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blender-archive/source/blender/functions/FN_multi_function_signature.hh
Jacques Lucke eedcf1876a Functions: introduce multi-function namespace
This moves all multi-function related code in the `functions` module
into a new `multi_function` namespace. This is similar to how there
is a `lazy_function` namespace.

The main benefit of this is that many types names that were prefixed
with `MF` (for "multi function") can be simplified.

There is also a common shorthand for the `multi_function` namespace: `mf`.
This is also similar to lazy-functions where the shortened namespace
is called `lf`.
2023-01-07 17:32:28 +01:00

158 lines
4.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup fn
*
* The signature of a multi-function contains the functions name and expected parameters. New
* signatures should be build using the #SignatureBuilder class.
*/
#include "FN_multi_function_param_type.hh"
#include "BLI_vector.hh"
namespace blender::fn::multi_function {
struct Signature {
struct ParamInfo {
ParamType type;
const char *name;
};
/**
* The name should be statically allocated so that it lives longer than this signature. This is
* used instead of an #std::string because of the overhead when many functions are created.
* If the name of the function has to be more dynamic for debugging purposes, override
* #MultiFunction::debug_name() instead. Then the dynamic name will only be computed when it is
* actually needed.
*/
const char *function_name;
Vector<ParamInfo> params;
};
class SignatureBuilder {
private:
Signature &signature_;
public:
SignatureBuilder(const char *function_name, Signature &signature_to_build)
: signature_(signature_to_build)
{
signature_.function_name = function_name;
}
/* Input Parameter Types */
template<typename T> void single_input(const char *name)
{
this->single_input(name, CPPType::get<T>());
}
void single_input(const char *name, const CPPType &type)
{
this->input(name, DataType::ForSingle(type));
}
template<typename T> void vector_input(const char *name)
{
this->vector_input(name, CPPType::get<T>());
}
void vector_input(const char *name, const CPPType &base_type)
{
this->input(name, DataType::ForVector(base_type));
}
void input(const char *name, DataType data_type)
{
signature_.params.append({ParamType(ParamType::Input, data_type), name});
}
/* Output Parameter Types */
template<typename T> void single_output(const char *name)
{
this->single_output(name, CPPType::get<T>());
}
void single_output(const char *name, const CPPType &type)
{
this->output(name, DataType::ForSingle(type));
}
template<typename T> void vector_output(const char *name)
{
this->vector_output(name, CPPType::get<T>());
}
void vector_output(const char *name, const CPPType &base_type)
{
this->output(name, DataType::ForVector(base_type));
}
void output(const char *name, DataType data_type)
{
signature_.params.append({ParamType(ParamType::Output, data_type), name});
}
/* Mutable Parameter Types */
template<typename T> void single_mutable(const char *name)
{
this->single_mutable(name, CPPType::get<T>());
}
void single_mutable(const char *name, const CPPType &type)
{
this->mutable_(name, DataType::ForSingle(type));
}
template<typename T> void vector_mutable(const char *name)
{
this->vector_mutable(name, CPPType::get<T>());
}
void vector_mutable(const char *name, const CPPType &base_type)
{
this->mutable_(name, DataType::ForVector(base_type));
}
void mutable_(const char *name, DataType data_type)
{
signature_.params.append({ParamType(ParamType::Mutable, data_type), name});
}
void add(const char *name, const ParamType &param_type)
{
switch (param_type.interface_type()) {
case ParamType::Input:
this->input(name, param_type.data_type());
break;
case ParamType::Mutable:
this->mutable_(name, param_type.data_type());
break;
case ParamType::Output:
this->output(name, param_type.data_type());
break;
}
}
template<ParamCategory Category, typename T>
void add(MFParamTag<Category, T> /* tag */, const char *name)
{
switch (Category) {
case ParamCategory::SingleInput:
this->single_input<T>(name);
return;
case ParamCategory::VectorInput:
this->vector_input<T>(name);
return;
case ParamCategory::SingleOutput:
this->single_output<T>(name);
return;
case ParamCategory::VectorOutput:
this->vector_output<T>(name);
return;
case ParamCategory::SingleMutable:
this->single_mutable<T>(name);
return;
case ParamCategory::VectorMutable:
this->vector_mutable<T>(name);
return;
}
BLI_assert_unreachable();
}
};
} // namespace blender::fn::multi_function