float) ((180 / 3.14159265f) / 10.0);
 | |
| 					
 | |
| 					//fill the curves with data
 | |
| 					if (icu_lx) insert_vert_icu(icu_lx, frameNumber, position.x(), 1);
 | |
| 					if (icu_ly) insert_vert_icu(icu_ly, frameNumber, position.y(), 1);
 | |
| 					if (icu_lz) insert_vert_icu(icu_lz, frameNumber, position.z(), 1);
 | |
| 					if (icu_rx) insert_vert_icu(icu_rx, frameNumber, eulerAngles[0], 1);
 | |
| 					if (icu_ry) insert_vert_icu(icu_ry, frameNumber, eulerAngles[1], 1);
 | |
| 					if (icu_rz) insert_vert_icu(icu_rz, frameNumber, eulerAngles[2], 1);
 | |
| 					
 | |
| 					// Handles are corrected at the end, testhandles_ipocurve isnt needed yet
 | |
| #endif
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void	KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
 | |
| {
 | |
| 
 | |
| 	KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
 | |
| 	int numScenes = scenes->size();
 | |
| 	int i;
 | |
| 	for (i=0;i<numScenes;i++)
 | |
| 	{
 | |
| 		KX_Scene* scene = scenes->at(i);
 | |
| 		//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
 | |
| 		CListValue* parentList = scene->GetRootParentList();
 | |
| 		int numObjects = parentList->GetCount();
 | |
| 		int g;
 | |
| 		for (g=0;g<numObjects;g++)
 | |
| 		{
 | |
| 			KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
 | |
| 			if (gameObj->IsDynamic())
 | |
| 			{
 | |
| 				//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
 | |
| 				
 | |
| 				Object* blenderObject = FindBlenderObject(gameObj);
 | |
| 				if (blenderObject && blenderObject->ipo)
 | |
| 				{
 | |
| 					// XXX animato
 | |
| #if 0
 | |
| 					Ipo* ipo = blenderObject->ipo;
 | |
| 					
 | |
| 					//create the curves, if not existing
 | |
| 					//testhandles_ipocurve checks for NULL
 | |
| 					testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"LocX"));
 | |
| 					testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"LocY"));
 | |
| 					testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ"));
 | |
| 					testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotX"));
 | |
| 					testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotY"));
 | |
| 					testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ"));
 | |
| #endif
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 		
 | |
| 	
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 
 | |
| }
 |